| 1 | #include "molecules.hpp"
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| 2 | #include "boundary.hpp"
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| 3 |
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| 4 | // ======================================== Points on Boundary =================================
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| 5 |
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| 6 | BoundaryPointSet::BoundaryPointSet()
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| 7 | {
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| 8 | LinesCount = 0;
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| 9 | Nr = -1;
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| 10 | };
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| 11 |
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| 12 | BoundaryPointSet::BoundaryPointSet(atom *Walker)
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| 13 | {
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| 14 | node = Walker;
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| 15 | LinesCount = 0;
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| 16 | Nr = Walker->nr;
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| 17 | };
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| 18 |
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| 19 | BoundaryPointSet::~BoundaryPointSet()
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| 20 | {
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| 21 | cout << Verbose(5) << "Erasing point nr. " << Nr << "." << endl;
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| 22 | node = NULL;
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| 23 | };
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| 24 |
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| 25 | void BoundaryPointSet::AddLine(class BoundaryLineSet *line)
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| 26 | {
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| 27 | cout << Verbose(6) << "Adding line " << *line << " to " << *this << "." << endl;
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| 28 | if (line->endpoints[0] == this) {
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| 29 | lines.insert ( LinePair( line->endpoints[1]->Nr, line) );
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| 30 | } else {
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| 31 | lines.insert ( LinePair( line->endpoints[0]->Nr, line) );
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| 32 | }
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| 33 | LinesCount++;
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| 34 | };
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| 35 |
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| 36 | ostream & operator << (ostream &ost, BoundaryPointSet &a)
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| 37 | {
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| 38 | ost << "[" << a.Nr << "|" << a.node->Name << "]";
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| 39 | return ost;
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| 40 | };
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| 41 |
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| 42 | // ======================================== Lines on Boundary =================================
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| 43 |
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| 44 | BoundaryLineSet::BoundaryLineSet()
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| 45 | {
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| 46 | for (int i=0;i<2;i++)
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| 47 | endpoints[i] = NULL;
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| 48 | TrianglesCount = 0;
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| 49 | Nr = -1;
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| 50 | };
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| 51 |
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| 52 | BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], int number)
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| 53 | {
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| 54 | // set number
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| 55 | Nr = number;
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| 56 | // set endpoints in ascending order
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| 57 | SetEndpointsOrdered(endpoints, Point[0], Point[1]);
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| 58 | // add this line to the hash maps of both endpoints
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| 59 | Point[0]->AddLine(this);
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| 60 | Point[1]->AddLine(this);
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| 61 | // clear triangles list
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| 62 | TrianglesCount = 0;
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| 63 | cout << Verbose(5) << "New Line with endpoints " << *this << "." << endl;
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| 64 | };
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| 65 |
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| 66 | BoundaryLineSet::~BoundaryLineSet()
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| 67 | {
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| 68 | for (int i=0;i<2;i++) {
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| 69 | cout << Verbose(5) << "Erasing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
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| 70 | endpoints[i]->lines.erase(Nr);
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| 71 | LineMap::iterator tester = endpoints[i]->lines.begin();
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| 72 | tester++;
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| 73 | if (tester == endpoints[i]->lines.end()) {
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| 74 | cout << Verbose(5) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl;
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| 75 | delete(endpoints[i]);
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| 76 | } else
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| 77 | cout << Verbose(5) << *endpoints[i] << " has still lines it's attached to." << endl;
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| 78 | }
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| 79 | };
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| 80 |
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| 81 | void BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle)
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| 82 | {
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| 83 | cout << Verbose(6) << "Add " << triangle->Nr << " to line " << *this << "." << endl;
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| 84 | triangles.insert ( TrianglePair( TrianglesCount, triangle) );
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| 85 | TrianglesCount++;
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| 86 | };
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| 87 |
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| 88 | ostream & operator << (ostream &ost, BoundaryLineSet &a)
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| 89 | {
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| 90 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," << a.endpoints[1]->node->Name << "]";
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| 91 | return ost;
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| 92 | };
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| 93 |
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| 94 | // ======================================== Triangles on Boundary =================================
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| 95 |
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| 96 |
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| 97 | BoundaryTriangleSet::BoundaryTriangleSet()
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| 98 | {
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| 99 | for (int i=0;i<3;i++) {
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| 100 | endpoints[i] = NULL;
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| 101 | lines[i] = NULL;
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| 102 | }
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| 103 | Nr = -1;
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| 104 | };
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| 105 |
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| 106 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3], int number)
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| 107 | {
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| 108 | // set number
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| 109 | Nr = number;
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| 110 | // set lines
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| 111 | cout << Verbose(5) << "New triangle " << Nr << ":" << endl;
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| 112 | for (int i=0;i<3;i++) {
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| 113 | lines[i] = line[i];
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| 114 | lines[i]->AddTriangle(this);
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| 115 | }
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| 116 | // get ascending order of endpoints
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| 117 | map <int, class BoundaryPointSet * > OrderMap;
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| 118 | for(int i=0;i<3;i++) // for all three lines
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| 119 | for (int j=0;j<2;j++) { // for both endpoints
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| 120 | OrderMap.insert ( pair <int, class BoundaryPointSet * >( line[i]->endpoints[j]->Nr, line[i]->endpoints[j]) );
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| 121 | // and we don't care whether insertion fails
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| 122 | }
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| 123 | // set endpoints
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| 124 | int Counter = 0;
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| 125 | cout << Verbose(6) << " with end points ";
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| 126 | for (map <int, class BoundaryPointSet * >::iterator runner = OrderMap.begin(); runner != OrderMap.end(); runner++) {
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| 127 | endpoints[Counter] = runner->second;
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| 128 | cout << " " << *endpoints[Counter];
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| 129 | Counter++;
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| 130 | }
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| 131 | if (Counter < 3) {
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| 132 | cerr << "ERROR! We have a triangle with only two distinct endpoints!" << endl;
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| 133 | //exit(1);
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| 134 | }
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| 135 | cout << "." << endl;
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| 136 | };
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| 137 |
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| 138 | BoundaryTriangleSet::~BoundaryTriangleSet()
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| 139 | {
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| 140 | for (int i=0;i<3;i++) {
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| 141 | cout << Verbose(5) << "Erasing triangle Nr." << Nr << endl;
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| 142 | lines[i]->triangles.erase(Nr);
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| 143 | TriangleMap::iterator tester = lines[i]->triangles.begin();
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| 144 | tester++;
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| 145 | if (tester == lines[i]->triangles.end()) {
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| 146 | cout << Verbose(5) << *lines[i] << " is no more attached to any triangle, erasing." << endl;
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| 147 | delete(lines[i]);
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| 148 | } else
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| 149 | cout << Verbose(5) << *lines[i] << " is still attached to a triangle." << endl;
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| 150 | }
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| 151 | };
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| 152 |
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| 153 | void BoundaryTriangleSet::GetNormalVector(vector &NormalVector)
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| 154 | {
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| 155 | // get normal vector
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| 156 | NormalVector.MakeNormalVector(&endpoints[0]->node->x, &endpoints[1]->node->x, &endpoints[2]->node->x);
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| 157 |
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| 158 | // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
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| 159 | if (endpoints[0]->node->x.Projection(&NormalVector) > 0)
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| 160 | NormalVector.Scale(-1.);
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| 161 | };
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| 162 |
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| 163 | ostream & operator << (ostream &ost, BoundaryTriangleSet &a)
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| 164 | {
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| 165 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," << a.endpoints[1]->node->Name << "," << a.endpoints[2]->node->Name << "]";
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| 166 | return ost;
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| 167 | };
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| 168 |
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| 169 | // ========================================== F U N C T I O N S =================================
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| 170 |
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| 171 | class BoundaryPointSet * GetCommonEndpoint(class BoundaryLineSet * line1, class BoundaryLineSet * line2)
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| 172 | {
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| 173 | class BoundaryLineSet * lines[2] = {line1, line2};
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| 174 | class BoundaryPointSet *node = NULL;
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| 175 | map <int, class BoundaryPointSet * > OrderMap;
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| 176 | pair < map <int, class BoundaryPointSet * >::iterator, bool > OrderTest;
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| 177 | for(int i=0;i<2;i++) // for both lines
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| 178 | for (int j=0;j<2;j++) { // for both endpoints
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| 179 | OrderTest = OrderMap.insert ( pair <int, class BoundaryPointSet * >( lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]) );
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| 180 | if (!OrderTest.second) { // if insertion fails, we have common endpoint
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| 181 | node = OrderTest.first->second;
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| 182 | cout << Verbose(5) << "Common endpoint of lines " << *line1 << " and " << *line2 << " is: " << *node << "." << endl;
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| 183 | j=2;
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| 184 | i=2;
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| 185 | break;
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| 186 | }
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| 187 | }
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| 188 | return node;
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| 189 | };
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| 190 |
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| 191 | /** Determines the boundary points of a cluster.
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| 192 | * Does a projection per axis onto the orthogonal plane, transforms into spherical coordinates, sorts them by the angle
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| 193 | * and looks at triples: if the middle has less a distance than the allowed maximum height of the triangle formed by the plane's
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| 194 | * center and first and last point in the triple, it is thrown out.
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| 195 | * \param *out output stream for debugging
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| 196 | * \param *mol molecule structure representing the cluster
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| 197 | */
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| 198 | Boundaries * GetBoundaryPoints(ofstream *out, molecule *mol)
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| 199 | {
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| 200 | atom *Walker = NULL;
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| 201 | PointMap PointsOnBoundary;
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| 202 | LineMap LinesOnBoundary;
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| 203 | TriangleMap TrianglesOnBoundary;
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| 204 |
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| 205 | *out << Verbose(1) << "Finding all boundary points." << endl;
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| 206 | Boundaries *BoundaryPoints = new Boundaries [NDIM]; // first is alpha, second is (r, nr)
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| 207 | BoundariesTestPair BoundaryTestPair;
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| 208 | vector AxisVector, AngleReferenceVector, AngleReferenceNormalVector;
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| 209 | double radius, angle;
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| 210 | // 3a. Go through every axis
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| 211 | for (int axis=0; axis<NDIM; axis++) {
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| 212 | AxisVector.Zero();
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| 213 | AngleReferenceVector.Zero();
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| 214 | AngleReferenceNormalVector.Zero();
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| 215 | AxisVector.x[axis] = 1.;
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| 216 | AngleReferenceVector.x[(axis+1)%NDIM] = 1.;
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| 217 | AngleReferenceNormalVector.x[(axis+2)%NDIM] = 1.;
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| 218 | // *out << Verbose(1) << "Axisvector is ";
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| 219 | // AxisVector.Output(out);
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| 220 | // *out << " and AngleReferenceVector is ";
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| 221 | // AngleReferenceVector.Output(out);
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| 222 | // *out << "." << endl;
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| 223 | // *out << " and AngleReferenceNormalVector is ";
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| 224 | // AngleReferenceNormalVector.Output(out);
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| 225 | // *out << "." << endl;
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| 226 | // 3b. construct set of all points, transformed into cylindrical system and with left and right neighbours
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| 227 | Walker = mol->start;
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| 228 | while (Walker->next != mol->end) {
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| 229 | Walker = Walker->next;
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| 230 | vector ProjectedVector;
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| 231 | ProjectedVector.CopyVector(&Walker->x);
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| 232 | ProjectedVector.ProjectOntoPlane(&AxisVector);
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| 233 | // correct for negative side
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| 234 | //if (Projection(y) < 0)
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| 235 | //angle = 2.*M_PI - angle;
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| 236 | radius = ProjectedVector.Norm();
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| 237 | if (fabs(radius) > MYEPSILON)
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| 238 | angle = ProjectedVector.Angle(&AngleReferenceVector);
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| 239 | else
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| 240 | angle = 0.; // otherwise it's a vector in Axis Direction and unimportant for boundary issues
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| 241 |
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| 242 | //*out << "Checking sign in quadrant : " << ProjectedVector.Projection(&AngleReferenceNormalVector) << "." << endl;
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| 243 | if (ProjectedVector.Projection(&AngleReferenceNormalVector) > 0) {
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| 244 | angle = 2.*M_PI - angle;
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| 245 | }
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| 246 | //*out << Verbose(2) << "Inserting " << *Walker << ": (r, alpha) = (" << radius << "," << angle << "): ";
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| 247 | //ProjectedVector.Output(out);
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| 248 | //*out << endl;
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| 249 | BoundaryTestPair = BoundaryPoints[axis].insert( BoundariesPair (angle, DistanceNrPair (radius, Walker) ) );
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| 250 | if (BoundaryTestPair.second) { // successfully inserted
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| 251 | } else { // same point exists, check first r, then distance of original vectors to center of gravity
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| 252 | *out << Verbose(2) << "Encountered two vectors whose projection onto axis " << axis << " is equal: " << endl;
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| 253 | *out << Verbose(2) << "Present vector: ";
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| 254 | BoundaryTestPair.first->second.second->x.Output(out);
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| 255 | *out << endl;
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| 256 | *out << Verbose(2) << "New vector: ";
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| 257 | Walker->x.Output(out);
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| 258 | *out << endl;
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| 259 | double tmp = ProjectedVector.Norm();
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| 260 | if (tmp > BoundaryTestPair.first->second.first) {
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| 261 | BoundaryTestPair.first->second.first = tmp;
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| 262 | BoundaryTestPair.first->second.second = Walker;
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| 263 | *out << Verbose(2) << "Keeping new vector." << endl;
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| 264 | } else if (tmp == BoundaryTestPair.first->second.first) {
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| 265 | if (BoundaryTestPair.first->second.second->x.ScalarProduct(&BoundaryTestPair.first->second.second->x) < Walker->x.ScalarProduct(&Walker->x)) { // Norm() does a sqrt, which makes it a lot slower
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| 266 | BoundaryTestPair.first->second.second = Walker;
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| 267 | *out << Verbose(2) << "Keeping new vector." << endl;
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| 268 | } else {
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| 269 | *out << Verbose(2) << "Keeping present vector." << endl;
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| 270 | }
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| 271 | } else {
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| 272 | *out << Verbose(2) << "Keeping present vector." << endl;
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| 273 | }
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| 274 | }
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| 275 | }
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| 276 | // printing all inserted for debugging
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| 277 | // {
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| 278 | // *out << Verbose(2) << "Printing list of candidates for axis " << axis << " which we have inserted so far." << endl;
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| 279 | // int i=0;
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| 280 | // for(Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner != BoundaryPoints[axis].end(); runner++) {
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| 281 | // if (runner != BoundaryPoints[axis].begin())
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| 282 | // *out << ", " << i << ": " << *runner->second.second;
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| 283 | // else
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| 284 | // *out << i << ": " << *runner->second.second;
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| 285 | // i++;
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| 286 | // }
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| 287 | // *out << endl;
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| 288 | // }
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| 289 | // 3c. throw out points whose distance is less than the mean of left and right neighbours
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| 290 | bool flag = false;
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| 291 | do { // do as long as we still throw one out per round
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| 292 | *out << Verbose(1) << "Looking for candidates to kick out by convex condition ... " << endl;
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| 293 | flag = false;
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| 294 | Boundaries::iterator left = BoundaryPoints[axis].end();
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| 295 | Boundaries::iterator right = BoundaryPoints[axis].end();
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| 296 | for(Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner != BoundaryPoints[axis].end(); runner++) {
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| 297 | // set neighbours correctly
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| 298 | if (runner == BoundaryPoints[axis].begin()) {
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| 299 | left = BoundaryPoints[axis].end();
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| 300 | } else {
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| 301 | left = runner;
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| 302 | }
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| 303 | left--;
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| 304 | right = runner;
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| 305 | right++;
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| 306 | if (right == BoundaryPoints[axis].end()) {
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| 307 | right = BoundaryPoints[axis].begin();
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| 308 | }
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| 309 | // check distance
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| 310 |
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| 311 | // construct the vector of each side of the triangle on the projected plane (defined by normal vector AxisVector)
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| 312 | {
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| 313 | vector SideA, SideB, SideC, SideH;
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| 314 | SideA.CopyVector(&left->second.second->x);
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| 315 | SideA.ProjectOntoPlane(&AxisVector);
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| 316 | // *out << "SideA: ";
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| 317 | // SideA.Output(out);
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| 318 | // *out << endl;
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| 319 |
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| 320 | SideB.CopyVector(&right->second.second->x);
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| 321 | SideB.ProjectOntoPlane(&AxisVector);
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| 322 | // *out << "SideB: ";
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| 323 | // SideB.Output(out);
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| 324 | // *out << endl;
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| 325 |
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| 326 | SideC.CopyVector(&left->second.second->x);
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| 327 | SideC.SubtractVector(&right->second.second->x);
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| 328 | SideC.ProjectOntoPlane(&AxisVector);
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| 329 | // *out << "SideC: ";
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| 330 | // SideC.Output(out);
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| 331 | // *out << endl;
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| 332 |
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| 333 | SideH.CopyVector(&runner->second.second->x);
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| 334 | SideH.ProjectOntoPlane(&AxisVector);
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| 335 | // *out << "SideH: ";
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| 336 | // SideH.Output(out);
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| 337 | // *out << endl;
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| 338 |
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| 339 | // calculate each length
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| 340 | double a = SideA.Norm();
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| 341 | //double b = SideB.Norm();
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| 342 | //double c = SideC.Norm();
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| 343 | double h = SideH.Norm();
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| 344 | // calculate the angles
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| 345 | double alpha = SideA.Angle(&SideH);
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| 346 | double beta = SideA.Angle(&SideC);
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| 347 | double gamma = SideB.Angle(&SideH);
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| 348 | double delta = SideC.Angle(&SideH);
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| 349 | double MinDistance = a * sin(beta)/(sin(delta)) * (((alpha < M_PI/2.) || (gamma < M_PI/2.)) ? 1. : -1.);
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| 350 | // *out << Verbose(2) << " I calculated: a = " << a << ", h = " << h << ", beta(" << left->second.second->Name << "," << left->second.second->Name << "-" << right->second.second->Name << ") = " << beta << ", delta(" << left->second.second->Name << "," << runner->second.second->Name << ") = " << delta << ", Min = " << MinDistance << "." << endl;
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| 351 | //*out << Verbose(1) << "Checking CoG distance of runner " << *runner->second.second << " " << h << " against triangle's side length spanned by (" << *left->second.second << "," << *right->second.second << ") of " << MinDistance << "." << endl;
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| 352 | if ((fabs(h/fabs(h) - MinDistance/fabs(MinDistance)) < MYEPSILON) && (h < MinDistance)) {
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| 353 | // throw out point
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| 354 | //*out << Verbose(1) << "Throwing out " << *runner->second.second << "." << endl;
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| 355 | BoundaryPoints[axis].erase(runner);
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| 356 | flag = true;
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| 357 | }
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| 358 | }
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| 359 | }
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| 360 | } while (flag);
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| 361 | }
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| 362 | return BoundaryPoints;
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| 363 | };
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| 364 |
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| 365 | /** Determines greatest diameters of a cluster defined by its convex envelope.
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| 366 | * Looks at lines parallel to one axis and where they intersect on the projected planes
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| 367 | * \param *out output stream for debugging
|
|---|
| 368 | * \param *BoundaryPoints NDIM set of boundary points defining the convex envelope on each projected plane
|
|---|
| 369 | * \param IsAngstroem whether we have angstroem or atomic units
|
|---|
| 370 | * \return NDIM array of the diameters
|
|---|
| 371 | */
|
|---|
| 372 | double * GetDiametersOfCluster(ofstream *out, Boundaries *BoundaryPoints, bool IsAngstroem)
|
|---|
| 373 | {
|
|---|
| 374 | // determine biggest "diameter" of cluster for each axis
|
|---|
| 375 | Boundaries::iterator Neighbour, OtherNeighbour;
|
|---|
| 376 | double *GreatestDiameter = new double[NDIM];
|
|---|
| 377 | for(int i=0;i<NDIM;i++)
|
|---|
| 378 | GreatestDiameter[i] = 0.;
|
|---|
| 379 | double OldComponent, tmp, w1, w2;
|
|---|
| 380 | vector DistanceVector, OtherVector;
|
|---|
| 381 | int component, Othercomponent;
|
|---|
| 382 | for(int axis=0;axis<NDIM;axis++) { // regard each projected plane
|
|---|
| 383 | //*out << Verbose(1) << "Current axis is " << axis << "." << endl;
|
|---|
| 384 | for (int j=0;j<2;j++) { // and for both axis on the current plane
|
|---|
| 385 | component = (axis+j+1)%NDIM;
|
|---|
| 386 | Othercomponent = (axis+1+((j+1) & 1))%NDIM;
|
|---|
| 387 | //*out << Verbose(1) << "Current component is " << component << ", Othercomponent is " << Othercomponent << "." << endl;
|
|---|
| 388 | for(Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner != BoundaryPoints[axis].end(); runner++) {
|
|---|
| 389 | //*out << Verbose(2) << "Current runner is " << *(runner->second.second) << "." << endl;
|
|---|
| 390 | // seek for the neighbours pair where the Othercomponent sign flips
|
|---|
| 391 | Neighbour = runner;
|
|---|
| 392 | Neighbour++;
|
|---|
| 393 | if (Neighbour == BoundaryPoints[axis].end()) // make it wrap around
|
|---|
| 394 | Neighbour = BoundaryPoints[axis].begin();
|
|---|
| 395 | DistanceVector.CopyVector(&runner->second.second->x);
|
|---|
| 396 | DistanceVector.SubtractVector(&Neighbour->second.second->x);
|
|---|
| 397 | do { // seek for neighbour pair where it flips
|
|---|
| 398 | OldComponent = DistanceVector.x[Othercomponent];
|
|---|
| 399 | Neighbour++;
|
|---|
| 400 | if (Neighbour == BoundaryPoints[axis].end()) // make it wrap around
|
|---|
| 401 | Neighbour = BoundaryPoints[axis].begin();
|
|---|
| 402 | DistanceVector.CopyVector(&runner->second.second->x);
|
|---|
| 403 | DistanceVector.SubtractVector(&Neighbour->second.second->x);
|
|---|
| 404 | //*out << Verbose(3) << "OldComponent is " << OldComponent << ", new one is " << DistanceVector.x[Othercomponent] << "." << endl;
|
|---|
| 405 | } while ((runner != Neighbour) && ( fabs( OldComponent/fabs(OldComponent) - DistanceVector.x[Othercomponent]/fabs(DistanceVector.x[Othercomponent]) ) < MYEPSILON)); // as long as sign does not flip
|
|---|
| 406 | if (runner != Neighbour) {
|
|---|
| 407 | OtherNeighbour = Neighbour;
|
|---|
| 408 | if (OtherNeighbour == BoundaryPoints[axis].begin()) // make it wrap around
|
|---|
| 409 | OtherNeighbour = BoundaryPoints[axis].end();
|
|---|
| 410 | OtherNeighbour--;
|
|---|
| 411 | //*out << Verbose(2) << "The pair, where the sign of OtherComponent flips, is: " << *(Neighbour->second.second) << " and " << *(OtherNeighbour->second.second) << "." << endl;
|
|---|
| 412 | // now we have found the pair: Neighbour and OtherNeighbour
|
|---|
| 413 | OtherVector.CopyVector(&runner->second.second->x);
|
|---|
| 414 | OtherVector.SubtractVector(&OtherNeighbour->second.second->x);
|
|---|
| 415 | //*out << Verbose(2) << "Distances to Neighbour and OtherNeighbour are " << DistanceVector.x[component] << " and " << OtherVector.x[component] << "." << endl;
|
|---|
| 416 | //*out << Verbose(2) << "OtherComponents to Neighbour and OtherNeighbour are " << DistanceVector.x[Othercomponent] << " and " << OtherVector.x[Othercomponent] << "." << endl;
|
|---|
| 417 | // do linear interpolation between points (is exact) to extract exact intersection between Neighbour and OtherNeighbour
|
|---|
| 418 | w1 = fabs(OtherVector.x[Othercomponent]);
|
|---|
| 419 | w2 = fabs(DistanceVector.x[Othercomponent]);
|
|---|
| 420 | tmp = fabs((w1*DistanceVector.x[component] + w2*OtherVector.x[component])/(w1+w2));
|
|---|
| 421 | // mark if it has greater diameter
|
|---|
| 422 | //*out << Verbose(2) << "Comparing current greatest " << GreatestDiameter[component] << " to new " << tmp << "." << endl;
|
|---|
| 423 | GreatestDiameter[component] = (GreatestDiameter[component] > tmp) ? GreatestDiameter[component] : tmp;
|
|---|
| 424 | } //else
|
|---|
| 425 | //*out << Verbose(2) << "Saw no sign flip, probably top or bottom node." << endl;
|
|---|
| 426 | }
|
|---|
| 427 | }
|
|---|
| 428 | }
|
|---|
| 429 | *out << Verbose(0) << "RESULT: The biggest diameters are " << GreatestDiameter[0] << " and " << GreatestDiameter[1] << " and " << GreatestDiameter[2] << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "." << endl;
|
|---|
| 430 |
|
|---|
| 431 | return GreatestDiameter;
|
|---|
| 432 | };
|
|---|
| 433 |
|
|---|
| 434 |
|
|---|
| 435 | /** Determines the volume of a cluster.
|
|---|
| 436 | * Determines first the convex envelope, then tesselates it and calculates its volume.
|
|---|
| 437 | * \param *out output stream for debugging
|
|---|
| 438 | * \param *configuration needed for path to store convex envelope file
|
|---|
| 439 | * \param *mol molecule structure representing the cluster
|
|---|
| 440 | */
|
|---|
| 441 | double VolumeOfConvexEnvelope(ofstream *out, config *configuration, molecule *mol)
|
|---|
| 442 | {
|
|---|
| 443 | bool IsAngstroem = configuration->GetIsAngstroem();
|
|---|
| 444 | atom *Walker = NULL;
|
|---|
| 445 | struct Tesselation *TesselStruct = new Tesselation;
|
|---|
| 446 | Boundaries *BoundaryPoints = NULL;
|
|---|
| 447 |
|
|---|
| 448 | // 1. calculate center of gravity
|
|---|
| 449 | *out << endl;
|
|---|
| 450 | vector *CenterOfGravity = mol->DetermineCenterOfGravity(out);
|
|---|
| 451 |
|
|---|
| 452 | // 2. translate all points into CoG
|
|---|
| 453 | *out << Verbose(1) << "Translating system to Center of Gravity." << endl;
|
|---|
| 454 | Walker = mol->start;
|
|---|
| 455 | while (Walker->next != mol->end) {
|
|---|
| 456 | Walker = Walker->next;
|
|---|
| 457 | Walker->x.Translate(CenterOfGravity);
|
|---|
| 458 | }
|
|---|
| 459 |
|
|---|
| 460 | // 3. Find all points on the boundary
|
|---|
| 461 | BoundaryPoints = GetBoundaryPoints(out, mol);
|
|---|
| 462 |
|
|---|
| 463 | // 3d. put into boundary set only those points appearing in each of the NDIM sets
|
|---|
| 464 | int *AtomList = new int[mol->AtomCount];
|
|---|
| 465 | for (int j=0; j<mol->AtomCount; j++) // reset list
|
|---|
| 466 | AtomList[j] = 0;
|
|---|
| 467 | for (int axis=0; axis<NDIM; axis++) { // fill list when it's on the boundary
|
|---|
| 468 | for(Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner != BoundaryPoints[axis].end(); runner++) {
|
|---|
| 469 | AtomList[runner->second.second->nr]++;
|
|---|
| 470 | }
|
|---|
| 471 | }
|
|---|
| 472 | for (int axis=0; axis<NDIM; axis++) {
|
|---|
| 473 | for(Boundaries::iterator runner = BoundaryPoints[axis].begin(); runner != BoundaryPoints[axis].end(); runner++) {
|
|---|
| 474 | if (AtomList[runner->second.second->nr] < 1) {
|
|---|
| 475 | *out << Verbose(1) << "Throwing especially out " << *runner->second.second << " in axial projection of axis " << axis << "." << endl;
|
|---|
| 476 | BoundaryPoints[axis].erase(runner);
|
|---|
| 477 | }
|
|---|
| 478 | }
|
|---|
| 479 | }
|
|---|
| 480 | delete[](AtomList);
|
|---|
| 481 |
|
|---|
| 482 | // 4a. fill the boundary point list
|
|---|
| 483 | Walker = mol->start;
|
|---|
| 484 | while (Walker->next != mol->end) {
|
|---|
| 485 | Walker = Walker->next;
|
|---|
| 486 | if (AtomList[Walker->nr] > 0) {
|
|---|
| 487 | TesselStruct->AddPoint(Walker);
|
|---|
| 488 | }
|
|---|
| 489 | }
|
|---|
| 490 |
|
|---|
| 491 | *out << Verbose(2) << "I found " << TesselStruct->PointsOnBoundaryCount << " points on the convex boundary." << endl;
|
|---|
| 492 | // now we have the whole set of edge points in the BoundaryList
|
|---|
| 493 |
|
|---|
| 494 |
|
|---|
| 495 | // listing for debugging
|
|---|
| 496 | // *out << Verbose(1) << "Listing PointsOnBoundary:";
|
|---|
| 497 | // for(PointMap::iterator runner = PointsOnBoundary.begin(); runner != PointsOnBoundary.end(); runner++) {
|
|---|
| 498 | // *out << " " << *runner->second;
|
|---|
| 499 | // }
|
|---|
| 500 | // *out << endl;
|
|---|
| 501 |
|
|---|
| 502 | // 4b. guess starting triangle
|
|---|
| 503 | TesselStruct->GuessStartingTriangle(out);
|
|---|
| 504 |
|
|---|
| 505 | // 5. go through all lines, that are not yet part of two triangles (only of one so far)
|
|---|
| 506 | TesselStruct->TesselateOnBoundary(out, configuration, mol);
|
|---|
| 507 |
|
|---|
| 508 | *out << Verbose(2) << "I created " << TesselStruct->TrianglesOnBoundaryCount << " triangles with " << TesselStruct->LinesOnBoundaryCount << " lines and " << TesselStruct->PointsOnBoundaryCount << " points." << endl;
|
|---|
| 509 |
|
|---|
| 510 | // 6a. Every triangle forms a pyramid with the center of gravity as its peak, sum up the volumes
|
|---|
| 511 | *out << Verbose(1) << "Calculating the volume of the pyramids formed out of triangles and center of gravity." << endl;
|
|---|
| 512 | double volume = 0.;
|
|---|
| 513 | double PyramidVolume = 0.;
|
|---|
| 514 | double G,h;
|
|---|
| 515 | vector x,y;
|
|---|
| 516 | double a,b,c;
|
|---|
| 517 | for (TriangleMap::iterator runner = TesselStruct->TrianglesOnBoundary.begin(); runner != TesselStruct->TrianglesOnBoundary.end(); runner++) { // go through every triangle, calculate volume of its pyramid with CoG as peak
|
|---|
| 518 | x.CopyVector(&runner->second->endpoints[0]->node->x);
|
|---|
| 519 | x.SubtractVector(&runner->second->endpoints[1]->node->x);
|
|---|
| 520 | y.CopyVector(&runner->second->endpoints[0]->node->x);
|
|---|
| 521 | y.SubtractVector(&runner->second->endpoints[2]->node->x);
|
|---|
| 522 | a = sqrt(runner->second->endpoints[0]->node->x.Distance(&runner->second->endpoints[1]->node->x));
|
|---|
| 523 | b = sqrt(runner->second->endpoints[0]->node->x.Distance(&runner->second->endpoints[2]->node->x));
|
|---|
| 524 | c = sqrt(runner->second->endpoints[2]->node->x.Distance(&runner->second->endpoints[1]->node->x));
|
|---|
| 525 | G = sqrt( ( (a*a+b*b+c*c)*(a*a+b*b+c*c) - 2*(a*a*a*a + b*b*b*b + c*c*c*c) )/16.); // area of tesselated triangle
|
|---|
| 526 | x.MakeNormalVector(&runner->second->endpoints[0]->node->x, &runner->second->endpoints[1]->node->x, &runner->second->endpoints[2]->node->x);
|
|---|
| 527 | x.Scale(runner->second->endpoints[1]->node->x.Projection(&x));
|
|---|
| 528 | h = x.Norm(); // distance of CoG to triangle
|
|---|
| 529 | PyramidVolume = (1./3.) * G * h; // this formula holds for _all_ pyramids (independent of n-edge base or (not) centered peak)
|
|---|
| 530 | *out << Verbose(2) << "Area of triangle is " << G << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^2, height is " << h << " and the volume is " << PyramidVolume << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl;
|
|---|
| 531 | volume += PyramidVolume;
|
|---|
| 532 | }
|
|---|
| 533 | *out << Verbose(0) << "RESULT: The summed volume is " << setprecision(10) << volume << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl;
|
|---|
| 534 |
|
|---|
| 535 |
|
|---|
| 536 | // 7. translate all points back from CoG
|
|---|
| 537 | *out << Verbose(1) << "Translating system back from Center of Gravity." << endl;
|
|---|
| 538 | CenterOfGravity->Scale(-1);
|
|---|
| 539 | Walker = mol->start;
|
|---|
| 540 | while (Walker->next != mol->end) {
|
|---|
| 541 | Walker = Walker->next;
|
|---|
| 542 | Walker->x.Translate(CenterOfGravity);
|
|---|
| 543 | }
|
|---|
| 544 |
|
|---|
| 545 | // free reference lists
|
|---|
| 546 |
|
|---|
| 547 | return volume;
|
|---|
| 548 | };
|
|---|
| 549 |
|
|---|
| 550 |
|
|---|
| 551 | /** Creates multiples of the by \a *mol given cluster and suspends them in water with a given final density.
|
|---|
| 552 | * \param *out output stream for debugging
|
|---|
| 553 | * \param *configuration needed for path to store convex envelope file
|
|---|
| 554 | * \param *mol molecule structure representing the cluster
|
|---|
| 555 | * \param clustervolume volume of the convex envelope cluster, \sa VolumeOfConvexEnvelope()
|
|---|
| 556 | * \param celldensity desired average density in final cell
|
|---|
| 557 | * \param GreatestDiameter[] greatest diameter of the cluster, \sa GetDiametersOfCluster()
|
|---|
| 558 | */
|
|---|
| 559 | void CreateClustersinWater(ofstream *out, config *configuration, molecule *mol, double clustervolume, double celldensity, double GreatestDiameter[NDIM])
|
|---|
| 560 | {
|
|---|
| 561 | bool IsAngstroem = configuration->GetIsAngstroem();
|
|---|
| 562 | // sum up the atomic masses
|
|---|
| 563 | double totalmass = 0.;
|
|---|
| 564 | atom *Walker = mol->start;
|
|---|
| 565 | while (Walker->next != mol->end) {
|
|---|
| 566 | Walker = Walker->next;
|
|---|
| 567 | totalmass += Walker->type->mass;
|
|---|
| 568 | }
|
|---|
| 569 | *out << Verbose(0) << "RESULT: The summed mass is " << setprecision(10) << totalmass << " atomicmassunit." << endl;
|
|---|
| 570 |
|
|---|
| 571 | *out << Verbose(0) << "RESULT: The average density is " << setprecision(10) << totalmass/clustervolume << " atomicmassunit/" << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl;
|
|---|
| 572 |
|
|---|
| 573 | // solve cubic polynomial
|
|---|
| 574 | *out << Verbose(1) << "Solving equidistant suspension in water problem ..." << endl;
|
|---|
| 575 | double cellvolume;
|
|---|
| 576 | if (IsAngstroem)
|
|---|
| 577 | cellvolume = (4*totalmass/SOLVENTDENSITY_A - (totalmass/clustervolume))/(celldensity-1);
|
|---|
| 578 | else
|
|---|
| 579 | cellvolume = (4*totalmass/SOLVENTDENSITY_a0 - (totalmass/clustervolume))/(celldensity-1);
|
|---|
| 580 | *out << Verbose(1) << "Cellvolume needed for a density of " << celldensity << " g/cm^3 is " << cellvolume << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl;
|
|---|
| 581 | double minimumvolume = 4*(GreatestDiameter[0]*GreatestDiameter[1]*GreatestDiameter[2]);
|
|---|
| 582 | *out << Verbose(1) << "Minimum volume of the convex envelope contained in a rectangular box is " << minimumvolume << " atomicmassunit/" << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl;
|
|---|
| 583 | if (minimumvolume < cellvolume)
|
|---|
| 584 | cerr << Verbose(0) << "ERROR: the containing box already has a greater volume than the envisaged cell volume!" << endl;
|
|---|
| 585 | double a = 4*(GreatestDiameter[0]+GreatestDiameter[1]+GreatestDiameter[2]);
|
|---|
| 586 | double b = 4*(GreatestDiameter[0]*GreatestDiameter[1] + GreatestDiameter[0]*GreatestDiameter[2] + GreatestDiameter[1]*GreatestDiameter[2]);
|
|---|
| 587 | double c = minimumvolume - cellvolume;
|
|---|
| 588 | double x0 = 0.,x1 = 0.,x2 = 0.;
|
|---|
| 589 | if (gsl_poly_solve_cubic(a,b,c,&x0,&x1,&x2) == 1) // either 1 or 3 on return
|
|---|
| 590 | *out << Verbose(0) << "RESULT: The resulting spacing is: " << x0 << " ." << endl;
|
|---|
| 591 | else {
|
|---|
| 592 | *out << Verbose(0) << "RESULT: The resulting spacings are: " << x0 << " and " << x1 << " and " << x2 << " ." << endl;
|
|---|
| 593 | x0 = x2; // sorted in ascending order
|
|---|
| 594 | }
|
|---|
| 595 |
|
|---|
| 596 | a = 2 * (x0 + GreatestDiameter[0]);
|
|---|
| 597 | b = 2 * (x0 + GreatestDiameter[1]);
|
|---|
| 598 | c = (x0 + GreatestDiameter[2]);
|
|---|
| 599 | *out << Verbose(0) << "RESULT: The resulting cell dimensions are: " << a << " and " << b << " and " << c << " with total volume of " << a*b*c << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3." << endl;
|
|---|
| 600 | };
|
|---|
| 601 |
|
|---|
| 602 |
|
|---|
| 603 | // =========================================================== class TESSELATION ===========================================
|
|---|
| 604 |
|
|---|
| 605 | /** Constructor of class Tesselation.
|
|---|
| 606 | */
|
|---|
| 607 | Tesselation::Tesselation()
|
|---|
| 608 | {
|
|---|
| 609 | PointsOnBoundaryCount = 0;
|
|---|
| 610 | LinesOnBoundaryCount = 0;
|
|---|
| 611 | TrianglesOnBoundaryCount = 0;
|
|---|
| 612 | };
|
|---|
| 613 |
|
|---|
| 614 | /** Constructor of class Tesselation.
|
|---|
| 615 | * We have to free all points, lines and triangles.
|
|---|
| 616 | */
|
|---|
| 617 | Tesselation::~Tesselation()
|
|---|
| 618 | {
|
|---|
| 619 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
|
|---|
| 620 | delete(runner->second);
|
|---|
| 621 | }
|
|---|
| 622 | };
|
|---|
| 623 |
|
|---|
| 624 | /** Gueses first starting triangle of the convex envelope.
|
|---|
| 625 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
|
|---|
| 626 | * \param *out output stream for debugging
|
|---|
| 627 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
|
|---|
| 628 | */
|
|---|
| 629 | void Tesselation::GuessStartingTriangle(ofstream *out)
|
|---|
| 630 | {
|
|---|
| 631 | // 4b. create a starting triangle
|
|---|
| 632 | // 4b1. create all distances
|
|---|
| 633 | DistanceMultiMap DistanceMMap;
|
|---|
| 634 | double distance;
|
|---|
| 635 | for (PointMap::iterator runner = PointsOnBoundary.begin(); runner != PointsOnBoundary.end(); runner++) {
|
|---|
| 636 | for(PointMap::iterator sprinter = PointsOnBoundary.begin(); sprinter != PointsOnBoundary.end(); sprinter++) {
|
|---|
| 637 | if (runner->first < sprinter->first) {
|
|---|
| 638 | distance = runner->second->node->x.Distance(&sprinter->second->node->x);
|
|---|
| 639 | DistanceMMap.insert( DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator>(runner,sprinter) ) );
|
|---|
| 640 | }
|
|---|
| 641 | }
|
|---|
| 642 | }
|
|---|
| 643 |
|
|---|
| 644 | // // listing distances
|
|---|
| 645 | // *out << Verbose(1) << "Listing DistanceMMap:";
|
|---|
| 646 | // for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
|
|---|
| 647 | // *out << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
|
|---|
| 648 | // }
|
|---|
| 649 | // *out << endl;
|
|---|
| 650 |
|
|---|
| 651 | // 4b2. take three smallest distance that form a triangle
|
|---|
| 652 | // we take the smallest distance as the base line
|
|---|
| 653 | DistanceMultiMap::iterator baseline = DistanceMMap.begin();
|
|---|
| 654 | BPS[0] = baseline->second.first->second;
|
|---|
| 655 | BPS[1] = baseline->second.second->second;
|
|---|
| 656 | BLS[0] = new class BoundaryLineSet(BPS , LinesOnBoundaryCount);
|
|---|
| 657 |
|
|---|
| 658 | // take the second smallest as the second base line
|
|---|
| 659 | DistanceMultiMap::iterator secondline = DistanceMMap.begin();
|
|---|
| 660 | do {
|
|---|
| 661 | secondline++;
|
|---|
| 662 | } while (!(
|
|---|
| 663 | (BPS[0] == secondline->second.first->second) && (BPS[1] != secondline->second.second->second) ||
|
|---|
| 664 | (BPS[0] == secondline->second.second->second) && (BPS[1] != secondline->second.first->second) ||
|
|---|
| 665 | (BPS[1] == secondline->second.first->second) && (BPS[0] != secondline->second.second->second) ||
|
|---|
| 666 | (BPS[1] == secondline->second.second->second) && (BPS[0] != secondline->second.first->second)
|
|---|
| 667 | ));
|
|---|
| 668 | BPS[0] = secondline->second.first->second;
|
|---|
| 669 | BPS[1] = secondline->second.second->second;
|
|---|
| 670 | BLS[1] = new class BoundaryLineSet(BPS , LinesOnBoundaryCount);
|
|---|
| 671 |
|
|---|
| 672 | // connection yields the third line (note: first and second endpoint are sorted!)
|
|---|
| 673 | if (baseline->second.first->second == secondline->second.first->second) {
|
|---|
| 674 | SetEndpointsOrdered(BPS, baseline->second.second->second, secondline->second.second->second);
|
|---|
| 675 | } else if (baseline->second.first->second == secondline->second.second->second) {
|
|---|
| 676 | SetEndpointsOrdered(BPS, baseline->second.second->second, secondline->second.first->second);
|
|---|
| 677 | } else if (baseline->second.second->second == secondline->second.first->second) {
|
|---|
| 678 | SetEndpointsOrdered(BPS, baseline->second.first->second, baseline->second.second->second);
|
|---|
| 679 | } else if (baseline->second.second->second == secondline->second.second->second) {
|
|---|
| 680 | SetEndpointsOrdered(BPS, baseline->second.first->second, baseline->second.first->second);
|
|---|
| 681 | }
|
|---|
| 682 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
|---|
| 683 |
|
|---|
| 684 | // 4b3. insert created triangle
|
|---|
| 685 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| 686 | TrianglesOnBoundary.insert( TrianglePair(TrianglesOnBoundaryCount, BTS) );
|
|---|
| 687 | TrianglesOnBoundaryCount++;
|
|---|
| 688 | for(int i=0;i<NDIM;i++) {
|
|---|
| 689 | LinesOnBoundary.insert( LinePair(LinesOnBoundaryCount, BTS->lines[i]) );
|
|---|
| 690 | LinesOnBoundaryCount++;
|
|---|
| 691 | }
|
|---|
| 692 |
|
|---|
| 693 | *out << Verbose(1) << "Starting triangle is " << *BTS << "." << endl;
|
|---|
| 694 | };
|
|---|
| 695 |
|
|---|
| 696 |
|
|---|
| 697 | /** Tesselates the convex envelope of a cluster from a single starting triangle.
|
|---|
| 698 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
|
|---|
| 699 | * 2 triangles. Hence, we go through all current lines:
|
|---|
| 700 | * -# if the lines contains to only one triangle
|
|---|
| 701 | * -# We search all points in the boundary
|
|---|
| 702 | * -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors
|
|---|
| 703 | * -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
|
|---|
| 704 | * baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
|
|---|
| 705 | * -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
|
|---|
| 706 | * \param *out output stream for debugging
|
|---|
| 707 | * \param *configuration for IsAngstroem
|
|---|
| 708 | * \param *mol the cluster as a molecule structure
|
|---|
| 709 | */
|
|---|
| 710 | void Tesselation::TesselateOnBoundary(ofstream *out, config *configuration, molecule *mol)
|
|---|
| 711 | {
|
|---|
| 712 | bool flag;
|
|---|
| 713 | PointMap::iterator winner;
|
|---|
| 714 | class BoundaryPointSet *peak = NULL;
|
|---|
| 715 | double SmallestAngle, TempAngle;
|
|---|
| 716 | vector NormalVector, VirtualNormalVector, CenterVector, TempVector, PropagationVector;
|
|---|
| 717 | LineMap::iterator LineChecker[2];
|
|---|
| 718 | do {
|
|---|
| 719 | flag = false;
|
|---|
| 720 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++)
|
|---|
| 721 | if (baseline->second->TrianglesCount == 1) {
|
|---|
| 722 | *out << Verbose(2) << "Current baseline is between " << *(baseline->second) << "." << endl;
|
|---|
| 723 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
|
|---|
| 724 | SmallestAngle = M_PI;
|
|---|
| 725 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
|
|---|
| 726 | // get peak point with respect to this base line's only triangle
|
|---|
| 727 | for(int i=0;i<3;i++)
|
|---|
| 728 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1]))
|
|---|
| 729 | peak = BTS->endpoints[i];
|
|---|
| 730 | *out << Verbose(3) << " and has peak " << *peak << "." << endl;
|
|---|
| 731 | // normal vector of triangle
|
|---|
| 732 | BTS->GetNormalVector(NormalVector);
|
|---|
| 733 | *out << Verbose(4) << "NormalVector of base triangle is ";
|
|---|
| 734 | NormalVector.Output(out);
|
|---|
| 735 | *out << endl;
|
|---|
| 736 | // offset to center of triangle
|
|---|
| 737 | CenterVector.Zero();
|
|---|
| 738 | for(int i=0;i<3;i++)
|
|---|
| 739 | CenterVector.AddVector(&BTS->endpoints[i]->node->x);
|
|---|
| 740 | CenterVector.Scale(1./3.);
|
|---|
| 741 | *out << Verbose(4) << "CenterVector of base triangle is ";
|
|---|
| 742 | CenterVector.Output(out);
|
|---|
| 743 | *out << endl;
|
|---|
| 744 | // vector in propagation direction (out of triangle)
|
|---|
| 745 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
|
|---|
| 746 | TempVector.CopyVector(&baseline->second->endpoints[0]->node->x);
|
|---|
| 747 | TempVector.SubtractVector(&baseline->second->endpoints[1]->node->x);
|
|---|
| 748 | PropagationVector.MakeNormalVector(&TempVector, &NormalVector);
|
|---|
| 749 | TempVector.CopyVector(&CenterVector);
|
|---|
| 750 | TempVector.SubtractVector(&baseline->second->endpoints[0]->node->x); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
|
|---|
| 751 | //*out << Verbose(2) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl;
|
|---|
| 752 | if (PropagationVector.Projection(&TempVector) > 0) // make sure normal propagation vector points outward from baseline
|
|---|
| 753 | PropagationVector.Scale(-1.);
|
|---|
| 754 | *out << Verbose(4) << "PropagationVector of base triangle is ";
|
|---|
| 755 | PropagationVector.Output(out);
|
|---|
| 756 | *out << endl;
|
|---|
| 757 | winner = PointsOnBoundary.end();
|
|---|
| 758 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++)
|
|---|
| 759 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints
|
|---|
| 760 | *out << Verbose(3) << "Target point is " << *(target->second) << ":";
|
|---|
| 761 | bool continueflag = true;
|
|---|
| 762 |
|
|---|
| 763 | VirtualNormalVector.CopyVector(&baseline->second->endpoints[0]->node->x);
|
|---|
| 764 | VirtualNormalVector.AddVector(&baseline->second->endpoints[0]->node->x);
|
|---|
| 765 | VirtualNormalVector.Scale(-1./2.); // points now to center of base line
|
|---|
| 766 | VirtualNormalVector.AddVector(&target->second->node->x); // points from center of base line to target
|
|---|
| 767 | TempAngle = VirtualNormalVector.Angle(&PropagationVector);
|
|---|
| 768 | continueflag = continueflag && (TempAngle < (M_PI/2.)); // no bends bigger than Pi/2 (90 degrees)
|
|---|
| 769 | if (!continueflag) {
|
|---|
| 770 | *out << Verbose(4) << "Angle between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl;
|
|---|
| 771 | continue;
|
|---|
| 772 | } else
|
|---|
| 773 | *out << Verbose(4) << "Angle between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl;
|
|---|
| 774 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first);
|
|---|
| 775 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first);
|
|---|
| 776 | // if (LineChecker[0] != baseline->second->endpoints[0]->lines.end())
|
|---|
| 777 | // *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->TrianglesCount << " triangles." << endl;
|
|---|
| 778 | // else
|
|---|
| 779 | // *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has no line to " << *(target->second) << " as endpoint." << endl;
|
|---|
| 780 | // if (LineChecker[1] != baseline->second->endpoints[1]->lines.end())
|
|---|
| 781 | // *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->TrianglesCount << " triangles." << endl;
|
|---|
| 782 | // else
|
|---|
| 783 | // *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has no line to " << *(target->second) << " as endpoint." << endl;
|
|---|
| 784 | // check first endpoint (if any connecting line goes to target or at least not more than 1)
|
|---|
| 785 | continueflag = continueflag && (( (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) || (LineChecker[0]->second->TrianglesCount == 1)));
|
|---|
| 786 | if (!continueflag) {
|
|---|
| 787 | *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->TrianglesCount << " triangles." << endl;
|
|---|
| 788 | continue;
|
|---|
| 789 | }
|
|---|
| 790 | // check second endpoint (if any connecting line goes to target or at least not more than 1)
|
|---|
| 791 | continueflag = continueflag && (( (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) || (LineChecker[1]->second->TrianglesCount == 1)));
|
|---|
| 792 | if (!continueflag) {
|
|---|
| 793 | *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->TrianglesCount << " triangles." << endl;
|
|---|
| 794 | continue;
|
|---|
| 795 | }
|
|---|
| 796 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
|
|---|
| 797 | continueflag = continueflag && (!(
|
|---|
| 798 | ((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end())
|
|---|
| 799 | && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak))
|
|---|
| 800 | ));
|
|---|
| 801 | if (!continueflag) {
|
|---|
| 802 | *out << Verbose(4) << "Current target is peak!" << endl;
|
|---|
| 803 | continue;
|
|---|
| 804 | }
|
|---|
| 805 | // in case NOT both were found
|
|---|
| 806 | if (continueflag) { // create virtually this triangle, get its normal vector, calculate angle
|
|---|
| 807 | flag = true;
|
|---|
| 808 | VirtualNormalVector.MakeNormalVector(&baseline->second->endpoints[0]->node->x, &baseline->second->endpoints[1]->node->x, &target->second->node->x);
|
|---|
| 809 | // make it always point inward
|
|---|
| 810 | if (baseline->second->endpoints[0]->node->x.Projection(&VirtualNormalVector) > 0)
|
|---|
| 811 | VirtualNormalVector.Scale(-1.);
|
|---|
| 812 | // calculate angle
|
|---|
| 813 | TempAngle = NormalVector.Angle(&VirtualNormalVector);
|
|---|
| 814 | *out << Verbose(4) << "NormalVector is ";
|
|---|
| 815 | VirtualNormalVector.Output(out);
|
|---|
| 816 | *out << " and the angle is " << TempAngle << "." << endl;
|
|---|
| 817 | if (SmallestAngle > TempAngle) { // set to new possible winner
|
|---|
| 818 | SmallestAngle = TempAngle;
|
|---|
| 819 | winner = target;
|
|---|
| 820 | }
|
|---|
| 821 | }
|
|---|
| 822 | }
|
|---|
| 823 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
|
|---|
| 824 | if (winner != PointsOnBoundary.end()) {
|
|---|
| 825 | *out << Verbose(2) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl;
|
|---|
| 826 | // create the lins of not yet present
|
|---|
| 827 | BLS[0] = baseline->second;
|
|---|
| 828 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
|
|---|
| 829 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first);
|
|---|
| 830 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first);
|
|---|
| 831 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create
|
|---|
| 832 | BPS[0] = baseline->second->endpoints[0];
|
|---|
| 833 | BPS[1] = winner->second;
|
|---|
| 834 | BLS[1] = new class BoundaryLineSet(BPS , LinesOnBoundaryCount);
|
|---|
| 835 | LinesOnBoundary.insert( LinePair(LinesOnBoundaryCount, BLS[1]) );
|
|---|
| 836 | LinesOnBoundaryCount++;
|
|---|
| 837 | } else
|
|---|
| 838 | BLS[1] = LineChecker[0]->second;
|
|---|
| 839 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create
|
|---|
| 840 | BPS[0] = baseline->second->endpoints[1];
|
|---|
| 841 | BPS[1] = winner->second;
|
|---|
| 842 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
|---|
| 843 | LinesOnBoundary.insert( LinePair(LinesOnBoundaryCount, BLS[2]) );
|
|---|
| 844 | LinesOnBoundaryCount++;
|
|---|
| 845 | } else
|
|---|
| 846 | BLS[2] = LineChecker[1]->second;
|
|---|
| 847 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
|---|
| 848 | TrianglesOnBoundary.insert( TrianglePair(TrianglesOnBoundaryCount, BTS) );
|
|---|
| 849 | TrianglesOnBoundaryCount++;
|
|---|
| 850 | } else {
|
|---|
| 851 | *out << Verbose(1) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl;
|
|---|
| 852 | }
|
|---|
| 853 |
|
|---|
| 854 | // 5d. If the set of lines is not yet empty, go to 5. and continue
|
|---|
| 855 | } else
|
|---|
| 856 | *out << Verbose(2) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->TrianglesCount << "." << endl;
|
|---|
| 857 | } while (flag);
|
|---|
| 858 |
|
|---|
| 859 | stringstream line;
|
|---|
| 860 | line << configuration->configpath << "/" << CONVEXENVELOPE;
|
|---|
| 861 | *out << Verbose(1) << "Storing convex envelope in tecplot data file " << line.str() << "." << endl;
|
|---|
| 862 | ofstream output(line.str().c_str());
|
|---|
| 863 | output << "TITLE = \"3D CONVEX SHELL\"" << endl;
|
|---|
| 864 | output << "VARIABLES = \"X\" \"Y\" \"Z\"" << endl;
|
|---|
| 865 | output << "ZONE T=\"TRIANGLES\", N=" << PointsOnBoundaryCount << ", E=" << TrianglesOnBoundaryCount << ", DATAPACKING=POINT, ZONETYPE=FETRIANGLE" << endl;
|
|---|
| 866 | int *LookupList = new int[mol->AtomCount];
|
|---|
| 867 | for (int i=0;i<mol->AtomCount;i++)
|
|---|
| 868 | LookupList[i] = -1;
|
|---|
| 869 |
|
|---|
| 870 | // print atom coordinates
|
|---|
| 871 | *out << Verbose(2) << "The following triangles were created:";
|
|---|
| 872 | int Counter = 1;
|
|---|
| 873 | atom *Walker = NULL;
|
|---|
| 874 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) {
|
|---|
| 875 | Walker = target->second->node;
|
|---|
| 876 | LookupList[Walker->nr] = Counter++;
|
|---|
| 877 | output << Walker->x.x[0] << " " << Walker->x.x[1] << " " << Walker->x.x[2] << " " << endl;
|
|---|
| 878 | }
|
|---|
| 879 | output << endl;
|
|---|
| 880 | // print connectivity
|
|---|
| 881 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
|
|---|
| 882 | *out << " " << runner->second->endpoints[0]->node->Name << "<->" << runner->second->endpoints[1]->node->Name << "<->" << runner->second->endpoints[2]->node->Name;
|
|---|
| 883 | output << LookupList[runner->second->endpoints[0]->node->nr] << " " << LookupList[runner->second->endpoints[1]->node->nr] << " " << LookupList[runner->second->endpoints[2]->node->nr] << endl;
|
|---|
| 884 | }
|
|---|
| 885 | output.close();
|
|---|
| 886 | delete[](LookupList);
|
|---|
| 887 | *out << endl;
|
|---|
| 888 | };
|
|---|
| 889 |
|
|---|
| 890 | /** Adds an atom to the tesselation::PointsOnBoundary list.
|
|---|
| 891 | * \param *Walker atom to add
|
|---|
| 892 | */
|
|---|
| 893 | void Tesselation::AddPoint(atom *Walker)
|
|---|
| 894 | {
|
|---|
| 895 | BPS[0] = new class BoundaryPointSet(Walker);
|
|---|
| 896 | PointsOnBoundary.insert( PointPair(Walker->nr, BPS[0]) );
|
|---|
| 897 | PointsOnBoundaryCount++;
|
|---|
| 898 | };
|
|---|