source: src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.cpp@ 805fdc

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Last change on this file since 805fdc was bcf9cd, checked in by Frederik Heber <heber@…>, 9 years ago

GLWorldScene places GLMoleculeObject_molecule into extra list before removal.

  • GLMoleculeObject_molecule sends signal when no atoms are left.
  • GLMoleculeObject_molecule is destroyed when signal is obtained and we have placed it in removal list before.
  • Property mode set to 100644
File size: 20.3 KB
RevLine 
[c67518]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
[5aaa43]5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
[94d5ac6]6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
[c67518]22 */
23
24/*
25 * GLMoleculeObject_molecule.cpp
26 *
27 * Created on: Mar 30, 2012
28 * Author: ankele
29 */
30
31
32// include config.h
33#ifdef HAVE_CONFIG_H
34#include <config.h>
35#endif
36
37#include "GLMoleculeObject_molecule.hpp"
38
39#include <Qt3D/qglscenenode.h>
[34e7fdb]40#include <Qt3D/qglbuilder.h>
[c67518]41
[494478]42#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp"
43
[c67518]44#include "CodePatterns/MemDebug.hpp"
45
[6c16a0]46#include <boost/assign.hpp>
47
[c67518]48#include "CodePatterns/Assert.hpp"
[8d5fbf1]49#include "CodePatterns/IteratorAdaptors.hpp"
[c67518]50#include "CodePatterns/Log.hpp"
[494478]51
[c67518]52#include "LinearAlgebra/Vector.hpp"
[34e7fdb]53#include "LinkedCell/PointCloudAdaptor.hpp"
54#include "LinkedCell/linkedcell.hpp"
55#include "Tesselation/tesselation.hpp"
56#include "Tesselation/BoundaryLineSet.hpp"
57#include "Tesselation/BoundaryTriangleSet.hpp"
58#include "Tesselation/CandidateForTesselation.hpp"
[2f7988]59#include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
[34e7fdb]60#include "Atom/TesselPoint.hpp"
[c67518]61#include "World.hpp"
62
[6c16a0]63using namespace boost::assign;
64
[8d5fbf1]65static Observable::channels_t getAllAtomicChangesChannels()
[34e7fdb]66{
[6c16a0]67 Observable::channels_t channels;
[8d5fbf1]68 channels += molecule::AtomInserted, molecule::AtomRemoved, molecule::AtomMoved;
[6c16a0]69 return channels;
70}
[34e7fdb]71
[6c16a0]72const Observable::channels_t GLMoleculeObject_molecule::HullChannels(getAllAtomicChangesChannels());
[34e7fdb]73
[6c16a0]74static QGLSceneNode *createMoleculeMesh(const QGeometryData &_geo)
75{
[34e7fdb]76 // Build a mesh from the geometry.
77 QGLBuilder builder;
[6c16a0]78 builder.addTriangles(_geo);
[34e7fdb]79 QGLSceneNode *mesh = builder.finalizedSceneNode();
80 return mesh;
81}
82
[8d5fbf1]83GLMoleculeObject_molecule::GLMoleculeObject_molecule(
84 QObject *parent,
[494478]85 QtObservedInstanceBoard &_board,
[1b07b1]86 QtObservedMolecule::ptr &_ObservedMolecule) :
[6c16a0]87 GLMoleculeObject((QGLSceneNode *)NULL, parent),
88 owner(NULL),
[494478]89 molref(QtObservedMolecule::getMolecule(_ObservedMolecule->getMolIndex())),
[8d5fbf1]90 hoverAtomId(-1),
[494478]91 board(_board),
92 ObservedMolecule(_ObservedMolecule)
[34e7fdb]93{
[494478]94 init(ObservedMolecule->getMolIndex());
[34e7fdb]95}
96
[026bef]97GLMoleculeObject_molecule::GLMoleculeObject_molecule(
98 QGLSceneNode *mesh[],
99 QObject *parent,
[494478]100 QtObservedInstanceBoard &_board,
[1b07b1]101 QtObservedMolecule::ptr &_ObservedMolecule) :
[bca99d]102 GLMoleculeObject(mesh, parent),
[6c16a0]103 owner(NULL),
[494478]104 molref(QtObservedMolecule::getMolecule(_ObservedMolecule->getMolIndex())),
[8d5fbf1]105 hoverAtomId(-1),
[494478]106 board(_board),
107 ObservedMolecule(_ObservedMolecule)
[c67518]108{
[494478]109 init(ObservedMolecule->getMolIndex());
[8d5fbf1]110}
[7c7c4a]111
[8d5fbf1]112void GLMoleculeObject_molecule::init(const moleculeId_t _molid)
113{
[6c16a0]114 setObjectId(_molid);
[3b229e]115 setMaterial(getMaterial(1));
[8c001a]116
[a39d72]117 m_selected = const_cast<const World &>(World::getInstance()).isMoleculeSelected(_molid);
118
[739ee9]119 // initially, atoms and bonds should be visible
120 m_visible = false;
121
[2b596f]122 connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
123 connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
[494478]124 connect (ObservedMolecule.get(), SIGNAL(tesselationhullChanged()), this, SLOT(resetTesselationHull()));
125 connect (ObservedMolecule.get(), SIGNAL(boundingboxChanged()), this, SLOT(resetBoundingBox()));
[1c0961]126 connect (ObservedMolecule.get(), SIGNAL(indexChanged(const moleculeId_t, const moleculeId_t)),
127 this, SLOT(resetIndex(const moleculeId_t, const moleculeId_t)));
[59f1bc]128 /// these are channeled through GLWorldScene instead to ensure synchronicity
129// connect (ObservedMolecule.get(), SIGNAL(atomInserted(QtObservedAtom::ptr)),
130// this, SLOT(atomInserted(QtObservedAtom::ptr)) );
131// connect (ObservedMolecule.get(), SIGNAL(atomRemoved(const atomId_t)),
132// this, SLOT(atomRemoved(const atomId_t)) );
[5cd3a33]133 connect (ObservedMolecule.get(), SIGNAL(selectedChanged()), this, SLOT(resetSelected()));
[9a7ef9]134
135 connect( this, SIGNAL(clicked()), this, SLOT(wasClicked()));
[c67518]136}
137
138GLMoleculeObject_molecule::~GLMoleculeObject_molecule()
[494478]139{}
[73b13c]140
[8c001a]141void GLMoleculeObject_molecule::addAtomBonds(
142 const bond::ptr &_bond,
143 const GLMoleculeObject_bond::SideOfBond _side
144 )
145{
146 bool bond_present = false;
147 const BondIds ids = getBondIds(_bond, _side);
148 // check whether bond is not present already
149 bond_present = BondsinSceneMap.count(ids);
150 if (!bond_present)
[6c16a0]151 bondInserted(ids.first, ids.second, _side);
[8c001a]152 else {
153 BondsinSceneMap[ids]->resetPosition();
154 BondsinSceneMap[ids]->resetWidth();
155 }
156}
157
[6c16a0]158QGeometryData GLMoleculeObject_molecule::updateTesselationHull() const
159{
160 QGeometryData geo;
161
[494478]162 const molecule * const molref =
163 QtObservedMolecule::getMolecule(ObservedMolecule->getMolIndex());
[6c16a0]164 if (molref == NULL) {
[494478]165 ELOG(1, "Could not createMoleculeMesh, molecule with id "
166 << ObservedMolecule->getMolIndex() << " already gone.");
[6c16a0]167 return geo;
168 }
169 double minradius = 2.; // TODO: set to maximum bond length value
170 LOG(3, "DEBUG: Molecule fits into sphere of radius " << minradius);
171 // check minimum bond radius in molecule
172 double minlength = std::numeric_limits<double>::max();
173 for (molecule::const_iterator iter = molref->begin();
174 iter != molref->end(); ++iter) {
175 const BondList &ListOfBonds = (*iter)->getListOfBonds();
176 for (BondList::const_iterator bonditer = ListOfBonds.begin();
177 bonditer != ListOfBonds.end(); ++bonditer) {
178 const double bond_distance = (*bonditer)->GetDistance();
179 minlength = std::min(bond_distance, minlength);
180 }
181 }
182 minradius = std::max( std::max(minradius, minlength), 1.);
183
184 // we need at least three points for tesselation
[7c7c4a]185 if (getPresentAtoms().size() >= 3) {
[6c16a0]186 // Tesselate the points.
187 Tesselation T;
[494478]188 PointCloudAdaptor<molecule> cloud(
189 const_cast<molecule *>(molref),
190 ObservedMolecule->getMolName());
[6c16a0]191 T(cloud, minradius);
192
193 // Fill the points into a Qt geometry.
194 LinkedCell_deprecated LinkedList(cloud, minradius);
195 std::map<int, int> indices;
196 std::map<int, Vector> normals;
197 int index = 0;
198 for (PointMap::const_iterator piter = T.PointsOnBoundary.begin();
199 piter != T.PointsOnBoundary.end(); ++piter) {
200 const Vector &point = piter->second->getPosition();
201 // add data to the primitive
202 geo.appendVertex(QVector3D(point[0], point[1], point[2]));
203 Vector normalvector;
204 for (LineMap::const_iterator lineiter = piter->second->lines.begin();
205 lineiter != piter->second->lines.end(); ++lineiter)
206 for (TriangleMap::const_iterator triangleiter = lineiter->second->triangles.begin();
207 triangleiter != lineiter->second->triangles.end(); ++triangleiter)
208 normalvector +=
209 triangleiter->second->NormalVector;
210 normalvector.Normalize();
211 geo.appendNormal(QVector3D(normalvector[0], normalvector[1], normalvector[2]));
212 geo.appendColor(QColor(1, 1, 1, 1));
213 geo.appendTexCoord(QVector2D(0, 0));
214 indices.insert( std::make_pair( piter->second->getNr(), index++));
215 }
216
217 // Fill the tesselated triangles into the geometry.
218 for (TriangleMap::const_iterator runner = T.TrianglesOnBoundary.begin();
219 runner != T.TrianglesOnBoundary.end(); runner++) {
220 int v[3];
221 for (size_t i=0; i<3; ++i)
222 v[i] = runner->second->endpoints[i]->getNr();
223
224 // Sort the vertices so the triangle is clockwise (relative to the normal vector).
225 Vector cross = T.PointsOnBoundary[v[1]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition();
226 cross.VectorProduct(T.PointsOnBoundary[v[2]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition());
227 if (cross.ScalarProduct(runner->second->NormalVector) > 0)
228 geo.appendIndices(indices[v[0]], indices[v[1]], indices[v[2]]);
229 else
230 geo.appendIndices(indices[v[0]], indices[v[2]], indices[v[1]]);
231 }
232 }
233
234 return geo;
235}
236
237void GLMoleculeObject_molecule::resetTesselationHull()
238{
[3fe318]239 if (owner != NULL) {
240 TesselationHull = updateTesselationHull();
241 updateMesh(createMoleculeMesh(TesselationHull));
242 }
[6c16a0]243}
244
245void GLMoleculeObject_molecule::resetBoundingBox()
246{
[494478]247 molecule::BoundingBoxInfo info = ObservedMolecule->getBoundingBox();
[6c16a0]248 setPosition(QVector3D(info.position[0], info.position[1], info.position[2]));
249 setScale(info.radius + 0.3); // getBoundingSphere() only sees atoms as points, so make the box a bit bigger
250}
251
[1c0961]252void GLMoleculeObject_molecule::resetIndex(const moleculeId_t, const moleculeId_t)
[6c16a0]253{
[494478]254 const atomId_t newId = ObservedMolecule->getMolIndex();
[6c16a0]255 const size_t oldId = objectId();
256 ASSERT( newId != oldId,
257 "GLMoleculeObject_molecule::resetIndex() - index "+toString(newId)+" did not change.");
258 LOG(4, "INFO: GLMoleculeObject_molecule: new index is "+toString(newId)+".");
259 setObjectId(newId);
260
261 emit indexChanged(this, oldId, newId);
[d6203a]262}
263
[5cd3a33]264void GLMoleculeObject_molecule::resetSelected()
[015f8c]265{
[5cd3a33]266 const bool new_selected = ObservedMolecule->getMolSelected();
267 m_selected = new_selected;
[015f8c]268
269 emit changed();
270}
271
[8c001a]272void GLMoleculeObject_molecule::initialize(QGLView *view, QGLPainter *painter)
273{
274 // Initialize all of the mesh objects that we have as children.
[2b596f]275 if (m_visible) {
276 GLMoleculeObject::initialize(view, painter);
277 } else {
[8c001a]278 foreach (QObject *obj, children()) {
279 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
280 if (meshobj)
281 meshobj->initialize(view, painter);
282 }
[2b596f]283 }
[8c001a]284}
285
286void GLMoleculeObject_molecule::draw(QGLPainter *painter, const QVector4D &cameraPlane)
287{
[739ee9]288 // draw either molecule's mesh or all atoms and bonds
289 if (m_visible) {
[6c16a0]290 resetTesselationHull();
[7b5984]291
[34e7fdb]292 painter->modelViewMatrix().push();
293
294 // Apply the material and effect to the painter.
295 QGLMaterial *material;
296 if (m_hovering)
297 material = m_hoverMaterial;
298 else if (m_selected)
299 material = m_selectionMaterial;
300 else
301 material = m_material;
302
303 ASSERT(material, "GLMoleculeObject::draw: chosen material is NULL");
304
305 painter->setColor(material->diffuseColor());
306 painter->setFaceMaterial(QGL::AllFaces, material);
307 if (m_effect)
308 painter->setUserEffect(m_effect);
309 else
310 painter->setStandardEffect(QGL::LitMaterial);
311
312 // Mark the object for object picking purposes.
313 int prevObjectId = painter->objectPickId();
314 if (m_objectId != -1)
315 painter->setObjectPickId(m_objectId);
316
317 m_mesh[0]->draw(painter);
318
319 // Turn off the user effect, if present.
320 if (m_effect)
321 painter->setStandardEffect(QGL::LitMaterial);
322
323 // Revert to the previous object identifier.
324 painter->setObjectPickId(prevObjectId);
325
326 // Restore the modelview matrix.
327 painter->modelViewMatrix().pop();
328
329 // GLMoleculeObject::draw(painter, cameraPlane);
[739ee9]330 } else {
331 // Draw all of the mesh objects that we have as children.
332 foreach (QObject *obj, children()) {
333 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
334 if (meshobj)
335 meshobj->draw(painter, cameraPlane);
336 }
[2b596f]337
338 // update bounding box prior to selection
[6c16a0]339 resetBoundingBox();
[2b596f]340
341 painter->modelViewMatrix().push();
342 painter->modelViewMatrix().translate(m_position);
343 if (m_rotationAngle != 0.0f)
344 painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector);
[f47efd4]345 if ((m_scaleX != 1.0f) || (m_scaleY != 1.0f) || (m_scaleZ != 1.0f))
346 painter->modelViewMatrix().scale(m_scaleX, m_scaleY, m_scaleZ);
[2b596f]347
348 // Draw a box around the mesh, if selected.
349 if (m_selected)
350 drawSelectionBox(painter);
351
352 // Restore the modelview matrix.
353 painter->modelViewMatrix().pop();
[739ee9]354 }
[8c001a]355}
356
357/** Adds an atom of this molecule to the scene.
358 *
359 * @param _atom atom to add
360 */
[1b07b1]361void GLMoleculeObject_molecule::atomInserted(QtObservedAtom::ptr _atom)
[8c001a]362{
[1b07b1]363 const atomId_t atomid = _atom->getAtomIndex();
364 LOG(3, "INFO: GLMoleculeObject_molecule: Received signal atomInserted for atom "+toString(atomid)+".");
[9c259e]365
[7ded1c]366 if (_atom) {
367 GLMoleculeObject_atom *atomObject =
368 new GLMoleculeObject_atom(
369 GLMoleculeObject::meshSphere,
370 this,
371 _atom);
372 ASSERT( atomObject != NULL,
[1b07b1]373 "GLMoleculeObject_molecule::atomInserted - could not create atom object for "+toString(atomid));
374 AtomNodeMap::iterator iter = AtomsinSceneMap.find(atomid);
[7ded1c]375 ASSERT(iter == AtomsinSceneMap.end(),
[1b07b1]376 "GLMoleculeObject_molecule::atomInserted - same atom with id "+toString(atomid)+" added again.");
377 AtomsinSceneMap.insert( make_pair(atomid, atomObject) );
[7ded1c]378
379 qRegisterMetaType<atomId_t>("atomId_t");
380 qRegisterMetaType<GLMoleculeObject_bond::SideOfBond>("GLMoleculeObject_bond::SideOfBond");
381 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SIGNAL(atomClicked(atomId_t)));
382 connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
383 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
384 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
385 // connect (atomObject, SIGNAL(bondsChanged()), this, SLOT(bondInserted(const atomId_t, const atomId_t, const GLMoleculeObject_bond::SideOfBond)));
386 connect (atomObject, SIGNAL(BondsAdded(const atomId_t, const atomId_t, const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const atomId_t, const atomId_t, const GLMoleculeObject_bond::SideOfBond)));
387 connect (atomObject, SIGNAL(BondsRemoved(const atomId_t, const atomId_t)), this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
388 connect (atomObject, SIGNAL(indexChanged(GLMoleculeObject_atom*, const atomId_t, const atomId_t)), this, SLOT(changeAtomId(GLMoleculeObject_atom*, const atomId_t, const atomId_t)));
389
390 if (m_objectId == -1)
[1b07b1]391 setObjectId(atomid);
[7ded1c]392
393 emit changed();
394 emit changeOccured();
395 }
[8c001a]396}
397
398/** Removes an atom of this molecule from the scene.
399 *
400 * We just the id as the atom might have already been destroyed.
401 *
402 * @param _id id of atom to remove
403 */
[2f76d2]404void GLMoleculeObject_molecule::atomRemoved(const atomId_t _id)
[8c001a]405{
[9c259e]406 LOG(3, "INFO: GLMoleculeObject_molecule: Received signal atomRemoved for atom "+toString(_id)+".");
[8c001a]407 // bonds are removed by signal coming from ~bond
[2b596f]408
[704d59]409 if ((unsigned int)m_objectId == _id)
[2b596f]410 setObjectId(-1);
411
[8c001a]412 // remove atoms
413 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id);
414 ASSERT(iter != AtomsinSceneMap.end(),
[73b13c]415 "GLMoleculeObject_molecule::atomRemoved() - atom "+toString(_id)+" not on display.");
[8c001a]416 GLMoleculeObject_atom *atomObject = iter->second;
417 AtomsinSceneMap.erase(iter);
[704d59]418 atomObject->disconnect();
[8c001a]419 delete atomObject;
420
[bcf9cd]421 if (AtomsinSceneMap.empty())
422 emit moleculeEmptied(ObservedMolecule->getMolIndex());
423
[8d5fbf1]424 emit changed();
[8c001a]425 emit changeOccured();
426}
427
428void GLMoleculeObject_molecule::hoverChangedSignalled(GLMoleculeObject *ob)
429{
430 // Find the atom, ob corresponds to.
[704d59]431 hoverAtomId = -1;
[8c001a]432 GLMoleculeObject_atom *atomObject = dynamic_cast<GLMoleculeObject_atom *>(ob);
433 if (atomObject){
434 for (AtomNodeMap::iterator iter = AtomsinSceneMap.begin();iter != AtomsinSceneMap.end(); ++ iter){
435 if (iter->second == atomObject)
[704d59]436 hoverAtomId = iter->first;
[8c001a]437 }
438
[2b596f]439 // Propagate signal.
[704d59]440 emit hoverChanged(hoverAtomId);
[2b596f]441 } else {
442 // Find the atom, ob corresponds to.
443 GLMoleculeObject_molecule *moleculeObject = dynamic_cast<GLMoleculeObject_molecule *>(ob);
444 if (moleculeObject == this){
445 // Propagate signal.
[494478]446 emit hoverChanged(ObservedMolecule->getMolIndex(), 0);
[2b596f]447 }
448 }
[8c001a]449}
450
451
452/** Helper function to get bond ids in the correct order for BondNodeMap.
453 *
454 * \return pair of ids in correct order.
455 */
456GLMoleculeObject_molecule::BondIds GLMoleculeObject_molecule::getBondIds(
457 const bond::ptr _bond,
458 const enum GLMoleculeObject_bond::SideOfBond _side)
459{
460 BondIds ids;
461 switch (_side) {
462 case GLMoleculeObject_bond::left:
463 ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
464 break;
465 case GLMoleculeObject_bond::right:
466 ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
467 break;
468 }
469 return ids;
470}
471
472/** Adds a bond to the scene.
473 *
474 * @param _bond bond to add
475 * @param side which side of the bond (left or right)
476 */
[6c16a0]477void GLMoleculeObject_molecule::bondInserted(
478 const atomId_t _left, const atomId_t _right,
479 const enum GLMoleculeObject_bond::SideOfBond _side)
[8c001a]480{
[6c16a0]481 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(_left)
482 +toString(_right)+".");
[8c001a]483 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
484
[6c16a0]485 const BondIds ids( std::make_pair(_left, _right) );
[8c001a]486 BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
487 if (iter == BondsinSceneMap.end()) {
488 GLMoleculeObject_bond * bondObject =
[009e2e2]489 new GLMoleculeObject_bond(GLMoleculeObject::meshCylinder, this, ids, _side);
[8c001a]490 connect (
491 bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
492 this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
493 connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
494 BondsinSceneMap.insert( make_pair(ids, bondObject) );
495 // BondIdsinSceneMap.insert( Leftids );
496 } else {
497 iter->second->resetPosition();
498 iter->second->resetWidth();
499 }
[8d5fbf1]500 emit changed();
[8c001a]501 emit changeOccured();
502}
503
504/** Removes a bond from the scene.
505 *
506 * @param _bond bond to remove
507 */
508void GLMoleculeObject_molecule::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
509{
510 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
511 {
512 // left bond
513 const BondIds Leftids( make_pair(leftnr, rightnr) );
514 BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
515 ASSERT(leftiter != BondsinSceneMap.end(),
516 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
517 +toString(rightnr)+" not on display.");
518 GLMoleculeObject_bond *bondObject = leftiter->second;
519 bondObject->disconnect();
520 BondsinSceneMap.erase(leftiter);
521 delete bondObject; // is done by signal from bond itself
522 //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
523 }
524
[8d5fbf1]525 emit changed();
[8c001a]526 emit changeOccured();
527}
528
[34e7fdb]529void GLMoleculeObject_molecule::setVisible(bool value)
530{
531 // first update the mesh if we are going to be visible now
532 if (value)
[7b5984]533 updateTesselationHull();
[34e7fdb]534 // then emit onward
535 GLMoleculeObject::setVisible(value);
[8d5fbf1]536
537 emit changed();
538 emit changeOccured();
[34e7fdb]539}
540
[8c001a]541std::ostream &operator<<(std::ostream &ost, const GLMoleculeObject_molecule::BondIds &t)
542{
543 ost << t.first << "," << t.second;
544 return ost;
545}
[34e7fdb]546
[9a7ef9]547void GLMoleculeObject_molecule::wasClicked()
548{
[494478]549 LOG(4, "INFO: GLMoleculeObject_molecule: atom "
550 << ObservedMolecule->getMolIndex() << " has been clicked");
551 emit moleculeClicked(ObservedMolecule->getMolIndex());
[9a7ef9]552}
[8d3ee6]553
[6c16a0]554void GLMoleculeObject_molecule::changeAtomId(
555 GLMoleculeObject_atom *ob,
556 const atomId_t oldId,
557 const atomId_t newId)
[8d3ee6]558{
559 LOG(3, "INFO: GLMoleculeObject_molecule - change atom id " << oldId << " to " << newId << ".");
560
561 // Remove from map.
562 AtomNodeMap::iterator iter = AtomsinSceneMap.find(oldId);
563 ASSERT(iter != AtomsinSceneMap.end(),
564 "GLMoleculeObject_molecule::changeAtomId() - atom with old id "+toString(oldId)+" not on display.");
565 ASSERT(iter->second == ob,
566 "GLMoleculeObject_molecule::changeAtomId() - atom with id "
567 +toString(oldId)+" does not match with object in AtomsinSceneMap.");
568 AtomsinSceneMap.erase(iter);
569
570 // Reinsert with new id.
571 {
572 AtomNodeMap::iterator iter = AtomsinSceneMap.find(newId);
573 ASSERT(iter == AtomsinSceneMap.end(),
574 "GLMoleculeObject_molecule::changeAtomId() - atom with new id "+toString(newId)+" already known.");
575 }
576 AtomsinSceneMap.insert( make_pair(newId, ob) );
577}
[6c16a0]578
[7c7c4a]579
580GLMoleculeObject_molecule::atoms_t GLMoleculeObject_molecule::getPresentAtoms() const
581{
[8d5fbf1]582 atoms_t returnAtomIds;
583 returnAtomIds.insert(
584 MapKeyConstIterator<AtomNodeMap::const_iterator>(const_cast<const AtomNodeMap &>(AtomsinSceneMap).begin()),
585 MapKeyConstIterator<AtomNodeMap::const_iterator>(const_cast<const AtomNodeMap &>(AtomsinSceneMap).end()));
586 return returnAtomIds;
[7c7c4a]587}
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