/*
* Project: MoleCuilder
* Description: creates and alters molecular systems
* Copyright (C) 2010-2012 University of Bonn. All rights reserved.
* Copyright (C) 2013 Frederik Heber. All rights reserved.
*
*
* This file is part of MoleCuilder.
*
* MoleCuilder is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MoleCuilder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MoleCuilder. If not, see .
*/
/*
* GLWorldScene.cpp
*
* This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
*
* Created on: Aug 17, 2011
* Author: heber
*/
// include config.h
#ifdef HAVE_CONFIG_H
#include
#endif
#include "GLWorldScene.hpp"
#include
#include
#include
#include
#include
#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject.hpp"
#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp"
#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp"
#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.hpp"
#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_shape.hpp"
#include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
#include "CodePatterns/MemDebug.hpp"
#include "CodePatterns/Log.hpp"
#include
#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
#include "Atom/atom.hpp"
#include "Bond/bond.hpp"
#include "Descriptors/AtomIdDescriptor.hpp"
#include "Descriptors/MoleculeIdDescriptor.hpp"
#include "Helpers/helpers.hpp"
#include "Shapes/ShapeRegistry.hpp"
#include "molecule.hpp"
#include "World.hpp"
#include
using namespace MoleCuilder;
// static functions
static void eraseBondNodeParents(
std::vector &_BondNodeParentMaps,
const ObservedValue_Index_t &_bondid)
{
const size_t left_erased = _BondNodeParentMaps[0].left.erase(_bondid);
const size_t right_erased = _BondNodeParentMaps[1].left.erase(_bondid);
ASSERT( (left_erased == 1) && (right_erased == 1),
"eraseBondNodeParents() - could not erase both parents of "+toString(_bondid)+"?");
}
/** Checks whether both parents of the bond are set to GLWorldScene and the
* bondRemoved() signals was received for this bond.
*
* \param _BondNodeParent_Maps - map containing parents
* \param _ToBeRemovedNodes - set with all bonds that are to be removed
* \param _bondid id of bond
* \return true - both parents are assigned to GLWorldScene, false - else
*/
static bool checkBondRemoval(
const std::vector &_BondNodeParentMaps,
const GLWorldScene::ToBeRemovedNodes_t &_ToBeRemovedNodes,
const ObservedValue_Index_t &_bondid)
{
GLWorldScene::BondNodeParentMap_t::left_const_iterator leftiter =
_BondNodeParentMaps[0].left.find(_bondid);
GLWorldScene::BondNodeParentMap_t::left_const_iterator rightiter =
_BondNodeParentMaps[1].left.find(_bondid);
ASSERT( leftiter != _BondNodeParentMaps[0].left.end(),
"checkBondRemoval() - left parent to index "+toString(_bondid)+" missing?");
ASSERT( rightiter != _BondNodeParentMaps[1].left.end(),
"checkBondRemoval() - right parent to index "+toString(_bondid)+" missing?");
return ((leftiter->second == (ObservedValue_Index_t)NULL)
&& (rightiter->second == (ObservedValue_Index_t)NULL)
&& (_ToBeRemovedNodes.count(_bondid)));
}
void removeBondFromScene(
GLWorldScene::BondNodeMap &_BondsinSceneMap,
const ObservedValue_Index_t &_bondid)
{
std::pair iters =
_BondsinSceneMap.equal_range(_bondid);
ASSERT( iters.first != iters.second,
"removeBondFromScene() - could not find bond to id "+toString(_bondid));
for (GLWorldScene::BondNodeMap::iterator iter = iters.first; iter != iters.second; ++iter) {
GLMoleculeObject_bond *bondObject = iter->second;
delete bondObject; // is done by signal from bond itself
//LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
}
_BondsinSceneMap.erase(_bondid);
}
static bool checkAtomRemoval(
const GLWorldScene::AtomNodeParentMap_t &_AtomNodeParentMap,
const GLWorldScene::ToBeRemovedNodes_t &_ToBeRemovedNodes,
const ObservedValue_Index_t &_atomid)
{
GLWorldScene::AtomNodeParentMap_t::left_const_iterator iter = _AtomNodeParentMap.left.find(_atomid);
ASSERT( iter != _AtomNodeParentMap.left.end(),
"checkAtomRemoval() - missing parent entry for "+toString(_atomid));
return ((iter->second == (ObservedValue_Index_t)NULL) && (_ToBeRemovedNodes.count(_atomid)));
}
// class definitions
GLWorldScene::GLWorldScene(
QtObservedInstanceBoard * _board,
QObject *parent) :
QObject(parent),
BondNodeParentMaps(std::vector(2)),
selectionMode(SelectAtom),
board(_board)
{
qRegisterMetaType("atomId_t");
qRegisterMetaType("GLMoleculeObject_bond::SideOfBond");
int sphereDetails[] = {5, 3, 2, 0};
int cylinderDetails[] = {16, 8, 6, 3};
for (int i=0;isetOption(QGLSceneNode::CullBoundingBox, true);
QGLBuilder cylinderBuilder;
cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
}
connect(board, SIGNAL(moleculeInserted(QtObservedMolecule::ptr)),
this, SLOT(insertMolecule(QtObservedMolecule::ptr)));
connect(board, SIGNAL(moleculeRemoved(ObservedValue_Index_t)),
this, SLOT(removeMolecule(ObservedValue_Index_t)));
connect(board, SIGNAL(atomInserted(QtObservedAtom::ptr)),
this, SLOT(connectAtom(QtObservedAtom::ptr)), Qt::DirectConnection);
connect(this, SIGNAL(atomConnected(QtObservedAtom::ptr)),
this, SLOT(insertAtom(QtObservedAtom::ptr)));
connect(board, SIGNAL(atomRemoved(ObservedValue_Index_t)),
this, SLOT(removeAtom(ObservedValue_Index_t)));
connect(board, SIGNAL(bondInserted(QtObservedBond::ptr)),
this, SLOT(connectBond(QtObservedBond::ptr)), Qt::DirectConnection);
connect(this, SIGNAL(bondConnected(QtObservedBond::ptr)),
this, SLOT(insertBond(QtObservedBond::ptr)));
connect(board, SIGNAL(bondRemoved(ObservedValue_Index_t)),
this, SLOT(removeBond(ObservedValue_Index_t)));
// connect(this, SIGNAL(updated()), this, SLOT(update()));
}
GLWorldScene::~GLWorldScene()
{
// remove all elements
GLMoleculeObject::cleanMaterialMap();
}
void GLWorldScene::clickAtom(atomId_t no)
{
LOG(3, "INFO: GLWorldScene - atom " << no << " has been clicked.");
const atom * const Walker = const_cast(World::getInstance()).
getAtom(AtomById(no));
ASSERT( Walker != NULL,
"GLWorldScene::clickAtom() - clicked atom has disappeared.");
if (selectionMode == SelectAtom){
if (!World::getInstance().isSelected(Walker))
SelectionAtomById(std::vector(1,no));
else
SelectionNotAtomById(std::vector(1,no));
}else if (selectionMode == SelectMolecule){
const molecule *mol = Walker->getMolecule();
ASSERT(mol, "Atom without molecule has been clicked.");
molids_t ids(1, mol->getId());
if (!World::getInstance().isSelected(mol))
SelectionMoleculeById(ids);
else
SelectionNotMoleculeById(ids);
}
emit clicked(no);
}
/** Prepares adding an atom to the scene
*
* We need to listen to moleculeChanged() in order to properly re-parent()
* this QObject
*
* @param _atom atom to connect
*/
void GLWorldScene::connectAtom(QtObservedAtom::ptr _atom)
{
connect(_atom.get(), SIGNAL(moleculeChanged()), this, SLOT(reparentAtom()));
boost::recursive_mutex::scoped_lock lock(Atom_mutex);
// store the object, as we need it on reparenting
const ObservedValue_Index_t atomid = _atom->getIndex();
#ifndef NDEBUG
std::pair< ObservedAtoms_t::iterator, bool > inserter =
#endif
ObservedAtoms.insert( std::make_pair(_atom.get(), _atom) );
ASSERT( inserter.second,
"GLWorldScene::connectAtom() - observed atom "+toString(_atom)+" already stored?");
#ifndef NDEBUG
std::pair< ObservedValueIndexLookup_t::iterator, bool > indexinserter =
#endif
ObservedValueIndexLookup.insert( std::make_pair(atomid, _atom.get()) );
ASSERT( indexinserter.second,
"GLWorldScene::connectAtom() - observed atom's index "
+toString(atomid)+" already stored?");
// and create entry in the parent map
AtomNodeParentMap.left.insert( std::make_pair(atomid, (ObservedValue_Index_t)NULL) );
emit atomConnected(_atom);
}
/** Adds an atom to the scene.
*
* @param _atom atom to add
*/
void GLWorldScene::insertAtom(QtObservedAtom::ptr _atom)
{
LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "
<< _atom->getAtomIndex());
boost::recursive_mutex::scoped_lock lock(Atom_mutex);
const ObservedValue_Index_t atomid = _atom->getIndex();
QObject *parent = static_cast(this);
GLMoleculeObject_atom *atomObject = NULL;
{
AtomNodeParentMap_t::left_iterator parentiter = AtomNodeParentMap.left.find(atomid);
ASSERT (parentiter != AtomNodeParentMap.left.end(),
"GLWorldScene::insertAtom() - parent to atom id "+toString(atomid)+" unknown?");
const ObservedValue_Index_t parentindex = parentiter->second;
if (parentindex != (ObservedValue_Index_t)NULL) {
const MoleculeNodeMap::iterator moliter = MoleculesinSceneMap.find(parentindex);
if (moliter != MoleculesinSceneMap.end())
parent = moliter->second;
}
atomObject = new GLMoleculeObject_atom(
GLMoleculeObject::meshSphere,
parent,
_atom);
ASSERT( atomObject != NULL,
"GLWorldScene::atomInserted - could not create atom object for "
+toString(_atom->getAtomIndex()));
}
AtomNodeMap::iterator iter = AtomsinSceneMap.find(atomid);
ASSERT(iter == AtomsinSceneMap.end(),
"GLWorldScene::insertAtom - same atom with id "
+toString(_atom->getAtomIndex())+" added again.");
AtomsinSceneMap.insert( make_pair(atomid, atomObject) );
connect (atomObject, SIGNAL(clicked(atomId_t)), this, SLOT(clickAtom(atomId_t)));
connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
emit changed();
emit changeOccured();
}
template
void removeStoredObservedValue(
GLWorldScene::ObservedValueIndexLookup_t &_ObservedValueIndexLookup,
T &_ObservedValues,
const ObservedValue_Index_t &_id)
{
// get QObject* from lookup
const GLWorldScene::ObservedValueIndexLookup_t::iterator iter =
_ObservedValueIndexLookup.find(_id);
ASSERT( iter != _ObservedValueIndexLookup.end(),
"removeStoredObservedValue() - could not find index "+toString(_id)
+" to stored observed value.");
QObject * sender = iter->second;
const size_t erased = _ObservedValues.erase(sender);
ASSERT( erased == 1,
"removeStoredObservedValue() - could not erase stored observed value "
+toString(_id));
_ObservedValueIndexLookup.erase(iter);
}
void removeAtomFromScene(
GLWorldScene::AtomNodeMap &_AtomsinSceneMap,
const ObservedValue_Index_t &_atomid)
{
GLWorldScene::AtomNodeMap::iterator iter = _AtomsinSceneMap.find(_atomid);
ASSERT(iter != _AtomsinSceneMap.end(),
"removeAtomFromScene() - atom "+toString(_atomid)+" not on display.");
GLMoleculeObject_atom *atomObject = iter->second;
_AtomsinSceneMap.erase(iter);
delete atomObject;
}
void GLWorldScene::checkAndRemoveAtom(const ObservedValue_Index_t &_atomid)
{
boost::recursive_mutex::scoped_lock lock(Atom_mutex);
if (checkAtomRemoval(AtomNodeParentMap, ToBeRemovedNodes, _atomid)) {
LOG(4, "DEBUG: Found parent of to be removed atom as GLWorldScene, removing.");
removeAtomFromScene(AtomsinSceneMap, _atomid);
AtomNodeParentMap.left.erase(_atomid);
ToBeRemovedNodes.erase(_atomid);
removeStoredObservedValue(ObservedValueIndexLookup, ObservedAtoms, _atomid);
}
}
/** Removes an atom.
*
* @param _atomid index of the atom that is removed
*/
void GLWorldScene::removeAtom(ObservedValue_Index_t _atomid)
{
LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+".");
// bonds are removed by signal coming from ~bond
boost::recursive_mutex::scoped_lock lock(Atom_mutex);
ASSERT( ToBeRemovedNodes.count(_atomid) == 0,
"GLWorldScene::removeAtom() - removedAtom signal for id "+toString(_atomid)
+" came in twice?");
ToBeRemovedNodes.insert( _atomid );
// remove atoms
checkAndRemoveAtom( _atomid );
emit changed();
emit changeOccured();
}
/** Prepares adding a bond to the scene
*
* We need to listen to moleculeChanged() in order to properly re-parent()
* this QObject
*
* @param _bond bond to connect
*/
void GLWorldScene::connectBond(QtObservedBond::ptr _bond)
{
LOG(3, "INFO: GLWorldScene::connectBond() - connecting to bonds " << _bond->getBondIndex());
connect(_bond.get(), SIGNAL(leftmoleculeChanged()), this, SLOT(reparentBondLeft()), Qt::QueuedConnection);
connect(_bond.get(), SIGNAL(rightmoleculeChanged()), this, SLOT(reparentBondRight()), Qt::QueuedConnection);
boost::recursive_mutex::scoped_lock lock(Bond_mutex);
// store the object, as we need it on reparenting
const ObservedValue_Index_t bondid = _bond->getIndex();
{
#ifndef NDEBUG
std::pair< ObservedBonds_t::iterator, bool > inserter =
#endif
ObservedBonds.insert( std::make_pair(_bond.get(), _bond) );
ASSERT( inserter.second,
"GLWorldScene::connectBond() - observed bond "+toString(_bond)+" already stored?");
#ifndef NDEBUG
std::pair< ObservedValueIndexLookup_t::iterator, bool > indexinserter =
#endif
ObservedValueIndexLookup.insert( std::make_pair(bondid, _bond.get()) );
ASSERT( indexinserter.second,
"GLWorldScene::connectBond() - observed bond's index "
+toString(bondid)+" already stored?");
}
{
if ((_bond->getLeftAtom() != NULL) && (_bond->getLeftAtom()->getMoleculeRef() != NULL))
BondNodeParentMaps[0].left.insert(
std::make_pair(bondid, _bond->getLeftAtom()->getMoleculeRef()->getIndex()) );
else
BondNodeParentMaps[0].left.insert(
std::make_pair(bondid, (ObservedValue_Index_t)NULL) );
if ((_bond->getRightAtom() != NULL) && (_bond->getRightAtom()->getMoleculeRef() != NULL))
BondNodeParentMaps[1].left.insert(
std::make_pair(bondid, _bond->getRightAtom()->getMoleculeRef()->getIndex()) );
else
BondNodeParentMaps[1].left.insert(
std::make_pair(bondid, (ObservedValue_Index_t)NULL) );
}
emit bondConnected(_bond);
}
/** Adds a bond to the scene.
*
* @param _bond bond to add
*/
void GLWorldScene::insertBond(QtObservedBond::ptr _bond)
{
boost::recursive_mutex::scoped_lock lock(Bond_mutex);
const std::vector< GLMoleculeObject_bond::SideOfBond > bondsides =
boost::assign::list_of
(GLMoleculeObject_bond::left)
(GLMoleculeObject_bond::right);
LOG(3, "INFO: GLWorldScene::insertBond() - Adding bonds " << _bond->getBondIndex());
const ObservedValue_Index_t bondid = _bond->getIndex();
#ifdef NDEBUG
BondNodeMap::iterator iter = BondsinSceneMap.find(bondid);
ASSERT( iter == BondsinSceneMap.end(),
"GLWorldScene::insertBond() - bond "+toString(bondid)+" is already known.");
#endif
{
for (size_t i=0;i<2;++i) {
BondNodeParentMap_t::left_iterator parentiter = BondNodeParentMaps[i].left.find(bondid);
ASSERT (parentiter != BondNodeParentMaps[i].left.end(),
"GLWorldScene::insertBond() - parent to bond id "+toString(bondid)+" unknown?");
QObject *parent = this;
if (parentiter->second != (ObservedValue_Index_t)NULL) {
const MoleculeNodeMap::iterator moliter = MoleculesinSceneMap.find(parentiter->second);
if (moliter != MoleculesinSceneMap.end())
parent = moliter->second;
}
GLMoleculeObject_bond *bondObject = new GLMoleculeObject_bond(
GLMoleculeObject::meshCylinder,
parent,
_bond,
bondsides[i]);
connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
BondsinSceneMap.insert( std::make_pair(bondid, bondObject) );
}
}
emit changed();
emit changeOccured();
}
void GLWorldScene::checkAndRemoveBond(const ObservedValue_Index_t &_bondid)
{
boost::recursive_mutex::scoped_lock lock(Bond_mutex);
if (checkBondRemoval(BondNodeParentMaps, ToBeRemovedNodes, _bondid)) {
LOG(3, "DEBUG: Found both parents of to be removed bond " << _bondid << " as GLWorldScene, removing.");
removeBondFromScene(BondsinSceneMap, _bondid);
removeStoredObservedValue(ObservedValueIndexLookup, ObservedBonds, _bondid);
eraseBondNodeParents(BondNodeParentMaps, _bondid);
ToBeRemovedNodes.erase(_bondid);
}
}
/** Removes a bond.
*
* @param _bondid id of bond to remove
*/
void GLWorldScene::removeBond(ObservedValue_Index_t _bondid)
{
boost::recursive_mutex::scoped_lock lock(Bond_mutex);
LOG(3, "INFO: GLWorldScene::removedBond() - got bondRemoved signal from board for id " << _bondid);
ASSERT( ToBeRemovedNodes.find(_bondid) == ToBeRemovedNodes.end(),
"GLWorldScene::removeBond() - bondRemoved for "+toString(_bondid)+" obtained twice?");
ToBeRemovedNodes.insert( _bondid );
// check whether node has still non-NULL parents, otherwise remove completely
checkAndRemoveBond( _bondid );
emit changed();
emit changeOccured();
}
void GLWorldScene::hoverChangedSignalled(GLMoleculeObject *ob)
{
boost::recursive_mutex::scoped_lock lock(Atom_mutex);
// Find the atom, ob corresponds to.
hoverAtomId = -1;
GLMoleculeObject_atom *atomObject = dynamic_cast(ob);
if (atomObject){
for (AtomNodeMap::iterator iter = AtomsinSceneMap.begin();iter != AtomsinSceneMap.end(); ++ iter){
if (iter->second == atomObject)
hoverAtomId = iter->second->objectId();
}
// Propagate signal.
emit hoverChanged(hoverAtomId);
} else {
// Find the atom, ob corresponds to.
GLMoleculeObject_molecule *moleculeObject = dynamic_cast(ob);
if (moleculeObject){
// Propagate signal.
emit hoverChanged(moleculeObject->objectId(), 0);
}
}
}
void GLWorldScene::clickMolecule(moleculeId_t no)
{
LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
const molecule * const mol= const_cast(World::getInstance()).
getMolecule(MoleculeById(no));
ASSERT(mol, "Atom without molecule has been clicked.");
molids_t ids(1, mol->getId());
if (!World::getInstance().isSelected(mol))
SelectionMoleculeById(ids);
else
SelectionNotMoleculeById(ids);
emit clicked(no);
}
/** Inserts a molecule into the scene.
*
* @param _mol molecule to insert
*/
void GLWorldScene::insertMolecule(QtObservedMolecule::ptr _mol)
{
const ObservedValue_Index_t molid = _mol->getIndex();
LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule "
<< _mol->getMolIndex());
MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(molid);
ASSERT( iter == MoleculesinSceneMap.end(),
"GLWorldScene::insertMolecule() - molecule's id "+toString(molid)
+" already present.");
// add new object
LOG(1, "DEBUG: Adding GLMoleculeObject_molecule to id " << molid);
GLMoleculeObject_molecule *molObject =
new GLMoleculeObject_molecule(
GLMoleculeObject::meshEmpty,
this,
_mol);
ASSERT( molObject != NULL,
"GLWorldScene::insertMolecule - could not create molecule object for "
+toString(molid));
#ifndef NDEBUG
foreach (QObject *obj, molObject->children()) {
GLMoleculeObject *meshobj = qobject_cast(obj);
ASSERT( meshobj == NULL,
"GLWorldScene::insertMolecule() - there are already atoms or bonds attached to a to molecule.");
}
#endif
// check all atoms for not yet assigned parents
{
boost::recursive_mutex::scoped_lock lock(Atom_mutex);
std::pair iters =
AtomNodeParentMap.right.equal_range(molid);
for (AtomNodeParentMap_t::right_const_iterator iter = iters.first;
iter != iters.second; ++iter) {
AtomNodeMap::const_iterator atomiter = AtomsinSceneMap.find(iter->second);
if (atomiter != AtomsinSceneMap.end())
resetParent(atomiter->second, molObject);
}
}
// check all bonds for not yet assigned parents
{
boost::recursive_mutex::scoped_lock lock(Bond_mutex);
for (size_t i=0;i<2;++i) {
std::pair iters =
BondNodeParentMaps[i].right.equal_range(molid);
for (BondNodeParentMap_t::right_const_iterator iter = iters.first;
iter != iters.second; ++iter) {
BondNodeMap::const_iterator bonditer = BondsinSceneMap.find(iter->second);
if (bonditer != BondsinSceneMap.end())
resetParent(bonditer->second, molObject);
}
}
}
#ifndef NDEBUG
std::pair inserter =
#endif
MoleculesinSceneMap.insert( make_pair(molid, molObject) );
ASSERT(inserter.second,
"GLWorldScene::insertMolecule() - molecule "+toString(_mol->getMolIndex())
+" already present in scene.");
connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
emit changed();
emit changeOccured();
}
/** Removes a molecule from the scene.
*
* @param _molid index of the molecule to remove
*/
void GLWorldScene::removeMolecule(ObservedValue_Index_t _molid)
{
LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_molid)+".");
MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
ASSERT ( iter != MoleculesinSceneMap.end(),
"GLWorldScene::removeMolecule() - to be removed molecule "+toString(_molid)
+" is already gone.");
GLMoleculeObject_molecule *molObject = iter->second;
// check for any atoms and bonds still attached to it
#ifndef NDEBUG
foreach (QObject *obj, molObject->children()) {
GLMoleculeObject *meshobj = qobject_cast(obj);
ASSERT( meshobj == NULL,
"GLWorldScene::removeMolecule() - there are still atoms or bonds attached to a to molecule.");
}
#endif
// finally, remove molecule
delete molObject;
MoleculesinSceneMap.erase(iter);
emit changed();
emit changeOccured();
}
void GLWorldScene::moleculesVisibilityChanged(ObservedValue_Index_t _id, bool _visible)
{
MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
ASSERT( iter != MoleculesinSceneMap.end(),
"GLWorldScene::moleculeInserted() - molecule's id "
+toString(board->getMoleculeIdToIndex(_id))+" is unknown.");
GLMoleculeObject_molecule *molObject = iter->second;
molObject->setVisible(_visible);
emit changed();
emit changeOccured();
}
/** This converts safely index into a GLMoleculeObject_molecule.
*
* \param _MoleculesinSceneMap all present molecules
* \param _molid index to look for
* \return MolObject or NULL when not found
*/
GLMoleculeObject_molecule *GLWorldScene::getMoleculeObject(
const ObservedValue_Index_t _molid) const
{
const MoleculeNodeMap::const_iterator moliter = MoleculesinSceneMap.find(_molid);
if (moliter != MoleculesinSceneMap.end())
return moliter->second;
else
return NULL;
}
/** Changes the parent of an object in the scene.
*
* \param _id index of the object whose parent to change
* \param _ob new parent
*/
void GLWorldScene::reparentAtom()
{
boost::recursive_mutex::scoped_lock lock(Atom_mutex);
QObject * origin = sender();
if (origin == NULL) {
ELOG(1, "Got reparentAtom() with sender being NULL.");
return;
}
ObservedAtoms_t::const_iterator iter = ObservedAtoms.find(origin);
ASSERT( iter != ObservedAtoms.end(),
"GLWorldScene::reparentAtom() - atom's "+toString(origin)+" is no longer stored?");
QtObservedAtom::ptr walker = iter->second;
const ObservedValue_Index_t walkerid = walker->getIndex();
LOG(4, "DEBUG: GLWorldScene: Received signal moleculeChanged for atom "+toString(walkerid)+".");
AtomNodeParentMap_t::left_iterator parentiter = AtomNodeParentMap.left.find(walkerid);
ASSERT( parentiter != AtomNodeParentMap.left.end(),
"GLWorldScene::reparentAtom() - could not find object to id "+toString(walkerid));
// change parent entry
AtomNodeParentMap.left.erase(parentiter);
if (walker->getMoleculeRef() != NULL)
AtomNodeParentMap.left.insert( std::make_pair(walkerid, walker->getMoleculeRef()->getIndex()) );
else
AtomNodeParentMap.left.insert( std::make_pair(walkerid, (ObservedValue_Index_t)NULL) );
parentiter = AtomNodeParentMap.left.find(walkerid);
const AtomNodeMap::iterator atomiter = AtomsinSceneMap.find(walkerid);
if (atomiter != AtomsinSceneMap.end())
resetParent(atomiter->second, getMoleculeObject(parentiter->second));
// else atom does not yet exist
// check whether node is still shown, otherwise remove completely
checkAndRemoveAtom( walkerid );
}
/** Changes the parent of an left-side bond in the scene.
*
*/
void GLWorldScene::reparentBondLeft()
{
boost::recursive_mutex::scoped_lock lock(Bond_mutex);
QObject * origin = sender();
if (origin == NULL) {
ELOG(1, "Got reparentBondLeft() with sender being NULL.");
return;
}
ObservedBonds_t::const_iterator iter = ObservedBonds.find(origin);
ASSERT( iter != ObservedBonds.end(),
"GLWorldScene::reparentBondLeft() - bond "+toString(origin)+" is no longer stored?");
QtObservedBond::ptr bond = iter->second;
LOG(3, "INFO: GLWorldScene::reparentBondLeft() - Reparenting left side of bond "
<< bond->getBondIndex() << ".");
reparentBond(bond, bond->getLeftAtom(), GLMoleculeObject_bond::left);
// check whether node is still shown, otherwise remove completely
checkAndRemoveBond( bond->getIndex() );
}
/** Changes the parent of an right-side bond in the scene.
*
*/
void GLWorldScene::reparentBondRight()
{
boost::recursive_mutex::scoped_lock lock(Bond_mutex);
QObject * origin = sender();
if (origin == NULL) {
ELOG(1, "Got reparentBondRight() with sender being NULL.");
return;
}
ObservedBonds_t::const_iterator iter = ObservedBonds.find(origin);
ASSERT( iter != ObservedBonds.end(),
"GLWorldScene::reparentBondRight() - bond "+toString(origin)+" is no longer stored?");
QtObservedBond::ptr bond = iter->second;
LOG(3, "INFO: GLWorldScene::reparentBondRight() - Reparenting right side of bond "
<< bond->getBondIndex() << ".");
reparentBond(bond, bond->getRightAtom(), GLMoleculeObject_bond::right);
// check whether node is still shown, otherwise remove completely
checkAndRemoveBond( bond->getIndex() );
}
GLMoleculeObject_bond *GLWorldScene::getBondInScene(
const ObservedValue_Index_t _bondid,
GLMoleculeObject_bond::SideOfBond _side) const
{
std::pair iters =
BondsinSceneMap.equal_range(_bondid);
ASSERT( std::distance(iters.first, iters.second) >= 1,
"GLWorldScene::getBondInScene() - not at least one bond of id "
+toString(_bondid)+" present in scene.");
for (GLWorldScene::BondNodeMap::const_iterator bonditer = iters.first;
bonditer != iters.second; ++bonditer) {
if (bonditer->second->BondSide == _side)
return bonditer->second;
}
return NULL;
}
/** Changes the parent of an object in the scene.
*
* \param _atom atom of bond whose molecule we are associated to
* \param _side side of bond
*/
void GLWorldScene::reparentBond(
const QtObservedBond::ptr _bond,
const QtObservedAtom::ptr _atom,
const GLMoleculeObject_bond::SideOfBond _side)
{
boost::recursive_mutex::scoped_lock lock(Bond_mutex);
const size_t dim = (_side == GLMoleculeObject_bond::left) ? 0 : 1;
const ObservedValue_Index_t bondid = _bond->getIndex();
BondNodeParentMap_t::left_iterator parentiter = BondNodeParentMaps[dim].left.find(bondid);
ASSERT( parentiter != BondNodeParentMaps[dim].left.end(),
"GLWorldScene::reparentBond() - could not find object to id "+toString(bondid));
// change parent entry
BondNodeParentMaps[dim].left.erase(bondid);
if ((_atom != NULL) && (_atom->getMoleculeRef() != NULL))
BondNodeParentMaps[dim].left.insert( std::make_pair( bondid, _atom->getMoleculeRef()->getIndex()));
else
BondNodeParentMaps[dim].left.insert( std::make_pair( bondid, (ObservedValue_Index_t)NULL) );
parentiter = BondNodeParentMaps[dim].left.find(bondid);
LOG(3, "INFO: GLWorldScene::reparentBond() - Reparented bond "
<< _bond->getBondIndex() << " to " << parentiter->second);
// reset parent
resetParent(getBondInScene(bondid, _side), getMoleculeObject(parentiter->second));
}
/** Resets the parent of an GLMoleculeObject.
*
* \param _obj object to reparent
* \param _molid index of parent molecule
*/
void GLWorldScene::resetParent(
GLMoleculeObject *_obj,
GLMoleculeObject_molecule *_molobj)
{
if (_obj != NULL) {
QObject *parent = this;
if (_molobj != NULL)
parent = _molobj;
// else: molecule does not yet exist: is done when molecule is instantiated
LOG(5, "DEBUG: Resetting parent of " << _obj << " to " << parent);
_obj->setParent(parent);
ASSERT( _obj->parent() == parent,
"GLWorldScene::resetParent() - new parent "+toString(parent)+" was not set.");
} else
ELOG(1, "Object to reparent was NULL.");
// else object does not yet exist
}
/** Adds a shape to the scene.
*
*/
void GLWorldScene::addShape(const std::string &_name)
{
Shape * const shape = ShapeRegistry::getInstance().getByName(_name);
if (shape != NULL) {
GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(*shape, this);
ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
ASSERT(iter == ShapesinSceneMap.end(),
"GLWorldScene::addShape() - same shape "+_name+" added again.");
ShapesinSceneMap.insert( make_pair(_name, shapeObject) );
} else
ELOG(2, "GLWorldScene::addShape() - shape disappeared before we could draw it.");
emit changed();
}
void GLWorldScene::removeShape(const std::string &_name)
{
ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
ASSERT(iter != ShapesinSceneMap.end(),
"GLWorldScene::removeShape() - shape "+_name+" not in scene.");
ShapesinSceneMap.erase(iter);
delete(iter->second);
emit changed();
}
void GLWorldScene::updateSelectedShapes()
{
foreach (QObject *obj, children()) {
GLMoleculeObject_shape *shapeobj = qobject_cast(obj);
if (shapeobj){
shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
}
}
emit changed();
}
void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
{
// Initialize all of the mesh objects that we have as children.
foreach (QObject *obj, children()) {
GLMoleculeObject *meshobj = qobject_cast(obj);
if (meshobj)
meshobj->initialize(view, painter);
}
}
void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
{
// Draw all of the mesh objects that we have as children.
foreach (QObject *obj, children()) {
GLMoleculeObject *meshobj = qobject_cast(obj);
if (meshobj)
meshobj->draw(painter, cameraPlane);
}
}
void GLWorldScene::setSelectionMode(SelectionModeType mode)
{
selectionMode = mode;
// TODO send update to toolbar
}
void GLWorldScene::setSelectionModeAtom()
{
setSelectionMode(SelectAtom);
}
void GLWorldScene::setSelectionModeMolecule()
{
setSelectionMode(SelectMolecule);
}