source: src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.cpp@ aed262

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Last change on this file since aed262 was 9eb71b3, checked in by Frederik Heber <frederik.heber@…>, 8 years ago

Commented out MemDebug include and Memory::ignore.

  • MemDebug clashes with various allocation operators that use a specific placement in memory. It is so far not possible to wrap new/delete fully. Hence, we stop this effort which so far has forced us to put ever more includes (with clashes) into MemDebug and thereby bloat compilation time.
  • MemDebug does not add that much usefulness which is not also provided by valgrind.
  • Property mode set to 100644
File size: 5.3 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLMoleculeObject_bond.cpp
26 *
27 * Created on: Aug 17, 2011
28 * Author: heber
29 */
30
31// include config.h
32#ifdef HAVE_CONFIG_H
33#include <config.h>
34#endif
35
36#include "GLMoleculeObject_bond.hpp"
37
38#include <Qt3D/qglmaterial.h>
39#include <Qt3D/qglscenenode.h>
40
41#include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
42
43//#include "CodePatterns/MemDebug.hpp"
44
45#include <cmath>
46
47#include "CodePatterns/Assert.hpp"
48#include "CodePatterns/Log.hpp"
49
50#include "Atom/atom.hpp"
51#include "Bond/bond.hpp"
52#include "Element/element.hpp"
53#include "Helpers/defs.hpp"
54#include "LinearAlgebra/Line.hpp"
55#include "LinearAlgebra/Vector.hpp"
56#include "World.hpp"
57
58GLMoleculeObject_bond::GLMoleculeObject_bond(
59 QGLSceneNode *mesh[],
60 QObject *parent,
61 QtObservedBond::ptr &_ObservedBond,
62 const enum SideOfBond side) :
63 GLMoleculeObject(mesh, parent),
64 BondSide(side),
65 ObservedBond(_ObservedBond)
66{
67 resetElement();
68 resetPosition();
69 resetWidth();
70
71 // connect to observed bond's signals
72 connect(_ObservedBond.get(), SIGNAL(degreeChanged()), this, SLOT(resetWidth()));
73 if (side == left)
74 connect(_ObservedBond.get(), SIGNAL(leftAtomElementChanged()), this, SLOT(resetElement()));
75 else
76 connect(_ObservedBond.get(), SIGNAL(rightAtomElementChanged()), this, SLOT(resetElement()));
77 connect(_ObservedBond.get(), SIGNAL(leftAtomPositionChanged()), this, SLOT(resetPosition()));
78 connect(_ObservedBond.get(), SIGNAL(rightAtomPositionChanged()), this, SLOT(resetPosition()));
79}
80
81static const atomicNumber_t& getElement(
82 const QtObservedBond::ptr &_ObservedBond,
83 const enum GLMoleculeObject_bond::SideOfBond _side)
84{
85 if (_side == GLMoleculeObject_bond::left)
86 return _ObservedBond->getLeftAtomElement();
87 else
88 return _ObservedBond->getRightAtomElement();
89}
90
91static const Vector& getPosition(
92 const QtObservedBond::ptr &_ObservedBond,
93 const enum GLMoleculeObject_bond::SideOfBond _side)
94{
95 if (_side == GLMoleculeObject_bond::left)
96 return _ObservedBond->getLeftAtomPosition();
97 else
98 return _ObservedBond->getRightAtomPosition();
99}
100
101static const Vector& getOtherPosition(
102 const QtObservedBond::ptr &_ObservedBond,
103 const enum GLMoleculeObject_bond::SideOfBond _side)
104{
105 if (_side == GLMoleculeObject_bond::left)
106 return _ObservedBond->getRightAtomPosition();
107 else
108 return _ObservedBond->getLeftAtomPosition();
109}
110
111GLMoleculeObject_bond::~GLMoleculeObject_bond()
112{
113 LOG(4, "DEBUG: Destroying GLMoleculeObject_bond to bond [" <<
114 ObservedBond->getBondIndex() << "] and side " << BondSide << ".");
115 // signOff() if not already done
116}
117
118void GLMoleculeObject_bond::resetElement()
119{
120 const atomicNumber_t& elementno = getElement(ObservedBond, BondSide);
121 QGLMaterial *elementmaterial = getMaterial(elementno);
122 setMaterial(elementmaterial);
123}
124
125void GLMoleculeObject_bond::resetWidth()
126{
127 const double factor = 1.0f+.5f*(ObservedBond->getBondDegree()-1);
128 LOG(4, "DEBUG: GLMoleculeObject_bond::resetWidth() - setting bond's width to " << factor << ".");
129 setScaleX(factor);
130 setScaleY(factor);
131
132 emit changed();
133}
134
135void GLMoleculeObject_bond::resetPosition()
136{
137 const Vector& Position = getPosition(ObservedBond, BondSide);
138 const Vector& OtherPosition = getOtherPosition(ObservedBond, BondSide);
139 const double distance =
140 Position.distance(OtherPosition)/2.;
141 setScaleZ(distance);
142
143 // calculate position
144 Vector Z(unitVec[2]); // cylinder are initially aligned along the Z axis
145 Vector zeroVec(0.,0.,0.);
146 Vector a,b;
147 Vector OtherAxis;
148 double alpha;
149 a = OtherPosition - Position;
150 // construct rotation axis
151 b = a;
152 b.VectorProduct(Z);
153 Line axis(zeroVec, b);
154 // calculate rotation angle
155 alpha = a.Angle(Z);
156 // construct other axis to check right-hand rule
157 OtherAxis = b;
158 OtherAxis.VectorProduct(Z);
159 // assure right-hand rule for the rotation
160 if (a.ScalarProduct(OtherAxis) < MYEPSILON)
161 alpha = M_PI-alpha;
162 // check
163 Vector a_rotated = axis.rotateVector(a, alpha);
164 LOG(4, "DEBUG: Created cylinder from "// << Position << " to " << OtherPosition
165 << a << " to " << a_rotated << " around " << b << " by " << alpha/M_PI*180. << ", respectively.");
166
167 // set position (cylinder offset is in its barymetric center)
168 Vector OneFourth(OtherPosition - 0.75 * a);
169 setPosition(QVector3D(OneFourth[0], OneFourth[1], OneFourth[2]));
170 setRotationVector(QVector3D(b[0], b[1], b[2]));
171 setRotationAngle(alpha/M_PI*180.);
172
173 emit changed();
174}
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