1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | * Copyright (C) 2013 Frederik Heber. All rights reserved.
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6 | *
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7 | *
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8 | * This file is part of MoleCuilder.
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9 | *
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10 | * MoleCuilder is free software: you can redistribute it and/or modify
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11 | * it under the terms of the GNU General Public License as published by
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12 | * the Free Software Foundation, either version 2 of the License, or
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13 | * (at your option) any later version.
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14 | *
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15 | * MoleCuilder is distributed in the hope that it will be useful,
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16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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18 | * GNU General Public License for more details.
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19 | *
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20 | * You should have received a copy of the GNU General Public License
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21 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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22 | */
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23 |
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24 | /*
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25 | * GLWorldView.cpp
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26 | *
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27 | * Created on: Aug 1, 2010
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28 | * Author: heber
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29 | */
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30 |
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31 | // include config.h
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32 | #ifdef HAVE_CONFIG_H
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33 | #include <config.h>
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34 | #endif
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35 |
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36 | #include "GLWorldView.hpp"
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37 |
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38 | #include <Qt/qevent.h>
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39 | #include <Qt/qaction.h>
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40 | #include <QtGui/QMenu>
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41 | #include <QtGui/QToolBar>
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42 | #include <QtGui/QToolButton>
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43 | #include <Qt/qtimer.h>
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44 | #include <Qt/qsettings.h>
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45 | #include <Qt3D/qglbuilder.h>
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46 | #include <Qt3D/qglscenenode.h>
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47 | #include <Qt3D/qglsphere.h>
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48 | #include <Qt3D/qglcylinder.h>
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49 | #include <Qt3D/qglcube.h>
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50 |
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51 | #include "GLWorldScene.hpp"
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52 |
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53 | //#include "CodePatterns/MemDebug.hpp"
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54 |
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55 | #include "Atom/AtomObserver.hpp"
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56 | #include "Atom/atom_observable.hpp"
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57 | #include "Box.hpp"
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58 | #include "CodePatterns/Log.hpp"
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59 | #include "CodePatterns/Observer/Notification.hpp"
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60 | #include "CodePatterns/Observer/ObserverLog.hpp"
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61 | #include "Descriptors/MoleculeIdDescriptor.hpp"
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62 | #include "molecule.hpp"
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63 | #include "Shapes/ShapeRegistry.hpp"
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64 | #include "World.hpp"
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65 | #include "WorldTime.hpp"
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66 |
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67 | GLWorldView::GLWorldView(
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68 | QtObservedInstanceBoard * _board,
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69 | QWidget *parent) :
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70 | QGLView(parent),
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71 | Observer("GLWorldView"),
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72 | worldscene(NULL),
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73 | changesPresent(false),
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74 | needsRedraw(false)
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75 | {
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76 | worldscene = new GLWorldScene(_board, this);
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77 |
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78 | setOption(QGLView::ObjectPicking, true);
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79 | setOption(QGLView::CameraNavigation, false);
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80 | setFocusPolicy(Qt::StrongFocus);
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81 | setCameraControlMode(Rotate);
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82 | defaultEyeSeparation = 4.0;
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83 |
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84 | createDomainBox();
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85 | createDreiBein();
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86 | //changeMaterials(false);
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87 |
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88 | qRegisterMetaType<atomId_t>("atomId_t");
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89 | qRegisterMetaType<moleculeId_t>("moleculeId_t");
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90 |
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91 | connect(this, SIGNAL(ShapeAdded(const std::string &)), worldscene, SLOT(addShape(const std::string &)));
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92 | connect(this, SIGNAL(ShapeRemoved(const std::string &)), worldscene, SLOT(removeShape(const std::string &)));
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93 | // connect(this, SIGNAL(TimeChanged()), worldscene, SIGNAL(updated()));
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94 | connect(worldscene, SIGNAL(changeOccured()), this, SLOT(changeSignalled()));
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95 | connect(this, SIGNAL(changed()), this, SLOT(changeSignalled()));
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96 | connect(worldscene, SIGNAL(hoverChanged(const atomId_t)), this, SLOT(sceneHoverSignalled(const atomId_t)));
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97 | connect(worldscene, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SLOT(sceneHoverSignalled(const moleculeId_t, int)));
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98 | //connect(this, SIGNAL(changed()), this, SLOT(updateGL()));
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99 | connect(worldscene, SIGNAL(changed()), this, SLOT(sceneChangeSignalled()));
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100 | connect(this, SIGNAL(moleculesVisibilityChanged(ObservedValue_Index_t,bool)),
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101 | worldscene, SLOT(moleculesVisibilityChanged(ObservedValue_Index_t,bool)));
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102 |
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103 | // sign on to changes in the world
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104 | WorldTime::getInstance().signOn(this, WorldTime::TimeChanged);
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105 | AtomObserver::getInstance().signOn(this, AtomObservable::PositionChanged);
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106 | AtomObserver::getInstance().signOn(this, AtomObservable::VelocityChanged);
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107 | AtomObserver::getInstance().signOn(this, AtomObservable::ForceChanged);
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108 |
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109 | ShapeRegistry::getInstance().signOn(this);
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110 | ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeInserted);
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111 | ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeRemoved);
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112 | ShapeRegistry::getInstance().signOn(this, ShapeRegistry::SelectionChanged);
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113 |
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114 | redrawTimer = new QTimer(this);
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115 | }
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116 |
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117 | GLWorldView::~GLWorldView()
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118 | {
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119 | QSettings settings;
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120 | settings.beginGroup("WorldView");
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121 | settings.setValue("domainBoxEnabled", (meshDomainBox->options() & QGLSceneNode::HideNode) == 0);
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122 | settings.setValue("dreiBeinEnabled", (meshDreiBein->options() & QGLSceneNode::HideNode) == 0);
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123 | settings.endGroup();
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124 |
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125 |
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126 | WorldTime::getInstance().signOff(this, WorldTime::TimeChanged);
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127 | AtomObserver::getInstance().signOff(this, AtomObservable::PositionChanged);
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128 | AtomObserver::getInstance().signOff(this, AtomObservable::VelocityChanged);
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129 | AtomObserver::getInstance().signOff(this, AtomObservable::ForceChanged);
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130 | ShapeRegistry::getInstance().signOff(this);
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131 | ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeInserted);
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132 | ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeRemoved);
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133 | ShapeRegistry::getInstance().signOff(this, ShapeRegistry::SelectionChanged);
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134 | delete worldscene;
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135 |
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136 | delete(domainBoxMaterial);
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137 | for (int i=0;i<3;i++)
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138 | delete(dreiBeinMaterial[i]);
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139 | }
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140 |
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141 |
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142 | /**
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143 | * Add some widget specific actions to the toolbar:
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144 | * - camera rotation/translation mode
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145 | * - camera fit to domain
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146 | */
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147 | void GLWorldView::addToolBarActions(QToolBar *toolbar)
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148 | {
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149 | // camera control mode
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150 | toolbar->addSeparator();
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151 | QAction *transAction = new QAction(QIcon::fromTheme("forward"), tr("camera translation mode"), this);
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152 | connect(transAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeTranslation()));
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153 | toolbar->addAction(transAction);
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154 | QAction *rotAction = new QAction(QIcon::fromTheme("object-rotate-left"), tr("camera rotation mode"), this);
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155 | connect(rotAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeRotation()));
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156 | toolbar->addAction(rotAction);
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157 | QAction *fitAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("camera fit to domain"), this);
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158 | connect(fitAction, SIGNAL(triggered()), this, SLOT(fitCameraToDomain()));
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159 | toolbar->addAction(fitAction);
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160 |
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161 | // stereo mode
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162 | QToolButton *stereoButton = new QToolButton(toolbar);
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163 | QMenu *stereoMenu = new QMenu();
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164 | QAction *stereoDisableAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("disable"), this);
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165 | connect(stereoDisableAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeDisable()));
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166 | stereoMenu->addAction(stereoDisableAction);
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167 | QAction *stereoHardwareAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("hardware"), this);
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168 | connect(stereoHardwareAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeHardware()));
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169 | stereoMenu->addAction(stereoHardwareAction);
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170 | QAction *stereoLeftRightAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("left right"), this);
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171 | connect(stereoLeftRightAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeLeftRight()));
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172 | stereoMenu->addAction(stereoLeftRightAction);
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173 | QAction *stereoRightLeftAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("right left"), this);
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174 | connect(stereoRightLeftAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeRightLeft()));
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175 | stereoMenu->addAction(stereoRightLeftAction);
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176 | QAction *stereoTopBottomAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("top bottom"), this);
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177 | connect(stereoTopBottomAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeTopBottom()));
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178 | stereoMenu->addAction(stereoTopBottomAction);
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179 | QAction *stereoBottomTopAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("bottom top"), this);
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180 | connect(stereoBottomTopAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeBottomTop()));
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181 | stereoMenu->addAction(stereoBottomTopAction);
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182 | QAction *stereoAnaglyphAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("anaglyph"), this);
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183 | connect(stereoAnaglyphAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeAnaglyph()));
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184 | stereoMenu->addAction(stereoAnaglyphAction);
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185 | stereoButton->setMenu(stereoMenu);
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186 | stereoButton->setIcon(QIcon(QPixmap(":/icon_view_stereo.png")));
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187 | stereoButton->setPopupMode(QToolButton::InstantPopup);
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188 | toolbar->addWidget(stereoButton);
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189 |
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190 | // selection mode
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191 | toolbar->addSeparator();
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192 | QAction *selAtomAction = new QAction(QIcon(QPixmap(":/icon_select_atom.png")), tr("select atom by clicking"), this);
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193 | connect(selAtomAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeAtom()));
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194 | toolbar->addAction(selAtomAction);
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195 | QAction *selMolAction = new QAction(QIcon(QPixmap(":/icon_select_molecule.png")), tr("select molecule by clicking"), this);
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196 | connect(selMolAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeMolecule()));
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197 | toolbar->addAction(selMolAction);
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198 |
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199 | // dreiBein/domain enabler
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200 | toolbar->addSeparator();
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201 | QAction *seldreiBein = new QAction(QIcon(QPixmap(":/icon_dreiBein.png")), tr("enable/disable dreiBein"), this);
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202 | connect(seldreiBein, SIGNAL(triggered()), this, SLOT(changeDreiBein()));
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203 | toolbar->addAction(seldreiBein);
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204 | QAction *seldomain = new QAction(QIcon(QPixmap(":/icon_domain.png")), tr("enable/disable domain box"), this);
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205 | connect(seldomain, SIGNAL(triggered()), this, SLOT(changeDomain()));
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206 | toolbar->addAction(seldomain);
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207 | }
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208 |
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209 | void GLWorldView::createDomainBox()
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210 | {
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211 | QSettings settings;
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212 | settings.beginGroup("WorldView");
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213 | QColor colorFrame = settings.value("domainBoxColorFrame", QColor(150,160,200,255)).value<QColor>();
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214 | QColor colorAmbient = settings.value("domainBoxColorAmbient", QColor(50,60,100,255)).value<QColor>();
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215 | QColor colorDiffuse = settings.value("domainBoxColorDiffuse", QColor(150,160,200,180)).value<QColor>();
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216 | settings.setValue("domainBoxColorFrame", colorFrame);
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217 | settings.setValue("domainBoxColorAmbient", colorAmbient);
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218 | settings.setValue("domainBoxColorDiffuse", colorDiffuse);
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219 | const bool status = settings.value("domainBoxEnabled").toBool();
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220 | settings.endGroup();
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221 |
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222 | domainBoxMaterial = new QGLMaterial;
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223 | domainBoxMaterial->setAmbientColor(QColor(0,0,0,255));
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224 | domainBoxMaterial->setDiffuseColor(QColor(0,0,0,255));
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225 | domainBoxMaterial->setEmittedLight(colorFrame);
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226 |
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227 |
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228 | QGLMaterial *material = new QGLMaterial;
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229 | material->setAmbientColor(colorAmbient);
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230 | material->setDiffuseColor(colorDiffuse);
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231 |
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232 | QGLBuilder builder;
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233 | builder << QGL::Faceted;
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234 | builder << QGLCube(-1.0); // "inverted" => inside faces are used as front.
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235 | meshDomainBox = builder.finalizedSceneNode();
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236 | QMatrix4x4 mat;
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237 | mat.translate(0.5f, 0.5f, 0.5f);
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238 | meshDomainBox->setLocalTransform(mat);
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239 | meshDomainBox->setMaterial(material);
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240 |
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241 | setDomainStatus( status );
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242 | }
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243 |
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244 | void GLWorldView::createDreiBein()
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245 | {
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246 | QSettings settings;
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247 | settings.beginGroup("WorldView");
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248 | QColor colorX = settings.value("dreiBeinColorX", QColor(255,50,50,255)).value<QColor>();
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249 | QColor colorY = settings.value("dreiBeinColorY", QColor(50,255,50,255)).value<QColor>();
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250 | QColor colorZ = settings.value("dreiBeinColorZ", QColor(50,50,255,255)).value<QColor>();
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251 | settings.setValue("dreiBeinColorX", colorX);
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252 | settings.setValue("dreiBeinColorY", colorY);
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253 | settings.setValue("dreiBeinColorZ", colorZ);
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254 | const bool status = settings.value("dreiBeinEnabled").toBool();
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255 | settings.endGroup();
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256 |
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257 | // Create 3 color for the 3 axes.
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258 | dreiBeinMaterial[0] = new QGLMaterial;
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259 | dreiBeinMaterial[0]->setColor(colorX);
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260 | dreiBeinMaterial[1] = new QGLMaterial;
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261 | dreiBeinMaterial[1]->setColor(colorY);
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262 | dreiBeinMaterial[2] = new QGLMaterial;
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263 | dreiBeinMaterial[2]->setColor(colorZ);
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264 |
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265 | // Create the basic meshes (cylinder and cone).
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266 | QGLBuilder builderCyl;
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267 | builderCyl << QGLCylinder(.15,.15,1.6,16);
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268 | QGLSceneNode *cyl = builderCyl.finalizedSceneNode();
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269 |
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270 | QGLBuilder builderCone;
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271 | builderCone << QGLCylinder(0,.4,0.4,16);
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272 | QGLSceneNode *cone = builderCone.finalizedSceneNode();
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273 | {
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274 | QMatrix4x4 mat;
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275 | mat.translate(0.0f, 0.0f, 1.0f);
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276 | cone->setLocalTransform(mat);
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277 | }
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278 |
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279 | // Create a scene node from the 3 axes.
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280 | meshDreiBein = new QGLSceneNode(this);
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281 |
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282 | // X-direction
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283 | QGLSceneNode *node = new QGLSceneNode(meshDreiBein);
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284 | node->setMaterial(dreiBeinMaterial[0]);
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285 | node->addNode(cyl);
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286 | node->setPosition(QVector3D(.8f, 0.f, 0.f));
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287 | node->addNode(cone);
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288 | {
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289 | QMatrix4x4 mat;
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290 | mat.rotate(90, 0.0f, 1.0f, 0.0f);
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291 | node->setLocalTransform(mat);
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292 | }
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293 |
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294 | // Y-direction
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295 | node = new QGLSceneNode(meshDreiBein);
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296 | node->setMaterial(dreiBeinMaterial[1]);
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297 | node->addNode(cyl);
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298 | node->addNode(cone);
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299 | {
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300 | QMatrix4x4 mat;
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301 | mat.rotate(-90, 1.0f, 0.0f, 0.0f);
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302 | node->setLocalTransform(mat);
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303 | }
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304 | node->setPosition(QVector3D(0.f, .8f, 0.f));
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305 |
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306 | // Z-direction
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307 | node = new QGLSceneNode(meshDreiBein);
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308 | node->setMaterial(dreiBeinMaterial[2]);
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309 | node->addNode(cyl);
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310 | node->addNode(cone);
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311 | node->setPosition(QVector3D(0.f, 0.f, .8f));
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312 |
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313 | setdreiBeinStatus( status );
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314 | }
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315 |
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316 | /**
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317 | * Update operation which can be invoked by the observable (which should be the
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318 | * change tracker here).
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319 | */
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320 | void GLWorldView::update(Observable *publisher)
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321 | {
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322 | // emit changed();
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323 | }
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324 |
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325 | /**
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326 | * The observable can tell when it dies.
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327 | */
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328 | void GLWorldView::subjectKilled(Observable *publisher)
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329 | {
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330 | // world never dies
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331 | }
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332 |
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333 | /** Listen to specific changes to the world.
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334 | *
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335 | * @param publisher ref to observable.
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336 | * @param notification type of notification
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337 | */
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338 | void GLWorldView::recieveNotification(Observable *publisher, Notification_ptr notification)
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339 | {
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340 | if (static_cast<WorldTime *>(publisher) == WorldTime::getPointer()) {
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341 | switch (notification->getChannelNo()) {
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342 | case WorldTime::TimeChanged:
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343 | {
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344 | #ifdef LOG_OBSERVER
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345 | observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that WorldTime's time has changed.";
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346 | #endif
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347 | needsRedraw = false;
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348 | emit changed();
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349 | emit TimeChanged();
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350 | break;
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351 | }
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352 | default:
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353 | ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for WorldTime.");
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354 | break;
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355 | }
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356 | } else if (static_cast<ShapeRegistry*>(publisher) == ShapeRegistry::getPointer()) {
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357 | switch (notification->getChannelNo()) {
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358 | case ShapeRegistry::ShapeInserted:
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359 | {
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360 | needsRedraw = false;
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361 | emit ShapeAdded(ShapeRegistry::getInstance().lastChanged()->getName());
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362 | break;
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363 | }
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364 | case ShapeRegistry::ShapeRemoved:
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365 | {
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366 | needsRedraw = false;
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367 | emit ShapeRemoved(ShapeRegistry::getInstance().lastChanged()->getName());
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368 | break;
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369 | }
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370 | case ShapeRegistry::SelectionChanged:
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371 | {
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372 | needsRedraw = false;
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373 | worldscene->updateSelectedShapes();
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374 | break;
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375 | }
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376 | default:
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377 | ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for ShapeRegistry.");
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378 | break;
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379 | }
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380 | }
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381 | }
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382 |
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383 | void GLWorldView::checkChanges()
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384 | {
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385 | needsRedraw = false;
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386 | updateGL();
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387 | }
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388 |
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389 | void GLWorldView::changeDreiBein()
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390 | {
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391 | // invert to new status
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392 | const bool status = ((meshDreiBein->options() & QGLSceneNode::HideNode) == 0);
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393 | setdreiBeinStatus(!status);
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394 | // realize
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395 | needsRedraw = true;
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396 | emit changed();
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397 | }
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398 |
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399 | void GLWorldView::setdreiBeinStatus(const bool status)
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400 | {
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401 | if (status)
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402 | meshDreiBein->setOptions( meshDreiBein->options() & (255-QGLSceneNode::HideNode) );
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403 | else
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404 | meshDreiBein->setOptions( meshDreiBein->options() | QGLSceneNode::HideNode );
|
---|
405 | }
|
---|
406 |
|
---|
407 | void GLWorldView::changeDomain()
|
---|
408 | {
|
---|
409 | // invert to new status
|
---|
410 | const bool status = ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0);
|
---|
411 | setDomainStatus(!status);
|
---|
412 | // realize
|
---|
413 | needsRedraw = true;
|
---|
414 | emit changed();
|
---|
415 | }
|
---|
416 |
|
---|
417 | void GLWorldView::setDomainStatus(const bool status)
|
---|
418 | {
|
---|
419 | if (status)
|
---|
420 | meshDomainBox->setOptions( meshDomainBox->options() & (255-QGLSceneNode::HideNode) );
|
---|
421 | else
|
---|
422 | meshDomainBox->setOptions( meshDomainBox->options() | QGLSceneNode::HideNode );
|
---|
423 | }
|
---|
424 |
|
---|
425 | void GLWorldView::sceneChangeSignalled()
|
---|
426 | {
|
---|
427 | if (needsRedraw){
|
---|
428 | redrawTimer->singleShot(0, this, SLOT(checkChanges()));
|
---|
429 | needsRedraw = true;
|
---|
430 | redrawTimer->start();
|
---|
431 | }
|
---|
432 | }
|
---|
433 |
|
---|
434 | void GLWorldView::initializeGL(QGLPainter *painter)
|
---|
435 | {
|
---|
436 | worldscene->initialize(this, painter);
|
---|
437 | changesPresent = false;
|
---|
438 | }
|
---|
439 |
|
---|
440 | void GLWorldView::paintGL(QGLPainter *painter)
|
---|
441 | {
|
---|
442 | if (changesPresent)
|
---|
443 | initializeGL(painter);
|
---|
444 |
|
---|
445 | QVector3D cameraDir = camera()->center() - camera()->eye();
|
---|
446 | cameraDir.normalize();
|
---|
447 | QVector4D cameraPlane(cameraDir, QVector3D::dotProduct(cameraDir, camera()->eye()));
|
---|
448 | worldscene->draw(painter, cameraPlane);
|
---|
449 |
|
---|
450 | drawDreiBein(painter);
|
---|
451 |
|
---|
452 | // Domain box has to be last because of its transparency.
|
---|
453 | drawDomainBox(painter);
|
---|
454 | }
|
---|
455 |
|
---|
456 | void GLWorldView::keyPressEvent(QKeyEvent *e)
|
---|
457 | {
|
---|
458 | // Find the distance between the eye and focus point.
|
---|
459 | QVector3D d = camera()->eye() - camera()->center();
|
---|
460 | // LOG(1, "Distance vector eye and center is "
|
---|
461 | // << d.x() << "," << d.y() << "," << d.z());
|
---|
462 | // scale the move unit by the eye <-> domain center distance
|
---|
463 | const double key_move_unit = 0.04*(d.length()/50.);
|
---|
464 |
|
---|
465 | if (e->key() == Qt::Key_Tab) {
|
---|
466 | // The Tab key turns the ShowPicking option on and off,
|
---|
467 | // which helps show what the pick buffer looks like.
|
---|
468 | setOption(QGLView::ShowPicking, ((options() & QGLView::ShowPicking) == 0));
|
---|
469 | updateGL();
|
---|
470 | } else if ((e->key() == Qt::Key_Minus) || (e->key() == Qt::Key_Plus)) {
|
---|
471 | // Scale the distance.
|
---|
472 | if (e->key() == Qt::Key_Minus)
|
---|
473 | d *= 1.2;
|
---|
474 | else if (e->key() == Qt::Key_Plus)
|
---|
475 | d /= 1.2;
|
---|
476 | // Set new eye position.
|
---|
477 | camera()->setEye(camera()->center() + d);
|
---|
478 | } else if ((e->key() == Qt::Key_Left) || (e->key() == Qt::Key_Right)) {
|
---|
479 | // Translate the camera.
|
---|
480 | const double d = (e->key() == Qt::Key_Left) ? -key_move_unit : key_move_unit;
|
---|
481 | camera()->translateCenter( d, 0., 0);
|
---|
482 | camera()->translateEye( d, 0., 0);
|
---|
483 | } else if ((e->key() == Qt::Key_Up) || (e->key() == Qt::Key_Down)) {
|
---|
484 | // Translate the camera.
|
---|
485 | const double d = (e->key() == Qt::Key_Up) ? -key_move_unit : key_move_unit;
|
---|
486 | camera()->translateCenter( 0., d, 0);
|
---|
487 | camera()->translateEye( 0., d, 0);
|
---|
488 | } else if ((e->key() == Qt::Key_PageUp) || (e->key() == Qt::Key_PageDown)) {
|
---|
489 | // Translate the camera.
|
---|
490 | const double d = (e->key() == Qt::Key_PageUp) ? -key_move_unit : key_move_unit;
|
---|
491 | camera()->translateCenter( 0., 0., d);
|
---|
492 | camera()->translateEye( 0., 0., d);
|
---|
493 | }
|
---|
494 | QGLView::keyPressEvent(e);
|
---|
495 | }
|
---|
496 |
|
---|
497 | void GLWorldView::changeSignalled()
|
---|
498 | {
|
---|
499 | changesPresent = true;
|
---|
500 | updateGL();
|
---|
501 | }
|
---|
502 |
|
---|
503 |
|
---|
504 | /**
|
---|
505 | * Set the current camera control mode.
|
---|
506 | */
|
---|
507 | void GLWorldView::setCameraControlMode(GLWorldView::CameraControlModeType mode)
|
---|
508 | {
|
---|
509 | cameraControlMode = mode;
|
---|
510 | }
|
---|
511 |
|
---|
512 | void GLWorldView::setCameraControlModeRotation()
|
---|
513 | {
|
---|
514 | setCameraControlMode(Rotate);
|
---|
515 | }
|
---|
516 |
|
---|
517 | void GLWorldView::setCameraControlModeTranslation()
|
---|
518 | {
|
---|
519 | setCameraControlMode(Translate);
|
---|
520 | }
|
---|
521 |
|
---|
522 | /**
|
---|
523 | * Returns the current camera control mode.
|
---|
524 | * This needs to be invertable (rotation - translation), if the shift key is pressed.
|
---|
525 | */
|
---|
526 | GLWorldView::CameraControlModeType GLWorldView::getCameraControlMode(bool inverted)
|
---|
527 | {
|
---|
528 | if (inverted){
|
---|
529 | if (cameraControlMode == Rotate)
|
---|
530 | return Translate;
|
---|
531 | if (cameraControlMode == Translate)
|
---|
532 | return Rotate;
|
---|
533 | return Rotate;
|
---|
534 | }else
|
---|
535 | return cameraControlMode;
|
---|
536 | }
|
---|
537 |
|
---|
538 | /**
|
---|
539 | * Set the camera so it can oversee the whole domain.
|
---|
540 | */
|
---|
541 | void GLWorldView::fitCameraToDomain()
|
---|
542 | {
|
---|
543 | // Move the camera focus point to the center of the domain box.
|
---|
544 | Vector v = World::getInstance().getDomain().translateIn(Vector(0.5, 0.5, 0.5));
|
---|
545 | camera()->setCenter(QVector3D(v[0], v[1], v[2]));
|
---|
546 |
|
---|
547 | // Guess some eye distance.
|
---|
548 | double dist = v.Norm() * 3;
|
---|
549 | camera()->setEye(QVector3D(v[0], v[1], v[2] + dist));
|
---|
550 | camera()->setUpVector(QVector3D(0, 1, 0));
|
---|
551 | }
|
---|
552 |
|
---|
553 | void GLWorldView::setCameraStereoModeDisable()
|
---|
554 | {
|
---|
555 | setStereoType(QGLView::Hardware);
|
---|
556 | camera()->setEyeSeparation(0.0);
|
---|
557 | emit changed();
|
---|
558 | }
|
---|
559 |
|
---|
560 | void GLWorldView::setCameraStereoModeHardware()
|
---|
561 | {
|
---|
562 | setStereoType(QGLView::Hardware);
|
---|
563 | camera()->setEyeSeparation(defaultEyeSeparation);
|
---|
564 | emit changed();
|
---|
565 | }
|
---|
566 |
|
---|
567 | void GLWorldView::setCameraStereoModeLeftRight()
|
---|
568 | {
|
---|
569 | setStereoType(QGLView::LeftRight);
|
---|
570 | camera()->setEyeSeparation(defaultEyeSeparation);
|
---|
571 | emit changed();
|
---|
572 | }
|
---|
573 |
|
---|
574 | void GLWorldView::setCameraStereoModeRightLeft()
|
---|
575 | {
|
---|
576 | setStereoType(QGLView::RightLeft);
|
---|
577 | camera()->setEyeSeparation(defaultEyeSeparation);
|
---|
578 | emit changed();
|
---|
579 | }
|
---|
580 |
|
---|
581 | void GLWorldView::setCameraStereoModeTopBottom()
|
---|
582 | {
|
---|
583 | setStereoType(QGLView::TopBottom);
|
---|
584 | camera()->setEyeSeparation(defaultEyeSeparation);
|
---|
585 | emit changed();
|
---|
586 | }
|
---|
587 |
|
---|
588 | void GLWorldView::setCameraStereoModeBottomTop()
|
---|
589 | {
|
---|
590 | setStereoType(QGLView::BottomTop);
|
---|
591 | camera()->setEyeSeparation(defaultEyeSeparation);
|
---|
592 | emit changed();
|
---|
593 | }
|
---|
594 |
|
---|
595 | void GLWorldView::setCameraStereoModeAnaglyph()
|
---|
596 | {
|
---|
597 | setStereoType(QGLView::RedCyanAnaglyph);
|
---|
598 | camera()->setEyeSeparation(defaultEyeSeparation);
|
---|
599 | emit changed();
|
---|
600 | }
|
---|
601 |
|
---|
602 | void GLWorldView::mousePressEvent(QMouseEvent *event)
|
---|
603 | {
|
---|
604 | QGLView::mousePressEvent(event);
|
---|
605 |
|
---|
606 | // Reset the saved mouse position.
|
---|
607 | lastMousePos = event->posF();
|
---|
608 | }
|
---|
609 |
|
---|
610 | /**
|
---|
611 | * Handle a mouse move event.
|
---|
612 | * This is used to control the camera (rotation and translation) when the left button is being pressed.
|
---|
613 | */
|
---|
614 | void GLWorldView::mouseMoveEvent(QMouseEvent *event)
|
---|
615 | {
|
---|
616 | if (event->buttons() & Qt::LeftButton){
|
---|
617 | // Find the mouse distance since the last event.
|
---|
618 | QPointF d = event->posF() - lastMousePos;
|
---|
619 | lastMousePos = event->posF();
|
---|
620 |
|
---|
621 | // Rotate or translate? (inverted by shift key)
|
---|
622 | CameraControlModeType mode = getCameraControlMode(event->modifiers() & Qt::ShiftModifier);
|
---|
623 |
|
---|
624 | if (mode == Rotate){
|
---|
625 | // Rotate the camera.
|
---|
626 | d *= 0.3;
|
---|
627 | camera()->tiltPanRollCenter(- d.y(), - d.x(), 0);
|
---|
628 | }else if (mode == Translate){
|
---|
629 | // Translate the camera.
|
---|
630 | d *= 0.02;
|
---|
631 | camera()->translateCenter(- d.x(), d.y(), 0);
|
---|
632 | camera()->translateEye(- d.x(), d.y(), 0);
|
---|
633 | }
|
---|
634 | }else{
|
---|
635 | // Without this Qt would not test for hover events (i.e. mouse over an atom).
|
---|
636 | QGLView::mouseMoveEvent(event);
|
---|
637 | }
|
---|
638 | }
|
---|
639 |
|
---|
640 | /**
|
---|
641 | * When the mouse wheel is used, zoom in or out.
|
---|
642 | */
|
---|
643 | void GLWorldView::wheelEvent(QWheelEvent *event)
|
---|
644 | {
|
---|
645 | // Find the distance between the eye and focus point.
|
---|
646 | QVector3D d = camera()->eye() - camera()->center();
|
---|
647 |
|
---|
648 | // Scale the distance.
|
---|
649 | if (event->delta() < 0)
|
---|
650 | d *= 1.2;
|
---|
651 | else if (event->delta() > 0)
|
---|
652 | d /= 1.2;
|
---|
653 |
|
---|
654 | // Set new eye position.
|
---|
655 | camera()->setEye(camera()->center() + d);
|
---|
656 | }
|
---|
657 |
|
---|
658 | /**
|
---|
659 | * Draw a transparent cube representing the domain.
|
---|
660 | */
|
---|
661 | void GLWorldView::drawDomainBox(QGLPainter *painter) const
|
---|
662 | {
|
---|
663 | // Apply the domain matrix.
|
---|
664 | RealSpaceMatrix m = World::getInstance().getDomain().getM();
|
---|
665 | painter->modelViewMatrix().push();
|
---|
666 | painter->modelViewMatrix() *= QMatrix4x4(m.at(0,0), m.at(0,1), m.at(0,2), 0.0,
|
---|
667 | m.at(1,0), m.at(1,1), m.at(1,2), 0.0,
|
---|
668 | m.at(2,0), m.at(2,1), m.at(2,2), 0.0,
|
---|
669 | 0.0, 0.0, 0.0, 1.0);
|
---|
670 |
|
---|
671 | // Draw the transparent cube.
|
---|
672 | painter->setStandardEffect(QGL::LitMaterial);
|
---|
673 | glCullFace(GL_BACK);
|
---|
674 | glEnable(GL_CULL_FACE);
|
---|
675 | glEnable(GL_BLEND);
|
---|
676 | glDepthMask(0);
|
---|
677 | //glDisable(GL_DEPTH_TEST);
|
---|
678 | meshDomainBox->draw(painter);
|
---|
679 | //glEnable(GL_DEPTH_TEST);
|
---|
680 | glDepthMask(1);
|
---|
681 | glDisable(GL_BLEND);
|
---|
682 | glDisable(GL_CULL_FACE);
|
---|
683 |
|
---|
684 | // Draw the outlines (if we have drawn the box itself)
|
---|
685 | if ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0) {
|
---|
686 | painter->setFaceMaterial(QGL::AllFaces, domainBoxMaterial);
|
---|
687 | //glEnable(GL_LINE_SMOOTH);
|
---|
688 | QVector3DArray array;
|
---|
689 | array.append(0, 0, 0); array.append(1, 0, 0);
|
---|
690 | array.append(1, 0, 0); array.append(1, 1, 0);
|
---|
691 | array.append(1, 1, 0); array.append(0, 1, 0);
|
---|
692 | array.append(0, 1, 0); array.append(0, 0, 0);
|
---|
693 |
|
---|
694 | array.append(0, 0, 1); array.append(1, 0, 1);
|
---|
695 | array.append(1, 0, 1); array.append(1, 1, 1);
|
---|
696 | array.append(1, 1, 1); array.append(0, 1, 1);
|
---|
697 | array.append(0, 1, 1); array.append(0, 0, 1);
|
---|
698 |
|
---|
699 | array.append(0, 0, 0); array.append(0, 0, 1);
|
---|
700 | array.append(1, 0, 0); array.append(1, 0, 1);
|
---|
701 | array.append(0, 1, 0); array.append(0, 1, 1);
|
---|
702 | array.append(1, 1, 0); array.append(1, 1, 1);
|
---|
703 | painter->clearAttributes();
|
---|
704 | painter->setVertexAttribute(QGL::Position, array);
|
---|
705 | painter->draw(QGL::Lines, 24);
|
---|
706 | }
|
---|
707 |
|
---|
708 | painter->modelViewMatrix().pop();
|
---|
709 | }
|
---|
710 |
|
---|
711 | void GLWorldView::drawDreiBein(QGLPainter *painter)
|
---|
712 | {
|
---|
713 | painter->modelViewMatrix().push();
|
---|
714 | painter->modelViewMatrix().translate(camera()->center());
|
---|
715 | painter->setStandardEffect(QGL::LitMaterial);
|
---|
716 | painter->setFaceMaterial(QGL::FrontFaces, NULL);
|
---|
717 | meshDreiBein->draw(painter);
|
---|
718 | painter->modelViewMatrix().pop();
|
---|
719 | }
|
---|
720 |
|
---|
721 | void GLWorldView::sceneHoverSignalled(const atomId_t _id)
|
---|
722 | {
|
---|
723 | needsRedraw = true;
|
---|
724 | emit changed();
|
---|
725 | emit hoverChanged(_id);
|
---|
726 | }
|
---|
727 |
|
---|
728 | void GLWorldView::sceneHoverSignalled(const moleculeId_t _id, int _i)
|
---|
729 | {
|
---|
730 | needsRedraw = true;
|
---|
731 | emit changed();
|
---|
732 | emit hoverChanged(_id, _i);
|
---|
733 | }
|
---|