source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ 3d5b5b

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Last change on this file since 3d5b5b was 20f9b5, checked in by Frederik Heber <heber@…>, 10 years ago

GLWorldScene propagates changed mol id to GLMoleculeObject_molecule.

  • GLWorldScene must emit MoleculeRemoved on last subjectKlled().
  • GLWorldScene has internal RemovalMolecule in case moleculeRemoved comes prior to moleculeInserted.
  • Property mode set to 100644
File size: 16.8 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLWorldScene.cpp
26 *
27 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
28 *
29 * Created on: Aug 17, 2011
30 * Author: heber
31 */
32
33// include config.h
34#ifdef HAVE_CONFIG_H
35#include <config.h>
36#endif
37
38#include "GLWorldScene.hpp"
39#include <Qt3D/qglview.h>
40#include <Qt3D/qglbuilder.h>
41#include <Qt3D/qglscenenode.h>
42#include <Qt3D/qglsphere.h>
43#include <Qt3D/qglcylinder.h>
44
45#include "GLMoleculeObject.hpp"
46#include "GLMoleculeObject_atom.hpp"
47#include "GLMoleculeObject_bond.hpp"
48#include "GLMoleculeObject_molecule.hpp"
49#include "GLMoleculeObject_shape.hpp"
50
51#include "CodePatterns/MemDebug.hpp"
52
53#include "CodePatterns/Log.hpp"
54
55#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
56#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
57#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
58#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
59#include "Atom/atom.hpp"
60#include "Bond/bond.hpp"
61#include "Descriptors/AtomIdDescriptor.hpp"
62#include "Descriptors/MoleculeIdDescriptor.hpp"
63#include "Helpers/helpers.hpp"
64#include "Shapes/ShapeRegistry.hpp"
65#include "molecule.hpp"
66#include "World.hpp"
67
68#include <iostream>
69
70using namespace MoleCuilder;
71
72GLWorldScene::GLWorldScene(QObject *parent) :
73 QObject(parent),
74 selectionMode(SelectAtom)
75{
76 int sphereDetails[] = {5, 3, 2, 0};
77 int cylinderDetails[] = {16, 8, 6, 3};
78 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
79 QGLBuilder emptyBuilder;
80 GLMoleculeObject::meshEmpty[i] = emptyBuilder.finalizedSceneNode();
81 QGLBuilder sphereBuilder;
82 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
83 GLMoleculeObject::meshSphere[i] = sphereBuilder.finalizedSceneNode();
84 GLMoleculeObject::meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
85 QGLBuilder cylinderBuilder;
86 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
87 GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
88 GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
89 }
90
91 connect(this, SIGNAL(updated()), this, SLOT(update()));
92}
93
94GLWorldScene::~GLWorldScene()
95{
96 // remove all elements
97 GLMoleculeObject::cleanMaterialMap();
98}
99
100/** Update the WorldScene with molecules and atoms from World.
101 *
102 * This function should be called after e.g. WorldTime::TimeChanged was
103 * received or after another molecule has been loaded.
104 *
105 */
106void GLWorldScene::update()
107{
108 const std::vector<const molecule *> &molecules =
109 const_cast<const World &>(World::getInstance()).getAllMolecules();
110
111 for (std::vector<const molecule*>::const_iterator moliter = molecules.begin();
112 moliter != molecules.end();
113 moliter++) {
114 // check whether molecule already exists
115 const moleculeId_t molid = (*moliter)->getId();
116 const bool mol_present = MoleculesinSceneMap.count(molid);
117 if (!mol_present)
118 moleculeInserted((*moliter)->getId());
119 }
120
121 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.begin();
122 for (;iter != MoleculesinSceneMap.end();) {
123 const moleculeId_t molid = iter->first;
124 const molecule * const mol = const_cast<const World &>(World::getInstance()).
125 getMolecule(MoleculeById(molid));
126 const bool mol_absent = (mol == NULL);
127 // step on to next molecule before possibly removing entry and invalidating iter
128 ++iter;
129 if (mol_absent)
130 moleculeRemoved(molid);
131 }
132
133}
134
135void GLWorldScene::atomClicked(atomId_t no)
136{
137 LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked.");
138 const atom * const Walker = const_cast<const World &>(World::getInstance()).
139 getAtom(AtomById(no));
140 if (selectionMode == SelectAtom){
141 if (!World::getInstance().isSelected(Walker))
142 SelectionAtomById(std::vector<atomId_t>(1,no));
143 else
144 SelectionNotAtomById(std::vector<atomId_t>(1,no));
145 }else if (selectionMode == SelectMolecule){
146 const molecule *mol = Walker->getMolecule();
147 ASSERT(mol, "Atom without molecule has been clicked.");
148 molids_t ids(1, mol->getId());
149 if (!World::getInstance().isSelected(mol))
150 SelectionMoleculeById(ids);
151 else
152 SelectionNotMoleculeById(ids);
153 }
154 emit clicked(no);
155}
156
157void GLWorldScene::moleculeClicked(moleculeId_t no)
158{
159 LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
160 const molecule * const mol= const_cast<const World &>(World::getInstance()).
161 getMolecule(MoleculeById(no));
162 ASSERT(mol, "Atom without molecule has been clicked.");
163 molids_t ids(1, mol->getId());
164 if (!World::getInstance().isSelected(mol))
165 SelectionMoleculeById(ids);
166 else
167 SelectionNotMoleculeById(ids);
168 emit clicked(no);
169}
170
171/** Inserts an atom into the scene before molecule is present.
172 *
173 * @param _molid molecule to insert atom for
174 * @param _atomid atom to insert
175 */
176void GLWorldScene::atomInserted(const moleculeId_t _molid, const atomId_t _atomid)
177{
178 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atomid)+".");
179
180 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
181
182 // check of molecule is already present
183 if (MoleculesinSceneMap.count(_molid) != 0) {
184 // pass signal through
185 } else {
186 // store signal for when it is instantiated
187 if (MoleculeMissedStateMap.count(_molid) == 0)
188 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
189 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomInsertedState) );
190 }
191}
192
193/** Removes an atom into the scene before molecule is present.
194 *
195 * @param _molid molecule to insert atom for
196 * @param _atomid atom to insert
197 */
198void GLWorldScene::atomRemoved(const moleculeId_t _molid, const atomId_t _atomid)
199{
200 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+".");
201
202 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
203
204 // check of molecule is already present
205 if (MoleculesinSceneMap.count(_molid) != 0) {
206 // pass signal through
207 } else {
208 // store signal for when it is instantiated
209 if (MoleculeMissedStateMap.count(_molid) == 0)
210 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
211 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomRemovedState) );
212 }
213}
214
215/** Inserts a molecule into the scene.
216 *
217 * @param _mol molecule to insert
218 */
219void GLWorldScene::moleculeInserted(const moleculeId_t _id)
220{
221 LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule "+toString(_id)+".");
222 MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(_id);
223 ASSERT( iter == MoleculesinSceneMap.end(),
224 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" already present.");
225
226 // check whether molecule is still present
227 if (RemovalMolecules.count(_id) != 0) {
228 RemovalMolecules.erase(_id);
229 return;
230 }
231 if (const_cast<const World &>(World::getInstance()).getMolecule(MoleculeById(_id)) == NULL)
232 return;
233
234 // add new object
235 GLMoleculeObject_molecule *molObject =
236 new GLMoleculeObject_molecule(GLMoleculeObject::meshEmpty, this, _id);
237 ASSERT( molObject != NULL,
238 "GLWorldScene::moleculeInserted - could not create molecule object for "+toString(_id));
239 MoleculesinSceneMap.insert( make_pair(_id, molObject) );
240
241 // now handle all state changes that came up before the instantiation
242 while (MoleculeMissedStateMap.count(_id) != 0) {
243 ASSERT( !MoleculeMissedStateMap[_id].empty(),
244 "GLWorldScene::moleculeInserted() - we have an empty state change map for molecule with id "
245 +toString(_id));
246 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
247 for (StateChangeMap_t::iterator iter = MoleculeMissedStateMap[_id].begin();
248 !MoleculeMissedStateMap[_id].empty();
249 iter = MoleculeMissedStateMap[_id].begin()) {
250 std::pair<StateChangeMap_t::iterator, StateChangeMap_t::iterator> rangeiter =
251 MoleculeMissedStateMap[_id].equal_range(iter->first);
252 const size_t StateCounts = std::distance(rangeiter.first, rangeiter.second);
253 if (StateCounts > 1) {
254 // more than one state change, have to combine
255 typedef std::map<StateChangeType, size_t> StateChangeAmounts_t;
256 StateChangeAmounts_t StateChangeAmounts;
257 for (StateChangeMap_t::const_iterator stateiter = rangeiter.first;
258 stateiter != rangeiter.second; ++stateiter)
259 ++StateChangeAmounts[stateiter->second];
260 ASSERT( StateChangeAmounts[atomInsertedState] >= StateChangeAmounts[atomRemovedState],
261 "GLWorldScene::moleculeInserted() - more atomRemoved states than atomInserted for atom "
262 +toString(iter->first));
263 if (StateChangeAmounts[atomInsertedState] > StateChangeAmounts[atomRemovedState]) {
264 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
265 QMetaObject::invokeMethod(molObject, // pointer to a QObject
266 "atomInserted", // member name (no parameters here)
267 Qt::DirectConnection, // connection type
268 Q_ARG(const atomId_t, iter->first)); // parameters
269 } else {
270 LOG(1, "INFO: Atom " << iter->first << " has been inserted and removed already.");
271 }
272 } else {
273 // can only be an insertion
274 switch (rangeiter.first->second) {
275 case atomRemovedState:
276 ASSERT( 0,
277 "GLWorldScene::moleculeInserted() - atomRemoved state without atomInserted for atom "
278 +toString(iter->first));
279 break;
280 case atomInsertedState:
281 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
282 QMetaObject::invokeMethod(molObject, // pointer to a QObject
283 "atomInserted", // member name (no parameters here)
284 Qt::DirectConnection, // connection type
285 Q_ARG(const atomId_t, iter->first)); // parameters
286 break;
287 default:
288 ASSERT( 0,
289 "GLWorldScene::moleculeInserted() - there are unknown change states.");
290 break;
291 }
292 }
293 // removed state changes for this atom
294 MoleculeMissedStateMap[_id].erase(iter);
295 }
296 // remove state change map for the molecule
297 MoleculeMissedStateMap.erase(_id);
298 }
299
300 // now let the molObject sign on to molecule
301 molObject->activateObserver();
302
303 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
304 connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
305 connect (molObject, SIGNAL(atomClicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
306 connect (molObject, SIGNAL(moleculeClicked(moleculeId_t)), this, SLOT(moleculeClicked(moleculeId_t)));
307 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
308 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
309 connect (molObject, SIGNAL(hoverChanged(const atomId_t)), this, SIGNAL(hoverChanged(const atomId_t)));
310 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
311 connect (molObject, SIGNAL(indexChanged(GLMoleculeObject_molecule *, const moleculeId_t, const moleculeId_t)), this, SLOT(changeMoleculeId(GLMoleculeObject_molecule *, const moleculeId_t, const moleculeId_t)));
312
313 emit changed();
314 emit changeOccured();
315}
316
317/** Removes a molecule from the scene.
318 *
319 * @param _id id of molecule to remove
320 */
321void GLWorldScene::moleculeRemoved(const moleculeId_t _id)
322{
323 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+".");
324 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
325 if ( iter == MoleculesinSceneMap.end())
326 RemovalMolecules.insert(_id);
327 else {
328
329 GLMoleculeObject_molecule *molObject = iter->second;
330 molObject->disconnect();
331 MoleculesinSceneMap.erase(iter);
332 delete molObject;
333
334 // remove any possible state changes left
335 {
336 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
337 MoleculeMissedStateMap.erase(_id);
338 }
339
340 emit changed();
341 emit changeOccured();
342 }
343}
344
345void GLWorldScene::moleculesVisibilityChanged(const moleculeId_t _id, bool _visible)
346{
347 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
348 ASSERT( iter != MoleculesinSceneMap.end(),
349 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
350
351 GLMoleculeObject_molecule *molObject = iter->second;
352 molObject->setVisible(_visible);
353
354 emit changed();
355 emit changeOccured();
356}
357
358/** Adds a shape to the scene.
359 *
360 * uses ShapeRegistry::lastChanged()
361 *
362 */
363void GLWorldScene::addShape()
364{
365 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
366 GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(shape, this);
367 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
368 ASSERT(iter == ShapesinSceneMap.end(),
369 "GLWorldScene::addShape() - same shape "+shape.getName()+" added again.");
370 ShapesinSceneMap.insert( make_pair(shape.getName(), shapeObject) );
371}
372
373void GLWorldScene::removeShape()
374{
375 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
376 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
377 ASSERT(iter != ShapesinSceneMap.end(),
378 "GLWorldScene::removeShape() - shape "+shape.getName()+" not in scene.");
379 ShapesinSceneMap.erase(iter);
380 delete(iter->second);
381}
382
383void GLWorldScene::updateSelectedShapes()
384{
385 foreach (QObject *obj, children()) {
386 GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
387 if (shapeobj){
388 shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
389 }
390 }
391}
392
393void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
394{
395 // Initialize all of the mesh objects that we have as children.
396 foreach (QObject *obj, children()) {
397 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
398 if (meshobj)
399 meshobj->initialize(view, painter);
400 }
401}
402
403void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
404{
405 // Draw all of the mesh objects that we have as children.
406 foreach (QObject *obj, children()) {
407 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
408 if (meshobj)
409 meshobj->draw(painter, cameraPlane);
410 }
411}
412
413void GLWorldScene::setSelectionMode(SelectionModeType mode)
414{
415 selectionMode = mode;
416 // TODO send update to toolbar
417}
418
419void GLWorldScene::setSelectionModeAtom()
420{
421 setSelectionMode(SelectAtom);
422}
423
424void GLWorldScene::setSelectionModeMolecule()
425{
426 setSelectionMode(SelectMolecule);
427}
428
429void GLWorldScene::changeMoleculeId(
430 GLMoleculeObject_molecule *ob,
431 const moleculeId_t oldId,
432 const moleculeId_t newId)
433{
434 LOG(3, "INFO: GLWorldScene - change molecule id " << oldId << " to " << newId << ".");
435
436 {
437 // Remove from map.
438 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(oldId);
439 ASSERT(iter != MoleculesinSceneMap.end(),
440 "GLWorldScene::changeMoleculeId() - molecule with old id "+toString(oldId)+" not on display.");
441 ASSERT(iter->second == ob,
442 "GLWorldScene::changeMoleculeId() - molecule with id "
443 +toString(oldId)+" does not match with object in MoleculesinSceneMap.");
444 MoleculesinSceneMap.erase(iter);
445
446 // Reinsert with new id.
447 {
448 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(newId);
449 ASSERT(iter == MoleculesinSceneMap.end(),
450 "GLWorldScene::changeMoleculeId() - moleculewith new id "+toString(newId)+" already known.");
451 }
452 MoleculesinSceneMap.insert( make_pair(newId, ob) );
453 }
454
455 {
456 // Remove and re-insert from map if present.
457 MoleculeMissedStateMap_t::iterator iter = MoleculeMissedStateMap.find(oldId);
458 if (iter != MoleculeMissedStateMap.end()) {
459 StateChangeMap_t changemap = iter->second;
460 MoleculeMissedStateMap.erase(iter);
461 MoleculeMissedStateMap.insert( std::make_pair(newId, changemap) );
462 }
463 }
464}
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