source: src/UIElements/UIFactory.hpp@ 8e1f7af

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Last change on this file since 8e1f7af was 8e1f7af, checked in by Frederik Heber <heber@…>, 15 years ago

class config added to World.

  • World now has the global configuration.
  • new function World::getConfig().
  • TextWindow::TextWindow() uses thr above to obtain the configuration.

Signed-off-by: Frederik Heber <heber@…>

  • Property mode set to 100644
File size: 1.3 KB
Line 
1/*
2 * UIFactory.hpp
3 *
4 * Created on: Jan 5, 2010
5 * Author: crueger
6 */
7
8#ifndef UIFACTORY_HPP_
9#define UIFACTORY_HPP_
10
11class MainWindow;
12class Dialog;
13class DialogDescription;
14
15struct menuPopulaters;
16
17#include "Patterns/Singleton.hpp"
18
19/**
20 * Abstract Factory to create any kind of User interface object needed by the programm.
21 *
22 * The factory can be created and has to be set to a certain type upon creation. It will then
23 * only create UIelements of that certain type, so that all UIElements match. This way different
24 * UIs can be handled in a concise abstract way.
25 */
26class UIFactory : public Singleton<UIFactory,false>
27{
28
29public:
30 enum InterfaceTypes {Text, CommandLine};
31 virtual ~UIFactory();
32
33 /**
34 * Produce some kind of main window, of whichever type was chosen when the factory was created
35 */
36 virtual MainWindow* makeMainWindow(menuPopulaters)=0;
37
38 /**
39 * Produce a User Interaction Dialog, that can query values from the User.
40 * Again the type is determined upon factory creation.
41 */
42 virtual Dialog* makeDialog()=0;
43
44protected:
45 UIFactory();
46
47public:
48 /**
49 * create a Factory of a certain type. From that moment on only those UIElements can be produced by the factory
50 */
51 static void makeUserInterface(InterfaceTypes type);
52
53};
54
55#endif /* UIFACTORY_HPP_ */
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