source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ b1b413

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Last change on this file since b1b413 was 72a4c1, checked in by Michael Ankele <ankele@…>, 13 years ago

GL: using multiple levels of detail for the meshes

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1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * GLWorldScene.cpp
10 *
11 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
12 *
13 * Created on: Aug 17, 2011
14 * Author: heber
15 */
16
17// include config.h
18#ifdef HAVE_CONFIG_H
19#include <config.h>
20#endif
21
22#include "GLWorldScene.hpp"
23#include <Qt3D/qglview.h>
24#include <Qt3D/qglbuilder.h>
25#include <Qt3D/qglscenenode.h>
26#include <Qt3D/qglsphere.h>
27#include <Qt3D/qglcylinder.h>
28
29#include "GLMoleculeObject.hpp"
30#include "GLMoleculeObject_atom.hpp"
31#include "GLMoleculeObject_bond.hpp"
32#include "GLMoleculeObject_molecule.hpp"
33
34#include "CodePatterns/MemDebug.hpp"
35
36#include "CodePatterns/Log.hpp"
37
38#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
39#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
40#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
41#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
42#include "Atom/atom.hpp"
43#include "Bond/bond.hpp"
44#include "Descriptors/AtomIdDescriptor.hpp"
45#include "Helpers/helpers.hpp"
46#include "molecule.hpp"
47#include "World.hpp"
48
49#include <iostream>
50
51using namespace MoleCuilder;
52
53std::ostream &operator<<(std::ostream &ost, const GLWorldScene::BondIds &t)
54{
55 ost << t.first << "," << t.second;
56 return ost;
57}
58
59GLWorldScene::GLWorldScene(QObject *parent)
60 : QObject(parent),
61 hoverAtom(NULL)
62{
63 int sphereDetails[] = {5, 3, 2, 0};
64 int cylinderDetails[] = {16, 8, 6, 3};
65 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
66 QGLBuilder emptyBuilder;
67 meshEmpty[i] = emptyBuilder.finalizedSceneNode();
68 QGLBuilder sphereBuilder;
69 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
70 meshSphere[i] = sphereBuilder.finalizedSceneNode();
71 meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
72 QGLBuilder cylinderBuilder;
73 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
74 meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
75 meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
76 }
77
78 setSelectionMode(SelectAtom);
79
80 init();
81}
82
83GLWorldScene::~GLWorldScene()
84{
85 // remove all elements
86 GLMoleculeObject::cleanMaterialMap();
87}
88
89/** Initialise the WorldScene with molecules and atoms from World.
90 *
91 */
92void GLWorldScene::init()
93{
94 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
95
96 if (molecules.size() > 0) {
97 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
98 Runner != molecules.end();
99 Runner++) {
100
101 for (molecule::const_iterator atomiter = (*Runner)->begin();
102 atomiter != (*Runner)->end();
103 ++atomiter) {
104 // create atom objects in scene
105 atomInserted(*atomiter);
106
107 // create bond objects in scene
108 const BondList &bondlist = (*atomiter)->getListOfBonds();
109 for (BondList::const_iterator bonditer = bondlist.begin();
110 bonditer != bondlist.end();
111 ++bonditer) {
112 const bond *_bond = *bonditer;
113 const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == *atomiter) ?
114 GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
115 bondInserted(_bond, side);
116 }
117 }
118 }
119 }
120}
121
122/** Adds an atom to the scene.
123 *
124 * @param _atom atom to add
125 */
126void GLWorldScene::atomInserted(const atom *_atom)
127{
128 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atom->getId())+".");
129 GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom(meshSphere, this, _atom);
130 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
131 ASSERT(iter == AtomsinSceneMap.end(),
132 "GLWorldScene::atomAdded() - same atom "+_atom->getName()+" added again.");
133 AtomsinSceneMap.insert( make_pair(_atom->getId(), atomObject) );
134 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
135 connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
136 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
137 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
138 connect (atomObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
139 connect (atomObject, SIGNAL(BondsInserted(const bond *, const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const bond *, const GLMoleculeObject_bond::SideOfBond)));
140 connect (atomObject, SIGNAL(indexChanged(GLMoleculeObject_atom*, int, int)), this, SLOT(changeAtomId(GLMoleculeObject_atom*, int, int)));
141 //bondsChanged(_atom);
142 emit changeOccured();
143}
144
145/** Removes an atom from the scene.
146 *
147 * @param _atom atom to remove
148 */
149void GLWorldScene::atomRemoved(const atom *_atom)
150{
151 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atom->getId())+".");
152 // bonds are removed by signal coming from ~bond
153 // remove atoms
154 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
155 ASSERT(iter != AtomsinSceneMap.end(),
156 "GLWorldScene::atomRemoved() - atom "+_atom->getName()+" not on display.");
157 GLMoleculeObject_atom *atomObject = iter->second;
158 atomObject->disconnect();
159 AtomsinSceneMap.erase(iter);
160 delete atomObject;
161 emit changeOccured();
162}
163
164/** ....
165 *
166 */
167void GLWorldScene::worldSelectionChanged()
168{
169 LOG(3, "INFO: GLWorldScene: Received signal selectionChanged.");
170
171 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
172
173 if (molecules.size() > 0) {
174 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
175 Runner != molecules.end();
176 Runner++) {
177
178 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find((*Runner)->getId());
179 bool isSelected = World::getInstance().isSelected(*Runner);
180
181 // molecule selected but not in scene?
182 if (isSelected && (iter == MoleculesinSceneMap.end())){
183 // -> create new mesh
184 GLMoleculeObject_molecule *molObject = new GLMoleculeObject_molecule(meshEmpty, this, *Runner);
185 MoleculesinSceneMap.insert( make_pair((*Runner)->getId(), molObject) );
186 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
187 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
188 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
189 emit changed();
190 emit changeOccured();
191 }
192
193 // molecule not selected but in scene?
194 if (!isSelected && (iter != MoleculesinSceneMap.end())){
195 // -> remove from scene
196 moleculeRemoved(*Runner);
197 }
198
199 }
200 }
201}
202
203/** Removes a molecule from the scene.
204 *
205 * @param _molecule molecule to remove
206 */
207void GLWorldScene::moleculeRemoved(const molecule *_molecule)
208{
209 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_molecule->getId())+".");
210 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molecule->getId());
211
212 // only remove if the molecule is in the scene
213 // (= is selected)
214 if (iter != MoleculesinSceneMap.end()){
215 GLMoleculeObject_molecule *molObject = iter->second;
216 molObject->disconnect();
217 MoleculesinSceneMap.erase(iter);
218 delete molObject;
219 emit changed();
220 emit changeOccured();
221 }
222}
223
224/** Adds a bond to the scene.
225 *
226 * @param _bond bond to add
227 * @param side which side of the bond (left or right)
228 */
229void GLWorldScene::bondInserted(const bond *_bond, const enum GLMoleculeObject_bond::SideOfBond side)
230{
231 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
232 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
233
234 BondIds ids;
235 switch (side) {
236 case GLMoleculeObject_bond::left:
237 ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
238 break;
239 case GLMoleculeObject_bond::right:
240 ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
241 break;
242 }
243#ifndef NDEBUG
244 BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
245 ASSERT(iter == BondsinSceneMap.end(),
246 "GLWorldScene::bondAdded() - same left-sided bond "+toString(*_bond)+" added again.");
247#endif
248 GLMoleculeObject_bond *bondObject =
249 new GLMoleculeObject_bond(meshCylinder, this, _bond, side);
250 connect (
251 bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
252 this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
253 connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
254 BondsinSceneMap.insert( make_pair(ids, bondObject) );
255// BondIdsinSceneMap.insert( Leftids );
256 emit changeOccured();
257}
258
259/** Removes a bond from the scene.
260 *
261 * @param _bond bond to remove
262 */
263void GLWorldScene::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
264{
265 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
266 {
267 // left bond
268 const BondIds Leftids( make_pair(leftnr, rightnr) );
269 BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
270 ASSERT(leftiter != BondsinSceneMap.end(),
271 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
272 +toString(rightnr)+" not on display.");
273 //GLMoleculeObject_bond *bondObject = leftiter->second;
274 BondsinSceneMap.erase(leftiter);
275 //delete bondObject; // is done by signal from bond itself
276 //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
277 }
278
279 emit changeOccured();
280}
281
282void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
283{
284 // Initialize all of the mesh objects that we have as children.
285 foreach (QObject *obj, children()) {
286 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
287 if (meshobj)
288 meshobj->initialize(view, painter);
289 }
290}
291
292void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
293{
294 // Draw all of the mesh objects that we have as children.
295 foreach (QObject *obj, children()) {
296 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
297 if (meshobj)
298 meshobj->draw(painter, cameraPlane);
299 }
300}
301
302void GLWorldScene::atomClicked(atomId_t no)
303{
304 LOG(3, "INFO: GLWorldScene - atom " << no << " has been clicked.");
305 const atom *Walker = World::getInstance().getAtom(AtomById(no));
306 if (selectionMode == SelectAtom){
307 if (!World::getInstance().isSelected(Walker))
308 SelectionAtomById(no);
309 else
310 SelectionNotAtomById(no);
311 }else if (selectionMode == SelectMolecule){
312 const molecule *mol = Walker->getMolecule();
313 ASSERT(mol, "Atom without molecule has been clicked.");
314 if (!World::getInstance().isSelected(mol))
315 SelectionMoleculeById(mol->getId());
316 else
317 SelectionNotMoleculeById(mol->getId());
318 }
319 emit clicked(no);
320}
321
322void GLWorldScene::setSelectionMode(SelectionModeType mode)
323{
324 selectionMode = mode;
325 // TODO send update to toolbar
326}
327
328void GLWorldScene::setSelectionModeAtom()
329{
330 setSelectionMode(SelectAtom);
331}
332
333void GLWorldScene::setSelectionModeMolecule()
334{
335 setSelectionMode(SelectMolecule);
336}
337
338void GLWorldScene::hoverChangedSignalled(GLMoleculeObject *ob)
339{
340 // Find the atom, ob corresponds to.
341 hoverAtom = NULL;
342 GLMoleculeObject_atom *atomObject = dynamic_cast<GLMoleculeObject_atom *>(ob);
343 if (atomObject){
344 for (AtomNodeMap::iterator iter = AtomsinSceneMap.begin();iter != AtomsinSceneMap.end(); ++ iter){
345 if (iter->second == atomObject)
346 hoverAtom = World::getInstance().getAtom(AtomById(iter->first));
347 }
348 }
349
350 // Propagate signal.
351 emit hoverChanged(hoverAtom);
352}
353
354void GLWorldScene::changeAtomId(GLMoleculeObject_atom *ob, int oldId, int newId)
355{
356 LOG(3, "INFO: GLWorldScene - change atom id " << oldId << " to " << newId << ".");
357 // Remove from map.
358 AtomNodeMap::iterator iter = AtomsinSceneMap.find(oldId);
359 ASSERT(iter != AtomsinSceneMap.end(),
360 "GLWorldScene::objectIdChangedSignalled() - atom with id "+toString(oldId)+" not on display.");
361 GLMoleculeObject_atom *atomObject = iter->second;
362 AtomsinSceneMap.erase(iter);
363
364 // Reinsert with new id.
365 AtomsinSceneMap.insert( make_pair(newId, atomObject) );
366}
367
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