source: src/UIElements/Views/Qt4/Qt3D/GLWorldView.cpp@ 015f8c

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Last change on this file since 015f8c was 015f8c, checked in by Frederik Heber <heber@…>, 9 years ago

QtMainWindow uses QtSelectionChangedAgent.

  • QtMoleculeListView and GLWorldView receive its signals. The latter passes it on to GLWorldScene.
  • QtMoleculeList has new MoleculeIdToIndex to allow QtMoleculeListView to (un)select specific rows on a given index.
  • GLWorldScene passes atom and molecule selection to GLMoleculeObject_molecule.
  • GLMoleculeObject_molecule passes atom selection to respective GLMoleculeObject_atom.
  • Property mode set to 100644
File size: 28.7 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLWorldView.cpp
26 *
27 * Created on: Aug 1, 2010
28 * Author: heber
29 */
30
31// include config.h
32#ifdef HAVE_CONFIG_H
33#include <config.h>
34#endif
35
36#include "GLWorldView.hpp"
37
38#include <Qt/qevent.h>
39#include <Qt/qaction.h>
40#include <QtGui/QMenu>
41#include <QtGui/QToolBar>
42#include <QtGui/QToolButton>
43#include <Qt/qtimer.h>
44#include <Qt/qsettings.h>
45#include <Qt3D/qglbuilder.h>
46#include <Qt3D/qglscenenode.h>
47#include <Qt3D/qglsphere.h>
48#include <Qt3D/qglcylinder.h>
49#include <Qt3D/qglcube.h>
50
51#include "GLWorldScene.hpp"
52
53#include "CodePatterns/MemDebug.hpp"
54
55#include "Atom/AtomObserver.hpp"
56#include "Atom/atom_observable.hpp"
57#include "Box.hpp"
58#include "CodePatterns/Log.hpp"
59#include "CodePatterns/Observer/Notification.hpp"
60#include "CodePatterns/Observer/ObserverLog.hpp"
61#include "Descriptors/MoleculeIdDescriptor.hpp"
62#include "molecule.hpp"
63#include "Shapes/ShapeRegistry.hpp"
64#include "World.hpp"
65#include "WorldTime.hpp"
66
67GLWorldView::GLWorldView(QWidget *parent)
68 : QGLView(parent), Observer("GLWorldView"), worldscene(NULL), changesPresent(false), needsRedraw(false)
69{
70 worldscene = new GLWorldScene(this);
71
72 setOption(QGLView::ObjectPicking, true);
73 setOption(QGLView::CameraNavigation, false);
74 setFocusPolicy(Qt::StrongFocus);
75 setCameraControlMode(Rotate);
76 defaultEyeSeparation = 4.0;
77
78 createDomainBox();
79 createDreiBein();
80 //changeMaterials(false);
81
82 qRegisterMetaType<atomId_t>("atomId_t");
83 qRegisterMetaType<moleculeId_t>("moleculeId_t");
84
85 connect(this, SIGNAL(ShapeAdded()), worldscene, SLOT(addShape()));
86 connect(this, SIGNAL(ShapeRemoved()), worldscene, SLOT(removeShape()));
87// connect(this, SIGNAL(TimeChanged()), worldscene, SIGNAL(updated()));
88 connect(worldscene, SIGNAL(changeOccured()), this, SLOT(changeSignalled()));
89 connect(worldscene, SIGNAL(changed()), this, SIGNAL(changed()));
90 connect(worldscene, SIGNAL(hoverChanged(const atomId_t)), this, SLOT(sceneHoverSignalled(const atomId_t)));
91 connect(worldscene, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SLOT(sceneHoverSignalled(const moleculeId_t, int)));
92 connect(this, SIGNAL(atomRemoved(const moleculeId_t, const atomId_t)), worldscene, SLOT(atomRemoved(const moleculeId_t, const atomId_t)), Qt::DirectConnection);
93 connect(this, SIGNAL(atomInserted(const moleculeId_t, const atomId_t)), worldscene, SLOT(atomInserted(const moleculeId_t, const atomId_t)), Qt::DirectConnection);
94 connect(this, SIGNAL(moleculeInserted(const moleculeId_t)), worldscene, SLOT(moleculeInserted(const moleculeId_t)), Qt::DirectConnection);
95 connect(this, SIGNAL(moleculeRemoved(const moleculeId_t)), worldscene, SLOT(moleculeRemoved(const moleculeId_t)), Qt::DirectConnection);
96 //connect(this, SIGNAL(changed()), this, SLOT(updateGL()));
97 connect(this, SIGNAL(changed()), this, SLOT(sceneChangeSignalled()));
98 connect(this, SIGNAL(moleculesVisibilityChanged(const moleculeId_t,bool)), worldscene, SLOT(moleculesVisibilityChanged(const moleculeId_t,bool)));
99
100 // sign on to changes in the world
101 World::getInstance().signOn(this);
102 World::getInstance().signOn(this, World::MoleculeInserted);
103 World::getInstance().signOn(this, World::SelectionChanged);
104// WorldTime::getInstance().signOn(this, WorldTime::TimeChanged);
105 AtomObserver::getInstance().signOn(this, AtomObservable::PositionChanged);
106
107 ShapeRegistry::getInstance().signOn(this);
108 ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeInserted);
109 ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeRemoved);
110 ShapeRegistry::getInstance().signOn(this, ShapeRegistry::SelectionChanged);
111
112 redrawTimer = new QTimer(this);
113}
114
115GLWorldView::~GLWorldView()
116{
117 // remove me from all observed molecules
118 for (ObservedMolecules_t::iterator iter = ObservedMolecules.begin();
119 !ObservedMolecules.empty();
120 iter = ObservedMolecules.begin())
121 signOffFromMolecule(*iter);
122
123 QSettings settings;
124 settings.beginGroup("WorldView");
125 settings.setValue("domainBoxEnabled", (meshDomainBox->options() & QGLSceneNode::HideNode) == 0);
126 settings.setValue("dreiBeinEnabled", (meshDreiBein->options() & QGLSceneNode::HideNode) == 0);
127 settings.endGroup();
128
129
130 World::getInstance().signOff(this);
131 World::getInstance().signOff(this, World::MoleculeInserted);
132 World::getInstance().signOff(this, World::SelectionChanged);
133// WorldTime::getInstance().signOff(this, WorldTime::TimeChanged);
134 AtomObserver::getInstance().signOff(this, AtomObservable::PositionChanged);
135 ShapeRegistry::getInstance().signOff(this);
136 ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeInserted);
137 ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeRemoved);
138 ShapeRegistry::getInstance().signOff(this, ShapeRegistry::SelectionChanged);
139 delete worldscene;
140
141 delete(domainBoxMaterial);
142 for (int i=0;i<3;i++)
143 delete(dreiBeinMaterial[i]);
144}
145
146
147/**
148 * Add some widget specific actions to the toolbar:
149 * - camera rotation/translation mode
150 * - camera fit to domain
151 */
152void GLWorldView::addToolBarActions(QToolBar *toolbar)
153{
154 // camera control mode
155 toolbar->addSeparator();
156 QAction *transAction = new QAction(QIcon::fromTheme("forward"), tr("camera translation mode"), this);
157 connect(transAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeTranslation()));
158 toolbar->addAction(transAction);
159 QAction *rotAction = new QAction(QIcon::fromTheme("object-rotate-left"), tr("camera rotation mode"), this);
160 connect(rotAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeRotation()));
161 toolbar->addAction(rotAction);
162 QAction *fitAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("camera fit to domain"), this);
163 connect(fitAction, SIGNAL(triggered()), this, SLOT(fitCameraToDomain()));
164 toolbar->addAction(fitAction);
165
166 // stereo mode
167 QToolButton *stereoButton = new QToolButton(toolbar);
168 QMenu *stereoMenu = new QMenu();
169 QAction *stereoDisableAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("disable"), this);
170 connect(stereoDisableAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeDisable()));
171 stereoMenu->addAction(stereoDisableAction);
172 QAction *stereoHardwareAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("hardware"), this);
173 connect(stereoHardwareAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeHardware()));
174 stereoMenu->addAction(stereoHardwareAction);
175 QAction *stereoLeftRightAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("left right"), this);
176 connect(stereoLeftRightAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeLeftRight()));
177 stereoMenu->addAction(stereoLeftRightAction);
178 QAction *stereoRightLeftAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("right left"), this);
179 connect(stereoRightLeftAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeRightLeft()));
180 stereoMenu->addAction(stereoRightLeftAction);
181 QAction *stereoTopBottomAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("top bottom"), this);
182 connect(stereoTopBottomAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeTopBottom()));
183 stereoMenu->addAction(stereoTopBottomAction);
184 QAction *stereoBottomTopAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("bottom top"), this);
185 connect(stereoBottomTopAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeBottomTop()));
186 stereoMenu->addAction(stereoBottomTopAction);
187 QAction *stereoAnaglyphAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("anaglyph"), this);
188 connect(stereoAnaglyphAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeAnaglyph()));
189 stereoMenu->addAction(stereoAnaglyphAction);
190 stereoButton->setMenu(stereoMenu);
191 stereoButton->setIcon(QIcon(QPixmap(":/icon_view_stereo.png")));
192 stereoButton->setPopupMode(QToolButton::InstantPopup);
193 toolbar->addWidget(stereoButton);
194
195 // selection mode
196 toolbar->addSeparator();
197 QAction *selAtomAction = new QAction(QIcon(QPixmap(":/icon_select_atom.png")), tr("select atom by clicking"), this);
198 connect(selAtomAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeAtom()));
199 toolbar->addAction(selAtomAction);
200 QAction *selMolAction = new QAction(QIcon(QPixmap(":/icon_select_molecule.png")), tr("select molecule by clicking"), this);
201 connect(selMolAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeMolecule()));
202 toolbar->addAction(selMolAction);
203
204 // dreiBein/domain enabler
205 toolbar->addSeparator();
206 QAction *seldreiBein = new QAction(QIcon(QPixmap(":/icon_dreiBein.png")), tr("enable/disable dreiBein"), this);
207 connect(seldreiBein, SIGNAL(triggered()), this, SLOT(changeDreiBein()));
208 toolbar->addAction(seldreiBein);
209 QAction *seldomain = new QAction(QIcon(QPixmap(":/icon_domain.png")), tr("enable/disable domain box"), this);
210 connect(seldomain, SIGNAL(triggered()), this, SLOT(changeDomain()));
211 toolbar->addAction(seldomain);
212}
213
214void GLWorldView::createDomainBox()
215{
216 QSettings settings;
217 settings.beginGroup("WorldView");
218 QColor colorFrame = settings.value("domainBoxColorFrame", QColor(150,160,200,255)).value<QColor>();
219 QColor colorAmbient = settings.value("domainBoxColorAmbient", QColor(50,60,100,255)).value<QColor>();
220 QColor colorDiffuse = settings.value("domainBoxColorDiffuse", QColor(150,160,200,180)).value<QColor>();
221 settings.setValue("domainBoxColorFrame", colorFrame);
222 settings.setValue("domainBoxColorAmbient", colorAmbient);
223 settings.setValue("domainBoxColorDiffuse", colorDiffuse);
224 const bool status = settings.value("domainBoxEnabled").toBool();
225 settings.endGroup();
226
227 domainBoxMaterial = new QGLMaterial;
228 domainBoxMaterial->setAmbientColor(QColor(0,0,0,255));
229 domainBoxMaterial->setDiffuseColor(QColor(0,0,0,255));
230 domainBoxMaterial->setEmittedLight(colorFrame);
231
232
233 QGLMaterial *material = new QGLMaterial;
234 material->setAmbientColor(colorAmbient);
235 material->setDiffuseColor(colorDiffuse);
236
237 QGLBuilder builder;
238 builder << QGL::Faceted;
239 builder << QGLCube(-1.0); // "inverted" => inside faces are used as front.
240 meshDomainBox = builder.finalizedSceneNode();
241 QMatrix4x4 mat;
242 mat.translate(0.5f, 0.5f, 0.5f);
243 meshDomainBox->setLocalTransform(mat);
244 meshDomainBox->setMaterial(material);
245
246 setDomainStatus( status );
247}
248
249void GLWorldView::createDreiBein()
250{
251 QSettings settings;
252 settings.beginGroup("WorldView");
253 QColor colorX = settings.value("dreiBeinColorX", QColor(255,50,50,255)).value<QColor>();
254 QColor colorY = settings.value("dreiBeinColorY", QColor(50,255,50,255)).value<QColor>();
255 QColor colorZ = settings.value("dreiBeinColorZ", QColor(50,50,255,255)).value<QColor>();
256 settings.setValue("dreiBeinColorX", colorX);
257 settings.setValue("dreiBeinColorY", colorY);
258 settings.setValue("dreiBeinColorZ", colorZ);
259 const bool status = settings.value("dreiBeinEnabled").toBool();
260 settings.endGroup();
261
262 // Create 3 color for the 3 axes.
263 dreiBeinMaterial[0] = new QGLMaterial;
264 dreiBeinMaterial[0]->setColor(colorX);
265 dreiBeinMaterial[1] = new QGLMaterial;
266 dreiBeinMaterial[1]->setColor(colorY);
267 dreiBeinMaterial[2] = new QGLMaterial;
268 dreiBeinMaterial[2]->setColor(colorZ);
269
270 // Create the basic meshes (cylinder and cone).
271 QGLBuilder builderCyl;
272 builderCyl << QGLCylinder(.15,.15,1.6,16);
273 QGLSceneNode *cyl = builderCyl.finalizedSceneNode();
274
275 QGLBuilder builderCone;
276 builderCone << QGLCylinder(0,.4,0.4,16);
277 QGLSceneNode *cone = builderCone.finalizedSceneNode();
278 {
279 QMatrix4x4 mat;
280 mat.translate(0.0f, 0.0f, 1.0f);
281 cone->setLocalTransform(mat);
282 }
283
284 // Create a scene node from the 3 axes.
285 meshDreiBein = new QGLSceneNode(this);
286
287 // X-direction
288 QGLSceneNode *node = new QGLSceneNode(meshDreiBein);
289 node->setMaterial(dreiBeinMaterial[0]);
290 node->addNode(cyl);
291 node->setPosition(QVector3D(.8f, 0.f, 0.f));
292 node->addNode(cone);
293 {
294 QMatrix4x4 mat;
295 mat.rotate(90, 0.0f, 1.0f, 0.0f);
296 node->setLocalTransform(mat);
297 }
298
299 // Y-direction
300 node = new QGLSceneNode(meshDreiBein);
301 node->setMaterial(dreiBeinMaterial[1]);
302 node->addNode(cyl);
303 node->addNode(cone);
304 {
305 QMatrix4x4 mat;
306 mat.rotate(-90, 1.0f, 0.0f, 0.0f);
307 node->setLocalTransform(mat);
308 }
309 node->setPosition(QVector3D(0.f, .8f, 0.f));
310
311 // Z-direction
312 node = new QGLSceneNode(meshDreiBein);
313 node->setMaterial(dreiBeinMaterial[2]);
314 node->addNode(cyl);
315 node->addNode(cone);
316 node->setPosition(QVector3D(0.f, 0.f, .8f));
317
318 setdreiBeinStatus( status );
319}
320
321void GLWorldView::setSelectionChangedAgent(QtSelectionChangedAgent *agent)
322{
323 worldscene->setSelectionChangedAgent(agent);
324}
325
326/**
327 * Update operation which can be invoked by the observable (which should be the
328 * change tracker here).
329 */
330void GLWorldView::update(Observable *publisher)
331{
332// emit changed();
333}
334
335void GLWorldView::signOnToMolecule(const molecule *_mol)
336{
337 ASSERT( _mol != NULL,
338 "GLWorldView::signOnToMolecule() - molecule ref is NULL.");
339 _mol->signOn(this, molecule::AtomInserted);
340 _mol->signOn(this, molecule::AtomRemoved);
341
342 ObservedMolecules.insert(const_cast<molecule *>(_mol));
343}
344
345void GLWorldView::signOffFromMolecule(const molecule *_mol)
346{
347 ObservedMolecules_t::const_iterator iter = ObservedMolecules.find(
348 const_cast<molecule *>(_mol));
349 ASSERT( iter != ObservedMolecules.end(),
350 "GLWorldView::signOffFromMolecule() - molecule "+toString(_mol)
351 +" gave subjectKilled we are not signed on.");
352// LOG(1, "INFO: Erasing " << mol << " from ObservedMolecules.");
353 ObservedMolecules.erase(iter);
354
355 ASSERT( _mol != NULL,
356 "GLWorldView::signOffFromMolecule() - molecule ref is NULL.");
357 _mol->signOff(this, molecule::AtomInserted);
358 _mol->signOff(this, molecule::AtomRemoved);
359}
360
361/**
362 * The observable can tell when it dies.
363 */
364void GLWorldView::subjectKilled(Observable *publisher)
365{
366 molecule * mol = static_cast<molecule *>(publisher);
367
368// std::copy(ObservedMolecules.begin(), ObservedMolecules.end(),
369// std::ostream_iterator<molecule *>(std::cout, "\n"));
370
371 if (mol != NULL) {
372
373 // sign off
374 signOffFromMolecule(mol);
375
376 // emit removed signal
377 const moleculeId_t _id = mol->getId();
378 emit moleculeRemoved(_id);
379 }
380}
381
382/** Listen to specific changes to the world.
383 *
384 * @param publisher ref to observable.
385 * @param notification type of notification
386 */
387void GLWorldView::recieveNotification(Observable *publisher, Notification_ptr notification)
388{
389 if (static_cast<World *>(publisher) == World::getPointer()) {
390 switch (notification->getChannelNo()) {
391 case World::SelectionChanged:
392 {
393 #ifdef LOG_OBSERVER
394 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that selection has changed.";
395 #endif
396 emit worldSelectionChanged();
397 break;
398 }
399 case World::MoleculeInserted:
400 {
401 const moleculeId_t _id = const_cast<const World &>(World::getInstance()).lastChangedMolId();
402 #ifdef LOG_OBSERVER
403 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that molecule "+toString(_id)+" has been inserted.";
404 #endif
405 const molecule * const _molecule = const_cast<const World &>(World::getInstance()).
406 getMolecule(MoleculeById(_id));
407 if (_molecule != NULL) {
408 signOnToMolecule(_molecule);
409
410 emit moleculeInserted(_id);
411 }
412 break;
413 }
414 default:
415 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for World.");
416 break;
417 }
418 } else if (static_cast<WorldTime *>(publisher) == WorldTime::getPointer()) {
419 switch (notification->getChannelNo()) {
420 case WorldTime::TimeChanged:
421 {
422#ifdef LOG_OBSERVER
423 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that WorldTime's time has changed.";
424#endif
425 emit changed();
426 emit TimeChanged();
427 break;
428 }
429 default:
430 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for WorldTime.");
431 break;
432 }
433 } else if (dynamic_cast<molecule *>(publisher) != NULL) {
434 const molecule * mol = const_cast<const molecule * const>(dynamic_cast<molecule *>(publisher));
435 const moleculeId_t molid = mol->getId();
436 const atomId_t atomid = mol->lastChangedAtomId();
437 switch (notification->getChannelNo()) {
438 case molecule::AtomInserted:
439 {
440#ifdef LOG_OBSERVER
441 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this))
442 << " received notification that atom "+toString(atomid)+" has been inserted into molecule "+toString(molid)+".";
443#endif
444 emit atomInserted(molid, atomid);
445 break;
446 }
447 case World::AtomRemoved:
448 {
449#ifdef LOG_OBSERVER
450 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this))
451 << " received notification that atom "+toString(atomid)+" has been removed from molecule "+toString(molid)+".";
452#endif
453 emit atomRemoved(molid, atomid);
454 break;
455 }
456 default:
457 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for molecule.");
458 break;
459 }
460 } else if (dynamic_cast<AtomObservable *>(publisher) != NULL) {
461 switch (notification->getChannelNo()) {
462 case AtomObservable::PositionChanged:
463 {
464 #ifdef LOG_OBSERVER
465 const atom *_atom = dynamic_cast<const atom *>(publisher);
466 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_atom->getId())+" has changed its position.";
467 #endif
468 emit changed();
469 break;
470 }
471 default:
472 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for AtomObservable.");
473 break;
474 }
475 } else if (static_cast<ShapeRegistry*>(publisher) == ShapeRegistry::getPointer()) {
476 switch (notification->getChannelNo()) {
477 case ShapeRegistry::ShapeInserted:
478 {
479 emit ShapeAdded();
480 break;
481 }
482 case ShapeRegistry::ShapeRemoved:
483 {
484 emit ShapeRemoved();
485 break;
486 }
487 case ShapeRegistry::SelectionChanged:
488 {
489 worldscene->updateSelectedShapes();
490 break;
491 }
492 default:
493 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for ShapeRegistry.");
494 break;
495 }
496 } else
497 ASSERT(0, "GLWorldView::recieveNotification() - received notification from unknown source.");
498}
499
500void GLWorldView::checkChanges()
501{
502 updateGL();
503 needsRedraw = false;
504}
505
506void GLWorldView::changeDreiBein()
507{
508 // invert to new status
509 const bool status = ((meshDreiBein->options() & QGLSceneNode::HideNode) == 0);
510 setdreiBeinStatus(!status);
511 // realize
512 updateGL();
513 needsRedraw = true;
514}
515
516void GLWorldView::setdreiBeinStatus(const bool status)
517{
518 if (status)
519 meshDreiBein->setOptions( meshDreiBein->options() & (255-QGLSceneNode::HideNode) );
520 else
521 meshDreiBein->setOptions( meshDreiBein->options() | QGLSceneNode::HideNode );
522}
523
524void GLWorldView::changeDomain()
525{
526 // invert to new status
527 const bool status = ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0);
528 setDomainStatus(!status);
529 // realize
530 updateGL();
531 needsRedraw = true;
532}
533
534void GLWorldView::setDomainStatus(const bool status)
535{
536 if (status)
537 meshDomainBox->setOptions( meshDomainBox->options() & (255-QGLSceneNode::HideNode) );
538 else
539 meshDomainBox->setOptions( meshDomainBox->options() | QGLSceneNode::HideNode );
540}
541
542void GLWorldView::sceneChangeSignalled()
543{
544 if (!needsRedraw){
545 redrawTimer->singleShot(0, this, SLOT(checkChanges()));
546 needsRedraw = true;
547 redrawTimer->start();
548 }
549}
550
551void GLWorldView::initializeGL(QGLPainter *painter)
552{
553 worldscene->initialize(this, painter);
554 changesPresent = false;
555}
556
557void GLWorldView::paintGL(QGLPainter *painter)
558{
559 if (changesPresent) {
560 initializeGL(painter);
561 changesPresent = false;
562 }
563
564 QVector3D cameraDir = camera()->center() - camera()->eye();
565 cameraDir.normalize();
566 QVector4D cameraPlane(cameraDir, QVector3D::dotProduct(cameraDir, camera()->eye()));
567 worldscene->draw(painter, cameraPlane);
568
569 drawDreiBein(painter);
570
571 // Domain box has to be last because of its transparency.
572 drawDomainBox(painter);
573}
574
575void GLWorldView::keyPressEvent(QKeyEvent *e)
576{
577 // Find the distance between the eye and focus point.
578 QVector3D d = camera()->eye() - camera()->center();
579// LOG(1, "Distance vector eye and center is "
580// << d.x() << "," << d.y() << "," << d.z());
581 // scale the move unit by the eye <-> domain center distance
582 const double key_move_unit = 0.04*(d.length()/50.);
583
584 if (e->key() == Qt::Key_Tab) {
585 // The Tab key turns the ShowPicking option on and off,
586 // which helps show what the pick buffer looks like.
587 setOption(QGLView::ShowPicking, ((options() & QGLView::ShowPicking) == 0));
588 updateGL();
589 } else if ((e->key() == Qt::Key_Minus) || (e->key() == Qt::Key_Plus)) {
590 // Scale the distance.
591 if (e->key() == Qt::Key_Minus)
592 d *= 1.2;
593 else if (e->key() == Qt::Key_Plus)
594 d /= 1.2;
595 // Set new eye position.
596 camera()->setEye(camera()->center() + d);
597 } else if ((e->key() == Qt::Key_Left) || (e->key() == Qt::Key_Right)) {
598 // Translate the camera.
599 const double d = (e->key() == Qt::Key_Left) ? -key_move_unit : key_move_unit;
600 camera()->translateCenter( d, 0., 0);
601 camera()->translateEye( d, 0., 0);
602 } else if ((e->key() == Qt::Key_Up) || (e->key() == Qt::Key_Down)) {
603 // Translate the camera.
604 const double d = (e->key() == Qt::Key_Up) ? -key_move_unit : key_move_unit;
605 camera()->translateCenter( 0., d, 0);
606 camera()->translateEye( 0., d, 0);
607 } else if ((e->key() == Qt::Key_PageUp) || (e->key() == Qt::Key_PageDown)) {
608 // Translate the camera.
609 const double d = (e->key() == Qt::Key_PageUp) ? -key_move_unit : key_move_unit;
610 camera()->translateCenter( 0., 0., d);
611 camera()->translateEye( 0., 0., d);
612 }
613 QGLView::keyPressEvent(e);
614}
615
616void GLWorldView::changeSignalled()
617{
618 changesPresent = true;
619}
620
621
622/**
623 * Set the current camera control mode.
624 */
625void GLWorldView::setCameraControlMode(GLWorldView::CameraControlModeType mode)
626{
627 cameraControlMode = mode;
628}
629
630void GLWorldView::setCameraControlModeRotation()
631{
632 setCameraControlMode(Rotate);
633}
634
635void GLWorldView::setCameraControlModeTranslation()
636{
637 setCameraControlMode(Translate);
638}
639
640/**
641 * Returns the current camera control mode.
642 * This needs to be invertable (rotation - translation), if the shift key is pressed.
643 */
644GLWorldView::CameraControlModeType GLWorldView::getCameraControlMode(bool inverted)
645{
646 if (inverted){
647 if (cameraControlMode == Rotate)
648 return Translate;
649 if (cameraControlMode == Translate)
650 return Rotate;
651 return Rotate;
652 }else
653 return cameraControlMode;
654}
655
656/**
657 * Set the camera so it can oversee the whole domain.
658 */
659void GLWorldView::fitCameraToDomain()
660{
661 // Move the camera focus point to the center of the domain box.
662 Vector v = World::getInstance().getDomain().translateIn(Vector(0.5, 0.5, 0.5));
663 camera()->setCenter(QVector3D(v[0], v[1], v[2]));
664
665 // Guess some eye distance.
666 double dist = v.Norm() * 3;
667 camera()->setEye(QVector3D(v[0], v[1], v[2] + dist));
668 camera()->setUpVector(QVector3D(0, 1, 0));
669}
670
671void GLWorldView::setCameraStereoModeDisable()
672{
673 setStereoType(QGLView::Hardware);
674 camera()->setEyeSeparation(0.0);
675 updateGL();
676}
677
678void GLWorldView::setCameraStereoModeHardware()
679{
680 setStereoType(QGLView::Hardware);
681 camera()->setEyeSeparation(defaultEyeSeparation);
682 updateGL();
683}
684
685void GLWorldView::setCameraStereoModeLeftRight()
686{
687 setStereoType(QGLView::LeftRight);
688 camera()->setEyeSeparation(defaultEyeSeparation);
689 updateGL();
690}
691
692void GLWorldView::setCameraStereoModeRightLeft()
693{
694 setStereoType(QGLView::RightLeft);
695 camera()->setEyeSeparation(defaultEyeSeparation);
696 updateGL();
697}
698
699void GLWorldView::setCameraStereoModeTopBottom()
700{
701 setStereoType(QGLView::TopBottom);
702 camera()->setEyeSeparation(defaultEyeSeparation);
703 updateGL();
704}
705
706void GLWorldView::setCameraStereoModeBottomTop()
707{
708 setStereoType(QGLView::BottomTop);
709 camera()->setEyeSeparation(defaultEyeSeparation);
710 updateGL();
711}
712
713void GLWorldView::setCameraStereoModeAnaglyph()
714{
715 setStereoType(QGLView::RedCyanAnaglyph);
716 camera()->setEyeSeparation(defaultEyeSeparation);
717 updateGL();
718}
719
720void GLWorldView::mousePressEvent(QMouseEvent *event)
721{
722 QGLView::mousePressEvent(event);
723
724 // Reset the saved mouse position.
725 lastMousePos = event->posF();
726}
727
728/**
729 * Handle a mouse move event.
730 * This is used to control the camera (rotation and translation) when the left button is being pressed.
731 */
732void GLWorldView::mouseMoveEvent(QMouseEvent *event)
733{
734 if (event->buttons() & Qt::LeftButton){
735 // Find the mouse distance since the last event.
736 QPointF d = event->posF() - lastMousePos;
737 lastMousePos = event->posF();
738
739 // Rotate or translate? (inverted by shift key)
740 CameraControlModeType mode = getCameraControlMode(event->modifiers() & Qt::ShiftModifier);
741
742 if (mode == Rotate){
743 // Rotate the camera.
744 d *= 0.3;
745 camera()->tiltPanRollCenter(- d.y(), - d.x(), 0);
746 }else if (mode == Translate){
747 // Translate the camera.
748 d *= 0.02;
749 camera()->translateCenter(- d.x(), d.y(), 0);
750 camera()->translateEye(- d.x(), d.y(), 0);
751 }
752 }else{
753 // Without this Qt would not test for hover events (i.e. mouse over an atom).
754 QGLView::mouseMoveEvent(event);
755 }
756}
757
758/**
759 * When the mouse wheel is used, zoom in or out.
760 */
761void GLWorldView::wheelEvent(QWheelEvent *event)
762{
763 // Find the distance between the eye and focus point.
764 QVector3D d = camera()->eye() - camera()->center();
765
766 // Scale the distance.
767 if (event->delta() < 0)
768 d *= 1.2;
769 else if (event->delta() > 0)
770 d /= 1.2;
771
772 // Set new eye position.
773 camera()->setEye(camera()->center() + d);
774}
775
776/**
777 * Draw a transparent cube representing the domain.
778 */
779void GLWorldView::drawDomainBox(QGLPainter *painter) const
780{
781 // Apply the domain matrix.
782 RealSpaceMatrix m = World::getInstance().getDomain().getM();
783 painter->modelViewMatrix().push();
784 painter->modelViewMatrix() *= QMatrix4x4(m.at(0,0), m.at(0,1), m.at(0,2), 0.0,
785 m.at(1,0), m.at(1,1), m.at(1,2), 0.0,
786 m.at(2,0), m.at(2,1), m.at(2,2), 0.0,
787 0.0, 0.0, 0.0, 1.0);
788
789 // Draw the transparent cube.
790 painter->setStandardEffect(QGL::LitMaterial);
791 glCullFace(GL_BACK);
792 glEnable(GL_CULL_FACE);
793 glEnable(GL_BLEND);
794 glDepthMask(0);
795 //glDisable(GL_DEPTH_TEST);
796 meshDomainBox->draw(painter);
797 //glEnable(GL_DEPTH_TEST);
798 glDepthMask(1);
799 glDisable(GL_BLEND);
800 glDisable(GL_CULL_FACE);
801
802 // Draw the outlines (if we have drawn the box itself)
803 if ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0) {
804 painter->setFaceMaterial(QGL::AllFaces, domainBoxMaterial);
805 //glEnable(GL_LINE_SMOOTH);
806 QVector3DArray array;
807 array.append(0, 0, 0); array.append(1, 0, 0);
808 array.append(1, 0, 0); array.append(1, 1, 0);
809 array.append(1, 1, 0); array.append(0, 1, 0);
810 array.append(0, 1, 0); array.append(0, 0, 0);
811
812 array.append(0, 0, 1); array.append(1, 0, 1);
813 array.append(1, 0, 1); array.append(1, 1, 1);
814 array.append(1, 1, 1); array.append(0, 1, 1);
815 array.append(0, 1, 1); array.append(0, 0, 1);
816
817 array.append(0, 0, 0); array.append(0, 0, 1);
818 array.append(1, 0, 0); array.append(1, 0, 1);
819 array.append(0, 1, 0); array.append(0, 1, 1);
820 array.append(1, 1, 0); array.append(1, 1, 1);
821 painter->clearAttributes();
822 painter->setVertexAttribute(QGL::Position, array);
823 painter->draw(QGL::Lines, 24);
824 }
825
826 painter->modelViewMatrix().pop();
827}
828
829void GLWorldView::drawDreiBein(QGLPainter *painter)
830{
831 painter->modelViewMatrix().push();
832 painter->modelViewMatrix().translate(camera()->center());
833 painter->setStandardEffect(QGL::LitMaterial);
834 painter->setFaceMaterial(QGL::FrontFaces, NULL);
835 meshDreiBein->draw(painter);
836 painter->modelViewMatrix().pop();
837}
838
839void GLWorldView::sceneHoverSignalled(const atomId_t _id)
840{
841 emit hoverChanged(_id);
842}
843
844void GLWorldView::sceneHoverSignalled(const moleculeId_t _id, int _i)
845{
846 emit hoverChanged(_id, _i);
847}
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