source: src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp@ 7f1b51

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Last change on this file since 7f1b51 was ce4126, checked in by Frederik Heber <heber@…>, 11 years ago

FIX: Added update mechanism to GLWorldScene when WorldTime changes.

  • bonds were not updated when WorldTime changed, atoms only change because each was subscribed to WorldTime.
  • Now, just GLWorldView is subscribed to WorldTime::TimeChanged, emitting TimeChanged and activating GLWorldScene::updated() signal.
  • GLWorldScene has access to private reset..() functions of GLMoleculeObject_atom and GLMoleculeObject_bond.
  • added GLWorldScene::update(), enhancing (also modified) ::init() function. It does not use molecules anymore, but directly the World's atoms. These are iterated over, checked whether already present and updated or added. Similarly with bonds. update() is activated on signal updated().
  • Property mode set to 100644
File size: 1.3 KB
Line 
1/*
2 * GLMoleculeObject_atom.hpp
3 *
4 * Created on: Aug 17, 2011
5 * Author: heber
6 */
7
8#ifndef GLMOLECULEOBJECT_ATOM_HPP_
9#define GLMOLECULEOBJECT_ATOM_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include "GLMoleculeObject.hpp"
17
18#include "CodePatterns/Observer/Observer.hpp"
19
20#include "Bond/bond.hpp"
21#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp"
22#include "types.hpp"
23
24class GLWorldScene;
25
26class GLMoleculeObject_atom : public GLMoleculeObject, public Observer
27{
28 Q_OBJECT
29public:
30 GLMoleculeObject_atom(QGLSceneNode *mesh[], QObject *parent, const atomId_t id);
31 virtual ~GLMoleculeObject_atom();
32
33 // Observer functions
34 void update(Observable *publisher);
35 void subjectKilled(Observable *publisher);
36 void recieveNotification(Observable *publisher, Notification_ptr notification);
37
38private slots:
39 void wasClicked();
40
41signals:
42 void clicked(atomId_t);
43 void BondsInserted(const bond::ptr _bond, const GLMoleculeObject_bond::SideOfBond side);
44 void indexChanged(GLMoleculeObject_atom *ob, int oldId, int newId);
45
46private:
47 //!> grant GLWorldScene acess to reset functions
48 friend class GLWorldScene;
49
50 void resetPosition();
51
52private:
53 void resetElement();
54 void resetIndex();
55 void resetProperties();
56
57 const atomId_t atomicid;
58};
59
60
61
62#endif /* GLMOLECULEOBJECT_ATOM_HPP_ */
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