1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | * Copyright (C) 2013 Frederik Heber. All rights reserved.
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6 | *
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7 | *
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8 | * This file is part of MoleCuilder.
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9 | *
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10 | * MoleCuilder is free software: you can redistribute it and/or modify
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11 | * it under the terms of the GNU General Public License as published by
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12 | * the Free Software Foundation, either version 2 of the License, or
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13 | * (at your option) any later version.
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14 | *
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15 | * MoleCuilder is distributed in the hope that it will be useful,
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16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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18 | * GNU General Public License for more details.
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19 | *
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20 | * You should have received a copy of the GNU General Public License
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21 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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22 | */
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23 |
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24 | /*
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25 | * GLMoleculeObject_atom.cpp
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26 | *
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27 | * Created on: Aug 17, 2011
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28 | * Author: heber
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29 | */
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30 |
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31 | // include config.h
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32 | #ifdef HAVE_CONFIG_H
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33 | #include <config.h>
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34 | #endif
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35 |
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36 | #include "GLMoleculeObject_atom.hpp"
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37 |
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38 | #include <Qt3D/qglscenenode.h>
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39 |
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40 | #include "CodePatterns/MemDebug.hpp"
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41 |
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42 | #include "CodePatterns/Assert.hpp"
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43 | #include "CodePatterns/Log.hpp"
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44 | #include "CodePatterns/Observer/Notification.hpp"
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45 |
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46 | #include <algorithm>
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47 |
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48 | #include "Atom/atom.hpp"
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49 | #include "Bond/bond.hpp"
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50 | #include "Element/element.hpp"
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51 | #include "Element/periodentafel.hpp"
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52 | #include "LinearAlgebra/Vector.hpp"
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53 | #include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp"
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54 | #include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
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55 | #include "World.hpp"
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56 |
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57 | GLMoleculeObject_atom::GLMoleculeObject_atom(
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58 | QGLSceneNode *mesh[],
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59 | QObject *parent,
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60 | QtObservedAtom::ptr &_ObservedAtom) :
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61 | GLMoleculeObject(mesh, parent),
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62 | ObservedAtom(_ObservedAtom)
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63 | {
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64 | init(ObservedAtom->getAtomIndex());
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65 | }
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66 |
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67 | void GLMoleculeObject_atom::init(const atomId_t _id)
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68 | {
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69 | setObjectId(_id);
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70 | resetPosition();
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71 | resetElement();
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72 |
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73 | m_selected = ObservedAtom->getAtomSelected();
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74 |
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75 | connect( this, SIGNAL(clicked()), this, SLOT(wasClicked()));
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76 | connect( ObservedAtom.get(), SIGNAL(indexChanged()), this, SLOT(resetIndex()));
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77 | connect( ObservedAtom.get(), SIGNAL(elementChanged()), this, SLOT(resetElement()));
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78 | connect( ObservedAtom.get(), SIGNAL(positionChanged()), this, SLOT(resetPosition()));
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79 | connect( ObservedAtom.get(), SIGNAL(selectedChanged()), this, SLOT(resetSelected()));
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80 | }
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81 |
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82 | GLMoleculeObject_atom::~GLMoleculeObject_atom()
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83 | {}
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84 |
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85 | void GLMoleculeObject_atom::resetIndex()
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86 | {
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87 | const atomId_t newId = ObservedAtom->getAtomIndex();
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88 | const size_t oldId = objectId();
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89 | ASSERT( newId != oldId,
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90 | "GLMoleculeObject_atom::updateIndex() - index "+toString(newId)+" did not change.");
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91 | LOG(4, "INFO: GLMoleculeObject_atom::resetIndex() - new index is "+toString(newId)+".");
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92 | setObjectId(newId);
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93 |
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94 | emit indexChanged(this, oldId, newId);
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95 | }
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96 |
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97 | void GLMoleculeObject_atom::resetPosition()
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98 | {
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99 | const Vector Position = ObservedAtom->getAtomPosition();
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100 | LOG(4, "INFO: GLMoleculeObject_atom::resetPosition() - new position is "+toString(Position)+".");
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101 | setPosition(QVector3D(Position[0], Position[1], Position[2]));
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102 | }
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103 |
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104 | void GLMoleculeObject_atom::resetElement()
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105 | {
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106 | size_t elementno = 0;
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107 | const element * const _type = World::getInstance().
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108 | getPeriode()->FindElement(ObservedAtom->getAtomElement());
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109 | if (_type != NULL) {
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110 | elementno = _type->getAtomicNumber();
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111 | } else { // if no element yet, set to hydrogen
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112 | elementno = 1;
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113 | }
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114 | LOG(4, "INFO: GLMoleculeObject_atom::resetElement() - new element number is "+toString(elementno)+".");
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115 |
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116 | // set materials
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117 | QGLMaterial *elementmaterial = getMaterial(elementno);
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118 | ASSERT(elementmaterial != NULL,
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119 | "GLMoleculeObject_atom::resetElement() - QGLMaterial ref from getter function is NULL.");
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120 | setMaterial(elementmaterial);
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121 |
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122 | // set scale
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123 | double radius = 0.;
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124 | if (_type != NULL) {
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125 | radius = _type->getVanDerWaalsRadius();
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126 | } else {
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127 | radius = 0.5;
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128 | }
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129 | setScale( radius / 4. );
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130 | }
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131 |
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132 | void GLMoleculeObject_atom::resetSelected()
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133 | {
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134 | // we ascertain check that selection state changed as the Qt signal might be executed
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135 | // at a later stage when the state has changed yet again
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136 | const bool new_selected = ObservedAtom->getAtomSelected();
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137 | m_selected = new_selected;
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138 |
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139 | emit changed();
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140 | }
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141 |
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142 | void GLMoleculeObject_atom::draw(QGLPainter *painter, const QVector4D &cameraPlane)
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143 | {
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144 | // call old hook to do the actual paining
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145 | GLMoleculeObject::draw(painter, cameraPlane);
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146 | }
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147 |
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148 | void GLMoleculeObject_atom::wasClicked()
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149 | {
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150 | LOG(4, "INFO: GLMoleculeObject_atom: atom "
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151 | << ObservedAtom->getAtomIndex() << " has been clicked");
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152 | emit clicked(ObservedAtom->getAtomIndex());
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153 | }
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