1 | /*
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2 | * GLWorldScene.hpp
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3 | *
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4 | * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
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5 | *
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6 | * Created on: Aug 17, 2011
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7 | * Author: heber
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8 | */
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9 |
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10 | #ifndef GLWORLDSCENE_HPP_
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11 | #define GLWORLDSCENE_HPP_
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12 |
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13 | // include config.h
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14 | #ifdef HAVE_CONFIG_H
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15 | #include <config.h>
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16 | #endif
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17 |
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18 | #include <Qt/qobject.h>
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19 |
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20 | #include <iosfwd>
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21 |
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22 | #include <boost/thread/recursive_mutex.hpp>
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23 |
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24 | #include "Bond/bond.hpp"
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25 | #include "GLMoleculeObject_bond.hpp"
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26 | #include "GLMoleculeObject_molecule.hpp"
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27 | #include "types.hpp"
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28 |
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29 | #include "UIElements/Qt4/InstanceBoard/QtObservedAtom.hpp"
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30 | #include "UIElements/Qt4/InstanceBoard/QtObservedBond.hpp"
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31 | #include "UIElements/Qt4/InstanceBoard/QtObservedMolecule.hpp"
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32 |
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33 | class Shape;
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34 |
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35 | class QGLPainter;
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36 | class QGLSceneNode;
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37 | class QGLView;
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38 |
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39 | class GLMoleculeObject;
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40 | class GLMoleculeObject_atom;
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41 | class GLMoleculeObject_molecule;
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42 | class GLMoleculeObject_shape;
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43 |
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44 | class QtObservedInstanceBoard;
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45 |
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46 | /** This class contains a list of all molecules in the world.
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47 | *
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48 | */
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49 | class GLWorldScene : public QObject
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50 | {
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51 | Q_OBJECT
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52 | public:
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53 | GLWorldScene(
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54 | QtObservedInstanceBoard * _board,
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55 | QObject *parent=0);
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56 | virtual ~GLWorldScene();
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57 |
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58 | //#if !defined(QT_OPENGL_ES_1)
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59 | // PerPixelEffect *lighting;
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60 | //#endif
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61 |
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62 | void changeMaterials(bool perPixel);
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63 | QGLSceneNode* getAtom(size_t);
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64 | QGLSceneNode* getMolecule(size_t);
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65 | QGLSceneNode* getBond(size_t, size_t);
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66 |
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67 | void initialize(QGLView *view, QGLPainter *painter) const;
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68 | void draw(QGLPainter *painter, const QVector4D &cameraPlane) const;
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69 |
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70 | enum SelectionModeType{
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71 | SelectAtom,
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72 | SelectMolecule
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73 | };
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74 | void setSelectionMode(SelectionModeType mode);
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75 |
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76 | signals:
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77 | void changed();
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78 | // void updated();
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79 | void changeOccured();
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80 | void pressed();
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81 | void released();
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82 | void clicked();
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83 | void clicked(atomId_t);
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84 | void doubleClicked();
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85 | void hoverChanged(const atomId_t);
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86 | void hoverChanged(const moleculeId_t, int);
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87 | void atomConnected(QtObservedAtom::ptr);
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88 | void bondConnected(QtObservedBond::ptr);
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89 |
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90 | private slots:
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91 |
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92 | void clickAtom(atomId_t no);
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93 | void connectAtom(QtObservedAtom::ptr);
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94 | void insertAtom(QtObservedAtom::ptr);
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95 | void removeAtom(ObservedValue_Index_t _atomid);
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96 |
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97 | void connectBond(QtObservedBond::ptr);
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98 | void insertBond(QtObservedBond::ptr);
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99 | void removeBond(ObservedValue_Index_t _bondid);
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100 |
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101 | void clickMolecule(moleculeId_t no);
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102 | void insertMolecule(QtObservedMolecule::ptr);
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103 | void removeMolecule(ObservedValue_Index_t _molid);
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104 |
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105 | void setSelectionModeAtom();
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106 | void setSelectionModeMolecule();
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107 |
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108 | void addShape(const std::string &_name);
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109 | void removeShape(const std::string &_name);
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110 | // void update();
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111 | void moleculesVisibilityChanged(ObservedValue_Index_t _id, bool _visible);
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112 | void hoverChangedSignalled(GLMoleculeObject *ob);
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113 |
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114 | void reparentAtom();
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115 | void reparentBondLeft();
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116 | void reparentBondRight();
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117 |
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118 | public:
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119 | void updateSelectedShapes();
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120 |
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121 | private:
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122 |
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123 | //!> id of atom hovered over
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124 | atomId_t hoverAtomId;
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125 |
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126 | typedef std::map< ObservedValue_Index_t , GLMoleculeObject_molecule* > MoleculeNodeMap;
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127 | typedef std::map< ObservedValue_Index_t, GLMoleculeObject_atom* > AtomNodeMap;
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128 | typedef std::multimap< ObservedValue_Index_t, GLMoleculeObject_bond* > BondNodeMap;
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129 | typedef std::map< std::string , GLMoleculeObject_shape* > ShapeNodeMap;
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130 |
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131 | //!> typedef for storing the current parent to each node in scene
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132 | typedef std::map<ObservedValue_Index_t, QObject *> AtomNodeParentMap_t;
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133 | typedef std::map<ObservedValue_Index_t, std::vector<QObject *> > BondNodeParentMap_t;
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134 |
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135 | //!> mutex to ascertain atomic access to NodeParentMaps
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136 | boost::recursive_mutex AtomNodeParentMap_mutex;
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137 | boost::recursive_mutex BondNodeParentMap_mutex;
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138 |
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139 | AtomNodeMap AtomsinSceneMap;
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140 | BondNodeMap BondsinSceneMap;
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141 | MoleculeNodeMap MoleculesinSceneMap;
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142 | ShapeNodeMap ShapesinSceneMap;
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143 | AtomNodeParentMap_t AtomNodeParentMap;
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144 | BondNodeParentMap_t BondNodeParentMap;
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145 |
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146 | SelectionModeType selectionMode;
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147 |
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148 | QtObservedInstanceBoard * board;
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149 | };
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150 |
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151 | #endif /* GLWORLDSCENE_HPP_ */
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