[bcf653] | 1 | /*
|
---|
| 2 | * Project: MoleCuilder
|
---|
| 3 | * Description: creates and alters molecular systems
|
---|
[0aa122] | 4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
|
---|
[bcf653] | 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
|
---|
| 6 | */
|
---|
| 7 |
|
---|
[e9c677] | 8 | /*
|
---|
[f844ef] | 9 | * Tesselation_BoundaryTriangleUnitTest.cpp
|
---|
[e9c677] | 10 | *
|
---|
| 11 | * Created on: Jan 13, 2010
|
---|
| 12 | * Author: heber
|
---|
| 13 | */
|
---|
| 14 |
|
---|
[bf3817] | 15 | // include config.h
|
---|
| 16 | #ifdef HAVE_CONFIG_H
|
---|
| 17 | #include <config.h>
|
---|
| 18 | #endif
|
---|
| 19 |
|
---|
[e9c677] | 20 | using namespace std;
|
---|
| 21 |
|
---|
| 22 | #include <cppunit/CompilerOutputter.h>
|
---|
| 23 | #include <cppunit/extensions/TestFactoryRegistry.h>
|
---|
| 24 | #include <cppunit/ui/text/TestRunner.h>
|
---|
| 25 |
|
---|
| 26 | #include <cstring>
|
---|
[d74077] | 27 | #include <iostream>
|
---|
[e9c677] | 28 |
|
---|
[255829] | 29 | #include "CodePatterns/Log.hpp"
|
---|
[e4fe8d] | 30 | #include "Helpers/defs.hpp"
|
---|
[6f0841] | 31 | #include "Atom/TesselPoint.hpp"
|
---|
[471dec] | 32 | #include "LinearAlgebra/Plane.hpp"
|
---|
[6dc3fe] | 33 | #include "LinearAlgebra/RealSpaceMatrix.hpp"
|
---|
[471dec] | 34 | #include "LinearAlgebra/VectorSet.hpp"
|
---|
[d127c8] | 35 | #include "Tesselation/BoundaryPointSet.hpp"
|
---|
| 36 | #include "Tesselation/BoundaryLineSet.hpp"
|
---|
| 37 | #include "Tesselation/BoundaryTriangleSet.hpp"
|
---|
| 38 | #include "Tesselation/CandidateForTesselation.hpp"
|
---|
[f844ef] | 39 |
|
---|
| 40 | #include "Tesselation_BoundaryTriangleUnitTest.hpp"
|
---|
[e9c677] | 41 |
|
---|
[9b6b2f] | 42 | #ifdef HAVE_TESTRUNNER
|
---|
| 43 | #include "UnitTestMain.hpp"
|
---|
| 44 | #endif /*HAVE_TESTRUNNER*/
|
---|
| 45 |
|
---|
[88b400] | 46 | const double TesselationBoundaryTriangleTest::SPHERERADIUS=2.;
|
---|
[e9c677] | 47 |
|
---|
| 48 | /********************************************** Test classes **************************************/
|
---|
| 49 |
|
---|
| 50 | // Registers the fixture into the 'registry'
|
---|
| 51 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
|
---|
| 52 |
|
---|
| 53 |
|
---|
[471dec] | 54 | void TesselationBoundaryTriangleTest::createTriangle(const std::vector<Vector> &Vectors)
|
---|
[e9c677] | 55 | {
|
---|
[c1d78c] | 56 | CPPUNIT_ASSERT_EQUAL( (size_t)NDIM, Vectors.size() );
|
---|
[e9c677] | 57 |
|
---|
| 58 | // create nodes
|
---|
[471dec] | 59 | for (size_t count = 0; count < NDIM; ++count) {
|
---|
| 60 | tesselpoints[count] = new TesselPoint;
|
---|
| 61 | tesselpoints[count]->setPosition( Vectors[count] );
|
---|
| 62 | tesselpoints[count]->setName(toString(count));
|
---|
| 63 | tesselpoints[count]->setNr(count);
|
---|
| 64 | points[count] = new BoundaryPointSet(tesselpoints[count]);
|
---|
| 65 | }
|
---|
[e9c677] | 66 |
|
---|
| 67 | // create line
|
---|
| 68 | lines[0] = new BoundaryLineSet(points[0], points[1], 0);
|
---|
| 69 | lines[1] = new BoundaryLineSet(points[1], points[2], 1);
|
---|
| 70 | lines[2] = new BoundaryLineSet(points[0], points[2], 2);
|
---|
| 71 |
|
---|
| 72 | // create triangle
|
---|
| 73 | triangle = new BoundaryTriangleSet(lines, 0);
|
---|
[471dec] | 74 | Plane p(Vectors[0], Vectors[1], Vectors[2]);
|
---|
| 75 | triangle->GetNormalVector(p.getNormal());
|
---|
| 76 | }
|
---|
[e9c677] | 77 |
|
---|
[c1d78c] | 78 | /** This cleanly removes a triangle created via createTriangle() from memory.
|
---|
| 79 | *
|
---|
| 80 | */
|
---|
| 81 | void TesselationBoundaryTriangleTest::removeTriangle()
|
---|
| 82 | {
|
---|
| 83 | delete(triangle);
|
---|
| 84 | for (int i=0;i<NDIM;++i) {
|
---|
| 85 | // TesselPoint does not delete its vector as it only got a reference
|
---|
| 86 | delete tesselpoints[i];
|
---|
| 87 | }
|
---|
| 88 | }
|
---|
| 89 |
|
---|
[471dec] | 90 | void TesselationBoundaryTriangleTest::setUp()
|
---|
| 91 | {
|
---|
| 92 | setVerbosity(5);
|
---|
| 93 |
|
---|
| 94 | // create nodes
|
---|
| 95 | std::vector<Vector> Vectors;
|
---|
| 96 | Vectors.push_back( Vector(0., 0., 0.) );
|
---|
| 97 | Vectors.push_back( Vector(0., 1., 0.) );
|
---|
| 98 | Vectors.push_back( Vector(1., 0., 0.) );
|
---|
| 99 |
|
---|
| 100 | // create triangle
|
---|
| 101 | createTriangle(Vectors);
|
---|
| 102 | }
|
---|
[e9c677] | 103 |
|
---|
| 104 | void TesselationBoundaryTriangleTest::tearDown()
|
---|
| 105 | {
|
---|
[c1d78c] | 106 | removeTriangle();
|
---|
[e9c677] | 107 | logger::purgeInstance();
|
---|
| 108 | errorLogger::purgeInstance();
|
---|
[6dc3fe] | 109 | }
|
---|
[e9c677] | 110 |
|
---|
[471dec] | 111 | /** UnitTest for Tesselation::IsInsideTriangle()
|
---|
| 112 | */
|
---|
| 113 | void TesselationBoundaryTriangleTest::IsInsideTriangleTest()
|
---|
| 114 | {
|
---|
| 115 | // inside points
|
---|
| 116 | {
|
---|
| 117 | // check each endnode
|
---|
| 118 | for (size_t i=0; i< NDIM; ++i) {
|
---|
| 119 | const Vector testPoint(triangle->endpoints[i]->node->getPosition());
|
---|
| 120 | LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
|
---|
| 121 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint ) );
|
---|
| 122 | }
|
---|
| 123 | }
|
---|
| 124 |
|
---|
| 125 | {
|
---|
| 126 | // check points along each BoundaryLine
|
---|
| 127 | for (size_t i=0; i< NDIM; ++i) {
|
---|
| 128 | Vector offset = triangle->endpoints[i%3]->node->getPosition();
|
---|
| 129 | Vector direction = triangle->endpoints[(i+1)%3]->node->getPosition() - offset;
|
---|
| 130 | for (double s = 0.1; s < 1.; s+= 0.1) {
|
---|
| 131 | Vector testPoint = offset + s*direction;
|
---|
| 132 | LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
|
---|
| 133 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint ) );
|
---|
| 134 | }
|
---|
| 135 | }
|
---|
| 136 | }
|
---|
| 137 |
|
---|
| 138 | {
|
---|
| 139 | // check central point
|
---|
| 140 | Vector center;
|
---|
| 141 | triangle->GetCenter(center);
|
---|
| 142 | LOG(1, "INFO: Testing whether " << center << " is an inner point.");
|
---|
| 143 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( center ) );
|
---|
| 144 | }
|
---|
| 145 |
|
---|
| 146 | // outside points
|
---|
| 147 | {
|
---|
| 148 | // check points outside (i.e. those not in xy-plane through origin)
|
---|
| 149 | double n[3];
|
---|
| 150 | const double boundary = 4.;
|
---|
| 151 | const double step = 1.;
|
---|
| 152 | // go through the cube and check each point
|
---|
| 153 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
|
---|
| 154 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step)
|
---|
| 155 | for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) {
|
---|
| 156 | const Vector testPoint(n[0], n[1], n[2]);
|
---|
| 157 | if (n[2] != 0) {
|
---|
| 158 | LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
|
---|
| 159 | CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint ) );
|
---|
| 160 | }
|
---|
| 161 | }
|
---|
| 162 | }
|
---|
| 163 |
|
---|
| 164 | {
|
---|
| 165 | // check points within the plane but outside of triangle
|
---|
| 166 | double n[3];
|
---|
| 167 | const double boundary = 4.;
|
---|
| 168 | const double step = 1.;
|
---|
| 169 | n[2] = 0;
|
---|
| 170 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
|
---|
| 171 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step) {
|
---|
| 172 | const Vector testPoint(n[0], n[1], n[2]);
|
---|
| 173 | if ((n[0] >=0) && (n[1] >=0) && (n[0]<=1) && (n[1]<=1)) {
|
---|
| 174 | if (n[0]+n[1] <= 1) {
|
---|
| 175 | LOG(1, "INFO: Testing whether " << testPoint << " is an inner point.");
|
---|
| 176 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testPoint) );
|
---|
| 177 | } else {
|
---|
| 178 | LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
|
---|
| 179 | CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint) );
|
---|
| 180 | }
|
---|
| 181 | } else {
|
---|
| 182 | LOG(1, "INFO: Testing whether " << testPoint << " is not an inner point.");
|
---|
| 183 | CPPUNIT_ASSERT( !triangle->IsInsideTriangle( testPoint) );
|
---|
| 184 | }
|
---|
| 185 | }
|
---|
| 186 | }
|
---|
| 187 | }
|
---|
| 188 |
|
---|
| 189 | /** UnitTest for Tesselation::IsInsideTriangle()
|
---|
| 190 | *
|
---|
| 191 | * We test for some specific points that occured in larger examples of the code.
|
---|
| 192 | *
|
---|
| 193 | */
|
---|
| 194 | void TesselationBoundaryTriangleTest::IsInsideTriangle_specificTest()
|
---|
| 195 | {
|
---|
| 196 | {
|
---|
[c1d78c] | 197 | removeTriangle();
|
---|
[471dec] | 198 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
|
---|
| 199 | // failure is: Intersection (23.1644,24.1867,65.1272) is not inside triangle [659|Na2451,O3652,Na3762].
|
---|
| 200 | const Vector testPoint(1.57318,1.57612,10.9874);
|
---|
| 201 | const Vector testIntersection(23.1644,24.1867,65.1272);
|
---|
| 202 | std::vector<Vector> vectors;
|
---|
| 203 | vectors.push_back( Vector(23.0563,30.4673,73.7555) );
|
---|
| 204 | vectors.push_back( Vector(25.473,25.1512,68.5467) );
|
---|
| 205 | vectors.push_back( Vector(23.1644,24.1867,65.1272) );
|
---|
| 206 | createTriangle(vectors);
|
---|
| 207 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
|
---|
[03a713] | 208 | }
|
---|
| 209 | {
|
---|
[c1d78c] | 210 | removeTriangle();
|
---|
[03a713] | 211 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
|
---|
| 212 | // failure is: Intersection (20.6787,70.655,71.5657) is not inside triangle [622|Na1197,Na2166,O3366].
|
---|
| 213 | // fix is lower LINALG_MYEPSILON (not std::numeric_limits<doubble>*100 but *1e-4)
|
---|
| 214 | const Vector testPoint(1.57318,14.185,61.2155);
|
---|
| 215 | const Vector testIntersection(20.67867516517798,70.65496977054023,71.56572984946152);
|
---|
| 216 | std::vector<Vector> vectors;
|
---|
| 217 | vectors.push_back( Vector(22.9592,68.7791,77.5907) );
|
---|
| 218 | vectors.push_back( Vector(18.4729,72.0386,68.08839999999999) );
|
---|
| 219 | vectors.push_back( Vector(20.3834,71.0154,70.1443) );
|
---|
| 220 | createTriangle(vectors);
|
---|
| 221 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
|
---|
[471dec] | 222 | }
|
---|
[c27ce7] | 223 | {
|
---|
[c1d78c] | 224 | removeTriangle();
|
---|
[c27ce7] | 225 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
|
---|
| 226 | // failure is:Intersection (27.56537519896,13.40256646925,6.672946688134) is not inside triangle [702|Na5016,O6388,Na6498].
|
---|
| 227 | // note that the Intersection cannot possibly lie be within the triangle!
|
---|
[6a7fcbb] | 228 | // we test now against correct intersection
|
---|
| 229 | const Vector testIntersection(14.6872,36.204,39.8043);
|
---|
[c27ce7] | 230 | std::vector<Vector> vectors;
|
---|
| 231 | vectors.push_back( Vector(10.7513,43.4247,48.4127) );
|
---|
| 232 | vectors.push_back( Vector(13.7119,37.0827,47.4203) );
|
---|
| 233 | vectors.push_back( Vector(14.6872,36.204,39.8043) );
|
---|
| 234 | createTriangle(vectors);
|
---|
| 235 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( testIntersection ) );
|
---|
| 236 | }
|
---|
[471dec] | 237 | }
|
---|
| 238 |
|
---|
[6dc3fe] | 239 | /** UnitTest for Tesselation::GetClosestPointInsideTriangle()
|
---|
| 240 | *
|
---|
| 241 | * We check whether this function always returns a intersection inside the
|
---|
| 242 | * triangle.
|
---|
| 243 | *
|
---|
| 244 | */
|
---|
| 245 | void TesselationBoundaryTriangleTest::GetClosestPointInsideTriangleTest()
|
---|
| 246 | {
|
---|
| 247 | Vector TestIntersection;
|
---|
| 248 |
|
---|
| 249 | {
|
---|
| 250 | // march through a cube mesh on triangle in xy plane
|
---|
| 251 | double n[3];
|
---|
| 252 | const double boundary = 4.;
|
---|
| 253 | const double step = 1.;
|
---|
| 254 | // go through the cube and check each point
|
---|
| 255 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
|
---|
| 256 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step)
|
---|
| 257 | for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) {
|
---|
| 258 | const Vector testPoint(n[0], n[1], n[2]);
|
---|
| 259 | triangle->GetClosestPointInsideTriangle(testPoint, TestIntersection);
|
---|
| 260 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( TestIntersection ));
|
---|
| 261 | }
|
---|
| 262 | }
|
---|
| 263 |
|
---|
[c1d78c] | 264 | removeTriangle();
|
---|
[6dc3fe] | 265 | // create better triangle;
|
---|
| 266 | VECTORSET(std::vector) Vectors;
|
---|
| 267 | Vectors.push_back( Vector(0., 0., 0.) );
|
---|
| 268 | Vectors.push_back( Vector(0., 1., 0.) );
|
---|
| 269 | Vectors.push_back( Vector(1., 0., 0.) );
|
---|
| 270 | RealSpaceMatrix M;
|
---|
| 271 | M.setRotation(M_PI/3., M_PI/4., 2.*M_PI/3.);
|
---|
| 272 | Vectors.transform(M);
|
---|
| 273 | createTriangle(Vectors);
|
---|
| 274 |
|
---|
| 275 | {
|
---|
| 276 | // march through a cube mesh on rotated triangle
|
---|
| 277 | double n[3];
|
---|
| 278 | const double boundary = 4.;
|
---|
| 279 | const double step = 1.;
|
---|
| 280 | // go through the cube and check each point
|
---|
| 281 | for (n[0] = -boundary; n[0] <= boundary; n[0]+=step)
|
---|
| 282 | for (n[1] = -boundary; n[1] <= boundary; n[1]+=step)
|
---|
| 283 | for (n[2] = -boundary; n[2] <= boundary; n[2]+=step) {
|
---|
| 284 | const Vector testPoint(n[0], n[1], n[2]);
|
---|
| 285 | triangle->GetClosestPointInsideTriangle(testPoint, TestIntersection);
|
---|
| 286 | CPPUNIT_ASSERT( triangle->IsInsideTriangle( TestIntersection ));
|
---|
| 287 | }
|
---|
| 288 | }
|
---|
| 289 | }
|
---|
| 290 |
|
---|
[c27ce7] | 291 | /** UnitTest for Tesselation::GetClosestPointInsideTriangle()
|
---|
| 292 | *
|
---|
| 293 | * We test for some specific points that occured in larger examples of the code.
|
---|
| 294 | *
|
---|
| 295 | */
|
---|
| 296 | void TesselationBoundaryTriangleTest::GetClosestPointInsideTriangle_specificTest()
|
---|
| 297 | {
|
---|
| 298 | {
|
---|
[c1d78c] | 299 | removeTriangle();
|
---|
[c27ce7] | 300 | // test is from --create-micelle 200 --radius 30. --position "0,0,0" of sles.data
|
---|
| 301 | // failure is:Intersection (27.56537519896,13.40256646925,6.672946688134) is not inside triangle [702|Na5016,O6388,Na6498].
|
---|
| 302 | // note that the Intersection cannot possibly lie be within the triangle
|
---|
| 303 | // however, it is on its plane (off only by 2.7e-12)
|
---|
[6a7fcbb] | 304 | // testPoint2 is corrected version
|
---|
[c27ce7] | 305 | const Vector testPoint(27.56537519896,13.40256646925,6.672946688134);
|
---|
[6a7fcbb] | 306 | const Vector testPoint2(14.6872,36.204,39.8043);
|
---|
[c27ce7] | 307 | Vector testIntersection;
|
---|
| 308 | std::vector<Vector> vectors;
|
---|
| 309 | vectors.push_back( Vector(10.7513,43.4247,48.4127) );
|
---|
| 310 | vectors.push_back( Vector(13.7119,37.0827,47.4203) );
|
---|
| 311 | vectors.push_back( Vector(14.6872,36.204,39.8043) );
|
---|
| 312 | createTriangle(vectors);
|
---|
| 313 | triangle->GetClosestPointInsideTriangle(testPoint, testIntersection);
|
---|
[6a7fcbb] | 314 | CPPUNIT_ASSERT ( testPoint != testIntersection );
|
---|
| 315 | CPPUNIT_ASSERT ( testPoint2 == testIntersection );
|
---|
[c27ce7] | 316 | }
|
---|
| 317 | }
|
---|
[6dc3fe] | 318 |
|
---|
[e9c677] | 319 | /** UnitTest for Tesselation::IsInnerPoint()
|
---|
| 320 | */
|
---|
| 321 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
|
---|
| 322 | {
|
---|
| 323 | Vector TestIntersection;
|
---|
| 324 | Vector Point;
|
---|
| 325 |
|
---|
| 326 | // simple test on y line
|
---|
[1bd79e] | 327 | Point = Vector(-1.,0.5,0.);
|
---|
[d74077] | 328 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 329 | Point = Vector(0.,0.5,0.);
|
---|
[e9c677] | 330 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
[1bd79e] | 331 | Point = Vector(-4.,0.5,0.);
|
---|
[d74077] | 332 | CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 333 | Point = Vector(0.,0.5,0.);
|
---|
[e9c677] | 334 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
| 335 |
|
---|
| 336 | // simple test on x line
|
---|
[1bd79e] | 337 | Point = Vector(0.5,-1.,0.);
|
---|
[d74077] | 338 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 339 | Point = Vector(0.5,0.,0.);
|
---|
[e9c677] | 340 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
[1bd79e] | 341 | Point = Vector(0.5,-6.,0.);
|
---|
[d74077] | 342 | CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 343 | Point = Vector(0.5,0.,0.);
|
---|
[e9c677] | 344 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
| 345 |
|
---|
| 346 | // simple test on slanted line
|
---|
[1bd79e] | 347 | Point = Vector(1.,1.,0.);
|
---|
[d74077] | 348 | CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 349 | Point = Vector(0.5,0.5,0.);
|
---|
[e9c677] | 350 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
[1bd79e] | 351 | Point = Vector(5.,5.,0.);
|
---|
[d74077] | 352 | CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 353 | Point = Vector(0.5,0.5,0.);
|
---|
[e9c677] | 354 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
| 355 |
|
---|
| 356 | // simple test on first node
|
---|
[1bd79e] | 357 | Point = Vector(-1.,-1.,0.);
|
---|
[d74077] | 358 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 359 | Point = Vector(0.,0.,0.);
|
---|
[e9c677] | 360 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
| 361 |
|
---|
| 362 | // simple test on second node
|
---|
[1bd79e] | 363 | Point = Vector(0.,2.,0.);
|
---|
[d74077] | 364 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 365 | Point = Vector(0.,1.,0.);
|
---|
[e9c677] | 366 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
| 367 |
|
---|
| 368 | // simple test on third node
|
---|
[1bd79e] | 369 | Point = Vector(2.,0.,0.);
|
---|
[d74077] | 370 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 371 | Point = Vector(1.,0.,0.);
|
---|
[e9c677] | 372 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
| 373 | };
|
---|
| 374 |
|
---|
| 375 | /** UnitTest for Tesselation::IsInnerPoint()
|
---|
| 376 | */
|
---|
| 377 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
|
---|
| 378 | {
|
---|
| 379 | Vector TestIntersection;
|
---|
| 380 | Vector Point;
|
---|
| 381 |
|
---|
| 382 | // straight down/up
|
---|
[1bd79e] | 383 | Point = Vector(1./3.,1./3.,+5.);
|
---|
[d74077] | 384 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 385 | Point = Vector(1./3.,1./3.,0.);
|
---|
[e9c677] | 386 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
[1bd79e] | 387 | Point = Vector(1./3.,1./3.,-5.);
|
---|
[d74077] | 388 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 389 | Point = Vector(1./3.,1./3.,0.);
|
---|
[e9c677] | 390 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
| 391 |
|
---|
| 392 | // simple test on y line
|
---|
[1bd79e] | 393 | Point = Vector(-1.,0.5,+2.);
|
---|
[d74077] | 394 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 395 | Point = Vector(0.,0.5,0.);
|
---|
[e9c677] | 396 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
[1bd79e] | 397 | Point = Vector(-1.,0.5,-3.);
|
---|
[d74077] | 398 | CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 399 | Point = Vector(0.,0.5,0.);
|
---|
[e9c677] | 400 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
| 401 |
|
---|
| 402 | // simple test on x line
|
---|
[1bd79e] | 403 | Point = Vector(0.5,-1.,+1.);
|
---|
[d74077] | 404 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 405 | Point = Vector(0.5,0.,0.);
|
---|
[e9c677] | 406 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
[1bd79e] | 407 | Point = Vector(0.5,-1.,-2.);
|
---|
[d74077] | 408 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 409 | Point = Vector(0.5,0.,0.);
|
---|
[e9c677] | 410 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
| 411 |
|
---|
| 412 | // simple test on slanted line
|
---|
[1bd79e] | 413 | Point = Vector(1.,1.,+3.);
|
---|
[d74077] | 414 | CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 415 | Point = Vector(0.5,0.5,0.);
|
---|
[e9c677] | 416 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
[1bd79e] | 417 | Point = Vector(1.,1.,-4.);
|
---|
[d74077] | 418 | CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 419 | Point = Vector(0.5,0.5,0.);
|
---|
[e9c677] | 420 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
| 421 |
|
---|
| 422 | // simple test on first node
|
---|
[1bd79e] | 423 | Point = Vector(-1.,-1.,5.);
|
---|
[d74077] | 424 | CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 425 | Point = Vector(0.,0.,0.);
|
---|
[e9c677] | 426 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
| 427 |
|
---|
| 428 | // simple test on second node
|
---|
[1bd79e] | 429 | Point = Vector(0.,2.,5.);
|
---|
[d74077] | 430 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 431 | Point = Vector(0.,1.,0.);
|
---|
[e9c677] | 432 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
| 433 |
|
---|
| 434 | // simple test on third node
|
---|
[1bd79e] | 435 | Point = Vector(2.,0.,5.);
|
---|
[d74077] | 436 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
|
---|
[1bd79e] | 437 | Point = Vector(1.,0.,0.);
|
---|
[e9c677] | 438 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
|
---|
| 439 | };
|
---|