| 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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| 4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 | */
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| 7 |
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| 8 | /*
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| 9 | * TextMenu.cpp
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| 10 | *
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| 11 | * Created on: Dec 10, 2009
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| 12 | * Author: crueger
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| 13 | */
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| 14 |
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| 15 | // include config.h
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| 16 | #ifdef HAVE_CONFIG_H
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| 17 | #include <config.h>
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| 18 | #endif
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| 19 |
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| 20 | #include "Helpers/MemDebug.hpp"
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| 21 |
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| 22 | #include <boost/bind.hpp>
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| 23 | #include <iostream>
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| 24 | #include <cmath>
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| 25 | #include "Menu/TextMenu.hpp"
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| 26 | #include "Menu/MenuItem.hpp"
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| 27 | #include "Helpers/Assert.hpp"
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| 28 |
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| 29 |
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| 30 | /**
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| 31 | * produce a text menu with a given title.
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| 32 | * The text will later be displayed using the stream passed to the constructor.
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| 33 | */
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| 34 | TextMenu::TextMenu(ostream& _outputter, string _title, char _spacer,int _length) :
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| 35 | defaultItem(0),
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| 36 | outputter(_outputter),
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| 37 | title(_title),
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| 38 | spacer(_spacer),
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| 39 | length(_length),
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| 40 | quit(false)
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| 41 | {
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| 42 | }
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| 43 |
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| 44 | TextMenu::~TextMenu()
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| 45 | {
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| 46 | for(list<MenuItem*>::iterator it=items.begin(); it != items.end(); it++)
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| 47 | delete (*it);
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| 48 | }
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| 49 |
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| 50 |
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| 51 | void TextMenu::addItem(MenuItem* item) {
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| 52 | items.push_back(item);
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| 53 | }
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| 54 |
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| 55 | void TextMenu::removeItem(MenuItem* item) {
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| 56 | items.remove(item);
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| 57 | }
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| 58 |
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| 59 | void TextMenu::doQuit(){
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| 60 | quit = true;
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| 61 | }
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| 62 |
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| 63 | bool TextMenu::hasQuit(){
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| 64 | return quit;
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| 65 | }
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| 66 |
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| 67 | void TextMenu::showEntry(MenuItem* entry){
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| 68 | if(entry->isActive()==false){
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| 69 | outputter << "(";
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| 70 | }
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| 71 | outputter << entry->formatEntry();
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| 72 | if(entry->isActive()==false){
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| 73 | outputter << ")";
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| 74 | }
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| 75 | outputter << "\n";
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| 76 | }
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| 77 |
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| 78 | void TextMenu::display() {
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| 79 | char choice;
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| 80 | bool somethingChosen = false;
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| 81 | quit = false;
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| 82 | do {
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| 83 | int pre = floor((length - title.length()) /2.0);
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| 84 | int post = ceil((length - title.length()) /2.0);
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| 85 | for(int i=0;i<pre;i++)
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| 86 | outputter << spacer;
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| 87 | outputter << title;
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| 88 | for(int i=0;i<post;i++)
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| 89 | outputter << spacer;
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| 90 | outputter << '\n';
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| 91 | for_each(items.begin(), items.end(), boost::bind(&TextMenu::showEntry,this,_1));
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| 92 | outputter.flush();
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| 93 |
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| 94 | cin >> choice;
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| 95 |
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| 96 | list<MenuItem*>::iterator iter;
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| 97 | for(iter = items.begin(); iter!=items.end();iter++){
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| 98 | if((*iter)->isActive()){
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| 99 | somethingChosen |= (*iter)->checkTrigger(choice);
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| 100 | }
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| 101 | }
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| 102 | // see if something was chosen and call default Item if not
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| 103 | if(!somethingChosen) {
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| 104 | if(defaultItem){
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| 105 | defaultItem->doTrigger();
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| 106 | }
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| 107 | else{
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| 108 | outputter << "Invalid Choice!" << endl;
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| 109 | }
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| 110 | }
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| 111 | }while (!hasQuit());
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| 112 | }
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| 113 |
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| 114 | string TextMenu::getTitle(){
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| 115 | return title;
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| 116 | }
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| 117 |
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| 118 | void TextMenu::addDefault(MenuItem* _defaultItem) {
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| 119 | defaultItem = _defaultItem;
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| 120 | }
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| 121 |
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| 122 | /****************************** Contained Actions ****************/
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| 123 |
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| 124 | const string TextMenu::LeaveAction::nameBase = "Leave menu: ";
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| 125 |
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| 126 | TextMenu::LeaveAction::LeaveAction(TextMenu* _menu) :
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| 127 | Action(nameBase+_menu->getTitle()),
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| 128 | menu(_menu)
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| 129 | {}
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| 130 |
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| 131 | TextMenu::LeaveAction::~LeaveAction(){}
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| 132 |
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| 133 | bool TextMenu::LeaveAction::canUndo(){
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| 134 | return false;
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| 135 | }
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| 136 |
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| 137 | bool TextMenu::LeaveAction::shouldUndo(){
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| 138 | return false;
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| 139 | }
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| 140 |
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| 141 | Dialog* TextMenu::LeaveAction::fillDialog(Dialog *dialog){
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| 142 | ASSERT(dialog,"No Dialog given when filling action dialog");
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| 143 | return dialog;
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| 144 | }
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| 145 |
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| 146 |
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| 147 | Action::state_ptr TextMenu::LeaveAction::performCall(){
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| 148 | menu->doQuit();
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| 149 | return Action::success;
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| 150 | }
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| 151 |
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| 152 |
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| 153 | Action::state_ptr TextMenu::LeaveAction::performUndo(Action::state_ptr){
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| 154 | ASSERT(0,"Cannot undo leaving a menu");
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| 155 | return Action::success;
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| 156 | }
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| 157 |
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| 158 | Action::state_ptr TextMenu::LeaveAction::performRedo(Action::state_ptr){
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| 159 | ASSERT(0,"Cannot redo leaving a menu");
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| 160 | return Action::success;
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| 161 | }
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