| 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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| 4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 | */
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| 7 |
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| 8 | /*
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| 9 | * GLMoleculeObject_bond.cpp
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| 10 | *
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| 11 | * Created on: Aug 17, 2011
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| 12 | * Author: heber
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| 13 | */
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| 14 |
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| 15 | // include config.h
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| 16 | #ifdef HAVE_CONFIG_H
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| 17 | #include <config.h>
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| 18 | #endif
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| 19 |
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| 20 | #include "GLMoleculeObject_bond.hpp"
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| 21 |
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| 22 | #include <Qt3D/qglbuilder.h>
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| 23 | #include <Qt3D/qglcylinder.h>
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| 24 | #include <Qt3D/qglmaterial.h>
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| 25 | #include <Qt3D/qglscenenode.h>
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| 26 |
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| 27 | #include "CodePatterns/MemDebug.hpp"
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| 28 |
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| 29 | #include <cmath>
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| 30 |
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| 31 | #include "CodePatterns/Assert.hpp"
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| 32 | #include "CodePatterns/Log.hpp"
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| 33 | #include "Atom/atom.hpp"
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| 34 | #include "Bond/bond.hpp"
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| 35 | #include "Element/element.hpp"
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| 36 | #include "Helpers/defs.hpp"
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| 37 | #include "LinearAlgebra/Line.hpp"
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| 38 | #include "LinearAlgebra/Vector.hpp"
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| 39 |
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| 40 | static QGLSceneNode *createBond(QObject *parent, double distance)
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| 41 | {
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| 42 | QGLBuilder builder;
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| 43 | QGLCylinder cylinder(.25,.25,.25);
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| 44 | cylinder.setHeight(distance);
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| 45 | builder << cylinder;
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| 46 | QGLSceneNode *n = builder.finalizedSceneNode();
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| 47 | n->setParent(parent);
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| 48 | return n;
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| 49 | }
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| 50 |
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| 51 | GLMoleculeObject_bond::GLMoleculeObject_bond(QObject *parent, const bond *bondref, double distance, enum SideOfBond side) :
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| 52 | GLMoleculeObject(createBond(parent, distance), parent), _bond(bondref)
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| 53 | {
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| 54 | Vector Position;
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| 55 | Vector OtherPosition;
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| 56 | size_t elementno = 0;
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| 57 | switch (side) {
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| 58 | case left:
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| 59 | Position = _bond->leftatom->getPosition();
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| 60 | OtherPosition = _bond->rightatom->getPosition();
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| 61 | if (_bond->leftatom->getType() != NULL) {
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| 62 | elementno = _bond->leftatom->getType()->getNumber();
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| 63 | } else { // if not element yet set, set to hydrogen
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| 64 | elementno = 1;
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| 65 | }
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| 66 | break;
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| 67 | case right:
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| 68 | Position = _bond->rightatom->getPosition();
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| 69 | OtherPosition = _bond->leftatom->getPosition();
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| 70 | if (_bond->rightatom->getType() != NULL) {
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| 71 | elementno = _bond->rightatom->getType()->getNumber();
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| 72 | } else { // if not element yet set, set to hydrogen
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| 73 | elementno = 1;
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| 74 | }
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| 75 |
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| 76 | break;
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| 77 | default:
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| 78 | ASSERT(0,
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| 79 | "GLMoleculeObject_bond::GLMoleculeObject_bond() - side is not a valid argument: "+toString(side)+".");
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| 80 | break;
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| 81 | }
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| 82 |
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| 83 | QGLMaterial *elementmaterial = getMaterial(elementno);
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| 84 | setMaterial(elementmaterial);
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| 85 |
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| 86 | // calculate position
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| 87 | Vector Z(0.,0.,1.);
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| 88 | Vector zeroVec(0.,0.,0.);
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| 89 | Vector a,b;
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| 90 | Vector OtherAxis;
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| 91 | double alpha;
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| 92 | a = Position - OtherPosition;
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| 93 | // construct rotation axis
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| 94 | b = a;
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| 95 | b.VectorProduct(Z);
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| 96 | Line axis(zeroVec, b);
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| 97 | // calculate rotation angle
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| 98 | alpha = a.Angle(Z);
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| 99 | // construct other axis to check right-hand rule
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| 100 | OtherAxis = b;
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| 101 | OtherAxis.VectorProduct(Z);
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| 102 | // assure right-hand rule for the rotation
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| 103 | if (a.ScalarProduct(OtherAxis) < MYEPSILON)
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| 104 | alpha = M_PI-alpha;
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| 105 | // check
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| 106 | Vector a_rotated = axis.rotateVector(a, alpha);
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| 107 | LOG(3, "INFO: Created cylinder from "// << Position << " to " << OtherPosition
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| 108 | << a << " to " << a_rotated << " around " << b << " by " << alpha/M_PI*180. << ", respectively.");
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| 109 |
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| 110 | // set position
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| 111 | setPosition(QVector3D(Position[0], Position[1], Position[2]));
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| 112 | setRotationVector(QVector3D(b[0], b[1], b[2]));
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| 113 | setRotationAngle(alpha/M_PI*180.);
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| 114 | }
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