[907636] | 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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[0aa122] | 4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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[5aaa43] | 5 | * Copyright (C) 2013 Frederik Heber. All rights reserved.
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[94d5ac6] | 6 | *
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| 7 | *
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| 8 | * This file is part of MoleCuilder.
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| 9 | *
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| 10 | * MoleCuilder is free software: you can redistribute it and/or modify
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| 11 | * it under the terms of the GNU General Public License as published by
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| 12 | * the Free Software Foundation, either version 2 of the License, or
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| 13 | * (at your option) any later version.
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| 14 | *
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| 15 | * MoleCuilder is distributed in the hope that it will be useful,
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| 16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 18 | * GNU General Public License for more details.
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| 19 | *
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| 20 | * You should have received a copy of the GNU General Public License
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| 21 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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[907636] | 22 | */
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| 23 |
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| 24 | /*
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| 25 | * GLMoleculeObject_bond.cpp
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| 26 | *
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| 27 | * Created on: Aug 17, 2011
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| 28 | * Author: heber
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| 29 | */
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| 30 |
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| 31 | // include config.h
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| 32 | #ifdef HAVE_CONFIG_H
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| 33 | #include <config.h>
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| 34 | #endif
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| 35 |
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| 36 | #include "GLMoleculeObject_bond.hpp"
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| 37 |
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| 38 | #include <Qt3D/qglmaterial.h>
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| 39 | #include <Qt3D/qglscenenode.h>
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| 40 |
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[494478] | 41 | #include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
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[907636] | 42 |
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[494478] | 43 | #include "CodePatterns/MemDebug.hpp"
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[856d05] | 44 |
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[907636] | 45 | #include <cmath>
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| 46 |
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| 47 | #include "CodePatterns/Assert.hpp"
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[57a770] | 48 | #include "CodePatterns/Log.hpp"
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[96f14a] | 49 |
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[6f0841] | 50 | #include "Atom/atom.hpp"
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[907636] | 51 | #include "Bond/bond.hpp"
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[3bdb6d] | 52 | #include "Element/element.hpp"
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[907636] | 53 | #include "Helpers/defs.hpp"
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| 54 | #include "LinearAlgebra/Line.hpp"
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| 55 | #include "LinearAlgebra/Vector.hpp"
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[c60665] | 56 | #include "World.hpp"
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[907636] | 57 |
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[009e2e2] | 58 | GLMoleculeObject_bond::GLMoleculeObject_bond(
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| 59 | QGLSceneNode *mesh[],
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| 60 | QObject *parent,
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[96f14a] | 61 | QtObservedBond::ptr &_ObservedBond,
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[009e2e2] | 62 | const enum SideOfBond side) :
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[bca99d] | 63 | GLMoleculeObject(mesh, parent),
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[026bef] | 64 | BondSide(side),
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[96f14a] | 65 | ObservedBond(_ObservedBond)
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[026bef] | 66 | {
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[009e2e2] | 67 | resetElement();
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[343a4b] | 68 | resetPosition();
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[4b62d3] | 69 | resetWidth();
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[009e2e2] | 70 |
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[96f14a] | 71 | // connect to observed bond's signals
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| 72 | connect(_ObservedBond.get(), SIGNAL(degreeChanged()), this, SLOT(resetWidth()));
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| 73 | if (side == left)
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| 74 | connect(_ObservedBond.get(), SIGNAL(leftAtomElementChanged()), this, SLOT(resetElement()));
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| 75 | else
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| 76 | connect(_ObservedBond.get(), SIGNAL(rightAtomElementChanged()), this, SLOT(resetElement()));
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| 77 | connect(_ObservedBond.get(), SIGNAL(leftAtomPositionChanged()), this, SLOT(resetPosition()));
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| 78 | connect(_ObservedBond.get(), SIGNAL(rightAtomPositionChanged()), this, SLOT(resetPosition()));
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[4b62d3] | 79 | }
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| 80 |
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[96f14a] | 81 | static const atomicNumber_t& getElement(
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| 82 | const QtObservedBond::ptr &_ObservedBond,
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| 83 | const enum GLMoleculeObject_bond::SideOfBond _side)
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[4b62d3] | 84 | {
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[96f14a] | 85 | if (_side == GLMoleculeObject_bond::left)
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| 86 | return _ObservedBond->getLeftAtomElement();
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| 87 | else
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| 88 | return _ObservedBond->getRightAtomElement();
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[099f67] | 89 | }
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| 90 |
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[96f14a] | 91 | static const Vector& getPosition(
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| 92 | const QtObservedBond::ptr &_ObservedBond,
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| 93 | const enum GLMoleculeObject_bond::SideOfBond _side)
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[099f67] | 94 | {
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[96f14a] | 95 | if (_side == GLMoleculeObject_bond::left)
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| 96 | return _ObservedBond->getLeftAtomPosition();
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| 97 | else
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| 98 | return _ObservedBond->getRightAtomPosition();
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[343a4b] | 99 | }
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| 100 |
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[96f14a] | 101 | static const Vector& getOtherPosition(
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| 102 | const QtObservedBond::ptr &_ObservedBond,
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| 103 | const enum GLMoleculeObject_bond::SideOfBond _side)
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[009e2e2] | 104 | {
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[96f14a] | 105 | if (_side == GLMoleculeObject_bond::left)
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| 106 | return _ObservedBond->getRightAtomPosition();
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| 107 | else
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| 108 | return _ObservedBond->getLeftAtomPosition();
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[009e2e2] | 109 | }
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| 110 |
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[96f14a] | 111 | GLMoleculeObject_bond::~GLMoleculeObject_bond()
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[343a4b] | 112 | {
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[96f14a] | 113 | LOG(4, "DEBUG: Destroying GLMoleculeObject_bond to bond [" <<
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| 114 | ObservedBond->getBondIndex() << "] and side " << BondSide << ".");
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| 115 | // signOff() if not already done
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[009e2e2] | 116 | }
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| 117 |
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| 118 | void GLMoleculeObject_bond::resetElement()
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| 119 | {
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[96f14a] | 120 | const atomicNumber_t& elementno = getElement(ObservedBond, BondSide);
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[009e2e2] | 121 | QGLMaterial *elementmaterial = getMaterial(elementno);
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| 122 | setMaterial(elementmaterial);
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| 123 | }
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| 124 |
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| 125 | void GLMoleculeObject_bond::resetWidth()
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| 126 | {
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[96f14a] | 127 | const double factor = 1.0f+.5f*(ObservedBond->getBondDegree()-1);
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| 128 | LOG(4, "DEBUG: GLMoleculeObject_bond::resetWidth() - setting bond's width to " << factor << ".");
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[009e2e2] | 129 | setScaleX(factor);
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| 130 | setScaleY(factor);
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| 131 |
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| 132 | emit changed();
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| 133 | }
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| 134 |
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| 135 | void GLMoleculeObject_bond::resetPosition()
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| 136 | {
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[96f14a] | 137 | const Vector& Position = getPosition(ObservedBond, BondSide);
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| 138 | const Vector& OtherPosition = getOtherPosition(ObservedBond, BondSide);
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[fbb1f1] | 139 | const double distance =
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| 140 | Position.distance(OtherPosition)/2.;
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| 141 | setScaleZ(distance);
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[343a4b] | 142 |
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| 143 | // calculate position
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[37e910] | 144 | Vector Z(unitVec[2]); // cylinder are initially aligned along the Z axis
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[343a4b] | 145 | Vector zeroVec(0.,0.,0.);
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| 146 | Vector a,b;
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| 147 | Vector OtherAxis;
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| 148 | double alpha;
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[96f14a] | 149 | a = OtherPosition - Position;
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[343a4b] | 150 | // construct rotation axis
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| 151 | b = a;
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| 152 | b.VectorProduct(Z);
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| 153 | Line axis(zeroVec, b);
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| 154 | // calculate rotation angle
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| 155 | alpha = a.Angle(Z);
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| 156 | // construct other axis to check right-hand rule
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| 157 | OtherAxis = b;
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| 158 | OtherAxis.VectorProduct(Z);
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| 159 | // assure right-hand rule for the rotation
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| 160 | if (a.ScalarProduct(OtherAxis) < MYEPSILON)
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| 161 | alpha = M_PI-alpha;
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| 162 | // check
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| 163 | Vector a_rotated = axis.rotateVector(a, alpha);
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[96f14a] | 164 | LOG(4, "DEBUG: Created cylinder from "// << Position << " to " << OtherPosition
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[343a4b] | 165 | << a << " to " << a_rotated << " around " << b << " by " << alpha/M_PI*180. << ", respectively.");
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| 166 |
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[37e910] | 167 | // set position (cylinder offset is in its barymetric center)
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[96f14a] | 168 | Vector OneFourth(OtherPosition - 0.75 * a);
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[37e910] | 169 | setPosition(QVector3D(OneFourth[0], OneFourth[1], OneFourth[2]));
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[343a4b] | 170 | setRotationVector(QVector3D(b[0], b[1], b[2]));
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| 171 | setRotationAngle(alpha/M_PI*180.);
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[009e2e2] | 172 |
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| 173 | emit changed();
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| 174 | }
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