1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2012 University of Bonn. All rights reserved.
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5 | *
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6 | *
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7 | * This file is part of MoleCuilder.
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8 | *
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9 | * MoleCuilder is free software: you can redistribute it and/or modify
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10 | * it under the terms of the GNU General Public License as published by
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11 | * the Free Software Foundation, either version 2 of the License, or
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12 | * (at your option) any later version.
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13 | *
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14 | * MoleCuilder is distributed in the hope that it will be useful,
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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17 | * GNU General Public License for more details.
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18 | *
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19 | * You should have received a copy of the GNU General Public License
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20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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21 | */
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22 |
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23 | /*
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24 | * ApproximateShapeVolume.cpp
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25 | *
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26 | * Created on: Jan 30, 2012
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27 | * Author: heber
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28 | */
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29 |
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30 | // include config.h
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31 | #ifdef HAVE_CONFIG_H
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32 | #include <config.h>
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33 | #endif
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34 |
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35 | #include "CodePatterns/MemDebug.hpp"
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36 |
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37 | #include "ApproximateShapeVolume.hpp"
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38 |
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39 | #include <boost/bind.hpp>
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40 | #include <vector>
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41 |
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42 | #include "Box.hpp"
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43 | #include "Filling/Mesh/CubeMesh.hpp"
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44 | #include "Filling/NodeTypes.hpp"
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45 | #include "LinearAlgebra/RealSpaceMatrix.hpp"
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46 | #include "LinearAlgebra/Vector.hpp"
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47 | #include "World.hpp"
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48 |
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49 | /** Constructor of class ApproximateShapeVolume.
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50 | *
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51 | * @param _shape shape to calculate the volume approximately
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52 | */
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53 | ApproximateShapeVolume::ApproximateShapeVolume(const Shape &_shape) :
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54 | shape(_shape)
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55 | {}
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56 |
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57 | /** Destructor of class ApproximateShapeVolume.
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58 | *
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59 | */
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60 | ApproximateShapeVolume::~ApproximateShapeVolume()
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61 | {}
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62 |
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63 | /** Calculate the approximate volume of the given \a shape.
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64 | *
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65 | * @return surface volume approximated
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66 | */
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67 | double ApproximateShapeVolume::operator()() const
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68 | {
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69 | // TODO
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70 | // generate mesh of points to "integrate"
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71 | const double min_distance = 10.;
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72 | Vector distance(min_distance,min_distance,min_distance);
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73 | const RealSpaceMatrix &M = World::getInstance().getDomain().getM();
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74 | Mesh *mesh = new CubeMesh(distance, Vector(0.5,0.5,0.5), M );
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75 | NodeSet nodes = mesh->getNodes();
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76 |
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77 | // fill with grid points and count whether isInside
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78 | const size_t total = nodes.size();
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79 | size_t inside = 0;
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80 | for (NodeSet::const_iterator iter = nodes.begin();
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81 | iter != nodes.end(); ++iter) {
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82 | if (shape.isInside(*iter))
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83 | ++inside;
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84 | }
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85 |
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86 | // calculate volume of box
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87 | const double volume = M.determinant();
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88 |
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89 | // return fraction that is inside
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90 | return volume*((double)inside/(double)total);
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91 | }
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