source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ e0f8c8

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Last change on this file since e0f8c8 was 89643d, checked in by Frederik Heber <heber@…>, 14 years ago

Enabled also un selection when clicking already selected atoms.

  • introduced ... which allow for just knowing the id (which is all needed):
    • World::isAtomSelected(),
    • World::isMoleculeSelected().
  • Property mode set to 100644
File size: 9.1 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * GLWorldScene.cpp
10 *
11 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
12 *
13 * Created on: Aug 17, 2011
14 * Author: heber
15 */
16
17// include config.h
18#ifdef HAVE_CONFIG_H
19#include <config.h>
20#endif
21
22#include "GLWorldScene.hpp"
23
24#include "GLMoleculeObject.hpp"
25#include "GLMoleculeObject_atom.hpp"
26#include "GLMoleculeObject_bond.hpp"
27
28#include "CodePatterns/MemDebug.hpp"
29
30#include "CodePatterns/Log.hpp"
31
32#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
33#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
34#include "atom.hpp"
35#include "Bond/bond.hpp"
36#include "Descriptors/AtomIdDescriptor.hpp"
37#include "Helpers/helpers.hpp"
38#include "molecule.hpp"
39#include "World.hpp"
40
41
42GLWorldScene::GLWorldScene(QObject *parent)
43 : QObject(parent)
44{
45 init();
46
47 //changeMaterials(false);
48}
49
50GLWorldScene::~GLWorldScene()
51{
52 // remove all elements
53 GLMoleculeObject::cleanMaterialMap();
54}
55
56/** Initialise the WorldScene with molecules and atoms from World.
57 *
58 */
59void GLWorldScene::init()
60{
61 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
62
63 if (molecules.size() > 0) {
64 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
65 Runner != molecules.end();
66 Runner++) {
67 // create molecule
68 for (molecule::const_iterator atomiter = (*Runner)->begin();
69 atomiter != (*Runner)->end();
70 ++atomiter) {
71 // create atom objects in scene
72 atomInserted(*atomiter);
73
74 // create bond objects in scene
75 bondsChanged(*atomiter);
76 }
77 }
78 }
79}
80
81/** Adds an atom to the scene.
82 *
83 * @param _atom atom to add
84 */
85void GLWorldScene::atomInserted(const atom *_atom)
86{
87 LOG(0, "GLWorldScene: Received signal atomInserted for atom "+toString(_atom->getId())+".");
88 GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom(this, _atom);
89 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
90 ASSERT(iter == AtomsinSceneMap.end(),
91 "GLWorldScene::atomAdded() - same atom "+_atom->getName()+" added again.");
92 AtomsinSceneMap.insert( make_pair(_atom->getId(), atomObject) );
93 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
94 connect (atomObject, SIGNAL(hoverChanged()), this, SIGNAL(changed()));
95 connect (atomObject, SIGNAL(BondsChanged(const atom *)), this, SLOT(bondsChanged(const atom *)));
96 bondsChanged(_atom);
97 emit changeOccured();
98}
99
100/** Removes an atom from the scene.
101 *
102 * @param _atom atom to remove
103 */
104void GLWorldScene::atomRemoved(const atom *_atom)
105{
106 LOG(0, "GLWorldScene: Received signal atomRemoved for atom "+toString(_atom->getId())+".");
107 // remove all its bonds
108 const BondList& bondlist = _atom->getListOfBonds();
109 for (BondList::const_iterator iter = bondlist.begin(); iter != bondlist.end(); ++iter) {
110 bondRemoved((*iter)->leftatom->getId(), (*iter)->rightatom->getId());
111 bondRemoved((*iter)->rightatom->getId(), (*iter)->leftatom->getId());
112 }
113 // remove atoms
114 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
115 ASSERT(iter != AtomsinSceneMap.end(),
116 "GLWorldScene::atomRemoved() - atom "+_atom->getName()+" not on display.");
117 GLMoleculeObject_atom *atomObject = iter->second;
118 atomObject->disconnect();
119 AtomsinSceneMap.erase(iter);
120 delete atomObject;
121 emit changeOccured();
122}
123
124/** Updates the bond structure of the signaled \a _atom.
125 *
126 * @param _atom atom whose bonds changed.
127 */
128void GLWorldScene::bondsChanged(const atom *_atom)
129{
130 const atomId_t id = _atom->getId();
131
132 // create list with all present bonds
133 std::set< atomId_t > presentBonds;
134 std::pair< BondIdsMap::const_iterator, BondIdsMap::const_iterator> range =
135 BondIdsinSceneMap.equal_range( id );
136 for (BondIdsMap::const_iterator iter = range.first; iter != range.second; ++iter) {
137 const atomId_t otherid = iter->second;
138#ifndef NDEBUG
139 std::set< atomId_t >::const_iterator iter = presentBonds.find(otherid);
140 ASSERT(iter == presentBonds.end(),
141 "GLWorldScene::BondsChanged() - bond id "+toString(otherid)+" for atom "
142 +toString(id)+" present twice.");
143#endif
144 presentBonds.insert( otherid );
145 }
146 LOG(0, "We have the following bonds: "+toString(presentBonds)+".");
147
148 // search for added bonds
149 const BondList &bondlist = _atom->getListOfBonds();
150 for (BondList::const_iterator bonditer = bondlist.begin();
151 bonditer != bondlist.end();
152 ++bonditer) {
153 const bond *_bond = *bonditer;
154 const atomId_t otherid = _bond->GetOtherAtom(_atom)->getId();
155 const BondIds ids = std::make_pair( id, otherid );
156 BondNodeMap::const_iterator iter = BondsinSceneMap.find(ids);
157 if (iter != BondsinSceneMap.end()) {
158 // bond is already present
159 std::set< atomId_t >::const_iterator iter = presentBonds.find(otherid);
160 ASSERT(iter != presentBonds.end(),
161 "GLWorldScene::BondsChanged() - other id "+toString(otherid)+" for atom "
162 +toString(_atom->getId())+" not present in BondIdsinSceneMap.");
163 presentBonds.erase(otherid);
164 LOG(0, "Removing "+toString(otherid)+" from presentBonds.");
165 } else {
166 // insert new bond
167 bondInserted(_bond);
168 }
169 }
170 LOG(0, "The following bonds should not be present: "+toString(presentBonds)+".");
171
172 // remove all still presentBonds
173 for (std::set< atomId_t >::iterator iter = presentBonds.begin();
174 !presentBonds.empty(); iter = presentBonds.begin()) {
175 bondRemoved( id, *iter );
176 }
177}
178
179/** Adds a bond to the scene.
180 *
181 * @param _bond bond to add
182 */
183void GLWorldScene::bondInserted(const bond *_bond)
184{
185 LOG(0, "GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
186 const double distance =
187 _bond->leftatom->getPosition().distance(_bond->rightatom->getPosition())/2.;
188 {
189 // left bond
190 const BondIds Leftids( make_pair(_bond->leftatom->getId(), _bond->rightatom->getId()) );
191 BondNodeMap::iterator iter = BondsinSceneMap.find(Leftids);
192 ASSERT(iter == BondsinSceneMap.end(),
193 "GLWorldScene::bondAdded() - same left-sided bond "+toString(*_bond)+" added again.");
194 GLMoleculeObject_bond *bondObject =
195 new GLMoleculeObject_bond(this, _bond, distance, GLMoleculeObject_bond::left);
196 BondsinSceneMap.insert( make_pair(Leftids, bondObject) );
197 BondIdsinSceneMap.insert( Leftids );
198 }
199 {
200 // right bond
201 const BondIds Rightids( make_pair(_bond->rightatom->getId(), _bond->leftatom->getId()) );
202 BondNodeMap::iterator iter = BondsinSceneMap.find(Rightids);
203 ASSERT(iter == BondsinSceneMap.end(),
204 "GLWorldScene::bondAdded() - same right-sided bond "+toString(*_bond)+" added again.");
205 GLMoleculeObject_bond *bondObject =
206 new GLMoleculeObject_bond(this, _bond, distance, GLMoleculeObject_bond::right);
207 BondsinSceneMap.insert( make_pair(Rightids, bondObject) );
208 BondIdsinSceneMap.insert( Rightids );
209 }
210 emit changeOccured();
211}
212
213/** Removes a bond from the scene.
214 *
215 * @param _bond bond to remove
216 */
217void GLWorldScene::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
218{
219 LOG(0, "GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(leftnr)+".");
220 {
221 // left bond
222 const BondIds Leftids( make_pair(leftnr, rightnr) );
223 BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
224 ASSERT(leftiter != BondsinSceneMap.end(),
225 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
226 +toString(rightnr)+" not on display.");
227 GLMoleculeObject_bond *bondObject = leftiter->second;
228 BondsinSceneMap.erase(leftiter);
229 delete bondObject;
230 }
231 // remove from bond ids
232 std::pair<BondIdsMap::iterator, BondIdsMap::iterator> leftrange =
233 BondIdsinSceneMap.equal_range(leftnr);
234 BondIdsMap::iterator iter;
235 for (iter = leftrange.first; iter != leftrange.second; ++iter) {
236 if (iter->second == rightnr) {
237 BondIdsinSceneMap.erase(iter);
238 break;
239 }
240 }
241 ASSERT(iter != leftrange.second,
242 "GLWorldScene::bondRemoved() - could not find ("
243 +toString(leftnr)+"-"+toString(rightnr)+" in BondIdsinSceneMap.");
244 emit changeOccured();
245}
246
247void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
248{
249 // Initialize all of the mesh objects that we have as children.
250 foreach (QObject *obj, children()) {
251 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
252 if (meshobj)
253 meshobj->initialize(view, painter);
254 }
255}
256
257void GLWorldScene::draw(QGLPainter *painter) const
258{
259 // Draw all of the mesh objects that we have as children.
260 foreach (QObject *obj, children()) {
261 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
262 if (meshobj)
263 meshobj->draw(painter);
264 }
265}
266
267void GLWorldScene::atomClicked(atomId_t no)
268{
269 qDebug("GLWorldScene: atom %d has been clicked.", no);
270 const atom *Walker = World::getInstance().getAtom(AtomById(no));
271 if (!World::getInstance().isSelected(Walker))
272 SelectionAtomById(no);
273 else
274 SelectionNotAtomById(no);
275 emit clicked(no);
276}
277
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