source: src/UIElements/Views/Qt4/Qt3D/GLWorldView.cpp@ 37e910

Action_Thermostats Add_AtomRandomPerturbation Add_FitFragmentPartialChargesAction Add_RotateAroundBondAction Add_SelectAtomByNameAction Added_ParseSaveFragmentResults AddingActions_SaveParseParticleParameters Adding_Graph_to_ChangeBondActions Adding_MD_integration_tests Adding_ParticleName_to_Atom Adding_StructOpt_integration_tests AtomFragments Automaking_mpqc_open AutomationFragmentation_failures Candidate_v1.5.4 Candidate_v1.6.0 Candidate_v1.6.1 ChangeBugEmailaddress ChangingTestPorts ChemicalSpaceEvaluator CombiningParticlePotentialParsing Combining_Subpackages Debian_Package_split Debian_package_split_molecuildergui_only Disabling_MemDebug Docu_Python_wait EmpiricalPotential_contain_HomologyGraph EmpiricalPotential_contain_HomologyGraph_documentation Enable_parallel_make_install Enhance_userguide Enhanced_StructuralOptimization Enhanced_StructuralOptimization_continued Example_ManyWaysToTranslateAtom Exclude_Hydrogens_annealWithBondGraph FitPartialCharges_GlobalError Fix_BoundInBox_CenterInBox_MoleculeActions Fix_ChargeSampling_PBC Fix_ChronosMutex Fix_FitPartialCharges Fix_FitPotential_needs_atomicnumbers Fix_ForceAnnealing Fix_IndependentFragmentGrids Fix_ParseParticles Fix_ParseParticles_split_forward_backward_Actions Fix_PopActions Fix_QtFragmentList_sorted_selection Fix_Restrictedkeyset_FragmentMolecule Fix_StatusMsg Fix_StepWorldTime_single_argument Fix_Verbose_Codepatterns Fix_fitting_potentials Fixes ForceAnnealing_goodresults ForceAnnealing_oldresults ForceAnnealing_tocheck ForceAnnealing_with_BondGraph ForceAnnealing_with_BondGraph_continued ForceAnnealing_with_BondGraph_continued_betteresults ForceAnnealing_with_BondGraph_contraction-expansion FragmentAction_writes_AtomFragments FragmentMolecule_checks_bonddegrees GeometryObjects Gui_Fixes Gui_displays_atomic_force_velocity ImplicitCharges IndependentFragmentGrids IndependentFragmentGrids_IndividualZeroInstances IndependentFragmentGrids_IntegrationTest IndependentFragmentGrids_Sole_NN_Calculation JobMarket_RobustOnKillsSegFaults JobMarket_StableWorkerPool JobMarket_unresolvable_hostname_fix MoreRobust_FragmentAutomation ODR_violation_mpqc_open PartialCharges_OrthogonalSummation PdbParser_setsAtomName PythonUI_with_named_parameters QtGui_reactivate_TimeChanged_changes Recreated_GuiChecks Rewrite_FitPartialCharges RotateToPrincipalAxisSystem_UndoRedo SaturateAtoms_findBestMatching SaturateAtoms_singleDegree StoppableMakroAction Subpackage_CodePatterns Subpackage_JobMarket Subpackage_LinearAlgebra Subpackage_levmar Subpackage_mpqc_open Subpackage_vmg Switchable_LogView ThirdParty_MPQC_rebuilt_buildsystem TrajectoryDependenant_MaxOrder TremoloParser_IncreasedPrecision TremoloParser_MultipleTimesteps TremoloParser_setsAtomName Ubuntu_1604_changes stable
Last change on this file since 37e910 was 37e910, checked in by Frederik Heber <heber@…>, 12 years ago

FIX: Qt3D changed cylinder offset to barimetric center.

  • this caused the dreiBein and bonds to be off by half their distance.
  • this was caused by a change from 19.03.2012 (c0fdc5ba).
  • Property mode set to 100644
File size: 57.7 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * GLWorldView.cpp
25 *
26 * Created on: Aug 1, 2010
27 * Author: heber
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35#include "GLWorldView.hpp"
36
37#include <Qt/qevent.h>
38#include <Qt/qaction.h>
39#include <QtGui/QMenu>
40#include <QtGui/QToolBar>
41#include <QtGui/QToolButton>
42#include <Qt/qtimer.h>
43#include <Qt/qsettings.h>
44#include <Qt3D/qglbuilder.h>
45#include <Qt3D/qglscenenode.h>
46#include <Qt3D/qglsphere.h>
47#include <Qt3D/qglcylinder.h>
48#include <Qt3D/qglcube.h>
49
50#include "GLWorldScene.hpp"
51
52#include "CodePatterns/MemDebug.hpp"
53
54#include "Atom/AtomObserver.hpp"
55#include "Atom/atom_observable.hpp"
56#include "Box.hpp"
57#include "CodePatterns/Log.hpp"
58#include "CodePatterns/Observer/Notification.hpp"
59#include "CodePatterns/Observer/ObserverLog.hpp"
60#include "molecule.hpp"
61#include "Shapes/ShapeRegistry.hpp"
62#include "World.hpp"
63
64GLWorldView::GLWorldView(QWidget *parent)
65 : QGLView(parent), Observer("GLWorldView"), worldscene(NULL), changesPresent(false), needsRedraw(false)
66{
67 worldscene = new GLWorldScene(this);
68
69 setOption(QGLView::ObjectPicking, true);
70 setOption(QGLView::CameraNavigation, false);
71 setCameraControlMode(Rotate);
72 defaultEyeSeparation = 4.0;
73
74 createDomainBox();
75 createDreiBein();
76 //changeMaterials(false);
77
78 connect(worldscene, SIGNAL(changeOccured()), this, SLOT(changeSignalled()));
79 connect(worldscene, SIGNAL(changed()), this, SIGNAL(changed()));
80 connect(worldscene, SIGNAL(hoverChanged(const atom *)), this, SLOT(sceneHoverSignalled(const atom *)));
81 connect(this, SIGNAL(atomInserted(const atom *)), worldscene, SLOT(atomInserted(const atom *)));
82 connect(this, SIGNAL(atomRemoved(const atom *)), worldscene, SLOT(atomRemoved(const atom *)));
83 connect(this, SIGNAL(worldSelectionChanged()), worldscene, SLOT(worldSelectionChanged()));
84 connect(this, SIGNAL(moleculeRemoved(const molecule *)), worldscene, SLOT(moleculeRemoved(const molecule *)));
85 //connect(this, SIGNAL(moleculeInserted(const molecule *)), worldscene, SLOT(moleculeInserted(const molecule *)));
86 //connect(this, SIGNAL(changed()), this, SLOT(updateGL()));
87 connect(this, SIGNAL(changed()), this, SLOT(sceneChangeSignalled()));
88
89 // sign on to changes in the world
90 World::getInstance().signOn(this);
91 World::getInstance().signOn(this, World::AtomInserted);
92 World::getInstance().signOn(this, World::AtomRemoved);
93 World::getInstance().signOn(this, World::MoleculeInserted);
94 World::getInstance().signOn(this, World::MoleculeRemoved);
95 World::getInstance().signOn(this, World::SelectionChanged);
96 AtomObserver::getInstance().signOn(this, AtomObservable::PositionChanged);
97
98 ShapeRegistry::getInstance().signOn(this);
99 ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeInserted);
100 ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeRemoved);
101 ShapeRegistry::getInstance().signOn(this, ShapeRegistry::SelectionChanged);
102
103 redrawTimer = new QTimer(this);
104}
105
106GLWorldView::~GLWorldView()
107{
108 World::getInstance().signOff(this);
109 World::getInstance().signOff(this, World::AtomInserted);
110 World::getInstance().signOff(this, World::AtomRemoved);
111 World::getInstance().signOff(this, World::MoleculeInserted);
112 World::getInstance().signOff(this, World::MoleculeRemoved);
113 World::getInstance().signOff(this, World::SelectionChanged);
114 AtomObserver::getInstance().signOff(this, AtomObservable::PositionChanged);
115 ShapeRegistry::getInstance().signOff(this);
116 ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeInserted);
117 ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeRemoved);
118 ShapeRegistry::getInstance().signOff(this, ShapeRegistry::SelectionChanged);
119 delete worldscene;
120
121 delete(domainBoxMaterial);
122 for (int i=0;i<3;i++)
123 delete(dreiBeinMaterial[i]);
124}
125
126
127/**
128 * Add some widget specific actions to the toolbar:
129 * - camera rotation/translation mode
130 * - camera fit to domain
131 */
132void GLWorldView::addToolBarActions(QToolBar *toolbar)
133{
134 // camera control mode
135 toolbar->addSeparator();
136 QAction *transAction = new QAction(QIcon::fromTheme("forward"), tr("camera translation mode"), this);
137 connect(transAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeTranslation()));
138 toolbar->addAction(transAction);
139 QAction *rotAction = new QAction(QIcon::fromTheme("object-rotate-left"), tr("camera rotation mode"), this);
140 connect(rotAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeRotation()));
141 toolbar->addAction(rotAction);
142 QAction *fitAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("camera fit to domain"), this);
143 connect(fitAction, SIGNAL(triggered()), this, SLOT(fitCameraToDomain()));
144 toolbar->addAction(fitAction);
145
146 // stereo mode
147 QToolButton *stereoButton = new QToolButton(toolbar);
148 QMenu *stereoMenu = new QMenu();
149 QAction *stereoDisableAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("disable"), this);
150 connect(stereoDisableAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeDisable()));
151 stereoMenu->addAction(stereoDisableAction);
152 QAction *stereoHardwareAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("hardware"), this);
153 connect(stereoHardwareAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeHardware()));
154 stereoMenu->addAction(stereoHardwareAction);
155 QAction *stereoLeftRightAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("left right"), this);
156 connect(stereoLeftRightAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeLeftRight()));
157 stereoMenu->addAction(stereoLeftRightAction);
158 QAction *stereoRightLeftAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("right left"), this);
159 connect(stereoRightLeftAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeRightLeft()));
160 stereoMenu->addAction(stereoRightLeftAction);
161 QAction *stereoTopBottomAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("top bottom"), this);
162 connect(stereoTopBottomAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeTopBottom()));
163 stereoMenu->addAction(stereoTopBottomAction);
164 QAction *stereoBottomTopAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("bottom top"), this);
165 connect(stereoBottomTopAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeBottomTop()));
166 stereoMenu->addAction(stereoBottomTopAction);
167 QAction *stereoAnaglyphAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("anaglyph"), this);
168 connect(stereoAnaglyphAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeAnaglyph()));
169 stereoMenu->addAction(stereoAnaglyphAction);
170 stereoButton->setMenu(stereoMenu);
171 stereoButton->setIcon(QIcon(QPixmap(":/icon_view_stereo.png")));
172 stereoButton->setPopupMode(QToolButton::InstantPopup);
173 toolbar->addWidget(stereoButton);
174
175 // selection mode
176 toolbar->addSeparator();
177 QAction *selAtomAction = new QAction(QIcon(QPixmap(":/icon_select_atom.png")), tr("select atom by clicking"), this);
178 connect(selAtomAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeAtom()));
179 toolbar->addAction(selAtomAction);
180 QAction *selMolAction = new QAction(QIcon(QPixmap(":/icon_select_molecule.png")), tr("select molecule by clicking"), this);
181 connect(selMolAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeMolecule()));
182 toolbar->addAction(selMolAction);
183}
184
185void GLWorldView::createDomainBox()
186{
187 QSettings settings;
188 settings.beginGroup("WorldView");
189 QColor colorFrame = settings.value("domainBoxColorFrame", QColor(150,160,200,255)).value<QColor>();
190 QColor colorAmbient = settings.value("domainBoxColorAmbient", QColor(50,60,100,255)).value<QColor>();
191 QColor colorDiffuse = settings.value("domainBoxColorDiffuse", QColor(150,160,200,180)).value<QColor>();
192 settings.setValue("domainBoxColorFrame", colorFrame);
193 settings.setValue("domainBoxColorAmbient", colorAmbient);
194 settings.setValue("domainBoxColorDiffuse", colorDiffuse);
195 settings.endGroup();
196
197 domainBoxMaterial = new QGLMaterial;
198 domainBoxMaterial->setAmbientColor(QColor(0,0,0,255));
199 domainBoxMaterial->setDiffuseColor(QColor(0,0,0,255));
200 domainBoxMaterial->setEmittedLight(colorFrame);
201
202
203 QGLMaterial *material = new QGLMaterial;
204 material->setAmbientColor(colorAmbient);
205 material->setDiffuseColor(colorDiffuse);
206
207 QGLBuilder builder;
208 builder << QGL::Faceted;
209 builder << QGLCube(-1.0); // "inverted" => inside faces are used as front.
210 meshDomainBox = builder.finalizedSceneNode();
211 QMatrix4x4 mat;
212 mat.translate(0.5f, 0.5f, 0.5f);
213 meshDomainBox->setLocalTransform(mat);
214 meshDomainBox->setMaterial(material);
215}
216
217void GLWorldView::createDreiBein()
218{
219 QSettings settings;
220 settings.beginGroup("WorldView");
221 QColor colorX = settings.value("dreiBeinColorX", QColor(255,50,50,255)).value<QColor>();
222 QColor colorY = settings.value("dreiBeinColorY", QColor(50,255,50,255)).value<QColor>();
223 QColor colorZ = settings.value("dreiBeinColorZ", QColor(50,50,255,255)).value<QColor>();
224 settings.setValue("dreiBeinColorX", colorX);
225 settings.setValue("dreiBeinColorY", colorY);
226 settings.setValue("dreiBeinColorZ", colorZ);
227 settings.setValue("dreiBeinEnabled", true);
228 settings.endGroup();
229
230 // Create 3 color for the 3 axes.
231 dreiBeinMaterial[0] = new QGLMaterial;
232 dreiBeinMaterial[0]->setColor(colorX);
233 dreiBeinMaterial[1] = new QGLMaterial;
234 dreiBeinMaterial[1]->setColor(colorY);
235 dreiBeinMaterial[2] = new QGLMaterial;
236 dreiBeinMaterial[2]->setColor(colorZ);
237
238 // Create the basic meshes (cylinder and cone).
239 QGLBuilder builderCyl;
240 builderCyl << QGLCylinder(.15,.15,1.6,16);
241 QGLSceneNode *cyl = builderCyl.finalizedSceneNode();
242
243 QGLBuilder builderCone;
244 builderCone << QGLCylinder(0,.4,0.4,16);
245 QGLSceneNode *cone = builderCone.finalizedSceneNode();
246 {
247 QMatrix4x4 mat;
248 mat.translate(0.0f, 0.0f, 1.0f);
249 cone->setLocalTransform(mat);
250 }
251
252 // Create a scene node from the 3 axes.
253 meshDreiBein = new QGLSceneNode(this);
254
255 // X-direction
256 QGLSceneNode *node = new QGLSceneNode(meshDreiBein);
257 node->setMaterial(dreiBeinMaterial[0]);
258 node->addNode(cyl);
259 node->setPosition(QVector3D(.8f, 0.f, 0.f));
260 node->addNode(cone);
261 {
262 QMatrix4x4 mat;
263 mat.rotate(90, 0.0f, 1.0f, 0.0f);
264 node->setLocalTransform(mat);
265 }
266
267 // Y-direction
268 node = new QGLSceneNode(meshDreiBein);
269 node->setMaterial(dreiBeinMaterial[1]);
270 node->addNode(cyl);
271 node->addNode(cone);
272 {
273 QMatrix4x4 mat;
274 mat.rotate(-90, 1.0f, 0.0f, 0.0f);
275 node->setLocalTransform(mat);
276 }
277 node->setPosition(QVector3D(0.f, .8f, 0.f));
278
279 // Z-direction
280 node = new QGLSceneNode(meshDreiBein);
281 node->setMaterial(dreiBeinMaterial[2]);
282 node->addNode(cyl);
283 node->addNode(cone);
284 node->setPosition(QVector3D(0.f, 0.f, .8f));
285}
286
287/**
288 * Update operation which can be invoked by the observable (which should be the
289 * change tracker here).
290 */
291void GLWorldView::update(Observable *publisher)
292{
293 emit changed();
294}
295
296/**
297 * The observable can tell when it dies.
298 */
299void GLWorldView::subjectKilled(Observable *publisher) {}
300
301/** Listen to specific changes to the world.
302 *
303 * @param publisher ref to observable.
304 * @param notification type of notification
305 */
306void GLWorldView::recieveNotification(Observable *publisher, Notification_ptr notification)
307{
308 if (static_cast<World *>(publisher) == World::getPointer()) {
309 switch (notification->getChannelNo()) {
310 case World::AtomInserted:
311 {
312 const atom *_atom = World::getInstance().lastChanged<atom>();
313 #ifdef LOG_OBSERVER
314 observerLog().addMessage() << "++ Observer " << observerLog().getName(this) << " received notification that atom "+toString(_atom->getId())+" has been inserted.";
315 #endif
316 emit atomInserted(_atom);
317 break;
318 }
319 case World::AtomRemoved:
320 {
321 const atom *_atom = World::getInstance().lastChanged<atom>();
322 #ifdef LOG_OBSERVER
323 observerLog().addMessage() << "++ Observer " << observerLog().getName(this) << " received notification that atom "+toString(_atom->getId())+" has been removed.";
324 #endif
325 emit atomRemoved(_atom);
326 break;
327 }
328 case World::SelectionChanged:
329 {
330 #ifdef LOG_OBSERVER
331 observerLog().addMessage() << "++ Observer " << observerLog().getName(this) << " received notification that selection has changed.";
332 #endif
333 emit worldSelectionChanged();
334 break;
335 }
336 case World::MoleculeInserted:
337 {
338 const molecule *_molecule = World::getInstance().lastChanged<molecule>();
339 #ifdef LOG_OBSERVER
340 observerLog().addMessage() << "++ Observer " << observerLog().getName(this) << " received notification that molecule "+toString(_molecule->getId())+" has been removed.";
341 #endif
342 emit moleculeInserted(_molecule);
343 break;
344 }
345 case World::MoleculeRemoved:
346 {
347 const molecule *_molecule = World::getInstance().lastChanged<molecule>();
348 #ifdef LOG_OBSERVER
349 observerLog().addMessage() << "++ Observer " << observerLog().getName(this) << " received notification that molecule "+toString(_molecule->getId())+" has been removed.";
350 #endif
351 emit moleculeRemoved(_molecule);
352 break;
353 }
354 default:
355 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here.");
356 break;
357 }
358 } else if (dynamic_cast<AtomObservable *>(publisher) != NULL) {
359 switch (notification->getChannelNo()) {
360 case AtomObservable::PositionChanged:
361 {
362 const atom *_atom = dynamic_cast<const atom *>(publisher);
363 #ifdef LOG_OBSERVER
364 observerLog().addMessage() << "++ Observer " << observerLog().getName(this) << " received notification that atom "+toString(_atom->getId())+" has changed its position.";
365 #endif
366 emit changed();
367 break;
368 }
369 default:
370 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here.");
371 break;
372 }
373 } else if (static_cast<ShapeRegistry*>(publisher) == ShapeRegistry::getPointer()) {
374 switch (notification->getChannelNo()) {
375 case ShapeRegistry::ShapeInserted:
376 {
377 worldscene->addShape(*ShapeRegistry::getInstance().lastChanged());
378 break;
379 }
380 case ShapeRegistry::ShapeRemoved:
381 {
382 worldscene->removeShape(*ShapeRegistry::getInstance().lastChanged());
383 break;
384 }
385 case ShapeRegistry::SelectionChanged:
386 {
387 worldscene->updateSelectedShapes();
388 break;
389 }
390 default:
391 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here.");
392 break;
393 }
394 } else
395 ASSERT(0, "GLWorldView::recieveNotification() - received notification from unknown source.");
396}
397
398void GLWorldView::checkChanges()
399{
400 updateGL();
401 needsRedraw = false;
402}
403
404void GLWorldView::sceneChangeSignalled()
405{
406 if (!needsRedraw){
407 redrawTimer->singleShot(0, this, SLOT(checkChanges()));
408 needsRedraw = true;
409 redrawTimer->start();
410 }
411}
412
413void GLWorldView::initializeGL(QGLPainter *painter)
414{
415 worldscene->initialize(this, painter);
416 changesPresent = false;
417}
418
419void GLWorldView::paintGL(QGLPainter *painter)
420{
421 if (changesPresent) {
422 initializeGL(painter);
423 changesPresent = false;
424 }
425
426 QVector3D cameraDir = camera()->center() - camera()->eye();
427 cameraDir.normalize();
428 QVector4D cameraPlane(cameraDir, QVector3D::dotProduct(cameraDir, camera()->eye()));
429 worldscene->draw(painter, cameraPlane);
430
431 drawDreiBein(painter);
432
433 // Domain box has to be last because of its transparency.
434 drawDomainBox(painter);
435}
436
437void GLWorldView::keyPressEvent(QKeyEvent *e)
438{
439 if (e->key() == Qt::Key_Tab) {
440 // The Tab key turns the ShowPicking option on and off,
441 // which helps show what the pick buffer looks like.
442 setOption(QGLView::ShowPicking, ((options() & QGLView::ShowPicking) == 0));
443 updateGL();
444 }
445 QGLView::keyPressEvent(e);
446}
447
448void GLWorldView::changeSignalled()
449{
450 changesPresent = true;
451}
452
453
454/**
455 * Set the current camera control mode.
456 */
457void GLWorldView::setCameraControlMode(GLWorldView::CameraControlModeType mode)
458{
459 cameraControlMode = mode;
460}
461
462void GLWorldView::setCameraControlModeRotation()
463{
464 setCameraControlMode(Rotate);
465}
466
467void GLWorldView::setCameraControlModeTranslation()
468{
469 setCameraControlMode(Translate);
470}
471
472/**
473 * Returns the current camera control mode.
474 * This needs to be invertable (rotation - translation), if the shift key is pressed.
475 */
476GLWorldView::CameraControlModeType GLWorldView::getCameraControlMode(bool inverted)
477{
478 if (inverted){
479 if (cameraControlMode == Rotate)
480 return Translate;
481 if (cameraControlMode == Translate)
482 return Rotate;
483 return Rotate;
484 }else
485 return cameraControlMode;
486}
487
488/**
489 * Set the camera so it can oversee the whole domain.
490 */
491void GLWorldView::fitCameraToDomain()
492{
493 // Move the camera focus point to the center of the domain box.
494 Vector v = World::getInstance().getDomain().translateIn(Vector(0.5, 0.5, 0.5));
495 camera()->setCenter(QVector3D(v[0], v[1], v[2]));
496
497 // Guess some eye distance.
498 double dist = v.Norm() * 3;
499 camera()->setEye(QVector3D(v[0], v[1], v[2] + dist));
500 camera()->setUpVector(QVector3D(0, 1, 0));
501}
502
503void GLWorldView::setCameraStereoModeDisable()
504{
505 setStereoType(QGLView::Hardware);
506 camera()->setEyeSeparation(0.0);
507 updateGL();
508}
509
510void GLWorldView::setCameraStereoModeHardware()
511{
512 setStereoType(QGLView::Hardware);
513 camera()->setEyeSeparation(defaultEyeSeparation);
514 updateGL();
515}
516
517void GLWorldView::setCameraStereoModeLeftRight()
518{
519 setStereoType(QGLView::LeftRight);
520 camera()->setEyeSeparation(defaultEyeSeparation);
521 updateGL();
522}
523
524void GLWorldView::setCameraStereoModeRightLeft()
525{
526 setStereoType(QGLView::RightLeft);
527 camera()->setEyeSeparation(defaultEyeSeparation);
528 updateGL();
529}
530
531void GLWorldView::setCameraStereoModeTopBottom()
532{
533 setStereoType(QGLView::TopBottom);
534 camera()->setEyeSeparation(defaultEyeSeparation);
535 updateGL();
536}
537
538void GLWorldView::setCameraStereoModeBottomTop()
539{
540 setStereoType(QGLView::BottomTop);
541 camera()->setEyeSeparation(defaultEyeSeparation);
542 updateGL();
543}
544
545void GLWorldView::setCameraStereoModeAnaglyph()
546{
547 setStereoType(QGLView::RedCyanAnaglyph);
548 camera()->setEyeSeparation(defaultEyeSeparation);
549 updateGL();
550}
551
552void GLWorldView::mousePressEvent(QMouseEvent *event)
553{
554 QGLView::mousePressEvent(event);
555
556 // Reset the saved mouse position.
557 lastMousePos = event->posF();
558}
559
560/**
561 * Handle a mouse move event.
562 * This is used to control the camera (rotation and translation) when the left button is being pressed.
563 */
564void GLWorldView::mouseMoveEvent(QMouseEvent *event)
565{
566 if (event->buttons() & Qt::LeftButton){
567 // Find the mouse distance since the last event.
568 QPointF d = event->posF() - lastMousePos;
569 lastMousePos = event->posF();
570
571 // Rotate or translate? (inverted by shift key)
572 CameraControlModeType mode = getCameraControlMode(event->modifiers() & Qt::ShiftModifier);
573
574 if (mode == Rotate){
575 // Rotate the camera.
576 d *= 0.3;
577 camera()->tiltPanRollCenter(- d.y(), - d.x(), 0);
578 }else if (mode == Translate){
579 // Translate the camera.
580 d *= 0.02;
581 camera()->translateCenter(- d.x(), d.y(), 0);
582 camera()->translateEye(- d.x(), d.y(), 0);
583 }
584 }else{
585 // Without this Qt would not test for hover events (i.e. mouse over an atom).
586 QGLView::mouseMoveEvent(event);
587 }
588}
589
590/**
591 * When the mouse wheel is used, zoom in or out.
592 */
593void GLWorldView::wheelEvent(QWheelEvent *event)
594{
595 // Find the distance between the eye and focus point.
596 QVector3D d = camera()->eye() - camera()->center();
597
598 // Scale the distance.
599 if (event->delta() < 0)
600 d *= 1.2;
601 else if (event->delta() > 0)
602 d /= 1.2;
603
604 // Set new eye position.
605 camera()->setEye(camera()->center() + d);
606}
607
608/**
609 * Draw a transparent cube representing the domain.
610 */
611void GLWorldView::drawDomainBox(QGLPainter *painter) const
612{
613 // Apply the domain matrix.
614 RealSpaceMatrix m = World::getInstance().getDomain().getM();
615 painter->modelViewMatrix().push();
616 painter->modelViewMatrix() *= QMatrix4x4(m.at(0,0), m.at(0,1), m.at(0,2), 0.0,
617 m.at(1,0), m.at(1,1), m.at(1,2), 0.0,
618 m.at(2,0), m.at(2,1), m.at(2,2), 0.0,
619 0.0, 0.0, 0.0, 1.0);
620
621 // Draw the transparent cube.
622 painter->setStandardEffect(QGL::LitMaterial);
623 glCullFace(GL_BACK);
624 glEnable(GL_CULL_FACE);
625 glEnable(GL_BLEND);
626 glDepthMask(0);
627 //glDisable(GL_DEPTH_TEST);
628 meshDomainBox->draw(painter);
629 //glEnable(GL_DEPTH_TEST);
630 glDepthMask(1);
631 glDisable(GL_BLEND);
632 glDisable(GL_CULL_FACE);
633
634 // Draw the outlines.
635 painter->setFaceMaterial(QGL::AllFaces, domainBoxMaterial);
636 //glEnable(GL_LINE_SMOOTH);
637 QVector3DArray array;
638 array.append(0, 0, 0); array.append(1, 0, 0);
639 array.append(1, 0, 0); array.append(1, 1, 0);
640 array.append(1, 1, 0); array.append(0, 1, 0);
641 array.append(0, 1, 0); array.append(0, 0, 0);
642
643 array.append(0, 0, 1); array.append(1, 0, 1);
644 array.append(1, 0, 1); array.append(1, 1, 1);
645 array.append(1, 1, 1); array.append(0, 1, 1);
646 array.append(0, 1, 1); array.append(0, 0, 1);
647
648 array.append(0, 0, 0); array.append(0, 0, 1);
649 array.append(1, 0, 0); array.append(1, 0, 1);
650 array.append(0, 1, 0); array.append(0, 1, 1);
651 array.append(1, 1, 0); array.append(1, 1, 1);
652 painter->clearAttributes();
653 painter->setVertexAttribute(QGL::Position, array);
654 painter->draw(QGL::Lines, 24);
655
656 painter->modelViewMatrix().pop();
657}
658
659void GLWorldView::drawDreiBein(QGLPainter *painter)
660{
661 painter->modelViewMatrix().push();
662 painter->modelViewMatrix().translate(camera()->center());
663 painter->setStandardEffect(QGL::LitMaterial);
664 painter->setFaceMaterial(QGL::FrontFaces, NULL);
665 meshDreiBein->draw(painter);
666 painter->modelViewMatrix().pop();
667}
668
669void GLWorldView::sceneHoverSignalled(const atom *_atom)
670{
671 emit hoverChanged(_atom);
672}
673
674
675//#include <GL/glu.h>
676//#include <QtGui/qslider.h>
677//#include <QtGui/qevent.h>
678//
679//#include "ui_dialoglight.h"
680//
681//#include "CodePatterns/MemDebug.hpp"
682//
683//#include <iostream>
684//#include <boost/shared_ptr.hpp>
685//
686//#include "LinearAlgebra/Line.hpp"
687//#include "Atom/atom.hpp"
688//#include "Bond/bond.hpp"
689//#include "Element/element.hpp"
690//#include "molecule.hpp"
691//#include "Element/periodentafel.hpp"
692//#include "World.hpp"
693//
694//#if defined(Q_CC_MSVC)
695//#pragma warning(disable:4305) // init: truncation from const double to float
696//#endif
697//
698//
699//GLMoleculeView::GLMoleculeView(QWidget *parent) :
700// QGLWidget(parent), Observer("GLMoleculeView"), X(Vector(1,0,0)), Y(Vector(0,1,0)), Z(Vector(0,0,1))
701//{
702// xRot = yRot = zRot = 0.0; // default object rotation
703// scale = 5.; // default object scale
704// object = 0;
705// LightPosition[0] = 0.0f;
706// LightPosition[1] = 2.0f;
707// LightPosition[2] = 2.0f;
708// LightPosition[3] = 0.0f;
709// LightDiffuse[0] = 0.5f;
710// LightDiffuse[1] = 0.5f;
711// LightDiffuse[2] = 0.5f;
712// LightDiffuse[3] = 0.0f;
713// LightAmbient[0] = 0.0f;
714// LightAmbient[1] = 0.0f;
715// LightAmbient[2] = 0.0f;
716// LightAmbient[3] = 0.0f;
717//
718// SelectionColor[0] = 0;
719// SelectionColor[1] = 128;
720// SelectionColor[2] = 128;
721//
722// MultiViewEnabled = true;
723//
724// isSignaller = false;
725//
726// World::getInstance().signOn(this);
727//}
728//
729///** Destructor of GLMoleculeView.
730// * Free's the CallList.
731// */
732//GLMoleculeView::~GLMoleculeView()
733//{
734// makeCurrent();
735// glDeleteLists( object, 1 );
736//
737// World::getInstance().signOff(this);
738//}
739//
740///** Paints the conents of the OpenGL window.
741// * Clears the GL buffers, enables lighting and depth.
742// * Window is either quartered (if GLMoleculeView::MultiViewEnabled) and xy, xz, yz planar views
743// * are added. Uses the CallList, constructed during InitializeGL().
744// */
745//void GLMoleculeView::paintGL()
746//{
747// Vector spot;
748//
749// glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
750// glShadeModel(GL_SMOOTH); // Enable Smooth Shading
751// glEnable(GL_LIGHTING); // Enable Light One
752// glEnable(GL_DEPTH_TEST); // Enables Depth Testing
753// glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
754// glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations
755//
756// // 3d viewport
757// if (MultiViewEnabled)
758// glViewport( 0, 0, (GLint)width/2, (GLint)height/2 );
759// else
760// glViewport( 0, 0, (GLint)width, (GLint)height );
761// glMatrixMode( GL_PROJECTION );
762// glLoadIdentity();
763// glFrustum( -1.0, 1.0, -1.0, 1.0, 1.0, 50.0 );
764// glMatrixMode( GL_MODELVIEW );
765// glLoadIdentity();
766//
767// // calculate point of view and direction
768// glTranslated(position[0],position[1],position[2]);
769// glTranslated(0.0, 0.0, -scale);
770// glRotated(xRot, 1.0, 0.0, 0.0);
771// glRotated(yRot, 0.0, 1.0, 0.0);
772// glRotated(zRot, 0.0, 0.0, 1.0);
773//
774// // render scene
775// glCallList(object);
776//
777// // enable light
778// glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient); // Setup The Ambient Light
779// glLightfv(GL_LIGHT1, GL_DIFFUSE, LightDiffuse); // Setup The Diffuse Light
780// glLightfv(GL_LIGHT1, GL_POSITION,LightPosition); // Position The Light
781// glEnable(GL_LIGHT1); // Enable Light One
782//
783// if (MultiViewEnabled) {
784// // xy view port
785// glViewport( (GLint)width/2, 0, (GLint)width/2, (GLint)height/2 );
786// glMatrixMode( GL_PROJECTION );
787// glLoadIdentity();
788// glScalef(1./scale, 1./scale,1./scale);
789// glOrtho(0, width/2, 0, height/2, 0,0);
790// glMatrixMode( GL_MODELVIEW );
791// glLoadIdentity();
792//
793// // calculate point of view and direction
794// view = position;
795// spot = Vector(0.,0.,scale);
796// top = Vector(0.,1.,0.);
797// gluLookAt(
798// spot[0], spot[1], spot[2],
799// view[0], view[1], view[2],
800// top[0], top[1], top[2]);
801//
802// // enable light
803// glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient); // Setup The Ambient Light
804// glLightfv(GL_LIGHT1, GL_DIFFUSE, LightDiffuse); // Setup The Diffuse Light
805// glLightfv(GL_LIGHT1, GL_POSITION,LightPosition); // Position The Light
806// glEnable(GL_LIGHT1); // Enable Light One
807//
808// // render scene
809// glCallList(object);
810//
811// // xz viewport
812// glViewport( 0, (GLint)height/2, (GLint)width/2, (GLint)height/2 );
813// glMatrixMode( GL_PROJECTION );
814// glLoadIdentity();
815// glScalef(1./scale, 1./scale,1./scale);
816// glOrtho(0, width/2, 0, height/2, 0,0);
817// glMatrixMode( GL_MODELVIEW );
818// glLoadIdentity();
819//
820// // calculate point of view and direction
821// view = position;
822// spot = Vector(0.,scale,0.);
823// top = Vector(1.,0.,0.);
824// gluLookAt(
825// spot[0], spot[1], spot[2],
826// view[0], view[1], view[2],
827// top[0], top[1], top[2]);
828//
829// // enable light
830// glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient); // Setup The Ambient Light
831// glLightfv(GL_LIGHT1, GL_DIFFUSE, LightDiffuse); // Setup The Diffuse Light
832// glLightfv(GL_LIGHT1, GL_POSITION,LightPosition); // Position The Light
833// glEnable(GL_LIGHT1); // Enable Light One
834//
835// // render scene
836// glCallList(object);
837//
838// //yz viewport
839// glViewport( (GLint)width/2, (GLint)height/2, (GLint)width/2, (GLint)height/2 );
840// glMatrixMode( GL_PROJECTION );
841// glLoadIdentity();
842// glScalef(1./scale, 1./scale,1./scale);
843// glOrtho(0, width/2, 0, height/2, 0,0);
844// glMatrixMode( GL_MODELVIEW );
845// glLoadIdentity();
846//
847// // calculate point of view and direction
848// view= position;
849// spot = Vector(scale,0.,0.);
850// top = Vector(0.,1.,0.);
851// gluLookAt(
852// spot[0], spot[1], spot[2],
853// view[0], view[1], view[2],
854// top[0], top[1], top[2]);
855//
856// // enable light
857// glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient); // Setup The Ambient Light
858// glLightfv(GL_LIGHT1, GL_DIFFUSE, LightDiffuse); // Setup The Diffuse Light
859// glLightfv(GL_LIGHT1, GL_POSITION,LightPosition); // Position The Light
860// glEnable(GL_LIGHT1); // Enable Light One
861//
862// // render scene
863// glCallList(object);
864// }
865// //CoordinatesBar->setText( QString ("X: %1, Y: %2, Z: %3").arg(position[0]).arg(position[1]).arg(position[2]) );
866//}
867//
868////void polarView{GLdouble distance, GLdouble twist,
869//// GLdouble elevation, GLdouble azimuth)
870////{
871//// glTranslated(0.0, 0.0, -distance);
872//// glRotated(-twist, 0.0, 0.0, 1.0);
873//// glRotated(-elevation, 1.0, 0.0, 0.0);
874//// glRotated(azimuth, 0.0, 0.0, 1.0);
875////}
876//
877///** Make a sphere.
878// * \param x position
879// * \param radius radius
880// * \param color[3] color rgb values
881// */
882//void GLMoleculeView::makeSphere(const Vector &x, double radius, const unsigned char color[3])
883//{
884// float blueMaterial[] = { 255./(float)color[0], 255./(float)color[1], 255./(float)color[2], 1 }; // need to recast from [0,255] with integers into [0,1] with floats
885// GLUquadricObj* q = gluNewQuadric ();
886// gluQuadricOrientation(q, GLU_OUTSIDE);
887//
888// std::cout << "Setting sphere at " << x << " with color r"
889// << (int)color[0] << ",g" << (int)color[1] << ",b" << (int)color[2] << "." << endl;
890//
891// glPushMatrix();
892// glTranslatef( x[0], x[1], x[2]);
893//// glRotatef( xRot, 1.0, 0.0, 0.0);
894//// glRotatef( yRot, 0.0, 1.0, 0.0);
895//// glRotatef( zRot, 0.0, 0.0, 1.0);
896// glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blueMaterial);
897// gluSphere (q, (GLdouble)radius, 10, 10);
898// glPopMatrix();
899//}
900//
901///** Make a cylinder.
902// * \param x origin
903// * \param y direction
904// * \param radius thickness
905// * \param height length
906// * \color[3] color rgb values
907// */
908//void GLMoleculeView::makeCylinder(const Vector &x, const Vector &y, double radius, double height, const unsigned char color[3])
909//{
910// float blueMaterial[] = { 255./(float)color[0], 255./(float)color[1], 255./(float)color[2], 1 };
911// GLUquadricObj* q = gluNewQuadric ();
912// gluQuadricOrientation(q, GLU_OUTSIDE);
913// Vector a,b;
914// Vector OtherAxis;
915// double alpha;
916// a = x - y;
917// // construct rotation axis
918// b = a;
919// b.VectorProduct(Z);
920// Line axis(zeroVec, b);
921// // calculate rotation angle
922// alpha = a.Angle(Z);
923// // construct other axis to check right-hand rule
924// OtherAxis = b;
925// OtherAxis.VectorProduct(Z);
926// // assure right-hand rule for the rotation
927// if (a.ScalarProduct(OtherAxis) < MYEPSILON)
928// alpha = M_PI-alpha;
929// // check
930// Vector a_rotated = axis.rotateVector(a, alpha);
931// std::cout << "Setting cylinder from "// << x << " to " << y
932// << a << " to " << a_rotated << " around " << b << " by " << alpha/M_PI*180. << ", respectively, "
933// << " with color r"
934// << (int)color[0] << ",g" << (int)color[1] << ",b" << (int)color[2] << "." << endl;
935//
936// glPushMatrix();
937// glTranslatef( x[0], x[1], x[2]);
938// glRotatef( alpha/M_PI*180., b[0], b[1], b[2]);
939// glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blueMaterial);
940// gluCylinder (q, (GLdouble)radius, (GLdouble)radius, (GLdouble)height, 10, 10);
941// glPopMatrix();
942//}
943//
944///** Defines the display CallList.
945// * Goes through all molecules and their atoms and adds spheres for atoms and cylinders
946// * for bonds. Heeds GLMoleculeView::SelectedAtom and GLMoleculeView::SelectedMolecule.
947// */
948//void GLMoleculeView::initializeGL()
949//{
950// double x[3] = {-1, 0, -10};
951// unsigned char white[3] = {255,255,255};
952// Vector Position, OtherPosition;
953// QSize window = size();
954// width = window.width();
955// height = window.height();
956// std::cout << "Setting width to " << width << " and height to " << height << std::endl;
957// GLfloat shininess[] = { 0.0 };
958// GLfloat specular[] = { 0, 0, 0, 1 };
959// glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Let OpenGL clear to black
960// object = glGenLists(1);
961// glNewList( object, GL_COMPILE );
962// glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular);
963// glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
964//
965// const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
966//
967// if (molecules.size() > 0) {
968// for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
969// Runner != molecules.end();
970// Runner++) {
971// for (molecule::const_iterator atomiter = (*Runner)->begin();
972// atomiter != (*Runner)->end();
973// ++atomiter) {
974// // create atom
975// const element *ptr = (*atomiter)->getType();
976// boost::shared_ptr<Vector> MolCenter((*Runner)->DetermineCenterOfGravity());
977// Position = (*atomiter)->getPosition() - *MolCenter;
978// const unsigned char* color = NULL;
979// if ((World::getInstance().isSelected(*atomiter)) || (World::getInstance().isSelected((*Runner))))
980// color = SelectionColor;
981// else
982// color = ptr->getColor();
983// makeSphere(Position, ptr->getVanDerWaalsRadius()*0.25, color);
984//
985// // create bonds
986// const BondList &bonds = (*atomiter)->getListOfBonds();
987// for (BondList::const_iterator bonditer = bonds.begin();
988// bonditer != bonds.end();
989// ++bonditer) {
990// if ((*bonditer)->leftatom->getId() == (*atomiter)->getId()) {
991// Position = (*bonditer)->leftatom->getPosition() - *MolCenter;
992// OtherPosition = (*bonditer)->rightatom->getPosition() - *MolCenter;
993// const double distance = sqrt(Position.DistanceSquared(OtherPosition))/2.;
994// const unsigned char *color1 = (*bonditer)->leftatom->getType()->getColor();
995// const unsigned char *color2 = (*bonditer)->rightatom->getType()->getColor();
996// makeCylinder(Position, OtherPosition, 0.1, distance, color1);
997// makeCylinder(OtherPosition, Position, 0.1, distance, color2);
998// }
999// }
1000// }
1001// }
1002// } else {
1003// makeSphere( x,1, white);
1004// }
1005// glEndList();
1006//}
1007//
1008//
1009///* ================================== SLOTS ============================== */
1010//
1011///** Initializes some public variables.
1012// * \param *ptr pointer to QLabel statusbar
1013// */
1014//void GLMoleculeView::init(QLabel *ptr)
1015//{
1016// StatusBar = ptr;
1017//}
1018//
1019///** Initializes the viewport statusbar.
1020// * \param *ptr pointer to QLabel for showing view pointcoordinates.
1021// */
1022//void GLMoleculeView::initCoordinates(QLabel *ptr)
1023//{
1024// CoordinatesBar = ptr;
1025//}
1026//
1027///** Slot to be called when to initialize GLMoleculeView::MolData.
1028// */
1029//void GLMoleculeView::createView( )
1030//{
1031// initializeGL();
1032// updateGL();
1033//}
1034//
1035///** Slot of window is resized.
1036// * Copies new width and height to GLMoleculeView::width and GLMoleculeView::height and calls updateGL().
1037// * \param w new width of window
1038// * \param h new height of window
1039// */
1040//void GLMoleculeView::resizeGL( int w, int h )
1041//{
1042// width = w;
1043// height = h;
1044// updateGL();
1045//}
1046//
1047///** Sets x rotation angle.
1048// * sets GLMoleculeView::xRot and calls updateGL().
1049// * \param degrees new rotation angle in degrees
1050// */
1051//void GLMoleculeView::setXRotation( int degrees )
1052//{
1053// xRot = (GLfloat)(degrees % 360);
1054// updateGL();
1055//}
1056//
1057//
1058///** Sets y rotation angle.
1059// * sets GLMoleculeView::yRot and calls updateGL().
1060// * \param degrees new rotation angle in degrees
1061// */
1062//void GLMoleculeView::setYRotation( int degrees )
1063//{
1064// yRot = (GLfloat)(degrees % 360);
1065// updateGL();
1066//}
1067//
1068//
1069///** Sets z rotation angle.
1070// * sets GLMoleculeView::zRot and calls updateGL().
1071// * \param degrees new rotation angle in degrees
1072// */
1073//void GLMoleculeView::setZRotation( int degrees )
1074//{
1075// zRot = (GLfloat)(degrees % 360);
1076// updateGL();
1077//}
1078//
1079///** Sets the scale of the scene.
1080// * sets GLMoleculeView::scale and calls updateGL().
1081// * \param distance distance divided by 100 is the new scale
1082// */
1083//void GLMoleculeView::setScale( int distance )
1084//{
1085// scale = (GLfloat)(distance / 100.);
1086// updateGL();
1087//}
1088//
1089///** Update the ambient light.
1090// * \param light[4] light strength per axis and position (w)
1091// */
1092//void GLMoleculeView::setLightAmbient( int *light )
1093//{
1094// for(int i=0;i<4;i++)
1095// LightAmbient[i] = light[i];
1096// updateGL();
1097//}
1098//
1099///** Update the diffuse light.
1100// * \param light[4] light strength per axis and position (w)
1101// */
1102//void GLMoleculeView::setLightDiffuse( int *light )
1103//{
1104// for(int i=0;i<4;i++)
1105// LightDiffuse[i] = light[i];
1106// updateGL();
1107//}
1108//
1109///** Update the position of light.
1110// * \param light[4] light strength per axis and position (w)
1111// */
1112//void GLMoleculeView::setLightPosition( int *light )
1113//{
1114// for(int i=0;i<4;i++)
1115// LightPosition[i] = light[i];
1116// updateGL();
1117//}
1118//
1119///** Toggles the boolean GLMoleculeView::MultiViewEnabled.
1120// * Flips the boolean and calls updateGL().
1121// */
1122//void GLMoleculeView::toggleMultiViewEnabled ( )
1123//{
1124// MultiViewEnabled = !MultiViewEnabled;
1125// cout << "Setting MultiView to " << MultiViewEnabled << "." << endl;
1126// updateGL();
1127//}
1128//
1129///** Launch a dialog to configure the lights.
1130// */
1131//void GLMoleculeView::createDialogLight()
1132//{
1133//// Ui_DialogLight *Lights = new Ui_DialogLight();
1134//// if (Lights == NULL)
1135//// return;
1136//// // Set up the dynamic dialog here
1137//// QLineEdit *Field = NULL;
1138//// Field = Lights->findChild<QLineEdit *>("LightPositionX");
1139//// if (Field) Field->setText( QString("%1").arg(LightPosition[0]) );
1140//// Field = Lights->findChild<QLineEdit *>("LightPositionY");
1141//// if (Field) Field->setText( QString("%1").arg(LightPosition[1]) );
1142//// Field = Lights->findChild<QLineEdit *>("LightPositionZ");
1143//// if (Field) Field->setText( QString("%1").arg(LightPosition[2]) );
1144//// Field = Lights->findChild<QLineEdit *>("LightPositionW");
1145//// if (Field) Field->setText( QString("%1").arg(LightPosition[3]) );
1146////
1147//// Field = Lights->findChild<QLineEdit *>("LightDiffuseX");
1148//// if (Field) Field->setText( QString("%1").arg(LightDiffuse[0]) );
1149//// Field = Lights->findChild<QLineEdit *>("LightDiffuseY");
1150//// if (Field) Field->setText( QString("%1").arg(LightDiffuse[1]) );
1151//// Field = Lights->findChild<QLineEdit *>("LightDiffuseZ");
1152//// if (Field) Field->setText( QString("%1").arg(LightDiffuse[2]) );
1153//// Field = Lights->findChild<QLineEdit *>("LightDiffuseW");
1154//// if (Field) Field->setText( QString("%1").arg(LightDiffuse[3]) );
1155////
1156//// Field = Lights->findChild<QLineEdit *>("LightAmbientX");
1157//// if (Field) Field->setText( QString("%1").arg(LightAmbient[0]) );
1158//// Field = Lights->findChild<QLineEdit *>("LightAmbientY");
1159//// if (Field) Field->setText( QString("%1").arg(LightAmbient[1]) );
1160//// Field = Lights->findChild<QLineEdit *>("LightAmbientZ");
1161//// if (Field) Field->setText( QString("%1").arg(LightAmbient[2]) );
1162//// Field = Lights->findChild<QLineEdit *>("LightAmbientW");
1163//// if (Field) Field->setText( QString("%1").arg(LightAmbient[3]) );
1164////
1165//// if ( Lights->exec() ) {
1166//// //cout << "User accepted.\n";
1167//// // The user accepted, act accordingly
1168//// Field = Lights->findChild<QLineEdit *>("LightPositionX");
1169//// if (Field) LightPosition[0] = Field->text().toDouble();
1170//// Field = Lights->findChild<QLineEdit *>("LightPositionY");
1171//// if (Field) LightPosition[1] = Field->text().toDouble();
1172//// Field = Lights->findChild<QLineEdit *>("LightPositionZ");
1173//// if (Field) LightPosition[2] = Field->text().toDouble();
1174//// Field = Lights->findChild<QLineEdit *>("LightPositionW");
1175//// if (Field) LightPosition[3] = Field->text().toDouble();
1176////
1177//// Field = Lights->findChild<QLineEdit *>("LightDiffuseX");
1178//// if (Field) LightDiffuse[0] = Field->text().toDouble();
1179//// Field = Lights->findChild<QLineEdit *>("LightDiffuseY");
1180//// if (Field) LightDiffuse[1] = Field->text().toDouble();
1181//// Field = Lights->findChild<QLineEdit *>("LightDiffuseZ");
1182//// if (Field) LightDiffuse[2] = Field->text().toDouble();
1183//// Field = Lights->findChild<QLineEdit *>("LightDiffuseW");
1184//// if (Field) LightDiffuse[3] = Field->text().toDouble();
1185////
1186//// Field = Lights->findChild<QLineEdit *>("LightAmbientX");
1187//// if (Field) LightAmbient[0] = Field->text().toDouble();
1188//// Field = Lights->findChild<QLineEdit *>("LightAmbientY");
1189//// if (Field) LightAmbient[1] = Field->text().toDouble();
1190//// Field = Lights->findChild<QLineEdit *>("LightAmbientZ");
1191//// if (Field) LightAmbient[2] = Field->text().toDouble();
1192//// Field = Lights->findChild<QLineEdit *>("LightAmbientW");
1193//// if (Field) LightAmbient[3] = Field->text().toDouble();
1194//// updateGL();
1195//// } else {
1196//// //cout << "User reclined.\n";
1197//// }
1198//// delete(Lights);
1199//}
1200//
1201///** Slot for event of pressed mouse button.
1202// * Switch discerns between buttons and stores position of event in GLMoleculeView::LeftButtonPos,
1203// * GLMoleculeView::MiddleButtonPos or GLMoleculeView::RightButtonPos.
1204// * \param *event structure containing information of the event
1205// */
1206//void GLMoleculeView::mousePressEvent(QMouseEvent *event)
1207//{
1208// std::cout << "MousePressEvent." << endl;
1209// QPoint *pos = NULL;
1210// switch (event->button()) { // get the right array
1211// case Qt::LeftButton:
1212// pos = &LeftButtonPos;
1213// std::cout << "Left Button" << endl;
1214// break;
1215// case Qt::MidButton:
1216// pos = &MiddleButtonPos;
1217// std::cout << "Middle Button" << endl;
1218// break;
1219// case Qt::RightButton:
1220// pos = &RightButtonPos;
1221// std::cout << "Right Button" << endl;
1222// break;
1223// default:
1224// break;
1225// }
1226// if (pos) { // store the position
1227// pos->setX(event->pos().x());
1228// pos->setY(event->pos().y());
1229// std::cout << "Stored src position is (" << pos->x() << "," << pos->y() << ")." << endl;
1230// } else {
1231// std::cout << "pos is NULL." << endl;
1232// }
1233//}
1234//
1235///** Slot for event of pressed mouse button.
1236// * Switch discerns between buttons:
1237// * -# Left Button: Rotates the view of the GLMoleculeView, relative to GLMoleculeView::LeftButtonPos.
1238// * -# Middle Button: nothing
1239// * -# Right Button: Shifts the selected molecule or atom, relative to GLMoleculeView::RightButtonPos.
1240// * \param *event structure containing information of the event
1241// */
1242//void GLMoleculeView::mouseReleaseEvent(QMouseEvent *event)
1243//{
1244// std::cout << "MouseReleaseEvent." << endl;
1245// QPoint *srcpos = NULL;
1246// QPoint destpos = event->pos();
1247// int Width = (MultiViewEnabled) ? width/2 : width;
1248// int Height = (MultiViewEnabled) ? height/2 : height;
1249// std::cout << "Received dest position is (" << destpos.x() << "," << destpos.y() << ")." << endl;
1250// switch (event->button()) { // get the right array
1251// case Qt::LeftButton: // LeftButton rotates the view
1252// srcpos = &LeftButtonPos;
1253// std::cout << "Left Button" << endl;
1254// if (srcpos) { // subtract the position and act
1255// std::cout << "Stored src position is (" << srcpos->x() << "," << srcpos->y() << ")." << endl;
1256// destpos -= *srcpos;
1257// std::cout << "Resulting diff position is (" << destpos.x() << "," << destpos.y() << ")." << endl;
1258// std::cout << "Width and Height are " << Width << "," << Height << "." << endl;
1259//
1260// int pos = (int)floor((double)srcpos->x()/(double)Width) + ((int)floor((double)srcpos->y()/(double)Height))*2;
1261// if ((MultiViewEnabled) && (pos != 2)) { // means four regions, and we are in a shifting one
1262// // switch between three regions
1263// // decide into which of the four screens the initial click has been made
1264// std::cout << "Position is " << pos << "." << endl;
1265// switch(pos) {
1266// case 0: // lower left = xz
1267// position[0] += -destpos.y()/100.;
1268// position[2] += destpos.x()/100.;
1269// break;
1270// case 1: // lower right = yz
1271// position[1] += -destpos.y()/100.;
1272// position[2] += -destpos.x()/100.;
1273// break;
1274// case 2: // upper left = projected
1275// std::cout << "This is impossible: Shifting in the projected region, we should rotate!." << endl;
1276// break;
1277// case 3: // upper right = xy
1278// position[0] += destpos.x()/100.;
1279// position[1] += -destpos.y()/100.;
1280// break;
1281// default:
1282// std::cout << "click was not in any of the four regions." << endl;
1283// break;
1284// }
1285// updateGL();
1286// } else { // we are in rotation region
1287// QWidget *Parent = parentWidget();
1288// QSlider *sliderX = Parent->findChild<QSlider *>("sliderX");
1289// QSlider *sliderY = Parent->findChild<QSlider *>("sliderY");
1290// std::cout << sliderX << " and " << sliderY << endl;
1291// if (sliderX) {
1292// int xrange = sliderX->maximum() - sliderX->minimum();
1293// double xValue = ((destpos.x() + Width) % Width);
1294// xValue *= (double)xrange/(double)Width;
1295// xValue += sliderX->value();
1296// int xvalue = (int) xValue % xrange;
1297// std::cout << "Setting x to " << xvalue << " within range " << xrange << "." << endl;
1298// setXRotation(xvalue);
1299// sliderX->setValue(xvalue);
1300// } else {
1301// std::cout << "sliderX is NULL." << endl;
1302// }
1303// if (sliderY) {
1304// int yrange = sliderY->maximum() - sliderY->minimum();
1305// double yValue = ((destpos.y() + Height) % Height);
1306// yValue *= (double)yrange/(double)Height;
1307// yValue += sliderY->value();
1308// int yvalue = (int) yValue % yrange;
1309// std::cout << "Setting y to " << yvalue << " within range " << yrange << "." << endl;
1310// setYRotation(yvalue);
1311// sliderY->setValue(yvalue);
1312// } else {
1313// std::cout << "sliderY is NULL." << endl;
1314// }
1315// }
1316// } else {
1317// std::cout << "srcpos is NULL." << endl;
1318// }
1319// break;
1320//
1321// case Qt::MidButton: // MiddleButton has no function so far
1322// srcpos = &MiddleButtonPos;
1323// std::cout << "Middle Button" << endl;
1324// if (srcpos) { // subtract the position and act
1325// QWidget *Parent = parentWidget();
1326// QSlider *sliderZ = Parent->findChild<QSlider *>("sliderZ");
1327// QSlider *sliderScale = Parent->findChild<QSlider *>("sliderScale");
1328// std::cout << sliderZ << " and " << sliderScale << endl;
1329// std::cout << "Stored src position is (" << srcpos->x() << "," << srcpos->y() << ")." << endl;
1330// destpos -= *srcpos;
1331// std::cout << "Resulting diff position is (" << destpos.x() << "," << destpos.y() << ")." << endl;
1332// std::cout << "Width and Height are " << Width << "," << Height << "." << endl;
1333// if (sliderZ) {
1334// int xrange = sliderZ->maximum() - sliderZ->minimum();
1335// double xValue = ((destpos.x() + Width) % Width);
1336// xValue *= (double)xrange/(double)Width;
1337// xValue += sliderZ->value();
1338// int xvalue = (int) xValue % xrange;
1339// std::cout << "Setting x to " << xvalue << " within range " << xrange << "." << endl;
1340// setZRotation(xvalue);
1341// sliderZ->setValue(xvalue);
1342// } else {
1343// std::cout << "sliderZ is NULL." << endl;
1344// }
1345// if (sliderScale) {
1346// int yrange = sliderScale->maximum() - sliderScale->minimum();
1347// double yValue = ((destpos.y() + Height) % Height);
1348// yValue *= (double)yrange/(double)Height;
1349// yValue += sliderScale->value();
1350// int yvalue = (int) yValue % yrange;
1351// std::cout << "Setting y to " << yvalue << " within range " << yrange << "." << endl;
1352// setScale(yvalue);
1353// sliderScale->setValue(yvalue);
1354// } else {
1355// std::cout << "sliderScale is NULL." << endl;
1356// }
1357// } else {
1358// std::cout << "srcpos is NULL." << endl;
1359// }
1360// break;
1361// break;
1362//
1363// case Qt::RightButton: // RightButton moves eitstdher the selected molecule or atom
1364// srcpos = &RightButtonPos;
1365// std::cout << "Right Button" << endl;
1366// if (srcpos) { // subtract the position and act
1367// std::cout << "Stored src position is (" << srcpos->x() << "," << srcpos->y() << ")." << endl;
1368// destpos -= *srcpos;
1369// std::cout << "Resulting diff position is (" << destpos.x() << "," << destpos.y() << ")." << endl;
1370// std::cout << "Width and Height are " << Width << "," << Height << "." << endl;
1371// if (MultiViewEnabled) {
1372// // which vector to change
1373// Vector SelectedPosition;
1374// const std::vector<atom*> &SelectedAtoms = World::getInstance().getSelectedAtoms();
1375// const std::vector<molecule*> &SelectedMolecules = World::getInstance().getSelectedMolecules();
1376// if (SelectedMolecules.size()) {
1377// if (SelectedAtoms.size())
1378// SelectedPosition = (*SelectedAtoms.begin())->getPosition();
1379// else
1380// SelectedPosition = (*(*SelectedMolecules.begin())->begin())->getPosition();
1381// }
1382// // decide into which of the four screens the initial click has been made
1383// int pos = (int)floor((double)srcpos->x()/(double)Width) + ((int)floor((double)srcpos->y()/(double)Height))*2;
1384// if (!SelectedPosition.IsZero()) {
1385// std::cout << "Position is " << pos << "." << endl;
1386// switch(pos) {
1387// case 0: // lower left = xz
1388// SelectedPosition[0] += -destpos.y()/100.;
1389// SelectedPosition[2] += destpos.x()/100.;
1390// break;
1391// case 1: // lower right = yz
1392// SelectedPosition[1] += -destpos.y()/100.;
1393// SelectedPosition[2] += -destpos.x()/100.;
1394// break;
1395// case 2: // upper left = projected
1396// SelectedPosition[0] += destpos.x()/100.;
1397// SelectedPosition[1] += destpos.y()/100.;
1398// SelectedPosition[2] += destpos.y()/100.;
1399// break;
1400// case 3: // upper right = xy
1401// SelectedPosition[0] += destpos.x()/100.;
1402// SelectedPosition[1] += -destpos.y()/100.;
1403// break;
1404// default:
1405// std::cout << "click was not in any of the four regions." << endl;
1406// break;
1407// }
1408// } else {
1409// std::cout << "Nothing selected." << endl;
1410// }
1411// // update Tables
1412// if (SelectedMolecules.size()) {
1413// isSignaller = true;
1414// if (SelectedAtoms.size())
1415// emit notifyAtomChanged( (*SelectedMolecules.begin()), (*SelectedAtoms.begin()), AtomPosition);
1416// else
1417// emit notifyMoleculeChanged( (*SelectedMolecules.begin()), MoleculePosition );
1418// }
1419// // update graphic
1420// initializeGL();
1421// updateGL();
1422// } else {
1423// cout << "MultiView is not enabled." << endl;
1424// }
1425// } else {
1426// cout << "srcpos is NULL." << endl;
1427// }
1428// break;
1429//
1430// default:
1431// break;
1432// }
1433//}
1434//
1435///* ======================================== SLOTS ================================ */
1436//
1437///** Hear announcement of selected molecule.
1438// * \param *mol pointer to selected molecule
1439// */
1440//void GLMoleculeView::hearMoleculeSelected(molecule *mol)
1441//{
1442// if (isSignaller) { // if we emitted the signal, return
1443// isSignaller = false;
1444// return;
1445// }
1446// initializeGL();
1447// updateGL();
1448//};
1449//
1450///** Hear announcement of selected atom.
1451// * \param *mol pointer to molecule containing atom
1452// * \param *Walker pointer to selected atom
1453// */
1454//void GLMoleculeView::hearAtomSelected(molecule *mol, atom *Walker)
1455//{
1456// if (isSignaller) { // if we emitted the signal, return
1457// isSignaller = false;
1458// return;
1459// }
1460// initializeGL();
1461// updateGL();
1462//};
1463//
1464///** Hear announcement of changed molecule.
1465// * \param *mol pointer to changed molecule
1466// * \param type of change
1467// */
1468//void GLMoleculeView::hearMoleculeChanged(molecule *mol, enum ChangesinMolecule type)
1469//{
1470// if (isSignaller) { // if we emitted the signal, return
1471// isSignaller = false;
1472// return;
1473// }
1474// initializeGL();
1475// updateGL();
1476//};
1477//
1478///** Hear announcement of changed atom.
1479// * \param *mol pointer to molecule containing atom
1480// * \param *Walker pointer to changed atom
1481// * \param type type of change
1482// */
1483//void GLMoleculeView::hearAtomChanged(molecule *mol, atom *Walker, enum ChangesinAtom type)
1484//{
1485// if (isSignaller) { // if we emitted the signal, return
1486// isSignaller = false;
1487// return;
1488// }
1489// initializeGL();
1490// updateGL();
1491//};
1492//
1493///** Hear announcement of changed element.
1494// * \param *Runner pointer to changed element
1495// * \param type of change
1496// */
1497//void GLMoleculeView::hearElementChanged(element *Runner, enum ChangesinElement type)
1498//{
1499// if (isSignaller) { // if we emitted the signal, return
1500// isSignaller = false;
1501// return;
1502// }
1503// switch(type) {
1504// default:
1505// case ElementName:
1506// case ElementSymbol:
1507// case ElementMass:
1508// case ElementValence:
1509// case ElementZ:
1510// break;
1511// case ElementCovalent:
1512// case ElementVanderWaals:
1513// initializeGL();
1514// updateGL();
1515// break;
1516// }
1517//};
1518//
1519///** Hear announcement of added molecule.
1520// * \param *mol pointer to added molecule
1521// */
1522//void GLMoleculeView::hearMoleculeAdded(molecule *mol)
1523//{
1524// if (isSignaller) { // if we emitted the signal, return
1525// isSignaller = false;
1526// return;
1527// }
1528// initializeGL();
1529// updateGL();
1530//};
1531//
1532///** Hear announcement of added atom.
1533// * \param *mol pointer to molecule containing atom
1534// * \param *Walker pointer to added atom
1535// */
1536//void GLMoleculeView::hearAtomAdded(molecule *mol, atom *Walker)
1537//{
1538// if (isSignaller) { // if we emitted the signal, return
1539// isSignaller = false;
1540// return;
1541// }
1542// initializeGL();
1543// updateGL();
1544//};
1545//
1546///** Hear announcement of removed molecule.
1547// * \param *mol pointer to removed molecule
1548// */
1549//void GLMoleculeView::hearMoleculeRemoved(molecule *mol)
1550//{
1551// if (isSignaller) { // if we emitted the signal, return
1552// isSignaller = false;
1553// return;
1554// }
1555// initializeGL();
1556// updateGL();
1557//};
1558//
1559///** Hear announcement of removed atom.
1560// * \param *mol pointer to molecule containing atom
1561// * \param *Walker pointer to removed atom
1562// */
1563//void GLMoleculeView::hearAtomRemoved(molecule *mol, atom *Walker)
1564//{
1565// if (isSignaller) { // if we emitted the signal, return
1566// isSignaller = false;
1567// return;
1568// }
1569// initializeGL();
1570// updateGL();
1571//};
1572//
1573//void GLMoleculeView::update(Observable *publisher)
1574//{
1575// initializeGL();
1576// updateGL();
1577//}
1578//
1579///**
1580// * This method is called when a special named change
1581// * of the Observable occured
1582// */
1583//void GLMoleculeView::recieveNotification(Observable *publisher, Notification_ptr notification)
1584//{
1585// initializeGL();
1586// updateGL();
1587//}
1588//
1589///**
1590// * This method is called when the observed object is destroyed.
1591// */
1592//void GLMoleculeView::subjectKilled(Observable *publisher)
1593//{
1594//
1595//}
1596//
1597//
1598//// new stuff
1599//
1600///** Returns the ref to the Material for element No \a from the map.
1601// *
1602// * \note We create a new one if the element is missing.
1603// *
1604// * @param no element no
1605// * @return ref to QGLMaterial
1606// */
1607//QGLMaterial* GLMoleculeView::getMaterial(size_t no)
1608//{
1609// if (ElementNoMaterialMap.find(no) != ElementNoMaterialMap.end()){
1610// // get present one
1611//
1612// } else {
1613// ASSERT( (no >= 0) && (no < MAX_ELEMENTS),
1614// "GLMoleculeView::getMaterial() - Element no "+toString(no)+" is invalid.");
1615// // create new one
1616// LOG(1, "Creating new material for element "+toString(no)+".");
1617// QGLMaterial *newmaterial = new QGLMaterial(this);
1618// periodentafel *periode = World::getInstance().getPeriode();
1619// element *desiredelement = periode->FindElement(no);
1620// ASSERT(desiredelement != NULL,
1621// "GLMoleculeView::getMaterial() - desired element "+toString(no)+" not present in periodentafel.");
1622// const unsigned char* color = desiredelement->getColor();
1623// newmaterial->setAmbientColor( QColor(color[0], color[1], color[2]) );
1624// newmaterial->setSpecularColor( QColor(60, 60, 60) );
1625// newmaterial->setShininess( QColor(128) );
1626// ElementNoMaterialMap.insert( no, newmaterial);
1627// }
1628//}
1629//
1630//QGLSceneNode* GLMoleculeView::getAtom(size_t no)
1631//{
1632// // first some sensibility checks
1633// ASSERT(World::getInstance().getAtom(AtomById(no)) != NULL,
1634// "GLMoleculeView::getAtom() - desired atom "
1635// +toString(no)+" not present in the World.");
1636// ASSERT(AtomsinSceneMap.find(no) != AtomsinSceneMap.end(),
1637// "GLMoleculeView::getAtom() - desired atom "
1638// +toString(no)+" not present in the AtomsinSceneMap.");
1639//
1640// return AtomsinSceneMap[no];
1641//}
1642//
1643//QGLSceneNode* GLMoleculeView::getBond(size_t leftno, size_t rightno)
1644//{
1645// // first some sensibility checks
1646// ASSERT(World::getInstance().getAtom(AtomById(leftno)) != NULL,
1647// "GLMoleculeView::getAtom() - desired atom "
1648// +toString(leftno)+" of bond not present in the World.");
1649// ASSERT(World::getInstance().getAtom(AtomById(rightno)) != NULL,
1650// "GLMoleculeView::getAtom() - desired atom "
1651// +toString(rightno)+" of bond not present in the World.");
1652// ASSERT(AtomsinSceneMap.find(leftno) != AtomsinSceneMap.end(),
1653// "GLMoleculeView::getAtom() - desired atom "
1654// +toString(leftno)+" of bond not present in the AtomsinSceneMap.");
1655// ASSERT(AtomsinSceneMap.find(rightno) != AtomsinSceneMap.end(),
1656// "GLMoleculeView::getAtom() - desired atom "
1657// +toString(rightno)+" of bond not present in the AtomsinSceneMap.");
1658// ASSERT(leftno == rightno,
1659// "GLMoleculeView::getAtom() - bond must not be between the same atom: "
1660// +toString(leftno)+" == "+toString(rightno)+".");
1661//
1662// // then return with smaller index first
1663// if (leftno > rightno)
1664// return AtomsinSceneMap[ make_pair(rightno, leftno) ];
1665// else
1666// return AtomsinSceneMap[ make_pair(leftno, rightno) ];
1667//}
1668//
Note: See TracBrowser for help on using the repository browser.