[f5a86a] | 1 | /*
|
---|
| 2 | * UIFactory.hpp
|
---|
| 3 | *
|
---|
| 4 | * Created on: Jan 5, 2010
|
---|
| 5 | * Author: crueger
|
---|
| 6 | */
|
---|
| 7 |
|
---|
| 8 | #ifndef UIFACTORY_HPP_
|
---|
| 9 | #define UIFACTORY_HPP_
|
---|
| 10 |
|
---|
[cc04b7] | 11 | class MainWindow;
|
---|
[f5a86a] | 12 | class Dialog;
|
---|
[a2ab15] | 13 | class DialogDescription;
|
---|
[d7940e] | 14 |
|
---|
| 15 | #include "Patterns/Singleton.hpp"
|
---|
| 16 |
|
---|
[9cf88c] | 17 | #include <string>
|
---|
| 18 | #include <map>
|
---|
| 19 | #include <boost/smart_ptr.hpp>
|
---|
| 20 |
|
---|
[dbb474] | 21 | /**
|
---|
| 22 | * Abstract Factory to create any kind of User interface object needed by the programm.
|
---|
| 23 | *
|
---|
| 24 | * The factory can be created and has to be set to a certain type upon creation. It will then
|
---|
| 25 | * only create UIelements of that certain type, so that all UIElements match. This way different
|
---|
| 26 | * UIs can be handled in a concise abstract way.
|
---|
[de8e45] | 27 | *
|
---|
| 28 | * The main functionality is the MainWindow and the Dialog.
|
---|
| 29 | *
|
---|
| 30 | * MainWindow basically is the framework if the UI. The MainWindow has a run function which is
|
---|
| 31 | * called MainWindow::Display(), which will listen for user input and react to it via actions for
|
---|
| 32 | * as long as the user desires or tells the MainWindow to quit.
|
---|
| 33 | *
|
---|
| 34 | * Within the MainWindow Dialog classes may be instantiated which ask the user for input to
|
---|
| 35 | * certain actions he wants to perform.
|
---|
| 36 | *
|
---|
[dbb474] | 37 | */
|
---|
[d7940e] | 38 | class UIFactory : public Singleton<UIFactory,false>
|
---|
[f5a86a] | 39 | {
|
---|
[9cf88c] | 40 | friend class Singleton<UIFactory,false>;
|
---|
[f5a86a] | 41 | public:
|
---|
| 42 |
|
---|
[dbb474] | 43 | /**
|
---|
| 44 | * Produce some kind of main window, of whichever type was chosen when the factory was created
|
---|
| 45 | */
|
---|
[d893f79] | 46 | virtual MainWindow* makeMainWindow()=0;
|
---|
[dbb474] | 47 |
|
---|
| 48 | /**
|
---|
| 49 | * Produce a User Interaction Dialog, that can query values from the User.
|
---|
| 50 | * Again the type is determined upon factory creation.
|
---|
| 51 | */
|
---|
[f5a86a] | 52 | virtual Dialog* makeDialog()=0;
|
---|
| 53 |
|
---|
| 54 | protected:
|
---|
| 55 | UIFactory();
|
---|
[9cf88c] | 56 | virtual ~UIFactory();
|
---|
[f5a86a] | 57 |
|
---|
| 58 | public:
|
---|
[9cf88c] | 59 | struct factoryDescription {
|
---|
| 60 | factoryDescription(std::string _name);
|
---|
| 61 | virtual ~factoryDescription();
|
---|
| 62 |
|
---|
| 63 | const std::string name;
|
---|
| 64 | // yes this method really is a factory factory, to allow insertion of
|
---|
| 65 | // arbitrary factories
|
---|
| 66 | virtual UIFactory* makeFactory()=0;
|
---|
| 67 | };
|
---|
[dbb474] | 68 | /**
|
---|
| 69 | * create a Factory of a certain type. From that moment on only those UIElements can be produced by the factory
|
---|
| 70 | */
|
---|
[9cf88c] | 71 | static void makeUserInterface(std::string type);
|
---|
| 72 | static void registerFactory(factoryDescription *factoryDesc);
|
---|
| 73 | protected:
|
---|
| 74 | private:
|
---|
| 75 | static std::map<std::string,boost::shared_ptr<factoryDescription> > factories;
|
---|
[f5a86a] | 76 | };
|
---|
| 77 |
|
---|
| 78 | #endif /* UIFACTORY_HPP_ */
|
---|