source: src/Shapes/BaseShapes.cpp@ 1a6bda

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Last change on this file since 1a6bda was ad011c, checked in by Frederik Heber <heber@…>, 14 years ago

CodePatterns places all includes now in subfolder CodePatterns/.

  • change all includes accordingly.
  • this was necessary as Helpers and Patterns are not very distinctive names for include folders. Already now, we had a conflict between Helpers from CodePatterns and Helpers from this project.
  • changed compilation test in ax_codepatterns.m4 when changing CodePatterns includes.
  • Property mode set to 100644
File size: 5.6 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * BaseShapes_impl.cpp
10 *
11 * Created on: Jun 18, 2010
12 * Author: crueger
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include "Shapes/BaseShapes.hpp"
23#include "Shapes/BaseShapes_impl.hpp"
24#include "Shapes/ShapeOps.hpp"
25
26#include "Helpers/defs.hpp"
27
28#include "CodePatterns/Assert.hpp"
29#include "LinearAlgebra/Vector.hpp"
30#include "LinearAlgebra/Line.hpp"
31#include "LinearAlgebra/Plane.hpp"
32#include "LinearAlgebra/LineSegment.hpp"
33#include "LinearAlgebra/LineSegmentSet.hpp"
34
35#include <cmath>
36#include <algorithm>
37
38bool Sphere_impl::isInside(const Vector &point){
39 return point.NormSquared()<=1;
40}
41
42bool Sphere_impl::isOnSurface(const Vector &point){
43 return fabs(point.NormSquared()-1)<MYEPSILON;
44}
45
46Vector Sphere_impl::getNormal(const Vector &point) throw(NotOnSurfaceException){
47 if(!isOnSurface(point)){
48 throw NotOnSurfaceException(__FILE__,__LINE__);
49 }
50 return point;
51}
52
53LineSegmentSet Sphere_impl::getLineIntersections(const Line &line){
54 LineSegmentSet res(line);
55 std::vector<Vector> intersections = line.getSphereIntersections();
56 if(intersections.size()==2){
57 res.insert(LineSegment(intersections[0],intersections[1]));
58 }
59 return res;
60}
61
62string Sphere_impl::toString(){
63 return "Sphere()";
64}
65
66/**
67 * algorithm taken from http://www.cgafaq.info/wiki/Evenly_distributed_points_on_sphere
68 * \param N number of points on surface
69 */
70std::vector<Vector> Sphere_impl::getHomogeneousPointsOnSurface(const size_t N) const {
71 std::vector<Vector> PointsOnSurface;
72
73 const double dlength = M_PI*(3.-sqrt(5.));
74 double length = 0;
75 const double dz = 2.0/N;
76 double z = 1. - dz/2.;
77 Vector point;
78 for (size_t ka = 0; ka<N; ka++){
79 const double r = sqrt(1.-z*z);
80 point.Zero();
81 point[0] = cos(length)*r;
82 point[1] = sin(length)*r;
83 point[2] = z;
84 PointsOnSurface.push_back(point);
85 z = z - dz;
86 length = length + dlength;
87 }
88
89 ASSERT(PointsOnSurface.size() == N, "Sphere_impl::getHomogeneousPointsOnSurface() did not create enough points.");
90 return PointsOnSurface;
91}
92
93
94Shape Sphere(){
95 Shape::impl_ptr impl = Shape::impl_ptr(new Sphere_impl());
96 return Shape(impl);
97}
98
99Shape Sphere(const Vector &center,double radius){
100 return translate(resize(Sphere(),radius),center);
101}
102
103Shape Ellipsoid(const Vector &center, const Vector &radius){
104 return translate(stretch(Sphere(),radius),center);
105}
106
107bool Cuboid_impl::isInside(const Vector &point){
108 return (point[0]>=0 && point[0]<=1) && (point[1]>=0 && point[1]<=1) && (point[2]>=0 && point[2]<=1);
109}
110
111bool Cuboid_impl::isOnSurface(const Vector &point){
112 bool retVal = isInside(point);
113 // test all borders of the cuboid
114 // double fabs
115 retVal = retVal &&
116 (((fabs(point[0]-1.) < MYEPSILON) || (fabs(point[0]) < MYEPSILON)) ||
117 ((fabs(point[1]-1.) < MYEPSILON) || (fabs(point[1]) < MYEPSILON)) ||
118 ((fabs(point[2]-1.) < MYEPSILON) || (fabs(point[2]) < MYEPSILON)));
119 return retVal;
120}
121
122Vector Cuboid_impl::getNormal(const Vector &point) throw(NotOnSurfaceException){
123 if(!isOnSurface(point)){
124 throw NotOnSurfaceException(__FILE__,__LINE__);
125 }
126 Vector res;
127 // figure out on which sides the Vector lies (maximum 3, when it is in a corner)
128 for(int i=NDIM;i--;){
129 if(fabs(fabs(point[i])-1)<MYEPSILON){
130 // add the scaled (-1/+1) Vector to the set of surface vectors
131 res[i] = point[i];
132 }
133 }
134 ASSERT(res.NormSquared()>=1 && res.NormSquared()<=3,"To many or to few sides found for this Vector");
135
136 res.Normalize();
137 return res;
138}
139
140LineSegmentSet Cuboid_impl::getLineIntersections(const Line &line){
141 LineSegmentSet res(line);
142 // get the intersection on each of the six faces
143 vector<Vector> intersections;
144 intersections.resize(2);
145 int c=0;
146 int x[2]={-1,+1};
147 for(int i=NDIM;i--;){
148 for(int p=0;p<2;++p){
149 if(c==2) goto end; // I know this sucks, but breaking two loops is stupid
150 Vector base;
151 base[i]=x[p];
152 // base now points to the surface and is normal to it at the same time
153 Plane p(base,base);
154 Vector intersection = p.GetIntersection(line);
155 if(isInside(intersection)){
156 // if we have a point on the edge it might already be contained
157 if(c==1 && intersections[0]==intersection)
158 continue;
159 intersections[c++]=intersection;
160 }
161 }
162 }
163 end:
164 if(c==2){
165 res.insert(LineSegment(intersections[0],intersections[1]));
166 }
167 return res;
168}
169
170string Cuboid_impl::toString(){
171 return "Cuboid()";
172}
173
174/**
175 * \param N number of points on surface
176 */
177std::vector<Vector> Cuboid_impl::getHomogeneousPointsOnSurface(const size_t N) const {
178 std::vector<Vector> PointsOnSurface;
179 ASSERT(false, "Cuboid_impl::getHomogeneousPointsOnSurface() not implemented yet");
180 return PointsOnSurface;
181}
182
183Shape Cuboid(){
184 Shape::impl_ptr impl = Shape::impl_ptr(new Cuboid_impl());
185 return Shape(impl);
186}
187
188Shape Cuboid(const Vector &corner1, const Vector &corner2){
189 // make sure the two edges are upper left front and lower right back
190 Vector sortedC1;
191 Vector sortedC2;
192 for(int i=NDIM;i--;){
193 sortedC1[i] = min(corner1[i],corner2[i]);
194 sortedC2[i] = max(corner1[i],corner2[i]);
195 ASSERT(corner1[i]!=corner2[i],"Given points for cuboid edges did not define a valid space");
196 }
197 // get the middle point
198 Vector middle = (1./2.)*(sortedC1+sortedC2);
199 Vector factors = sortedC2-middle;
200 return translate(stretch(Cuboid(),factors),middle);
201}
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