1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | * Copyright (C) 2013 Frederik Heber. All rights reserved.
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6 | *
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7 | *
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8 | * This file is part of MoleCuilder.
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9 | *
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10 | * MoleCuilder is free software: you can redistribute it and/or modify
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11 | * it under the terms of the GNU General Public License as published by
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12 | * the Free Software Foundation, either version 2 of the License, or
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13 | * (at your option) any later version.
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14 | *
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15 | * MoleCuilder is distributed in the hope that it will be useful,
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16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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18 | * GNU General Public License for more details.
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19 | *
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20 | * You should have received a copy of the GNU General Public License
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21 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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22 | */
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23 |
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24 | /*
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25 | * GLMoleculeObject_bond.cpp
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26 | *
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27 | * Created on: Aug 17, 2011
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28 | * Author: heber
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29 | */
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30 |
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31 | // include config.h
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32 | #ifdef HAVE_CONFIG_H
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33 | #include <config.h>
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34 | #endif
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35 |
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36 | #include "GLMoleculeObject_bond.hpp"
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37 |
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38 | #include <Qt3D/qglmaterial.h>
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39 | #include <Qt3D/qglscenenode.h>
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40 |
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41 | #include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
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42 |
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43 | #include "CodePatterns/MemDebug.hpp"
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44 |
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45 | #include <cmath>
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46 |
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47 | #include "CodePatterns/Assert.hpp"
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48 | #include "CodePatterns/Log.hpp"
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49 |
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50 | #include "Atom/atom.hpp"
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51 | #include "Bond/bond.hpp"
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52 | #include "Element/element.hpp"
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53 | #include "Helpers/defs.hpp"
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54 | #include "LinearAlgebra/Line.hpp"
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55 | #include "LinearAlgebra/Vector.hpp"
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56 | #include "World.hpp"
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57 |
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58 | GLMoleculeObject_bond::GLMoleculeObject_bond(
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59 | QGLSceneNode *mesh[],
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60 | QObject *parent,
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61 | QtObservedBond::ptr &_ObservedBond,
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62 | const enum SideOfBond side) :
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63 | GLMoleculeObject(mesh, parent),
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64 | BondSide(side),
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65 | ObservedBond(_ObservedBond)
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66 | {
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67 | resetElement();
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68 | resetPosition();
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69 | resetWidth();
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70 |
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71 | // connect to observed bond's signals
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72 | connect(_ObservedBond.get(), SIGNAL(degreeChanged()), this, SLOT(resetWidth()));
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73 | if (side == left)
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74 | connect(_ObservedBond.get(), SIGNAL(leftAtomElementChanged()), this, SLOT(resetElement()));
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75 | else
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76 | connect(_ObservedBond.get(), SIGNAL(rightAtomElementChanged()), this, SLOT(resetElement()));
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77 | connect(_ObservedBond.get(), SIGNAL(leftAtomPositionChanged()), this, SLOT(resetPosition()));
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78 | connect(_ObservedBond.get(), SIGNAL(rightAtomPositionChanged()), this, SLOT(resetPosition()));
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79 | }
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80 |
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81 | static const atomicNumber_t& getElement(
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82 | const QtObservedBond::ptr &_ObservedBond,
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83 | const enum GLMoleculeObject_bond::SideOfBond _side)
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84 | {
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85 | if (_side == GLMoleculeObject_bond::left)
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86 | return _ObservedBond->getLeftAtomElement();
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87 | else
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88 | return _ObservedBond->getRightAtomElement();
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89 | }
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90 |
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91 | static const Vector& getPosition(
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92 | const QtObservedBond::ptr &_ObservedBond,
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93 | const enum GLMoleculeObject_bond::SideOfBond _side)
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94 | {
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95 | if (_side == GLMoleculeObject_bond::left)
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96 | return _ObservedBond->getLeftAtomPosition();
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97 | else
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98 | return _ObservedBond->getRightAtomPosition();
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99 | }
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100 |
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101 | static const Vector& getOtherPosition(
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102 | const QtObservedBond::ptr &_ObservedBond,
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103 | const enum GLMoleculeObject_bond::SideOfBond _side)
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104 | {
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105 | if (_side == GLMoleculeObject_bond::left)
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106 | return _ObservedBond->getRightAtomPosition();
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107 | else
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108 | return _ObservedBond->getLeftAtomPosition();
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109 | }
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110 |
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111 | GLMoleculeObject_bond::~GLMoleculeObject_bond()
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112 | {
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113 | LOG(4, "DEBUG: Destroying GLMoleculeObject_bond to bond [" <<
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114 | ObservedBond->getBondIndex() << "] and side " << BondSide << ".");
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115 | // signOff() if not already done
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116 | }
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117 |
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118 | void GLMoleculeObject_bond::resetElement()
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119 | {
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120 | const atomicNumber_t& elementno = getElement(ObservedBond, BondSide);
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121 | QGLMaterial *elementmaterial = getMaterial(elementno);
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122 | setMaterial(elementmaterial);
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123 | }
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124 |
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125 | void GLMoleculeObject_bond::resetWidth()
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126 | {
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127 | const double factor = 1.0f+.5f*(ObservedBond->getBondDegree()-1);
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128 | LOG(4, "DEBUG: GLMoleculeObject_bond::resetWidth() - setting bond's width to " << factor << ".");
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129 | setScaleX(factor);
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130 | setScaleY(factor);
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131 |
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132 | emit changed();
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133 | }
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134 |
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135 | void GLMoleculeObject_bond::resetPosition()
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136 | {
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137 | const Vector& Position = getPosition(ObservedBond, BondSide);
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138 | const Vector& OtherPosition = getOtherPosition(ObservedBond, BondSide);
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139 | const double distance =
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140 | Position.distance(OtherPosition)/2.;
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141 | setScaleZ(distance);
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142 |
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143 | // calculate position
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144 | Vector Z(unitVec[2]); // cylinder are initially aligned along the Z axis
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145 | Vector zeroVec(0.,0.,0.);
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146 | Vector a,b;
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147 | Vector OtherAxis;
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148 | double alpha;
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149 | a = OtherPosition - Position;
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150 | // construct rotation axis
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151 | b = a;
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152 | b.VectorProduct(Z);
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153 | Line axis(zeroVec, b);
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154 | // calculate rotation angle
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155 | alpha = a.Angle(Z);
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156 | // construct other axis to check right-hand rule
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157 | OtherAxis = b;
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158 | OtherAxis.VectorProduct(Z);
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159 | // assure right-hand rule for the rotation
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160 | if (a.ScalarProduct(OtherAxis) < MYEPSILON)
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161 | alpha = M_PI-alpha;
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162 | // check
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163 | Vector a_rotated = axis.rotateVector(a, alpha);
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164 | LOG(4, "DEBUG: Created cylinder from "// << Position << " to " << OtherPosition
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165 | << a << " to " << a_rotated << " around " << b << " by " << alpha/M_PI*180. << ", respectively.");
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166 |
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167 | // set position (cylinder offset is in its barymetric center)
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168 | Vector OneFourth(OtherPosition - 0.75 * a);
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169 | setPosition(QVector3D(OneFourth[0], OneFourth[1], OneFourth[2]));
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170 | setRotationVector(QVector3D(b[0], b[1], b[2]));
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171 | setRotationAngle(alpha/M_PI*180.);
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172 |
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173 | emit changed();
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174 | }
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