source: src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.cpp@ 2fe4a5

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Last change on this file since 2fe4a5 was d16a06, checked in by Frederik Heber <heber@…>, 9 years ago

FIX: GLMoleculeObject_atom did not use QtObservedAtom for selected.

  • Property mode set to 100644
File size: 4.6 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLMoleculeObject_atom.cpp
26 *
27 * Created on: Aug 17, 2011
28 * Author: heber
29 */
30
31// include config.h
32#ifdef HAVE_CONFIG_H
33#include <config.h>
34#endif
35
36#include "GLMoleculeObject_atom.hpp"
37
38#include <Qt3D/qglscenenode.h>
39
40#include "CodePatterns/MemDebug.hpp"
41
42#include "CodePatterns/Assert.hpp"
43#include "CodePatterns/Log.hpp"
44#include "CodePatterns/Observer/Notification.hpp"
45
46#include <algorithm>
47
48#include "Atom/atom.hpp"
49#include "Bond/bond.hpp"
50#include "Element/element.hpp"
51#include "Element/periodentafel.hpp"
52#include "LinearAlgebra/Vector.hpp"
53#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp"
54#include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
55#include "World.hpp"
56
57GLMoleculeObject_atom::GLMoleculeObject_atom(
58 QGLSceneNode *mesh[],
59 QObject *parent,
60 QtObservedAtom::ptr &_ObservedAtom) :
61 GLMoleculeObject(mesh, parent),
62 ObservedAtom(_ObservedAtom)
63{
64 init(ObservedAtom->getAtomIndex());
65}
66
67void GLMoleculeObject_atom::init(const atomId_t _id)
68{
69 setObjectId(_id);
70 resetPosition();
71 resetElement();
72
73 m_selected = ObservedAtom->getAtomSelected();
74
75 connect( this, SIGNAL(clicked()), this, SLOT(wasClicked()));
76 connect( ObservedAtom.get(), SIGNAL(indexChanged()), this, SLOT(resetIndex()));
77 connect( ObservedAtom.get(), SIGNAL(elementChanged()), this, SLOT(resetElement()));
78 connect( ObservedAtom.get(), SIGNAL(positionChanged()), this, SLOT(resetPosition()));
79 connect( ObservedAtom.get(), SIGNAL(selectedChanged()), this, SLOT(resetSelected()));
80}
81
82GLMoleculeObject_atom::~GLMoleculeObject_atom()
83{}
84
85void GLMoleculeObject_atom::resetIndex()
86{
87 const atomId_t newId = ObservedAtom->getAtomIndex();
88 const size_t oldId = objectId();
89 ASSERT( newId != oldId,
90 "GLMoleculeObject_atom::updateIndex() - index "+toString(newId)+" did not change.");
91 LOG(4, "INFO: GLMoleculeObject_atom::resetIndex() - new index is "+toString(newId)+".");
92 setObjectId(newId);
93
94 emit indexChanged(this, oldId, newId);
95}
96
97void GLMoleculeObject_atom::resetPosition()
98{
99 const Vector Position = ObservedAtom->getAtomPosition();
100 LOG(4, "INFO: GLMoleculeObject_atom::resetPosition() - new position is "+toString(Position)+".");
101 setPosition(QVector3D(Position[0], Position[1], Position[2]));
102}
103
104void GLMoleculeObject_atom::resetElement()
105{
106 size_t elementno = 0;
107 const element * const _type = World::getInstance().
108 getPeriode()->FindElement(ObservedAtom->getAtomElement());
109 if (_type != NULL) {
110 elementno = _type->getAtomicNumber();
111 } else { // if no element yet, set to hydrogen
112 elementno = 1;
113 }
114 LOG(4, "INFO: GLMoleculeObject_atom::resetElement() - new element number is "+toString(elementno)+".");
115
116 // set materials
117 QGLMaterial *elementmaterial = getMaterial(elementno);
118 ASSERT(elementmaterial != NULL,
119 "GLMoleculeObject_atom::resetElement() - QGLMaterial ref from getter function is NULL.");
120 setMaterial(elementmaterial);
121
122 // set scale
123 double radius = 0.;
124 if (_type != NULL) {
125 radius = _type->getVanDerWaalsRadius();
126 } else {
127 radius = 0.5;
128 }
129 setScale( radius / 4. );
130}
131
132void GLMoleculeObject_atom::resetSelected()
133{
134 // we ascertain check that selection state changed as the Qt signal might be executed
135 // at a later stage when the state has changed yet again
136 const bool new_selected = ObservedAtom->getAtomSelected();
137 m_selected = new_selected;
138
139 emit changed();
140}
141
142void GLMoleculeObject_atom::draw(QGLPainter *painter, const QVector4D &cameraPlane)
143{
144 // call old hook to do the actual paining
145 GLMoleculeObject::draw(painter, cameraPlane);
146}
147
148void GLMoleculeObject_atom::wasClicked()
149{
150 LOG(4, "INFO: GLMoleculeObject_atom: atom "
151 << ObservedAtom->getAtomIndex() << " has been clicked");
152 emit clicked(ObservedAtom->getAtomIndex());
153}
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