source: src/Shapes/BaseShapes.cpp@ 552597

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Last change on this file since 552597 was b94634, checked in by Frederik Heber <heber@…>, 14 years ago

Removed NotOnSurfaceException and ShapeException from Exceptions.

  • Property mode set to 100644
File size: 5.6 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * BaseShapes_impl.cpp
10 *
11 * Created on: Jun 18, 2010
12 * Author: crueger
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include "Shapes/BaseShapes.hpp"
23#include "Shapes/BaseShapes_impl.hpp"
24#include "Shapes/ShapeExceptions.hpp"
25#include "Shapes/ShapeOps.hpp"
26
27#include "Helpers/defs.hpp"
28
29#include "CodePatterns/Assert.hpp"
30#include "LinearAlgebra/Vector.hpp"
31#include "LinearAlgebra/Line.hpp"
32#include "LinearAlgebra/Plane.hpp"
33#include "LinearAlgebra/LineSegment.hpp"
34#include "LinearAlgebra/LineSegmentSet.hpp"
35
36#include <cmath>
37#include <algorithm>
38
39bool Sphere_impl::isInside(const Vector &point){
40 return point.NormSquared()<=1;
41}
42
43bool Sphere_impl::isOnSurface(const Vector &point){
44 return fabs(point.NormSquared()-1)<MYEPSILON;
45}
46
47Vector Sphere_impl::getNormal(const Vector &point) throw(NotOnSurfaceException){
48 if(!isOnSurface(point)){
49 throw NotOnSurfaceException() << ShapeVector(&point);
50 }
51 return point;
52}
53
54LineSegmentSet Sphere_impl::getLineIntersections(const Line &line){
55 LineSegmentSet res(line);
56 std::vector<Vector> intersections = line.getSphereIntersections();
57 if(intersections.size()==2){
58 res.insert(LineSegment(intersections[0],intersections[1]));
59 }
60 return res;
61}
62
63string Sphere_impl::toString(){
64 return "Sphere()";
65}
66
67/**
68 * algorithm taken from http://www.cgafaq.info/wiki/Evenly_distributed_points_on_sphere
69 * \param N number of points on surface
70 */
71std::vector<Vector> Sphere_impl::getHomogeneousPointsOnSurface(const size_t N) const {
72 std::vector<Vector> PointsOnSurface;
73
74 const double dlength = M_PI*(3.-sqrt(5.));
75 double length = 0;
76 const double dz = 2.0/N;
77 double z = 1. - dz/2.;
78 Vector point;
79 for (size_t ka = 0; ka<N; ka++){
80 const double r = sqrt(1.-z*z);
81 point.Zero();
82 point[0] = cos(length)*r;
83 point[1] = sin(length)*r;
84 point[2] = z;
85 PointsOnSurface.push_back(point);
86 z = z - dz;
87 length = length + dlength;
88 }
89
90 ASSERT(PointsOnSurface.size() == N, "Sphere_impl::getHomogeneousPointsOnSurface() did not create enough points.");
91 return PointsOnSurface;
92}
93
94
95Shape Sphere(){
96 Shape::impl_ptr impl = Shape::impl_ptr(new Sphere_impl());
97 return Shape(impl);
98}
99
100Shape Sphere(const Vector &center,double radius){
101 return translate(resize(Sphere(),radius),center);
102}
103
104Shape Ellipsoid(const Vector &center, const Vector &radius){
105 return translate(stretch(Sphere(),radius),center);
106}
107
108bool Cuboid_impl::isInside(const Vector &point){
109 return (point[0]>=0 && point[0]<=1) && (point[1]>=0 && point[1]<=1) && (point[2]>=0 && point[2]<=1);
110}
111
112bool Cuboid_impl::isOnSurface(const Vector &point){
113 bool retVal = isInside(point);
114 // test all borders of the cuboid
115 // double fabs
116 retVal = retVal &&
117 (((fabs(point[0]-1.) < MYEPSILON) || (fabs(point[0]) < MYEPSILON)) ||
118 ((fabs(point[1]-1.) < MYEPSILON) || (fabs(point[1]) < MYEPSILON)) ||
119 ((fabs(point[2]-1.) < MYEPSILON) || (fabs(point[2]) < MYEPSILON)));
120 return retVal;
121}
122
123Vector Cuboid_impl::getNormal(const Vector &point) throw(NotOnSurfaceException){
124 if(!isOnSurface(point)){
125 throw NotOnSurfaceException() << ShapeVector(&point);
126 }
127 Vector res;
128 // figure out on which sides the Vector lies (maximum 3, when it is in a corner)
129 for(int i=NDIM;i--;){
130 if(fabs(fabs(point[i])-1)<MYEPSILON){
131 // add the scaled (-1/+1) Vector to the set of surface vectors
132 res[i] = point[i];
133 }
134 }
135 ASSERT(res.NormSquared()>=1 && res.NormSquared()<=3,"To many or to few sides found for this Vector");
136
137 res.Normalize();
138 return res;
139}
140
141LineSegmentSet Cuboid_impl::getLineIntersections(const Line &line){
142 LineSegmentSet res(line);
143 // get the intersection on each of the six faces
144 vector<Vector> intersections;
145 intersections.resize(2);
146 int c=0;
147 int x[2]={-1,+1};
148 for(int i=NDIM;i--;){
149 for(int p=0;p<2;++p){
150 if(c==2) goto end; // I know this sucks, but breaking two loops is stupid
151 Vector base;
152 base[i]=x[p];
153 // base now points to the surface and is normal to it at the same time
154 Plane p(base,base);
155 Vector intersection = p.GetIntersection(line);
156 if(isInside(intersection)){
157 // if we have a point on the edge it might already be contained
158 if(c==1 && intersections[0]==intersection)
159 continue;
160 intersections[c++]=intersection;
161 }
162 }
163 }
164 end:
165 if(c==2){
166 res.insert(LineSegment(intersections[0],intersections[1]));
167 }
168 return res;
169}
170
171string Cuboid_impl::toString(){
172 return "Cuboid()";
173}
174
175/**
176 * \param N number of points on surface
177 */
178std::vector<Vector> Cuboid_impl::getHomogeneousPointsOnSurface(const size_t N) const {
179 std::vector<Vector> PointsOnSurface;
180 ASSERT(false, "Cuboid_impl::getHomogeneousPointsOnSurface() not implemented yet");
181 return PointsOnSurface;
182}
183
184Shape Cuboid(){
185 Shape::impl_ptr impl = Shape::impl_ptr(new Cuboid_impl());
186 return Shape(impl);
187}
188
189Shape Cuboid(const Vector &corner1, const Vector &corner2){
190 // make sure the two edges are upper left front and lower right back
191 Vector sortedC1;
192 Vector sortedC2;
193 for(int i=NDIM;i--;){
194 sortedC1[i] = min(corner1[i],corner2[i]);
195 sortedC2[i] = max(corner1[i],corner2[i]);
196 ASSERT(corner1[i]!=corner2[i],"Given points for cuboid edges did not define a valid space");
197 }
198 // get the middle point
199 Vector middle = (1./2.)*(sortedC1+sortedC2);
200 Vector factors = sortedC2-middle;
201 return translate(stretch(Cuboid(),factors),middle);
202}
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