source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ 9b56f0a

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Last change on this file since 9b56f0a was 9b56f0a, checked in by Frederik Heber <heber@…>, 10 years ago

FIX: GLWorldScene did not initialize SelectionMode properly.

  • Property mode set to 100644
File size: 16.5 KB
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1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLWorldScene.cpp
26 *
27 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
28 *
29 * Created on: Aug 17, 2011
30 * Author: heber
31 */
32
33// include config.h
34#ifdef HAVE_CONFIG_H
35#include <config.h>
36#endif
37
38#include "GLWorldScene.hpp"
39#include <Qt3D/qglview.h>
40#include <Qt3D/qglbuilder.h>
41#include <Qt3D/qglscenenode.h>
42#include <Qt3D/qglsphere.h>
43#include <Qt3D/qglcylinder.h>
44
45#include "GLMoleculeObject.hpp"
46#include "GLMoleculeObject_atom.hpp"
47#include "GLMoleculeObject_bond.hpp"
48#include "GLMoleculeObject_molecule.hpp"
49#include "GLMoleculeObject_shape.hpp"
50
51#include "CodePatterns/MemDebug.hpp"
52
53#include "CodePatterns/Log.hpp"
54
55#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
56#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
57#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
58#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
59#include "Atom/atom.hpp"
60#include "Bond/bond.hpp"
61#include "Descriptors/AtomIdDescriptor.hpp"
62#include "Descriptors/MoleculeIdDescriptor.hpp"
63#include "Helpers/helpers.hpp"
64#include "Shapes/ShapeRegistry.hpp"
65#include "molecule.hpp"
66#include "World.hpp"
67
68#include <iostream>
69
70using namespace MoleCuilder;
71
72GLWorldScene::GLWorldScene(QObject *parent) :
73 QObject(parent),
74 selectionMode(SelectAtom)
75{
76 int sphereDetails[] = {5, 3, 2, 0};
77 int cylinderDetails[] = {16, 8, 6, 3};
78 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
79 QGLBuilder emptyBuilder;
80 GLMoleculeObject::meshEmpty[i] = emptyBuilder.finalizedSceneNode();
81 QGLBuilder sphereBuilder;
82 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
83 GLMoleculeObject::meshSphere[i] = sphereBuilder.finalizedSceneNode();
84 GLMoleculeObject::meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
85 QGLBuilder cylinderBuilder;
86 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
87 GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
88 GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
89 }
90
91 connect(this, SIGNAL(updated()), this, SLOT(update()));
92
93 init();
94}
95
96GLWorldScene::~GLWorldScene()
97{
98 // remove all elements
99 GLMoleculeObject::cleanMaterialMap();
100}
101
102/** Initialise the WorldScene with molecules and atoms from World.
103 *
104 */
105void GLWorldScene::init()
106{
107// const std::vector<const molecule *> &molecules =
108// const_cast<const World &>(World::getInstance()).getAllMolecules();
109//
110// for (std::vector<const molecule*>::const_iterator moliter = molecules.begin();
111// moliter != molecules.end();
112// moliter++) {
113// // create molecule objects in scene
114// moleculeInserted((*moliter)->getId());
115// }
116}
117
118/** Update the WorldScene with molecules and atoms from World.
119 *
120 * This function should be called after e.g. WorldTime::TimeChanged was
121 * received or after another molecule has been loaded.
122 *
123 */
124void GLWorldScene::update()
125{
126 const std::vector<const molecule *> &molecules =
127 const_cast<const World &>(World::getInstance()).getAllMolecules();
128
129 for (std::vector<const molecule*>::const_iterator moliter = molecules.begin();
130 moliter != molecules.end();
131 moliter++) {
132 // check whether molecule already exists
133 const moleculeId_t molid = (*moliter)->getId();
134 const bool mol_present = MoleculesinSceneMap.count(molid);
135 if (!mol_present)
136 moleculeInserted((*moliter)->getId());
137 }
138
139 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.begin();
140 for (;iter != MoleculesinSceneMap.end();) {
141 const moleculeId_t molid = iter->first;
142 const molecule * const mol = const_cast<const World &>(World::getInstance()).
143 getMolecule(MoleculeById(molid));
144 const bool mol_absent = (mol == NULL);
145 // step on to next molecule before possibly removing entry and invalidating iter
146 ++iter;
147 if (mol_absent)
148 moleculeRemoved(molid);
149 }
150
151}
152
153void GLWorldScene::atomClicked(atomId_t no)
154{
155 LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked.");
156 const atom * const Walker = const_cast<const World &>(World::getInstance()).
157 getAtom(AtomById(no));
158 if (selectionMode == SelectAtom){
159 if (!World::getInstance().isSelected(Walker))
160 SelectionAtomById(std::vector<atomId_t>(1,no));
161 else
162 SelectionNotAtomById(std::vector<atomId_t>(1,no));
163 }else if (selectionMode == SelectMolecule){
164 const molecule *mol = Walker->getMolecule();
165 ASSERT(mol, "Atom without molecule has been clicked.");
166 molids_t ids(1, mol->getId());
167 if (!World::getInstance().isSelected(mol))
168 SelectionMoleculeById(ids);
169 else
170 SelectionNotMoleculeById(ids);
171 }
172 emit clicked(no);
173}
174
175void GLWorldScene::moleculeClicked(moleculeId_t no)
176{
177 LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
178 const molecule * const mol= const_cast<const World &>(World::getInstance()).
179 getMolecule(MoleculeById(no));
180 ASSERT(mol, "Atom without molecule has been clicked.");
181 molids_t ids(1, mol->getId());
182 if (!World::getInstance().isSelected(mol))
183 SelectionMoleculeById(ids);
184 else
185 SelectionNotMoleculeById(ids);
186 emit clicked(no);
187}
188
189/** ....
190 *
191 */
192void GLWorldScene::worldSelectionChanged()
193{
194 LOG(3, "INFO: GLWorldScene: Received signal selectionChanged.");
195
196 const std::vector<const molecule*> &molecules =
197 const_cast<const World &>(World::getInstance()).getAllMolecules();
198
199 if (molecules.size() > 0) {
200 for (std::vector<const molecule*>::const_iterator Runner = molecules.begin();
201 Runner != molecules.end();
202 Runner++) {
203
204 // molecule selected but not in scene?
205 const bool isSelected =
206 const_cast<const World &>(World::getInstance()).isSelected(*Runner);
207 if (isSelected){
208 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find((*Runner)->getId());
209 ASSERT( iter != MoleculesinSceneMap.end(),
210 "GLWorldScene::worldSelectionChanged() - selected molecule is unknown.");
211 GLMoleculeObject_molecule *molObject = iter->second;
212 // inform molecule object
213 molObject->selected(isSelected);
214 }
215 }
216 }
217}
218
219/** Inserts an atom into the scene before molecule is present.
220 *
221 * @param _molid molecule to insert atom for
222 * @param _atomid atom to insert
223 */
224void GLWorldScene::atomInserted(const moleculeId_t _molid, const atomId_t _atomid)
225{
226 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atomid)+".");
227
228 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
229
230 // check of molecule is already present
231 if (MoleculesinSceneMap.count(_molid) != 0) {
232 // pass signal through
233 } else {
234 // store signal for when it is instantiated
235 if (MoleculeMissedStateMap.count(_molid) == 0)
236 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
237 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomInsertedState) );
238 }
239}
240
241/** Removes an atom into the scene before molecule is present.
242 *
243 * @param _molid molecule to insert atom for
244 * @param _atomid atom to insert
245 */
246void GLWorldScene::atomRemoved(const moleculeId_t _molid, const atomId_t _atomid)
247{
248 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+".");
249
250 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
251
252 // check of molecule is already present
253 if (MoleculesinSceneMap.count(_molid) != 0) {
254 // pass signal through
255 } else {
256 // store signal for when it is instantiated
257 if (MoleculeMissedStateMap.count(_molid) == 0)
258 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
259 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomRemovedState) );
260 }
261}
262
263/** Inserts a molecule into the scene.
264 *
265 * @param _mol molecule to insert
266 */
267void GLWorldScene::moleculeInserted(const moleculeId_t _id)
268{
269 LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule "+toString(_id)+".");
270 MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(_id);
271 ASSERT( iter == MoleculesinSceneMap.end(),
272 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" already present.");
273
274 // add new object
275 GLMoleculeObject_molecule *molObject = new GLMoleculeObject_molecule(GLMoleculeObject::meshEmpty, this, _id);
276 ASSERT( molObject != NULL,
277 "GLWorldScene::moleculeInserted - could not create molecule object for "+toString(_id));
278 MoleculesinSceneMap.insert( make_pair(_id, molObject) );
279
280 // now handle all state changes that came up before the instantiation7
281 while (MoleculeMissedStateMap.count(_id) != 0) {
282 ASSERT( !MoleculeMissedStateMap[_id].empty(),
283 "GLWorldScene::moleculeInserted() - we have an empty state change map for molecule with id "
284 +toString(_id));
285 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
286 for (StateChangeMap_t::iterator iter = MoleculeMissedStateMap[_id].begin();
287 !MoleculeMissedStateMap[_id].empty();
288 iter = MoleculeMissedStateMap[_id].begin()) {
289 std::pair<StateChangeMap_t::iterator, StateChangeMap_t::iterator> rangeiter =
290 MoleculeMissedStateMap[_id].equal_range(iter->first);
291 const size_t StateCounts = std::distance(rangeiter.first, rangeiter.second);
292 if (StateCounts > 1) {
293 // more than one state change, have to combine
294 typedef std::map<StateChangeType, size_t> StateChangeAmounts_t;
295 StateChangeAmounts_t StateChangeAmounts;
296 for (StateChangeMap_t::const_iterator stateiter = rangeiter.first;
297 stateiter != rangeiter.second; ++stateiter)
298 ++StateChangeAmounts[stateiter->second];
299 ASSERT( StateChangeAmounts[atomInsertedState] >= StateChangeAmounts[atomRemovedState],
300 "GLWorldScene::moleculeInserted() - more atomRemoved states than atomInserted for atom "
301 +toString(iter->first));
302 if (StateChangeAmounts[atomInsertedState] > StateChangeAmounts[atomRemovedState]) {
303 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
304 QMetaObject::invokeMethod(molObject, // pointer to a QObject
305 "atomInserted", // member name (no parameters here)
306 Qt::DirectConnection, // connection type
307 Q_ARG(const atomId_t, iter->first)); // parameters
308 } else {
309 LOG(1, "INFO: Atom " << iter->first << " has been inserted and removed already.");
310 }
311 } else {
312 // can only be an insertion
313 switch (rangeiter.first->second) {
314 case atomRemovedState:
315 ASSERT( 0,
316 "GLWorldScene::moleculeInserted() - atomRemoved state without atomInserted for atom "
317 +toString(iter->first));
318 break;
319 case atomInsertedState:
320 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
321 QMetaObject::invokeMethod(molObject, // pointer to a QObject
322 "atomInserted", // member name (no parameters here)
323 Qt::DirectConnection, // connection type
324 Q_ARG(const atomId_t, iter->first)); // parameters
325 break;
326 default:
327 ASSERT( 0,
328 "GLWorldScene::moleculeInserted() - there are unknown change states.");
329 break;
330 }
331 }
332 // removed state changes for this atom
333 MoleculeMissedStateMap[_id].erase(iter);
334 }
335 // remove state change map for the molecule
336 MoleculeMissedStateMap.erase(_id);
337 }
338
339 // now let the molObject sign on to molecule
340 molObject->activateObserver();
341
342 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
343 connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
344 connect (molObject, SIGNAL(atomClicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
345 connect (molObject, SIGNAL(moleculeClicked(moleculeId_t)), this, SLOT(moleculeClicked(moleculeId_t)));
346 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
347 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
348 connect (molObject, SIGNAL(hoverChanged(const atomId_t)), this, SIGNAL(hoverChanged(const atomId_t)));
349 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
350
351 emit changed();
352 emit changeOccured();
353}
354
355/** Removes a molecule from the scene.
356 *
357 * @param _id id of molecule to remove
358 */
359void GLWorldScene::moleculeRemoved(const moleculeId_t _id)
360{
361 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+".");
362 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
363 ASSERT( iter != MoleculesinSceneMap.end(),
364 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
365
366 GLMoleculeObject_molecule *molObject = iter->second;
367 molObject->disconnect();
368 MoleculesinSceneMap.erase(iter);
369 delete molObject;
370
371 // remove any possible state changes left
372 {
373 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
374 MoleculeMissedStateMap.erase(_id);
375 }
376
377 emit changed();
378 emit changeOccured();
379}
380
381void GLWorldScene::moleculesVisibilityChanged(const moleculeId_t _id, bool _visible)
382{
383 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
384 ASSERT( iter != MoleculesinSceneMap.end(),
385 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
386
387 GLMoleculeObject_molecule *molObject = iter->second;
388 molObject->setVisible(_visible);
389
390 emit changed();
391 emit changeOccured();
392}
393
394/** Adds a shape to the scene.
395 *
396 * uses ShapeRegistry::lastChanged()
397 *
398 */
399void GLWorldScene::addShape()
400{
401 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
402 GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(shape, this);
403 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
404 ASSERT(iter == ShapesinSceneMap.end(),
405 "GLWorldScene::addShape() - same shape "+shape.getName()+" added again.");
406 ShapesinSceneMap.insert( make_pair(shape.getName(), shapeObject) );
407}
408
409void GLWorldScene::removeShape()
410{
411 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
412 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
413 ASSERT(iter != ShapesinSceneMap.end(),
414 "GLWorldScene::removeShape() - shape "+shape.getName()+" not in scene.");
415 ShapesinSceneMap.erase(iter);
416 delete(iter->second);
417}
418
419void GLWorldScene::updateSelectedShapes()
420{
421 foreach (QObject *obj, children()) {
422 GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
423 if (shapeobj){
424 shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
425 }
426 }
427}
428
429void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
430{
431 // Initialize all of the mesh objects that we have as children.
432 foreach (QObject *obj, children()) {
433 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
434 if (meshobj)
435 meshobj->initialize(view, painter);
436 }
437}
438
439void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
440{
441 // Draw all of the mesh objects that we have as children.
442 foreach (QObject *obj, children()) {
443 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
444 if (meshobj)
445 meshobj->draw(painter, cameraPlane);
446 }
447}
448
449void GLWorldScene::setSelectionMode(SelectionModeType mode)
450{
451 selectionMode = mode;
452 // TODO send update to toolbar
453}
454
455void GLWorldScene::setSelectionModeAtom()
456{
457 setSelectionMode(SelectAtom);
458}
459
460void GLWorldScene::setSelectionModeMolecule()
461{
462 setSelectionMode(SelectMolecule);
463}
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