/*
* Project: MoleCuilder
* Description: creates and alters molecular systems
* Copyright (C) 2010-2012 University of Bonn. All rights reserved.
*
*
* This file is part of MoleCuilder.
*
* MoleCuilder is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MoleCuilder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MoleCuilder. If not, see .
*/
/*
* BoundaryPolygonSet.cpp
*
* Created on: Jul 29, 2010
* Author: heber
*/
// include config.h
#ifdef HAVE_CONFIG_H
#include
#endif
#include "CodePatterns/MemDebug.hpp"
#include "BoundaryPolygonSet.hpp"
#include
#include "BoundaryLineSet.hpp"
#include "BoundaryPointSet.hpp"
#include "BoundaryTriangleSet.hpp"
#include "Atom/TesselPoint.hpp"
#include "CodePatterns/Assert.hpp"
#include "CodePatterns/Info.hpp"
#include "CodePatterns/Log.hpp"
#include "CodePatterns/Verbose.hpp"
#include "Helpers/helpers.hpp"
#include "LinearAlgebra/Plane.hpp"
#include "LinearAlgebra/Vector.hpp"
using namespace std;
/** Constructor for BoundaryPolygonSet.
*/
BoundaryPolygonSet::BoundaryPolygonSet() :
Nr(-1)
{
//Info FunctionInfo(__func__);
}
;
/** Destructor of BoundaryPolygonSet.
* Just clears endpoints.
* \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
*/
BoundaryPolygonSet::~BoundaryPolygonSet()
{
//Info FunctionInfo(__func__);
endpoints.clear();
LOG(5, "DEBUG: Erasing polygon Nr." << Nr << " itself.");
}
;
/** Calculates the normal vector for this triangle.
* Is made unique by comparison with \a OtherVector to point in the other direction.
* \param &OtherVector direction vector to make normal vector unique.
* \return allocated vector in normal direction
*/
Vector * BoundaryPolygonSet::GetNormalVector(const Vector &OtherVector) const
{
//Info FunctionInfo(__func__);
// get normal vector
Vector TemporaryNormal;
Vector *TotalNormal = new Vector;
PointSet::const_iterator Runner[3];
for (int i = 0; i < 3; i++) {
Runner[i] = endpoints.begin();
for (int j = 0; j < i; j++) { // go as much further
Runner[i]++;
if (Runner[i] == endpoints.end()) {
ELOG(0, "There are less than three endpoints in the polygon!");
performCriticalExit();
}
}
}
TotalNormal->Zero();
int counter = 0;
for (; Runner[2] != endpoints.end();) {
TemporaryNormal = Plane(((*Runner[0])->node->getPosition()),
((*Runner[1])->node->getPosition()),
((*Runner[2])->node->getPosition())).getNormal();
for (int i = 0; i < 3; i++) // increase each of them
Runner[i]++;
(*TotalNormal) += TemporaryNormal;
}
TotalNormal->Scale(1. / (double) counter);
// make it always point inward (any offset vector onto plane projected onto normal vector suffices)
if (TotalNormal->ScalarProduct(OtherVector) > 0.)
TotalNormal->Scale(-1.);
LOG(4, "DEBUG: Normal Vector is " << *TotalNormal << ".");
return TotalNormal;
}
;
/** Calculates the center point of the triangle.
* Is third of the sum of all endpoints.
* \param *center central point on return.
*/
void BoundaryPolygonSet::GetCenter(Vector * const center) const
{
//Info FunctionInfo(__func__);
center->Zero();
int counter = 0;
for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
(*center) += ((*Runner)->node->getPosition());
counter++;
}
center->Scale(1. / (double) counter);
LOG(4, "DEBUG: Center of BoundaryPolygonSet is at " << *center << ".");
}
/** Checks whether the polygons contains all three endpoints of the triangle.
* \param *triangle triangle to test
* \return true - triangle is contained polygon, false - is not
*/
bool BoundaryPolygonSet::ContainsBoundaryTriangle(const BoundaryTriangleSet * const triangle) const
{
//Info FunctionInfo(__func__);
return ContainsPresentTupel(triangle->endpoints, 3);
}
;
/** Checks whether the polygons contains both endpoints of the line.
* \param *line line to test
* \return true - line is of the triangle, false - is not
*/
bool BoundaryPolygonSet::ContainsBoundaryLine(const BoundaryLineSet * const line) const
{
//Info FunctionInfo(__func__);
return ContainsPresentTupel(line->endpoints, 2);
}
;
/** Checks whether point is any of the three endpoints this triangle contains.
* \param *point point to test
* \return true - point is of the triangle, false - is not
*/
bool BoundaryPolygonSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
{
//Info FunctionInfo(__func__);
for (PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
if (point == (*Runner)) {
LOG(4, "DEBUG: Checking against " << **Runner << ": Contained.");
return true;
}
}
return false;
}
;
/** Checks whether point is any of the three endpoints this triangle contains.
* \param *point TesselPoint to test
* \return true - point is of the triangle, false - is not
*/
bool BoundaryPolygonSet::ContainsBoundaryPoint(const TesselPoint * const point) const
{
//Info FunctionInfo(__func__);
for (PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++)
if (point == (*Runner)->node) {
LOG(4, "DEBUG: Checking against " << **Runner << ": Contained.");
return true;
}
return false;
}
;
/** Checks whether given array of \a *Points coincide with polygons's endpoints.
* \param **Points pointer to an array of BoundaryPointSet
* \param dim dimension of array
* \return true - set of points is contained in polygon, false - is not
*/
bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPointSet * const * Points, const int dim) const
{
//Info FunctionInfo(__func__);
int counter = 0;
LOG(5, "DEBUG Polygon is " << *this);
for (int i = 0; i < dim; i++) {
LOG(5, "DEBUG: Testing endpoint " << *Points[i]);
if (ContainsBoundaryPoint(Points[i])) {
counter++;
}
}
if (counter == dim)
return true;
else
return false;
}
;
/** Checks whether given PointList coincide with polygons's endpoints.
* \param &endpoints PointList
* \return true - set of points is contained in polygon, false - is not
*/
bool BoundaryPolygonSet::ContainsPresentTupel(const PointSet &endpoints) const
{
//Info FunctionInfo(__func__);
size_t counter = 0;
LOG(5, "DEBUG: Polygon is " << *this);
for (PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
LOG(5, "DEBUG: Testing endpoint " << **Runner);
if (ContainsBoundaryPoint(*Runner))
counter++;
}
if (counter == endpoints.size())
return true;
else
return false;
}
;
/** Checks whether given set of \a *Points coincide with polygons's endpoints.
* \param *P pointer to BoundaryPolygonSet
* \return true - is the very triangle, false - is not
*/
bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPolygonSet * const P) const
{
return ContainsPresentTupel((const PointSet) P->endpoints);
}
;
/** Gathers all the endpoints' triangles in a unique set.
* \return set of all triangles
*/
TriangleSet * BoundaryPolygonSet::GetAllContainedTrianglesFromEndpoints() const
{
//Info FunctionInfo(__func__);
pair Tester;
TriangleSet *triangles = new TriangleSet;
for (PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++)
for (LineMap::const_iterator Walker = (*Runner)->lines.begin(); Walker != (*Runner)->lines.end(); Walker++)
for (TriangleMap::const_iterator Sprinter = (Walker->second)->triangles.begin(); Sprinter != (Walker->second)->triangles.end(); Sprinter++) {
//LOG(0, " Testing triangle " << *(Sprinter->second));
if (ContainsBoundaryTriangle(Sprinter->second)) {
Tester = triangles->insert(Sprinter->second);
if (Tester.second)
LOG(4, "DEBUG: Adding triangle " << *(Sprinter->second));
}
}
LOG(3, "DEBUG: The Polygon of " << endpoints.size() << " endpoints has " << triangles->size() << " unique triangles in total.");
return triangles;
}
;
/** Fills the endpoints of this polygon from the triangles attached to \a *line.
* \param *line lines with triangles attached
* \return true - polygon contains endpoints, false - line was NULL
*/
bool BoundaryPolygonSet::FillPolygonFromTrianglesOfLine(const BoundaryLineSet * const line)
{
//Info FunctionInfo(__func__);
pair Tester;
if (line == NULL)
return false;
LOG(3, "DEBUG: Filling polygon from line " << *line);
for (TriangleMap::const_iterator Runner = line->triangles.begin(); Runner != line->triangles.end(); Runner++) {
for (int i = 0; i < 3; i++) {
Tester = endpoints.insert((Runner->second)->endpoints[i]);
if (Tester.second)
LOG(4, "DEBUG: Inserting endpoint " << *((Runner->second)->endpoints[i]));
}
}
return true;
}
;
/** output operator for BoundaryPolygonSet.
* \param &ost output stream
* \param &a boundary polygon
*/
ostream &operator <<(ostream &ost, const BoundaryPolygonSet &a)
{
ost << "[" << a.Nr << "|";
for (PointSet::const_iterator Runner = a.endpoints.begin(); Runner != a.endpoints.end();) {
ost << (*Runner)->node->getName();
Runner++;
if (Runner != a.endpoints.end())
ost << ",";
}
ost << "]";
return ost;
}
;