| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2012 University of Bonn. All rights reserved.
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| 5 |  * 
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| 6 |  *
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| 7 |  *   This file is part of MoleCuilder.
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| 8 |  *
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| 9 |  *    MoleCuilder is free software: you can redistribute it and/or modify
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| 10 |  *    it under the terms of the GNU General Public License as published by
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| 11 |  *    the Free Software Foundation, either version 2 of the License, or
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| 12 |  *    (at your option) any later version.
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| 13 |  *
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| 14 |  *    MoleCuilder is distributed in the hope that it will be useful,
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| 15 |  *    but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 16 |  *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| 17 |  *    GNU General Public License for more details.
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| 18 |  *
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| 19 |  *    You should have received a copy of the GNU General Public License
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| 20 |  *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>.
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| 21 |  */
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| 22 | 
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| 23 | /*
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| 24 |  * ApproximateShapeVolume.cpp
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| 25 |  *
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| 26 |  *  Created on: Jan 30, 2012
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| 27 |  *      Author: heber
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| 28 |  */
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| 29 | 
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| 30 | // include config.h
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| 31 | #ifdef HAVE_CONFIG_H
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| 32 | #include <config.h>
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| 33 | #endif
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| 34 | 
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| 35 | //#include "CodePatterns/MemDebug.hpp"
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| 36 | 
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| 37 | #include "ApproximateShapeVolume.hpp"
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| 38 | 
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| 39 | #include <boost/bind.hpp>
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| 40 | #include <vector>
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| 41 | 
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| 42 | #include "Box.hpp"
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| 43 | #include "Filling/Mesh/CubeMesh.hpp"
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| 44 | #include "Filling/NodeTypes.hpp"
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| 45 | #include "LinearAlgebra/RealSpaceMatrix.hpp"
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| 46 | #include "LinearAlgebra/Vector.hpp"
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| 47 | #include "World.hpp"
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| 48 | 
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| 49 | /** Constructor of class ApproximateShapeVolume.
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| 50 |  *
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| 51 |  * @param _shape shape to calculate the volume approximately
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| 52 |  */
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| 53 | ApproximateShapeVolume::ApproximateShapeVolume(const Shape &_shape) :
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| 54 |                 shape(_shape)
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| 55 | {}
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| 56 | 
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| 57 | /** Destructor of class ApproximateShapeVolume.
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| 58 |  *
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| 59 |  */
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| 60 | ApproximateShapeVolume::~ApproximateShapeVolume()
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| 61 | {}
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| 62 | 
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| 63 | /** Calculate the approximate volume of the given \a shape.
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| 64 |  *
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| 65 |  * @return surface volume approximated
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| 66 |  */
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| 67 | double ApproximateShapeVolume::operator()() const
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| 68 | {
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| 69 |         // TODO
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| 70 |         // generate mesh of points to "integrate"
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| 71 |         const double min_distance = 10.;
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| 72 |         Vector distance(min_distance,min_distance,min_distance);
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| 73 |         const RealSpaceMatrix &M = World::getInstance().getDomain().getM();
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| 74 |         Mesh *mesh = new CubeMesh(distance, Vector(0.5,0.5,0.5), M );
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| 75 |         NodeSet nodes = mesh->getNodes();
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| 76 | 
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| 77 |         // fill with grid points and count whether isInside
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| 78 |         const size_t total = nodes.size();
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| 79 |         size_t inside = 0;
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| 80 |         for (NodeSet::const_iterator iter = nodes.begin();
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| 81 |                         iter != nodes.end(); ++iter) {
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| 82 |                 if (shape.isInside(*iter))
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| 83 |                         ++inside;
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| 84 |         }
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| 85 | 
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| 86 |         // calculate volume of box
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| 87 |         const double volume = M.determinant();
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| 88 | 
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| 89 |         // return fraction that is inside
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| 90 |         return volume*((double)inside/(double)total);
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| 91 | }
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