stable
v1.7.0
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Last change
on this file was 07136a, checked in by Frederik Heber <heber@…>, 10 years ago |
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FIX: Fixing display of shapes in GLWorldView.
- we propagate shape name via S/S system such that we may lookup the name in
ShapeRegistry and do not have to rely on probably already deallocated
lastchanged() shape. This affects ShapeAdded() and ShapeRemoved().
- GLMoleculeObject_shape now copies the shape, ensuring that its present
while its surface is tesselated.
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Property mode
set to
100644
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File size:
870 bytes
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| 1 | /*
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| 2 | * GLMoleculeObject_shape.hpp
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| 3 | *
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| 4 | * Created on: Aug 3, 2012
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| 5 | * Author: ankele
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| 6 | */
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| 7 |
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| 8 | #ifndef GLMOLECULEOBJECT_SHAPE_HPP_
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| 9 | #define GLMOLECULEOBJECT_SHAPE_HPP_
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| 10 |
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| 11 |
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| 12 | // include config.h
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| 13 | #ifdef HAVE_CONFIG_H
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| 14 | #include <config.h>
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| 15 | #endif
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| 16 |
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| 17 |
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| 18 | #include <QtCore/qobject.h>
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| 19 |
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| 20 | #include <Qt3D/qglpainter.h>
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| 21 | #include <Qt3D/qglabstractscene.h>
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| 22 |
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| 23 | #include "GLMoleculeObject.hpp"
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| 24 |
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| 25 | #include "Shapes/Shape.hpp"
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| 26 |
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| 27 | /** This class represents a triangulated Shape.
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| 28 | *
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| 29 | */
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| 30 | class GLMoleculeObject_shape : public GLMoleculeObject
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| 31 | {
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| 32 | Q_OBJECT
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| 33 | public:
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| 34 | explicit GLMoleculeObject_shape(Shape &shape, QObject *parent=0);
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| 35 | virtual ~GLMoleculeObject_shape();
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| 36 |
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| 37 | virtual void draw(QGLPainter *painter, const QVector4D &cameraPlane);
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| 38 | void enable(bool enabled);
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| 39 | Shape *getShape(){ return &m_shape; }
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| 40 |
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| 41 | private:
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| 42 |
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| 43 | Shape m_shape;
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| 44 | bool m_enabled;
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| 45 | };
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| 46 |
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| 47 | #endif /* GLMOLECULEOBJECT_SHAPE_HPP_ */
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