source: src/UIElements/Menu/TextMenu.cpp@ 047878

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Last change on this file since 047878 was 047878, checked in by Tillmann Crueger <crueger@…>, 14 years ago

made all actions pass on the dialogs and add the corresponding queries

  • Property mode set to 100644
File size: 3.1 KB
Line 
1/*
2 * TextMenu.cpp
3 *
4 * Created on: Dec 10, 2009
5 * Author: crueger
6 */
7
8#include "Helpers/MemDebug.hpp"
9
10#include <boost/bind.hpp>
11#include <iostream>
12#include <cmath>
13#include "Menu/TextMenu.hpp"
14#include "Menu/MenuItem.hpp"
15#include "Helpers/Assert.hpp"
16
17
18/**
19 * produce a text menu with a given title.
20 * The text will later be displayed using the stream passed to the constructor.
21 */
22TextMenu::TextMenu(ostream& _outputter, string _title, char _spacer,int _length) :
23 defaultItem(0),
24 outputter(_outputter),
25 title(_title),
26 spacer(_spacer),
27 length(_length),
28 quit(false)
29{
30}
31
32TextMenu::~TextMenu()
33{
34 for(list<MenuItem*>::iterator it=items.begin(); it != items.end(); it++)
35 delete (*it);
36}
37
38
39void TextMenu::addItem(MenuItem* item) {
40 items.push_back(item);
41}
42
43void TextMenu::removeItem(MenuItem* item) {
44 items.remove(item);
45}
46
47void TextMenu::doQuit(){
48 quit = true;
49}
50
51bool TextMenu::hasQuit(){
52 return quit;
53}
54
55void TextMenu::showEntry(MenuItem* entry){
56 if(entry->isActive()==false){
57 outputter << "(";
58 }
59 outputter << entry->formatEntry();
60 if(entry->isActive()==false){
61 outputter << ")";
62 }
63 outputter << "\n";
64}
65
66void TextMenu::display() {
67 char choice;
68 bool somethingChosen = false;
69 quit = false;
70 do {
71 int pre = floor((length - title.length()) /2.0);
72 int post = ceil((length - title.length()) /2.0);
73 for(int i=0;i<pre;i++)
74 outputter << spacer;
75 outputter << title;
76 for(int i=0;i<post;i++)
77 outputter << spacer;
78 outputter << '\n';
79 for_each(items.begin(), items.end(), boost::bind(&TextMenu::showEntry,this,_1));
80 outputter.flush();
81
82 cin >> choice;
83
84 list<MenuItem*>::iterator iter;
85 for(iter = items.begin(); iter!=items.end();iter++){
86 if((*iter)->isActive()){
87 somethingChosen |= (*iter)->checkTrigger(choice);
88 }
89 }
90 // see if something was chosen and call default Item if not
91 if(!somethingChosen) {
92 if(defaultItem){
93 defaultItem->doTrigger();
94 }
95 else{
96 outputter << "Invalid Choice!" << endl;
97 }
98 }
99 }while (!hasQuit());
100}
101
102string TextMenu::getTitle(){
103 return title;
104}
105
106void TextMenu::addDefault(MenuItem* _defaultItem) {
107 defaultItem = _defaultItem;
108}
109
110/****************************** Contained Actions ****************/
111
112const string TextMenu::LeaveAction::nameBase = "Leave menu: ";
113
114TextMenu::LeaveAction::LeaveAction(TextMenu* _menu) :
115Action(nameBase+_menu->getTitle()),
116menu(_menu)
117{}
118
119TextMenu::LeaveAction::~LeaveAction(){}
120
121bool TextMenu::LeaveAction::canUndo(){
122 return false;
123}
124
125bool TextMenu::LeaveAction::shouldUndo(){
126 return false;
127}
128
129Dialog* TextMenu::LeaveAction::fillDialog(Dialog *dialog){
130 ASSERT(dialog,"No Dialog given when filling action dialog");
131 return dialog;
132}
133
134
135Action::state_ptr TextMenu::LeaveAction::performCall(){
136 menu->doQuit();
137 return Action::success;
138}
139
140
141Action::state_ptr TextMenu::LeaveAction::performUndo(Action::state_ptr){
142 ASSERT(0,"Cannot undo leaving a menu");
143 return Action::success;
144}
145
146Action::state_ptr TextMenu::LeaveAction::performRedo(Action::state_ptr){
147 ASSERT(0,"Cannot redo leaving a menu");
148 return Action::success;
149}
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