source: src/UIElements/Views/Qt4/Qt3D/GLWorldView.hpp@ c48ac12

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Last change on this file since c48ac12 was c48ac12, checked in by Frederik Heber <heber@…>, 11 years ago

FIX: GLWorldScene and GLWorldView have atomRemoved with id not atom ptr.

  • this is safer as we only need the id for looking up the internal "visual" instance of the atom. As Qt uses multiple threads, we cannot safely assume the atom to be still intact.
  • Property mode set to 100644
File size: 7.4 KB
Line 
1/*
2 * GLWorldView.hpp
3 *
4 * Created on: Auf 11, 2010
5 * Author: heber
6 */
7
8#ifndef GLWORLDVIEW_HPP_
9#define GLWORLDVIEW_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include <Qt3D/qglview.h>
17
18#include "CodePatterns/Observer/Observer.hpp"
19
20#include "World.hpp"
21
22class molecule;
23class QKeyEvent;
24class GLWorldScene;
25class QGLPainter;
26class QToolBar;
27class QTimer;
28
29/** This class is the view on the 3D representation of the World, i.e. the whole
30 * of all molecules (consisting of atoms).
31 *
32 */
33class GLWorldView : public QGLView, public Observer
34{
35 Q_OBJECT
36public:
37 GLWorldView(QWidget *parent=0);
38 virtual ~GLWorldView();
39
40 void addToolBarActions(QToolBar *toolbar);
41 void createDomainBox();
42 void createDreiBein();
43
44 // Observer functions
45 void update(Observable *publisher);
46 void subjectKilled(Observable *publisher);
47 void recieveNotification(Observable *publisher, Notification_ptr notification);
48
49public slots:
50 void changeSignalled();
51 void checkChanges();
52 void sceneChangeSignalled();
53 void sceneHoverSignalled(const atom *_atom);
54
55signals:
56 void changed();
57 void atomInserted(const atom *_atom);
58 void atomRemoved(const atomicNumber_t _id);
59 void moleculeInserted(const molecule *_molecule);
60 void moleculeRemoved(const molecule *_molecule);
61 void worldSelectionChanged();
62 void hoverChanged(const atom *_atom);
63 void ShapeAdded();
64 void ShapeRemoved();
65
66protected:
67 void initializeGL(QGLPainter *painter);
68 void paintGL(QGLPainter *painter);
69 void drawDomainBox(QGLPainter *painter) const;
70 void drawDreiBein(QGLPainter *painter);
71
72 // input functions
73 void mousePressEvent(QMouseEvent *event);
74 void mouseMoveEvent(QMouseEvent *event);
75 void keyPressEvent(QKeyEvent *event);
76 void wheelEvent(QWheelEvent *event);
77
78 // camera functions
79 enum CameraControlModeType{
80 Rotate,
81 Translate
82 };
83
84 void setCameraControlMode(CameraControlModeType mode);
85 CameraControlModeType getCameraControlMode(bool inverted = false);
86public slots:
87 void fitCameraToDomain();
88 void setCameraControlModeRotation();
89 void setCameraControlModeTranslation();
90 void setCameraStereoModeDisable();
91 void setCameraStereoModeHardware();
92 void setCameraStereoModeLeftRight();
93 void setCameraStereoModeRightLeft();
94 void setCameraStereoModeTopBottom();
95 void setCameraStereoModeBottomTop();
96 void setCameraStereoModeAnaglyph();
97
98protected:
99 CameraControlModeType cameraControlMode;
100
101private:
102
103 GLWorldScene *worldscene;
104
105 bool changesPresent;
106 bool processingSelectionChanged; // workaround to prevent a loop in (atom_iterator <-> observer)
107
108 QPointF lastMousePos;
109
110 QGLSceneNode *meshDomainBox;
111 QGLSceneNode *meshDreiBein;
112
113 QGLMaterial *domainBoxMaterial;
114 QGLMaterial *dreiBeinMaterial[3];
115
116 QTimer *redrawTimer;
117 bool needsRedraw;
118
119 double defaultEyeSeparation;
120};
121
122
123
124//#include "CodePatterns/Observer/Observer.hpp"
125//#include "LinearAlgebra/Vector.hpp"
126//#include "changetypes.hpp"
127//
128//class atom;
129//class element;
130//class molecule;
131//
132//class GLMoleculeView : public QGLWidget, public Observer
133//{
134// Q_OBJECT
135//
136//public:
137//
138// GLMoleculeView( QWidget* parent);
139// ~GLMoleculeView();
140//
141//public slots:
142//
143// void setXRotation( int degrees );
144// void setYRotation( int degrees );
145// void setZRotation( int degrees );
146// void setScale( int distance );
147// void setLightPosition( int *light );
148// void setLightDiffuse( int *light );
149// void setLightAmbient( int *light );
150// void createDialogLight();
151// void toggleMultiViewEnabled();
152//
153// void init( QLabel *ptr );
154// void initCoordinates(QLabel *ptr);
155// void createView();
156// void hearMoleculeSelected(molecule *mol);
157// void hearAtomSelected(molecule *mol, atom *Walker);
158// void hearMoleculeChanged(molecule *mol, enum ChangesinMolecule type);
159// void hearAtomChanged(molecule *mol, atom *Walker, enum ChangesinAtom type);
160// void hearElementChanged(element *Runner, enum ChangesinElement type);
161// void hearMoleculeAdded(molecule *mol);
162// void hearAtomAdded(molecule *mol, atom *Walker);
163// void hearMoleculeRemoved(molecule *mol);
164// void hearAtomRemoved(molecule *mol, atom *Walker);
165//
166//signals:
167// void notifyMoleculeSelected( molecule *mol );
168// void notifyAtomSelected( molecule *mol, atom *Walker );
169// void notifyMoleculeChanged( molecule *mol, enum ChangesinMolecule type );
170// void notifyAtomChanged( molecule *mol, atom *Walker, enum ChangesinAtom type );
171// void notifyElementChanged( element *Runner, enum ChangesinElement type );
172// void notifyMoleculeAdded( molecule *mol);
173// void notifyElementAdded( element *Runner);
174// void notifyAtomAdded( molecule *mol, atom *Walker );
175// void notifyMoleculeRemoved( molecule *mol );
176// void notifyAtomRemoved( molecule *mol, atom *Walker );
177//
178//protected:
179//
180// void initializeGL();
181// void paintGL();
182// void resizeGL( int w, int h );
183// void makeSphere(const Vector &x, double radius, const unsigned char color[3]);
184// void makeCylinder(const Vector &x, const Vector &y, double radius, double height, const unsigned char color[3]);
185// void mousePressEvent(QMouseEvent* event);
186// void mouseReleaseEvent(QMouseEvent* event);
187//
188//public:
189//
190// /** Update function as we are an Observer.
191// *
192// * @param publisher ref to Observable
193// */
194// void update(Observable *publisher);
195//
196// /**
197// * This method is called when a special named change
198// * of the Observable occured
199// */
200// void recieveNotification(Observable *publisher, Notification_ptr notification);
201//
202// /**
203// * This method is called when the observed object is destroyed.
204// */
205// void subjectKilled(Observable *publisher);
206//
207//
208//private:
209//
210// typedef std::map< size_t, node > AtomNodeMap;
211// typedef std::map< std::pair< size_t, size_t> , node > BondNodeMap;
212// typedef std::map< size_t, QGLMaterial *> ElementMaterialMap;
213//
214// ElementMaterialMap ElementNoMaterialMap;
215// AtomNodeMap AtomsinSceneMap;
216// BondNodeMap BondsinSceneMap;
217//
218// QGLMaterial* getMaterial(size_t);
219// QGLSceneNode* getAtom(size_t);
220// QGLSceneNode* getBond(size_t, size_t);
221//
222// // old stuff
223//
224// GLuint object; // call list for the scene to be rendered
225// GLfloat xRot, yRot, zRot, scale; // rotation angles and scaling (zoom)
226// Vector position; //!< position of observer
227// Vector view; //!< point along line of view
228// Vector top; //!< giving upwards direction
229// Vector X,Y,Z; //!< vectors defining the coordinate system
230// int width; //!< width of window
231// int height; //!< height of window
232//
233// QLabel *StatusBar; //!< pointer to status bar for messages
234// QLabel *CoordinatesBar; //!< pointer to coordinates bar for view port
235//
236// GLfloat LightPosition[4]; //!< Light Position
237// GLfloat LightDiffuse[4]; //!< Diffuse Light Values
238// GLfloat LightAmbient[4]; //!< Ambient Light Values
239//
240// QPoint LeftButtonPos; //!< mouse position on mousePressEvent for LeftButton
241// QPoint MiddleButtonPos; //!< mouse position on mousePressEvent for MidButton
242// QPoint RightButtonPos; //!< mouse position on mousePressEvent for RightButton
243//
244// unsigned char SelectionColor[3] ; //!< highlight color
245//
246// bool isSignaller;
247//
248// bool MultiViewEnabled; //!< if true, split screen into four parts with additional xy,xz,yz views
249//};
250
251#endif /* GLWORLDVIEW_HPP_ */
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