source: src/Tesselation/ApproximateShapeVolume.cpp@ fba720

Candidate_v1.6.1 ChemicalSpaceEvaluator TremoloParser_IncreasedPrecision
Last change on this file since fba720 was 9eb71b3, checked in by Frederik Heber <frederik.heber@…>, 8 years ago

Commented out MemDebug include and Memory::ignore.

  • MemDebug clashes with various allocation operators that use a specific placement in memory. It is so far not possible to wrap new/delete fully. Hence, we stop this effort which so far has forced us to put ever more includes (with clashes) into MemDebug and thereby bloat compilation time.
  • MemDebug does not add that much usefulness which is not also provided by valgrind.
  • Property mode set to 100644
File size: 2.5 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * ApproximateShapeVolume.cpp
25 *
26 * Created on: Jan 30, 2012
27 * Author: heber
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35//#include "CodePatterns/MemDebug.hpp"
36
37#include "ApproximateShapeVolume.hpp"
38
39#include <boost/bind.hpp>
40#include <vector>
41
42#include "Box.hpp"
43#include "Filling/Mesh/CubeMesh.hpp"
44#include "Filling/NodeTypes.hpp"
45#include "LinearAlgebra/RealSpaceMatrix.hpp"
46#include "LinearAlgebra/Vector.hpp"
47#include "World.hpp"
48
49/** Constructor of class ApproximateShapeVolume.
50 *
51 * @param _shape shape to calculate the volume approximately
52 */
53ApproximateShapeVolume::ApproximateShapeVolume(const Shape &_shape) :
54 shape(_shape)
55{}
56
57/** Destructor of class ApproximateShapeVolume.
58 *
59 */
60ApproximateShapeVolume::~ApproximateShapeVolume()
61{}
62
63/** Calculate the approximate volume of the given \a shape.
64 *
65 * @return surface volume approximated
66 */
67double ApproximateShapeVolume::operator()() const
68{
69 // TODO
70 // generate mesh of points to "integrate"
71 const double min_distance = 10.;
72 Vector distance(min_distance,min_distance,min_distance);
73 const RealSpaceMatrix &M = World::getInstance().getDomain().getM();
74 Mesh *mesh = new CubeMesh(distance, Vector(0.5,0.5,0.5), M );
75 NodeSet nodes = mesh->getNodes();
76
77 // fill with grid points and count whether isInside
78 const size_t total = nodes.size();
79 size_t inside = 0;
80 for (NodeSet::const_iterator iter = nodes.begin();
81 iter != nodes.end(); ++iter) {
82 if (shape.isInside(*iter))
83 ++inside;
84 }
85
86 // calculate volume of box
87 const double volume = M.determinant();
88
89 // return fraction that is inside
90 return volume*((double)inside/(double)total);
91}
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