source: src/UIElements/Menu/TextMenu/TextMenu.hpp@ 311da7b

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Last change on this file since 311da7b was 56f73b, checked in by Frederik Heber <heber@…>, 14 years ago

Added config.h also to all header files, code check test ascertain this in the future.

  • as we want to use config.h to pass stuff such as MEMDEBUG, NDEBUG, LOG_OBSERVER, we have to make sure that it is present in each and every file.
  • split up CodeChecks/testsuite.at: each test has its own .at file.
  • Property mode set to 100644
File size: 5.3 KB
Line 
1/*
2 * TextMenu.hpp
3 *
4 * Created on: Nov 5, 2010
5 * Author: heber
6 */
7
8#ifndef TEXTMENU_HPP_
9#define TEXTMENU_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16
17#include <map>
18#include <string>
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include "CodePatterns/Log.hpp"
23#include "CodePatterns/Verbose.hpp"
24#include "Menu/Menu.hpp"
25#include "Menu/MenuInterface.hpp"
26#include "Actions/Action.hpp"
27#include "Actions/ActionRegistry.hpp"
28#include "Actions/ActionTraits.hpp"
29#include "Menu/TextMenu/TxMenuLeaveAction.hpp"
30#include "Menu/TextMenu/ActionMenuItem.hpp"
31#include "Menu/TextMenu/SeparatorMenuItem.hpp"
32#include "Menu/TextMenu/SubMenuItem.hpp"
33
34/** TextMenu is a specialization of MenuInterface to access TxMenu-like menus.
35 *
36 * Basically, this class is to be used in the MainWindow class of the TextUI.
37 * There, we simply instantiate the class and call init() in order to add all
38 * MenuItem's from MenuDescriptions and Action's ActionRegistry.
39 *
40 * \sa QtMenu.
41 */
42template <class T>
43class TextMenu : virtual public MenuInterface, public Menu
44{
45public:
46 /** Constructor for class TextMenu.
47 * Initializes outputter and token and takes note whether to delete the
48 * MenuInstance or not.
49 */
50 TextMenu(std::ostream &_outputter, const std::string &_token) :
51 MenuInterface(_token),
52 Menu(_token),
53 MenuInstance(new T(_outputter, _token)),
54 outputter(_outputter),
55 deleteMenu(true)
56 {}
57
58 explicit TextMenu(T *_MenuInstance) :
59 Menu(_MenuInstance->getTitle()),
60 MenuInstance(_MenuInstance),
61 outputter(_MenuInstance->getOutputter()),
62 deleteMenu(false)
63 {}
64
65 /** Destructor of MenuInstance.
66 *
67 */
68 ~TextMenu()
69 {
70 ShortcutMap.clear();
71 if (deleteMenu)
72 delete MenuInstance;
73 for (typename SubmenuList::iterator iter = Submenus.begin(); !Submenus.empty(); iter = Submenus.begin()) {
74 delete(*iter);
75 Submenus.erase(iter);
76 }
77 }
78
79 /** Display this MenuInstance.
80 *
81 */
82 void display()
83 {
84 MenuInstance->display();
85 }
86
87 /** Returns a pointer to the contained/wrapped MenuInstance.
88 * \return pointer to template class pointer
89 */
90 T * const getMenuInstance()
91 {
92 return MenuInstance;
93 }
94
95 /** Reserves a specific trigger key such that it is not used during init().
96 * \param trigger trigger key
97 * \param &name token given for reference.
98 */
99 void reserveShortcut(char trigger, const std::string &name)
100 {
101 ShortcutMap.insert( std::pair < char, std::string> (trigger, name) );
102 }
103
104protected:
105 // We need to have a reference of the Menu, as Qt returns reference to added menu as well
106 T *MenuInstance;
107 std::ostream &outputter;
108
109private:
110 bool deleteMenu;
111
112 typedef std::map <char, std::string> MenuShortcutMap;
113 MenuShortcutMap ShortcutMap;
114
115 typedef std::list< TextMenu<T> *> SubmenuList;
116 SubmenuList Submenus;
117
118 /** Adds an ActionItem by simply creating a new one.
119 * \param &token token of Action (token in ActionRegistry)
120 * \param &description descriptive text to be shown
121 */
122 virtual void addActionItem(const std::string &token, const std::string &description)
123 {
124 new ActionMenuItem(getSuitableShortForm(description), description, MenuInstance, token);
125 }
126
127 /** Adds a (dead) separator item.
128 *
129 */
130 virtual void addSeparatorItem()
131 {
132 new SeparatorMenuItem(MenuInstance);
133 }
134
135 /** Adds a Menu to this current Menu.
136 * We also create here a leave action for this submenu to be able to return
137 * to the current one again
138 * \param &token token of the menu
139 * \param &description descriptive text
140 */
141 virtual void addSubmenuItem(const std::string &token, const std::string &description)
142 {
143 TextMenu<TxMenu> *NewMenu = new TextMenu<TxMenu>(outputter, token);
144 Submenus.push_back(NewMenu);
145 new SubMenuItem(getSuitableShortForm(description), description, MenuInstance, NewMenu->getMenuInstance());
146 NewMenu->reserveShortcut('q',"leave"+token);
147 ActionTraits leaveTrait(
148 OptionTrait("leave"+token, &typeid(void), "leave menu "+token),
149 token,
150 ActionRegistry::getInstance().getLastPosition(token)+2); // have a separator in between
151 new TxMenu::LeaveAction(NewMenu->getMenuInstance(), leaveTrait);
152 NewMenu->init();
153 new ActionMenuItem('q',"leave"+token,NewMenu->getMenuInstance(),"leave"+token);
154 }
155
156 /** Return the next available trigger key suitable to this name.
157 * This function is used internally to make sure that each key is unique to
158 * each Action/Menu. The chosen trigger key is also stored in an internal ShortcutMap.
159 * \param &name text shown in menu
160 * \return trigger key
161 */
162 char getSuitableShortForm(const std::string &name)
163 {
164 for (std::string::const_iterator CharRunner = name.begin(); CharRunner != name.end(); ++CharRunner) {
165 if (ShortcutMap.find(*CharRunner) == ShortcutMap.end()) {
166 ShortcutMap.insert( std::pair < char, std::string> (*CharRunner, name) );
167 return *CharRunner;
168 }
169 }
170 // if no letter matches, take digits
171 int i=0;
172 for (;i<10;++i) {
173 if (ShortcutMap.find((char)i + '0') == ShortcutMap.end())
174 break;
175 }
176 if (i != 10) {
177 ShortcutMap.insert( std::pair < char, std::string > ((char)i + '0', name));
178 return ((char)i + '0');
179 } else {
180 DoeLog(1) && (eLog() << Verbose(1) << "Could not find a suitable shortform for " << name << "." << endl);
181 return '#';
182 }
183 }
184};
185
186#endif /* TEXTMENU_HPP_ */
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