/* * Project: MoleCuilder * Description: creates and alters molecular systems * Copyright (C) 2010 University of Bonn. All rights reserved. * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. */ /* * QtMainWindow.cpp * * Created on: Jan 14, 2010 * Author: crueger */ // include config.h #ifdef HAVE_CONFIG_H #include #endif #include "QtMainWindow.hpp" #include #include #include #include #include #include #include #include #include "Helpers/MemDebug.hpp" #include "atom.hpp" #include "molecule.hpp" #include "Helpers/Verbose.hpp" #include "Actions/Action.hpp" #include "Actions/ActionRegistry.hpp" #include "Actions/MapOfActions.hpp" #include "Menu/Menu.hpp" #include "Menu/Qt4/QtMenu.hpp" #include "Menu/ActionMenuItem.hpp" #include "Views/Qt4/QtWorldView.hpp" #include "Views/Qt4/GLMoleculeView.hpp" #include "Views/Qt4/QtMoleculeView.hpp" #include "Views/Qt4/QtStatusBar.hpp" using namespace std; QtMainWindow::QtMainWindow(QApplication *_theApp) : theApp(_theApp) { QSplitter *splitter1 = new QSplitter (Qt::Horizontal, this ); QSplitter *splitter2 = new QSplitter (Qt::Vertical, splitter1 ); worldDisplay = new QtWorldView(splitter2); moleculeDisplay = new QtMoleculeView(); molecule3dDisplay = new GLMoleculeView(); MenuBar = menuBar(); std::map NametoTextMenuMap; // go through all menus and create them QtMenu *Menu = NULL; for(std::map >::iterator iter = MapOfActions::getInstance().MenuDescription.begin(); iter != MapOfActions::getInstance().MenuDescription.end(); ++iter) { cout << "Creating menu " << iter->first << endl; Menu = new QtMenu(iter->first.c_str()); MenuBar->addMenu(Menu); NametoTextMenuMap.insert( pair (iter->first, Menu) ); //new SubMenuItem(getSuitableShortForm(iter->first),iter->second.first,main_menu,Menu); } // populate all actions MapOfActions::getInstance().populateActions(); // go through all actions and add them to its menu for (std::map ::iterator MenuRunner = NametoTextMenuMap.begin(); MenuRunner != NametoTextMenuMap.end(); ++MenuRunner) { cout << "Creating Action " << MenuRunner->first << " in menu " << MenuRunner->second << endl; populateMenu(MenuRunner->second, MenuRunner->first); } setCentralWidget(splitter1); splitter1->addWidget(splitter2); splitter1->addWidget(moleculeDisplay); splitter2->addWidget(molecule3dDisplay); splitter2->addWidget(worldDisplay); statusBar = new QtStatusBar(this); setStatusBar(statusBar); connect(worldDisplay,SIGNAL(moleculeSelected(molecule*)),moleculeDisplay,SLOT(moleculeSelected(molecule*))); connect(worldDisplay,SIGNAL(moleculeUnSelected(molecule*)),moleculeDisplay,SLOT(moleculeUnSelected(molecule*))); } QtMainWindow::~QtMainWindow() { menuBar()->clear(); delete editMoleculesMenu; } void QtMainWindow::display() { this->show(); theApp->exec(); } char QtMainWindow::getSuitableShortForm(set &ShortcutList, const std::string name) const { for (std::string::const_iterator CharRunner = name.begin(); CharRunner != name.end(); ++CharRunner) { if (ShortcutList.find(*CharRunner) == ShortcutList.end()) return *CharRunner; } DoeLog(1) && (eLog() << Verbose(1) << "Could not find a suitable shortform for TextWindow::getSuitableShortForm()." << endl); return ((char)(ShortcutList.size() % 10) + '0'); } void QtMainWindow::populateMenu(QtMenu* Menu, const std::string &MenuName) { Action *ActionItem = NULL; set ShortcutList; // through all actions for this menu std::pair < std::multimap ::iterator, std::multimap ::iterator > MenuActions = MapOfActions::getInstance().MenuContainsActionMap.equal_range(MenuName); for (std::multimap ::const_iterator MenuRunner = MenuActions.first; MenuRunner != MenuActions.second; ++MenuRunner) { cout << " Adding " << MenuRunner->second << " to submenu " << MenuName << endl; ActionItem = ActionRegistry::getInstance().getActionByName(MenuRunner->second); new ActionMenuItem(getSuitableShortForm(ShortcutList, MenuRunner->second),MapOfActions::getInstance().getDescription(MenuRunner->second).c_str(),Menu,ActionItem); } // finally add default quit item //Action *returnFromAction = new TextMenu::LeaveAction(Menu); //MenuItem *returnFromItem = new ActionMenuItem('q',"return to Main menu",Menu,returnFromAction); //Menu->addDefault(returnFromItem); }