| [d238e7] | 1 | /* | 
|---|
|  | 2 | * Project: MoleCuilder | 
|---|
|  | 3 | * Description: creates and alters molecular systems | 
|---|
| [0aa122] | 4 | * Copyright (C)  2010-2012 University of Bonn. All rights reserved. | 
|---|
| [5aaa43] | 5 | * Copyright (C)  2013 Frederik Heber. All rights reserved. | 
|---|
| [94d5ac6] | 6 | * | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This file is part of MoleCuilder. | 
|---|
|  | 9 | * | 
|---|
|  | 10 | *    MoleCuilder is free software: you can redistribute it and/or modify | 
|---|
|  | 11 | *    it under the terms of the GNU General Public License as published by | 
|---|
|  | 12 | *    the Free Software Foundation, either version 2 of the License, or | 
|---|
|  | 13 | *    (at your option) any later version. | 
|---|
|  | 14 | * | 
|---|
|  | 15 | *    MoleCuilder is distributed in the hope that it will be useful, | 
|---|
|  | 16 | *    but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 17 | *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 18 | *    GNU General Public License for more details. | 
|---|
|  | 19 | * | 
|---|
|  | 20 | *    You should have received a copy of the GNU General Public License | 
|---|
|  | 21 | *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>. | 
|---|
| [d238e7] | 22 | */ | 
|---|
|  | 23 |  | 
|---|
|  | 24 | /* | 
|---|
|  | 25 | * GLWorldView.cpp | 
|---|
|  | 26 | * | 
|---|
|  | 27 | *  Created on: Aug 1, 2010 | 
|---|
|  | 28 | *      Author: heber | 
|---|
|  | 29 | */ | 
|---|
|  | 30 |  | 
|---|
|  | 31 | // include config.h | 
|---|
|  | 32 | #ifdef HAVE_CONFIG_H | 
|---|
|  | 33 | #include <config.h> | 
|---|
|  | 34 | #endif | 
|---|
|  | 35 |  | 
|---|
|  | 36 | #include "GLWorldView.hpp" | 
|---|
|  | 37 |  | 
|---|
|  | 38 | #include <Qt/qevent.h> | 
|---|
| [0e5d14] | 39 | #include <Qt/qaction.h> | 
|---|
| [8e7dd9] | 40 | #include <QtGui/QMenu> | 
|---|
| [0e5d14] | 41 | #include <QtGui/QToolBar> | 
|---|
| [8e7dd9] | 42 | #include <QtGui/QToolButton> | 
|---|
| [585f78] | 43 | #include <Qt/qtimer.h> | 
|---|
| [c7e000] | 44 | #include <Qt/qsettings.h> | 
|---|
| [26ed25] | 45 | #include <Qt3D/qglbuilder.h> | 
|---|
|  | 46 | #include <Qt3D/qglscenenode.h> | 
|---|
|  | 47 | #include <Qt3D/qglsphere.h> | 
|---|
|  | 48 | #include <Qt3D/qglcylinder.h> | 
|---|
| [02b2d3] | 49 | #include <Qt3D/qglcube.h> | 
|---|
| [d238e7] | 50 |  | 
|---|
| [907636] | 51 | #include "GLWorldScene.hpp" | 
|---|
| [d238e7] | 52 |  | 
|---|
| [9eb71b3] | 53 | //#include "CodePatterns/MemDebug.hpp" | 
|---|
| [d238e7] | 54 |  | 
|---|
| [53059e] | 55 | #include "Atom/AtomObserver.hpp" | 
|---|
|  | 56 | #include "Atom/atom_observable.hpp" | 
|---|
| [1d02c2d] | 57 | #include "Box.hpp" | 
|---|
| [7188b1] | 58 | #include "CodePatterns/Log.hpp" | 
|---|
| [02ce36] | 59 | #include "CodePatterns/Observer/Notification.hpp" | 
|---|
| [856d05] | 60 | #include "CodePatterns/Observer/ObserverLog.hpp" | 
|---|
| [9c259e] | 61 | #include "Descriptors/MoleculeIdDescriptor.hpp" | 
|---|
| [1d02c2d] | 62 | #include "molecule.hpp" | 
|---|
| [284551] | 63 | #include "Shapes/ShapeRegistry.hpp" | 
|---|
| [7188b1] | 64 | #include "World.hpp" | 
|---|
| [89b992] | 65 | #include "WorldTime.hpp" | 
|---|
| [7188b1] | 66 |  | 
|---|
| [15c8a9] | 67 | GLWorldView::GLWorldView( | 
|---|
| [2f7988] | 68 | QtObservedInstanceBoard * _board, | 
|---|
| [15c8a9] | 69 | QWidget *parent) : | 
|---|
|  | 70 | QGLView(parent), | 
|---|
|  | 71 | Observer("GLWorldView"), | 
|---|
|  | 72 | worldscene(NULL), | 
|---|
|  | 73 | changesPresent(false), | 
|---|
|  | 74 | needsRedraw(false) | 
|---|
| [d238e7] | 75 | { | 
|---|
| [15c8a9] | 76 | worldscene = new GLWorldScene(_board, this); | 
|---|
| [d238e7] | 77 |  | 
|---|
| [65487f] | 78 | setOption(QGLView::ObjectPicking, true); | 
|---|
| [8880c9] | 79 | setOption(QGLView::CameraNavigation, false); | 
|---|
| [b6d92e] | 80 | setFocusPolicy(Qt::StrongFocus); | 
|---|
| [8880c9] | 81 | setCameraControlMode(Rotate); | 
|---|
| [8e7dd9] | 82 | defaultEyeSeparation = 4.0; | 
|---|
| [d238e7] | 83 |  | 
|---|
| [26ed25] | 84 | createDomainBox(); | 
|---|
|  | 85 | createDreiBein(); | 
|---|
| [e8c636] | 86 | //changeMaterials(false); | 
|---|
|  | 87 |  | 
|---|
| [8c001a] | 88 | qRegisterMetaType<atomId_t>("atomId_t"); | 
|---|
|  | 89 | qRegisterMetaType<moleculeId_t>("moleculeId_t"); | 
|---|
| [c48ac12] | 90 |  | 
|---|
| [07136a] | 91 | connect(this, SIGNAL(ShapeAdded(const std::string &)), worldscene, SLOT(addShape(const std::string &))); | 
|---|
|  | 92 | connect(this, SIGNAL(ShapeRemoved(const std::string &)), worldscene, SLOT(removeShape(const std::string &))); | 
|---|
| [f714763] | 93 | //  connect(this, SIGNAL(TimeChanged()), worldscene, SIGNAL(updated())); | 
|---|
| [65487f] | 94 | connect(worldscene, SIGNAL(changeOccured()), this, SLOT(changeSignalled())); | 
|---|
| [8819d2] | 95 | connect(this, SIGNAL(changed()), this, SLOT(changeSignalled())); | 
|---|
| [704d59] | 96 | connect(worldscene, SIGNAL(hoverChanged(const atomId_t)), this, SLOT(sceneHoverSignalled(const atomId_t))); | 
|---|
|  | 97 | connect(worldscene, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SLOT(sceneHoverSignalled(const moleculeId_t, int))); | 
|---|
| [585f78] | 98 | //connect(this, SIGNAL(changed()), this, SLOT(updateGL())); | 
|---|
| [8819d2] | 99 | connect(worldscene, SIGNAL(changed()), this, SLOT(sceneChangeSignalled())); | 
|---|
| [f91ef6] | 100 | connect(this, SIGNAL(moleculesVisibilityChanged(ObservedValue_Index_t,bool)), | 
|---|
|  | 101 | worldscene, SLOT(moleculesVisibilityChanged(ObservedValue_Index_t,bool))); | 
|---|
| [7188b1] | 102 |  | 
|---|
| [65487f] | 103 | // sign on to changes in the world | 
|---|
| [1d9b6dd] | 104 | WorldTime::getInstance().signOn(this, WorldTime::TimeChanged); | 
|---|
| [53059e] | 105 | AtomObserver::getInstance().signOn(this, AtomObservable::PositionChanged); | 
|---|
| [8819d2] | 106 | AtomObserver::getInstance().signOn(this, AtomObservable::VelocityChanged); | 
|---|
|  | 107 | AtomObserver::getInstance().signOn(this, AtomObservable::ForceChanged); | 
|---|
| [585f78] | 108 |  | 
|---|
| [284551] | 109 | ShapeRegistry::getInstance().signOn(this); | 
|---|
| [85c36d] | 110 | ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeInserted); | 
|---|
| [284551] | 111 | ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeRemoved); | 
|---|
|  | 112 | ShapeRegistry::getInstance().signOn(this, ShapeRegistry::SelectionChanged); | 
|---|
|  | 113 |  | 
|---|
| [585f78] | 114 | redrawTimer = new QTimer(this); | 
|---|
| [d238e7] | 115 | } | 
|---|
|  | 116 |  | 
|---|
| [04f017] | 117 | GLWorldView::~GLWorldView() | 
|---|
|  | 118 | { | 
|---|
| [592d42] | 119 | QSettings settings; | 
|---|
|  | 120 | settings.beginGroup("WorldView"); | 
|---|
|  | 121 | settings.setValue("domainBoxEnabled", (meshDomainBox->options() & QGLSceneNode::HideNode) == 0); | 
|---|
|  | 122 | settings.setValue("dreiBeinEnabled", (meshDreiBein->options() & QGLSceneNode::HideNode) == 0); | 
|---|
|  | 123 | settings.endGroup(); | 
|---|
|  | 124 |  | 
|---|
|  | 125 |  | 
|---|
| [1d9b6dd] | 126 | WorldTime::getInstance().signOff(this, WorldTime::TimeChanged); | 
|---|
| [53059e] | 127 | AtomObserver::getInstance().signOff(this, AtomObservable::PositionChanged); | 
|---|
| [8819d2] | 128 | AtomObserver::getInstance().signOff(this, AtomObservable::VelocityChanged); | 
|---|
|  | 129 | AtomObserver::getInstance().signOff(this, AtomObservable::ForceChanged); | 
|---|
| [284551] | 130 | ShapeRegistry::getInstance().signOff(this); | 
|---|
| [85c36d] | 131 | ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeInserted); | 
|---|
| [284551] | 132 | ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeRemoved); | 
|---|
|  | 133 | ShapeRegistry::getInstance().signOff(this, ShapeRegistry::SelectionChanged); | 
|---|
| [04f017] | 134 | delete worldscene; | 
|---|
| [e8c636] | 135 |  | 
|---|
|  | 136 | delete(domainBoxMaterial); | 
|---|
|  | 137 | for (int i=0;i<3;i++) | 
|---|
|  | 138 | delete(dreiBeinMaterial[i]); | 
|---|
| [04f017] | 139 | } | 
|---|
|  | 140 |  | 
|---|
| [0e5d14] | 141 |  | 
|---|
|  | 142 | /** | 
|---|
|  | 143 | * Add some widget specific actions to the toolbar: | 
|---|
|  | 144 | * - camera rotation/translation mode | 
|---|
|  | 145 | * - camera fit to domain | 
|---|
|  | 146 | */ | 
|---|
|  | 147 | void GLWorldView::addToolBarActions(QToolBar *toolbar) | 
|---|
|  | 148 | { | 
|---|
| [f31b34] | 149 | // camera control mode | 
|---|
| [0e5d14] | 150 | toolbar->addSeparator(); | 
|---|
|  | 151 | QAction *transAction = new QAction(QIcon::fromTheme("forward"), tr("camera translation mode"), this); | 
|---|
|  | 152 | connect(transAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeTranslation())); | 
|---|
|  | 153 | toolbar->addAction(transAction); | 
|---|
|  | 154 | QAction *rotAction = new QAction(QIcon::fromTheme("object-rotate-left"), tr("camera rotation mode"), this); | 
|---|
|  | 155 | connect(rotAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeRotation())); | 
|---|
|  | 156 | toolbar->addAction(rotAction); | 
|---|
|  | 157 | QAction *fitAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("camera fit to domain"), this); | 
|---|
|  | 158 | connect(fitAction, SIGNAL(triggered()), this, SLOT(fitCameraToDomain())); | 
|---|
|  | 159 | toolbar->addAction(fitAction); | 
|---|
| [8e7dd9] | 160 |  | 
|---|
| [f31b34] | 161 | // stereo mode | 
|---|
| [8e7dd9] | 162 | QToolButton *stereoButton = new QToolButton(toolbar); | 
|---|
|  | 163 | QMenu *stereoMenu = new QMenu(); | 
|---|
| [a8fc70] | 164 | QAction *stereoDisableAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("disable"), this); | 
|---|
|  | 165 | connect(stereoDisableAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeDisable())); | 
|---|
|  | 166 | stereoMenu->addAction(stereoDisableAction); | 
|---|
| [8e7dd9] | 167 | QAction *stereoHardwareAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("hardware"), this); | 
|---|
|  | 168 | connect(stereoHardwareAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeHardware())); | 
|---|
|  | 169 | stereoMenu->addAction(stereoHardwareAction); | 
|---|
|  | 170 | QAction *stereoLeftRightAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("left right"), this); | 
|---|
|  | 171 | connect(stereoLeftRightAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeLeftRight())); | 
|---|
|  | 172 | stereoMenu->addAction(stereoLeftRightAction); | 
|---|
|  | 173 | QAction *stereoRightLeftAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("right left"), this); | 
|---|
|  | 174 | connect(stereoRightLeftAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeRightLeft())); | 
|---|
|  | 175 | stereoMenu->addAction(stereoRightLeftAction); | 
|---|
|  | 176 | QAction *stereoTopBottomAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("top bottom"), this); | 
|---|
|  | 177 | connect(stereoTopBottomAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeTopBottom())); | 
|---|
|  | 178 | stereoMenu->addAction(stereoTopBottomAction); | 
|---|
|  | 179 | QAction *stereoBottomTopAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("bottom top"), this); | 
|---|
|  | 180 | connect(stereoBottomTopAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeBottomTop())); | 
|---|
|  | 181 | stereoMenu->addAction(stereoBottomTopAction); | 
|---|
|  | 182 | QAction *stereoAnaglyphAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("anaglyph"), this); | 
|---|
|  | 183 | connect(stereoAnaglyphAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeAnaglyph())); | 
|---|
|  | 184 | stereoMenu->addAction(stereoAnaglyphAction); | 
|---|
|  | 185 | stereoButton->setMenu(stereoMenu); | 
|---|
| [5b991a] | 186 | stereoButton->setIcon(QIcon(QPixmap(":/icon_view_stereo.png"))); | 
|---|
| [8e7dd9] | 187 | stereoButton->setPopupMode(QToolButton::InstantPopup); | 
|---|
|  | 188 | toolbar->addWidget(stereoButton); | 
|---|
| [f31b34] | 189 |  | 
|---|
|  | 190 | // selection mode | 
|---|
|  | 191 | toolbar->addSeparator(); | 
|---|
| [5b991a] | 192 | QAction *selAtomAction = new QAction(QIcon(QPixmap(":/icon_select_atom.png")), tr("select atom by clicking"), this); | 
|---|
| [f31b34] | 193 | connect(selAtomAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeAtom())); | 
|---|
|  | 194 | toolbar->addAction(selAtomAction); | 
|---|
| [5b991a] | 195 | QAction *selMolAction = new QAction(QIcon(QPixmap(":/icon_select_molecule.png")), tr("select molecule by clicking"), this); | 
|---|
| [f31b34] | 196 | connect(selMolAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeMolecule())); | 
|---|
|  | 197 | toolbar->addAction(selMolAction); | 
|---|
| [592d42] | 198 |  | 
|---|
|  | 199 | // dreiBein/domain enabler | 
|---|
|  | 200 | toolbar->addSeparator(); | 
|---|
|  | 201 | QAction *seldreiBein = new QAction(QIcon(QPixmap(":/icon_dreiBein.png")), tr("enable/disable dreiBein"), this); | 
|---|
|  | 202 | connect(seldreiBein, SIGNAL(triggered()), this, SLOT(changeDreiBein())); | 
|---|
|  | 203 | toolbar->addAction(seldreiBein); | 
|---|
|  | 204 | QAction *seldomain = new QAction(QIcon(QPixmap(":/icon_domain.png")), tr("enable/disable domain box"), this); | 
|---|
|  | 205 | connect(seldomain, SIGNAL(triggered()), this, SLOT(changeDomain())); | 
|---|
|  | 206 | toolbar->addAction(seldomain); | 
|---|
| [0e5d14] | 207 | } | 
|---|
|  | 208 |  | 
|---|
| [26ed25] | 209 | void GLWorldView::createDomainBox() | 
|---|
|  | 210 | { | 
|---|
| [c7e000] | 211 | QSettings settings; | 
|---|
|  | 212 | settings.beginGroup("WorldView"); | 
|---|
|  | 213 | QColor colorFrame = settings.value("domainBoxColorFrame", QColor(150,160,200,255)).value<QColor>(); | 
|---|
|  | 214 | QColor colorAmbient = settings.value("domainBoxColorAmbient", QColor(50,60,100,255)).value<QColor>(); | 
|---|
|  | 215 | QColor colorDiffuse = settings.value("domainBoxColorDiffuse", QColor(150,160,200,180)).value<QColor>(); | 
|---|
|  | 216 | settings.setValue("domainBoxColorFrame", colorFrame); | 
|---|
|  | 217 | settings.setValue("domainBoxColorAmbient", colorAmbient); | 
|---|
|  | 218 | settings.setValue("domainBoxColorDiffuse", colorDiffuse); | 
|---|
| [592d42] | 219 | const bool status = settings.value("domainBoxEnabled").toBool(); | 
|---|
| [c7e000] | 220 | settings.endGroup(); | 
|---|
|  | 221 |  | 
|---|
| [02b2d3] | 222 | domainBoxMaterial = new QGLMaterial; | 
|---|
|  | 223 | domainBoxMaterial->setAmbientColor(QColor(0,0,0,255)); | 
|---|
|  | 224 | domainBoxMaterial->setDiffuseColor(QColor(0,0,0,255)); | 
|---|
| [c7e000] | 225 | domainBoxMaterial->setEmittedLight(colorFrame); | 
|---|
| [02b2d3] | 226 |  | 
|---|
| [26ed25] | 227 |  | 
|---|
| [02b2d3] | 228 | QGLMaterial *material = new QGLMaterial; | 
|---|
| [c7e000] | 229 | material->setAmbientColor(colorAmbient); | 
|---|
|  | 230 | material->setDiffuseColor(colorDiffuse); | 
|---|
| [02b2d3] | 231 |  | 
|---|
|  | 232 | QGLBuilder builder; | 
|---|
|  | 233 | builder << QGL::Faceted; | 
|---|
|  | 234 | builder << QGLCube(-1.0); // "inverted" => inside faces are used as front. | 
|---|
|  | 235 | meshDomainBox = builder.finalizedSceneNode(); | 
|---|
|  | 236 | QMatrix4x4 mat; | 
|---|
|  | 237 | mat.translate(0.5f, 0.5f, 0.5f); | 
|---|
|  | 238 | meshDomainBox->setLocalTransform(mat); | 
|---|
|  | 239 | meshDomainBox->setMaterial(material); | 
|---|
| [592d42] | 240 |  | 
|---|
|  | 241 | setDomainStatus( status ); | 
|---|
| [26ed25] | 242 | } | 
|---|
|  | 243 |  | 
|---|
|  | 244 | void GLWorldView::createDreiBein() | 
|---|
|  | 245 | { | 
|---|
| [c7e000] | 246 | QSettings settings; | 
|---|
|  | 247 | settings.beginGroup("WorldView"); | 
|---|
|  | 248 | QColor colorX = settings.value("dreiBeinColorX", QColor(255,50,50,255)).value<QColor>(); | 
|---|
|  | 249 | QColor colorY = settings.value("dreiBeinColorY", QColor(50,255,50,255)).value<QColor>(); | 
|---|
|  | 250 | QColor colorZ = settings.value("dreiBeinColorZ", QColor(50,50,255,255)).value<QColor>(); | 
|---|
|  | 251 | settings.setValue("dreiBeinColorX", colorX); | 
|---|
|  | 252 | settings.setValue("dreiBeinColorY", colorY); | 
|---|
|  | 253 | settings.setValue("dreiBeinColorZ", colorZ); | 
|---|
| [592d42] | 254 | const bool status = settings.value("dreiBeinEnabled").toBool(); | 
|---|
| [c7e000] | 255 | settings.endGroup(); | 
|---|
|  | 256 |  | 
|---|
| [02b2d3] | 257 | // Create 3 color for the 3 axes. | 
|---|
| [26ed25] | 258 | dreiBeinMaterial[0] = new QGLMaterial; | 
|---|
| [c7e000] | 259 | dreiBeinMaterial[0]->setColor(colorX); | 
|---|
| [26ed25] | 260 | dreiBeinMaterial[1] = new QGLMaterial; | 
|---|
| [c7e000] | 261 | dreiBeinMaterial[1]->setColor(colorY); | 
|---|
| [26ed25] | 262 | dreiBeinMaterial[2] = new QGLMaterial; | 
|---|
| [c7e000] | 263 | dreiBeinMaterial[2]->setColor(colorZ); | 
|---|
| [26ed25] | 264 |  | 
|---|
| [02b2d3] | 265 | // Create the basic meshes (cylinder and cone). | 
|---|
| [26ed25] | 266 | QGLBuilder builderCyl; | 
|---|
| [37e910] | 267 | builderCyl << QGLCylinder(.15,.15,1.6,16); | 
|---|
| [26ed25] | 268 | QGLSceneNode *cyl = builderCyl.finalizedSceneNode(); | 
|---|
|  | 269 |  | 
|---|
|  | 270 | QGLBuilder builderCone; | 
|---|
|  | 271 | builderCone << QGLCylinder(0,.4,0.4,16); | 
|---|
|  | 272 | QGLSceneNode *cone = builderCone.finalizedSceneNode(); | 
|---|
|  | 273 | { | 
|---|
|  | 274 | QMatrix4x4 mat; | 
|---|
|  | 275 | mat.translate(0.0f, 0.0f, 1.0f); | 
|---|
|  | 276 | cone->setLocalTransform(mat); | 
|---|
|  | 277 | } | 
|---|
|  | 278 |  | 
|---|
| [02b2d3] | 279 | // Create a scene node from the 3 axes. | 
|---|
| [26ed25] | 280 | meshDreiBein = new QGLSceneNode(this); | 
|---|
|  | 281 |  | 
|---|
|  | 282 | // X-direction | 
|---|
|  | 283 | QGLSceneNode *node = new QGLSceneNode(meshDreiBein); | 
|---|
|  | 284 | node->setMaterial(dreiBeinMaterial[0]); | 
|---|
|  | 285 | node->addNode(cyl); | 
|---|
| [37e910] | 286 | node->setPosition(QVector3D(.8f, 0.f, 0.f)); | 
|---|
| [26ed25] | 287 | node->addNode(cone); | 
|---|
|  | 288 | { | 
|---|
|  | 289 | QMatrix4x4 mat; | 
|---|
|  | 290 | mat.rotate(90, 0.0f, 1.0f, 0.0f); | 
|---|
|  | 291 | node->setLocalTransform(mat); | 
|---|
|  | 292 | } | 
|---|
|  | 293 |  | 
|---|
|  | 294 | // Y-direction | 
|---|
|  | 295 | node = new QGLSceneNode(meshDreiBein); | 
|---|
|  | 296 | node->setMaterial(dreiBeinMaterial[1]); | 
|---|
|  | 297 | node->addNode(cyl); | 
|---|
|  | 298 | node->addNode(cone); | 
|---|
|  | 299 | { | 
|---|
|  | 300 | QMatrix4x4 mat; | 
|---|
|  | 301 | mat.rotate(-90, 1.0f, 0.0f, 0.0f); | 
|---|
|  | 302 | node->setLocalTransform(mat); | 
|---|
|  | 303 | } | 
|---|
| [37e910] | 304 | node->setPosition(QVector3D(0.f, .8f, 0.f)); | 
|---|
| [26ed25] | 305 |  | 
|---|
|  | 306 | // Z-direction | 
|---|
|  | 307 | node = new QGLSceneNode(meshDreiBein); | 
|---|
|  | 308 | node->setMaterial(dreiBeinMaterial[2]); | 
|---|
|  | 309 | node->addNode(cyl); | 
|---|
|  | 310 | node->addNode(cone); | 
|---|
| [37e910] | 311 | node->setPosition(QVector3D(0.f, 0.f, .8f)); | 
|---|
| [592d42] | 312 |  | 
|---|
|  | 313 | setdreiBeinStatus( status ); | 
|---|
| [26ed25] | 314 | } | 
|---|
|  | 315 |  | 
|---|
| [7188b1] | 316 | /** | 
|---|
|  | 317 | * Update operation which can be invoked by the observable (which should be the | 
|---|
|  | 318 | * change tracker here). | 
|---|
|  | 319 | */ | 
|---|
|  | 320 | void GLWorldView::update(Observable *publisher) | 
|---|
|  | 321 | { | 
|---|
| [3d5b5b] | 322 | //  emit changed(); | 
|---|
| [7188b1] | 323 | } | 
|---|
|  | 324 |  | 
|---|
|  | 325 | /** | 
|---|
|  | 326 | * The observable can tell when it dies. | 
|---|
|  | 327 | */ | 
|---|
| [9c259e] | 328 | void GLWorldView::subjectKilled(Observable *publisher) | 
|---|
|  | 329 | { | 
|---|
| [0f7ffe] | 330 | // world never dies | 
|---|
| [9c259e] | 331 | } | 
|---|
| [7188b1] | 332 |  | 
|---|
|  | 333 | /** Listen to specific changes to the world. | 
|---|
|  | 334 | * | 
|---|
|  | 335 | * @param publisher ref to observable. | 
|---|
|  | 336 | * @param notification type of notification | 
|---|
|  | 337 | */ | 
|---|
|  | 338 | void GLWorldView::recieveNotification(Observable *publisher, Notification_ptr notification) | 
|---|
|  | 339 | { | 
|---|
| [1d9b6dd] | 340 | if (static_cast<WorldTime *>(publisher) == WorldTime::getPointer()) { | 
|---|
| [89b992] | 341 | switch (notification->getChannelNo()) { | 
|---|
|  | 342 | case WorldTime::TimeChanged: | 
|---|
|  | 343 | { | 
|---|
|  | 344 | #ifdef LOG_OBSERVER | 
|---|
|  | 345 | observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that WorldTime's time has changed."; | 
|---|
|  | 346 | #endif | 
|---|
| [8819d2] | 347 | needsRedraw = false; | 
|---|
| [89b992] | 348 | emit changed(); | 
|---|
| [ce4126] | 349 | emit TimeChanged(); | 
|---|
| [89b992] | 350 | break; | 
|---|
|  | 351 | } | 
|---|
|  | 352 | default: | 
|---|
|  | 353 | ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for WorldTime."); | 
|---|
|  | 354 | break; | 
|---|
|  | 355 | } | 
|---|
| [284551] | 356 | } else if (static_cast<ShapeRegistry*>(publisher) == ShapeRegistry::getPointer()) { | 
|---|
|  | 357 | switch (notification->getChannelNo()) { | 
|---|
| [85c36d] | 358 | case ShapeRegistry::ShapeInserted: | 
|---|
|  | 359 | { | 
|---|
| [8819d2] | 360 | needsRedraw = false; | 
|---|
| [07136a] | 361 | emit ShapeAdded(ShapeRegistry::getInstance().lastChanged()->getName()); | 
|---|
| [85c36d] | 362 | break; | 
|---|
|  | 363 | } | 
|---|
| [284551] | 364 | case ShapeRegistry::ShapeRemoved: | 
|---|
|  | 365 | { | 
|---|
| [8819d2] | 366 | needsRedraw = false; | 
|---|
| [07136a] | 367 | emit ShapeRemoved(ShapeRegistry::getInstance().lastChanged()->getName()); | 
|---|
| [284551] | 368 | break; | 
|---|
|  | 369 | } | 
|---|
|  | 370 | case ShapeRegistry::SelectionChanged: | 
|---|
|  | 371 | { | 
|---|
| [8819d2] | 372 | needsRedraw = false; | 
|---|
| [85c36d] | 373 | worldscene->updateSelectedShapes(); | 
|---|
| [284551] | 374 | break; | 
|---|
|  | 375 | } | 
|---|
|  | 376 | default: | 
|---|
| [89b992] | 377 | ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for ShapeRegistry."); | 
|---|
| [284551] | 378 | break; | 
|---|
|  | 379 | } | 
|---|
| [a9161d] | 380 | } | 
|---|
| [7188b1] | 381 | } | 
|---|
| [04f017] | 382 |  | 
|---|
| [585f78] | 383 | void GLWorldView::checkChanges() | 
|---|
|  | 384 | { | 
|---|
|  | 385 | needsRedraw = false; | 
|---|
| [8819d2] | 386 | updateGL(); | 
|---|
| [585f78] | 387 | } | 
|---|
|  | 388 |  | 
|---|
| [592d42] | 389 | void GLWorldView::changeDreiBein() | 
|---|
|  | 390 | { | 
|---|
|  | 391 | // invert to new status | 
|---|
|  | 392 | const bool status = ((meshDreiBein->options() & QGLSceneNode::HideNode) == 0); | 
|---|
|  | 393 | setdreiBeinStatus(!status); | 
|---|
|  | 394 | // realize | 
|---|
|  | 395 | needsRedraw = true; | 
|---|
| [8819d2] | 396 | emit changed(); | 
|---|
| [592d42] | 397 | } | 
|---|
|  | 398 |  | 
|---|
|  | 399 | void GLWorldView::setdreiBeinStatus(const bool status) | 
|---|
|  | 400 | { | 
|---|
|  | 401 | if (status) | 
|---|
|  | 402 | meshDreiBein->setOptions( meshDreiBein->options() & (255-QGLSceneNode::HideNode) ); | 
|---|
|  | 403 | else | 
|---|
|  | 404 | meshDreiBein->setOptions( meshDreiBein->options() | QGLSceneNode::HideNode ); | 
|---|
|  | 405 | } | 
|---|
|  | 406 |  | 
|---|
|  | 407 | void GLWorldView::changeDomain() | 
|---|
|  | 408 | { | 
|---|
|  | 409 | // invert to new status | 
|---|
|  | 410 | const bool status = ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0); | 
|---|
|  | 411 | setDomainStatus(!status); | 
|---|
|  | 412 | // realize | 
|---|
|  | 413 | needsRedraw = true; | 
|---|
| [8819d2] | 414 | emit changed(); | 
|---|
| [592d42] | 415 | } | 
|---|
|  | 416 |  | 
|---|
|  | 417 | void GLWorldView::setDomainStatus(const bool status) | 
|---|
|  | 418 | { | 
|---|
|  | 419 | if (status) | 
|---|
|  | 420 | meshDomainBox->setOptions( meshDomainBox->options() & (255-QGLSceneNode::HideNode) ); | 
|---|
|  | 421 | else | 
|---|
|  | 422 | meshDomainBox->setOptions( meshDomainBox->options() | QGLSceneNode::HideNode ); | 
|---|
|  | 423 | } | 
|---|
|  | 424 |  | 
|---|
| [585f78] | 425 | void GLWorldView::sceneChangeSignalled() | 
|---|
|  | 426 | { | 
|---|
| [8819d2] | 427 | if (needsRedraw){ | 
|---|
| [585f78] | 428 | redrawTimer->singleShot(0, this, SLOT(checkChanges())); | 
|---|
|  | 429 | needsRedraw = true; | 
|---|
|  | 430 | redrawTimer->start(); | 
|---|
|  | 431 | } | 
|---|
|  | 432 | } | 
|---|
|  | 433 |  | 
|---|
| [d238e7] | 434 | void GLWorldView::initializeGL(QGLPainter *painter) | 
|---|
|  | 435 | { | 
|---|
| [3f5b0a] | 436 | boost::recursive_mutex::scoped_lock lock(changed_mutex); | 
|---|
| [65487f] | 437 | worldscene->initialize(this, painter); | 
|---|
|  | 438 | changesPresent = false; | 
|---|
| [d238e7] | 439 | } | 
|---|
|  | 440 |  | 
|---|
|  | 441 | void GLWorldView::paintGL(QGLPainter *painter) | 
|---|
|  | 442 | { | 
|---|
| [3f5b0a] | 443 | { | 
|---|
|  | 444 | boost::recursive_mutex::scoped_lock lock(changed_mutex); | 
|---|
|  | 445 | if (changesPresent) | 
|---|
|  | 446 | initializeGL(painter); | 
|---|
|  | 447 | } | 
|---|
| [72a4c1] | 448 |  | 
|---|
|  | 449 | QVector3D cameraDir = camera()->center() - camera()->eye(); | 
|---|
|  | 450 | cameraDir.normalize(); | 
|---|
|  | 451 | QVector4D cameraPlane(cameraDir, QVector3D::dotProduct(cameraDir, camera()->eye())); | 
|---|
|  | 452 | worldscene->draw(painter, cameraPlane); | 
|---|
| [e8c636] | 453 |  | 
|---|
|  | 454 | drawDreiBein(painter); | 
|---|
| [02b2d3] | 455 |  | 
|---|
|  | 456 | // Domain box has to be last because of its transparency. | 
|---|
|  | 457 | drawDomainBox(painter); | 
|---|
| [907636] | 458 | } | 
|---|
| [d238e7] | 459 |  | 
|---|
| [907636] | 460 | void GLWorldView::keyPressEvent(QKeyEvent *e) | 
|---|
|  | 461 | { | 
|---|
| [b6d92e] | 462 | // Find the distance between the eye and focus point. | 
|---|
|  | 463 | QVector3D d = camera()->eye() - camera()->center(); | 
|---|
|  | 464 | //  LOG(1, "Distance vector eye and center is " | 
|---|
|  | 465 | //      << d.x() << "," << d.y() << "," << d.z()); | 
|---|
|  | 466 | // scale the move unit by the eye <-> domain center distance | 
|---|
|  | 467 | const double key_move_unit = 0.04*(d.length()/50.); | 
|---|
|  | 468 |  | 
|---|
| [65487f] | 469 | if (e->key() == Qt::Key_Tab) { | 
|---|
|  | 470 | // The Tab key turns the ShowPicking option on and off, | 
|---|
|  | 471 | // which helps show what the pick buffer looks like. | 
|---|
|  | 472 | setOption(QGLView::ShowPicking, ((options() & QGLView::ShowPicking) == 0)); | 
|---|
|  | 473 | updateGL(); | 
|---|
| [b6d92e] | 474 | } else if ((e->key() == Qt::Key_Minus) || (e->key() == Qt::Key_Plus)) { | 
|---|
|  | 475 | // Scale the distance. | 
|---|
|  | 476 | if (e->key() == Qt::Key_Minus) | 
|---|
|  | 477 | d *= 1.2; | 
|---|
|  | 478 | else if (e->key() == Qt::Key_Plus) | 
|---|
|  | 479 | d /= 1.2; | 
|---|
|  | 480 | // Set new eye position. | 
|---|
|  | 481 | camera()->setEye(camera()->center() + d); | 
|---|
|  | 482 | } else if ((e->key() == Qt::Key_Left) || (e->key() == Qt::Key_Right)) { | 
|---|
|  | 483 | // Translate the camera. | 
|---|
|  | 484 | const double d = (e->key() == Qt::Key_Left) ? -key_move_unit : key_move_unit; | 
|---|
|  | 485 | camera()->translateCenter( d, 0., 0); | 
|---|
|  | 486 | camera()->translateEye( d, 0., 0); | 
|---|
|  | 487 | } else if ((e->key() == Qt::Key_Up) || (e->key() == Qt::Key_Down)) { | 
|---|
|  | 488 | // Translate the camera. | 
|---|
|  | 489 | const double d = (e->key() == Qt::Key_Up) ? -key_move_unit : key_move_unit; | 
|---|
|  | 490 | camera()->translateCenter( 0., d, 0); | 
|---|
|  | 491 | camera()->translateEye( 0., d, 0); | 
|---|
|  | 492 | } else if ((e->key() == Qt::Key_PageUp) || (e->key() == Qt::Key_PageDown)) { | 
|---|
|  | 493 | // Translate the camera. | 
|---|
|  | 494 | const double d = (e->key() == Qt::Key_PageUp) ? -key_move_unit : key_move_unit; | 
|---|
|  | 495 | camera()->translateCenter( 0., 0., d); | 
|---|
|  | 496 | camera()->translateEye( 0., 0., d); | 
|---|
| [65487f] | 497 | } | 
|---|
|  | 498 | QGLView::keyPressEvent(e); | 
|---|
|  | 499 | } | 
|---|
|  | 500 |  | 
|---|
|  | 501 | void GLWorldView::changeSignalled() | 
|---|
|  | 502 | { | 
|---|
| [3f5b0a] | 503 | boost::recursive_mutex::scoped_lock lock(changed_mutex); | 
|---|
| [65487f] | 504 | changesPresent = true; | 
|---|
| [8819d2] | 505 | updateGL(); | 
|---|
| [d238e7] | 506 | } | 
|---|
|  | 507 |  | 
|---|
|  | 508 |  | 
|---|
| [0e5d14] | 509 | /** | 
|---|
|  | 510 | * Set the current camera control mode. | 
|---|
|  | 511 | */ | 
|---|
| [e13b34] | 512 | void GLWorldView::setCameraControlMode(GLWorldView::CameraControlModeType mode) | 
|---|
|  | 513 | { | 
|---|
|  | 514 | cameraControlMode = mode; | 
|---|
|  | 515 | } | 
|---|
|  | 516 |  | 
|---|
|  | 517 | void GLWorldView::setCameraControlModeRotation() | 
|---|
|  | 518 | { | 
|---|
|  | 519 | setCameraControlMode(Rotate); | 
|---|
|  | 520 | } | 
|---|
|  | 521 |  | 
|---|
|  | 522 | void GLWorldView::setCameraControlModeTranslation() | 
|---|
|  | 523 | { | 
|---|
|  | 524 | setCameraControlMode(Translate); | 
|---|
|  | 525 | } | 
|---|
|  | 526 |  | 
|---|
| [0e5d14] | 527 | /** | 
|---|
|  | 528 | * Returns the current camera control mode. | 
|---|
|  | 529 | * This needs to be invertable (rotation - translation), if the shift key is pressed. | 
|---|
|  | 530 | */ | 
|---|
| [e13b34] | 531 | GLWorldView::CameraControlModeType GLWorldView::getCameraControlMode(bool inverted) | 
|---|
|  | 532 | { | 
|---|
|  | 533 | if (inverted){ | 
|---|
|  | 534 | if (cameraControlMode == Rotate) | 
|---|
|  | 535 | return Translate; | 
|---|
|  | 536 | if (cameraControlMode == Translate) | 
|---|
|  | 537 | return Rotate; | 
|---|
|  | 538 | return Rotate; | 
|---|
|  | 539 | }else | 
|---|
|  | 540 | return cameraControlMode; | 
|---|
|  | 541 | } | 
|---|
|  | 542 |  | 
|---|
| [8880c9] | 543 | /** | 
|---|
|  | 544 | * Set the camera so it can oversee the whole domain. | 
|---|
|  | 545 | */ | 
|---|
| [e13b34] | 546 | void GLWorldView::fitCameraToDomain() | 
|---|
|  | 547 | { | 
|---|
| [8880c9] | 548 | // Move the camera focus point to the center of the domain box. | 
|---|
| [3f48c2] | 549 | Vector v = World::getInstance().getDomain().translateIn(Vector(0.5, 0.5, 0.5)); | 
|---|
|  | 550 | camera()->setCenter(QVector3D(v[0], v[1], v[2])); | 
|---|
|  | 551 |  | 
|---|
| [8880c9] | 552 | // Guess some eye distance. | 
|---|
| [3f48c2] | 553 | double dist = v.Norm() * 3; | 
|---|
|  | 554 | camera()->setEye(QVector3D(v[0], v[1], v[2] + dist)); | 
|---|
|  | 555 | camera()->setUpVector(QVector3D(0, 1, 0)); | 
|---|
| [e13b34] | 556 | } | 
|---|
|  | 557 |  | 
|---|
| [8e7dd9] | 558 | void GLWorldView::setCameraStereoModeDisable() | 
|---|
|  | 559 | { | 
|---|
|  | 560 | setStereoType(QGLView::Hardware); | 
|---|
|  | 561 | camera()->setEyeSeparation(0.0); | 
|---|
| [8819d2] | 562 | emit changed(); | 
|---|
| [8e7dd9] | 563 | } | 
|---|
|  | 564 |  | 
|---|
|  | 565 | void GLWorldView::setCameraStereoModeHardware() | 
|---|
|  | 566 | { | 
|---|
|  | 567 | setStereoType(QGLView::Hardware); | 
|---|
|  | 568 | camera()->setEyeSeparation(defaultEyeSeparation); | 
|---|
| [8819d2] | 569 | emit changed(); | 
|---|
| [8e7dd9] | 570 | } | 
|---|
|  | 571 |  | 
|---|
|  | 572 | void GLWorldView::setCameraStereoModeLeftRight() | 
|---|
|  | 573 | { | 
|---|
|  | 574 | setStereoType(QGLView::LeftRight); | 
|---|
|  | 575 | camera()->setEyeSeparation(defaultEyeSeparation); | 
|---|
| [8819d2] | 576 | emit changed(); | 
|---|
| [8e7dd9] | 577 | } | 
|---|
|  | 578 |  | 
|---|
|  | 579 | void GLWorldView::setCameraStereoModeRightLeft() | 
|---|
|  | 580 | { | 
|---|
|  | 581 | setStereoType(QGLView::RightLeft); | 
|---|
|  | 582 | camera()->setEyeSeparation(defaultEyeSeparation); | 
|---|
| [8819d2] | 583 | emit changed(); | 
|---|
| [8e7dd9] | 584 | } | 
|---|
|  | 585 |  | 
|---|
|  | 586 | void GLWorldView::setCameraStereoModeTopBottom() | 
|---|
|  | 587 | { | 
|---|
|  | 588 | setStereoType(QGLView::TopBottom); | 
|---|
|  | 589 | camera()->setEyeSeparation(defaultEyeSeparation); | 
|---|
| [8819d2] | 590 | emit changed(); | 
|---|
| [8e7dd9] | 591 | } | 
|---|
|  | 592 |  | 
|---|
|  | 593 | void GLWorldView::setCameraStereoModeBottomTop() | 
|---|
|  | 594 | { | 
|---|
|  | 595 | setStereoType(QGLView::BottomTop); | 
|---|
|  | 596 | camera()->setEyeSeparation(defaultEyeSeparation); | 
|---|
| [8819d2] | 597 | emit changed(); | 
|---|
| [8e7dd9] | 598 | } | 
|---|
|  | 599 |  | 
|---|
|  | 600 | void GLWorldView::setCameraStereoModeAnaglyph() | 
|---|
|  | 601 | { | 
|---|
|  | 602 | setStereoType(QGLView::RedCyanAnaglyph); | 
|---|
|  | 603 | camera()->setEyeSeparation(defaultEyeSeparation); | 
|---|
| [8819d2] | 604 | emit changed(); | 
|---|
| [8e7dd9] | 605 | } | 
|---|
|  | 606 |  | 
|---|
| [8880c9] | 607 | void GLWorldView::mousePressEvent(QMouseEvent *event) | 
|---|
|  | 608 | { | 
|---|
|  | 609 | QGLView::mousePressEvent(event); | 
|---|
|  | 610 |  | 
|---|
| [9cdab3] | 611 | // check for right mouse button | 
|---|
|  | 612 | if (event->button() == Qt::RightButton) { | 
|---|
|  | 613 | emit customContextMenuRequested(event->pos()); | 
|---|
|  | 614 | } | 
|---|
|  | 615 |  | 
|---|
| [8880c9] | 616 | // Reset the saved mouse position. | 
|---|
|  | 617 | lastMousePos = event->posF(); | 
|---|
|  | 618 | } | 
|---|
|  | 619 |  | 
|---|
|  | 620 | /** | 
|---|
|  | 621 | * Handle a mouse move event. | 
|---|
|  | 622 | * This is used to control the camera (rotation and translation) when the left button is being pressed. | 
|---|
|  | 623 | */ | 
|---|
|  | 624 | void GLWorldView::mouseMoveEvent(QMouseEvent *event) | 
|---|
|  | 625 | { | 
|---|
|  | 626 | if (event->buttons() & Qt::LeftButton){ | 
|---|
|  | 627 | // Find the mouse distance since the last event. | 
|---|
|  | 628 | QPointF d = event->posF() - lastMousePos; | 
|---|
|  | 629 | lastMousePos = event->posF(); | 
|---|
|  | 630 |  | 
|---|
|  | 631 | // Rotate or translate?   (inverted by shift key) | 
|---|
|  | 632 | CameraControlModeType mode = getCameraControlMode(event->modifiers() & Qt::ShiftModifier); | 
|---|
|  | 633 |  | 
|---|
|  | 634 | if (mode == Rotate){ | 
|---|
|  | 635 | // Rotate the camera. | 
|---|
|  | 636 | d *= 0.3; | 
|---|
|  | 637 | camera()->tiltPanRollCenter(- d.y(), - d.x(), 0); | 
|---|
|  | 638 | }else if (mode == Translate){ | 
|---|
|  | 639 | // Translate the camera. | 
|---|
|  | 640 | d *= 0.02; | 
|---|
|  | 641 | camera()->translateCenter(- d.x(), d.y(), 0); | 
|---|
|  | 642 | camera()->translateEye(- d.x(), d.y(), 0); | 
|---|
|  | 643 | } | 
|---|
|  | 644 | }else{ | 
|---|
|  | 645 | // Without this Qt would not test for hover events (i.e. mouse over an atom). | 
|---|
|  | 646 | QGLView::mouseMoveEvent(event); | 
|---|
|  | 647 | } | 
|---|
|  | 648 | } | 
|---|
|  | 649 |  | 
|---|
|  | 650 | /** | 
|---|
|  | 651 | * When the mouse wheel is used, zoom in or out. | 
|---|
|  | 652 | */ | 
|---|
|  | 653 | void GLWorldView::wheelEvent(QWheelEvent *event) | 
|---|
|  | 654 | { | 
|---|
|  | 655 | // Find the distance between the eye and focus point. | 
|---|
|  | 656 | QVector3D d = camera()->eye() - camera()->center(); | 
|---|
|  | 657 |  | 
|---|
|  | 658 | // Scale the distance. | 
|---|
|  | 659 | if (event->delta() < 0) | 
|---|
|  | 660 | d *= 1.2; | 
|---|
|  | 661 | else if (event->delta() > 0) | 
|---|
|  | 662 | d /= 1.2; | 
|---|
|  | 663 |  | 
|---|
|  | 664 | // Set new eye position. | 
|---|
|  | 665 | camera()->setEye(camera()->center() + d); | 
|---|
|  | 666 | } | 
|---|
|  | 667 |  | 
|---|
| [02b2d3] | 668 | /** | 
|---|
|  | 669 | * Draw a transparent cube representing the domain. | 
|---|
|  | 670 | */ | 
|---|
| [e8c636] | 671 | void GLWorldView::drawDomainBox(QGLPainter *painter) const | 
|---|
|  | 672 | { | 
|---|
| [02b2d3] | 673 | // Apply the domain matrix. | 
|---|
| [e8c636] | 674 | RealSpaceMatrix m = World::getInstance().getDomain().getM(); | 
|---|
|  | 675 | painter->modelViewMatrix().push(); | 
|---|
|  | 676 | painter->modelViewMatrix() *= QMatrix4x4(m.at(0,0), m.at(0,1), m.at(0,2), 0.0, | 
|---|
|  | 677 | m.at(1,0), m.at(1,1), m.at(1,2), 0.0, | 
|---|
|  | 678 | m.at(2,0), m.at(2,1), m.at(2,2), 0.0, | 
|---|
|  | 679 | 0.0,       0.0,       0.0,       1.0); | 
|---|
|  | 680 |  | 
|---|
| [02b2d3] | 681 | // Draw the transparent cube. | 
|---|
| [073a2ff] | 682 | painter->setStandardEffect(QGL::LitMaterial); | 
|---|
| [02b2d3] | 683 | glCullFace(GL_BACK); | 
|---|
|  | 684 | glEnable(GL_CULL_FACE); | 
|---|
|  | 685 | glEnable(GL_BLEND); | 
|---|
|  | 686 | glDepthMask(0); | 
|---|
|  | 687 | //glDisable(GL_DEPTH_TEST); | 
|---|
|  | 688 | meshDomainBox->draw(painter); | 
|---|
|  | 689 | //glEnable(GL_DEPTH_TEST); | 
|---|
|  | 690 | glDepthMask(1); | 
|---|
|  | 691 | glDisable(GL_BLEND); | 
|---|
|  | 692 | glDisable(GL_CULL_FACE); | 
|---|
|  | 693 |  | 
|---|
| [592d42] | 694 | // Draw the outlines (if we have drawn the box itself) | 
|---|
|  | 695 | if ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0) { | 
|---|
|  | 696 | painter->setFaceMaterial(QGL::AllFaces, domainBoxMaterial); | 
|---|
|  | 697 | //glEnable(GL_LINE_SMOOTH); | 
|---|
|  | 698 | QVector3DArray array; | 
|---|
|  | 699 | array.append(0, 0, 0); array.append(1, 0, 0); | 
|---|
|  | 700 | array.append(1, 0, 0); array.append(1, 1, 0); | 
|---|
|  | 701 | array.append(1, 1, 0); array.append(0, 1, 0); | 
|---|
|  | 702 | array.append(0, 1, 0); array.append(0, 0, 0); | 
|---|
|  | 703 |  | 
|---|
|  | 704 | array.append(0, 0, 1); array.append(1, 0, 1); | 
|---|
|  | 705 | array.append(1, 0, 1); array.append(1, 1, 1); | 
|---|
|  | 706 | array.append(1, 1, 1); array.append(0, 1, 1); | 
|---|
|  | 707 | array.append(0, 1, 1); array.append(0, 0, 1); | 
|---|
|  | 708 |  | 
|---|
|  | 709 | array.append(0, 0, 0); array.append(0, 0, 1); | 
|---|
|  | 710 | array.append(1, 0, 0); array.append(1, 0, 1); | 
|---|
|  | 711 | array.append(0, 1, 0); array.append(0, 1, 1); | 
|---|
|  | 712 | array.append(1, 1, 0); array.append(1, 1, 1); | 
|---|
|  | 713 | painter->clearAttributes(); | 
|---|
|  | 714 | painter->setVertexAttribute(QGL::Position, array); | 
|---|
|  | 715 | painter->draw(QGL::Lines, 24); | 
|---|
|  | 716 | } | 
|---|
| [02b2d3] | 717 |  | 
|---|
| [e8c636] | 718 | painter->modelViewMatrix().pop(); | 
|---|
|  | 719 | } | 
|---|
|  | 720 |  | 
|---|
|  | 721 | void GLWorldView::drawDreiBein(QGLPainter *painter) | 
|---|
|  | 722 | { | 
|---|
|  | 723 | painter->modelViewMatrix().push(); | 
|---|
|  | 724 | painter->modelViewMatrix().translate(camera()->center()); | 
|---|
| [073a2ff] | 725 | painter->setStandardEffect(QGL::LitMaterial); | 
|---|
| [02b2d3] | 726 | painter->setFaceMaterial(QGL::FrontFaces, NULL); | 
|---|
| [26ed25] | 727 | meshDreiBein->draw(painter); | 
|---|
| [e8c636] | 728 | painter->modelViewMatrix().pop(); | 
|---|
|  | 729 | } | 
|---|
|  | 730 |  | 
|---|
| [704d59] | 731 | void GLWorldView::sceneHoverSignalled(const atomId_t _id) | 
|---|
| [407638e] | 732 | { | 
|---|
| [8819d2] | 733 | needsRedraw = true; | 
|---|
|  | 734 | emit changed(); | 
|---|
| [704d59] | 735 | emit hoverChanged(_id); | 
|---|
| [407638e] | 736 | } | 
|---|
| [2b596f] | 737 |  | 
|---|
| [704d59] | 738 | void GLWorldView::sceneHoverSignalled(const moleculeId_t _id, int _i) | 
|---|
| [2b596f] | 739 | { | 
|---|
| [8819d2] | 740 | needsRedraw = true; | 
|---|
|  | 741 | emit changed(); | 
|---|
| [704d59] | 742 | emit hoverChanged(_id, _i); | 
|---|
| [2b596f] | 743 | } | 
|---|