source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ 63fb7a

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Last change on this file since 63fb7a was 63fb7a, checked in by Frederik Heber <heber@…>, 10 years ago

Replaced getMolecule() by const access version where possible.

  • so far this is done done via const_casting the World.
  • Property mode set to 100644
File size: 16.4 KB
RevLine 
[907636]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
[0aa122]4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
[5aaa43]5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
[94d5ac6]6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
[907636]22 */
23
24/*
25 * GLWorldScene.cpp
26 *
27 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
28 *
29 * Created on: Aug 17, 2011
30 * Author: heber
31 */
32
33// include config.h
34#ifdef HAVE_CONFIG_H
35#include <config.h>
36#endif
37
38#include "GLWorldScene.hpp"
[d1196d]39#include <Qt3D/qglview.h>
[bca99d]40#include <Qt3D/qglbuilder.h>
41#include <Qt3D/qglscenenode.h>
42#include <Qt3D/qglsphere.h>
43#include <Qt3D/qglcylinder.h>
[907636]44
45#include "GLMoleculeObject.hpp"
[7188b1]46#include "GLMoleculeObject_atom.hpp"
47#include "GLMoleculeObject_bond.hpp"
[c67518]48#include "GLMoleculeObject_molecule.hpp"
[f75491]49#include "GLMoleculeObject_shape.hpp"
[907636]50
51#include "CodePatterns/MemDebug.hpp"
52
[7188b1]53#include "CodePatterns/Log.hpp"
54
[0e9ffe]55#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
[89643d]56#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
[6966b7]57#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
58#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
[6f0841]59#include "Atom/atom.hpp"
[7188b1]60#include "Bond/bond.hpp"
[89643d]61#include "Descriptors/AtomIdDescriptor.hpp"
[8c001a]62#include "Descriptors/MoleculeIdDescriptor.hpp"
[37b2575]63#include "Helpers/helpers.hpp"
[85c36d]64#include "Shapes/ShapeRegistry.hpp"
[907636]65#include "molecule.hpp"
66#include "World.hpp"
67
[2ad1ec]68#include <iostream>
69
[ce7fdc]70using namespace MoleCuilder;
[907636]71
72GLWorldScene::GLWorldScene(QObject *parent)
[8c001a]73 : QObject(parent)
[907636]74{
[72a4c1]75 int sphereDetails[] = {5, 3, 2, 0};
76 int cylinderDetails[] = {16, 8, 6, 3};
77 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
78 QGLBuilder emptyBuilder;
[8c001a]79 GLMoleculeObject::meshEmpty[i] = emptyBuilder.finalizedSceneNode();
[72a4c1]80 QGLBuilder sphereBuilder;
81 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
[8c001a]82 GLMoleculeObject::meshSphere[i] = sphereBuilder.finalizedSceneNode();
83 GLMoleculeObject::meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
[72a4c1]84 QGLBuilder cylinderBuilder;
85 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
[8c001a]86 GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
87 GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
[72a4c1]88 }
[0a6ff9]89
[ce4126]90 connect(this, SIGNAL(updated()), this, SLOT(update()));
91
[8c001a]92
[6966b7]93 setSelectionMode(SelectAtom);
94
[907636]95 init();
96}
97
98GLWorldScene::~GLWorldScene()
[7188b1]99{
100 // remove all elements
101 GLMoleculeObject::cleanMaterialMap();
102}
[907636]103
104/** Initialise the WorldScene with molecules and atoms from World.
105 *
106 */
107void GLWorldScene::init()
108{
[8c001a]109 const std::vector<molecule *> &molecules = World::getInstance().getAllMolecules();
110
111 for (std::vector<molecule*>::const_iterator moliter = molecules.begin();
112 moliter != molecules.end();
113 moliter++) {
114 // create molecule objects in scene
[ef3013]115 moleculeInserted((*moliter)->getId());
[ce4126]116 }
117}
[c67518]118
[ce4126]119/** Update the WorldScene with molecules and atoms from World.
120 *
121 * This function should be called after e.g. WorldTime::TimeChanged was
122 * received or after another molecule has been loaded.
123 *
124 */
125void GLWorldScene::update()
126{
[8c001a]127 const std::vector<molecule *> &molecules = World::getInstance().getAllMolecules();
128
129 for (std::vector<molecule*>::const_iterator moliter = molecules.begin();
130 moliter != molecules.end();
131 moliter++) {
132 // check whether molecule already exists
133 const moleculeId_t molid = (*moliter)->getId();
134 const bool mol_present = MoleculesinSceneMap.count(molid);
135 if (!mol_present)
[ef3013]136 moleculeInserted((*moliter)->getId());
[907636]137 }
138}
139
[8c001a]140void GLWorldScene::atomClicked(atomId_t no)
141{
142 LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked.");
143 const atom *Walker = World::getInstance().getAtom(AtomById(no));
144 if (selectionMode == SelectAtom){
145 if (!World::getInstance().isSelected(Walker))
146 SelectionAtomById(std::vector<atomId_t>(1,no));
147 else
148 SelectionNotAtomById(std::vector<atomId_t>(1,no));
149 }else if (selectionMode == SelectMolecule){
150 const molecule *mol = Walker->getMolecule();
151 ASSERT(mol, "Atom without molecule has been clicked.");
[d7cad1]152 molids_t ids(1, mol->getId());
[8c001a]153 if (!World::getInstance().isSelected(mol))
[d7cad1]154 SelectionMoleculeById(ids);
[8c001a]155 else
[d7cad1]156 SelectionNotMoleculeById(ids);
[8c001a]157 }
158 emit clicked(no);
159}
160
[9a7ef9]161void GLWorldScene::moleculeClicked(moleculeId_t no)
162{
163 LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
[63fb7a]164 const molecule * const mol= const_cast<const World &>(World::getInstance()).
165 getMolecule(MoleculeById(no));
[9a7ef9]166 ASSERT(mol, "Atom without molecule has been clicked.");
[d7cad1]167 molids_t ids(1, mol->getId());
[9a7ef9]168 if (!World::getInstance().isSelected(mol))
[d7cad1]169 SelectionMoleculeById(ids);
[9a7ef9]170 else
[d7cad1]171 SelectionNotMoleculeById(ids);
[9a7ef9]172 emit clicked(no);
173}
174
[8c001a]175
[7188b1]176/** Adds an atom to the scene.
177 *
178 * @param _atom atom to add
179 */
[8c001a]180void GLWorldScene::atomInserted(const atomId_t _id)
[907636]181{
[beadd0]182 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_id)+".");
[8c001a]183 // find associated molecule
[466934]184 const atom *_atom = World::getInstance().getAtom(AtomById(_id));
185 if (_atom != NULL) {
186 const moleculeId_t molid = _atom->getMolecule()->getId();
187 MoleculeNodeMap::const_iterator moliter = MoleculesinSceneMap.find(molid );
188 ASSERT(moliter != MoleculesinSceneMap.end(),
189 "GLWorldScene::atomAdded() - molecule with id of "+toString(molid)
190 +" atom with id "+toString(_id)+" is unknown.");
191 GLMoleculeObject_molecule *molObject = moliter->second;
192
193 // add atom to internal list
[8c001a]194#ifndef NDEBUG
[466934]195 AtomMoleculeMap::const_iterator atomiter = AtomsinSceneMap.find(_id);
196 ASSERT(atomiter == AtomsinSceneMap.end(),
197 "GLWorldScene::atomRemoved() - atom "+toString(_id)+" already known.");
[8c001a]198#endif
[466934]199 AtomsinSceneMap.insert( std::make_pair( _id, molObject ));
[8c001a]200
[466934]201 // inform its GlMoleculeObject_molecule.
202 molObject->atomInserted(_id);
[8c001a]203
[466934]204 // emit change
205 emit changeOccured();
206 } else {
207 ELOG(1, "GLWorldScene::atomInserted() - added NULL molobject to AtomsinSceneMap for id " << _id);
208 GLMoleculeObject_molecule *molObject = NULL;
209 AtomsinSceneMap.insert( std::make_pair( _id, molObject ));
210 }
[7188b1]211}
212
213/** Removes an atom from the scene.
214 *
[c48ac12]215 * We just the id as the atom might have already been destroyed.
216 *
217 * @param _id id of atom to remove
[7188b1]218 */
[8c001a]219void GLWorldScene::atomRemoved(const atomId_t _id)
[7188b1]220{
[c48ac12]221 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_id)+".");
[8c001a]222 // find associated molecule
223 AtomMoleculeMap::iterator iter = AtomsinSceneMap.find(_id);
[37b2575]224 ASSERT(iter != AtomsinSceneMap.end(),
[c48ac12]225 "GLWorldScene::atomRemoved() - atom "+toString(_id)+" not on display.");
[8c001a]226 GLMoleculeObject_molecule *molObject = iter->second;
227
228 // remove from internal list
[37b2575]229 AtomsinSceneMap.erase(iter);
[8c001a]230
231 // inform its GlMoleculeObject_molecule.
232 molObject->atomRemoved(_id);
233
234 // emit change
[65487f]235 emit changeOccured();
[907636]236}
237
[3927ef]238/** ....
[c67518]239 *
240 */
[3927ef]241void GLWorldScene::worldSelectionChanged()
[c67518]242{
[3927ef]243 LOG(3, "INFO: GLWorldScene: Received signal selectionChanged.");
244
245 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
246
247 if (molecules.size() > 0) {
248 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
249 Runner != molecules.end();
250 Runner++) {
251
252 // molecule selected but not in scene?
[8c001a]253 const bool isSelected = World::getInstance().isSelected(*Runner);
254 if (isSelected){
255 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find((*Runner)->getId());
256 ASSERT( iter != MoleculesinSceneMap.end(),
257 "GLWorldScene::worldSelectionChanged() - selected molecule is unknown.");
258 GLMoleculeObject_molecule *molObject = iter->second;
259 // inform molecule object
260 molObject->selected(isSelected);
[3927ef]261 }
262 }
263 }
[c67518]264}
265
[8c001a]266/** Inserts a molecule into the scene.
[c67518]267 *
[8c001a]268 * @param _mol molecule to insert
[c67518]269 */
[ef3013]270void GLWorldScene::moleculeInserted(const moleculeId_t _id)
[c67518]271{
[ef3013]272 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+".");
273 MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(_id);
[8c001a]274 ASSERT( iter == MoleculesinSceneMap.end(),
[ef3013]275 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" already present.");
[8c001a]276
277 // add new object
[704d59]278 GLMoleculeObject_molecule *molObject = new GLMoleculeObject_molecule(GLMoleculeObject::meshEmpty, this, _id);
279 ASSERT( molObject != NULL,
280 "GLWorldScene::moleculeInserted - could not create molecule object for "+toString(_id));
281 MoleculesinSceneMap.insert( make_pair(_id, molObject) );
282 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
283 connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
284 connect (molObject, SIGNAL(atomClicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
285 connect (molObject, SIGNAL(moleculeClicked(moleculeId_t)), this, SLOT(moleculeClicked(moleculeId_t)));
286 connect (molObject, SIGNAL(changeAtomId(GLMoleculeObject_atom *, int, int)), this, SLOT(changeAtomId(GLMoleculeObject_atom *, int, int)));
287 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
288 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
289 connect (molObject, SIGNAL(hoverChanged(const atomId_t)), this, SIGNAL(hoverChanged(const atomId_t)));
290 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
291 emit changed();
292 emit changeOccured();
[c67518]293}
294
[8c001a]295/** Removes a molecule from the scene.
[7188b1]296 *
[8c001a]297 * @param _id id of molecule to remove
[7188b1]298 */
[8c001a]299void GLWorldScene::moleculeRemoved(const moleculeId_t _id)
[7188b1]300{
[8c001a]301 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+".");
302 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
303 ASSERT( iter != MoleculesinSceneMap.end(),
304 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
305
306 GLMoleculeObject_molecule *molObject = iter->second;
307 molObject->disconnect();
308 MoleculesinSceneMap.erase(iter);
309 delete molObject;
310 emit changed();
311 emit changeOccured();
[ce4126]312}
313
[739ee9]314void GLWorldScene::moleculesVisibilityChanged(const moleculeId_t _id, bool _visible)
315{
316 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
317 ASSERT( iter != MoleculesinSceneMap.end(),
318 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
319
320 GLMoleculeObject_molecule *molObject = iter->second;
321 molObject->setVisible(_visible);
322
323 emit changed();
324 emit changeOccured();
325}
326
[ce4126]327/** Adds a bond to the scene.
328 *
329 * @param _bond bond to add
330 * @param side which side of the bond (left or right)
331 */
332void GLWorldScene::bondInserted(const bond::ptr _bond, const enum GLMoleculeObject_bond::SideOfBond _side)
333{
334 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
335 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
[8c001a]336 // bond partners must both belong to same atom
337 ASSERT( _bond->leftatom->getMolecule() == _bond->rightatom->getMolecule(),
338 "GLWorldScene::bondInserted() - bond partners do not belong to same molecule.");
339
340 // find associated molecule object
341 const moleculeId_t molid = _bond->leftatom->getMolecule()->getId();
342 MoleculeNodeMap::const_iterator moliter = MoleculesinSceneMap.find(molid );
343 ASSERT(moliter != MoleculesinSceneMap.end(),
344 "GLWorldScene::bondInserted() - molecule with id of "+toString(molid)
345 +" atom with id "+toString(_bond->leftatom->getId())+" is unknown.");
346 GLMoleculeObject_molecule *molObject = moliter->second;
347
348 // add to internal list
349 const GLMoleculeObject_molecule::BondIds ids =
350 GLMoleculeObject_molecule::getBondIds(_bond, _side);
351 BondMoleculeMap::const_iterator iter = BondsinSceneMap.find(ids);
352 ASSERT(iter == BondsinSceneMap.end(),
353 "GLWorldScene::bondInserted() - bond with ids "+toString(ids.first)
354 +","+toString(ids.second)+" already present.");
355 BondsinSceneMap.insert( std::make_pair( ids, molObject ));
356
357 // inform its GlMoleculeObject_molecule.
358 molObject->bondInserted(_bond, _side);
359
360 // emit change
[65487f]361 emit changeOccured();
[7188b1]362}
[907636]363
[37b2575]364/** Removes a bond from the scene.
[7188b1]365 *
366 * @param _bond bond to remove
367 */
[37b2575]368void GLWorldScene::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
[907636]369{
[2ad1ec]370 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
[7188b1]371 {
372 // left bond
[8c001a]373 const GLMoleculeObject_molecule::BondIds Leftids( make_pair(leftnr, rightnr) );
374 BondMoleculeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
[37b2575]375 ASSERT(leftiter != BondsinSceneMap.end(),
376 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
377 +toString(rightnr)+" not on display.");
[8c001a]378 GLMoleculeObject_molecule *molObject = leftiter->second;
379
380 // remove from internal list
[37b2575]381 BondsinSceneMap.erase(leftiter);
[8c001a]382
383 // inform its GlMoleculeObject_molecule.
384 molObject->bondRemoved( leftnr, rightnr );
[7188b1]385 }
[2ad1ec]386
[8c001a]387 // emit change
[65487f]388 emit changeOccured();
[7188b1]389}
390
[f75491]391/** Adds a shape to the scene.
392 *
[4d6662]393 * uses ShapeRegistry::lastChanged()
394 *
[f75491]395 */
[4d6662]396void GLWorldScene::addShape()
[f75491]397{
[4d6662]398 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
[f75491]399 GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(shape, this);
[284551]400 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
401 ASSERT(iter == ShapesinSceneMap.end(),
402 "GLWorldScene::addShape() - same shape "+shape.getName()+" added again.");
403 ShapesinSceneMap.insert( make_pair(shape.getName(), shapeObject) );
404}
405
[4d6662]406void GLWorldScene::removeShape()
[85c36d]407{
[4d6662]408 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
[85c36d]409 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
[ba6b5c]410 ASSERT(iter != ShapesinSceneMap.end(),
[85c36d]411 "GLWorldScene::removeShape() - shape "+shape.getName()+" not in scene.");
[148dde0]412 ShapesinSceneMap.erase(iter);
[85c36d]413 delete(iter->second);
414}
415
416void GLWorldScene::updateSelectedShapes()
[284551]417{
418 foreach (QObject *obj, children()) {
419 GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
[85c36d]420 if (shapeobj){
421 shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
422 }
[284551]423 }
[f75491]424}
425
[7188b1]426void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
427{
428 // Initialize all of the mesh objects that we have as children.
429 foreach (QObject *obj, children()) {
430 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
431 if (meshobj)
432 meshobj->initialize(view, painter);
433 }
434}
435
[72a4c1]436void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
[7188b1]437{
438 // Draw all of the mesh objects that we have as children.
439 foreach (QObject *obj, children()) {
440 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
441 if (meshobj)
[72a4c1]442 meshobj->draw(painter, cameraPlane);
[7188b1]443 }
[907636]444}
[06ebf5]445
[6966b7]446void GLWorldScene::setSelectionMode(SelectionModeType mode)
447{
448 selectionMode = mode;
449 // TODO send update to toolbar
450}
451
452void GLWorldScene::setSelectionModeAtom()
453{
454 setSelectionMode(SelectAtom);
455}
456
457void GLWorldScene::setSelectionModeMolecule()
458{
459 setSelectionMode(SelectMolecule);
460}
461
[30cd0d]462void GLWorldScene::changeAtomId(GLMoleculeObject_atom *ob, int oldId, int newId)
463{
464 LOG(3, "INFO: GLWorldScene - change atom id " << oldId << " to " << newId << ".");
465 // Remove from map.
[8c001a]466 AtomMoleculeMap::iterator iter = AtomsinSceneMap.find(oldId);
[30cd0d]467 ASSERT(iter != AtomsinSceneMap.end(),
[8c001a]468 "GLWorldScene::changeAtomId() - atom with old id "+toString(oldId)+" not on display.");
469 GLMoleculeObject_molecule *molObject = iter->second;
470
471 // erase by signalling removal
472 molObject->atomRemoved(oldId);
473
474 // remove from internal list
[30cd0d]475 AtomsinSceneMap.erase(iter);
476
477 // Reinsert with new id.
[8c001a]478 {
479 AtomMoleculeMap::iterator iter = AtomsinSceneMap.find(newId);
480 ASSERT(iter == AtomsinSceneMap.end(),
481 "GLWorldScene::changeAtomId() - atom with new id "+toString(newId)+" already known.");
482 }
483 AtomsinSceneMap.insert( make_pair(newId, molObject) );
484
485 // inform molecule object
[2520cc]486 molObject->atomInserted(newId);
[30cd0d]487}
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