[bcf653] | 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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[0aa122] | 4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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[94d5ac6] | 5 | *
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| 6 | *
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| 7 | * This file is part of MoleCuilder.
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| 8 | *
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| 9 | * MoleCuilder is free software: you can redistribute it and/or modify
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| 10 | * it under the terms of the GNU General Public License as published by
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| 11 | * the Free Software Foundation, either version 2 of the License, or
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| 12 | * (at your option) any later version.
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| 13 | *
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| 14 | * MoleCuilder is distributed in the hope that it will be useful,
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| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 17 | * GNU General Public License for more details.
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| 18 | *
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| 19 | * You should have received a copy of the GNU General Public License
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| 20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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[bcf653] | 21 | */
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| 22 |
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[357fba] | 23 | /*
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| 24 | * tesselation.cpp
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| 25 | *
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| 26 | * Created on: Aug 3, 2009
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| 27 | * Author: heber
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| 28 | */
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| 29 |
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[bf3817] | 30 | // include config.h
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| 31 | #ifdef HAVE_CONFIG_H
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| 32 | #include <config.h>
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| 33 | #endif
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| 34 |
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[ad011c] | 35 | #include "CodePatterns/MemDebug.hpp"
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[112b09] | 36 |
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[f66195] | 37 | #include <fstream>
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[36166d] | 38 | #include <iomanip>
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[47d041] | 39 | #include <sstream>
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[f66195] | 40 |
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[53c7fc] | 41 | #include "tesselation.hpp"
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| 42 |
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[d74077] | 43 | #include "BoundaryPointSet.hpp"
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| 44 | #include "BoundaryLineSet.hpp"
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| 45 | #include "BoundaryTriangleSet.hpp"
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| 46 | #include "BoundaryPolygonSet.hpp"
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| 47 | #include "CandidateForTesselation.hpp"
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[34c43a] | 48 | #include "CodePatterns/Assert.hpp"
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| 49 | #include "CodePatterns/Info.hpp"
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| 50 | #include "CodePatterns/IteratorAdaptors.hpp"
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[ad011c] | 51 | #include "CodePatterns/Log.hpp"
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[34c43a] | 52 | #include "CodePatterns/Verbose.hpp"
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| 53 | #include "Helpers/helpers.hpp"
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[783e88] | 54 | #include "LinearAlgebra/Exceptions.hpp"
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[57f243] | 55 | #include "LinearAlgebra/Line.hpp"
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| 56 | #include "LinearAlgebra/Plane.hpp"
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[783e88] | 57 | #include "LinearAlgebra/Vector.hpp"
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| 58 | #include "LinearAlgebra/vector_ops.hpp"
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[53c7fc] | 59 | #include "LinkedCell/IPointCloud.hpp"
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| 60 | #include "LinkedCell/linkedcell.hpp"
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| 61 | #include "LinkedCell/PointCloudAdaptor.hpp"
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[34c43a] | 62 | #include "tesselationhelpers.hpp"
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[6f0841] | 63 | #include "Atom/TesselPoint.hpp"
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[34c43a] | 64 | #include "triangleintersectionlist.hpp"
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[a0064e] | 65 |
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[57066a] | 66 | class molecule;
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[357fba] | 67 |
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[88b400] | 68 | const char *TecplotSuffix=".dat";
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| 69 | const char *Raster3DSuffix=".r3d";
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| 70 | const char *VRMLSUffix=".wrl";
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| 71 |
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| 72 | const double ParallelEpsilon=1e-3;
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| 73 | const double Tesselation::HULLEPSILON = 1e-9;
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| 74 |
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[357fba] | 75 | /** Constructor of class Tesselation.
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| 76 | */
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[1e168b] | 77 | Tesselation::Tesselation() :
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[97b825] | 78 | PointsOnBoundaryCount(0),
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| 79 | LinesOnBoundaryCount(0),
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| 80 | TrianglesOnBoundaryCount(0),
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| 81 | LastTriangle(NULL),
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| 82 | TriangleFilesWritten(0),
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| 83 | InternalPointer(PointsOnBoundary.begin())
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[357fba] | 84 | {
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[ce7bfd] | 85 | //Info FunctionInfo(__func__);
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[357fba] | 86 | }
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| 87 | ;
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| 88 |
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| 89 | /** Destructor of class Tesselation.
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| 90 | * We have to free all points, lines and triangles.
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| 91 | */
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| 92 | Tesselation::~Tesselation()
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| 93 | {
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[ce7bfd] | 94 | //Info FunctionInfo(__func__);
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| 95 | LOG(2, "INFO: Free'ing TesselStruct ... ");
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[357fba] | 96 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
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| 97 | if (runner->second != NULL) {
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| 98 | delete (runner->second);
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| 99 | runner->second = NULL;
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| 100 | } else
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[47d041] | 101 | ELOG(1, "The triangle " << runner->first << " has already been free'd.");
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[357fba] | 102 | }
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[ce7bfd] | 103 | LOG(1, "INFO: This envelope was written to file " << TriangleFilesWritten << " times(s).");
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[357fba] | 104 | }
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[5c7bf8] | 105 |
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[cc21cd] | 106 | /** Performs tesselation of a given point \a cloud with rolling sphere of
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| 107 | * \a SPHERERADIUS.
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| 108 | *
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| 109 | * @param cloud point cloud to tesselate
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| 110 | * @param SPHERERADIUS radius of the rolling sphere
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| 111 | */
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| 112 | void Tesselation::operator()(IPointCloud & cloud, const double SPHERERADIUS)
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| 113 | {
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| 114 | // create linkedcell
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| 115 | LinkedCell_deprecated *LinkedList = new LinkedCell_deprecated(cloud, 2.*SPHERERADIUS);
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| 116 |
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| 117 | FindStartingTriangle(SPHERERADIUS, LinkedList);
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| 118 |
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| 119 | CandidateForTesselation *baseline = NULL;
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| 120 | BoundaryTriangleSet *T = NULL;
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| 121 | bool OneLoopWithoutSuccessFlag = true;
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| 122 | bool TesselationFailFlag = false;
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| 123 | while ((!OpenLines.empty()) && (OneLoopWithoutSuccessFlag)) {
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| 124 | // 2a. fill all new OpenLines
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| 125 | for (CandidateMap::iterator Runner = OpenLines.begin(); Runner != OpenLines.end(); Runner++) {
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| 126 | baseline = Runner->second;
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| 127 | if (baseline->pointlist.empty()) {
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| 128 | T = (((baseline->BaseLine->triangles.begin()))->second);
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| 129 | //the line is there, so there is a triangle, but only one.
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| 130 | TesselationFailFlag = FindNextSuitableTriangle(*baseline, *T, SPHERERADIUS, LinkedList);
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| 131 | }
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| 132 | }
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| 133 |
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| 134 | // 2b. search for smallest ShortestAngle among all candidates
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| 135 | double ShortestAngle = 4.*M_PI;
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| 136 | for (CandidateMap::iterator Runner = OpenLines.begin(); Runner != OpenLines.end(); Runner++) {
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| 137 | if (Runner->second->ShortestAngle < ShortestAngle) {
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| 138 | baseline = Runner->second;
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| 139 | ShortestAngle = baseline->ShortestAngle;
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| 140 | }
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| 141 | }
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| 142 | if ((ShortestAngle == 4.*M_PI) || (baseline->pointlist.empty()))
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| 143 | OneLoopWithoutSuccessFlag = false;
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| 144 | else {
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| 145 | AddCandidatePolygon(*baseline, SPHERERADIUS, LinkedList);
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| 146 | }
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| 147 | }
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| 148 | }
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| 149 |
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[ee0032] | 150 | /** Determines the volume of a tesselated convex envelope.
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| 151 | *
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| 152 | * @param IsAngstroem unit of length is angstroem or bohr radii
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| 153 | * \return determined volume of envelope assumed being convex
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| 154 | */
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| 155 | double Tesselation::getVolumeOfConvexEnvelope(const bool IsAngstroem) const
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| 156 | {
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| 157 | double volume = 0.;
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| 158 | Vector x;
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| 159 | Vector y;
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| 160 |
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| 161 | // 6a. Every triangle forms a pyramid with the center of gravity as its peak, sum up the volumes
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| 162 | for (TriangleMap::const_iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++)
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| 163 | { // go through every triangle, calculate volume of its pyramid with CoG as peak
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| 164 | x = runner->second->getEndpoint(0) - runner->second->getEndpoint(1);
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| 165 | const double G = runner->second->getArea();
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| 166 | x = runner->second->getPlane().getNormal();
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| 167 | x.Scale(runner->second->getEndpoint(1).ScalarProduct(x));
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| 168 | const double h = x.Norm(); // distance of CoG to triangle
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| 169 | const double PyramidVolume = (1. / 3.) * G * h; // this formula holds for _all_ pyramids (independent of n-edge base or (not) centered peak)
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| 170 | LOG(1, "INFO: Area of triangle is " << setprecision(10) << G << " "
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| 171 | << (IsAngstroem ? "angstrom" : "atomiclength") << "^2, height is "
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| 172 | << h << " and the volume is " << PyramidVolume << " "
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| 173 | << (IsAngstroem ? "angstrom" : "atomiclength") << "^3.");
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| 174 | volume += PyramidVolume;
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| 175 | }
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| 176 | LOG(0, "RESULT: The summed volume is " << setprecision(6)
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| 177 | << volume << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3.");
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| 178 |
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| 179 | return volume;
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| 180 | }
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| 181 |
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[bdf6c8] | 182 | /** Determines the area of a tesselated envelope.
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| 183 | *
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| 184 | * @param IsAngstroem unit of length is angstroem or bohr radii
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| 185 | * \return determined surface area of the envelope
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| 186 | */
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| 187 | double Tesselation::getAreaOfEnvelope(const bool IsAngstroem) const
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| 188 | {
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| 189 | double surfacearea = 0.;
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| 190 | Vector x;
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| 191 | Vector y;
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| 192 |
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| 193 | // 6a. Every triangle forms a pyramid with the center of gravity as its peak, sum up the volumes
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| 194 | for (TriangleMap::const_iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++)
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| 195 | { // go through every triangle, calculate volume of its pyramid with CoG as peak
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| 196 | const double area = runner->second->getArea();
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| 197 | LOG(1, "INFO: Area of triangle is " << setprecision(10) << area << " "
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| 198 | << (IsAngstroem ? "angstrom" : "atomiclength") << "^2.");
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| 199 | surfacearea += area;
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| 200 | }
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| 201 | LOG(0, "RESULT: The summed surface area is " << setprecision(6)
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| 202 | << surfacearea << " " << (IsAngstroem ? "angstrom" : "atomiclength") << "^3.");
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| 203 |
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| 204 | return surfacearea;
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| 205 | }
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| 206 |
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| 207 |
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[357fba] | 208 | /** Gueses first starting triangle of the convex envelope.
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| 209 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
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| 210 | * \param *out output stream for debugging
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| 211 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
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| 212 | */
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[244a84] | 213 | void Tesselation::GuessStartingTriangle()
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[357fba] | 214 | {
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[ce7bfd] | 215 | //Info FunctionInfo(__func__);
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[357fba] | 216 | // 4b. create a starting triangle
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| 217 | // 4b1. create all distances
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| 218 | DistanceMultiMap DistanceMMap;
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| 219 | double distance, tmp;
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| 220 | Vector PlaneVector, TrialVector;
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| 221 | PointMap::iterator A, B, C; // three nodes of the first triangle
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| 222 | A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
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| 223 |
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| 224 | // with A chosen, take each pair B,C and sort
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[6613ec] | 225 | if (A != PointsOnBoundary.end()) {
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| 226 | B = A;
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| 227 | B++;
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| 228 | for (; B != PointsOnBoundary.end(); B++) {
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| 229 | C = B;
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| 230 | C++;
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| 231 | for (; C != PointsOnBoundary.end(); C++) {
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[d74077] | 232 | tmp = A->second->node->DistanceSquared(B->second->node->getPosition());
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[6613ec] | 233 | distance = tmp * tmp;
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[d74077] | 234 | tmp = A->second->node->DistanceSquared(C->second->node->getPosition());
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[6613ec] | 235 | distance += tmp * tmp;
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[d74077] | 236 | tmp = B->second->node->DistanceSquared(C->second->node->getPosition());
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[6613ec] | 237 | distance += tmp * tmp;
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| 238 | DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C)));
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| 239 | }
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[357fba] | 240 | }
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[6613ec] | 241 | }
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[47d041] | 242 | // // listing distances
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| 243 | // if (DoLog(1)) {
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| 244 | // std::stringstream output;
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| 245 | // output << "Listing DistanceMMap:";
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| 246 | // for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
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| 247 | // output << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
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| 248 | // }
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| 249 | // LOG(1, output.str());
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| 250 | // }
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[357fba] | 251 | // 4b2. pick three baselines forming a triangle
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| 252 | // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
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| 253 | DistanceMultiMap::iterator baseline = DistanceMMap.begin();
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[6613ec] | 254 | for (; baseline != DistanceMMap.end(); baseline++) {
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| 255 | // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
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| 256 | // 2. next, we have to check whether all points reside on only one side of the triangle
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| 257 | // 3. construct plane vector
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[d74077] | 258 | PlaneVector = Plane(A->second->node->getPosition(),
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| 259 | baseline->second.first->second->node->getPosition(),
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| 260 | baseline->second.second->second->node->getPosition()).getNormal();
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[47d041] | 261 | LOG(2, "Plane vector of candidate triangle is " << PlaneVector);
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[6613ec] | 262 | // 4. loop over all points
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| 263 | double sign = 0.;
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| 264 | PointMap::iterator checker = PointsOnBoundary.begin();
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| 265 | for (; checker != PointsOnBoundary.end(); checker++) {
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| 266 | // (neglecting A,B,C)
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| 267 | if ((checker == A) || (checker == baseline->second.first) || (checker == baseline->second.second))
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| 268 | continue;
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| 269 | // 4a. project onto plane vector
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[d74077] | 270 | TrialVector = (checker->second->node->getPosition() - A->second->node->getPosition());
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[8cbb97] | 271 | distance = TrialVector.ScalarProduct(PlaneVector);
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[6613ec] | 272 | if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
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| 273 | continue;
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[47d041] | 274 | LOG(2, "Projection of " << checker->second->node->getName() << " yields distance of " << distance << ".");
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[6613ec] | 275 | tmp = distance / fabs(distance);
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| 276 | // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
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| 277 | if ((sign != 0) && (tmp != sign)) {
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| 278 | // 4c. If so, break 4. loop and continue with next candidate in 1. loop
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[47d041] | 279 | LOG(2, "Current candidates: " << A->second->node->getName() << "," << baseline->second.first->second->node->getName() << "," << baseline->second.second->second->node->getName() << " leaves " << checker->second->node->getName() << " outside the convex hull.");
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[6613ec] | 280 | break;
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| 281 | } else { // note the sign for later
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[47d041] | 282 | LOG(2, "Current candidates: " << A->second->node->getName() << "," << baseline->second.first->second->node->getName() << "," << baseline->second.second->second->node->getName() << " leave " << checker->second->node->getName() << " inside the convex hull.");
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[6613ec] | 283 | sign = tmp;
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| 284 | }
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| 285 | // 4d. Check whether the point is inside the triangle (check distance to each node
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[d74077] | 286 | tmp = checker->second->node->DistanceSquared(A->second->node->getPosition());
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[6613ec] | 287 | int innerpoint = 0;
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[d74077] | 288 | if ((tmp < A->second->node->DistanceSquared(baseline->second.first->second->node->getPosition())) && (tmp < A->second->node->DistanceSquared(baseline->second.second->second->node->getPosition())))
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[6613ec] | 289 | innerpoint++;
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[d74077] | 290 | tmp = checker->second->node->DistanceSquared(baseline->second.first->second->node->getPosition());
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| 291 | if ((tmp < baseline->second.first->second->node->DistanceSquared(A->second->node->getPosition())) && (tmp < baseline->second.first->second->node->DistanceSquared(baseline->second.second->second->node->getPosition())))
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[6613ec] | 292 | innerpoint++;
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[d74077] | 293 | tmp = checker->second->node->DistanceSquared(baseline->second.second->second->node->getPosition());
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| 294 | if ((tmp < baseline->second.second->second->node->DistanceSquared(baseline->second.first->second->node->getPosition())) && (tmp < baseline->second.second->second->node->DistanceSquared(A->second->node->getPosition())))
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[6613ec] | 295 | innerpoint++;
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| 296 | // 4e. If so, break 4. loop and continue with next candidate in 1. loop
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| 297 | if (innerpoint == 3)
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| 298 | break;
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[357fba] | 299 | }
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[6613ec] | 300 | // 5. come this far, all on same side? Then break 1. loop and construct triangle
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| 301 | if (checker == PointsOnBoundary.end()) {
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[47d041] | 302 | LOG(2, "Looks like we have a candidate!");
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[6613ec] | 303 | break;
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[357fba] | 304 | }
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[6613ec] | 305 | }
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| 306 | if (baseline != DistanceMMap.end()) {
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| 307 | BPS[0] = baseline->second.first->second;
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| 308 | BPS[1] = baseline->second.second->second;
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| 309 | BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
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| 310 | BPS[0] = A->second;
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| 311 | BPS[1] = baseline->second.second->second;
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| 312 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
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| 313 | BPS[0] = baseline->second.first->second;
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| 314 | BPS[1] = A->second;
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| 315 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
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| 316 |
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| 317 | // 4b3. insert created triangle
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| 318 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
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| 319 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
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| 320 | TrianglesOnBoundaryCount++;
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| 321 | for (int i = 0; i < NDIM; i++) {
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| 322 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
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| 323 | LinesOnBoundaryCount++;
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[357fba] | 324 | }
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[6613ec] | 325 |
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[47d041] | 326 | LOG(1, "Starting triangle is " << *BTS << ".");
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[6613ec] | 327 | } else {
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[47d041] | 328 | ELOG(0, "No starting triangle found.");
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[6613ec] | 329 | }
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[357fba] | 330 | }
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| 331 | ;
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| 332 |
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| 333 | /** Tesselates the convex envelope of a cluster from a single starting triangle.
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| 334 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
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| 335 | * 2 triangles. Hence, we go through all current lines:
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| 336 | * -# if the lines contains to only one triangle
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| 337 | * -# We search all points in the boundary
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| 338 | * -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
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| 339 | * baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
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| 340 | * -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors)
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| 341 | * -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
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| 342 | * \param *out output stream for debugging
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| 343 | * \param *configuration for IsAngstroem
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| 344 | * \param *cloud cluster of points
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| 345 | */
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[34c43a] | 346 | void Tesselation::TesselateOnBoundary(IPointCloud & cloud)
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[357fba] | 347 | {
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[ce7bfd] | 348 | //Info FunctionInfo(__func__);
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[357fba] | 349 | bool flag;
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| 350 | PointMap::iterator winner;
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| 351 | class BoundaryPointSet *peak = NULL;
|
---|
| 352 | double SmallestAngle, TempAngle;
|
---|
| 353 | Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL;
|
---|
| 354 | LineMap::iterator LineChecker[2];
|
---|
| 355 |
|
---|
[34c43a] | 356 | Center = cloud.GetCenter();
|
---|
[357fba] | 357 | // create a first tesselation with the given BoundaryPoints
|
---|
| 358 | do {
|
---|
| 359 | flag = false;
|
---|
| 360 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++)
|
---|
[5c7bf8] | 361 | if (baseline->second->triangles.size() == 1) {
|
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[357fba] | 362 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
|
---|
| 363 | SmallestAngle = M_PI;
|
---|
| 364 |
|
---|
| 365 | // get peak point with respect to this base line's only triangle
|
---|
| 366 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
|
---|
[ce7bfd] | 367 | LOG(3, "DEBUG: Current baseline is between " << *(baseline->second) << ".");
|
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[357fba] | 368 | for (int i = 0; i < 3; i++)
|
---|
| 369 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1]))
|
---|
| 370 | peak = BTS->endpoints[i];
|
---|
[ce7bfd] | 371 | LOG(3, "DEBUG: and has peak " << *peak << ".");
|
---|
[357fba] | 372 |
|
---|
| 373 | // prepare some auxiliary vectors
|
---|
| 374 | Vector BaseLineCenter, BaseLine;
|
---|
[d74077] | 375 | BaseLineCenter = 0.5 * ((baseline->second->endpoints[0]->node->getPosition()) +
|
---|
| 376 | (baseline->second->endpoints[1]->node->getPosition()));
|
---|
| 377 | BaseLine = (baseline->second->endpoints[0]->node->getPosition()) - (baseline->second->endpoints[1]->node->getPosition());
|
---|
[357fba] | 378 |
|
---|
| 379 | // offset to center of triangle
|
---|
| 380 | CenterVector.Zero();
|
---|
| 381 | for (int i = 0; i < 3; i++)
|
---|
[8f215d] | 382 | CenterVector += BTS->getEndpoint(i);
|
---|
[357fba] | 383 | CenterVector.Scale(1. / 3.);
|
---|
[47d041] | 384 | LOG(2, "CenterVector of base triangle is " << CenterVector);
|
---|
[357fba] | 385 |
|
---|
| 386 | // normal vector of triangle
|
---|
[273382] | 387 | NormalVector = (*Center) - CenterVector;
|
---|
[357fba] | 388 | BTS->GetNormalVector(NormalVector);
|
---|
[273382] | 389 | NormalVector = BTS->NormalVector;
|
---|
[ce7bfd] | 390 | LOG(4, "DEBUG: NormalVector of base triangle is " << NormalVector);
|
---|
[357fba] | 391 |
|
---|
| 392 | // vector in propagation direction (out of triangle)
|
---|
| 393 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
|
---|
[0a4f7f] | 394 | PropagationVector = Plane(BaseLine, NormalVector,0).getNormal();
|
---|
[d74077] | 395 | TempVector = CenterVector - (baseline->second->endpoints[0]->node->getPosition()); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
|
---|
[47d041] | 396 | //LOG(0, "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << ".");
|
---|
[273382] | 397 | if (PropagationVector.ScalarProduct(TempVector) > 0) // make sure normal propagation vector points outward from baseline
|
---|
[357fba] | 398 | PropagationVector.Scale(-1.);
|
---|
[ce7bfd] | 399 | LOG(4, "DEBUG: PropagationVector of base triangle is " << PropagationVector);
|
---|
[357fba] | 400 | winner = PointsOnBoundary.end();
|
---|
| 401 |
|
---|
| 402 | // loop over all points and calculate angle between normal vector of new and present triangle
|
---|
| 403 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) {
|
---|
| 404 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints
|
---|
[ce7bfd] | 405 | LOG(4, "DEBUG: Target point is " << *(target->second) << ":");
|
---|
[357fba] | 406 |
|
---|
| 407 | // first check direction, so that triangles don't intersect
|
---|
[d74077] | 408 | VirtualNormalVector = (target->second->node->getPosition()) - BaseLineCenter;
|
---|
[8cbb97] | 409 | VirtualNormalVector.ProjectOntoPlane(NormalVector);
|
---|
[273382] | 410 | TempAngle = VirtualNormalVector.Angle(PropagationVector);
|
---|
[ce7bfd] | 411 | LOG(5, "DEBUG: VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << ".");
|
---|
[6613ec] | 412 | if (TempAngle > (M_PI / 2.)) { // no bends bigger than Pi/2 (90 degrees)
|
---|
[ce7bfd] | 413 | LOG(5, "DEBUG: Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!");
|
---|
[357fba] | 414 | continue;
|
---|
| 415 | } else
|
---|
[ce7bfd] | 416 | LOG(5, "DEBUG: Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!");
|
---|
[357fba] | 417 |
|
---|
| 418 | // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle)
|
---|
| 419 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first);
|
---|
| 420 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first);
|
---|
[5c7bf8] | 421 | if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) {
|
---|
[ce7bfd] | 422 | LOG(5, "DEBUG: " << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles.");
|
---|
[357fba] | 423 | continue;
|
---|
| 424 | }
|
---|
[5c7bf8] | 425 | if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) {
|
---|
[ce7bfd] | 426 | LOG(5, "DEBUG: " << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles.");
|
---|
[357fba] | 427 | continue;
|
---|
| 428 | }
|
---|
| 429 |
|
---|
| 430 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
|
---|
| 431 | if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) {
|
---|
[ce7bfd] | 432 | LOG(6, "DEBUG: Current target is peak!");
|
---|
[357fba] | 433 | continue;
|
---|
| 434 | }
|
---|
| 435 |
|
---|
| 436 | // check for linear dependence
|
---|
[d74077] | 437 | TempVector = (baseline->second->endpoints[0]->node->getPosition()) - (target->second->node->getPosition());
|
---|
| 438 | helper = (baseline->second->endpoints[1]->node->getPosition()) - (target->second->node->getPosition());
|
---|
[273382] | 439 | helper.ProjectOntoPlane(TempVector);
|
---|
[357fba] | 440 | if (fabs(helper.NormSquared()) < MYEPSILON) {
|
---|
[47d041] | 441 | LOG(2, "Chosen set of vectors is linear dependent.");
|
---|
[357fba] | 442 | continue;
|
---|
| 443 | }
|
---|
| 444 |
|
---|
| 445 | // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle
|
---|
| 446 | flag = true;
|
---|
[d74077] | 447 | VirtualNormalVector = Plane((baseline->second->endpoints[0]->node->getPosition()),
|
---|
| 448 | (baseline->second->endpoints[1]->node->getPosition()),
|
---|
| 449 | (target->second->node->getPosition())).getNormal();
|
---|
| 450 | TempVector = (1./3.) * ((baseline->second->endpoints[0]->node->getPosition()) +
|
---|
| 451 | (baseline->second->endpoints[1]->node->getPosition()) +
|
---|
| 452 | (target->second->node->getPosition()));
|
---|
[273382] | 453 | TempVector -= (*Center);
|
---|
[357fba] | 454 | // make it always point outward
|
---|
[273382] | 455 | if (VirtualNormalVector.ScalarProduct(TempVector) < 0)
|
---|
[357fba] | 456 | VirtualNormalVector.Scale(-1.);
|
---|
| 457 | // calculate angle
|
---|
[273382] | 458 | TempAngle = NormalVector.Angle(VirtualNormalVector);
|
---|
[ce7bfd] | 459 | LOG(5, "DEBUG: NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << ".");
|
---|
[357fba] | 460 | if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner
|
---|
| 461 | SmallestAngle = TempAngle;
|
---|
| 462 | winner = target;
|
---|
[ce7bfd] | 463 | LOG(5, "DEBUG: New winner " << *winner->second->node << " due to smaller angle between normal vectors.");
|
---|
[357fba] | 464 | } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle)
|
---|
| 465 | // hence, check the angles to some normal direction from our base line but in this common plane of both targets...
|
---|
[d74077] | 466 | helper = (target->second->node->getPosition()) - BaseLineCenter;
|
---|
[273382] | 467 | helper.ProjectOntoPlane(BaseLine);
|
---|
[357fba] | 468 | // ...the one with the smaller angle is the better candidate
|
---|
[d74077] | 469 | TempVector = (target->second->node->getPosition()) - BaseLineCenter;
|
---|
[273382] | 470 | TempVector.ProjectOntoPlane(VirtualNormalVector);
|
---|
| 471 | TempAngle = TempVector.Angle(helper);
|
---|
[d74077] | 472 | TempVector = (winner->second->node->getPosition()) - BaseLineCenter;
|
---|
[273382] | 473 | TempVector.ProjectOntoPlane(VirtualNormalVector);
|
---|
| 474 | if (TempAngle < TempVector.Angle(helper)) {
|
---|
| 475 | TempAngle = NormalVector.Angle(VirtualNormalVector);
|
---|
[357fba] | 476 | SmallestAngle = TempAngle;
|
---|
| 477 | winner = target;
|
---|
[ce7bfd] | 478 | LOG(5, "DEBUG: New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction.");
|
---|
[357fba] | 479 | } else
|
---|
[ce7bfd] | 480 | LOG(5, "DEBUG: Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction.");
|
---|
[357fba] | 481 | } else
|
---|
[ce7bfd] | 482 | LOG(5, "DEBUG: Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors.");
|
---|
[357fba] | 483 | }
|
---|
| 484 | } // end of loop over all boundary points
|
---|
| 485 |
|
---|
| 486 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
|
---|
| 487 | if (winner != PointsOnBoundary.end()) {
|
---|
[ce7bfd] | 488 | LOG(3, "DEBUG: Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << ".");
|
---|
[357fba] | 489 | // create the lins of not yet present
|
---|
| 490 | BLS[0] = baseline->second;
|
---|
| 491 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
|
---|
| 492 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first);
|
---|
| 493 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first);
|
---|
| 494 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create
|
---|
| 495 | BPS[0] = baseline->second->endpoints[0];
|
---|
| 496 | BPS[1] = winner->second;
|
---|
| 497 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
| 498 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1]));
|
---|
| 499 | LinesOnBoundaryCount++;
|
---|
| 500 | } else
|
---|
| 501 | BLS[1] = LineChecker[0]->second;
|
---|
| 502 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create
|
---|
| 503 | BPS[0] = baseline->second->endpoints[1];
|
---|
| 504 | BPS[1] = winner->second;
|
---|
| 505 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
| 506 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2]));
|
---|
| 507 | LinesOnBoundaryCount++;
|
---|
| 508 | } else
|
---|
| 509 | BLS[2] = LineChecker[1]->second;
|
---|
| 510 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
[d74077] | 511 | BTS->GetCenter(helper);
|
---|
[273382] | 512 | helper -= (*Center);
|
---|
| 513 | helper *= -1;
|
---|
[62bb91] | 514 | BTS->GetNormalVector(helper);
|
---|
[357fba] | 515 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
| 516 | TrianglesOnBoundaryCount++;
|
---|
| 517 | } else {
|
---|
[47d041] | 518 | ELOG(2, "I could not determine a winner for this baseline " << *(baseline->second) << ".");
|
---|
[357fba] | 519 | }
|
---|
| 520 |
|
---|
| 521 | // 5d. If the set of lines is not yet empty, go to 5. and continue
|
---|
| 522 | } else
|
---|
[ce7bfd] | 523 | LOG(3, "DEBUG: Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << ".");
|
---|
[357fba] | 524 | } while (flag);
|
---|
| 525 |
|
---|
| 526 | // exit
|
---|
[6613ec] | 527 | delete (Center);
|
---|
| 528 | }
|
---|
| 529 | ;
|
---|
[357fba] | 530 |
|
---|
[62bb91] | 531 | /** Inserts all points outside of the tesselated surface into it by adding new triangles.
|
---|
[357fba] | 532 | * \param *out output stream for debugging
|
---|
| 533 | * \param *cloud cluster of points
|
---|
[6bd7e0] | 534 | * \param *LC LinkedCell_deprecated structure to find nearest point quickly
|
---|
[357fba] | 535 | * \return true - all straddling points insert, false - something went wrong
|
---|
| 536 | */
|
---|
[6bd7e0] | 537 | bool Tesselation::InsertStraddlingPoints(IPointCloud & cloud, const LinkedCell_deprecated *LC)
|
---|
[357fba] | 538 | {
|
---|
[ce7bfd] | 539 | //Info FunctionInfo(__func__);
|
---|
[5c7bf8] | 540 | Vector Intersection, Normal;
|
---|
[357fba] | 541 | TesselPoint *Walker = NULL;
|
---|
[34c43a] | 542 | Vector *Center = cloud.GetCenter();
|
---|
[c15ca2] | 543 | TriangleList *triangles = NULL;
|
---|
[7dea7c] | 544 | bool AddFlag = false;
|
---|
[6bd7e0] | 545 | LinkedCell_deprecated *BoundaryPoints = NULL;
|
---|
[bdc91e] | 546 | bool SuccessFlag = true;
|
---|
[62bb91] | 547 |
|
---|
[34c43a] | 548 | cloud.GoToFirst();
|
---|
[caa06ef] | 549 | PointCloudAdaptor< Tesselation, MapValueIterator<Tesselation::iterator> > newcloud(this, cloud.GetName());
|
---|
[6bd7e0] | 550 | BoundaryPoints = new LinkedCell_deprecated(newcloud, 5.);
|
---|
[34c43a] | 551 | while (!cloud.IsEnd()) { // we only have to go once through all points, as boundary can become only bigger
|
---|
[7dea7c] | 552 | if (AddFlag) {
|
---|
[6613ec] | 553 | delete (BoundaryPoints);
|
---|
[6bd7e0] | 554 | BoundaryPoints = new LinkedCell_deprecated(newcloud, 5.);
|
---|
[7dea7c] | 555 | AddFlag = false;
|
---|
| 556 | }
|
---|
[34c43a] | 557 | Walker = cloud.GetPoint();
|
---|
[ce7bfd] | 558 | LOG(3, "DEBUG: Current point is " << *Walker << ".");
|
---|
[357fba] | 559 | // get the next triangle
|
---|
[d74077] | 560 | triangles = FindClosestTrianglesToVector(Walker->getPosition(), BoundaryPoints);
|
---|
[bdc91e] | 561 | if (triangles != NULL)
|
---|
| 562 | BTS = triangles->front();
|
---|
| 563 | else
|
---|
| 564 | BTS = NULL;
|
---|
| 565 | delete triangles;
|
---|
| 566 | if ((BTS == NULL) || (BTS->ContainsBoundaryPoint(Walker))) {
|
---|
[ce7bfd] | 567 | LOG(3, "DEBUG: No triangles found, probably a tesselation point itself.");
|
---|
[34c43a] | 568 | cloud.GoToNext();
|
---|
[62bb91] | 569 | continue;
|
---|
| 570 | } else {
|
---|
[357fba] | 571 | }
|
---|
[ce7bfd] | 572 | LOG(3, "DEBUG: Closest triangle is " << *BTS << ".");
|
---|
[357fba] | 573 | // get the intersection point
|
---|
[d74077] | 574 | if (BTS->GetIntersectionInsideTriangle(*Center, Walker->getPosition(), Intersection)) {
|
---|
[ce7bfd] | 575 | LOG(3, "DEBUG: We have an intersection at " << Intersection << ".");
|
---|
[357fba] | 576 | // we have the intersection, check whether in- or outside of boundary
|
---|
[d74077] | 577 | if ((Center->DistanceSquared(Walker->getPosition()) - Center->DistanceSquared(Intersection)) < -MYEPSILON) {
|
---|
[357fba] | 578 | // inside, next!
|
---|
[ce7bfd] | 579 | LOG(3, "DEBUG: " << *Walker << " is inside wrt triangle " << *BTS << ".");
|
---|
[357fba] | 580 | } else {
|
---|
| 581 | // outside!
|
---|
[ce7bfd] | 582 | LOG(3, "DEBUG: " << *Walker << " is outside wrt triangle " << *BTS << ".");
|
---|
[357fba] | 583 | class BoundaryLineSet *OldLines[3], *NewLines[3];
|
---|
| 584 | class BoundaryPointSet *OldPoints[3], *NewPoint;
|
---|
| 585 | // store the three old lines and old points
|
---|
[6613ec] | 586 | for (int i = 0; i < 3; i++) {
|
---|
[357fba] | 587 | OldLines[i] = BTS->lines[i];
|
---|
| 588 | OldPoints[i] = BTS->endpoints[i];
|
---|
| 589 | }
|
---|
[273382] | 590 | Normal = BTS->NormalVector;
|
---|
[357fba] | 591 | // add Walker to boundary points
|
---|
[ce7bfd] | 592 | LOG(3, "DEBUG: Adding " << *Walker << " to BoundaryPoints.");
|
---|
[7dea7c] | 593 | AddFlag = true;
|
---|
[6613ec] | 594 | if (AddBoundaryPoint(Walker, 0))
|
---|
[357fba] | 595 | NewPoint = BPS[0];
|
---|
| 596 | else
|
---|
| 597 | continue;
|
---|
| 598 | // remove triangle
|
---|
[ce7bfd] | 599 | LOG(3, "DEBUG: Erasing triangle " << *BTS << ".");
|
---|
[357fba] | 600 | TrianglesOnBoundary.erase(BTS->Nr);
|
---|
[6613ec] | 601 | delete (BTS);
|
---|
[357fba] | 602 | // create three new boundary lines
|
---|
[6613ec] | 603 | for (int i = 0; i < 3; i++) {
|
---|
[357fba] | 604 | BPS[0] = NewPoint;
|
---|
| 605 | BPS[1] = OldPoints[i];
|
---|
| 606 | NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
[ce7bfd] | 607 | LOG(4, "DEBUG: Creating new line " << *NewLines[i] << ".");
|
---|
[357fba] | 608 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one
|
---|
| 609 | LinesOnBoundaryCount++;
|
---|
| 610 | }
|
---|
| 611 | // create three new triangle with new point
|
---|
[6613ec] | 612 | for (int i = 0; i < 3; i++) { // find all baselines
|
---|
[357fba] | 613 | BLS[0] = OldLines[i];
|
---|
| 614 | int n = 1;
|
---|
[6613ec] | 615 | for (int j = 0; j < 3; j++) {
|
---|
[357fba] | 616 | if (NewLines[j]->IsConnectedTo(BLS[0])) {
|
---|
[6613ec] | 617 | if (n > 2) {
|
---|
[47d041] | 618 | ELOG(2, BLS[0] << " connects to all of the new lines?!");
|
---|
[357fba] | 619 | return false;
|
---|
| 620 | } else
|
---|
| 621 | BLS[n++] = NewLines[j];
|
---|
| 622 | }
|
---|
| 623 | }
|
---|
| 624 | // create the triangle
|
---|
| 625 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
[5c7bf8] | 626 | Normal.Scale(-1.);
|
---|
| 627 | BTS->GetNormalVector(Normal);
|
---|
| 628 | Normal.Scale(-1.);
|
---|
[ce7bfd] | 629 | LOG(3, "DEBUG: Created new triangle " << *BTS << ".");
|
---|
[357fba] | 630 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
| 631 | TrianglesOnBoundaryCount++;
|
---|
| 632 | }
|
---|
| 633 | }
|
---|
| 634 | } else { // something is wrong with FindClosestTriangleToPoint!
|
---|
[47d041] | 635 | ELOG(1, "The closest triangle did not produce an intersection!");
|
---|
[bdc91e] | 636 | SuccessFlag = false;
|
---|
| 637 | break;
|
---|
[357fba] | 638 | }
|
---|
[34c43a] | 639 | cloud.GoToNext();
|
---|
[357fba] | 640 | }
|
---|
| 641 |
|
---|
| 642 | // exit
|
---|
[6613ec] | 643 | delete (Center);
|
---|
[bdc91e] | 644 | delete (BoundaryPoints);
|
---|
| 645 | return SuccessFlag;
|
---|
[6613ec] | 646 | }
|
---|
| 647 | ;
|
---|
[357fba] | 648 |
|
---|
[16d866] | 649 | /** Adds a point to the tesselation::PointsOnBoundary list.
|
---|
[62bb91] | 650 | * \param *Walker point to add
|
---|
[08ef35] | 651 | * \param n TesselStruct::BPS index to put pointer into
|
---|
| 652 | * \return true - new point was added, false - point already present
|
---|
[357fba] | 653 | */
|
---|
[776b64] | 654 | bool Tesselation::AddBoundaryPoint(TesselPoint * Walker, const int n)
|
---|
[357fba] | 655 | {
|
---|
[ce7bfd] | 656 | //Info FunctionInfo(__func__);
|
---|
[357fba] | 657 | PointTestPair InsertUnique;
|
---|
[08ef35] | 658 | BPS[n] = new class BoundaryPointSet(Walker);
|
---|
[735b1c] | 659 | InsertUnique = PointsOnBoundary.insert(PointPair(Walker->getNr(), BPS[n]));
|
---|
[08ef35] | 660 | if (InsertUnique.second) { // if new point was not present before, increase counter
|
---|
[357fba] | 661 | PointsOnBoundaryCount++;
|
---|
[08ef35] | 662 | return true;
|
---|
| 663 | } else {
|
---|
[6613ec] | 664 | delete (BPS[n]);
|
---|
[08ef35] | 665 | BPS[n] = InsertUnique.first->second;
|
---|
| 666 | return false;
|
---|
[357fba] | 667 | }
|
---|
| 668 | }
|
---|
| 669 | ;
|
---|
| 670 |
|
---|
| 671 | /** Adds point to Tesselation::PointsOnBoundary if not yet present.
|
---|
| 672 | * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
|
---|
| 673 | * @param Candidate point to add
|
---|
| 674 | * @param n index for this point in Tesselation::TPS array
|
---|
| 675 | */
|
---|
[776b64] | 676 | void Tesselation::AddTesselationPoint(TesselPoint* Candidate, const int n)
|
---|
[357fba] | 677 | {
|
---|
[ce7bfd] | 678 | //Info FunctionInfo(__func__);
|
---|
[357fba] | 679 | PointTestPair InsertUnique;
|
---|
| 680 | TPS[n] = new class BoundaryPointSet(Candidate);
|
---|
[735b1c] | 681 | InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->getNr(), TPS[n]));
|
---|
[357fba] | 682 | if (InsertUnique.second) { // if new point was not present before, increase counter
|
---|
| 683 | PointsOnBoundaryCount++;
|
---|
| 684 | } else {
|
---|
| 685 | delete TPS[n];
|
---|
[ce7bfd] | 686 | LOG(4, "DEBUG: Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary.");
|
---|
[357fba] | 687 | TPS[n] = (InsertUnique.first)->second;
|
---|
| 688 | }
|
---|
| 689 | }
|
---|
| 690 | ;
|
---|
| 691 |
|
---|
[f1ef60a] | 692 | /** Sets point to a present Tesselation::PointsOnBoundary.
|
---|
| 693 | * Tesselation::TPS is set to the existing one or NULL if not found.
|
---|
| 694 | * @param Candidate point to set to
|
---|
| 695 | * @param n index for this point in Tesselation::TPS array
|
---|
| 696 | */
|
---|
| 697 | void Tesselation::SetTesselationPoint(TesselPoint* Candidate, const int n) const
|
---|
| 698 | {
|
---|
[ce7bfd] | 699 | //Info FunctionInfo(__func__);
|
---|
[735b1c] | 700 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidate->getNr());
|
---|
[f1ef60a] | 701 | if (FindPoint != PointsOnBoundary.end())
|
---|
| 702 | TPS[n] = FindPoint->second;
|
---|
| 703 | else
|
---|
| 704 | TPS[n] = NULL;
|
---|
[6613ec] | 705 | }
|
---|
| 706 | ;
|
---|
[f1ef60a] | 707 |
|
---|
[357fba] | 708 | /** Function tries to add line from current Points in BPS to BoundaryLineSet.
|
---|
| 709 | * If successful it raises the line count and inserts the new line into the BLS,
|
---|
| 710 | * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
|
---|
[f07f86d] | 711 | * @param *OptCenter desired OptCenter if there are more than one candidate line
|
---|
[d5fea7] | 712 | * @param *candidate third point of the triangle to be, for checking between multiple open line candidates
|
---|
[357fba] | 713 | * @param *a first endpoint
|
---|
| 714 | * @param *b second endpoint
|
---|
| 715 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
---|
| 716 | */
|
---|
[6613ec] | 717 | void Tesselation::AddTesselationLine(const Vector * const OptCenter, const BoundaryPointSet * const candidate, class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)
|
---|
| 718 | {
|
---|
[357fba] | 719 | bool insertNewLine = true;
|
---|
[735b1c] | 720 | LineMap::iterator FindLine = a->lines.find(b->node->getNr());
|
---|
[d5fea7] | 721 | BoundaryLineSet *WinningLine = NULL;
|
---|
[b998c3] | 722 | if (FindLine != a->lines.end()) {
|
---|
[ce7bfd] | 723 | LOG(3, "DEBUG: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << ".");
|
---|
[b998c3] | 724 |
|
---|
[6613ec] | 725 | pair<LineMap::iterator, LineMap::iterator> FindPair;
|
---|
[735b1c] | 726 | FindPair = a->lines.equal_range(b->node->getNr());
|
---|
[357fba] | 727 |
|
---|
[6613ec] | 728 | for (FindLine = FindPair.first; (FindLine != FindPair.second) && (insertNewLine); FindLine++) {
|
---|
[ce7bfd] | 729 | LOG(3, "DEBUG: Checking line " << *(FindLine->second) << " ...");
|
---|
[357fba] | 730 | // If there is a line with less than two attached triangles, we don't need a new line.
|
---|
[d5fea7] | 731 | if (FindLine->second->triangles.size() == 1) {
|
---|
| 732 | CandidateMap::iterator Finder = OpenLines.find(FindLine->second);
|
---|
[f07f86d] | 733 | if (!Finder->second->pointlist.empty())
|
---|
[ce7bfd] | 734 | LOG(4, "DEBUG: line " << *(FindLine->second) << " is open with candidate " << **(Finder->second->pointlist.begin()) << ".");
|
---|
[f07f86d] | 735 | else
|
---|
[ce7bfd] | 736 | LOG(4, "DEBUG: line " << *(FindLine->second) << " is open with no candidate.");
|
---|
[f07f86d] | 737 | // get open line
|
---|
[6613ec] | 738 | for (TesselPointList::const_iterator CandidateChecker = Finder->second->pointlist.begin(); CandidateChecker != Finder->second->pointlist.end(); ++CandidateChecker) {
|
---|
[8cbb97] | 739 | if ((*(CandidateChecker) == candidate->node) && (OptCenter == NULL || OptCenter->DistanceSquared(Finder->second->OptCenter) < MYEPSILON )) { // stop searching if candidate matches
|
---|
[ce7bfd] | 740 | LOG(4, "ACCEPT: Candidate " << *(*CandidateChecker) << " has the right center " << Finder->second->OptCenter << ".");
|
---|
[6613ec] | 741 | insertNewLine = false;
|
---|
| 742 | WinningLine = FindLine->second;
|
---|
| 743 | break;
|
---|
[b0a5f1] | 744 | } else {
|
---|
[ce7bfd] | 745 | LOG(5, "REJECT: Candidate " << *(*CandidateChecker) << "'s center " << Finder->second->OptCenter << " does not match desired on " << *OptCenter << ".");
|
---|
[6613ec] | 746 | }
|
---|
[856098] | 747 | }
|
---|
[357fba] | 748 | }
|
---|
| 749 | }
|
---|
| 750 | }
|
---|
| 751 |
|
---|
| 752 | if (insertNewLine) {
|
---|
[474961] | 753 | AddNewTesselationTriangleLine(a, b, n);
|
---|
[d5fea7] | 754 | } else {
|
---|
| 755 | AddExistingTesselationTriangleLine(WinningLine, n);
|
---|
[357fba] | 756 | }
|
---|
| 757 | }
|
---|
| 758 | ;
|
---|
| 759 |
|
---|
| 760 | /**
|
---|
| 761 | * Adds lines from each of the current points in the BPS to BoundaryLineSet.
|
---|
| 762 | * Raises the line count and inserts the new line into the BLS.
|
---|
| 763 | *
|
---|
| 764 | * @param *a first endpoint
|
---|
| 765 | * @param *b second endpoint
|
---|
| 766 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
---|
| 767 | */
|
---|
[474961] | 768 | void Tesselation::AddNewTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)
|
---|
[357fba] | 769 | {
|
---|
[ce7bfd] | 770 | //Info FunctionInfo(__func__);
|
---|
| 771 | LOG(2, "DEBUG: Adding open line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << ".");
|
---|
[357fba] | 772 | BPS[0] = a;
|
---|
| 773 | BPS[1] = b;
|
---|
[6613ec] | 774 | BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps
|
---|
[357fba] | 775 | // add line to global map
|
---|
| 776 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
|
---|
| 777 | // increase counter
|
---|
| 778 | LinesOnBoundaryCount++;
|
---|
[1e168b] | 779 | // also add to open lines
|
---|
| 780 | CandidateForTesselation *CFT = new CandidateForTesselation(BLS[n]);
|
---|
[6613ec] | 781 | OpenLines.insert(pair<BoundaryLineSet *, CandidateForTesselation *> (BLS[n], CFT));
|
---|
| 782 | }
|
---|
| 783 | ;
|
---|
[357fba] | 784 |
|
---|
[474961] | 785 | /** Uses an existing line for a new triangle.
|
---|
| 786 | * Sets Tesselation::BLS[\a n] and removes the lines from Tesselation::OpenLines.
|
---|
| 787 | * \param *FindLine the line to add
|
---|
| 788 | * \param n index of the line to set in Tesselation::BLS
|
---|
| 789 | */
|
---|
| 790 | void Tesselation::AddExistingTesselationTriangleLine(class BoundaryLineSet *Line, int n)
|
---|
| 791 | {
|
---|
[ce7bfd] | 792 | //Info FunctionInfo(__func__);
|
---|
| 793 | LOG(5, "DEBUG: Using existing line " << *Line);
|
---|
[474961] | 794 |
|
---|
| 795 | // set endpoints and line
|
---|
| 796 | BPS[0] = Line->endpoints[0];
|
---|
| 797 | BPS[1] = Line->endpoints[1];
|
---|
| 798 | BLS[n] = Line;
|
---|
| 799 | // remove existing line from OpenLines
|
---|
| 800 | CandidateMap::iterator CandidateLine = OpenLines.find(BLS[n]);
|
---|
| 801 | if (CandidateLine != OpenLines.end()) {
|
---|
[ce7bfd] | 802 | LOG(6, "DEBUG: Removing line from OpenLines.");
|
---|
[6613ec] | 803 | delete (CandidateLine->second);
|
---|
[474961] | 804 | OpenLines.erase(CandidateLine);
|
---|
| 805 | } else {
|
---|
[47d041] | 806 | ELOG(1, "Line exists and is attached to less than two triangles, but not in OpenLines!");
|
---|
[474961] | 807 | }
|
---|
[6613ec] | 808 | }
|
---|
| 809 | ;
|
---|
[357fba] | 810 |
|
---|
[7dea7c] | 811 | /** Function adds triangle to global list.
|
---|
| 812 | * Furthermore, the triangle receives the next free id and id counter \a TrianglesOnBoundaryCount is increased.
|
---|
[357fba] | 813 | */
|
---|
[16d866] | 814 | void Tesselation::AddTesselationTriangle()
|
---|
[357fba] | 815 | {
|
---|
[ce7bfd] | 816 | //Info FunctionInfo(__func__);
|
---|
| 817 | LOG(4, "DEBUG: Adding triangle to global TrianglesOnBoundary map.");
|
---|
[357fba] | 818 |
|
---|
| 819 | // add triangle to global map
|
---|
| 820 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
| 821 | TrianglesOnBoundaryCount++;
|
---|
| 822 |
|
---|
[57066a] | 823 | // set as last new triangle
|
---|
| 824 | LastTriangle = BTS;
|
---|
| 825 |
|
---|
[357fba] | 826 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
|
---|
[6613ec] | 827 | }
|
---|
| 828 | ;
|
---|
[16d866] | 829 |
|
---|
[7dea7c] | 830 | /** Function adds triangle to global list.
|
---|
[5309ba] | 831 | * Furthermore, the triangle number is set to \a Nr.
|
---|
[735b1c] | 832 | * \param getNr() triangle number
|
---|
[7dea7c] | 833 | */
|
---|
[776b64] | 834 | void Tesselation::AddTesselationTriangle(const int nr)
|
---|
[7dea7c] | 835 | {
|
---|
[ce7bfd] | 836 | //Info FunctionInfo(__func__);
|
---|
| 837 | LOG(4, "DEBUG: Adding triangle to global TrianglesOnBoundary map.");
|
---|
[7dea7c] | 838 |
|
---|
| 839 | // add triangle to global map
|
---|
| 840 | TrianglesOnBoundary.insert(TrianglePair(nr, BTS));
|
---|
| 841 |
|
---|
| 842 | // set as last new triangle
|
---|
| 843 | LastTriangle = BTS;
|
---|
| 844 |
|
---|
| 845 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
|
---|
[6613ec] | 846 | }
|
---|
| 847 | ;
|
---|
[7dea7c] | 848 |
|
---|
[16d866] | 849 | /** Removes a triangle from the tesselation.
|
---|
| 850 | * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected.
|
---|
| 851 | * Removes itself from memory.
|
---|
| 852 | * \param *triangle to remove
|
---|
| 853 | */
|
---|
| 854 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle)
|
---|
| 855 | {
|
---|
[ce7bfd] | 856 | //Info FunctionInfo(__func__);
|
---|
[16d866] | 857 | if (triangle == NULL)
|
---|
| 858 | return;
|
---|
| 859 | for (int i = 0; i < 3; i++) {
|
---|
| 860 | if (triangle->lines[i] != NULL) {
|
---|
[ce7bfd] | 861 | LOG(4, "DEBUG: Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << ".");
|
---|
[16d866] | 862 | triangle->lines[i]->triangles.erase(triangle->Nr);
|
---|
[47d041] | 863 | std::stringstream output;
|
---|
[ce7bfd] | 864 | output << *triangle->lines[i] << " is ";
|
---|
[16d866] | 865 | if (triangle->lines[i]->triangles.empty()) {
|
---|
[47d041] | 866 | output << "no more attached to any triangle, erasing.";
|
---|
[6613ec] | 867 | RemoveTesselationLine(triangle->lines[i]);
|
---|
[065e82] | 868 | } else {
|
---|
[47d041] | 869 | output << "still attached to another triangle: ";
|
---|
[6613ec] | 870 | OpenLines.insert(pair<BoundaryLineSet *, CandidateForTesselation *> (triangle->lines[i], NULL));
|
---|
| 871 | for (TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++)
|
---|
[47d041] | 872 | output << "\t[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t";
|
---|
[065e82] | 873 | }
|
---|
[ce7bfd] | 874 | LOG(3, "DEBUG: " << output.str());
|
---|
[6613ec] | 875 | triangle->lines[i] = NULL; // free'd or not: disconnect
|
---|
[16d866] | 876 | } else
|
---|
[47d041] | 877 | ELOG(1, "This line " << i << " has already been free'd.");
|
---|
[16d866] | 878 | }
|
---|
| 879 |
|
---|
| 880 | if (TrianglesOnBoundary.erase(triangle->Nr))
|
---|
[ce7bfd] | 881 | LOG(3, "DEBUG: Removing triangle Nr. " << triangle->Nr << ".");
|
---|
[6613ec] | 882 | delete (triangle);
|
---|
| 883 | }
|
---|
| 884 | ;
|
---|
[16d866] | 885 |
|
---|
| 886 | /** Removes a line from the tesselation.
|
---|
| 887 | * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line.
|
---|
| 888 | * \param *line line to remove
|
---|
| 889 | */
|
---|
| 890 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line)
|
---|
| 891 | {
|
---|
[ce7bfd] | 892 | //Info FunctionInfo(__func__);
|
---|
[16d866] | 893 | int Numbers[2];
|
---|
| 894 |
|
---|
| 895 | if (line == NULL)
|
---|
| 896 | return;
|
---|
[065e82] | 897 | // get other endpoint number for finding copies of same line
|
---|
[16d866] | 898 | if (line->endpoints[1] != NULL)
|
---|
| 899 | Numbers[0] = line->endpoints[1]->Nr;
|
---|
| 900 | else
|
---|
| 901 | Numbers[0] = -1;
|
---|
| 902 | if (line->endpoints[0] != NULL)
|
---|
| 903 | Numbers[1] = line->endpoints[0]->Nr;
|
---|
| 904 | else
|
---|
| 905 | Numbers[1] = -1;
|
---|
| 906 |
|
---|
| 907 | for (int i = 0; i < 2; i++) {
|
---|
| 908 | if (line->endpoints[i] != NULL) {
|
---|
| 909 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
|
---|
| 910 | pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]);
|
---|
| 911 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
|
---|
| 912 | if ((*Runner).second == line) {
|
---|
[ce7bfd] | 913 | LOG(4, "DEBUG: Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << ".");
|
---|
[16d866] | 914 | line->endpoints[i]->lines.erase(Runner);
|
---|
| 915 | break;
|
---|
| 916 | }
|
---|
| 917 | } else { // there's just a single line left
|
---|
| 918 | if (line->endpoints[i]->lines.erase(line->Nr))
|
---|
[ce7bfd] | 919 | LOG(4, "DEBUG: Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << ".");
|
---|
[16d866] | 920 | }
|
---|
| 921 | if (line->endpoints[i]->lines.empty()) {
|
---|
[ce7bfd] | 922 | LOG(4, "DEBUG: " << *line->endpoints[i] << " has no more lines it's attached to, erasing.");
|
---|
[16d866] | 923 | RemoveTesselationPoint(line->endpoints[i]);
|
---|
[47d041] | 924 | } else if (DoLog(0)) {
|
---|
| 925 | std::stringstream output;
|
---|
[ce7bfd] | 926 | output << "DEBUG: " << *line->endpoints[i] << " has still lines it's attached to: ";
|
---|
[6613ec] | 927 | for (LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++)
|
---|
[47d041] | 928 | output << "[" << *(LineRunner->second) << "] \t";
|
---|
[ce7bfd] | 929 | LOG(4, output.str());
|
---|
[065e82] | 930 | }
|
---|
[6613ec] | 931 | line->endpoints[i] = NULL; // free'd or not: disconnect
|
---|
[16d866] | 932 | } else
|
---|
[ce7bfd] | 933 | ELOG(4, "DEBUG: Endpoint " << i << " has already been free'd.");
|
---|
[16d866] | 934 | }
|
---|
| 935 | if (!line->triangles.empty())
|
---|
[47d041] | 936 | ELOG(2, "Memory Leak! I " << *line << " am still connected to some triangles.");
|
---|
[16d866] | 937 |
|
---|
| 938 | if (LinesOnBoundary.erase(line->Nr))
|
---|
[ce7bfd] | 939 | LOG(4, "DEBUG: Removing line Nr. " << line->Nr << ".");
|
---|
[6613ec] | 940 | delete (line);
|
---|
| 941 | }
|
---|
| 942 | ;
|
---|
[16d866] | 943 |
|
---|
| 944 | /** Removes a point from the tesselation.
|
---|
| 945 | * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point.
|
---|
| 946 | * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface()
|
---|
| 947 | * \param *point point to remove
|
---|
| 948 | */
|
---|
| 949 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point)
|
---|
| 950 | {
|
---|
[ce7bfd] | 951 | //Info FunctionInfo(__func__);
|
---|
[16d866] | 952 | if (point == NULL)
|
---|
| 953 | return;
|
---|
| 954 | if (PointsOnBoundary.erase(point->Nr))
|
---|
[ce7bfd] | 955 | LOG(4, "DEBUG: Removing point Nr. " << point->Nr << ".");
|
---|
[6613ec] | 956 | delete (point);
|
---|
| 957 | }
|
---|
| 958 | ;
|
---|
[f07f86d] | 959 |
|
---|
| 960 | /** Checks validity of a given sphere of a candidate line.
|
---|
| 961 | * \sa CandidateForTesselation::CheckValidity(), which is more evolved.
|
---|
[6613ec] | 962 | * We check CandidateForTesselation::OtherOptCenter
|
---|
| 963 | * \param &CandidateLine contains other degenerated candidates which we have to subtract as well
|
---|
[f07f86d] | 964 | * \param RADIUS radius of sphere
|
---|
[6bd7e0] | 965 | * \param *LC LinkedCell_deprecated structure with other atoms
|
---|
[f07f86d] | 966 | * \return true - candidate triangle is degenerated, false - candidate triangle is not degenerated
|
---|
| 967 | */
|
---|
[6bd7e0] | 968 | bool Tesselation::CheckDegeneracy(CandidateForTesselation &CandidateLine, const double RADIUS, const LinkedCell_deprecated *LC) const
|
---|
[f07f86d] | 969 | {
|
---|
[ce7bfd] | 970 | //Info FunctionInfo(__func__);
|
---|
[f07f86d] | 971 |
|
---|
[ce7bfd] | 972 | LOG(3, "DEBUG: Checking whether sphere contains no others points ...");
|
---|
[f07f86d] | 973 | bool flag = true;
|
---|
| 974 |
|
---|
[ce7bfd] | 975 | LOG(3, "DEBUG: Check by: draw sphere {" << CandidateLine.OtherOptCenter[0] << " " << CandidateLine.OtherOptCenter[1] << " " << CandidateLine.OtherOptCenter[2] << "} radius " << RADIUS << " resolution 30");
|
---|
[f07f86d] | 976 | // get all points inside the sphere
|
---|
[6613ec] | 977 | TesselPointList *ListofPoints = LC->GetPointsInsideSphere(RADIUS, &CandidateLine.OtherOptCenter);
|
---|
[f07f86d] | 978 |
|
---|
[ce7bfd] | 979 | LOG(3, "DEBUG: The following atoms are inside sphere at " << CandidateLine.OtherOptCenter << ":");
|
---|
[f07f86d] | 980 | for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner)
|
---|
[ce7bfd] | 981 | LOG(3, "DEBUG: " << *(*Runner) << " with distance " << (*Runner)->distance(CandidateLine.OtherOptCenter) << ".");
|
---|
[f07f86d] | 982 |
|
---|
| 983 | // remove triangles's endpoints
|
---|
[6613ec] | 984 | for (int i = 0; i < 2; i++)
|
---|
| 985 | ListofPoints->remove(CandidateLine.BaseLine->endpoints[i]->node);
|
---|
| 986 |
|
---|
| 987 | // remove other candidates
|
---|
| 988 | for (TesselPointList::const_iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); ++Runner)
|
---|
| 989 | ListofPoints->remove(*Runner);
|
---|
[f07f86d] | 990 |
|
---|
| 991 | // check for other points
|
---|
| 992 | if (!ListofPoints->empty()) {
|
---|
[ce7bfd] | 993 | LOG(3, "DEBUG: CheckDegeneracy: There are still " << ListofPoints->size() << " points inside the sphere.");
|
---|
[f07f86d] | 994 | flag = false;
|
---|
[ce7bfd] | 995 | LOG(3, "DEBUG: External atoms inside of sphere at " << CandidateLine.OtherOptCenter << ":");
|
---|
[f07f86d] | 996 | for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner)
|
---|
[ce7bfd] | 997 | LOG(3, "DEBUG: " << *(*Runner) << " with distance " << (*Runner)->distance(CandidateLine.OtherOptCenter) << ".");
|
---|
[f07f86d] | 998 | }
|
---|
[6613ec] | 999 | delete (ListofPoints);
|
---|
[f07f86d] | 1000 |
|
---|
| 1001 | return flag;
|
---|
[6613ec] | 1002 | }
|
---|
| 1003 | ;
|
---|
[357fba] | 1004 |
|
---|
[62bb91] | 1005 | /** Checks whether the triangle consisting of the three points is already present.
|
---|
[357fba] | 1006 | * Searches for the points in Tesselation::PointsOnBoundary and checks their
|
---|
| 1007 | * lines. If any of the three edges already has two triangles attached, false is
|
---|
| 1008 | * returned.
|
---|
| 1009 | * \param *out output stream for debugging
|
---|
| 1010 | * \param *Candidates endpoints of the triangle candidate
|
---|
| 1011 | * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
|
---|
| 1012 | * triangles exist which is the maximum for three points
|
---|
| 1013 | */
|
---|
[f1ef60a] | 1014 | int Tesselation::CheckPresenceOfTriangle(TesselPoint *Candidates[3]) const
|
---|
| 1015 | {
|
---|
[ce7bfd] | 1016 | //Info FunctionInfo(__func__);
|
---|
[357fba] | 1017 | int adjacentTriangleCount = 0;
|
---|
| 1018 | class BoundaryPointSet *Points[3];
|
---|
| 1019 |
|
---|
| 1020 | // builds a triangle point set (Points) of the end points
|
---|
| 1021 | for (int i = 0; i < 3; i++) {
|
---|
[735b1c] | 1022 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidates[i]->getNr());
|
---|
[357fba] | 1023 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
| 1024 | Points[i] = FindPoint->second;
|
---|
| 1025 | } else {
|
---|
| 1026 | Points[i] = NULL;
|
---|
| 1027 | }
|
---|
| 1028 | }
|
---|
| 1029 |
|
---|
| 1030 | // checks lines between the points in the Points for their adjacent triangles
|
---|
| 1031 | for (int i = 0; i < 3; i++) {
|
---|
| 1032 | if (Points[i] != NULL) {
|
---|
| 1033 | for (int j = i; j < 3; j++) {
|
---|
| 1034 | if (Points[j] != NULL) {
|
---|
[735b1c] | 1035 | LineMap::const_iterator FindLine = Points[i]->lines.find(Points[j]->node->getNr());
|
---|
| 1036 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->getNr()); FindLine++) {
|
---|
[357fba] | 1037 | TriangleMap *triangles = &FindLine->second->triangles;
|
---|
[ce7bfd] | 1038 | LOG(5, "DEBUG: Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << ".");
|
---|
[f1ef60a] | 1039 | for (TriangleMap::const_iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
|
---|
[357fba] | 1040 | if (FindTriangle->second->IsPresentTupel(Points)) {
|
---|
| 1041 | adjacentTriangleCount++;
|
---|
| 1042 | }
|
---|
| 1043 | }
|
---|
| 1044 | }
|
---|
| 1045 | // Only one of the triangle lines must be considered for the triangle count.
|
---|
[ce7bfd] | 1046 | //LOG(5, "DEBUG: Found " << adjacentTriangleCount << " adjacent triangles for the point set.");
|
---|
[065e82] | 1047 | //return adjacentTriangleCount;
|
---|
[357fba] | 1048 | }
|
---|
| 1049 | }
|
---|
| 1050 | }
|
---|
| 1051 | }
|
---|
| 1052 |
|
---|
[ce7bfd] | 1053 | LOG(3, "DEBUG: Found " << adjacentTriangleCount << " adjacent triangles for the point set.");
|
---|
[357fba] | 1054 | return adjacentTriangleCount;
|
---|
[6613ec] | 1055 | }
|
---|
| 1056 | ;
|
---|
[357fba] | 1057 |
|
---|
[065e82] | 1058 | /** Checks whether the triangle consisting of the three points is already present.
|
---|
| 1059 | * Searches for the points in Tesselation::PointsOnBoundary and checks their
|
---|
| 1060 | * lines. If any of the three edges already has two triangles attached, false is
|
---|
| 1061 | * returned.
|
---|
| 1062 | * \param *out output stream for debugging
|
---|
| 1063 | * \param *Candidates endpoints of the triangle candidate
|
---|
| 1064 | * \return NULL - none found or pointer to triangle
|
---|
| 1065 | */
|
---|
[e138de] | 1066 | class BoundaryTriangleSet * Tesselation::GetPresentTriangle(TesselPoint *Candidates[3])
|
---|
[065e82] | 1067 | {
|
---|
[ce7bfd] | 1068 | //Info FunctionInfo(__func__);
|
---|
[065e82] | 1069 | class BoundaryTriangleSet *triangle = NULL;
|
---|
| 1070 | class BoundaryPointSet *Points[3];
|
---|
| 1071 |
|
---|
| 1072 | // builds a triangle point set (Points) of the end points
|
---|
| 1073 | for (int i = 0; i < 3; i++) {
|
---|
[735b1c] | 1074 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->getNr());
|
---|
[065e82] | 1075 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
| 1076 | Points[i] = FindPoint->second;
|
---|
| 1077 | } else {
|
---|
| 1078 | Points[i] = NULL;
|
---|
| 1079 | }
|
---|
| 1080 | }
|
---|
| 1081 |
|
---|
| 1082 | // checks lines between the points in the Points for their adjacent triangles
|
---|
| 1083 | for (int i = 0; i < 3; i++) {
|
---|
| 1084 | if (Points[i] != NULL) {
|
---|
| 1085 | for (int j = i; j < 3; j++) {
|
---|
| 1086 | if (Points[j] != NULL) {
|
---|
[735b1c] | 1087 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->getNr());
|
---|
| 1088 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->getNr()); FindLine++) {
|
---|
[065e82] | 1089 | TriangleMap *triangles = &FindLine->second->triangles;
|
---|
| 1090 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
|
---|
| 1091 | if (FindTriangle->second->IsPresentTupel(Points)) {
|
---|
| 1092 | if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr))
|
---|
| 1093 | triangle = FindTriangle->second;
|
---|
| 1094 | }
|
---|
| 1095 | }
|
---|
| 1096 | }
|
---|
| 1097 | // Only one of the triangle lines must be considered for the triangle count.
|
---|
[ce7bfd] | 1098 | //LOG(5, "DEBUG: Found " << adjacentTriangleCount << " adjacent triangles for the point set.");
|
---|
[065e82] | 1099 | //return adjacentTriangleCount;
|
---|
| 1100 | }
|
---|
| 1101 | }
|
---|
| 1102 | }
|
---|
| 1103 | }
|
---|
| 1104 |
|
---|
| 1105 | return triangle;
|
---|
[6613ec] | 1106 | }
|
---|
| 1107 | ;
|
---|
[357fba] | 1108 |
|
---|
[f1cccd] | 1109 | /** Finds the starting triangle for FindNonConvexBorder().
|
---|
| 1110 | * Looks at the outermost point per axis, then FindSecondPointForTesselation()
|
---|
| 1111 | * for the second and FindNextSuitablePointViaAngleOfSphere() for the third
|
---|
[357fba] | 1112 | * point are called.
|
---|
| 1113 | * \param *out output stream for debugging
|
---|
| 1114 | * \param RADIUS radius of virtual rolling sphere
|
---|
[6bd7e0] | 1115 | * \param *LC LinkedCell_deprecated structure with neighbouring TesselPoint's
|
---|
[ce70970] | 1116 | * \return true - a starting triangle has been created, false - no valid triple of points found
|
---|
[357fba] | 1117 | */
|
---|
[6bd7e0] | 1118 | bool Tesselation::FindStartingTriangle(const double RADIUS, const LinkedCell_deprecated *LC)
|
---|
[357fba] | 1119 | {
|
---|
[ce7bfd] | 1120 | //Info FunctionInfo(__func__);
|
---|
[357fba] | 1121 | int i = 0;
|
---|
[62bb91] | 1122 | TesselPoint* MaxPoint[NDIM];
|
---|
[7273fc] | 1123 | TesselPoint* Temporary;
|
---|
[f1cccd] | 1124 | double maxCoordinate[NDIM];
|
---|
[f07f86d] | 1125 | BoundaryLineSet *BaseLine = NULL;
|
---|
[357fba] | 1126 | Vector helper;
|
---|
| 1127 | Vector Chord;
|
---|
| 1128 | Vector SearchDirection;
|
---|
[6613ec] | 1129 | Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
|
---|
[b998c3] | 1130 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
|
---|
| 1131 | Vector SphereCenter;
|
---|
| 1132 | Vector NormalVector;
|
---|
[357fba] | 1133 |
|
---|
[b998c3] | 1134 | NormalVector.Zero();
|
---|
[357fba] | 1135 |
|
---|
| 1136 | for (i = 0; i < 3; i++) {
|
---|
[62bb91] | 1137 | MaxPoint[i] = NULL;
|
---|
[467069] | 1138 | maxCoordinate[i] = -10e30;
|
---|
[357fba] | 1139 | }
|
---|
| 1140 |
|
---|
[62bb91] | 1141 | // 1. searching topmost point with respect to each axis
|
---|
[6613ec] | 1142 | for (int i = 0; i < NDIM; i++) { // each axis
|
---|
| 1143 | LC->n[i] = LC->N[i] - 1; // current axis is topmost cell
|
---|
[bdc91e] | 1144 | const int map[NDIM] = {i, (i + 1) % NDIM, (i + 2) % NDIM};
|
---|
| 1145 | for (LC->n[map[1]] = 0; LC->n[map[1]] < LC->N[map[1]]; LC->n[map[1]]++)
|
---|
| 1146 | for (LC->n[map[2]] = 0; LC->n[map[2]] < LC->N[map[2]]; LC->n[map[2]]++) {
|
---|
[34c43a] | 1147 | const TesselPointSTLList *List = LC->GetCurrentCell();
|
---|
[47d041] | 1148 | //LOG(1, "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << ".");
|
---|
[357fba] | 1149 | if (List != NULL) {
|
---|
[34c43a] | 1150 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
[d74077] | 1151 | if ((*Runner)->at(map[0]) > maxCoordinate[map[0]]) {
|
---|
[ce7bfd] | 1152 | LOG(4, "DEBUG: New maximal for axis " << map[0] << " node is " << *(*Runner) << " at " << (*Runner)->getPosition() << ".");
|
---|
[d74077] | 1153 | maxCoordinate[map[0]] = (*Runner)->at(map[0]);
|
---|
[bdc91e] | 1154 | MaxPoint[map[0]] = (*Runner);
|
---|
[357fba] | 1155 | }
|
---|
| 1156 | }
|
---|
| 1157 | } else {
|
---|
[47d041] | 1158 | ELOG(1, "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!");
|
---|
[357fba] | 1159 | }
|
---|
| 1160 | }
|
---|
| 1161 | }
|
---|
| 1162 |
|
---|
[47d041] | 1163 | if (DoLog(1)) {
|
---|
| 1164 | std::stringstream output;
|
---|
| 1165 | output << "Found maximum coordinates: ";
|
---|
| 1166 | for (int i = 0; i < NDIM; i++)
|
---|
| 1167 | output << i << ": " << *MaxPoint[i] << "\t";
|
---|
[ce7bfd] | 1168 | LOG(3, "DEBUG: " << output.str());
|
---|
[47d041] | 1169 | }
|
---|
[357fba] | 1170 |
|
---|
| 1171 | BTS = NULL;
|
---|
[6613ec] | 1172 | for (int k = 0; k < NDIM; k++) {
|
---|
[b998c3] | 1173 | NormalVector.Zero();
|
---|
[0a4f7f] | 1174 | NormalVector[k] = 1.;
|
---|
[f07f86d] | 1175 | BaseLine = new BoundaryLineSet();
|
---|
| 1176 | BaseLine->endpoints[0] = new BoundaryPointSet(MaxPoint[k]);
|
---|
[ce7bfd] | 1177 | LOG(2, "DEBUG: Coordinates of start node at " << *BaseLine->endpoints[0]->node << ".");
|
---|
[357fba] | 1178 |
|
---|
| 1179 | double ShortestAngle;
|
---|
| 1180 | ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
|
---|
| 1181 |
|
---|
[cfe56d] | 1182 | Temporary = NULL;
|
---|
[f07f86d] | 1183 | FindSecondPointForTesselation(BaseLine->endpoints[0]->node, NormalVector, Temporary, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
|
---|
[711ac2] | 1184 | if (Temporary == NULL) {
|
---|
| 1185 | // have we found a second point?
|
---|
| 1186 | delete BaseLine;
|
---|
[357fba] | 1187 | continue;
|
---|
[711ac2] | 1188 | }
|
---|
[f07f86d] | 1189 | BaseLine->endpoints[1] = new BoundaryPointSet(Temporary);
|
---|
[418b5e] | 1190 | LOG(1, "INFO: Second node is at " << *Temporary << ".");
|
---|
[357fba] | 1191 |
|
---|
[b998c3] | 1192 | // construct center of circle
|
---|
[d74077] | 1193 | CircleCenter = 0.5 * ((BaseLine->endpoints[0]->node->getPosition()) + (BaseLine->endpoints[1]->node->getPosition()));
|
---|
[418b5e] | 1194 | LOG(1, "INFO: CircleCenter is at " << CircleCenter << ".");
|
---|
[b998c3] | 1195 |
|
---|
| 1196 | // construct normal vector of circle
|
---|
[d74077] | 1197 | CirclePlaneNormal = (BaseLine->endpoints[0]->node->getPosition()) - (BaseLine->endpoints[1]->node->getPosition());
|
---|
[418b5e] | 1198 | LOG(1, "INFO: CirclePlaneNormal is at " << CirclePlaneNormal << ".");
|
---|
[357fba] | 1199 |
|
---|
[b998c3] | 1200 | double radius = CirclePlaneNormal.NormSquared();
|
---|
[6613ec] | 1201 | double CircleRadius = sqrt(RADIUS * RADIUS - radius / 4.);
|
---|
[b998c3] | 1202 |
|
---|
[273382] | 1203 | NormalVector.ProjectOntoPlane(CirclePlaneNormal);
|
---|
[b998c3] | 1204 | NormalVector.Normalize();
|
---|
[418b5e] | 1205 | LOG(1, "INFO: NormalVector is at " << NormalVector << ".");
|
---|
[6613ec] | 1206 | ShortestAngle = 2. * M_PI; // This will indicate the quadrant.
|
---|
[b998c3] | 1207 |
|
---|
[273382] | 1208 | SphereCenter = (CircleRadius * NormalVector) + CircleCenter;
|
---|
[b998c3] | 1209 | // Now, NormalVector and SphereCenter are two orthonormalized vectors in the plane defined by CirclePlaneNormal (not normalized)
|
---|
[357fba] | 1210 |
|
---|
| 1211 | // look in one direction of baseline for initial candidate
|
---|
[418b5e] | 1212 | try {
|
---|
| 1213 | SearchDirection = Plane(CirclePlaneNormal, NormalVector,0).getNormal(); // whether we look "left" first or "right" first is not important ...
|
---|
| 1214 | } catch(LinearAlgebraException) {
|
---|
| 1215 | ELOG(1, "Vectors are linear dependent: "
|
---|
| 1216 | << CirclePlaneNormal << ", " << NormalVector << ".");
|
---|
| 1217 | delete BaseLine;
|
---|
| 1218 | continue;
|
---|
| 1219 | }
|
---|
[357fba] | 1220 |
|
---|
[5c7bf8] | 1221 | // adding point 1 and point 2 and add the line between them
|
---|
[ce7bfd] | 1222 | LOG(2, "DEBUG: Found second point is at " << *BaseLine->endpoints[1]->node << ".");
|
---|
[357fba] | 1223 |
|
---|
[47d041] | 1224 | //LOG(1, "INFO: OldSphereCenter is at " << helper << ".");
|
---|
[f07f86d] | 1225 | CandidateForTesselation OptCandidates(BaseLine);
|
---|
[b998c3] | 1226 | FindThirdPointForTesselation(NormalVector, SearchDirection, SphereCenter, OptCandidates, NULL, RADIUS, LC);
|
---|
[ce7bfd] | 1227 | {
|
---|
| 1228 | std::stringstream output;
|
---|
| 1229 | for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); it++)
|
---|
| 1230 | output << *(*it);
|
---|
| 1231 | LOG(2, "DEBUG: List of third Points is: " << output.str());
|
---|
[357fba] | 1232 | }
|
---|
[f07f86d] | 1233 | if (!OptCandidates.pointlist.empty()) {
|
---|
| 1234 | BTS = NULL;
|
---|
| 1235 | AddCandidatePolygon(OptCandidates, RADIUS, LC);
|
---|
| 1236 | } else {
|
---|
| 1237 | delete BaseLine;
|
---|
| 1238 | continue;
|
---|
[357fba] | 1239 | }
|
---|
| 1240 |
|
---|
[711ac2] | 1241 | if (BTS != NULL) { // we have created one starting triangle
|
---|
| 1242 | delete BaseLine;
|
---|
[357fba] | 1243 | break;
|
---|
[711ac2] | 1244 | } else {
|
---|
[357fba] | 1245 | // remove all candidates from the list and then the list itself
|
---|
[7273fc] | 1246 | OptCandidates.pointlist.clear();
|
---|
[357fba] | 1247 | }
|
---|
[f07f86d] | 1248 | delete BaseLine;
|
---|
[357fba] | 1249 | }
|
---|
[ce70970] | 1250 |
|
---|
| 1251 | return (BTS != NULL);
|
---|
[6613ec] | 1252 | }
|
---|
| 1253 | ;
|
---|
[357fba] | 1254 |
|
---|
[f1ef60a] | 1255 | /** Checks for a given baseline and a third point candidate whether baselines of the found triangle don't have even better candidates.
|
---|
| 1256 | * This is supposed to prevent early closing of the tesselation.
|
---|
[f67b6e] | 1257 | * \param CandidateLine CandidateForTesselation with baseline and shortestangle , i.e. not \a *OptCandidate
|
---|
[f1ef60a] | 1258 | * \param *ThirdNode third point in triangle, not in BoundaryLineSet::endpoints
|
---|
| 1259 | * \param RADIUS radius of sphere
|
---|
[6bd7e0] | 1260 | * \param *LC LinkedCell_deprecated structure
|
---|
[f1ef60a] | 1261 | * \return true - there is a better candidate (smaller angle than \a ShortestAngle), false - no better TesselPoint candidate found
|
---|
| 1262 | */
|
---|
[6bd7e0] | 1263 | //bool Tesselation::HasOtherBaselineBetterCandidate(CandidateForTesselation &CandidateLine, const TesselPoint * const ThirdNode, double RADIUS, const LinkedCell_deprecated * const LC) const
|
---|
[f67b6e] | 1264 | //{
|
---|
[ce7bfd] | 1265 | // //Info FunctionInfo(__func__);
|
---|
[f67b6e] | 1266 | // bool result = false;
|
---|
| 1267 | // Vector CircleCenter;
|
---|
| 1268 | // Vector CirclePlaneNormal;
|
---|
| 1269 | // Vector OldSphereCenter;
|
---|
| 1270 | // Vector SearchDirection;
|
---|
| 1271 | // Vector helper;
|
---|
| 1272 | // TesselPoint *OtherOptCandidate = NULL;
|
---|
| 1273 | // double OtherShortestAngle = 2.*M_PI; // This will indicate the quadrant.
|
---|
| 1274 | // double radius, CircleRadius;
|
---|
| 1275 | // BoundaryLineSet *Line = NULL;
|
---|
| 1276 | // BoundaryTriangleSet *T = NULL;
|
---|
| 1277 | //
|
---|
| 1278 | // // check both other lines
|
---|
[735b1c] | 1279 | // PointMap::const_iterator FindPoint = PointsOnBoundary.find(ThirdNode->getNr());
|
---|
[f67b6e] | 1280 | // if (FindPoint != PointsOnBoundary.end()) {
|
---|
| 1281 | // for (int i=0;i<2;i++) {
|
---|
[735b1c] | 1282 | // LineMap::const_iterator FindLine = (FindPoint->second)->lines.find(BaseRay->endpoints[0]->node->getNr());
|
---|
[f67b6e] | 1283 | // if (FindLine != (FindPoint->second)->lines.end()) {
|
---|
| 1284 | // Line = FindLine->second;
|
---|
[47d041] | 1285 | // LOG(0, "Found line " << *Line << ".");
|
---|
[f67b6e] | 1286 | // if (Line->triangles.size() == 1) {
|
---|
| 1287 | // T = Line->triangles.begin()->second;
|
---|
| 1288 | // // construct center of circle
|
---|
| 1289 | // CircleCenter.CopyVector(Line->endpoints[0]->node->node);
|
---|
| 1290 | // CircleCenter.AddVector(Line->endpoints[1]->node->node);
|
---|
| 1291 | // CircleCenter.Scale(0.5);
|
---|
| 1292 | //
|
---|
| 1293 | // // construct normal vector of circle
|
---|
| 1294 | // CirclePlaneNormal.CopyVector(Line->endpoints[0]->node->node);
|
---|
| 1295 | // CirclePlaneNormal.SubtractVector(Line->endpoints[1]->node->node);
|
---|
| 1296 | //
|
---|
| 1297 | // // calculate squared radius of circle
|
---|
| 1298 | // radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
|
---|
| 1299 | // if (radius/4. < RADIUS*RADIUS) {
|
---|
| 1300 | // CircleRadius = RADIUS*RADIUS - radius/4.;
|
---|
| 1301 | // CirclePlaneNormal.Normalize();
|
---|
[47d041] | 1302 | // //LOG(1, "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
|
---|
[f67b6e] | 1303 | //
|
---|
| 1304 | // // construct old center
|
---|
| 1305 | // GetCenterofCircumcircle(&OldSphereCenter, *T->endpoints[0]->node->node, *T->endpoints[1]->node->node, *T->endpoints[2]->node->node);
|
---|
| 1306 | // helper.CopyVector(&T->NormalVector); // normal vector ensures that this is correct center of the two possible ones
|
---|
| 1307 | // radius = Line->endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
|
---|
| 1308 | // helper.Scale(sqrt(RADIUS*RADIUS - radius));
|
---|
| 1309 | // OldSphereCenter.AddVector(&helper);
|
---|
| 1310 | // OldSphereCenter.SubtractVector(&CircleCenter);
|
---|
[47d041] | 1311 | // //LOG(1, "INFO: OldSphereCenter is at " << OldSphereCenter << ".");
|
---|
[f67b6e] | 1312 | //
|
---|
| 1313 | // // construct SearchDirection
|
---|
| 1314 | // SearchDirection.MakeNormalVector(&T->NormalVector, &CirclePlaneNormal);
|
---|
| 1315 | // helper.CopyVector(Line->endpoints[0]->node->node);
|
---|
| 1316 | // helper.SubtractVector(ThirdNode->node);
|
---|
| 1317 | // if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
|
---|
| 1318 | // SearchDirection.Scale(-1.);
|
---|
| 1319 | // SearchDirection.ProjectOntoPlane(&OldSphereCenter);
|
---|
| 1320 | // SearchDirection.Normalize();
|
---|
[47d041] | 1321 | // LOG(1, "INFO: SearchDirection is " << SearchDirection << ".");
|
---|
[f67b6e] | 1322 | // if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
|
---|
| 1323 | // // rotated the wrong way!
|
---|
[47d041] | 1324 | // ELOG(1, "SearchDirection and RelativeOldSphereCenter are still not orthogonal!");
|
---|
[f67b6e] | 1325 | // }
|
---|
| 1326 | //
|
---|
| 1327 | // // add third point
|
---|
| 1328 | // FindThirdPointForTesselation(T->NormalVector, SearchDirection, OldSphereCenter, OptCandidates, ThirdNode, RADIUS, LC);
|
---|
| 1329 | // for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); ++it) {
|
---|
| 1330 | // if (((*it) == BaseRay->endpoints[0]->node) || ((*it) == BaseRay->endpoints[1]->node)) // skip if it's the same triangle than suggested
|
---|
| 1331 | // continue;
|
---|
[47d041] | 1332 | // LOG(1, "INFO: Third point candidate is " << (*it)
|
---|
| 1333 | // << " with circumsphere's center at " << (*it)->OptCenter << ".");
|
---|
| 1334 | // LOG(1, "INFO: Baseline is " << *BaseRay);
|
---|
[f67b6e] | 1335 | //
|
---|
| 1336 | // // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
|
---|
| 1337 | // TesselPoint *PointCandidates[3];
|
---|
| 1338 | // PointCandidates[0] = (*it);
|
---|
| 1339 | // PointCandidates[1] = BaseRay->endpoints[0]->node;
|
---|
| 1340 | // PointCandidates[2] = BaseRay->endpoints[1]->node;
|
---|
| 1341 | // bool check=false;
|
---|
| 1342 | // int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates);
|
---|
| 1343 | // // If there is no triangle, add it regularly.
|
---|
| 1344 | // if (existentTrianglesCount == 0) {
|
---|
| 1345 | // SetTesselationPoint((*it), 0);
|
---|
| 1346 | // SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
---|
| 1347 | // SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
---|
| 1348 | //
|
---|
| 1349 | // if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) {
|
---|
| 1350 | // OtherOptCandidate = (*it);
|
---|
| 1351 | // check = true;
|
---|
| 1352 | // }
|
---|
| 1353 | // } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
|
---|
| 1354 | // SetTesselationPoint((*it), 0);
|
---|
| 1355 | // SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
---|
| 1356 | // SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
---|
| 1357 | //
|
---|
| 1358 | // // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
|
---|
| 1359 | // // i.e. at least one of the three lines must be present with TriangleCount <= 1
|
---|
| 1360 | // if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS)) {
|
---|
| 1361 | // OtherOptCandidate = (*it);
|
---|
| 1362 | // check = true;
|
---|
| 1363 | // }
|
---|
| 1364 | // }
|
---|
| 1365 | //
|
---|
| 1366 | // if (check) {
|
---|
| 1367 | // if (ShortestAngle > OtherShortestAngle) {
|
---|
[47d041] | 1368 | // LOG(0, "There is a better candidate than " << *ThirdNode << " with " << ShortestAngle << " from baseline " << *Line << ": " << *OtherOptCandidate << " with " << OtherShortestAngle << ".");
|
---|
[f67b6e] | 1369 | // result = true;
|
---|
| 1370 | // break;
|
---|
| 1371 | // }
|
---|
| 1372 | // }
|
---|
| 1373 | // }
|
---|
| 1374 | // delete(OptCandidates);
|
---|
| 1375 | // if (result)
|
---|
| 1376 | // break;
|
---|
| 1377 | // } else {
|
---|
[47d041] | 1378 | // LOG(0, "Circumcircle for base line " << *Line << " and base triangle " << T << " is too big!");
|
---|
[f67b6e] | 1379 | // }
|
---|
| 1380 | // } else {
|
---|
[47d041] | 1381 | // ELOG(2, "Baseline is connected to two triangles already?");
|
---|
[f67b6e] | 1382 | // }
|
---|
| 1383 | // } else {
|
---|
[47d041] | 1384 | // LOG(1, "No present baseline between " << BaseRay->endpoints[0] << " and candidate " << *ThirdNode << ".");
|
---|
[f67b6e] | 1385 | // }
|
---|
| 1386 | // }
|
---|
| 1387 | // } else {
|
---|
[47d041] | 1388 | // ELOG(1, "Could not find the TesselPoint " << *ThirdNode << ".");
|
---|
[f67b6e] | 1389 | // }
|
---|
| 1390 | //
|
---|
| 1391 | // return result;
|
---|
| 1392 | //};
|
---|
[357fba] | 1393 |
|
---|
| 1394 | /** This function finds a triangle to a line, adjacent to an existing one.
|
---|
| 1395 | * @param out output stream for debugging
|
---|
[1e168b] | 1396 | * @param CandidateLine current cadndiate baseline to search from
|
---|
[357fba] | 1397 | * @param T current triangle which \a Line is edge of
|
---|
| 1398 | * @param RADIUS radius of the rolling ball
|
---|
| 1399 | * @param N number of found triangles
|
---|
[6bd7e0] | 1400 | * @param *LC LinkedCell_deprecated structure with neighbouring points
|
---|
[357fba] | 1401 | */
|
---|
[6bd7e0] | 1402 | bool Tesselation::FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, const BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell_deprecated *LC)
|
---|
[357fba] | 1403 | {
|
---|
[ce7bfd] | 1404 | //Info FunctionInfo(__func__);
|
---|
[357fba] | 1405 | Vector CircleCenter;
|
---|
| 1406 | Vector CirclePlaneNormal;
|
---|
[b998c3] | 1407 | Vector RelativeSphereCenter;
|
---|
[357fba] | 1408 | Vector SearchDirection;
|
---|
| 1409 | Vector helper;
|
---|
[09898c] | 1410 | BoundaryPointSet *ThirdPoint = NULL;
|
---|
[357fba] | 1411 | LineMap::iterator testline;
|
---|
| 1412 | double radius, CircleRadius;
|
---|
| 1413 |
|
---|
[6613ec] | 1414 | for (int i = 0; i < 3; i++)
|
---|
[09898c] | 1415 | if ((T.endpoints[i] != CandidateLine.BaseLine->endpoints[0]) && (T.endpoints[i] != CandidateLine.BaseLine->endpoints[1])) {
|
---|
| 1416 | ThirdPoint = T.endpoints[i];
|
---|
[b998c3] | 1417 | break;
|
---|
| 1418 | }
|
---|
[ce7bfd] | 1419 | LOG(3, "DEBUG: Current baseline is " << *CandidateLine.BaseLine << " with ThirdPoint " << *ThirdPoint << " of triangle " << T << ".");
|
---|
[09898c] | 1420 |
|
---|
| 1421 | CandidateLine.T = &T;
|
---|
[357fba] | 1422 |
|
---|
| 1423 | // construct center of circle
|
---|
[d74077] | 1424 | CircleCenter = 0.5 * ((CandidateLine.BaseLine->endpoints[0]->node->getPosition()) +
|
---|
| 1425 | (CandidateLine.BaseLine->endpoints[1]->node->getPosition()));
|
---|
[357fba] | 1426 |
|
---|
| 1427 | // construct normal vector of circle
|
---|
[d74077] | 1428 | CirclePlaneNormal = (CandidateLine.BaseLine->endpoints[0]->node->getPosition()) -
|
---|
| 1429 | (CandidateLine.BaseLine->endpoints[1]->node->getPosition());
|
---|
[357fba] | 1430 |
|
---|
| 1431 | // calculate squared radius of circle
|
---|
[273382] | 1432 | radius = CirclePlaneNormal.ScalarProduct(CirclePlaneNormal);
|
---|
[6613ec] | 1433 | if (radius / 4. < RADIUS * RADIUS) {
|
---|
[b998c3] | 1434 | // construct relative sphere center with now known CircleCenter
|
---|
[273382] | 1435 | RelativeSphereCenter = T.SphereCenter - CircleCenter;
|
---|
[b998c3] | 1436 |
|
---|
[6613ec] | 1437 | CircleRadius = RADIUS * RADIUS - radius / 4.;
|
---|
[357fba] | 1438 | CirclePlaneNormal.Normalize();
|
---|
[ce7bfd] | 1439 | LOG(3, "DEBUG: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
|
---|
[357fba] | 1440 |
|
---|
[ce7bfd] | 1441 | LOG(3, "DEBUG: OldSphereCenter is at " << T.SphereCenter << ".");
|
---|
[b998c3] | 1442 |
|
---|
| 1443 | // construct SearchDirection and an "outward pointer"
|
---|
[0a4f7f] | 1444 | SearchDirection = Plane(RelativeSphereCenter, CirclePlaneNormal,0).getNormal();
|
---|
[d74077] | 1445 | helper = CircleCenter - (ThirdPoint->node->getPosition());
|
---|
[273382] | 1446 | if (helper.ScalarProduct(SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
|
---|
[357fba] | 1447 | SearchDirection.Scale(-1.);
|
---|
[ce7bfd] | 1448 | LOG(3, "DEBUG: SearchDirection is " << SearchDirection << ".");
|
---|
[273382] | 1449 | if (fabs(RelativeSphereCenter.ScalarProduct(SearchDirection)) > HULLEPSILON) {
|
---|
[357fba] | 1450 | // rotated the wrong way!
|
---|
[ce7bfd] | 1451 | ELOG(3, "DEBUG: SearchDirection and RelativeOldSphereCenter are still not orthogonal!");
|
---|
[357fba] | 1452 | }
|
---|
| 1453 |
|
---|
| 1454 | // add third point
|
---|
[09898c] | 1455 | FindThirdPointForTesselation(T.NormalVector, SearchDirection, T.SphereCenter, CandidateLine, ThirdPoint, RADIUS, LC);
|
---|
[357fba] | 1456 |
|
---|
| 1457 | } else {
|
---|
[ce7bfd] | 1458 | LOG(3, "DEBUG: Circumcircle for base line " << *CandidateLine.BaseLine << " and base triangle " << T << " is too big!");
|
---|
[357fba] | 1459 | }
|
---|
| 1460 |
|
---|
[f67b6e] | 1461 | if (CandidateLine.pointlist.empty()) {
|
---|
[ce7bfd] | 1462 | ELOG(4, "DEBUG: Could not find a suitable candidate.");
|
---|
[357fba] | 1463 | return false;
|
---|
| 1464 | }
|
---|
[ce7bfd] | 1465 | {
|
---|
| 1466 | std::stringstream output;
|
---|
| 1467 | for (TesselPointList::iterator it = CandidateLine.pointlist.begin(); it != CandidateLine.pointlist.end(); ++it)
|
---|
| 1468 | output << " " << *(*it);
|
---|
| 1469 | LOG(3, "DEBUG: Third Points are: " << output.str());
|
---|
[357fba] | 1470 | }
|
---|
| 1471 |
|
---|
[f67b6e] | 1472 | return true;
|
---|
[6613ec] | 1473 | }
|
---|
| 1474 | ;
|
---|
[f67b6e] | 1475 |
|
---|
[6613ec] | 1476 | /** Walks through Tesselation::OpenLines() and finds candidates for newly created ones.
|
---|
[6bd7e0] | 1477 | * \param *&LCList atoms in LinkedCell_deprecated list
|
---|
[6613ec] | 1478 | * \param RADIUS radius of the virtual sphere
|
---|
| 1479 | * \return true - for all open lines without candidates so far, a candidate has been found,
|
---|
| 1480 | * false - at least one open line without candidate still
|
---|
| 1481 | */
|
---|
[6bd7e0] | 1482 | bool Tesselation::FindCandidatesforOpenLines(const double RADIUS, const LinkedCell_deprecated *&LCList)
|
---|
[6613ec] | 1483 | {
|
---|
| 1484 | bool TesselationFailFlag = true;
|
---|
| 1485 | CandidateForTesselation *baseline = NULL;
|
---|
| 1486 | BoundaryTriangleSet *T = NULL;
|
---|
| 1487 |
|
---|
| 1488 | for (CandidateMap::iterator Runner = OpenLines.begin(); Runner != OpenLines.end(); Runner++) {
|
---|
| 1489 | baseline = Runner->second;
|
---|
| 1490 | if (baseline->pointlist.empty()) {
|
---|
[6d574a] | 1491 | ASSERT((baseline->BaseLine->triangles.size() == 1),"Open line without exactly one attached triangle");
|
---|
[6613ec] | 1492 | T = (((baseline->BaseLine->triangles.begin()))->second);
|
---|
[ce7bfd] | 1493 | LOG(4, "DEBUG: Finding best candidate for open line " << *baseline->BaseLine << " of triangle " << *T);
|
---|
[6613ec] | 1494 | TesselationFailFlag = TesselationFailFlag && FindNextSuitableTriangle(*baseline, *T, RADIUS, LCList); //the line is there, so there is a triangle, but only one.
|
---|
| 1495 | }
|
---|
| 1496 | }
|
---|
| 1497 | return TesselationFailFlag;
|
---|
| 1498 | }
|
---|
| 1499 | ;
|
---|
[357fba] | 1500 |
|
---|
[1e168b] | 1501 | /** Adds the present line and candidate point from \a &CandidateLine to the Tesselation.
|
---|
[f67b6e] | 1502 | * \param CandidateLine triangle to add
|
---|
[474961] | 1503 | * \param RADIUS Radius of sphere
|
---|
[6bd7e0] | 1504 | * \param *LC LinkedCell_deprecated structure
|
---|
[474961] | 1505 | * \NOTE we need the copy operator here as the original CandidateForTesselation is removed in
|
---|
| 1506 | * AddTesselationLine() in AddCandidateTriangle()
|
---|
[1e168b] | 1507 | */
|
---|
[6bd7e0] | 1508 | void Tesselation::AddCandidatePolygon(CandidateForTesselation CandidateLine, const double RADIUS, const LinkedCell_deprecated *LC)
|
---|
[1e168b] | 1509 | {
|
---|
[ce7bfd] | 1510 | //Info FunctionInfo(__func__);
|
---|
[1e168b] | 1511 | Vector Center;
|
---|
[27bd2f] | 1512 | TesselPoint * const TurningPoint = CandidateLine.BaseLine->endpoints[0]->node;
|
---|
[09898c] | 1513 | TesselPointList::iterator Runner;
|
---|
| 1514 | TesselPointList::iterator Sprinter;
|
---|
[27bd2f] | 1515 |
|
---|
| 1516 | // fill the set of neighbours
|
---|
[c15ca2] | 1517 | TesselPointSet SetOfNeighbours;
|
---|
[8d2772] | 1518 |
|
---|
[27bd2f] | 1519 | SetOfNeighbours.insert(CandidateLine.BaseLine->endpoints[1]->node);
|
---|
| 1520 | for (TesselPointList::iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); Runner++)
|
---|
| 1521 | SetOfNeighbours.insert(*Runner);
|
---|
[d74077] | 1522 | TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(&SetOfNeighbours, TurningPoint, CandidateLine.BaseLine->endpoints[1]->node->getPosition());
|
---|
[27bd2f] | 1523 |
|
---|
[ce7bfd] | 1524 | {
|
---|
| 1525 | std::stringstream output;
|
---|
| 1526 | for (TesselPointList::iterator TesselRunner = connectedClosestPoints->begin(); TesselRunner != connectedClosestPoints->end(); ++TesselRunner)
|
---|
| 1527 | output << **TesselRunner;
|
---|
| 1528 | LOG(3, "DEBUG: List of Candidates for Turning Point " << *TurningPoint << ":");
|
---|
| 1529 | }
|
---|
[09898c] | 1530 |
|
---|
| 1531 | // go through all angle-sorted candidates (in degenerate n-nodes case we may have to add multiple triangles)
|
---|
| 1532 | Runner = connectedClosestPoints->begin();
|
---|
| 1533 | Sprinter = Runner;
|
---|
[27bd2f] | 1534 | Sprinter++;
|
---|
[6613ec] | 1535 | while (Sprinter != connectedClosestPoints->end()) {
|
---|
[ce7bfd] | 1536 | LOG(3, "DEBUG: Current Runner is " << *(*Runner) << " and sprinter is " << *(*Sprinter) << ".");
|
---|
[f67b6e] | 1537 |
|
---|
[f07f86d] | 1538 | AddTesselationPoint(TurningPoint, 0);
|
---|
| 1539 | AddTesselationPoint(*Runner, 1);
|
---|
| 1540 | AddTesselationPoint(*Sprinter, 2);
|
---|
[1e168b] | 1541 |
|
---|
[6613ec] | 1542 | AddCandidateTriangle(CandidateLine, Opt);
|
---|
[1e168b] | 1543 |
|
---|
[27bd2f] | 1544 | Runner = Sprinter;
|
---|
| 1545 | Sprinter++;
|
---|
[6613ec] | 1546 | if (Sprinter != connectedClosestPoints->end()) {
|
---|
| 1547 | // fill the internal open lines with its respective candidate (otherwise lines in degenerate case are not picked)
|
---|
[f04f11] | 1548 | FindDegeneratedCandidatesforOpenLines(*Sprinter, &CandidateLine.OptCenter); // Assume BTS contains last triangle
|
---|
[ce7bfd] | 1549 | LOG(2, "DEBUG: There are still more triangles to add.");
|
---|
[6613ec] | 1550 | }
|
---|
| 1551 | // pick candidates for other open lines as well
|
---|
| 1552 | FindCandidatesforOpenLines(RADIUS, LC);
|
---|
| 1553 |
|
---|
[f07f86d] | 1554 | // check whether we add a degenerate or a normal triangle
|
---|
[6613ec] | 1555 | if (CheckDegeneracy(CandidateLine, RADIUS, LC)) {
|
---|
[f07f86d] | 1556 | // add normal and degenerate triangles
|
---|
[ce7bfd] | 1557 | LOG(3, "DEBUG: Triangle of endpoints " << *TPS[0] << "," << *TPS[1] << " and " << *TPS[2] << " is degenerated, adding both sides.");
|
---|
[6613ec] | 1558 | AddCandidateTriangle(CandidateLine, OtherOpt);
|
---|
| 1559 |
|
---|
| 1560 | if (Sprinter != connectedClosestPoints->end()) {
|
---|
| 1561 | // fill the internal open lines with its respective candidate (otherwise lines in degenerate case are not picked)
|
---|
| 1562 | FindDegeneratedCandidatesforOpenLines(*Sprinter, &CandidateLine.OtherOptCenter);
|
---|
| 1563 | }
|
---|
| 1564 | // pick candidates for other open lines as well
|
---|
| 1565 | FindCandidatesforOpenLines(RADIUS, LC);
|
---|
[474961] | 1566 | }
|
---|
[6613ec] | 1567 | }
|
---|
| 1568 | delete (connectedClosestPoints);
|
---|
| 1569 | };
|
---|
[474961] | 1570 |
|
---|
[6613ec] | 1571 | /** for polygons (multiple candidates for a baseline) sets internal edges to the correct next candidate.
|
---|
| 1572 | * \param *Sprinter next candidate to which internal open lines are set
|
---|
| 1573 | * \param *OptCenter OptCenter for this candidate
|
---|
| 1574 | */
|
---|
| 1575 | void Tesselation::FindDegeneratedCandidatesforOpenLines(TesselPoint * const Sprinter, const Vector * const OptCenter)
|
---|
| 1576 | {
|
---|
[ce7bfd] | 1577 | //Info FunctionInfo(__func__);
|
---|
[6613ec] | 1578 |
|
---|
[735b1c] | 1579 | pair<LineMap::iterator, LineMap::iterator> FindPair = TPS[0]->lines.equal_range(TPS[2]->node->getNr());
|
---|
[6613ec] | 1580 | for (LineMap::const_iterator FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) {
|
---|
[ce7bfd] | 1581 | LOG(4, "DEBUG: Checking line " << *(FindLine->second) << " ...");
|
---|
[6613ec] | 1582 | // If there is a line with less than two attached triangles, we don't need a new line.
|
---|
| 1583 | if (FindLine->second->triangles.size() == 1) {
|
---|
| 1584 | CandidateMap::iterator Finder = OpenLines.find(FindLine->second);
|
---|
| 1585 | if (!Finder->second->pointlist.empty())
|
---|
[ce7bfd] | 1586 | LOG(4, "DEBUG: line " << *(FindLine->second) << " is open with candidate " << **(Finder->second->pointlist.begin()) << ".");
|
---|
[6613ec] | 1587 | else {
|
---|
[ce7bfd] | 1588 | LOG(4, "DEBUG: line " << *(FindLine->second) << " is open with no candidate, setting to next Sprinter" << (*Sprinter));
|
---|
[f04f11] | 1589 | Finder->second->T = BTS; // is last triangle
|
---|
[6613ec] | 1590 | Finder->second->pointlist.push_back(Sprinter);
|
---|
| 1591 | Finder->second->ShortestAngle = 0.;
|
---|
[8cbb97] | 1592 | Finder->second->OptCenter = *OptCenter;
|
---|
[6613ec] | 1593 | }
|
---|
| 1594 | }
|
---|
[f67b6e] | 1595 | }
|
---|
[1e168b] | 1596 | };
|
---|
| 1597 |
|
---|
[f07f86d] | 1598 | /** If a given \a *triangle is degenerated, this adds both sides.
|
---|
[474961] | 1599 | * i.e. the triangle with same BoundaryPointSet's but NormalVector in opposite direction.
|
---|
[f07f86d] | 1600 | * Note that endpoints are stored in Tesselation::TPS
|
---|
| 1601 | * \param CandidateLine CanddiateForTesselation structure for the desired BoundaryLine
|
---|
[474961] | 1602 | * \param RADIUS radius of sphere
|
---|
[6bd7e0] | 1603 | * \param *LC pointer to LinkedCell_deprecated structure
|
---|
[474961] | 1604 | */
|
---|
[6bd7e0] | 1605 | void Tesselation::AddDegeneratedTriangle(CandidateForTesselation &CandidateLine, const double RADIUS, const LinkedCell_deprecated *LC)
|
---|
[474961] | 1606 | {
|
---|
[ce7bfd] | 1607 | //Info FunctionInfo(__func__);
|
---|
[f07f86d] | 1608 | Vector Center;
|
---|
| 1609 | CandidateMap::const_iterator CandidateCheck = OpenLines.end();
|
---|
[711ac2] | 1610 | BoundaryTriangleSet *triangle = NULL;
|
---|
[f07f86d] | 1611 |
|
---|
[711ac2] | 1612 | /// 1. Create or pick the lines for the first triangle
|
---|
[ce7bfd] | 1613 | LOG(3, "DEBUG: Creating/Picking lines for first triangle ...");
|
---|
[6613ec] | 1614 | for (int i = 0; i < 3; i++) {
|
---|
[711ac2] | 1615 | BLS[i] = NULL;
|
---|
[ce7bfd] | 1616 | LOG(3, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
|
---|
[6613ec] | 1617 | AddTesselationLine(&CandidateLine.OptCenter, TPS[(i + 2) % 3], TPS[(i + 0) % 3], TPS[(i + 1) % 3], i);
|
---|
[474961] | 1618 | }
|
---|
[f07f86d] | 1619 |
|
---|
[711ac2] | 1620 | /// 2. create the first triangle and NormalVector and so on
|
---|
[ce7bfd] | 1621 | LOG(3, "DEBUG: Adding first triangle with center at " << CandidateLine.OptCenter << " ...");
|
---|
[f07f86d] | 1622 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
| 1623 | AddTesselationTriangle();
|
---|
[711ac2] | 1624 |
|
---|
[f07f86d] | 1625 | // create normal vector
|
---|
[d74077] | 1626 | BTS->GetCenter(Center);
|
---|
[8cbb97] | 1627 | Center -= CandidateLine.OptCenter;
|
---|
| 1628 | BTS->SphereCenter = CandidateLine.OptCenter;
|
---|
[f07f86d] | 1629 | BTS->GetNormalVector(Center);
|
---|
| 1630 | // give some verbose output about the whole procedure
|
---|
| 1631 | if (CandidateLine.T != NULL)
|
---|
[ce7bfd] | 1632 | LOG(2, "DEBUG: --> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << ".");
|
---|
[f07f86d] | 1633 | else
|
---|
[ce7bfd] | 1634 | LOG(2, "DEBUG: --> New starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle.");
|
---|
[f07f86d] | 1635 | triangle = BTS;
|
---|
| 1636 |
|
---|
[711ac2] | 1637 | /// 3. Gather candidates for each new line
|
---|
[ce7bfd] | 1638 | LOG(3, "DEBUG: Adding candidates to new lines ...");
|
---|
[6613ec] | 1639 | for (int i = 0; i < 3; i++) {
|
---|
[ce7bfd] | 1640 | LOG(4, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
|
---|
[f07f86d] | 1641 | CandidateCheck = OpenLines.find(BLS[i]);
|
---|
| 1642 | if ((CandidateCheck != OpenLines.end()) && (CandidateCheck->second->pointlist.empty())) {
|
---|
| 1643 | if (CandidateCheck->second->T == NULL)
|
---|
| 1644 | CandidateCheck->second->T = triangle;
|
---|
| 1645 | FindNextSuitableTriangle(*(CandidateCheck->second), *CandidateCheck->second->T, RADIUS, LC);
|
---|
[474961] | 1646 | }
|
---|
[f07f86d] | 1647 | }
|
---|
[d5fea7] | 1648 |
|
---|
[711ac2] | 1649 | /// 4. Create or pick the lines for the second triangle
|
---|
[ce7bfd] | 1650 | LOG(3, "DEBUG: Creating/Picking lines for second triangle ...");
|
---|
[6613ec] | 1651 | for (int i = 0; i < 3; i++) {
|
---|
[ce7bfd] | 1652 | LOG(4, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
|
---|
[6613ec] | 1653 | AddTesselationLine(&CandidateLine.OtherOptCenter, TPS[(i + 2) % 3], TPS[(i + 0) % 3], TPS[(i + 1) % 3], i);
|
---|
[474961] | 1654 | }
|
---|
[f07f86d] | 1655 |
|
---|
[711ac2] | 1656 | /// 5. create the second triangle and NormalVector and so on
|
---|
[ce7bfd] | 1657 | LOG(3, "DEBUG: Adding second triangle with center at " << CandidateLine.OtherOptCenter << " ...");
|
---|
[f07f86d] | 1658 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
| 1659 | AddTesselationTriangle();
|
---|
[711ac2] | 1660 |
|
---|
[8cbb97] | 1661 | BTS->SphereCenter = CandidateLine.OtherOptCenter;
|
---|
[f07f86d] | 1662 | // create normal vector in other direction
|
---|
[8cbb97] | 1663 | BTS->GetNormalVector(triangle->NormalVector);
|
---|
[f07f86d] | 1664 | BTS->NormalVector.Scale(-1.);
|
---|
| 1665 | // give some verbose output about the whole procedure
|
---|
| 1666 | if (CandidateLine.T != NULL)
|
---|
[ce7bfd] | 1667 | LOG(2, "DEBUG: --> New degenerate triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << ".");
|
---|
[f07f86d] | 1668 | else
|
---|
[ce7bfd] | 1669 | LOG(2, "DEBUG: --> New degenerate starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle.");
|
---|
[f07f86d] | 1670 |
|
---|
[711ac2] | 1671 | /// 6. Adding triangle to new lines
|
---|
[ce7bfd] | 1672 | LOG(3, "DEBUG: Adding second triangles to new lines ...");
|
---|
[6613ec] | 1673 | for (int i = 0; i < 3; i++) {
|
---|
[ce7bfd] | 1674 | LOG(4, "DEBUG: Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":");
|
---|
[711ac2] | 1675 | CandidateCheck = OpenLines.find(BLS[i]);
|
---|
| 1676 | if ((CandidateCheck != OpenLines.end()) && (CandidateCheck->second->pointlist.empty())) {
|
---|
| 1677 | if (CandidateCheck->second->T == NULL)
|
---|
| 1678 | CandidateCheck->second->T = BTS;
|
---|
| 1679 | }
|
---|
| 1680 | }
|
---|
[6613ec] | 1681 | }
|
---|
| 1682 | ;
|
---|
[474961] | 1683 |
|
---|
| 1684 | /** Adds a triangle to the Tesselation structure from three given TesselPoint's.
|
---|
[f07f86d] | 1685 | * Note that endpoints are in Tesselation::TPS.
|
---|
| 1686 | * \param CandidateLine CandidateForTesselation structure contains other information
|
---|
[6613ec] | 1687 | * \param type which opt center to add (i.e. which side) and thus which NormalVector to take
|
---|
[474961] | 1688 | */
|
---|
[6613ec] | 1689 | void Tesselation::AddCandidateTriangle(CandidateForTesselation &CandidateLine, enum centers type)
|
---|
[474961] | 1690 | {
|
---|
[ce7bfd] | 1691 | //Info FunctionInfo(__func__);
|
---|
[f07f86d] | 1692 | Vector Center;
|
---|
[6613ec] | 1693 | Vector *OptCenter = (type == Opt) ? &CandidateLine.OptCenter : &CandidateLine.OtherOptCenter;
|
---|
[474961] | 1694 |
|
---|
| 1695 | // add the lines
|
---|
[6613ec] | 1696 | AddTesselationLine(OptCenter, TPS[2], TPS[0], TPS[1], 0);
|
---|
| 1697 | AddTesselationLine(OptCenter, TPS[1], TPS[0], TPS[2], 1);
|
---|
| 1698 | AddTesselationLine(OptCenter, TPS[0], TPS[1], TPS[2], 2);
|
---|
[474961] | 1699 |
|
---|
| 1700 | // add the triangles
|
---|
| 1701 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
| 1702 | AddTesselationTriangle();
|
---|
[f07f86d] | 1703 |
|
---|
| 1704 | // create normal vector
|
---|
[d74077] | 1705 | BTS->GetCenter(Center);
|
---|
[8cbb97] | 1706 | Center.SubtractVector(*OptCenter);
|
---|
| 1707 | BTS->SphereCenter = *OptCenter;
|
---|
[f07f86d] | 1708 | BTS->GetNormalVector(Center);
|
---|
| 1709 |
|
---|
| 1710 | // give some verbose output about the whole procedure
|
---|
| 1711 | if (CandidateLine.T != NULL)
|
---|
[ce7bfd] | 1712 | LOG(2, "INFO: --> New" << ((type == OtherOpt) ? " degenerate " : " ") << "triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << ".");
|
---|
[f07f86d] | 1713 | else
|
---|
[ce7bfd] | 1714 | LOG(2, "INFO: --> New" << ((type == OtherOpt) ? " degenerate " : " ") << "starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle.");
|
---|
[6613ec] | 1715 | }
|
---|
| 1716 | ;
|
---|
[474961] | 1717 |
|
---|
[16d866] | 1718 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex.
|
---|
| 1719 | * We look whether the closest point on \a *Base with respect to the other baseline is outside
|
---|
| 1720 | * of the segment formed by both endpoints (concave) or not (convex).
|
---|
| 1721 | * \param *out output stream for debugging
|
---|
| 1722 | * \param *Base line to be flipped
|
---|
[57066a] | 1723 | * \return NULL - convex, otherwise endpoint that makes it concave
|
---|
[16d866] | 1724 | */
|
---|
[e138de] | 1725 | class BoundaryPointSet *Tesselation::IsConvexRectangle(class BoundaryLineSet *Base)
|
---|
[16d866] | 1726 | {
|
---|
[ce7bfd] | 1727 | //Info FunctionInfo(__func__);
|
---|
[16d866] | 1728 | class BoundaryPointSet *Spot = NULL;
|
---|
| 1729 | class BoundaryLineSet *OtherBase;
|
---|
[0077b5] | 1730 | Vector *ClosestPoint;
|
---|
[16d866] | 1731 |
|
---|
[6613ec] | 1732 | int m = 0;
|
---|
| 1733 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1734 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
[16d866] | 1735 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
| 1736 | BPS[m++] = runner->second->endpoints[j];
|
---|
[6613ec] | 1737 | OtherBase = new class BoundaryLineSet(BPS, -1);
|
---|
[16d866] | 1738 |
|
---|
[ce7bfd] | 1739 | LOG(3, "DEBUG: Current base line is " << *Base << ".");
|
---|
| 1740 | LOG(3, "DEBUG: Other base line is " << *OtherBase << ".");
|
---|
[16d866] | 1741 |
|
---|
| 1742 | // get the closest point on each line to the other line
|
---|
[e138de] | 1743 | ClosestPoint = GetClosestPointBetweenLine(Base, OtherBase);
|
---|
[16d866] | 1744 |
|
---|
| 1745 | // delete the temporary other base line
|
---|
[6613ec] | 1746 | delete (OtherBase);
|
---|
[16d866] | 1747 |
|
---|
| 1748 | // get the distance vector from Base line to OtherBase line
|
---|
[0077b5] | 1749 | Vector DistanceToIntersection[2], BaseLine;
|
---|
| 1750 | double distance[2];
|
---|
[d74077] | 1751 | BaseLine = (Base->endpoints[1]->node->getPosition()) - (Base->endpoints[0]->node->getPosition());
|
---|
[6613ec] | 1752 | for (int i = 0; i < 2; i++) {
|
---|
[d74077] | 1753 | DistanceToIntersection[i] = (*ClosestPoint) - (Base->endpoints[i]->node->getPosition());
|
---|
[273382] | 1754 | distance[i] = BaseLine.ScalarProduct(DistanceToIntersection[i]);
|
---|
[16d866] | 1755 | }
|
---|
[6613ec] | 1756 | delete (ClosestPoint);
|
---|
| 1757 | if ((distance[0] * distance[1]) > 0) { // have same sign?
|
---|
[ce7bfd] | 1758 | LOG(4, "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1] << ". " << *Base << "' rectangle is concave.");
|
---|
[0077b5] | 1759 | if (distance[0] < distance[1]) {
|
---|
| 1760 | Spot = Base->endpoints[0];
|
---|
| 1761 | } else {
|
---|
| 1762 | Spot = Base->endpoints[1];
|
---|
| 1763 | }
|
---|
[16d866] | 1764 | return Spot;
|
---|
[6613ec] | 1765 | } else { // different sign, i.e. we are in between
|
---|
[ce7bfd] | 1766 | LOG(3, "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex.");
|
---|
[16d866] | 1767 | return NULL;
|
---|
| 1768 | }
|
---|
| 1769 |
|
---|
[6613ec] | 1770 | }
|
---|
| 1771 | ;
|
---|
[16d866] | 1772 |
|
---|
[776b64] | 1773 | void Tesselation::PrintAllBoundaryPoints(ofstream *out) const
|
---|
[0077b5] | 1774 | {
|
---|
[ce7bfd] | 1775 | //Info FunctionInfo(__func__);
|
---|
[0077b5] | 1776 | // print all lines
|
---|
[ce7bfd] | 1777 | std::stringstream output;
|
---|
[6613ec] | 1778 | for (PointMap::const_iterator PointRunner = PointsOnBoundary.begin(); PointRunner != PointsOnBoundary.end(); PointRunner++)
|
---|
[ce7bfd] | 1779 | output << " " << *(PointRunner->second);
|
---|
| 1780 | LOG(3, "DEBUG: Printing all boundary points for debugging:" << output.str());
|
---|
[6613ec] | 1781 | }
|
---|
| 1782 | ;
|
---|
[0077b5] | 1783 |
|
---|
[776b64] | 1784 | void Tesselation::PrintAllBoundaryLines(ofstream *out) const
|
---|
[0077b5] | 1785 | {
|
---|
[ce7bfd] | 1786 | //Info FunctionInfo(__func__);
|
---|
[0077b5] | 1787 | // print all lines
|
---|
[ce7bfd] | 1788 | std::stringstream output;
|
---|
[776b64] | 1789 | for (LineMap::const_iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++)
|
---|
[ce7bfd] | 1790 | output << " " << *(LineRunner->second);
|
---|
| 1791 | LOG(3, "DEBUG: Printing all boundary lines for debugging:" << output.str());
|
---|
[6613ec] | 1792 | }
|
---|
| 1793 | ;
|
---|
[0077b5] | 1794 |
|
---|
[776b64] | 1795 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out) const
|
---|
[0077b5] | 1796 | {
|
---|
[ce7bfd] | 1797 | //Info FunctionInfo(__func__);
|
---|
[0077b5] | 1798 | // print all triangles
|
---|
[ce7bfd] | 1799 | std::stringstream output;
|
---|
[776b64] | 1800 | for (TriangleMap::const_iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++)
|
---|
[ce7bfd] | 1801 | output << " " << *(TriangleRunner->second);
|
---|
| 1802 | LOG(3, "DEBUG: Printing all boundary triangles for debugging:" << output.str());
|
---|
[6613ec] | 1803 | }
|
---|
| 1804 | ;
|
---|
[357fba] | 1805 |
|
---|
[16d866] | 1806 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher".
|
---|
[357fba] | 1807 | * \param *out output stream for debugging
|
---|
[16d866] | 1808 | * \param *Base line to be flipped
|
---|
[57066a] | 1809 | * \return volume change due to flipping (0 - then no flipped occured)
|
---|
[357fba] | 1810 | */
|
---|
[e138de] | 1811 | double Tesselation::PickFarthestofTwoBaselines(class BoundaryLineSet *Base)
|
---|
[357fba] | 1812 | {
|
---|
[ce7bfd] | 1813 | //Info FunctionInfo(__func__);
|
---|
[16d866] | 1814 | class BoundaryLineSet *OtherBase;
|
---|
| 1815 | Vector *ClosestPoint[2];
|
---|
[57066a] | 1816 | double volume;
|
---|
[16d866] | 1817 |
|
---|
[6613ec] | 1818 | int m = 0;
|
---|
| 1819 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1820 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
[16d866] | 1821 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
| 1822 | BPS[m++] = runner->second->endpoints[j];
|
---|
[6613ec] | 1823 | OtherBase = new class BoundaryLineSet(BPS, -1);
|
---|
[62bb91] | 1824 |
|
---|
[ce7bfd] | 1825 | LOG(3, "DEBUG: Current base line is " << *Base << ".");
|
---|
| 1826 | LOG(3, "DEBUG: Other base line is " << *OtherBase << ".");
|
---|
[62bb91] | 1827 |
|
---|
[16d866] | 1828 | // get the closest point on each line to the other line
|
---|
[e138de] | 1829 | ClosestPoint[0] = GetClosestPointBetweenLine(Base, OtherBase);
|
---|
| 1830 | ClosestPoint[1] = GetClosestPointBetweenLine(OtherBase, Base);
|
---|
[16d866] | 1831 |
|
---|
| 1832 | // get the distance vector from Base line to OtherBase line
|
---|
[273382] | 1833 | Vector Distance = (*ClosestPoint[1]) - (*ClosestPoint[0]);
|
---|
[16d866] | 1834 |
|
---|
[57066a] | 1835 | // calculate volume
|
---|
[d74077] | 1836 | volume = CalculateVolumeofGeneralTetraeder(Base->endpoints[1]->node->getPosition(), OtherBase->endpoints[0]->node->getPosition(), OtherBase->endpoints[1]->node->getPosition(), Base->endpoints[0]->node->getPosition());
|
---|
[57066a] | 1837 |
|
---|
[0077b5] | 1838 | // delete the temporary other base line and the closest points
|
---|
[6613ec] | 1839 | delete (ClosestPoint[0]);
|
---|
| 1840 | delete (ClosestPoint[1]);
|
---|
| 1841 | delete (OtherBase);
|
---|
[16d866] | 1842 |
|
---|
| 1843 | if (Distance.NormSquared() < MYEPSILON) { // check for intersection
|
---|
[ce7bfd] | 1844 | LOG(3, "REJECT: Both lines have an intersection: Nothing to do.");
|
---|
[16d866] | 1845 | return false;
|
---|
| 1846 | } else { // check for sign against BaseLineNormal
|
---|
| 1847 | Vector BaseLineNormal;
|
---|
[5c7bf8] | 1848 | BaseLineNormal.Zero();
|
---|
| 1849 | if (Base->triangles.size() < 2) {
|
---|
[47d041] | 1850 | ELOG(1, "Less than two triangles are attached to this baseline!");
|
---|
[57066a] | 1851 | return 0.;
|
---|
[5c7bf8] | 1852 | }
|
---|
| 1853 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
---|
[ce7bfd] | 1854 | LOG(4, "DEBUG: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << ".");
|
---|
[273382] | 1855 | BaseLineNormal += (runner->second->NormalVector);
|
---|
[5c7bf8] | 1856 | }
|
---|
[6613ec] | 1857 | BaseLineNormal.Scale(1. / 2.);
|
---|
[357fba] | 1858 |
|
---|
[273382] | 1859 | if (Distance.ScalarProduct(BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip
|
---|
[ce7bfd] | 1860 | LOG(3, "ACCEPT: Other base line would be higher: Flipping baseline.");
|
---|
[57066a] | 1861 | // calculate volume summand as a general tetraeder
|
---|
| 1862 | return volume;
|
---|
[6613ec] | 1863 | } else { // Base higher than OtherBase -> do nothing
|
---|
[ce7bfd] | 1864 | LOG(3, "REJECT: Base line is higher: Nothing to do.");
|
---|
[57066a] | 1865 | return 0.;
|
---|
[16d866] | 1866 | }
|
---|
| 1867 | }
|
---|
[6613ec] | 1868 | }
|
---|
| 1869 | ;
|
---|
[357fba] | 1870 |
|
---|
[16d866] | 1871 | /** For a given baseline and its two connected triangles, flips the baseline.
|
---|
| 1872 | * I.e. we create the new baseline between the other two endpoints of these four
|
---|
| 1873 | * endpoints and reconstruct the two triangles accordingly.
|
---|
| 1874 | * \param *out output stream for debugging
|
---|
| 1875 | * \param *Base line to be flipped
|
---|
[57066a] | 1876 | * \return pointer to allocated new baseline - flipping successful, NULL - something went awry
|
---|
[16d866] | 1877 | */
|
---|
[e138de] | 1878 | class BoundaryLineSet * Tesselation::FlipBaseline(class BoundaryLineSet *Base)
|
---|
[16d866] | 1879 | {
|
---|
[ce7bfd] | 1880 | //Info FunctionInfo(__func__);
|
---|
[16d866] | 1881 | class BoundaryLineSet *OldLines[4], *NewLine;
|
---|
| 1882 | class BoundaryPointSet *OldPoints[2];
|
---|
| 1883 | Vector BaseLineNormal;
|
---|
| 1884 | int OldTriangleNrs[2], OldBaseLineNr;
|
---|
[6613ec] | 1885 | int i, m;
|
---|
[16d866] | 1886 |
|
---|
| 1887 | // calculate NormalVector for later use
|
---|
| 1888 | BaseLineNormal.Zero();
|
---|
| 1889 | if (Base->triangles.size() < 2) {
|
---|
[47d041] | 1890 | ELOG(1, "Less than two triangles are attached to this baseline!");
|
---|
[57066a] | 1891 | return NULL;
|
---|
[16d866] | 1892 | }
|
---|
| 1893 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
---|
[47d041] | 1894 | LOG(1, "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << ".");
|
---|
[273382] | 1895 | BaseLineNormal += (runner->second->NormalVector);
|
---|
[16d866] | 1896 | }
|
---|
[6613ec] | 1897 | BaseLineNormal.Scale(-1. / 2.); // has to point inside for BoundaryTriangleSet::GetNormalVector()
|
---|
[16d866] | 1898 |
|
---|
| 1899 | // get the two triangles
|
---|
| 1900 | // gather four endpoints and four lines
|
---|
[6613ec] | 1901 | for (int j = 0; j < 4; j++)
|
---|
[16d866] | 1902 | OldLines[j] = NULL;
|
---|
[6613ec] | 1903 | for (int j = 0; j < 2; j++)
|
---|
[16d866] | 1904 | OldPoints[j] = NULL;
|
---|
[6613ec] | 1905 | i = 0;
|
---|
| 1906 | m = 0;
|
---|
[47d041] | 1907 |
|
---|
| 1908 | // print OldLines and OldPoints for debugging
|
---|
[ce7bfd] | 1909 | if (DoLog(3)) {
|
---|
[47d041] | 1910 | std::stringstream output;
|
---|
| 1911 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1912 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
| 1913 | if (runner->second->lines[j] != Base) // pick not the central baseline
|
---|
| 1914 | output << *runner->second->lines[j] << "\t";
|
---|
[ce7bfd] | 1915 | LOG(3, "DEBUG: The four old lines are: " << output.str());
|
---|
[47d041] | 1916 | }
|
---|
[ce7bfd] | 1917 | if (DoLog(3)) {
|
---|
[47d041] | 1918 | std::stringstream output;
|
---|
| 1919 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1920 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
| 1921 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
| 1922 | output << *runner->second->endpoints[j] << "\t";
|
---|
[ce7bfd] | 1923 | LOG(3, "DEBUG: The two old points are: " << output.str());
|
---|
[47d041] | 1924 | }
|
---|
| 1925 |
|
---|
| 1926 | // index OldLines and OldPoints
|
---|
[6613ec] | 1927 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1928 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
[47d041] | 1929 | if (runner->second->lines[j] != Base) // pick not the central baseline
|
---|
[16d866] | 1930 | OldLines[i++] = runner->second->lines[j];
|
---|
[6613ec] | 1931 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
| 1932 | for (int j = 0; j < 3; j++) // all of their endpoints and baselines
|
---|
[47d041] | 1933 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
[16d866] | 1934 | OldPoints[m++] = runner->second->endpoints[j];
|
---|
| 1935 |
|
---|
| 1936 | // check whether everything is in place to create new lines and triangles
|
---|
[6613ec] | 1937 | if (i < 4) {
|
---|
[47d041] | 1938 | ELOG(1, "We have not gathered enough baselines!");
|
---|
[57066a] | 1939 | return NULL;
|
---|
[16d866] | 1940 | }
|
---|
[6613ec] | 1941 | for (int j = 0; j < 4; j++)
|
---|
[16d866] | 1942 | if (OldLines[j] == NULL) {
|
---|
[47d041] | 1943 | ELOG(1, "We have not gathered enough baselines!");
|
---|
[57066a] | 1944 | return NULL;
|
---|
[16d866] | 1945 | }
|
---|
[6613ec] | 1946 | for (int j = 0; j < 2; j++)
|
---|
[16d866] | 1947 | if (OldPoints[j] == NULL) {
|
---|
[47d041] | 1948 | ELOG(1, "We have not gathered enough endpoints!");
|
---|
[57066a] | 1949 | return NULL;
|
---|
[357fba] | 1950 | }
|
---|
[16d866] | 1951 |
|
---|
| 1952 | // remove triangles and baseline removes itself
|
---|
[ce7bfd] | 1953 | LOG(3, "DEBUG: Deleting baseline " << *Base << " from global list.");
|
---|
[16d866] | 1954 | OldBaseLineNr = Base->Nr;
|
---|
[6613ec] | 1955 | m = 0;
|
---|
[accebe] | 1956 | // first obtain all triangle to delete ... (otherwise we pull the carpet (Base) from under the for-loop's feet)
|
---|
| 1957 | list <BoundaryTriangleSet *> TrianglesOfBase;
|
---|
| 1958 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); ++runner)
|
---|
| 1959 | TrianglesOfBase.push_back(runner->second);
|
---|
| 1960 | // .. then delete each triangle (which deletes the line as well)
|
---|
| 1961 | for (list <BoundaryTriangleSet *>::iterator runner = TrianglesOfBase.begin(); !TrianglesOfBase.empty(); runner = TrianglesOfBase.begin()) {
|
---|
[ce7bfd] | 1962 | LOG(3, "DEBUG: Deleting triangle " << *(*runner) << ".");
|
---|
[accebe] | 1963 | OldTriangleNrs[m++] = (*runner)->Nr;
|
---|
| 1964 | RemoveTesselationTriangle((*runner));
|
---|
| 1965 | TrianglesOfBase.erase(runner);
|
---|
[16d866] | 1966 | }
|
---|
| 1967 |
|
---|
| 1968 | // construct new baseline (with same number as old one)
|
---|
| 1969 | BPS[0] = OldPoints[0];
|
---|
| 1970 | BPS[1] = OldPoints[1];
|
---|
| 1971 | NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr);
|
---|
| 1972 | LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one
|
---|
[ce7bfd] | 1973 | LOG(3, "DEBUG: Created new baseline " << *NewLine << ".");
|
---|
[16d866] | 1974 |
|
---|
| 1975 | // construct new triangles with flipped baseline
|
---|
[6613ec] | 1976 | i = -1;
|
---|
[16d866] | 1977 | if (OldLines[0]->IsConnectedTo(OldLines[2]))
|
---|
[6613ec] | 1978 | i = 2;
|
---|
[16d866] | 1979 | if (OldLines[0]->IsConnectedTo(OldLines[3]))
|
---|
[6613ec] | 1980 | i = 3;
|
---|
| 1981 | if (i != -1) {
|
---|
[16d866] | 1982 | BLS[0] = OldLines[0];
|
---|
| 1983 | BLS[1] = OldLines[i];
|
---|
| 1984 | BLS[2] = NewLine;
|
---|
| 1985 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]);
|
---|
| 1986 | BTS->GetNormalVector(BaseLineNormal);
|
---|
[7dea7c] | 1987 | AddTesselationTriangle(OldTriangleNrs[0]);
|
---|
[ce7bfd] | 1988 | LOG(3, "DEBUG: Created new triangle " << *BTS << ".");
|
---|
[16d866] | 1989 |
|
---|
[6613ec] | 1990 | BLS[0] = (i == 2 ? OldLines[3] : OldLines[2]);
|
---|
[16d866] | 1991 | BLS[1] = OldLines[1];
|
---|
| 1992 | BLS[2] = NewLine;
|
---|
| 1993 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]);
|
---|
| 1994 | BTS->GetNormalVector(BaseLineNormal);
|
---|
[7dea7c] | 1995 | AddTesselationTriangle(OldTriangleNrs[1]);
|
---|
[ce7bfd] | 1996 | LOG(3, "DEBUG: Created new triangle " << *BTS << ".");
|
---|
[16d866] | 1997 | } else {
|
---|
[47d041] | 1998 | ELOG(0, "The four old lines do not connect, something's utterly wrong here!");
|
---|
[57066a] | 1999 | return NULL;
|
---|
[357fba] | 2000 | }
|
---|
[16d866] | 2001 |
|
---|
[57066a] | 2002 | return NewLine;
|
---|
[6613ec] | 2003 | }
|
---|
| 2004 | ;
|
---|
[16d866] | 2005 |
|
---|
[357fba] | 2006 | /** Finds the second point of starting triangle.
|
---|
| 2007 | * \param *a first node
|
---|
| 2008 | * \param Oben vector indicating the outside
|
---|
[f1cccd] | 2009 | * \param OptCandidate reference to recommended candidate on return
|
---|
[357fba] | 2010 | * \param Storage[3] array storing angles and other candidate information
|
---|
| 2011 | * \param RADIUS radius of virtual sphere
|
---|
[6bd7e0] | 2012 | * \param *LC LinkedCell_deprecated structure with neighbouring points
|
---|
[357fba] | 2013 | */
|
---|
[6bd7e0] | 2014 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell_deprecated *LC)
|
---|
[357fba] | 2015 | {
|
---|
[ce7bfd] | 2016 | //Info FunctionInfo(__func__);
|
---|
[357fba] | 2017 | Vector AngleCheck;
|
---|
[57066a] | 2018 | class TesselPoint* Candidate = NULL;
|
---|
[776b64] | 2019 | double norm = -1.;
|
---|
| 2020 | double angle = 0.;
|
---|
| 2021 | int N[NDIM];
|
---|
| 2022 | int Nlower[NDIM];
|
---|
| 2023 | int Nupper[NDIM];
|
---|
[357fba] | 2024 |
|
---|
[6613ec] | 2025 | if (LC->SetIndexToNode(a)) { // get cell for the starting point
|
---|
| 2026 | for (int i = 0; i < NDIM; i++) // store indices of this cell
|
---|
[357fba] | 2027 | N[i] = LC->n[i];
|
---|
| 2028 | } else {
|
---|
[47d041] | 2029 | ELOG(1, "Point " << *a << " is not found in cell " << LC->index << ".");
|
---|
[357fba] | 2030 | return;
|
---|
| 2031 | }
|
---|
[62bb91] | 2032 | // then go through the current and all neighbouring cells and check the contained points for possible candidates
|
---|
[6613ec] | 2033 | for (int i = 0; i < NDIM; i++) {
|
---|
| 2034 | Nlower[i] = ((N[i] - 1) >= 0) ? N[i] - 1 : 0;
|
---|
| 2035 | Nupper[i] = ((N[i] + 1) < LC->N[i]) ? N[i] + 1 : LC->N[i] - 1;
|
---|
[357fba] | 2036 | }
|
---|
[ce7bfd] | 2037 | LOG(3, "DEBUG: LC Intervals from [" << N[0] << "<->" << LC->N[0] << ", " << N[1] << "<->" << LC->N[1] << ", " << N[2] << "<->" << LC->N[2] << "] :" << " [" << Nlower[0] << "," << Nupper[0] << "], " << " [" << Nlower[1] << "," << Nupper[1] << "], " << " [" << Nlower[2] << "," << Nupper[2] << "], ");
|
---|
[357fba] | 2038 |
|
---|
| 2039 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
| 2040 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
| 2041 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
[34c43a] | 2042 | const TesselPointSTLList *List = LC->GetCurrentCell();
|
---|
[47d041] | 2043 | //LOG(1, "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << ".");
|
---|
[357fba] | 2044 | if (List != NULL) {
|
---|
[34c43a] | 2045 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
[357fba] | 2046 | Candidate = (*Runner);
|
---|
| 2047 | // check if we only have one unique point yet ...
|
---|
| 2048 | if (a != Candidate) {
|
---|
| 2049 | // Calculate center of the circle with radius RADIUS through points a and Candidate
|
---|
[f1cccd] | 2050 | Vector OrthogonalizedOben, aCandidate, Center;
|
---|
[357fba] | 2051 | double distance, scaleFactor;
|
---|
| 2052 |
|
---|
[273382] | 2053 | OrthogonalizedOben = Oben;
|
---|
[d74077] | 2054 | aCandidate = (a->getPosition()) - (Candidate->getPosition());
|
---|
[273382] | 2055 | OrthogonalizedOben.ProjectOntoPlane(aCandidate);
|
---|
[357fba] | 2056 | OrthogonalizedOben.Normalize();
|
---|
[f1cccd] | 2057 | distance = 0.5 * aCandidate.Norm();
|
---|
[357fba] | 2058 | scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
|
---|
| 2059 | OrthogonalizedOben.Scale(scaleFactor);
|
---|
| 2060 |
|
---|
[d74077] | 2061 | Center = 0.5 * ((Candidate->getPosition()) + (a->getPosition()));
|
---|
[273382] | 2062 | Center += OrthogonalizedOben;
|
---|
[357fba] | 2063 |
|
---|
[d74077] | 2064 | AngleCheck = Center - (a->getPosition());
|
---|
[f1cccd] | 2065 | norm = aCandidate.Norm();
|
---|
[357fba] | 2066 | // second point shall have smallest angle with respect to Oben vector
|
---|
[6613ec] | 2067 | if (norm < RADIUS * 2.) {
|
---|
[273382] | 2068 | angle = AngleCheck.Angle(Oben);
|
---|
[357fba] | 2069 | if (angle < Storage[0]) {
|
---|
[47d041] | 2070 | //LOG(1, "INFO: Old values of Storage is " << Storage[0] << ", " << Storage[1]);
|
---|
[ce7bfd] | 2071 | LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".");
|
---|
[f1cccd] | 2072 | OptCandidate = Candidate;
|
---|
[357fba] | 2073 | Storage[0] = angle;
|
---|
[ce7bfd] | 2074 | //LOG(4, "DEBUG: Changing something in Storage is " << Storage[0] << ", " << Storage[1]);
|
---|
[357fba] | 2075 | } else {
|
---|
[ce7bfd] | 2076 | //LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate);
|
---|
[357fba] | 2077 | }
|
---|
| 2078 | } else {
|
---|
[ce7bfd] | 2079 | //LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Refused due to Radius " << norm);
|
---|
[357fba] | 2080 | }
|
---|
| 2081 | } else {
|
---|
[ce7bfd] | 2082 | //LOG(4, "DEBUG: Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << ".");
|
---|
[357fba] | 2083 | }
|
---|
| 2084 | }
|
---|
| 2085 | } else {
|
---|
[ce7bfd] | 2086 | LOG(4, "DEBUG: Linked cell list is empty.");
|
---|
[357fba] | 2087 | }
|
---|
| 2088 | }
|
---|
[6613ec] | 2089 | }
|
---|
| 2090 | ;
|
---|
[357fba] | 2091 |
|
---|
| 2092 | /** This recursive function finds a third point, to form a triangle with two given ones.
|
---|
| 2093 | * Note that this function is for the starting triangle.
|
---|
| 2094 | * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
|
---|
| 2095 | * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
|
---|
| 2096 | * the center of the sphere is still fixed up to a single parameter. The band of possible values
|
---|
| 2097 | * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
|
---|
| 2098 | * us the "null" on this circle, the new center of the candidate point will be some way along this
|
---|
| 2099 | * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
|
---|
| 2100 | * by the normal vector of the base triangle that always points outwards by construction.
|
---|
| 2101 | * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
|
---|
| 2102 | * We construct the normal vector that defines the plane this circle lies in, it is just in the
|
---|
| 2103 | * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
|
---|
| 2104 | * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
|
---|
| 2105 | * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
|
---|
| 2106 | * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
|
---|
| 2107 | * both.
|
---|
| 2108 | * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
|
---|
| 2109 | * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
|
---|
| 2110 | * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
|
---|
| 2111 | * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
|
---|
| 2112 | * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
|
---|
| 2113 | * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
|
---|
[f1cccd] | 2114 | * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle())
|
---|
[357fba] | 2115 | * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
|
---|
| 2116 | * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
|
---|
[f67b6e] | 2117 | * @param CandidateLine CandidateForTesselation with the current base line and list of candidates and ShortestAngle
|
---|
[09898c] | 2118 | * @param ThirdPoint third point to avoid in search
|
---|
[357fba] | 2119 | * @param RADIUS radius of sphere
|
---|
[6bd7e0] | 2120 | * @param *LC LinkedCell_deprecated structure with neighbouring points
|
---|
[357fba] | 2121 | */
|
---|
[6bd7e0] | 2122 | void Tesselation::FindThirdPointForTesselation(const Vector &NormalVector, const Vector &SearchDirection, const Vector &OldSphereCenter, CandidateForTesselation &CandidateLine, const class BoundaryPointSet * const ThirdPoint, const double RADIUS, const LinkedCell_deprecated *LC) const
|
---|
[357fba] | 2123 | {
|
---|
[ce7bfd] | 2124 | //Info FunctionInfo(__func__);
|
---|
[6613ec] | 2125 | Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
|
---|
[357fba] | 2126 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
|
---|
| 2127 | Vector SphereCenter;
|
---|
[6613ec] | 2128 | Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
|
---|
| 2129 | Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
|
---|
| 2130 | Vector NewNormalVector; // normal vector of the Candidate's triangle
|
---|
[357fba] | 2131 | Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
|
---|
[b998c3] | 2132 | Vector RelativeOldSphereCenter;
|
---|
| 2133 | Vector NewPlaneCenter;
|
---|
[357fba] | 2134 | double CircleRadius; // radius of this circle
|
---|
| 2135 | double radius;
|
---|
[b998c3] | 2136 | double otherradius;
|
---|
[357fba] | 2137 | double alpha, Otheralpha; // angles (i.e. parameter for the circle).
|
---|
| 2138 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
---|
| 2139 | TesselPoint *Candidate = NULL;
|
---|
| 2140 |
|
---|
[ce7bfd] | 2141 | LOG(3, "DEBUG: NormalVector of BaseTriangle is " << NormalVector << ".");
|
---|
[357fba] | 2142 |
|
---|
[09898c] | 2143 | // copy old center
|
---|
[8cbb97] | 2144 | CandidateLine.OldCenter = OldSphereCenter;
|
---|
[09898c] | 2145 | CandidateLine.ThirdPoint = ThirdPoint;
|
---|
| 2146 | CandidateLine.pointlist.clear();
|
---|
[357fba] | 2147 |
|
---|
| 2148 | // construct center of circle
|
---|
[d74077] | 2149 | CircleCenter = 0.5 * ((CandidateLine.BaseLine->endpoints[0]->node->getPosition()) +
|
---|
| 2150 | (CandidateLine.BaseLine->endpoints[1]->node->getPosition()));
|
---|
[357fba] | 2151 |
|
---|
| 2152 | // construct normal vector of circle
|
---|
[d74077] | 2153 | CirclePlaneNormal = (CandidateLine.BaseLine->endpoints[0]->node->getPosition()) -
|
---|
| 2154 | (CandidateLine.BaseLine->endpoints[1]->node->getPosition());
|
---|
[357fba] | 2155 |
|
---|
[273382] | 2156 | RelativeOldSphereCenter = OldSphereCenter - CircleCenter;
|
---|
[b998c3] | 2157 |
|
---|
[09898c] | 2158 | // calculate squared radius TesselPoint *ThirdPoint,f circle
|
---|
[6613ec] | 2159 | radius = CirclePlaneNormal.NormSquared() / 4.;
|
---|
| 2160 | if (radius < RADIUS * RADIUS) {
|
---|
| 2161 | CircleRadius = RADIUS * RADIUS - radius;
|
---|
[357fba] | 2162 | CirclePlaneNormal.Normalize();
|
---|
[ce7bfd] | 2163 | LOG(3, "DEBUG: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
|
---|
[357fba] | 2164 |
|
---|
| 2165 | // test whether old center is on the band's plane
|
---|
[273382] | 2166 | if (fabs(RelativeOldSphereCenter.ScalarProduct(CirclePlaneNormal)) > HULLEPSILON) {
|
---|
[47d041] | 2167 | ELOG(1, "Something's very wrong here: RelativeOldSphereCenter is not on the band's plane as desired by " << fabs(RelativeOldSphereCenter.ScalarProduct(CirclePlaneNormal)) << "!");
|
---|
[273382] | 2168 | RelativeOldSphereCenter.ProjectOntoPlane(CirclePlaneNormal);
|
---|
[357fba] | 2169 | }
|
---|
[b998c3] | 2170 | radius = RelativeOldSphereCenter.NormSquared();
|
---|
[357fba] | 2171 | if (fabs(radius - CircleRadius) < HULLEPSILON) {
|
---|
[ce7bfd] | 2172 | LOG(3, "DEBUG: RelativeOldSphereCenter is at " << RelativeOldSphereCenter << ".");
|
---|
[357fba] | 2173 |
|
---|
| 2174 | // check SearchDirection
|
---|
[ce7bfd] | 2175 | LOG(3, "DEBUG: SearchDirection is " << SearchDirection << ".");
|
---|
[8cbb97] | 2176 | if (fabs(RelativeOldSphereCenter.ScalarProduct(SearchDirection)) > HULLEPSILON) { // rotated the wrong way!
|
---|
[47d041] | 2177 | ELOG(1, "SearchDirection and RelativeOldSphereCenter are not orthogonal!");
|
---|
[357fba] | 2178 | }
|
---|
| 2179 |
|
---|
[62bb91] | 2180 | // get cell for the starting point
|
---|
[d74077] | 2181 | if (LC->SetIndexToVector(CircleCenter)) {
|
---|
[6613ec] | 2182 | for (int i = 0; i < NDIM; i++) // store indices of this cell
|
---|
| 2183 | N[i] = LC->n[i];
|
---|
[47d041] | 2184 | //LOG(1, "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << ".");
|
---|
[357fba] | 2185 | } else {
|
---|
[47d041] | 2186 | ELOG(1, "Vector " << CircleCenter << " is outside of LinkedCell's bounding box.");
|
---|
[357fba] | 2187 | return;
|
---|
| 2188 | }
|
---|
[62bb91] | 2189 | // then go through the current and all neighbouring cells and check the contained points for possible candidates
|
---|
[ce7bfd] | 2190 | // if (DoLog(3)) {
|
---|
[47d041] | 2191 | // std::stringstream output;
|
---|
| 2192 | // output << "LC Intervals:";
|
---|
| 2193 | // for (int i = 0; i < NDIM; i++)
|
---|
| 2194 | // output << " [" << Nlower[i] << "," << Nupper[i] << "] ";
|
---|
| 2195 | // LOG(0, output.str());
|
---|
| 2196 | // }
|
---|
[6613ec] | 2197 | for (int i = 0; i < NDIM; i++) {
|
---|
| 2198 | Nlower[i] = ((N[i] - 1) >= 0) ? N[i] - 1 : 0;
|
---|
| 2199 | Nupper[i] = ((N[i] + 1) < LC->N[i]) ? N[i] + 1 : LC->N[i] - 1;
|
---|
[357fba] | 2200 | }
|
---|
| 2201 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
| 2202 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
| 2203 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
[34c43a] | 2204 | const TesselPointSTLList *List = LC->GetCurrentCell();
|
---|
[47d041] | 2205 | //LOG(1, "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << ".");
|
---|
[357fba] | 2206 | if (List != NULL) {
|
---|
[34c43a] | 2207 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
[357fba] | 2208 | Candidate = (*Runner);
|
---|
| 2209 |
|
---|
| 2210 | // check for three unique points
|
---|
[ce7bfd] | 2211 | LOG(4, "DEBUG: Current Candidate is " << *Candidate << " for BaseLine " << *CandidateLine.BaseLine << " with OldSphereCenter " << OldSphereCenter << ".");
|
---|
[6613ec] | 2212 | if ((Candidate != CandidateLine.BaseLine->endpoints[0]->node) && (Candidate != CandidateLine.BaseLine->endpoints[1]->node)) {
|
---|
[357fba] | 2213 |
|
---|
[b998c3] | 2214 | // find center on the plane
|
---|
[d74077] | 2215 | GetCenterofCircumcircle(NewPlaneCenter, CandidateLine.BaseLine->endpoints[0]->node->getPosition(), CandidateLine.BaseLine->endpoints[1]->node->getPosition(), Candidate->getPosition());
|
---|
[ce7bfd] | 2216 | LOG(3, "DEBUG: NewPlaneCenter is " << NewPlaneCenter << ".");
|
---|
[357fba] | 2217 |
|
---|
[0a4f7f] | 2218 | try {
|
---|
[d74077] | 2219 | NewNormalVector = Plane((CandidateLine.BaseLine->endpoints[0]->node->getPosition()),
|
---|
| 2220 | (CandidateLine.BaseLine->endpoints[1]->node->getPosition()),
|
---|
| 2221 | (Candidate->getPosition())).getNormal();
|
---|
[ce7bfd] | 2222 | LOG(3, "DEBUG: NewNormalVector is " << NewNormalVector << ".");
|
---|
[d74077] | 2223 | radius = CandidateLine.BaseLine->endpoints[0]->node->DistanceSquared(NewPlaneCenter);
|
---|
[ce7bfd] | 2224 | LOG(3, "DEBUG: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << ".");
|
---|
| 2225 | LOG(3, "DEBUG: SearchDirection is " << SearchDirection << ".");
|
---|
| 2226 | LOG(3, "DEBUG: Radius of CircumCenterCircle is " << radius << ".");
|
---|
[6613ec] | 2227 | if (radius < RADIUS * RADIUS) {
|
---|
[d74077] | 2228 | otherradius = CandidateLine.BaseLine->endpoints[1]->node->DistanceSquared(NewPlaneCenter);
|
---|
[620a3f] | 2229 | if (fabs(radius - otherradius) < HULLEPSILON) {
|
---|
| 2230 | // construct both new centers
|
---|
[8cbb97] | 2231 | NewSphereCenter = NewPlaneCenter;
|
---|
| 2232 | OtherNewSphereCenter= NewPlaneCenter;
|
---|
| 2233 | helper = NewNormalVector;
|
---|
[620a3f] | 2234 | helper.Scale(sqrt(RADIUS * RADIUS - radius));
|
---|
[ce7bfd] | 2235 | LOG(4, "DEBUG: Distance of NewPlaneCenter " << NewPlaneCenter << " to either NewSphereCenter is " << helper.Norm() << " of vector " << helper << " with sphere radius " << RADIUS << ".");
|
---|
[8cbb97] | 2236 | NewSphereCenter += helper;
|
---|
[ce7bfd] | 2237 | LOG(4, "DEBUG: NewSphereCenter is at " << NewSphereCenter << ".");
|
---|
[620a3f] | 2238 | // OtherNewSphereCenter is created by the same vector just in the other direction
|
---|
| 2239 | helper.Scale(-1.);
|
---|
[8cbb97] | 2240 | OtherNewSphereCenter += helper;
|
---|
[ce7bfd] | 2241 | LOG(4, "DEBUG: OtherNewSphereCenter is at " << OtherNewSphereCenter << ".");
|
---|
[88b400] | 2242 | alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection, HULLEPSILON);
|
---|
| 2243 | Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection, HULLEPSILON);
|
---|
[b1a6d8] | 2244 | if ((ThirdPoint != NULL) && (Candidate == ThirdPoint->node)) { // in that case only the other circlecenter is valid
|
---|
[8cbb97] | 2245 | if (OldSphereCenter.DistanceSquared(NewSphereCenter) < OldSphereCenter.DistanceSquared(OtherNewSphereCenter))
|
---|
[b1a6d8] | 2246 | alpha = Otheralpha;
|
---|
| 2247 | } else
|
---|
| 2248 | alpha = min(alpha, Otheralpha);
|
---|
[620a3f] | 2249 | // if there is a better candidate, drop the current list and add the new candidate
|
---|
| 2250 | // otherwise ignore the new candidate and keep the list
|
---|
| 2251 | if (CandidateLine.ShortestAngle > (alpha - HULLEPSILON)) {
|
---|
| 2252 | if (fabs(alpha - Otheralpha) > MYEPSILON) {
|
---|
[8cbb97] | 2253 | CandidateLine.OptCenter = NewSphereCenter;
|
---|
| 2254 | CandidateLine.OtherOptCenter = OtherNewSphereCenter;
|
---|
[620a3f] | 2255 | } else {
|
---|
[8cbb97] | 2256 | CandidateLine.OptCenter = OtherNewSphereCenter;
|
---|
| 2257 | CandidateLine.OtherOptCenter = NewSphereCenter;
|
---|
[620a3f] | 2258 | }
|
---|
| 2259 | // if there is an equal candidate, add it to the list without clearing the list
|
---|
| 2260 | if ((CandidateLine.ShortestAngle - HULLEPSILON) < alpha) {
|
---|
| 2261 | CandidateLine.pointlist.push_back(Candidate);
|
---|
[ce7bfd] | 2262 | LOG(2, "ACCEPT: We have found an equally good candidate: " << *(Candidate) << " with " << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << ".");
|
---|
[620a3f] | 2263 | } else {
|
---|
| 2264 | // remove all candidates from the list and then the list itself
|
---|
| 2265 | CandidateLine.pointlist.clear();
|
---|
| 2266 | CandidateLine.pointlist.push_back(Candidate);
|
---|
[ce7bfd] | 2267 | LOG(2, "ACCEPT: We have found a better candidate: " << *(Candidate) << " with " << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << ".");
|
---|
[620a3f] | 2268 | }
|
---|
| 2269 | CandidateLine.ShortestAngle = alpha;
|
---|
[ce7bfd] | 2270 | LOG(2, "DEBUG: There are " << CandidateLine.pointlist.size() << " candidates in the list now.");
|
---|
[357fba] | 2271 | } else {
|
---|
[620a3f] | 2272 | if ((Candidate != NULL) && (CandidateLine.pointlist.begin() != CandidateLine.pointlist.end())) {
|
---|
[ce7bfd] | 2273 | LOG(3, "REJECT: Old candidate " << *(*CandidateLine.pointlist.begin()) << " with " << CandidateLine.ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " .");
|
---|
[620a3f] | 2274 | } else {
|
---|
[ce7bfd] | 2275 | LOG(3, "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected.");
|
---|
[620a3f] | 2276 | }
|
---|
[357fba] | 2277 | }
|
---|
| 2278 | } else {
|
---|
[47d041] | 2279 | ELOG(0, "REJECT: Distance to center of circumcircle is not the same from each corner of the triangle: " << fabs(radius - otherradius));
|
---|
[357fba] | 2280 | }
|
---|
| 2281 | } else {
|
---|
[ce7bfd] | 2282 | LOG(3, "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << ".");
|
---|
[357fba] | 2283 | }
|
---|
[0a4f7f] | 2284 | }
|
---|
| 2285 | catch (LinearDependenceException &excp){
|
---|
[ce7bfd] | 2286 | LOG(3, boost::diagnostic_information(excp));
|
---|
| 2287 | LOG(3, "REJECT: Three points from " << *CandidateLine.BaseLine << " and Candidate " << *Candidate << " are linear-dependent.");
|
---|
[357fba] | 2288 | }
|
---|
| 2289 | } else {
|
---|
[09898c] | 2290 | if (ThirdPoint != NULL) {
|
---|
[ce7bfd] | 2291 | LOG(3, "REJECT: Base triangle " << *CandidateLine.BaseLine << " and " << *ThirdPoint << " contains Candidate " << *Candidate << ".");
|
---|
[357fba] | 2292 | } else {
|
---|
[ce7bfd] | 2293 | LOG(3, "REJECT: Base triangle " << *CandidateLine.BaseLine << " contains Candidate " << *Candidate << ".");
|
---|
[357fba] | 2294 | }
|
---|
| 2295 | }
|
---|
| 2296 | }
|
---|
| 2297 | }
|
---|
| 2298 | }
|
---|
| 2299 | } else {
|
---|
[47d041] | 2300 | ELOG(1, "The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << ".");
|
---|
[357fba] | 2301 | }
|
---|
| 2302 | } else {
|
---|
[09898c] | 2303 | if (ThirdPoint != NULL)
|
---|
[ce7bfd] | 2304 | LOG(3, "Circumcircle for base line " << *CandidateLine.BaseLine << " and third node " << *ThirdPoint << " is too big!");
|
---|
[357fba] | 2305 | else
|
---|
[ce7bfd] | 2306 | LOG(3, "Circumcircle for base line " << *CandidateLine.BaseLine << " is too big!");
|
---|
[357fba] | 2307 | }
|
---|
| 2308 |
|
---|
[ce7bfd] | 2309 | LOG(2, "DEBUG: Sorting candidate list ...");
|
---|
[f67b6e] | 2310 | if (CandidateLine.pointlist.size() > 1) {
|
---|
| 2311 | CandidateLine.pointlist.unique();
|
---|
| 2312 | CandidateLine.pointlist.sort(); //SortCandidates);
|
---|
[357fba] | 2313 | }
|
---|
[6613ec] | 2314 |
|
---|
| 2315 | if ((!CandidateLine.pointlist.empty()) && (!CandidateLine.CheckValidity(RADIUS, LC))) {
|
---|
[47d041] | 2316 | ELOG(0, "There were other points contained in the rolling sphere as well!");
|
---|
[6613ec] | 2317 | performCriticalExit();
|
---|
| 2318 | }
|
---|
| 2319 | }
|
---|
| 2320 | ;
|
---|
[357fba] | 2321 |
|
---|
| 2322 | /** Finds the endpoint two lines are sharing.
|
---|
| 2323 | * \param *line1 first line
|
---|
| 2324 | * \param *line2 second line
|
---|
| 2325 | * \return point which is shared or NULL if none
|
---|
| 2326 | */
|
---|
[776b64] | 2327 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const
|
---|
[357fba] | 2328 | {
|
---|
[ce7bfd] | 2329 | //Info FunctionInfo(__func__);
|
---|
[776b64] | 2330 | const BoundaryLineSet * lines[2] = { line1, line2 };
|
---|
[357fba] | 2331 | class BoundaryPointSet *node = NULL;
|
---|
[c15ca2] | 2332 | PointMap OrderMap;
|
---|
| 2333 | PointTestPair OrderTest;
|
---|
[357fba] | 2334 | for (int i = 0; i < 2; i++)
|
---|
| 2335 | // for both lines
|
---|
[6613ec] | 2336 | for (int j = 0; j < 2; j++) { // for both endpoints
|
---|
| 2337 | OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
|
---|
| 2338 | if (!OrderTest.second) { // if insertion fails, we have common endpoint
|
---|
| 2339 | node = OrderTest.first->second;
|
---|
[47d041] | 2340 | LOG(1, "Common endpoint of lines " << *line1 << " and " << *line2 << " is: " << *node << ".");
|
---|
[6613ec] | 2341 | j = 2;
|
---|
| 2342 | i = 2;
|
---|
| 2343 | break;
|
---|
[357fba] | 2344 | }
|
---|
[6613ec] | 2345 | }
|
---|
[357fba] | 2346 | return node;
|
---|
[6613ec] | 2347 | }
|
---|
| 2348 | ;
|
---|
[357fba] | 2349 |
|
---|
[c15ca2] | 2350 | /** Finds the boundary points that are closest to a given Vector \a *x.
|
---|
[62bb91] | 2351 | * \param *out output stream for debugging
|
---|
| 2352 | * \param *x Vector to look from
|
---|
[c15ca2] | 2353 | * \return map of BoundaryPointSet of closest points sorted by squared distance or NULL.
|
---|
[62bb91] | 2354 | */
|
---|
[6bd7e0] | 2355 | DistanceToPointMap * Tesselation::FindClosestBoundaryPointsToVector(const Vector &x, const LinkedCell_deprecated* LC) const
|
---|
[62bb91] | 2356 | {
|
---|
[ce7bfd] | 2357 | //Info FunctionInfo(__func__);
|
---|
[71b20e] | 2358 | PointMap::const_iterator FindPoint;
|
---|
| 2359 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
---|
[62bb91] | 2360 |
|
---|
| 2361 | if (LinesOnBoundary.empty()) {
|
---|
[47d041] | 2362 | ELOG(1, "There is no tesselation structure to compare the point with, please create one first.");
|
---|
[62bb91] | 2363 | return NULL;
|
---|
| 2364 | }
|
---|
[71b20e] | 2365 |
|
---|
| 2366 | // gather all points close to the desired one
|
---|
| 2367 | LC->SetIndexToVector(x); // ignore status as we calculate bounds below sensibly
|
---|
[6613ec] | 2368 | for (int i = 0; i < NDIM; i++) // store indices of this cell
|
---|
[71b20e] | 2369 | N[i] = LC->n[i];
|
---|
[ce7bfd] | 2370 | LOG(2, "DEBUG: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << ".");
|
---|
[97498a] | 2371 | DistanceToPointMap * points = new DistanceToPointMap;
|
---|
[71b20e] | 2372 | LC->GetNeighbourBounds(Nlower, Nupper);
|
---|
| 2373 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
| 2374 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
| 2375 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
[34c43a] | 2376 | const TesselPointSTLList *List = LC->GetCurrentCell();
|
---|
[47d041] | 2377 | //LOG(1, "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2]);
|
---|
[71b20e] | 2378 | if (List != NULL) {
|
---|
[34c43a] | 2379 | for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
[735b1c] | 2380 | FindPoint = PointsOnBoundary.find((*Runner)->getNr());
|
---|
[97498a] | 2381 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
[c29c0a] | 2382 | // when the closest point is on the edge of a triangle (and hence
|
---|
| 2383 | // we find two closes triangles due to it having an adjacent one)
|
---|
| 2384 | // we should make sure that both triangles end up in the same entry
|
---|
| 2385 | // in the distance multimap. Hence, we round to 6 digit precision.
|
---|
| 2386 | const double distance =
|
---|
| 2387 | 1e-6*floor(FindPoint->second->node->DistanceSquared(x)*1e+6);
|
---|
| 2388 | points->insert(DistanceToPointPair(distance, FindPoint->second));
|
---|
[ce7bfd] | 2389 | LOG(3, "DEBUG: Putting " << *FindPoint->second << " into the list.");
|
---|
[97498a] | 2390 | }
|
---|
[71b20e] | 2391 | }
|
---|
| 2392 | } else {
|
---|
[47d041] | 2393 | ELOG(1, "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!");
|
---|
[99593f] | 2394 | }
|
---|
[57066a] | 2395 | }
|
---|
[62bb91] | 2396 |
|
---|
[71b20e] | 2397 | // check whether we found some points
|
---|
[c15ca2] | 2398 | if (points->empty()) {
|
---|
[47d041] | 2399 | ELOG(1, "There is no nearest point: too far away from the surface.");
|
---|
[6613ec] | 2400 | delete (points);
|
---|
[c15ca2] | 2401 | return NULL;
|
---|
| 2402 | }
|
---|
| 2403 | return points;
|
---|
[6613ec] | 2404 | }
|
---|
| 2405 | ;
|
---|
[c15ca2] | 2406 |
|
---|
| 2407 | /** Finds the boundary line that is closest to a given Vector \a *x.
|
---|
| 2408 | * \param *out output stream for debugging
|
---|
| 2409 | * \param *x Vector to look from
|
---|
| 2410 | * \return closest BoundaryLineSet or NULL in degenerate case.
|
---|
| 2411 | */
|
---|
[6bd7e0] | 2412 | BoundaryLineSet * Tesselation::FindClosestBoundaryLineToVector(const Vector &x, const LinkedCell_deprecated* LC) const
|
---|
[c15ca2] | 2413 | {
|
---|
[ce7bfd] | 2414 | //Info FunctionInfo(__func__);
|
---|
[c15ca2] | 2415 | // get closest points
|
---|
[6613ec] | 2416 | DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x, LC);
|
---|
[c15ca2] | 2417 | if (points == NULL) {
|
---|
[47d041] | 2418 | ELOG(1, "There is no nearest point: too far away from the surface.");
|
---|
[71b20e] | 2419 | return NULL;
|
---|
| 2420 | }
|
---|
[62bb91] | 2421 |
|
---|
[71b20e] | 2422 | // for each point, check its lines, remember closest
|
---|
[47d041] | 2423 | LOG(1, "Finding closest BoundaryLine to " << x << " ... ");
|
---|
[71b20e] | 2424 | BoundaryLineSet *ClosestLine = NULL;
|
---|
| 2425 | double MinDistance = -1.;
|
---|
| 2426 | Vector helper;
|
---|
| 2427 | Vector Center;
|
---|
| 2428 | Vector BaseLine;
|
---|
[97498a] | 2429 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
|
---|
[c15ca2] | 2430 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
|
---|
[71b20e] | 2431 | // calculate closest point on line to desired point
|
---|
[d74077] | 2432 | helper = 0.5 * (((LineRunner->second)->endpoints[0]->node->getPosition()) +
|
---|
| 2433 | ((LineRunner->second)->endpoints[1]->node->getPosition()));
|
---|
| 2434 | Center = (x) - helper;
|
---|
| 2435 | BaseLine = ((LineRunner->second)->endpoints[0]->node->getPosition()) -
|
---|
| 2436 | ((LineRunner->second)->endpoints[1]->node->getPosition());
|
---|
[273382] | 2437 | Center.ProjectOntoPlane(BaseLine);
|
---|
[71b20e] | 2438 | const double distance = Center.NormSquared();
|
---|
| 2439 | if ((ClosestLine == NULL) || (distance < MinDistance)) {
|
---|
| 2440 | // additionally calculate intersection on line (whether it's on the line section or not)
|
---|
[d74077] | 2441 | helper = (x) - ((LineRunner->second)->endpoints[0]->node->getPosition()) - Center;
|
---|
[273382] | 2442 | const double lengthA = helper.ScalarProduct(BaseLine);
|
---|
[d74077] | 2443 | helper = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition()) - Center;
|
---|
[273382] | 2444 | const double lengthB = helper.ScalarProduct(BaseLine);
|
---|
[6613ec] | 2445 | if (lengthB * lengthA < 0) { // if have different sign
|
---|
[71b20e] | 2446 | ClosestLine = LineRunner->second;
|
---|
| 2447 | MinDistance = distance;
|
---|
[47d041] | 2448 | LOG(1, "ACCEPT: New closest line is " << *ClosestLine << " with projected distance " << MinDistance << ".");
|
---|
[71b20e] | 2449 | } else {
|
---|
[47d041] | 2450 | LOG(1, "REJECT: Intersection is outside of the line section: " << lengthA << " and " << lengthB << ".");
|
---|
[71b20e] | 2451 | }
|
---|
| 2452 | } else {
|
---|
[47d041] | 2453 | LOG(1, "REJECT: Point is too further away than present line: " << distance << " >> " << MinDistance << ".");
|
---|
[71b20e] | 2454 | }
|
---|
[99593f] | 2455 | }
|
---|
[57066a] | 2456 | }
|
---|
[6613ec] | 2457 | delete (points);
|
---|
[71b20e] | 2458 | // check whether closest line is "too close" :), then it's inside
|
---|
| 2459 | if (ClosestLine == NULL) {
|
---|
[ce7bfd] | 2460 | LOG(2, "DEBUG: Is the only point, no one else is closeby.");
|
---|
[62bb91] | 2461 | return NULL;
|
---|
[71b20e] | 2462 | }
|
---|
[c15ca2] | 2463 | return ClosestLine;
|
---|
[6613ec] | 2464 | }
|
---|
| 2465 | ;
|
---|
[c15ca2] | 2466 |
|
---|
| 2467 | /** Finds the triangle that is closest to a given Vector \a *x.
|
---|
| 2468 | * \param *out output stream for debugging
|
---|
| 2469 | * \param *x Vector to look from
|
---|
| 2470 | * \return BoundaryTriangleSet of nearest triangle or NULL.
|
---|
| 2471 | */
|
---|
[6bd7e0] | 2472 | TriangleList * Tesselation::FindClosestTrianglesToVector(const Vector &x, const LinkedCell_deprecated* LC) const
|
---|
[c15ca2] | 2473 | {
|
---|
[ce7bfd] | 2474 | //Info FunctionInfo(__func__);
|
---|
[6613ec] | 2475 | // get closest points
|
---|
| 2476 | DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x, LC);
|
---|
[c15ca2] | 2477 | if (points == NULL) {
|
---|
[47d041] | 2478 | ELOG(1, "There is no nearest point: too far away from the surface.");
|
---|
[c15ca2] | 2479 | return NULL;
|
---|
| 2480 | }
|
---|
| 2481 |
|
---|
| 2482 | // for each point, check its lines, remember closest
|
---|
[47d041] | 2483 | LOG(1, "Finding closest BoundaryTriangle to " << x << " ... ");
|
---|
[48b47a] | 2484 | LineSet ClosestLines;
|
---|
[97498a] | 2485 | double MinDistance = 1e+16;
|
---|
| 2486 | Vector BaseLineIntersection;
|
---|
[c15ca2] | 2487 | Vector Center;
|
---|
| 2488 | Vector BaseLine;
|
---|
[97498a] | 2489 | Vector BaseLineCenter;
|
---|
| 2490 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
|
---|
[c15ca2] | 2491 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
|
---|
[97498a] | 2492 |
|
---|
[d74077] | 2493 | BaseLine = ((LineRunner->second)->endpoints[0]->node->getPosition()) -
|
---|
| 2494 | ((LineRunner->second)->endpoints[1]->node->getPosition());
|
---|
[97498a] | 2495 | const double lengthBase = BaseLine.NormSquared();
|
---|
| 2496 |
|
---|
[d74077] | 2497 | BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[0]->node->getPosition());
|
---|
[97498a] | 2498 | const double lengthEndA = BaseLineIntersection.NormSquared();
|
---|
| 2499 |
|
---|
[d74077] | 2500 | BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition());
|
---|
[97498a] | 2501 | const double lengthEndB = BaseLineIntersection.NormSquared();
|
---|
| 2502 |
|
---|
[6613ec] | 2503 | if ((lengthEndA > lengthBase) || (lengthEndB > lengthBase) || ((lengthEndA < MYEPSILON) || (lengthEndB < MYEPSILON))) { // intersection would be outside, take closer endpoint
|
---|
[a0064e] | 2504 | const double lengthEnd = std::min(lengthEndA, lengthEndB);
|
---|
[48b47a] | 2505 | if (lengthEnd - MinDistance < -MYEPSILON) { // new best line
|
---|
| 2506 | ClosestLines.clear();
|
---|
| 2507 | ClosestLines.insert(LineRunner->second);
|
---|
| 2508 | MinDistance = lengthEnd;
|
---|
[47d041] | 2509 | LOG(1, "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[0]->node << " is closer with " << lengthEnd << ".");
|
---|
[6613ec] | 2510 | } else if (fabs(lengthEnd - MinDistance) < MYEPSILON) { // additional best candidate
|
---|
[48b47a] | 2511 | ClosestLines.insert(LineRunner->second);
|
---|
[47d041] | 2512 | LOG(1, "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[1]->node << " is equally good with " << lengthEnd << ".");
|
---|
[48b47a] | 2513 | } else { // line is worse
|
---|
[47d041] | 2514 | LOG(1, "REJECT: Line " << *LineRunner->second << " to either endpoints is further away than present closest line candidate: " << lengthEndA << ", " << lengthEndB << ", and distance is longer than baseline:" << lengthBase << ".");
|
---|
[97498a] | 2515 | }
|
---|
| 2516 | } else { // intersection is closer, calculate
|
---|
[c15ca2] | 2517 | // calculate closest point on line to desired point
|
---|
[d74077] | 2518 | BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition());
|
---|
[273382] | 2519 | Center = BaseLineIntersection;
|
---|
| 2520 | Center.ProjectOntoPlane(BaseLine);
|
---|
| 2521 | BaseLineIntersection -= Center;
|
---|
[97498a] | 2522 | const double distance = BaseLineIntersection.NormSquared();
|
---|
| 2523 | if (Center.NormSquared() > BaseLine.NormSquared()) {
|
---|
[47d041] | 2524 | ELOG(0, "Algorithmic error: In second case we have intersection outside of baseline!");
|
---|
[97498a] | 2525 | }
|
---|
[48b47a] | 2526 | if ((ClosestLines.empty()) || (distance < MinDistance)) {
|
---|
| 2527 | ClosestLines.insert(LineRunner->second);
|
---|
[97498a] | 2528 | MinDistance = distance;
|
---|
[47d041] | 2529 | LOG(1, "ACCEPT: Intersection in between endpoints, new closest line " << *LineRunner->second << " is " << *ClosestLines.begin() << " with projected distance " << MinDistance << ".");
|
---|
[c15ca2] | 2530 | } else {
|
---|
[47d041] | 2531 | LOG(2, "REJECT: Point is further away from line " << *LineRunner->second << " than present closest line: " << distance << " >> " << MinDistance << ".");
|
---|
[c15ca2] | 2532 | }
|
---|
| 2533 | }
|
---|
| 2534 | }
|
---|
| 2535 | }
|
---|
[6613ec] | 2536 | delete (points);
|
---|
[c15ca2] | 2537 |
|
---|
| 2538 | // check whether closest line is "too close" :), then it's inside
|
---|
[48b47a] | 2539 | if (ClosestLines.empty()) {
|
---|
[ce7bfd] | 2540 | LOG(2, "DEBUG: Is the only point, no one else is closeby.");
|
---|
[c15ca2] | 2541 | return NULL;
|
---|
| 2542 | }
|
---|
| 2543 | TriangleList * candidates = new TriangleList;
|
---|
[48b47a] | 2544 | for (LineSet::iterator LineRunner = ClosestLines.begin(); LineRunner != ClosestLines.end(); LineRunner++)
|
---|
| 2545 | for (TriangleMap::iterator Runner = (*LineRunner)->triangles.begin(); Runner != (*LineRunner)->triangles.end(); Runner++) {
|
---|
[6613ec] | 2546 | candidates->push_back(Runner->second);
|
---|
| 2547 | }
|
---|
[c15ca2] | 2548 | return candidates;
|
---|
[6613ec] | 2549 | }
|
---|
| 2550 | ;
|
---|
[62bb91] | 2551 |
|
---|
| 2552 | /** Finds closest triangle to a point.
|
---|
| 2553 | * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint().
|
---|
| 2554 | * \param *out output stream for debugging
|
---|
| 2555 | * \param *x Vector to look from
|
---|
[8db598] | 2556 | * \param &distance contains found distance on return
|
---|
[62bb91] | 2557 | * \return list of BoundaryTriangleSet of nearest triangles or NULL.
|
---|
| 2558 | */
|
---|
[6bd7e0] | 2559 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToVector(const Vector &x, const LinkedCell_deprecated* LC) const
|
---|
[62bb91] | 2560 | {
|
---|
[ce7bfd] | 2561 | //Info FunctionInfo(__func__);
|
---|
[62bb91] | 2562 | class BoundaryTriangleSet *result = NULL;
|
---|
[c15ca2] | 2563 | TriangleList *triangles = FindClosestTrianglesToVector(x, LC);
|
---|
| 2564 | TriangleList candidates;
|
---|
[57066a] | 2565 | Vector Center;
|
---|
[71b20e] | 2566 | Vector helper;
|
---|
[62bb91] | 2567 |
|
---|
[71b20e] | 2568 | if ((triangles == NULL) || (triangles->empty()))
|
---|
[62bb91] | 2569 | return NULL;
|
---|
| 2570 |
|
---|
[97498a] | 2571 | // go through all and pick the one with the best alignment to x
|
---|
[6613ec] | 2572 | double MinAlignment = 2. * M_PI;
|
---|
[c15ca2] | 2573 | for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) {
|
---|
[d74077] | 2574 | (*Runner)->GetCenter(Center);
|
---|
| 2575 | helper = (x) - Center;
|
---|
[273382] | 2576 | const double Alignment = helper.Angle((*Runner)->NormalVector);
|
---|
[97498a] | 2577 | if (Alignment < MinAlignment) {
|
---|
| 2578 | result = *Runner;
|
---|
| 2579 | MinAlignment = Alignment;
|
---|
[47d041] | 2580 | LOG(1, "ACCEPT: Triangle " << *result << " is better aligned with " << MinAlignment << ".");
|
---|
[71b20e] | 2581 | } else {
|
---|
[47d041] | 2582 | LOG(1, "REJECT: Triangle " << *result << " is worse aligned with " << MinAlignment << ".");
|
---|
[57066a] | 2583 | }
|
---|
| 2584 | }
|
---|
[6613ec] | 2585 | delete (triangles);
|
---|
[97498a] | 2586 |
|
---|
[62bb91] | 2587 | return result;
|
---|
[6613ec] | 2588 | }
|
---|
| 2589 | ;
|
---|
[62bb91] | 2590 |
|
---|
[9473f6] | 2591 | /** Checks whether the provided Vector is within the Tesselation structure.
|
---|
| 2592 | * Basically calls Tesselation::GetDistanceToSurface() and checks the sign of the return value.
|
---|
| 2593 | * @param point of which to check the position
|
---|
[6bd7e0] | 2594 | * @param *LC LinkedCell_deprecated structure
|
---|
[9473f6] | 2595 | *
|
---|
| 2596 | * @return true if the point is inside the Tesselation structure, false otherwise
|
---|
| 2597 | */
|
---|
[6bd7e0] | 2598 | bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell_deprecated* const LC) const
|
---|
[9473f6] | 2599 | {
|
---|
[d74077] | 2600 | TriangleIntersectionList Intersections(Point, this, LC);
|
---|
[8db598] | 2601 | return Intersections.IsInside();
|
---|
[9473f6] | 2602 | }
|
---|
| 2603 |
|
---|
| 2604 | /** Returns the distance to the surface given by the tesselation.
|
---|
[97498a] | 2605 | * Calls FindClosestTriangleToVector() and checks whether the resulting triangle's BoundaryTriangleSet#NormalVector points
|
---|
[9473f6] | 2606 | * towards or away from the given \a &Point. Additionally, we check whether it's normal to the normal vector, i.e. on the
|
---|
| 2607 | * closest triangle's plane. Then, we have to check whether \a Point is inside the triangle or not to determine whether it's
|
---|
| 2608 | * an inside or outside point. This is done by calling BoundaryTriangleSet::GetIntersectionInsideTriangle().
|
---|
| 2609 | * In the end we additionally find the point on the triangle who was smallest distance to \a Point:
|
---|
| 2610 | * -# Separate distance from point to center in vector in NormalDirection and on the triangle plane.
|
---|
| 2611 | * -# Check whether vector on triangle plane points inside the triangle or crosses triangle bounds.
|
---|
| 2612 | * -# If inside, take it to calculate closest distance
|
---|
| 2613 | * -# If not, take intersection with BoundaryLine as distance
|
---|
| 2614 | *
|
---|
| 2615 | * @note distance is squared despite it still contains a sign to determine in-/outside!
|
---|
[62bb91] | 2616 | *
|
---|
| 2617 | * @param point of which to check the position
|
---|
[6bd7e0] | 2618 | * @param *LC LinkedCell_deprecated structure
|
---|
[62bb91] | 2619 | *
|
---|
[244a84] | 2620 | * @return >0 if outside, ==0 if on surface, <0 if inside
|
---|
[62bb91] | 2621 | */
|
---|
[244a84] | 2622 | double Tesselation::GetDistanceSquaredToTriangle(const Vector &Point, const BoundaryTriangleSet* const triangle) const
|
---|
[62bb91] | 2623 | {
|
---|
[ce7bfd] | 2624 | //Info FunctionInfo(__func__);
|
---|
[57066a] | 2625 | Vector Center;
|
---|
[71b20e] | 2626 | Vector helper;
|
---|
[97498a] | 2627 | Vector DistanceToCenter;
|
---|
| 2628 | Vector Intersection;
|
---|
[9473f6] | 2629 | double distance = 0.;
|
---|
[57066a] | 2630 |
|
---|
[244a84] | 2631 | if (triangle == NULL) {// is boundary point or only point in point cloud?
|
---|
[47d041] | 2632 | LOG(1, "No triangle given!");
|
---|
[244a84] | 2633 | return -1.;
|
---|
[71b20e] | 2634 | } else {
|
---|
[47d041] | 2635 | LOG(1, "INFO: Closest triangle found is " << *triangle << " with normal vector " << triangle->NormalVector << ".");
|
---|
[57066a] | 2636 | }
|
---|
| 2637 |
|
---|
[d74077] | 2638 | triangle->GetCenter(Center);
|
---|
[47d041] | 2639 | LOG(2, "INFO: Central point of the triangle is " << Center << ".");
|
---|
[273382] | 2640 | DistanceToCenter = Center - Point;
|
---|
[47d041] | 2641 | LOG(2, "INFO: Vector from point to test to center is " << DistanceToCenter << ".");
|
---|
[97498a] | 2642 |
|
---|
| 2643 | // check whether we are on boundary
|
---|
[273382] | 2644 | if (fabs(DistanceToCenter.ScalarProduct(triangle->NormalVector)) < MYEPSILON) {
|
---|
[97498a] | 2645 | // calculate whether inside of triangle
|
---|
[273382] | 2646 | DistanceToCenter = Point + triangle->NormalVector; // points outside
|
---|
| 2647 | Center = Point - triangle->NormalVector; // points towards MolCenter
|
---|
[47d041] | 2648 | LOG(1, "INFO: Calling Intersection with " << Center << " and " << DistanceToCenter << ".");
|
---|
[d74077] | 2649 | if (triangle->GetIntersectionInsideTriangle(Center, DistanceToCenter, Intersection)) {
|
---|
[47d041] | 2650 | LOG(1, Point << " is inner point: sufficiently close to boundary, " << Intersection << ".");
|
---|
[9473f6] | 2651 | return 0.;
|
---|
[97498a] | 2652 | } else {
|
---|
[47d041] | 2653 | LOG(1, Point << " is NOT an inner point: on triangle plane but outside of triangle bounds.");
|
---|
[97498a] | 2654 | return false;
|
---|
| 2655 | }
|
---|
[57066a] | 2656 | } else {
|
---|
[9473f6] | 2657 | // calculate smallest distance
|
---|
[d74077] | 2658 | distance = triangle->GetClosestPointInsideTriangle(Point, Intersection);
|
---|
[47d041] | 2659 | LOG(1, "Closest point on triangle is " << Intersection << ".");
|
---|
[9473f6] | 2660 |
|
---|
| 2661 | // then check direction to boundary
|
---|
[273382] | 2662 | if (DistanceToCenter.ScalarProduct(triangle->NormalVector) > MYEPSILON) {
|
---|
[47d041] | 2663 | LOG(1, Point << " is an inner point, " << distance << " below surface.");
|
---|
[9473f6] | 2664 | return -distance;
|
---|
| 2665 | } else {
|
---|
[47d041] | 2666 | LOG(1, Point << " is NOT an inner point, " << distance << " above surface.");
|
---|
[9473f6] | 2667 | return +distance;
|
---|
| 2668 | }
|
---|
[57066a] | 2669 | }
|
---|
[6613ec] | 2670 | }
|
---|
| 2671 | ;
|
---|
[62bb91] | 2672 |
|
---|
[8db598] | 2673 | /** Calculates minimum distance from \a&Point to a tesselated surface.
|
---|
[244a84] | 2674 | * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle().
|
---|
| 2675 | * \param &Point point to calculate distance from
|
---|
| 2676 | * \param *LC needed for finding closest points fast
|
---|
| 2677 | * \return distance squared to closest point on surface
|
---|
| 2678 | */
|
---|
[6bd7e0] | 2679 | double Tesselation::GetDistanceToSurface(const Vector &Point, const LinkedCell_deprecated* const LC) const
|
---|
[244a84] | 2680 | {
|
---|
[ce7bfd] | 2681 | //Info FunctionInfo(__func__);
|
---|
[d74077] | 2682 | TriangleIntersectionList Intersections(Point, this, LC);
|
---|
[8db598] | 2683 |
|
---|
| 2684 | return Intersections.GetSmallestDistance();
|
---|
[6613ec] | 2685 | }
|
---|
| 2686 | ;
|
---|
[8db598] | 2687 |
|
---|
| 2688 | /** Calculates minimum distance from \a&Point to a tesselated surface.
|
---|
| 2689 | * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle().
|
---|
| 2690 | * \param &Point point to calculate distance from
|
---|
| 2691 | * \param *LC needed for finding closest points fast
|
---|
| 2692 | * \return distance squared to closest point on surface
|
---|
| 2693 | */
|
---|
[6bd7e0] | 2694 | BoundaryTriangleSet * Tesselation::GetClosestTriangleOnSurface(const Vector &Point, const LinkedCell_deprecated* const LC) const
|
---|
[8db598] | 2695 | {
|
---|
[ce7bfd] | 2696 | //Info FunctionInfo(__func__);
|
---|
[d74077] | 2697 | TriangleIntersectionList Intersections(Point, this, LC);
|
---|
[8db598] | 2698 |
|
---|
| 2699 | return Intersections.GetClosestTriangle();
|
---|
[6613ec] | 2700 | }
|
---|
| 2701 | ;
|
---|
[244a84] | 2702 |
|
---|
[62bb91] | 2703 | /** Gets all points connected to the provided point by triangulation lines.
|
---|
| 2704 | *
|
---|
| 2705 | * @param *Point of which get all connected points
|
---|
| 2706 | *
|
---|
[065e82] | 2707 | * @return set of the all points linked to the provided one
|
---|
[62bb91] | 2708 | */
|
---|
[c15ca2] | 2709 | TesselPointSet * Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const
|
---|
[62bb91] | 2710 | {
|
---|
[ce7bfd] | 2711 | //Info FunctionInfo(__func__);
|
---|
[6613ec] | 2712 | TesselPointSet *connectedPoints = new TesselPointSet;
|
---|
[5c7bf8] | 2713 | class BoundaryPointSet *ReferencePoint = NULL;
|
---|
[62bb91] | 2714 | TesselPoint* current;
|
---|
| 2715 | bool takePoint = false;
|
---|
[5c7bf8] | 2716 | // find the respective boundary point
|
---|
[735b1c] | 2717 | PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->getNr());
|
---|
[5c7bf8] | 2718 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
| 2719 | ReferencePoint = PointRunner->second;
|
---|
| 2720 | } else {
|
---|
[47d041] | 2721 | ELOG(2, "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << ".");
|
---|
[5c7bf8] | 2722 | ReferencePoint = NULL;
|
---|
| 2723 | }
|
---|
[62bb91] | 2724 |
|
---|
[065e82] | 2725 | // little trick so that we look just through lines connect to the BoundaryPoint
|
---|
[5c7bf8] | 2726 | // OR fall-back to look through all lines if there is no such BoundaryPoint
|
---|
[6613ec] | 2727 | const LineMap *Lines;
|
---|
| 2728 | ;
|
---|
[5c7bf8] | 2729 | if (ReferencePoint != NULL)
|
---|
| 2730 | Lines = &(ReferencePoint->lines);
|
---|
[776b64] | 2731 | else
|
---|
| 2732 | Lines = &LinesOnBoundary;
|
---|
| 2733 | LineMap::const_iterator findLines = Lines->begin();
|
---|
[5c7bf8] | 2734 | while (findLines != Lines->end()) {
|
---|
[6613ec] | 2735 | takePoint = false;
|
---|
| 2736 |
|
---|
[735b1c] | 2737 | if (findLines->second->endpoints[0]->Nr == Point->getNr()) {
|
---|
[6613ec] | 2738 | takePoint = true;
|
---|
| 2739 | current = findLines->second->endpoints[1]->node;
|
---|
[735b1c] | 2740 | } else if (findLines->second->endpoints[1]->Nr == Point->getNr()) {
|
---|
[6613ec] | 2741 | takePoint = true;
|
---|
| 2742 | current = findLines->second->endpoints[0]->node;
|
---|
| 2743 | }
|
---|
[065e82] | 2744 |
|
---|
[6613ec] | 2745 | if (takePoint) {
|
---|
[47d041] | 2746 | LOG(1, "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted.");
|
---|
[6613ec] | 2747 | connectedPoints->insert(current);
|
---|
| 2748 | }
|
---|
[62bb91] | 2749 |
|
---|
[6613ec] | 2750 | findLines++;
|
---|
[62bb91] | 2751 | }
|
---|
| 2752 |
|
---|
[71b20e] | 2753 | if (connectedPoints->empty()) { // if have not found any points
|
---|
[47d041] | 2754 | ELOG(1, "We have not found any connected points to " << *Point << ".");
|
---|
[16d866] | 2755 | return NULL;
|
---|
| 2756 | }
|
---|
[065e82] | 2757 |
|
---|
[16d866] | 2758 | return connectedPoints;
|
---|
[6613ec] | 2759 | }
|
---|
| 2760 | ;
|
---|
[065e82] | 2761 |
|
---|
| 2762 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
|
---|
[16d866] | 2763 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
|
---|
| 2764 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
|
---|
| 2765 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
|
---|
| 2766 | * triangle we are looking for.
|
---|
| 2767 | *
|
---|
| 2768 | * @param *out output stream for debugging
|
---|
[27bd2f] | 2769 | * @param *SetOfNeighbours all points for which the angle should be calculated
|
---|
[16d866] | 2770 | * @param *Point of which get all connected points
|
---|
[065e82] | 2771 | * @param *Reference Reference vector for zero angle or NULL for no preference
|
---|
| 2772 | * @return list of the all points linked to the provided one
|
---|
[16d866] | 2773 | */
|
---|
[d74077] | 2774 | TesselPointList * Tesselation::GetCircleOfConnectedTriangles(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector &Reference) const
|
---|
[16d866] | 2775 | {
|
---|
[ce7bfd] | 2776 | //Info FunctionInfo(__func__);
|
---|
[16d866] | 2777 | map<double, TesselPoint*> anglesOfPoints;
|
---|
[c15ca2] | 2778 | TesselPointList *connectedCircle = new TesselPointList;
|
---|
[71b20e] | 2779 | Vector PlaneNormal;
|
---|
| 2780 | Vector AngleZero;
|
---|
| 2781 | Vector OrthogonalVector;
|
---|
| 2782 | Vector helper;
|
---|
[6613ec] | 2783 | const TesselPoint * const TrianglePoints[3] = { Point, NULL, NULL };
|
---|
[c15ca2] | 2784 | TriangleList *triangles = NULL;
|
---|
[71b20e] | 2785 |
|
---|
| 2786 | if (SetOfNeighbours == NULL) {
|
---|
[47d041] | 2787 | ELOG(2, "Could not find any connected points!");
|
---|
[6613ec] | 2788 | delete (connectedCircle);
|
---|
[71b20e] | 2789 | return NULL;
|
---|
| 2790 | }
|
---|
| 2791 |
|
---|
| 2792 | // calculate central point
|
---|
| 2793 | triangles = FindTriangles(TrianglePoints);
|
---|
| 2794 | if ((triangles != NULL) && (!triangles->empty())) {
|
---|
[c15ca2] | 2795 | for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++)
|
---|
[273382] | 2796 | PlaneNormal += (*Runner)->NormalVector;
|
---|
[71b20e] | 2797 | } else {
|
---|
[47d041] | 2798 | ELOG(0, "Could not find any triangles for point " << *Point << ".");
|
---|
[71b20e] | 2799 | performCriticalExit();
|
---|
| 2800 | }
|
---|
[6613ec] | 2801 | PlaneNormal.Scale(1.0 / triangles->size());
|
---|
[ce7bfd] | 2802 | LOG(4, "DEBUG: Calculated PlaneNormal of all circle points is " << PlaneNormal << ".");
|
---|
[71b20e] | 2803 | PlaneNormal.Normalize();
|
---|
| 2804 |
|
---|
| 2805 | // construct one orthogonal vector
|
---|
[d74077] | 2806 | AngleZero = (Reference) - (Point->getPosition());
|
---|
| 2807 | AngleZero.ProjectOntoPlane(PlaneNormal);
|
---|
| 2808 | if ((AngleZero.NormSquared() < MYEPSILON)) {
|
---|
[ce7bfd] | 2809 | LOG(4, "DEBUG: Using alternatively " << (*SetOfNeighbours->begin())->getPosition() << " as angle 0 referencer.");
|
---|
[d74077] | 2810 | AngleZero = ((*SetOfNeighbours->begin())->getPosition()) - (Point->getPosition());
|
---|
[273382] | 2811 | AngleZero.ProjectOntoPlane(PlaneNormal);
|
---|
[71b20e] | 2812 | if (AngleZero.NormSquared() < MYEPSILON) {
|
---|
[47d041] | 2813 | ELOG(0, "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!");
|
---|
[71b20e] | 2814 | performCriticalExit();
|
---|
| 2815 | }
|
---|
| 2816 | }
|
---|
[ce7bfd] | 2817 | LOG(4, "DEBUG: Reference vector on this plane representing angle 0 is " << AngleZero << ".");
|
---|
[71b20e] | 2818 | if (AngleZero.NormSquared() > MYEPSILON)
|
---|
[0a4f7f] | 2819 | OrthogonalVector = Plane(PlaneNormal, AngleZero,0).getNormal();
|
---|
[71b20e] | 2820 | else
|
---|
[0a4f7f] | 2821 | OrthogonalVector.MakeNormalTo(PlaneNormal);
|
---|
[ce7bfd] | 2822 | LOG(4, "DEBUG: OrthogonalVector on plane is " << OrthogonalVector << ".");
|
---|
[71b20e] | 2823 |
|
---|
| 2824 | // go through all connected points and calculate angle
|
---|
[c15ca2] | 2825 | for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
|
---|
[d74077] | 2826 | helper = ((*listRunner)->getPosition()) - (Point->getPosition());
|
---|
[273382] | 2827 | helper.ProjectOntoPlane(PlaneNormal);
|
---|
[71b20e] | 2828 | double angle = GetAngle(helper, AngleZero, OrthogonalVector);
|
---|
[ce7bfd] | 2829 | LOG(4, "DEBUG" << angle << " for point " << **listRunner << ".");
|
---|
[6613ec] | 2830 | anglesOfPoints.insert(pair<double, TesselPoint*> (angle, (*listRunner)));
|
---|
[71b20e] | 2831 | }
|
---|
| 2832 |
|
---|
[6613ec] | 2833 | for (map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
|
---|
[71b20e] | 2834 | connectedCircle->push_back(AngleRunner->second);
|
---|
| 2835 | }
|
---|
| 2836 |
|
---|
| 2837 | return connectedCircle;
|
---|
| 2838 | }
|
---|
| 2839 |
|
---|
| 2840 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
|
---|
| 2841 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
|
---|
| 2842 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
|
---|
| 2843 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
|
---|
| 2844 | * triangle we are looking for.
|
---|
| 2845 | *
|
---|
| 2846 | * @param *SetOfNeighbours all points for which the angle should be calculated
|
---|
| 2847 | * @param *Point of which get all connected points
|
---|
[d74077] | 2848 | * @param *Reference Reference vector for zero angle or (0,0,0) for no preference
|
---|
[71b20e] | 2849 | * @return list of the all points linked to the provided one
|
---|
| 2850 | */
|
---|
[d74077] | 2851 | TesselPointList * Tesselation::GetCircleOfSetOfPoints(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector &Reference) const
|
---|
[71b20e] | 2852 | {
|
---|
[ce7bfd] | 2853 | //Info FunctionInfo(__func__);
|
---|
[71b20e] | 2854 | map<double, TesselPoint*> anglesOfPoints;
|
---|
[c15ca2] | 2855 | TesselPointList *connectedCircle = new TesselPointList;
|
---|
[065e82] | 2856 | Vector center;
|
---|
| 2857 | Vector PlaneNormal;
|
---|
| 2858 | Vector AngleZero;
|
---|
| 2859 | Vector OrthogonalVector;
|
---|
| 2860 | Vector helper;
|
---|
[62bb91] | 2861 |
|
---|
[27bd2f] | 2862 | if (SetOfNeighbours == NULL) {
|
---|
[47d041] | 2863 | ELOG(2, "Could not find any connected points!");
|
---|
[6613ec] | 2864 | delete (connectedCircle);
|
---|
[99593f] | 2865 | return NULL;
|
---|
| 2866 | }
|
---|
[a2028e] | 2867 |
|
---|
[97498a] | 2868 | // check whether there's something to do
|
---|
| 2869 | if (SetOfNeighbours->size() < 3) {
|
---|
| 2870 | for (TesselPointSet::iterator TesselRunner = SetOfNeighbours->begin(); TesselRunner != SetOfNeighbours->end(); TesselRunner++)
|
---|
| 2871 | connectedCircle->push_back(*TesselRunner);
|
---|
| 2872 | return connectedCircle;
|
---|
| 2873 | }
|
---|
| 2874 |
|
---|
[47d041] | 2875 | LOG(1, "INFO: Point is " << *Point << " and Reference is " << Reference << ".");
|
---|
[16d866] | 2876 | // calculate central point
|
---|
[97498a] | 2877 | TesselPointSet::const_iterator TesselA = SetOfNeighbours->begin();
|
---|
| 2878 | TesselPointSet::const_iterator TesselB = SetOfNeighbours->begin();
|
---|
| 2879 | TesselPointSet::const_iterator TesselC = SetOfNeighbours->begin();
|
---|
| 2880 | TesselB++;
|
---|
| 2881 | TesselC++;
|
---|
| 2882 | TesselC++;
|
---|
| 2883 | int counter = 0;
|
---|
| 2884 | while (TesselC != SetOfNeighbours->end()) {
|
---|
[d74077] | 2885 | helper = Plane(((*TesselA)->getPosition()),
|
---|
| 2886 | ((*TesselB)->getPosition()),
|
---|
| 2887 | ((*TesselC)->getPosition())).getNormal();
|
---|
[ce7bfd] | 2888 | LOG(5, "DEBUG: Making normal vector out of " << *(*TesselA) << ", " << *(*TesselB) << " and " << *(*TesselC) << ":" << helper);
|
---|
[97498a] | 2889 | counter++;
|
---|
| 2890 | TesselA++;
|
---|
| 2891 | TesselB++;
|
---|
| 2892 | TesselC++;
|
---|
[273382] | 2893 | PlaneNormal += helper;
|
---|
[97498a] | 2894 | }
|
---|
[47d041] | 2895 | //LOG(0, "Summed vectors " << center << "; number of points " << connectedPoints.size() << "; scale factor " << counter);
|
---|
[6613ec] | 2896 | PlaneNormal.Scale(1.0 / (double) counter);
|
---|
[47d041] | 2897 | // LOG(1, "INFO: Calculated center of all circle points is " << center << ".");
|
---|
[6613ec] | 2898 | //
|
---|
| 2899 | // // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points
|
---|
| 2900 | // PlaneNormal.CopyVector(Point->node);
|
---|
| 2901 | // PlaneNormal.SubtractVector(¢er);
|
---|
| 2902 | // PlaneNormal.Normalize();
|
---|
[ce7bfd] | 2903 | LOG(4, "DEBUG: Calculated plane normal of circle is " << PlaneNormal << ".");
|
---|
[62bb91] | 2904 |
|
---|
| 2905 | // construct one orthogonal vector
|
---|
[d74077] | 2906 | if (!Reference.IsZero()) {
|
---|
| 2907 | AngleZero = (Reference) - (Point->getPosition());
|
---|
[273382] | 2908 | AngleZero.ProjectOntoPlane(PlaneNormal);
|
---|
[a2028e] | 2909 | }
|
---|
[d74077] | 2910 | if ((Reference.IsZero()) || (AngleZero.NormSquared() < MYEPSILON )) {
|
---|
[ce7bfd] | 2911 | LOG(4, "DEBUG: Using alternatively " << (*SetOfNeighbours->begin())->getPosition() << " as angle 0 referencer.");
|
---|
[d74077] | 2912 | AngleZero = ((*SetOfNeighbours->begin())->getPosition()) - (Point->getPosition());
|
---|
[273382] | 2913 | AngleZero.ProjectOntoPlane(PlaneNormal);
|
---|
[a2028e] | 2914 | if (AngleZero.NormSquared() < MYEPSILON) {
|
---|
[47d041] | 2915 | ELOG(0, "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!");
|
---|
[a2028e] | 2916 | performCriticalExit();
|
---|
| 2917 | }
|
---|
| 2918 | }
|
---|
[ce7bfd] | 2919 | LOG(4, "DEBUG: Reference vector on this plane representing angle 0 is " << AngleZero << ".");
|
---|
[a2028e] | 2920 | if (AngleZero.NormSquared() > MYEPSILON)
|
---|
[0a4f7f] | 2921 | OrthogonalVector = Plane(PlaneNormal, AngleZero,0).getNormal();
|
---|
[a2028e] | 2922 | else
|
---|
[0a4f7f] | 2923 | OrthogonalVector.MakeNormalTo(PlaneNormal);
|
---|
[ce7bfd] | 2924 | LOG(4, "DEBUG: OrthogonalVector on plane is " << OrthogonalVector << ".");
|
---|
[16d866] | 2925 |
|
---|
[5c7bf8] | 2926 | // go through all connected points and calculate angle
|
---|
[6613ec] | 2927 | pair<map<double, TesselPoint*>::iterator, bool> InserterTest;
|
---|
[c15ca2] | 2928 | for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
|
---|
[d74077] | 2929 | helper = ((*listRunner)->getPosition()) - (Point->getPosition());
|
---|
[273382] | 2930 | helper.ProjectOntoPlane(PlaneNormal);
|
---|
[f1cccd] | 2931 | double angle = GetAngle(helper, AngleZero, OrthogonalVector);
|
---|
[97498a] | 2932 | if (angle > M_PI) // the correction is of no use here (and not desired)
|
---|
[6613ec] | 2933 | angle = 2. * M_PI - angle;
|
---|
[ce7bfd] | 2934 | LOG(4, "DEBUG: Calculated angle between " << helper << " and " << AngleZero << " is " << angle << " for point " << **listRunner << ".");
|
---|
[6613ec] | 2935 | InserterTest = anglesOfPoints.insert(pair<double, TesselPoint*> (angle, (*listRunner)));
|
---|
[c15ca2] | 2936 | if (!InserterTest.second) {
|
---|
[47d041] | 2937 | ELOG(0, "GetCircleOfSetOfPoints() got two atoms with same angle: " << *((InserterTest.first)->second) << " and " << (*listRunner));
|
---|
[c15ca2] | 2938 | performCriticalExit();
|
---|
| 2939 | }
|
---|
[62bb91] | 2940 | }
|
---|
| 2941 |
|
---|
[6613ec] | 2942 | for (map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
|
---|
[065e82] | 2943 | connectedCircle->push_back(AngleRunner->second);
|
---|
| 2944 | }
|
---|
[62bb91] | 2945 |
|
---|
[065e82] | 2946 | return connectedCircle;
|
---|
| 2947 | }
|
---|
[62bb91] | 2948 |
|
---|
[065e82] | 2949 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path.
|
---|
| 2950 | *
|
---|
| 2951 | * @param *out output stream for debugging
|
---|
| 2952 | * @param *Point of which get all connected points
|
---|
| 2953 | * @return list of the all points linked to the provided one
|
---|
| 2954 | */
|
---|
[244a84] | 2955 | ListOfTesselPointList * Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const
|
---|
[065e82] | 2956 | {
|
---|
[ce7bfd] | 2957 | //Info FunctionInfo(__func__);
|
---|
[065e82] | 2958 | map<double, TesselPoint*> anglesOfPoints;
|
---|
[6613ec] | 2959 | list<TesselPointList *> *ListOfPaths = new list<TesselPointList *> ;
|
---|
[c15ca2] | 2960 | TesselPointList *connectedPath = NULL;
|
---|
[065e82] | 2961 | Vector center;
|
---|
| 2962 | Vector PlaneNormal;
|
---|
| 2963 | Vector AngleZero;
|
---|
| 2964 | Vector OrthogonalVector;
|
---|
| 2965 | Vector helper;
|
---|
| 2966 | class BoundaryPointSet *ReferencePoint = NULL;
|
---|
| 2967 | class BoundaryPointSet *CurrentPoint = NULL;
|
---|
| 2968 | class BoundaryTriangleSet *triangle = NULL;
|
---|
| 2969 | class BoundaryLineSet *CurrentLine = NULL;
|
---|
| 2970 | class BoundaryLineSet *StartLine = NULL;
|
---|
| 2971 | // find the respective boundary point
|
---|
[735b1c] | 2972 | PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->getNr());
|
---|
[065e82] | 2973 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
| 2974 | ReferencePoint = PointRunner->second;
|
---|
| 2975 | } else {
|
---|
[47d041] | 2976 | ELOG(1, "GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << ".");
|
---|
[065e82] | 2977 | return NULL;
|
---|
| 2978 | }
|
---|
| 2979 |
|
---|
[6613ec] | 2980 | map<class BoundaryLineSet *, bool> TouchedLine;
|
---|
| 2981 | map<class BoundaryTriangleSet *, bool> TouchedTriangle;
|
---|
| 2982 | map<class BoundaryLineSet *, bool>::iterator LineRunner;
|
---|
| 2983 | map<class BoundaryTriangleSet *, bool>::iterator TriangleRunner;
|
---|
[57066a] | 2984 | for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) {
|
---|
[6613ec] | 2985 | TouchedLine.insert(pair<class BoundaryLineSet *, bool> (Runner->second, false));
|
---|
[57066a] | 2986 | for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++)
|
---|
[6613ec] | 2987 | TouchedTriangle.insert(pair<class BoundaryTriangleSet *, bool> (Sprinter->second, false));
|
---|
[57066a] | 2988 | }
|
---|
[065e82] | 2989 | if (!ReferencePoint->lines.empty()) {
|
---|
| 2990 | for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) {
|
---|
[57066a] | 2991 | LineRunner = TouchedLine.find(runner->second);
|
---|
| 2992 | if (LineRunner == TouchedLine.end()) {
|
---|
[47d041] | 2993 | ELOG(1, "I could not find " << *runner->second << " in the touched list.");
|
---|
[57066a] | 2994 | } else if (!LineRunner->second) {
|
---|
| 2995 | LineRunner->second = true;
|
---|
[c15ca2] | 2996 | connectedPath = new TesselPointList;
|
---|
[065e82] | 2997 | triangle = NULL;
|
---|
| 2998 | CurrentLine = runner->second;
|
---|
| 2999 | StartLine = CurrentLine;
|
---|
| 3000 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
|
---|
[47d041] | 3001 | LOG(1, "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << ".");
|
---|
[065e82] | 3002 | do {
|
---|
| 3003 | // push current one
|
---|
[47d041] | 3004 | LOG(1, "INFO: Putting " << *CurrentPoint << " at end of path.");
|
---|
[065e82] | 3005 | connectedPath->push_back(CurrentPoint->node);
|
---|
| 3006 |
|
---|
| 3007 | // find next triangle
|
---|
[57066a] | 3008 | for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) {
|
---|
[47d041] | 3009 | LOG(1, "INFO: Inspecting triangle " << *Runner->second << ".");
|
---|
[57066a] | 3010 | if ((Runner->second != triangle)) { // look for first triangle not equal to old one
|
---|
| 3011 | triangle = Runner->second;
|
---|
| 3012 | TriangleRunner = TouchedTriangle.find(triangle);
|
---|
| 3013 | if (TriangleRunner != TouchedTriangle.end()) {
|
---|
| 3014 | if (!TriangleRunner->second) {
|
---|
| 3015 | TriangleRunner->second = true;
|
---|
[47d041] | 3016 | LOG(1, "INFO: Connecting triangle is " << *triangle << ".");
|
---|
[57066a] | 3017 | break;
|
---|
| 3018 | } else {
|
---|
[47d041] | 3019 | LOG(1, "INFO: Skipping " << *triangle << ", as we have already visited it.");
|
---|
[57066a] | 3020 | triangle = NULL;
|
---|
| 3021 | }
|
---|
| 3022 | } else {
|
---|
[47d041] | 3023 | ELOG(1, "I could not find " << *triangle << " in the touched list.");
|
---|
[57066a] | 3024 | triangle = NULL;
|
---|
| 3025 | }
|
---|
[065e82] | 3026 | }
|
---|
| 3027 | }
|
---|
[57066a] | 3028 | if (triangle == NULL)
|
---|
| 3029 | break;
|
---|
[065e82] | 3030 | // find next line
|
---|
[6613ec] | 3031 | for (int i = 0; i < 3; i++) {
|
---|
[065e82] | 3032 | if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point
|
---|
| 3033 | CurrentLine = triangle->lines[i];
|
---|
[47d041] | 3034 | LOG(1, "INFO: Connecting line is " << *CurrentLine << ".");
|
---|
[065e82] | 3035 | break;
|
---|
| 3036 | }
|
---|
| 3037 | }
|
---|
[57066a] | 3038 | LineRunner = TouchedLine.find(CurrentLine);
|
---|
| 3039 | if (LineRunner == TouchedLine.end())
|
---|
[47d041] | 3040 | ELOG(1, "I could not find " << *CurrentLine << " in the touched list.");
|
---|
[065e82] | 3041 | else
|
---|
[57066a] | 3042 | LineRunner->second = true;
|
---|
[065e82] | 3043 | // find next point
|
---|
| 3044 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
|
---|
| 3045 |
|
---|
| 3046 | } while (CurrentLine != StartLine);
|
---|
| 3047 | // last point is missing, as it's on start line
|
---|
[47d041] | 3048 | LOG(1, "INFO: Putting " << *CurrentPoint << " at end of path.");
|
---|
[57066a] | 3049 | if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back())
|
---|
| 3050 | connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node);
|
---|
[065e82] | 3051 |
|
---|
| 3052 | ListOfPaths->push_back(connectedPath);
|
---|
| 3053 | } else {
|
---|
[47d041] | 3054 | LOG(1, "INFO: Skipping " << *runner->second << ", as we have already visited it.");
|
---|
[065e82] | 3055 | }
|
---|
| 3056 | }
|
---|
| 3057 | } else {
|
---|
[47d041] | 3058 | ELOG(1, "There are no lines attached to " << *ReferencePoint << ".");
|
---|
[065e82] | 3059 | }
|
---|
| 3060 |
|
---|
| 3061 | return ListOfPaths;
|
---|
[62bb91] | 3062 | }
|
---|
| 3063 |
|
---|
[065e82] | 3064 | /** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed.
|
---|
| 3065 | * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths.
|
---|
| 3066 | * @param *out output stream for debugging
|
---|
| 3067 | * @param *Point of which get all connected points
|
---|
| 3068 | * @return list of the closed paths
|
---|
| 3069 | */
|
---|
[244a84] | 3070 | ListOfTesselPointList * Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const
|
---|
[065e82] | 3071 | {
|
---|
[ce7bfd] | 3072 | //Info FunctionInfo(__func__);
|
---|
[c15ca2] | 3073 | list<TesselPointList *> *ListofPaths = GetPathsOfConnectedPoints(Point);
|
---|
[6613ec] | 3074 | list<TesselPointList *> *ListofClosedPaths = new list<TesselPointList *> ;
|
---|
[c15ca2] | 3075 | TesselPointList *connectedPath = NULL;
|
---|
| 3076 | TesselPointList *newPath = NULL;
|
---|
[065e82] | 3077 | int count = 0;
|
---|
[c15ca2] | 3078 | TesselPointList::iterator CircleRunner;
|
---|
| 3079 | TesselPointList::iterator CircleStart;
|
---|
[065e82] | 3080 |
|
---|
[6613ec] | 3081 | for (list<TesselPointList *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) {
|
---|
[065e82] | 3082 | connectedPath = *ListRunner;
|
---|
| 3083 |
|
---|
[47d041] | 3084 | LOG(1, "INFO: Current path is " << connectedPath << ".");
|
---|
[065e82] | 3085 |
|
---|
| 3086 | // go through list, look for reappearance of starting Point and count
|
---|
| 3087 | CircleStart = connectedPath->begin();
|
---|
| 3088 | // go through list, look for reappearance of starting Point and create list
|
---|
[c15ca2] | 3089 | TesselPointList::iterator Marker = CircleStart;
|
---|
[065e82] | 3090 | for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) {
|
---|
| 3091 | if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point
|
---|
| 3092 | // we have a closed circle from Marker to new Marker
|
---|
[47d041] | 3093 | if (DoLog(1)) {
|
---|
| 3094 | std::stringstream output;
|
---|
| 3095 | output << count + 1 << ". closed path consists of: ";
|
---|
| 3096 | for (TesselPointList::iterator CircleSprinter = Marker;
|
---|
| 3097 | CircleSprinter != CircleRunner;
|
---|
| 3098 | CircleSprinter++)
|
---|
| 3099 | output << (**CircleSprinter) << " <-> ";
|
---|
| 3100 | LOG(1, output.str());
|
---|
| 3101 | }
|
---|
[c15ca2] | 3102 | newPath = new TesselPointList;
|
---|
| 3103 | TesselPointList::iterator CircleSprinter = Marker;
|
---|
[47d041] | 3104 | for (; CircleSprinter != CircleRunner; CircleSprinter++)
|
---|
[065e82] | 3105 | newPath->push_back(*CircleSprinter);
|
---|
| 3106 | count++;
|
---|
| 3107 | Marker = CircleRunner;
|
---|
| 3108 |
|
---|
| 3109 | // add to list
|
---|
| 3110 | ListofClosedPaths->push_back(newPath);
|
---|
| 3111 | }
|
---|
| 3112 | }
|
---|
| 3113 | }
|
---|
[47d041] | 3114 | LOG(1, "INFO: " << count << " closed additional path(s) have been created.");
|
---|
[065e82] | 3115 |
|
---|
| 3116 | // delete list of paths
|
---|
| 3117 | while (!ListofPaths->empty()) {
|
---|
| 3118 | connectedPath = *(ListofPaths->begin());
|
---|
| 3119 | ListofPaths->remove(connectedPath);
|
---|
[6613ec] | 3120 | delete (connectedPath);
|
---|
[065e82] | 3121 | }
|
---|
[6613ec] | 3122 | delete (ListofPaths);
|
---|
[065e82] | 3123 |
|
---|
| 3124 | // exit
|
---|
| 3125 | return ListofClosedPaths;
|
---|
[6613ec] | 3126 | }
|
---|
| 3127 | ;
|
---|
[065e82] | 3128 |
|
---|
| 3129 | /** Gets all belonging triangles for a given BoundaryPointSet.
|
---|
| 3130 | * \param *out output stream for debugging
|
---|
| 3131 | * \param *Point BoundaryPoint
|
---|
| 3132 | * \return pointer to allocated list of triangles
|
---|
| 3133 | */
|
---|
[c15ca2] | 3134 | TriangleSet *Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const
|
---|
[065e82] | 3135 | {
|
---|
[ce7bfd] | 3136 | //Info FunctionInfo(__func__);
|
---|
[6613ec] | 3137 | TriangleSet *connectedTriangles = new TriangleSet;
|
---|
[065e82] | 3138 |
|
---|
| 3139 | if (Point == NULL) {
|
---|
[47d041] | 3140 | ELOG(1, "Point given is NULL.");
|
---|
[065e82] | 3141 | } else {
|
---|
| 3142 | // go through its lines and insert all triangles
|
---|
[776b64] | 3143 | for (LineMap::const_iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++)
|
---|
[065e82] | 3144 | for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
|
---|
[6613ec] | 3145 | connectedTriangles->insert(TriangleRunner->second);
|
---|
| 3146 | }
|
---|
[065e82] | 3147 | }
|
---|
| 3148 |
|
---|
| 3149 | return connectedTriangles;
|
---|
[6613ec] | 3150 | }
|
---|
| 3151 | ;
|
---|
[065e82] | 3152 |
|
---|
[16d866] | 3153 | /** Removes a boundary point from the envelope while keeping it closed.
|
---|
[57066a] | 3154 | * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz:
|
---|
| 3155 | * -# a closed path(s) of boundary points surrounding the point to be removed is constructed
|
---|
| 3156 | * -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path
|
---|
| 3157 | * -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before
|
---|
| 3158 | * -# the surface is closed, when the path is empty
|
---|
| 3159 | * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually).
|
---|
[16d866] | 3160 | * \param *out output stream for debugging
|
---|
| 3161 | * \param *point point to be removed
|
---|
| 3162 | * \return volume added to the volume inside the tesselated surface by the removal
|
---|
| 3163 | */
|
---|
[6613ec] | 3164 | double Tesselation::RemovePointFromTesselatedSurface(class BoundaryPointSet *point)
|
---|
| 3165 | {
|
---|
[16d866] | 3166 | class BoundaryLineSet *line = NULL;
|
---|
| 3167 | class BoundaryTriangleSet *triangle = NULL;
|
---|
[57066a] | 3168 | Vector OldPoint, NormalVector;
|
---|
[16d866] | 3169 | double volume = 0;
|
---|
| 3170 | int count = 0;
|
---|
| 3171 |
|
---|
[1d9b7aa] | 3172 | if (point == NULL) {
|
---|
[47d041] | 3173 | ELOG(1, "Cannot remove the point " << point << ", it's NULL!");
|
---|
[1d9b7aa] | 3174 | return 0.;
|
---|
| 3175 | } else
|
---|
[ce7bfd] | 3176 | LOG(4, "DEBUG: Removing point " << *point << " from tesselated boundary ...");
|
---|
[1d9b7aa] | 3177 |
|
---|
[16d866] | 3178 | // copy old location for the volume
|
---|
[d74077] | 3179 | OldPoint = (point->node->getPosition());
|
---|
[16d866] | 3180 |
|
---|
| 3181 | // get list of connected points
|
---|
| 3182 | if (point->lines.empty()) {
|
---|
[47d041] | 3183 | ELOG(1, "Cannot remove the point " << *point << ", it's connected to no lines!");
|
---|
[16d866] | 3184 | return 0.;
|
---|
| 3185 | }
|
---|
| 3186 |
|
---|
[c15ca2] | 3187 | list<TesselPointList *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node);
|
---|
| 3188 | TesselPointList *connectedPath = NULL;
|
---|
[065e82] | 3189 |
|
---|
| 3190 | // gather all triangles
|
---|
[16d866] | 3191 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++)
|
---|
[6613ec] | 3192 | count += LineRunner->second->triangles.size();
|
---|
[c15ca2] | 3193 | TriangleMap Candidates;
|
---|
[57066a] | 3194 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) {
|
---|
[16d866] | 3195 | line = LineRunner->second;
|
---|
| 3196 | for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) {
|
---|
| 3197 | triangle = TriangleRunner->second;
|
---|
[6613ec] | 3198 | Candidates.insert(TrianglePair(triangle->Nr, triangle));
|
---|
[16d866] | 3199 | }
|
---|
| 3200 | }
|
---|
| 3201 |
|
---|
[065e82] | 3202 | // remove all triangles
|
---|
[6613ec] | 3203 | count = 0;
|
---|
[57066a] | 3204 | NormalVector.Zero();
|
---|
[c15ca2] | 3205 | for (TriangleMap::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) {
|
---|
[47d041] | 3206 | LOG(1, "INFO: Removing triangle " << *(Runner->second) << ".");
|
---|
[273382] | 3207 | NormalVector -= Runner->second->NormalVector; // has to point inward
|
---|
[c15ca2] | 3208 | RemoveTesselationTriangle(Runner->second);
|
---|
[065e82] | 3209 | count++;
|
---|
| 3210 | }
|
---|
[47d041] | 3211 | LOG(1, count << " triangles were removed.");
|
---|
[065e82] | 3212 |
|
---|
[c15ca2] | 3213 | list<TesselPointList *>::iterator ListAdvance = ListOfClosedPaths->begin();
|
---|
| 3214 | list<TesselPointList *>::iterator ListRunner = ListAdvance;
|
---|
| 3215 | TriangleMap::iterator NumberRunner = Candidates.begin();
|
---|
| 3216 | TesselPointList::iterator StartNode, MiddleNode, EndNode;
|
---|
[57066a] | 3217 | double angle;
|
---|
| 3218 | double smallestangle;
|
---|
| 3219 | Vector Point, Reference, OrthogonalVector;
|
---|
[6613ec] | 3220 | if (count > 2) { // less than three triangles, then nothing will be created
|
---|
[065e82] | 3221 | class TesselPoint *TriangleCandidates[3];
|
---|
| 3222 | count = 0;
|
---|
[6613ec] | 3223 | for (; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) { // go through all closed paths
|
---|
[065e82] | 3224 | if (ListAdvance != ListOfClosedPaths->end())
|
---|
| 3225 | ListAdvance++;
|
---|
| 3226 |
|
---|
| 3227 | connectedPath = *ListRunner;
|
---|
| 3228 | // re-create all triangles by going through connected points list
|
---|
[c15ca2] | 3229 | LineList NewLines;
|
---|
[6613ec] | 3230 | for (; !connectedPath->empty();) {
|
---|
[57066a] | 3231 | // search middle node with widest angle to next neighbours
|
---|
| 3232 | EndNode = connectedPath->end();
|
---|
| 3233 | smallestangle = 0.;
|
---|
| 3234 | for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) {
|
---|
[47d041] | 3235 | LOG(1, "INFO: MiddleNode is " << **MiddleNode << ".");
|
---|
[57066a] | 3236 | // construct vectors to next and previous neighbour
|
---|
| 3237 | StartNode = MiddleNode;
|
---|
| 3238 | if (StartNode == connectedPath->begin())
|
---|
| 3239 | StartNode = connectedPath->end();
|
---|
| 3240 | StartNode--;
|
---|
[47d041] | 3241 | //LOG(3, "INFO: StartNode is " << **StartNode << ".");
|
---|
[d74077] | 3242 | Point = ((*StartNode)->getPosition()) - ((*MiddleNode)->getPosition());
|
---|
[57066a] | 3243 | StartNode = MiddleNode;
|
---|
| 3244 | StartNode++;
|
---|
| 3245 | if (StartNode == connectedPath->end())
|
---|
| 3246 | StartNode = connectedPath->begin();
|
---|
[47d041] | 3247 | //LOG(3, "INFO: EndNode is " << **StartNode << ".");
|
---|
[d74077] | 3248 | Reference = ((*StartNode)->getPosition()) - ((*MiddleNode)->getPosition());
|
---|
| 3249 | OrthogonalVector = ((*MiddleNode)->getPosition()) - OldPoint;
|
---|
[0a4f7f] | 3250 | OrthogonalVector.MakeNormalTo(Reference);
|
---|
[57066a] | 3251 | angle = GetAngle(Point, Reference, OrthogonalVector);
|
---|
| 3252 | //if (angle < M_PI) // no wrong-sided triangles, please?
|
---|
[6613ec] | 3253 | if (fabs(angle - M_PI) < fabs(smallestangle - M_PI)) { // get straightest angle (i.e. construct those triangles with smallest area first)
|
---|
| 3254 | smallestangle = angle;
|
---|
| 3255 | EndNode = MiddleNode;
|
---|
| 3256 | }
|
---|
[57066a] | 3257 | }
|
---|
| 3258 | MiddleNode = EndNode;
|
---|
| 3259 | if (MiddleNode == connectedPath->end()) {
|
---|
[47d041] | 3260 | ELOG(0, "CRITICAL: Could not find a smallest angle!");
|
---|
[f67b6e] | 3261 | performCriticalExit();
|
---|
[57066a] | 3262 | }
|
---|
| 3263 | StartNode = MiddleNode;
|
---|
| 3264 | if (StartNode == connectedPath->begin())
|
---|
| 3265 | StartNode = connectedPath->end();
|
---|
| 3266 | StartNode--;
|
---|
| 3267 | EndNode++;
|
---|
| 3268 | if (EndNode == connectedPath->end())
|
---|
| 3269 | EndNode = connectedPath->begin();
|
---|
[47d041] | 3270 | LOG(2, "INFO: StartNode is " << **StartNode << ".");
|
---|
| 3271 | LOG(2, "INFO: MiddleNode is " << **MiddleNode << ".");
|
---|
| 3272 | LOG(2, "INFO: EndNode is " << **EndNode << ".");
|
---|
| 3273 | LOG(1, "INFO: Attempting to create triangle " << (*StartNode)->getName() << ", " << (*MiddleNode)->getName() << " and " << (*EndNode)->getName() << ".");
|
---|
[57066a] | 3274 | TriangleCandidates[0] = *StartNode;
|
---|
| 3275 | TriangleCandidates[1] = *MiddleNode;
|
---|
| 3276 | TriangleCandidates[2] = *EndNode;
|
---|
[e138de] | 3277 | triangle = GetPresentTriangle(TriangleCandidates);
|
---|
[57066a] | 3278 | if (triangle != NULL) {
|
---|
[47d041] | 3279 | ELOG(0, "New triangle already present, skipping!");
|
---|
[57066a] | 3280 | StartNode++;
|
---|
| 3281 | MiddleNode++;
|
---|
| 3282 | EndNode++;
|
---|
| 3283 | if (StartNode == connectedPath->end())
|
---|
| 3284 | StartNode = connectedPath->begin();
|
---|
| 3285 | if (MiddleNode == connectedPath->end())
|
---|
| 3286 | MiddleNode = connectedPath->begin();
|
---|
| 3287 | if (EndNode == connectedPath->end())
|
---|
| 3288 | EndNode = connectedPath->begin();
|
---|
| 3289 | continue;
|
---|
| 3290 | }
|
---|
[47d041] | 3291 | LOG(3, "Adding new triangle points.");
|
---|
[57066a] | 3292 | AddTesselationPoint(*StartNode, 0);
|
---|
| 3293 | AddTesselationPoint(*MiddleNode, 1);
|
---|
| 3294 | AddTesselationPoint(*EndNode, 2);
|
---|
[47d041] | 3295 | LOG(3, "Adding new triangle lines.");
|
---|
[f07f86d] | 3296 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
|
---|
| 3297 | AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
|
---|
[57066a] | 3298 | NewLines.push_back(BLS[1]);
|
---|
[f07f86d] | 3299 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
|
---|
[065e82] | 3300 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
[57066a] | 3301 | BTS->GetNormalVector(NormalVector);
|
---|
[065e82] | 3302 | AddTesselationTriangle();
|
---|
| 3303 | // calculate volume summand as a general tetraeder
|
---|
[d74077] | 3304 | volume += CalculateVolumeofGeneralTetraeder(TPS[0]->node->getPosition(), TPS[1]->node->getPosition(), TPS[2]->node->getPosition(), OldPoint);
|
---|
[065e82] | 3305 | // advance number
|
---|
| 3306 | count++;
|
---|
[57066a] | 3307 |
|
---|
| 3308 | // prepare nodes for next triangle
|
---|
| 3309 | StartNode = EndNode;
|
---|
[47d041] | 3310 | LOG(2, "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << ".");
|
---|
[57066a] | 3311 | connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles)
|
---|
| 3312 | if (connectedPath->size() == 2) { // we are done
|
---|
| 3313 | connectedPath->remove(*StartNode); // remove the start node
|
---|
| 3314 | connectedPath->remove(*EndNode); // remove the end node
|
---|
| 3315 | break;
|
---|
| 3316 | } else if (connectedPath->size() < 2) { // something's gone wrong!
|
---|
[47d041] | 3317 | ELOG(0, "CRITICAL: There are only two endpoints left!");
|
---|
[f67b6e] | 3318 | performCriticalExit();
|
---|
[57066a] | 3319 | } else {
|
---|
| 3320 | MiddleNode = StartNode;
|
---|
| 3321 | MiddleNode++;
|
---|
| 3322 | if (MiddleNode == connectedPath->end())
|
---|
| 3323 | MiddleNode = connectedPath->begin();
|
---|
| 3324 | EndNode = MiddleNode;
|
---|
| 3325 | EndNode++;
|
---|
| 3326 | if (EndNode == connectedPath->end())
|
---|
| 3327 | EndNode = connectedPath->begin();
|
---|
| 3328 | }
|
---|
[065e82] | 3329 | }
|
---|
[57066a] | 3330 | // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing)
|
---|
| 3331 | if (NewLines.size() > 1) {
|
---|
[c15ca2] | 3332 | LineList::iterator Candidate;
|
---|
[57066a] | 3333 | class BoundaryLineSet *OtherBase = NULL;
|
---|
| 3334 | double tmp, maxgain;
|
---|
| 3335 | do {
|
---|
| 3336 | maxgain = 0;
|
---|
[6613ec] | 3337 | for (LineList::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) {
|
---|
[e138de] | 3338 | tmp = PickFarthestofTwoBaselines(*Runner);
|
---|
[57066a] | 3339 | if (maxgain < tmp) {
|
---|
| 3340 | maxgain = tmp;
|
---|
| 3341 | Candidate = Runner;
|
---|
| 3342 | }
|
---|
| 3343 | }
|
---|
| 3344 | if (maxgain != 0) {
|
---|
| 3345 | volume += maxgain;
|
---|
[47d041] | 3346 | LOG(1, "Flipping baseline with highest volume" << **Candidate << ".");
|
---|
[e138de] | 3347 | OtherBase = FlipBaseline(*Candidate);
|
---|
[57066a] | 3348 | NewLines.erase(Candidate);
|
---|
| 3349 | NewLines.push_back(OtherBase);
|
---|
| 3350 | }
|
---|
| 3351 | } while (maxgain != 0.);
|
---|
| 3352 | }
|
---|
| 3353 |
|
---|
[065e82] | 3354 | ListOfClosedPaths->remove(connectedPath);
|
---|
[6613ec] | 3355 | delete (connectedPath);
|
---|
[16d866] | 3356 | }
|
---|
[ce7bfd] | 3357 | LOG(1, "INFO: " << count << " triangles were created.");
|
---|
[065e82] | 3358 | } else {
|
---|
| 3359 | while (!ListOfClosedPaths->empty()) {
|
---|
| 3360 | ListRunner = ListOfClosedPaths->begin();
|
---|
| 3361 | connectedPath = *ListRunner;
|
---|
| 3362 | ListOfClosedPaths->remove(connectedPath);
|
---|
[6613ec] | 3363 | delete (connectedPath);
|
---|
[065e82] | 3364 | }
|
---|
[ce7bfd] | 3365 | LOG(3, "DEBUG: No need to create any triangles.");
|
---|
[16d866] | 3366 | }
|
---|
[6613ec] | 3367 | delete (ListOfClosedPaths);
|
---|
[16d866] | 3368 |
|
---|
[ce7bfd] | 3369 | LOG(1, "INFO: Removed volume is " << volume << ".");
|
---|
[357fba] | 3370 |
|
---|
[57066a] | 3371 | return volume;
|
---|
[6613ec] | 3372 | }
|
---|
| 3373 | ;
|
---|
[ab1932] | 3374 |
|
---|
| 3375 | /**
|
---|
[62bb91] | 3376 | * Finds triangles belonging to the three provided points.
|
---|
[ab1932] | 3377 | *
|
---|
[71b20e] | 3378 | * @param *Points[3] list, is expected to contain three points (NULL means wildcard)
|
---|
[ab1932] | 3379 | *
|
---|
[62bb91] | 3380 | * @return triangles which belong to the provided points, will be empty if there are none,
|
---|
[ab1932] | 3381 | * will usually be one, in case of degeneration, there will be two
|
---|
| 3382 | */
|
---|
[c15ca2] | 3383 | TriangleList *Tesselation::FindTriangles(const TesselPoint* const Points[3]) const
|
---|
[ab1932] | 3384 | {
|
---|
[ce7bfd] | 3385 | //Info FunctionInfo(__func__);
|
---|
[6613ec] | 3386 | TriangleList *result = new TriangleList;
|
---|
[776b64] | 3387 | LineMap::const_iterator FindLine;
|
---|
| 3388 | TriangleMap::const_iterator FindTriangle;
|
---|
[ab1932] | 3389 | class BoundaryPointSet *TrianglePoints[3];
|
---|
[71b20e] | 3390 | size_t NoOfWildcards = 0;
|
---|
[ab1932] | 3391 |
|
---|
| 3392 | for (int i = 0; i < 3; i++) {
|
---|
[71b20e] | 3393 | if (Points[i] == NULL) {
|
---|
| 3394 | NoOfWildcards++;
|
---|
[ab1932] | 3395 | TrianglePoints[i] = NULL;
|
---|
[71b20e] | 3396 | } else {
|
---|
[735b1c] | 3397 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->getNr());
|
---|
[71b20e] | 3398 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
| 3399 | TrianglePoints[i] = FindPoint->second;
|
---|
| 3400 | } else {
|
---|
| 3401 | TrianglePoints[i] = NULL;
|
---|
| 3402 | }
|
---|
[ab1932] | 3403 | }
|
---|
| 3404 | }
|
---|
| 3405 |
|
---|
[71b20e] | 3406 | switch (NoOfWildcards) {
|
---|
| 3407 | case 0: // checks lines between the points in the Points for their adjacent triangles
|
---|
| 3408 | for (int i = 0; i < 3; i++) {
|
---|
| 3409 | if (TrianglePoints[i] != NULL) {
|
---|
[6613ec] | 3410 | for (int j = i + 1; j < 3; j++) {
|
---|
[71b20e] | 3411 | if (TrianglePoints[j] != NULL) {
|
---|
[735b1c] | 3412 | for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->getNr()); // is a multimap!
|
---|
| 3413 | (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->getNr()); FindLine++) {
|
---|
[6613ec] | 3414 | for (FindTriangle = FindLine->second->triangles.begin(); FindTriangle != FindLine->second->triangles.end(); FindTriangle++) {
|
---|
[71b20e] | 3415 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
|
---|
| 3416 | result->push_back(FindTriangle->second);
|
---|
| 3417 | }
|
---|
| 3418 | }
|
---|
[ab1932] | 3419 | }
|
---|
[71b20e] | 3420 | // Is it sufficient to consider one of the triangle lines for this.
|
---|
| 3421 | return result;
|
---|
[ab1932] | 3422 | }
|
---|
| 3423 | }
|
---|
| 3424 | }
|
---|
| 3425 | }
|
---|
[71b20e] | 3426 | break;
|
---|
| 3427 | case 1: // copy all triangles of the respective line
|
---|
| 3428 | {
|
---|
[6613ec] | 3429 | int i = 0;
|
---|
[71b20e] | 3430 | for (; i < 3; i++)
|
---|
| 3431 | if (TrianglePoints[i] == NULL)
|
---|
| 3432 | break;
|
---|
[735b1c] | 3433 | for (FindLine = TrianglePoints[(i + 1) % 3]->lines.find(TrianglePoints[(i + 2) % 3]->node->getNr()); // is a multimap!
|
---|
| 3434 | (FindLine != TrianglePoints[(i + 1) % 3]->lines.end()) && (FindLine->first == TrianglePoints[(i + 2) % 3]->node->getNr()); FindLine++) {
|
---|
[6613ec] | 3435 | for (FindTriangle = FindLine->second->triangles.begin(); FindTriangle != FindLine->second->triangles.end(); FindTriangle++) {
|
---|
[71b20e] | 3436 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
|
---|
| 3437 | result->push_back(FindTriangle->second);
|
---|
| 3438 | }
|
---|
| 3439 | }
|
---|
| 3440 | }
|
---|
| 3441 | break;
|
---|
| 3442 | }
|
---|
| 3443 | case 2: // copy all triangles of the respective point
|
---|
| 3444 | {
|
---|
[6613ec] | 3445 | int i = 0;
|
---|
[71b20e] | 3446 | for (; i < 3; i++)
|
---|
| 3447 | if (TrianglePoints[i] != NULL)
|
---|
| 3448 | break;
|
---|
| 3449 | for (LineMap::const_iterator line = TrianglePoints[i]->lines.begin(); line != TrianglePoints[i]->lines.end(); line++)
|
---|
| 3450 | for (TriangleMap::const_iterator triangle = line->second->triangles.begin(); triangle != line->second->triangles.end(); triangle++)
|
---|
| 3451 | result->push_back(triangle->second);
|
---|
| 3452 | result->sort();
|
---|
| 3453 | result->unique();
|
---|
| 3454 | break;
|
---|
| 3455 | }
|
---|
| 3456 | case 3: // copy all triangles
|
---|
| 3457 | {
|
---|
| 3458 | for (TriangleMap::const_iterator triangle = TrianglesOnBoundary.begin(); triangle != TrianglesOnBoundary.end(); triangle++)
|
---|
| 3459 | result->push_back(triangle->second);
|
---|
| 3460 | break;
|
---|
[ab1932] | 3461 | }
|
---|
[71b20e] | 3462 | default:
|
---|
[47d041] | 3463 | ELOG(0, "Number of wildcards is greater than 3, cannot happen!");
|
---|
[71b20e] | 3464 | performCriticalExit();
|
---|
| 3465 | break;
|
---|
[ab1932] | 3466 | }
|
---|
| 3467 |
|
---|
| 3468 | return result;
|
---|
| 3469 | }
|
---|
| 3470 |
|
---|
[6613ec] | 3471 | struct BoundaryLineSetCompare
|
---|
| 3472 | {
|
---|
| 3473 | bool operator()(const BoundaryLineSet * const a, const BoundaryLineSet * const b)
|
---|
| 3474 | {
|
---|
[856098] | 3475 | int lowerNra = -1;
|
---|
| 3476 | int lowerNrb = -1;
|
---|
| 3477 |
|
---|
| 3478 | if (a->endpoints[0] < a->endpoints[1])
|
---|
| 3479 | lowerNra = 0;
|
---|
| 3480 | else
|
---|
| 3481 | lowerNra = 1;
|
---|
| 3482 |
|
---|
| 3483 | if (b->endpoints[0] < b->endpoints[1])
|
---|
| 3484 | lowerNrb = 0;
|
---|
| 3485 | else
|
---|
| 3486 | lowerNrb = 1;
|
---|
| 3487 |
|
---|
| 3488 | if (a->endpoints[lowerNra] < b->endpoints[lowerNrb])
|
---|
| 3489 | return true;
|
---|
| 3490 | else if (a->endpoints[lowerNra] > b->endpoints[lowerNrb])
|
---|
| 3491 | return false;
|
---|
[6613ec] | 3492 | else { // both lower-numbered endpoints are the same ...
|
---|
| 3493 | if (a->endpoints[(lowerNra + 1) % 2] < b->endpoints[(lowerNrb + 1) % 2])
|
---|
| 3494 | return true;
|
---|
| 3495 | else if (a->endpoints[(lowerNra + 1) % 2] > b->endpoints[(lowerNrb + 1) % 2])
|
---|
| 3496 | return false;
|
---|
[856098] | 3497 | }
|
---|
| 3498 | return false;
|
---|
[6613ec] | 3499 | }
|
---|
| 3500 | ;
|
---|
[856098] | 3501 | };
|
---|
| 3502 |
|
---|
| 3503 | #define UniqueLines set < class BoundaryLineSet *, BoundaryLineSetCompare>
|
---|
| 3504 |
|
---|
[7c14ec] | 3505 | /**
|
---|
[57066a] | 3506 | * Finds all degenerated lines within the tesselation structure.
|
---|
[7c14ec] | 3507 | *
|
---|
[57066a] | 3508 | * @return map of keys of degenerated line pairs, each line occurs twice
|
---|
[7c14ec] | 3509 | * in the list, once as key and once as value
|
---|
| 3510 | */
|
---|
[c15ca2] | 3511 | IndexToIndex * Tesselation::FindAllDegeneratedLines()
|
---|
[7c14ec] | 3512 | {
|
---|
[ce7bfd] | 3513 | //Info FunctionInfo(__func__);
|
---|
[6613ec] | 3514 | UniqueLines AllLines;
|
---|
[c15ca2] | 3515 | IndexToIndex * DegeneratedLines = new IndexToIndex;
|
---|
[7c14ec] | 3516 |
|
---|
| 3517 | // sanity check
|
---|
| 3518 | if (LinesOnBoundary.empty()) {
|
---|
[47d041] | 3519 | ELOG(2, "FindAllDegeneratedTriangles() was called without any tesselation structure.");
|
---|
[57066a] | 3520 | return DegeneratedLines;
|
---|
[7c14ec] | 3521 | }
|
---|
[57066a] | 3522 | LineMap::iterator LineRunner1;
|
---|
[6613ec] | 3523 | pair<UniqueLines::iterator, bool> tester;
|
---|
[7c14ec] | 3524 | for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) {
|
---|
[6613ec] | 3525 | tester = AllLines.insert(LineRunner1->second);
|
---|
[856098] | 3526 | if (!tester.second) { // found degenerated line
|
---|
[6613ec] | 3527 | DegeneratedLines->insert(pair<int, int> (LineRunner1->second->Nr, (*tester.first)->Nr));
|
---|
| 3528 | DegeneratedLines->insert(pair<int, int> ((*tester.first)->Nr, LineRunner1->second->Nr));
|
---|
[57066a] | 3529 | }
|
---|
| 3530 | }
|
---|
| 3531 |
|
---|
| 3532 | AllLines.clear();
|
---|
| 3533 |
|
---|
[ce7bfd] | 3534 | LOG(2, "DEBUG: FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines.");
|
---|
[c15ca2] | 3535 | IndexToIndex::iterator it;
|
---|
[856098] | 3536 | for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) {
|
---|
| 3537 | const LineMap::const_iterator Line1 = LinesOnBoundary.find((*it).first);
|
---|
| 3538 | const LineMap::const_iterator Line2 = LinesOnBoundary.find((*it).second);
|
---|
| 3539 | if (Line1 != LinesOnBoundary.end() && Line2 != LinesOnBoundary.end())
|
---|
[ce7bfd] | 3540 | LOG(3, "DEBUG: " << *Line1->second << " => " << *Line2->second);
|
---|
[856098] | 3541 | else
|
---|
[47d041] | 3542 | ELOG(1, "Either " << (*it).first << " or " << (*it).second << " are not in LinesOnBoundary!");
|
---|
[856098] | 3543 | }
|
---|
[57066a] | 3544 |
|
---|
| 3545 | return DegeneratedLines;
|
---|
| 3546 | }
|
---|
| 3547 |
|
---|
| 3548 | /**
|
---|
| 3549 | * Finds all degenerated triangles within the tesselation structure.
|
---|
| 3550 | *
|
---|
| 3551 | * @return map of keys of degenerated triangle pairs, each triangle occurs twice
|
---|
| 3552 | * in the list, once as key and once as value
|
---|
| 3553 | */
|
---|
[c15ca2] | 3554 | IndexToIndex * Tesselation::FindAllDegeneratedTriangles()
|
---|
[57066a] | 3555 | {
|
---|
[ce7bfd] | 3556 | //Info FunctionInfo(__func__);
|
---|
[c15ca2] | 3557 | IndexToIndex * DegeneratedLines = FindAllDegeneratedLines();
|
---|
| 3558 | IndexToIndex * DegeneratedTriangles = new IndexToIndex;
|
---|
[57066a] | 3559 | TriangleMap::iterator TriangleRunner1, TriangleRunner2;
|
---|
| 3560 | LineMap::iterator Liner;
|
---|
| 3561 | class BoundaryLineSet *line1 = NULL, *line2 = NULL;
|
---|
| 3562 |
|
---|
[c15ca2] | 3563 | for (IndexToIndex::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) {
|
---|
[57066a] | 3564 | // run over both lines' triangles
|
---|
| 3565 | Liner = LinesOnBoundary.find(LineRunner->first);
|
---|
| 3566 | if (Liner != LinesOnBoundary.end())
|
---|
| 3567 | line1 = Liner->second;
|
---|
| 3568 | Liner = LinesOnBoundary.find(LineRunner->second);
|
---|
| 3569 | if (Liner != LinesOnBoundary.end())
|
---|
| 3570 | line2 = Liner->second;
|
---|
| 3571 | for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) {
|
---|
| 3572 | for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) {
|
---|
[6613ec] | 3573 | if ((TriangleRunner1->second != TriangleRunner2->second) && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) {
|
---|
| 3574 | DegeneratedTriangles->insert(pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr));
|
---|
| 3575 | DegeneratedTriangles->insert(pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr));
|
---|
[7c14ec] | 3576 | }
|
---|
| 3577 | }
|
---|
| 3578 | }
|
---|
| 3579 | }
|
---|
[6613ec] | 3580 | delete (DegeneratedLines);
|
---|
[7c14ec] | 3581 |
|
---|
[ce7bfd] | 3582 | LOG(3, "DEBUG: FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:");
|
---|
[b32dbb] | 3583 | for (IndexToIndex::iterator it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++)
|
---|
[ce7bfd] | 3584 | LOG(3, "DEBUG: " << (*it).first << " => " << (*it).second);
|
---|
[7c14ec] | 3585 |
|
---|
| 3586 | return DegeneratedTriangles;
|
---|
| 3587 | }
|
---|
| 3588 |
|
---|
| 3589 | /**
|
---|
| 3590 | * Purges degenerated triangles from the tesselation structure if they are not
|
---|
| 3591 | * necessary to keep a single point within the structure.
|
---|
| 3592 | */
|
---|
| 3593 | void Tesselation::RemoveDegeneratedTriangles()
|
---|
| 3594 | {
|
---|
[ce7bfd] | 3595 | //Info FunctionInfo(__func__);
|
---|
[c15ca2] | 3596 | IndexToIndex * DegeneratedTriangles = FindAllDegeneratedTriangles();
|
---|
[57066a] | 3597 | TriangleMap::iterator finder;
|
---|
| 3598 | BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL;
|
---|
[6613ec] | 3599 | int count = 0;
|
---|
[7c14ec] | 3600 |
|
---|
[b32dbb] | 3601 | // iterate over all degenerated triangles
|
---|
| 3602 | for (IndexToIndex::iterator TriangleKeyRunner = DegeneratedTriangles->begin(); !DegeneratedTriangles->empty(); TriangleKeyRunner = DegeneratedTriangles->begin()) {
|
---|
[ce7bfd] | 3603 | LOG(3, "DEBUG: Checking presence of triangles " << TriangleKeyRunner->first << " and " << TriangleKeyRunner->second << ".");
|
---|
[b32dbb] | 3604 | // both ways are stored in the map, only use one
|
---|
| 3605 | if (TriangleKeyRunner->first > TriangleKeyRunner->second)
|
---|
| 3606 | continue;
|
---|
| 3607 |
|
---|
| 3608 | // determine from the keys in the map the two _present_ triangles
|
---|
[57066a] | 3609 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->first);
|
---|
| 3610 | if (finder != TrianglesOnBoundary.end())
|
---|
| 3611 | triangle = finder->second;
|
---|
| 3612 | else
|
---|
[b32dbb] | 3613 | continue;
|
---|
[57066a] | 3614 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->second);
|
---|
| 3615 | if (finder != TrianglesOnBoundary.end())
|
---|
| 3616 | partnerTriangle = finder->second;
|
---|
| 3617 | else
|
---|
[b32dbb] | 3618 | continue;
|
---|
[7c14ec] | 3619 |
|
---|
[b32dbb] | 3620 | // determine which lines are shared by the two triangles
|
---|
[7c14ec] | 3621 | bool trianglesShareLine = false;
|
---|
| 3622 | for (int i = 0; i < 3; ++i)
|
---|
| 3623 | for (int j = 0; j < 3; ++j)
|
---|
| 3624 | trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j];
|
---|
| 3625 |
|
---|
[6613ec] | 3626 | if (trianglesShareLine && (triangle->endpoints[1]->LinesCount > 2) && (triangle->endpoints[2]->LinesCount > 2) && (triangle->endpoints[0]->LinesCount > 2)) {
|
---|
[57066a] | 3627 | // check whether we have to fix lines
|
---|
| 3628 | BoundaryTriangleSet *Othertriangle = NULL;
|
---|
| 3629 | BoundaryTriangleSet *OtherpartnerTriangle = NULL;
|
---|
| 3630 | TriangleMap::iterator TriangleRunner;
|
---|
| 3631 | for (int i = 0; i < 3; ++i)
|
---|
| 3632 | for (int j = 0; j < 3; ++j)
|
---|
| 3633 | if (triangle->lines[i] != partnerTriangle->lines[j]) {
|
---|
| 3634 | // get the other two triangles
|
---|
| 3635 | for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner)
|
---|
| 3636 | if (TriangleRunner->second != triangle) {
|
---|
| 3637 | Othertriangle = TriangleRunner->second;
|
---|
| 3638 | }
|
---|
| 3639 | for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner)
|
---|
| 3640 | if (TriangleRunner->second != partnerTriangle) {
|
---|
| 3641 | OtherpartnerTriangle = TriangleRunner->second;
|
---|
| 3642 | }
|
---|
| 3643 | /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j]
|
---|
| 3644 | // the line of triangle receives the degenerated ones
|
---|
| 3645 | triangle->lines[i]->triangles.erase(Othertriangle->Nr);
|
---|
[6613ec] | 3646 | triangle->lines[i]->triangles.insert(TrianglePair(partnerTriangle->Nr, partnerTriangle));
|
---|
| 3647 | for (int k = 0; k < 3; k++)
|
---|
[57066a] | 3648 | if (triangle->lines[i] == Othertriangle->lines[k]) {
|
---|
| 3649 | Othertriangle->lines[k] = partnerTriangle->lines[j];
|
---|
| 3650 | break;
|
---|
| 3651 | }
|
---|
| 3652 | // the line of partnerTriangle receives the non-degenerated ones
|
---|
[6613ec] | 3653 | partnerTriangle->lines[j]->triangles.erase(partnerTriangle->Nr);
|
---|
| 3654 | partnerTriangle->lines[j]->triangles.insert(TrianglePair(Othertriangle->Nr, Othertriangle));
|
---|
[57066a] | 3655 | partnerTriangle->lines[j] = triangle->lines[i];
|
---|
| 3656 | }
|
---|
| 3657 |
|
---|
| 3658 | // erase the pair
|
---|
| 3659 | count += (int) DegeneratedTriangles->erase(triangle->Nr);
|
---|
[ce7bfd] | 3660 | LOG(4, "DEBUG: RemoveDegeneratedTriangles() removes triangle " << *triangle << ".");
|
---|
[7c14ec] | 3661 | RemoveTesselationTriangle(triangle);
|
---|
[57066a] | 3662 | count += (int) DegeneratedTriangles->erase(partnerTriangle->Nr);
|
---|
[ce7bfd] | 3663 | LOG(4, "DEBUG: RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << ".");
|
---|
[7c14ec] | 3664 | RemoveTesselationTriangle(partnerTriangle);
|
---|
| 3665 | } else {
|
---|
[ce7bfd] | 3666 | LOG(4, "DEBUG: RemoveDegeneratedTriangles() does not remove triangle " << *triangle << " and its partner " << *partnerTriangle << " because it is essential for at" << " least one of the endpoints to be kept in the tesselation structure.");
|
---|
[7c14ec] | 3667 | }
|
---|
| 3668 | }
|
---|
[6613ec] | 3669 | delete (DegeneratedTriangles);
|
---|
[6a7f78c] | 3670 | if (count > 0)
|
---|
| 3671 | LastTriangle = NULL;
|
---|
[57066a] | 3672 |
|
---|
[ce7bfd] | 3673 | LOG(2, "INFO: RemoveDegeneratedTriangles() removed " << count << " triangles:");
|
---|
[7c14ec] | 3674 | }
|
---|
| 3675 |
|
---|
[57066a] | 3676 | /** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles.
|
---|
| 3677 | * We look for the closest point on the boundary, we look through its connected boundary lines and
|
---|
| 3678 | * seek the one with the minimum angle between its center point and the new point and this base line.
|
---|
| 3679 | * We open up the line by adding a degenerated triangle, whose other side closes the base line again.
|
---|
| 3680 | * \param *out output stream for debugging
|
---|
| 3681 | * \param *point point to add
|
---|
| 3682 | * \param *LC Linked Cell structure to find nearest point
|
---|
[ab1932] | 3683 | */
|
---|
[6bd7e0] | 3684 | void Tesselation::AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell_deprecated *LC)
|
---|
[ab1932] | 3685 | {
|
---|
[ce7bfd] | 3686 | //Info FunctionInfo(__func__);
|
---|
[57066a] | 3687 | // find nearest boundary point
|
---|
| 3688 | class TesselPoint *BackupPoint = NULL;
|
---|
[d74077] | 3689 | class TesselPoint *NearestPoint = FindClosestTesselPoint(point->getPosition(), BackupPoint, LC);
|
---|
[57066a] | 3690 | class BoundaryPointSet *NearestBoundaryPoint = NULL;
|
---|
| 3691 | PointMap::iterator PointRunner;
|
---|
| 3692 |
|
---|
| 3693 | if (NearestPoint == point)
|
---|
| 3694 | NearestPoint = BackupPoint;
|
---|
[735b1c] | 3695 | PointRunner = PointsOnBoundary.find(NearestPoint->getNr());
|
---|
[57066a] | 3696 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
| 3697 | NearestBoundaryPoint = PointRunner->second;
|
---|
| 3698 | } else {
|
---|
[47d041] | 3699 | ELOG(1, "I cannot find the boundary point.");
|
---|
[57066a] | 3700 | return;
|
---|
| 3701 | }
|
---|
[ce7bfd] | 3702 | LOG(3, "DEBUG: Nearest point on boundary is " << NearestPoint->getName() << ".");
|
---|
[57066a] | 3703 |
|
---|
| 3704 | // go through its lines and find the best one to split
|
---|
| 3705 | Vector CenterToPoint;
|
---|
| 3706 | Vector BaseLine;
|
---|
| 3707 | double angle, BestAngle = 0.;
|
---|
| 3708 | class BoundaryLineSet *BestLine = NULL;
|
---|
| 3709 | for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) {
|
---|
[d74077] | 3710 | BaseLine = (Runner->second->endpoints[0]->node->getPosition()) -
|
---|
| 3711 | (Runner->second->endpoints[1]->node->getPosition());
|
---|
| 3712 | CenterToPoint = 0.5 * ((Runner->second->endpoints[0]->node->getPosition()) +
|
---|
| 3713 | (Runner->second->endpoints[1]->node->getPosition()));
|
---|
| 3714 | CenterToPoint -= (point->getPosition());
|
---|
[273382] | 3715 | angle = CenterToPoint.Angle(BaseLine);
|
---|
[57066a] | 3716 | if (fabs(angle - M_PI/2.) < fabs(BestAngle - M_PI/2.)) {
|
---|
| 3717 | BestAngle = angle;
|
---|
| 3718 | BestLine = Runner->second;
|
---|
| 3719 | }
|
---|
[ab1932] | 3720 | }
|
---|
| 3721 |
|
---|
[57066a] | 3722 | // remove one triangle from the chosen line
|
---|
| 3723 | class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second;
|
---|
| 3724 | BestLine->triangles.erase(TempTriangle->Nr);
|
---|
| 3725 | int nr = -1;
|
---|
[6613ec] | 3726 | for (int i = 0; i < 3; i++) {
|
---|
[57066a] | 3727 | if (TempTriangle->lines[i] == BestLine) {
|
---|
| 3728 | nr = i;
|
---|
| 3729 | break;
|
---|
| 3730 | }
|
---|
| 3731 | }
|
---|
[ab1932] | 3732 |
|
---|
[57066a] | 3733 | // create new triangle to connect point (connects automatically with the missing spot of the chosen line)
|
---|
[47d041] | 3734 | LOG(2, "Adding new triangle points.");
|
---|
[57066a] | 3735 | AddTesselationPoint((BestLine->endpoints[0]->node), 0);
|
---|
| 3736 | AddTesselationPoint((BestLine->endpoints[1]->node), 1);
|
---|
| 3737 | AddTesselationPoint(point, 2);
|
---|
[47d041] | 3738 | LOG(2, "Adding new triangle lines.");
|
---|
[f07f86d] | 3739 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
|
---|
| 3740 | AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
|
---|
| 3741 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
|
---|
[57066a] | 3742 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
| 3743 | BTS->GetNormalVector(TempTriangle->NormalVector);
|
---|
| 3744 | BTS->NormalVector.Scale(-1.);
|
---|
[47d041] | 3745 | LOG(1, "INFO: NormalVector of new triangle is " << BTS->NormalVector << ".");
|
---|
[57066a] | 3746 | AddTesselationTriangle();
|
---|
| 3747 |
|
---|
| 3748 | // create other side of this triangle and close both new sides of the first created triangle
|
---|
[47d041] | 3749 | LOG(2, "Adding new triangle points.");
|
---|
[57066a] | 3750 | AddTesselationPoint((BestLine->endpoints[0]->node), 0);
|
---|
| 3751 | AddTesselationPoint((BestLine->endpoints[1]->node), 1);
|
---|
| 3752 | AddTesselationPoint(point, 2);
|
---|
[47d041] | 3753 | LOG(2, "Adding new triangle lines.");
|
---|
[f07f86d] | 3754 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
|
---|
| 3755 | AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
|
---|
| 3756 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
|
---|
[57066a] | 3757 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
| 3758 | BTS->GetNormalVector(TempTriangle->NormalVector);
|
---|
[47d041] | 3759 | LOG(1, "INFO: NormalVector of other new triangle is " << BTS->NormalVector << ".");
|
---|
[57066a] | 3760 | AddTesselationTriangle();
|
---|
| 3761 |
|
---|
| 3762 | // add removed triangle to the last open line of the second triangle
|
---|
[6613ec] | 3763 | for (int i = 0; i < 3; i++) { // look for the same line as BestLine (only it's its degenerated companion)
|
---|
[57066a] | 3764 | if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) {
|
---|
[6613ec] | 3765 | if (BestLine == BTS->lines[i]) {
|
---|
[47d041] | 3766 | ELOG(0, "BestLine is same as found line, something's wrong here!");
|
---|
[f67b6e] | 3767 | performCriticalExit();
|
---|
[57066a] | 3768 | }
|
---|
[6613ec] | 3769 | BTS->lines[i]->triangles.insert(pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle));
|
---|
[57066a] | 3770 | TempTriangle->lines[nr] = BTS->lines[i];
|
---|
| 3771 | break;
|
---|
| 3772 | }
|
---|
| 3773 | }
|
---|
[6613ec] | 3774 | }
|
---|
| 3775 | ;
|
---|
[57066a] | 3776 |
|
---|
| 3777 | /** Writes the envelope to file.
|
---|
| 3778 | * \param *out otuput stream for debugging
|
---|
| 3779 | * \param *filename basename of output file
|
---|
[34c43a] | 3780 | * \param *cloud IPointCloud structure with all nodes
|
---|
[57066a] | 3781 | */
|
---|
[34c43a] | 3782 | void Tesselation::Output(const char *filename, IPointCloud & cloud)
|
---|
[57066a] | 3783 | {
|
---|
[ce7bfd] | 3784 | //Info FunctionInfo(__func__);
|
---|
[57066a] | 3785 | ofstream *tempstream = NULL;
|
---|
| 3786 | string NameofTempFile;
|
---|
[68f03d] | 3787 | string NumberName;
|
---|
[57066a] | 3788 |
|
---|
| 3789 | if (LastTriangle != NULL) {
|
---|
[68f03d] | 3790 | stringstream sstr;
|
---|
[8f215d] | 3791 | sstr << "-"<< TrianglesOnBoundary.size() << "-" << LastTriangle->getEndpointName(0) << "_" << LastTriangle->getEndpointName(1) << "_" << LastTriangle->getEndpointName(2);
|
---|
[68f03d] | 3792 | NumberName = sstr.str();
|
---|
[57066a] | 3793 | if (DoTecplotOutput) {
|
---|
| 3794 | string NameofTempFile(filename);
|
---|
| 3795 | NameofTempFile.append(NumberName);
|
---|
[6613ec] | 3796 | for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
|
---|
| 3797 | NameofTempFile.erase(npos, 1);
|
---|
[57066a] | 3798 | NameofTempFile.append(TecplotSuffix);
|
---|
[47d041] | 3799 | LOG(1, "INFO: Writing temporary non convex hull to file " << NameofTempFile << ".");
|
---|
[57066a] | 3800 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
|
---|
[e138de] | 3801 | WriteTecplotFile(tempstream, this, cloud, TriangleFilesWritten);
|
---|
[57066a] | 3802 | tempstream->close();
|
---|
| 3803 | tempstream->flush();
|
---|
[6613ec] | 3804 | delete (tempstream);
|
---|
[57066a] | 3805 | }
|
---|
| 3806 |
|
---|
| 3807 | if (DoRaster3DOutput) {
|
---|
| 3808 | string NameofTempFile(filename);
|
---|
| 3809 | NameofTempFile.append(NumberName);
|
---|
[6613ec] | 3810 | for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
|
---|
| 3811 | NameofTempFile.erase(npos, 1);
|
---|
[57066a] | 3812 | NameofTempFile.append(Raster3DSuffix);
|
---|
[47d041] | 3813 | LOG(1, "INFO: Writing temporary non convex hull to file " << NameofTempFile << ".");
|
---|
[57066a] | 3814 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
|
---|
[e138de] | 3815 | WriteRaster3dFile(tempstream, this, cloud);
|
---|
| 3816 | IncludeSphereinRaster3D(tempstream, this, cloud);
|
---|
[57066a] | 3817 | tempstream->close();
|
---|
| 3818 | tempstream->flush();
|
---|
[6613ec] | 3819 | delete (tempstream);
|
---|
[57066a] | 3820 | }
|
---|
| 3821 | }
|
---|
| 3822 | if (DoTecplotOutput || DoRaster3DOutput)
|
---|
| 3823 | TriangleFilesWritten++;
|
---|
[6613ec] | 3824 | }
|
---|
| 3825 | ;
|
---|
[262bae] | 3826 |
|
---|
[6613ec] | 3827 | struct BoundaryPolygonSetCompare
|
---|
| 3828 | {
|
---|
| 3829 | bool operator()(const BoundaryPolygonSet * s1, const BoundaryPolygonSet * s2) const
|
---|
| 3830 | {
|
---|
[856098] | 3831 | if (s1->endpoints.size() < s2->endpoints.size())
|
---|
| 3832 | return true;
|
---|
| 3833 | else if (s1->endpoints.size() > s2->endpoints.size())
|
---|
| 3834 | return false;
|
---|
| 3835 | else { // equality of number of endpoints
|
---|
| 3836 | PointSet::const_iterator Walker1 = s1->endpoints.begin();
|
---|
| 3837 | PointSet::const_iterator Walker2 = s2->endpoints.begin();
|
---|
| 3838 | while ((Walker1 != s1->endpoints.end()) || (Walker2 != s2->endpoints.end())) {
|
---|
| 3839 | if ((*Walker1)->Nr < (*Walker2)->Nr)
|
---|
| 3840 | return true;
|
---|
| 3841 | else if ((*Walker1)->Nr > (*Walker2)->Nr)
|
---|
| 3842 | return false;
|
---|
| 3843 | Walker1++;
|
---|
| 3844 | Walker2++;
|
---|
| 3845 | }
|
---|
| 3846 | return false;
|
---|
| 3847 | }
|
---|
| 3848 | }
|
---|
| 3849 | };
|
---|
| 3850 |
|
---|
| 3851 | #define UniquePolygonSet set < BoundaryPolygonSet *, BoundaryPolygonSetCompare>
|
---|
| 3852 |
|
---|
[262bae] | 3853 | /** Finds all degenerated polygons and calls ReTesselateDegeneratedPolygon()/
|
---|
| 3854 | * \return number of polygons found
|
---|
| 3855 | */
|
---|
| 3856 | int Tesselation::CorrectAllDegeneratedPolygons()
|
---|
| 3857 | {
|
---|
[ce7bfd] | 3858 | //Info FunctionInfo(__func__);
|
---|
[fad93c] | 3859 | /// 2. Go through all BoundaryPointSet's, check their triangles' NormalVector
|
---|
[c15ca2] | 3860 | IndexToIndex *DegeneratedTriangles = FindAllDegeneratedTriangles();
|
---|
[6613ec] | 3861 | set<BoundaryPointSet *> EndpointCandidateList;
|
---|
| 3862 | pair<set<BoundaryPointSet *>::iterator, bool> InsertionTester;
|
---|
| 3863 | pair<map<int, Vector *>::iterator, bool> TriangleInsertionTester;
|
---|
[fad93c] | 3864 | for (PointMap::const_iterator Runner = PointsOnBoundary.begin(); Runner != PointsOnBoundary.end(); Runner++) {
|
---|
[ce7bfd] | 3865 | LOG(3, "DEBUG: Current point is " << *Runner->second << ".");
|
---|
[6613ec] | 3866 | map<int, Vector *> TriangleVectors;
|
---|
[fad93c] | 3867 | // gather all NormalVectors
|
---|
[ce7bfd] | 3868 | LOG(4, "DEBUG: Gathering triangles ...");
|
---|
[fad93c] | 3869 | for (LineMap::const_iterator LineRunner = (Runner->second)->lines.begin(); LineRunner != (Runner->second)->lines.end(); LineRunner++)
|
---|
| 3870 | for (TriangleMap::const_iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
|
---|
[b998c3] | 3871 | if (DegeneratedTriangles->find(TriangleRunner->second->Nr) == DegeneratedTriangles->end()) {
|
---|
[6613ec] | 3872 | TriangleInsertionTester = TriangleVectors.insert(pair<int, Vector *> ((TriangleRunner->second)->Nr, &((TriangleRunner->second)->NormalVector)));
|
---|
[b998c3] | 3873 | if (TriangleInsertionTester.second)
|
---|
[ce7bfd] | 3874 | LOG(5, "DEBUG: Adding triangle " << *(TriangleRunner->second) << " to triangles to check-list.");
|
---|
[b998c3] | 3875 | } else {
|
---|
[ce7bfd] | 3876 | LOG(5, "DEBUG: NOT adding triangle " << *(TriangleRunner->second) << " as it's a simply degenerated one.");
|
---|
[b998c3] | 3877 | }
|
---|
[fad93c] | 3878 | }
|
---|
| 3879 | // check whether there are two that are parallel
|
---|
[ce7bfd] | 3880 | LOG(3, "DEBUG: Finding two parallel triangles ...");
|
---|
[6613ec] | 3881 | for (map<int, Vector *>::iterator VectorWalker = TriangleVectors.begin(); VectorWalker != TriangleVectors.end(); VectorWalker++)
|
---|
| 3882 | for (map<int, Vector *>::iterator VectorRunner = VectorWalker; VectorRunner != TriangleVectors.end(); VectorRunner++)
|
---|
[fad93c] | 3883 | if (VectorWalker != VectorRunner) { // skip equals
|
---|
[8cbb97] | 3884 | const double SCP = VectorWalker->second->ScalarProduct(*VectorRunner->second); // ScalarProduct should result in -1. for degenerated triangles
|
---|
[ce7bfd] | 3885 | LOG(4, "DEBUG: Checking " << *VectorWalker->second << " against " << *VectorRunner->second << ": " << SCP);
|
---|
[fad93c] | 3886 | if (fabs(SCP + 1.) < ParallelEpsilon) {
|
---|
| 3887 | InsertionTester = EndpointCandidateList.insert((Runner->second));
|
---|
| 3888 | if (InsertionTester.second)
|
---|
[ce7bfd] | 3889 | LOG(4, "DEBUG: Adding " << *Runner->second << " to endpoint candidate list.");
|
---|
[fad93c] | 3890 | // and break out of both loops
|
---|
| 3891 | VectorWalker = TriangleVectors.end();
|
---|
| 3892 | VectorRunner = TriangleVectors.end();
|
---|
| 3893 | break;
|
---|
| 3894 | }
|
---|
| 3895 | }
|
---|
| 3896 | }
|
---|
[9d4c20] | 3897 | delete DegeneratedTriangles;
|
---|
[856098] | 3898 |
|
---|
[fad93c] | 3899 | /// 3. Find connected endpoint candidates and put them into a polygon
|
---|
| 3900 | UniquePolygonSet ListofDegeneratedPolygons;
|
---|
| 3901 | BoundaryPointSet *Walker = NULL;
|
---|
| 3902 | BoundaryPointSet *OtherWalker = NULL;
|
---|
| 3903 | BoundaryPolygonSet *Current = NULL;
|
---|
[6613ec] | 3904 | stack<BoundaryPointSet*> ToCheckConnecteds;
|
---|
[fad93c] | 3905 | while (!EndpointCandidateList.empty()) {
|
---|
| 3906 | Walker = *(EndpointCandidateList.begin());
|
---|
[6613ec] | 3907 | if (Current == NULL) { // create a new polygon with current candidate
|
---|
[ce7bfd] | 3908 | LOG(3, "DEBUG: Starting new polygon set at point " << *Walker);
|
---|
[fad93c] | 3909 | Current = new BoundaryPolygonSet;
|
---|
| 3910 | Current->endpoints.insert(Walker);
|
---|
| 3911 | EndpointCandidateList.erase(Walker);
|
---|
| 3912 | ToCheckConnecteds.push(Walker);
|
---|
[856098] | 3913 | }
|
---|
[262bae] | 3914 |
|
---|
[fad93c] | 3915 | // go through to-check stack
|
---|
| 3916 | while (!ToCheckConnecteds.empty()) {
|
---|
| 3917 | Walker = ToCheckConnecteds.top(); // fetch ...
|
---|
| 3918 | ToCheckConnecteds.pop(); // ... and remove
|
---|
| 3919 | for (LineMap::const_iterator LineWalker = Walker->lines.begin(); LineWalker != Walker->lines.end(); LineWalker++) {
|
---|
| 3920 | OtherWalker = (LineWalker->second)->GetOtherEndpoint(Walker);
|
---|
[ce7bfd] | 3921 | LOG(4, "DEBUG: Checking " << *OtherWalker);
|
---|
[6613ec] | 3922 | set<BoundaryPointSet *>::iterator Finder = EndpointCandidateList.find(OtherWalker);
|
---|
| 3923 | if (Finder != EndpointCandidateList.end()) { // found a connected partner
|
---|
[ce7bfd] | 3924 | LOG(5, "DEBUG: Adding to polygon.");
|
---|
[fad93c] | 3925 | Current->endpoints.insert(OtherWalker);
|
---|
[6613ec] | 3926 | EndpointCandidateList.erase(Finder); // remove from candidates
|
---|
| 3927 | ToCheckConnecteds.push(OtherWalker); // but check its partners too
|
---|
[856098] | 3928 | } else {
|
---|
[ce7bfd] | 3929 | LOG(5, "DEBUG: is not connected to " << *Walker);
|
---|
[856098] | 3930 | }
|
---|
| 3931 | }
|
---|
| 3932 | }
|
---|
[262bae] | 3933 |
|
---|
[ce7bfd] | 3934 | LOG(3, "DEBUG: Final polygon is " << *Current);
|
---|
[fad93c] | 3935 | ListofDegeneratedPolygons.insert(Current);
|
---|
| 3936 | Current = NULL;
|
---|
[262bae] | 3937 | }
|
---|
| 3938 |
|
---|
[fad93c] | 3939 | const int counter = ListofDegeneratedPolygons.size();
|
---|
[262bae] | 3940 |
|
---|
[47d041] | 3941 | if (DoLog(0)) {
|
---|
| 3942 | std::stringstream output;
|
---|
| 3943 | output << "The following " << counter << " degenerated polygons have been found: ";
|
---|
| 3944 | for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++)
|
---|
| 3945 | output << " " << **PolygonRunner;
|
---|
[ce7bfd] | 3946 | LOG(3, "DEBUG: " << output.str());
|
---|
[47d041] | 3947 | }
|
---|
[856098] | 3948 |
|
---|
[262bae] | 3949 | /// 4. Go through all these degenerated polygons
|
---|
[fad93c] | 3950 | for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++) {
|
---|
[6613ec] | 3951 | stack<int> TriangleNrs;
|
---|
[856098] | 3952 | Vector NormalVector;
|
---|
[262bae] | 3953 | /// 4a. Gather all triangles of this polygon
|
---|
[856098] | 3954 | TriangleSet *T = (*PolygonRunner)->GetAllContainedTrianglesFromEndpoints();
|
---|
[262bae] | 3955 |
|
---|
[125b3c] | 3956 | // check whether number is bigger than 2, otherwise it's just a simply degenerated one and nothing to do.
|
---|
[b998c3] | 3957 | if (T->size() == 2) {
|
---|
[ce7bfd] | 3958 | LOG(4, "DEBUG: Skipping degenerated polygon, is just a (already simply degenerated) triangle.");
|
---|
[6613ec] | 3959 | delete (T);
|
---|
[b998c3] | 3960 | continue;
|
---|
| 3961 | }
|
---|
| 3962 |
|
---|
[125b3c] | 3963 | // check whether number is even
|
---|
| 3964 | // If this case occurs, we have to think about it!
|
---|
| 3965 | // The Problem is probably due to two degenerated polygons being connected by a bridging, non-degenerated polygon, as somehow one node has
|
---|
| 3966 | // connections to either polygon ...
|
---|
| 3967 | if (T->size() % 2 != 0) {
|
---|
[47d041] | 3968 | ELOG(0, " degenerated polygon contains an odd number of triangles, probably contains bridging non-degenerated ones, too!");
|
---|
[125b3c] | 3969 | performCriticalExit();
|
---|
| 3970 | }
|
---|
[6613ec] | 3971 | TriangleSet::iterator TriangleWalker = T->begin(); // is the inner iterator
|
---|
[262bae] | 3972 | /// 4a. Get NormalVector for one side (this is "front")
|
---|
[273382] | 3973 | NormalVector = (*TriangleWalker)->NormalVector;
|
---|
[ce7bfd] | 3974 | LOG(4, "DEBUG: \"front\" defining triangle is " << **TriangleWalker << " and Normal vector of \"front\" side is " << NormalVector);
|
---|
[856098] | 3975 | TriangleWalker++;
|
---|
| 3976 | TriangleSet::iterator TriangleSprinter = TriangleWalker; // is the inner advanced iterator
|
---|
[262bae] | 3977 | /// 4b. Remove all triangles whose NormalVector is in opposite direction (i.e. "back")
|
---|
[856098] | 3978 | BoundaryTriangleSet *triangle = NULL;
|
---|
| 3979 | while (TriangleSprinter != T->end()) {
|
---|
| 3980 | TriangleWalker = TriangleSprinter;
|
---|
| 3981 | triangle = *TriangleWalker;
|
---|
| 3982 | TriangleSprinter++;
|
---|
[ce7bfd] | 3983 | LOG(4, "DEBUG: Current triangle to test for removal: " << *triangle);
|
---|
[273382] | 3984 | if (triangle->NormalVector.ScalarProduct(NormalVector) < 0) { // if from other side, then delete and remove from list
|
---|
[ce7bfd] | 3985 | LOG(5, "DEBUG: Removing ... ");
|
---|
[856098] | 3986 | TriangleNrs.push(triangle->Nr);
|
---|
[262bae] | 3987 | T->erase(TriangleWalker);
|
---|
[856098] | 3988 | RemoveTesselationTriangle(triangle);
|
---|
| 3989 | } else
|
---|
[ce7bfd] | 3990 | LOG(5, "DEBUG: Keeping ... ");
|
---|
[262bae] | 3991 | }
|
---|
| 3992 | /// 4c. Copy all "front" triangles but with inverse NormalVector
|
---|
| 3993 | TriangleWalker = T->begin();
|
---|
[6613ec] | 3994 | while (TriangleWalker != T->end()) { // go through all front triangles
|
---|
[ce7bfd] | 3995 | LOG(4, "DEBUG: Re-creating triangle " << **TriangleWalker << " with NormalVector " << (*TriangleWalker)->NormalVector);
|
---|
[856098] | 3996 | for (int i = 0; i < 3; i++)
|
---|
| 3997 | AddTesselationPoint((*TriangleWalker)->endpoints[i]->node, i);
|
---|
[f07f86d] | 3998 | AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
|
---|
| 3999 | AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
|
---|
| 4000 | AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
|
---|
[fad93c] | 4001 | if (TriangleNrs.empty())
|
---|
[47d041] | 4002 | ELOG(0, "No more free triangle numbers!");
|
---|
[856098] | 4003 | BTS = new BoundaryTriangleSet(BLS, TriangleNrs.top()); // copy triangle ...
|
---|
| 4004 | AddTesselationTriangle(); // ... and add
|
---|
| 4005 | TriangleNrs.pop();
|
---|
[273382] | 4006 | BTS->NormalVector = -1 * (*TriangleWalker)->NormalVector;
|
---|
[262bae] | 4007 | TriangleWalker++;
|
---|
| 4008 | }
|
---|
[856098] | 4009 | if (!TriangleNrs.empty()) {
|
---|
[47d041] | 4010 | ELOG(0, "There have been less triangles created than removed!");
|
---|
[856098] | 4011 | }
|
---|
[6613ec] | 4012 | delete (T); // remove the triangleset
|
---|
[262bae] | 4013 | }
|
---|
[c15ca2] | 4014 | IndexToIndex * SimplyDegeneratedTriangles = FindAllDegeneratedTriangles();
|
---|
[ce7bfd] | 4015 | LOG(2, "DEBUG: Final list of simply degenerated triangles found, containing " << SimplyDegeneratedTriangles->size() << " triangles:");
|
---|
[c15ca2] | 4016 | IndexToIndex::iterator it;
|
---|
[856098] | 4017 | for (it = SimplyDegeneratedTriangles->begin(); it != SimplyDegeneratedTriangles->end(); it++)
|
---|
[ce7bfd] | 4018 | LOG(2, "DEBUG: " << (*it).first << " => " << (*it).second);
|
---|
[6613ec] | 4019 | delete (SimplyDegeneratedTriangles);
|
---|
[262bae] | 4020 | /// 5. exit
|
---|
[856098] | 4021 | UniquePolygonSet::iterator PolygonRunner;
|
---|
[fad93c] | 4022 | while (!ListofDegeneratedPolygons.empty()) {
|
---|
| 4023 | PolygonRunner = ListofDegeneratedPolygons.begin();
|
---|
[6613ec] | 4024 | delete (*PolygonRunner);
|
---|
[fad93c] | 4025 | ListofDegeneratedPolygons.erase(PolygonRunner);
|
---|
[262bae] | 4026 | }
|
---|
| 4027 |
|
---|
| 4028 | return counter;
|
---|
[6613ec] | 4029 | }
|
---|
| 4030 | ;
|
---|