| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2010-2012 University of Bonn. All rights reserved. | 
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| 5 | * | 
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| 6 | * | 
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| 7 | *   This file is part of MoleCuilder. | 
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| 8 | * | 
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| 9 | *    MoleCuilder is free software: you can redistribute it and/or modify | 
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| 10 | *    it under the terms of the GNU General Public License as published by | 
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| 11 | *    the Free Software Foundation, either version 2 of the License, or | 
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| 12 | *    (at your option) any later version. | 
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| 13 | * | 
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| 14 | *    MoleCuilder is distributed in the hope that it will be useful, | 
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| 15 | *    but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 16 | *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 17 | *    GNU General Public License for more details. | 
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| 18 | * | 
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| 19 | *    You should have received a copy of the GNU General Public License | 
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| 20 | *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>. | 
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| 21 | */ | 
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| 22 |  | 
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| 23 | /* | 
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| 24 | * triangleintersectionlist.cpp | 
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| 25 | * | 
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| 26 | * This files encapsulates the TriangleIntersectionList class where all matters related to points in space being how close to | 
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| 27 | * a tesselated surface are answered, i.e. distance, is inside, ... | 
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| 28 | * | 
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| 29 | *  Created on: Mar 1, 2010 | 
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| 30 | *      Author: heber | 
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| 31 | */ | 
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| 32 |  | 
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| 33 | // include config.h | 
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| 34 | #ifdef HAVE_CONFIG_H | 
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| 35 | #include <config.h> | 
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| 36 | #endif | 
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| 37 |  | 
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| 38 | #include "CodePatterns/MemDebug.hpp" | 
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| 39 |  | 
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| 40 | #include <boost/scoped_ptr.hpp> | 
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| 41 |  | 
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| 42 | #include "triangleintersectionlist.hpp" | 
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| 43 |  | 
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| 44 | #include "tesselation.hpp" | 
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| 45 | #include "BoundaryMaps.hpp" | 
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| 46 | #include "BoundaryPointSet.hpp" | 
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| 47 | #include "BoundaryLineSet.hpp" | 
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| 48 | #include "BoundaryTriangleSet.hpp" | 
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| 49 | #include "CodePatterns/Info.hpp" | 
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| 50 | #include "CodePatterns/Log.hpp" | 
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| 51 | #include "CodePatterns/Verbose.hpp" | 
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| 52 | #include "Helpers/defs.hpp" | 
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| 53 | #include "LinearAlgebra/Vector.hpp" | 
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| 54 |  | 
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| 55 | /** Constructor for class TriangleIntersectionList. | 
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| 56 | * | 
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| 57 | */ | 
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| 58 | TriangleIntersectionList::TriangleIntersectionList(const Vector &x, const Tesselation *surface, const LinkedCell_deprecated* LC) : | 
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| 59 | Point(x), | 
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| 60 | Tess(surface), | 
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| 61 | Vicinity(LC) | 
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| 62 | { | 
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| 63 | //Info FunctionInfo(__func__); | 
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| 64 | GatherIntersectionsWithTriangles(); | 
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| 65 | }; | 
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| 66 |  | 
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| 67 | /** Destructor for class TriangleIntersectionList. | 
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| 68 | * Free's all allocated intersection vectors | 
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| 69 | */ | 
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| 70 | TriangleIntersectionList::~TriangleIntersectionList() | 
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| 71 | { | 
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| 72 | //Info FunctionInfo(__func__); | 
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| 73 | for (TriangleVectorMap::iterator Runner = IntersectionList.begin(); Runner != IntersectionList.end(); Runner++) | 
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| 74 | delete((*Runner).second); | 
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| 75 | }; | 
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| 76 |  | 
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| 77 | /** Returns the smallest distance between TriangleIntersectionList::Point and the surface given by | 
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| 78 | * TriangleIntersectionList::Tess. | 
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| 79 | * \return distance >=0, -1 if no specific distance could be found | 
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| 80 | */ | 
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| 81 | double TriangleIntersectionList::GetSmallestDistance() const | 
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| 82 | { | 
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| 83 | //Info FunctionInfo(__func__); | 
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| 84 | FillDistanceList(); | 
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| 85 | if (!DistanceList.empty()) | 
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| 86 | return DistanceList.begin()->first; | 
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| 87 | else | 
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| 88 | // return reference, if none can be found | 
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| 89 | return -1.; | 
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| 90 | }; | 
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| 91 |  | 
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| 92 | /** Returns the vector of closest intersection between TriangleIntersectionList::Point and the surface | 
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| 93 | * TriangleIntersectionList::Tess. | 
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| 94 | * \return Intersection vector or TriangleIntersectionList::Point if none could be found | 
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| 95 | */ | 
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| 96 | Vector TriangleIntersectionList::GetClosestIntersection() const | 
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| 97 | { | 
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| 98 | //Info FunctionInfo(__func__); | 
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| 99 | TriangleVectorMap::const_iterator runner; | 
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| 100 | runner = GetIteratortoSmallestDistance(); | 
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| 101 | if (runner != IntersectionList.end()) { | 
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| 102 | return *((*runner).second); | 
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| 103 | } | 
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| 104 | // return reference, if none can be found | 
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| 105 | return Point; | 
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| 106 | }; | 
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| 107 |  | 
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| 108 | /** Returns the triangle closest to TriangleIntersectionList::Point and the surface | 
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| 109 | * TriangleIntersectionList::Tess. | 
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| 110 | * \return pointer to triangle or NULL if none could be found | 
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| 111 | */ | 
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| 112 | BoundaryTriangleSet * TriangleIntersectionList::GetClosestTriangle() const | 
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| 113 | { | 
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| 114 | //Info FunctionInfo(__func__); | 
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| 115 | TriangleVectorMap::const_iterator runner; | 
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| 116 | runner = GetIteratortoSmallestDistance(); | 
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| 117 | if (runner != IntersectionList.end()) { | 
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| 118 | return ((*runner).first); | 
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| 119 | } | 
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| 120 | // return reference, if none can be found | 
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| 121 | return NULL; | 
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| 122 | }; | 
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| 123 |  | 
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| 124 | /** Checks whether reference TriangleIntersectionList::Point of this class is inside or outside. | 
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| 125 | * \return true - TriangleIntersectionList::Point is inside, false - is outside | 
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| 126 | */ | 
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| 127 | bool TriangleIntersectionList::IsInside() const | 
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| 128 | { | 
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| 129 | //Info FunctionInfo(__func__); | 
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| 130 | TriangleVectorMap::const_iterator runner = GetIteratortoSmallestDistance(); | 
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| 131 | if (runner != IntersectionList.end()) { | 
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| 132 | // if we have found one, check Scalarproduct between the vector | 
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| 133 | Vector TestVector = (Point) - (*(*runner).second); | 
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| 134 | LOG(1, "INFO: Distance vector between point " << Point | 
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| 135 | << " and triangle intersection at " << (*(*runner).second) << " is " | 
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| 136 | << TestVector << "."); | 
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| 137 | if (fabs(TestVector.NormSquared()) < MYEPSILON)  {// | 
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| 138 | LOG(1, "ACCEPT: Point is on the intersected triangle."); | 
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| 139 | return true; | 
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| 140 | } | 
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| 141 | const double sign = (*runner).first->NormalVector.ScalarProduct(TestVector); | 
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| 142 | LOG(1, "INFO: Checking sign of SKP between Distance vector and triangle's NormalVector " | 
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| 143 | << (*runner).first->NormalVector << ": " << sign << "."); | 
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| 144 | if (sign < 0) { | 
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| 145 | LOG(1, "ACCEPT: Point lies on inner side of intersected triangle."); | 
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| 146 | return true; | 
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| 147 | } else { | 
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| 148 | LOG(1, "REJECT: Point lies on outer side of intersected triangle."); | 
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| 149 | return false; | 
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| 150 | } | 
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| 151 | } | 
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| 152 | // so far away from surface that there are no triangles in list | 
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| 153 | return false; | 
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| 154 | }; | 
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| 155 |  | 
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| 156 | /** Puts all triangles in vicinity (by \a *LC) into a hash map with Intersection vectors. | 
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| 157 | * Private function for constructor of TriangleIntersectionList. | 
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| 158 | */ | 
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| 159 | void TriangleIntersectionList::GatherIntersectionsWithTriangles() | 
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| 160 | { | 
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| 161 | //Info FunctionInfo(__func__); | 
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| 162 |  | 
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| 163 | // get closest points | 
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| 164 | boost::scoped_ptr< DistanceToPointMap > points(Tess->FindClosestBoundaryPointsToVector(Point,Vicinity)); | 
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| 165 | if (points == NULL) { | 
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| 166 | ELOG(1, "There is no nearest point: too far away from the surface."); | 
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| 167 | return; | 
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| 168 | } | 
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| 169 |  | 
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| 170 | // gather all triangles in *LC-neighbourhood | 
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| 171 | TriangleSet triangles; | 
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| 172 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) | 
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| 173 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) | 
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| 174 | for (TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++) | 
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| 175 | triangles.insert(TriangleRunner->second); | 
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| 176 |  | 
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| 177 | Vector *Intersection = NULL; | 
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| 178 | for (TriangleSet::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); TriangleRunner++) { | 
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| 179 | // get intersection with triangle plane | 
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| 180 | Intersection = new Vector; | 
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| 181 | (*TriangleRunner)->GetClosestPointInsideTriangle(Point, *Intersection); | 
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| 182 | //LOG(1, "Intersection between " << Point << " and " << **TriangleRunner << " is at " << *Intersection << "."); | 
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| 183 | IntersectionList.insert( pair<BoundaryTriangleSet *, Vector * > (*TriangleRunner, Intersection) ); | 
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| 184 | } | 
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| 185 | }; | 
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| 186 |  | 
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| 187 | /** Fills the private distance list | 
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| 188 | */ | 
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| 189 | void TriangleIntersectionList::FillDistanceList() const | 
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| 190 | { | 
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| 191 | //Info FunctionInfo(__func__); | 
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| 192 | if (DistanceList.empty()) | 
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| 193 | for (TriangleVectorMap::const_iterator runner = IntersectionList.begin(); runner != IntersectionList.end(); runner++) { | 
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| 194 | // when the closest point is on the edge of a triangle (and hence | 
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| 195 | // we find two closes triangles due to it having an adjacent one) | 
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| 196 | // we should make sure that both triangles end up in the same entry | 
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| 197 | // in the distance multimap. Hence, we round to 6 digit precision. | 
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| 198 | const double distance = | 
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| 199 | 1e-6*floor(Point.distance(*(*runner).second)*1e+6); | 
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| 200 | DistanceList.insert( pair<double, BoundaryTriangleSet *> (distance, (*runner).first) ); | 
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| 201 | } | 
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| 202 | //for (DistanceTriangleMap::const_iterator runner = DistanceList.begin(); runner != DistanceList.end(); runner++) | 
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| 203 | //  LOG(1, (*runner).first << " away from " << *(*runner).second); | 
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| 204 | }; | 
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| 205 |  | 
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| 206 |  | 
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| 207 | /** Returns the iterator in VectorTriangleMap to the smallest distance. | 
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| 208 | * This is a private helper function as the iterator is then evaluated in some other functions. | 
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| 209 | * \return iterator or TriangleIntersectionList::IntersectionList.end() if none could be found | 
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| 210 | */ | 
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| 211 | TriangleVectorMap::const_iterator TriangleIntersectionList::GetIteratortoSmallestDistance() const | 
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| 212 | { | 
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| 213 | //Info FunctionInfo(__func__); | 
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| 214 | FillDistanceList(); | 
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| 215 |  | 
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| 216 | // do we have any intersections? | 
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| 217 | TriangleVectorMap::const_iterator runner = IntersectionList.end(); | 
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| 218 | if (!DistanceList.empty()) { | 
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| 219 | // get closest triangle(s) | 
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| 220 | std::pair< DistanceTriangleMap::const_iterator, DistanceTriangleMap::const_iterator >  DistanceRange = | 
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| 221 | DistanceList.equal_range(DistanceList.begin()->first); | 
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| 222 | { | 
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| 223 | size_t count = 0; | 
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| 224 | for (DistanceTriangleMap::const_iterator iter = DistanceRange.first; | 
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| 225 | iter != DistanceRange.second; ++iter) { | 
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| 226 | LOG(3, "DEBUG: " << *(iter->second) << " is in the list with " << iter->first << "."); | 
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| 227 | ++count; | 
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| 228 | } | 
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| 229 | LOG(1, "INFO: There are " << count << " possible triangles at the smallest distance."); | 
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| 230 | } | 
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| 231 | // if there is more than one, check all of their normal vectors | 
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| 232 | // return the one with positive SKP if present because if the point | 
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| 233 | // would be truely inside, all of the closest triangles would have to show | 
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| 234 | // their inner side | 
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| 235 | LOG(1, "INFO: Looking for first SKP greater than zero ..."); | 
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| 236 | for (DistanceTriangleMap::const_iterator iter = DistanceRange.first; | 
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| 237 | iter != DistanceRange.second; ++iter) { | 
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| 238 | // find the entry by the triangle key in IntersectionList to get the Intersection point | 
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| 239 | runner = IntersectionList.find(iter->second); | 
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| 240 | Vector TestVector = (Point) - (*(*runner).second); | 
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| 241 | // construct SKP | 
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| 242 | const double sign = (*iter).second->NormalVector.ScalarProduct(TestVector); | 
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| 243 | LOG(1, "INFO: Checking SKP of closest triangle " << *(iter->second) << " = " << sign << "."); | 
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| 244 | // if positive return | 
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| 245 | if (sign > 0) | 
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| 246 | break; | 
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| 247 | } | 
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| 248 | // if there's just one or all are negative, runner is not set yet | 
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| 249 | if (runner == IntersectionList.end()) | 
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| 250 | runner = IntersectionList.find(DistanceList.begin()->second); | 
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| 251 | } | 
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| 252 | return runner; | 
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| 253 | }; | 
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| 254 |  | 
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