1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /*
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9 | * GLMoleculeObject_bond.cpp
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10 | *
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11 | * Created on: Aug 17, 2011
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12 | * Author: heber
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13 | */
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14 |
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15 | // include config.h
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16 | #ifdef HAVE_CONFIG_H
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17 | #include <config.h>
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18 | #endif
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19 |
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20 | #include "GLMoleculeObject_bond.hpp"
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21 |
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22 | #include <Qt3D/qglbuilder.h>
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23 | #include <Qt3D/qglcylinder.h>
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24 | #include <Qt3D/qglmaterial.h>
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25 | #include <Qt3D/qglscenenode.h>
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26 |
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27 | #include "CodePatterns/MemDebug.hpp"
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28 |
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29 | #include <cmath>
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30 |
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31 | #include "CodePatterns/Assert.hpp"
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32 | #include "CodePatterns/Log.hpp"
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33 | #include "Atom/atom.hpp"
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34 | #include "Bond/bond.hpp"
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35 | #include "Element/element.hpp"
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36 | #include "Helpers/defs.hpp"
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37 | #include "LinearAlgebra/Line.hpp"
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38 | #include "LinearAlgebra/Vector.hpp"
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39 |
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40 | static QGLSceneNode *createBond(QObject *parent, double distance)
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41 | {
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42 | QGLBuilder builder;
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43 | QGLCylinder cylinder(.25,.25,.25);
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44 | cylinder.setHeight(distance);
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45 | builder << cylinder;
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46 | QGLSceneNode *n = builder.finalizedSceneNode();
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47 | n->setParent(parent);
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48 | return n;
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49 | }
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50 |
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51 | GLMoleculeObject_bond::GLMoleculeObject_bond(QObject *parent, const bond *bondref, double distance, enum SideOfBond side) :
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52 | GLMoleculeObject(createBond(parent, distance), parent), _bond(bondref)
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53 | {
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54 | Vector Position;
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55 | Vector OtherPosition;
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56 | size_t elementno = 0;
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57 | switch (side) {
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58 | case left:
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59 | Position = _bond->leftatom->getPosition();
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60 | OtherPosition = _bond->rightatom->getPosition();
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61 | if (_bond->leftatom->getType() != NULL) {
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62 | elementno = _bond->leftatom->getType()->getNumber();
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63 | } else { // if not element yet set, set to hydrogen
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64 | elementno = 1;
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65 | }
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66 | break;
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67 | case right:
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68 | Position = _bond->rightatom->getPosition();
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69 | OtherPosition = _bond->leftatom->getPosition();
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70 | if (_bond->rightatom->getType() != NULL) {
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71 | elementno = _bond->rightatom->getType()->getNumber();
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72 | } else { // if not element yet set, set to hydrogen
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73 | elementno = 1;
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74 | }
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75 |
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76 | break;
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77 | default:
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78 | ASSERT(0,
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79 | "GLMoleculeObject_bond::GLMoleculeObject_bond() - side is not a valid argument: "+toString(side)+".");
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80 | break;
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81 | }
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82 |
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83 | QGLMaterial *elementmaterial = getMaterial(elementno);
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84 | setMaterial(elementmaterial);
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85 |
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86 | // calculate position
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87 | Vector Z(0.,0.,1.);
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88 | Vector zeroVec(0.,0.,0.);
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89 | Vector a,b;
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90 | Vector OtherAxis;
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91 | double alpha;
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92 | a = Position - OtherPosition;
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93 | // construct rotation axis
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94 | b = a;
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95 | b.VectorProduct(Z);
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96 | Line axis(zeroVec, b);
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97 | // calculate rotation angle
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98 | alpha = a.Angle(Z);
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99 | // construct other axis to check right-hand rule
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100 | OtherAxis = b;
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101 | OtherAxis.VectorProduct(Z);
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102 | // assure right-hand rule for the rotation
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103 | if (a.ScalarProduct(OtherAxis) < MYEPSILON)
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104 | alpha = M_PI-alpha;
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105 | // check
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106 | Vector a_rotated = axis.rotateVector(a, alpha);
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107 | LOG(3, "INFO: Created cylinder from "// << Position << " to " << OtherPosition
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108 | << a << " to " << a_rotated << " around " << b << " by " << alpha/M_PI*180. << ", respectively.");
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109 |
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110 | // set position
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111 | setPosition(QVector3D(Position[0], Position[1], Position[2]));
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112 | setRotationVector(QVector3D(b[0], b[1], b[2]));
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113 | setRotationAngle(alpha/M_PI*180.);
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114 | }
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