1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /*
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9 | * BaseShapes_impl.cpp
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10 | *
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11 | * Created on: Jun 18, 2010
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12 | * Author: crueger
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13 | */
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14 |
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15 | // include config.h
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16 | #ifdef HAVE_CONFIG_H
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17 | #include <config.h>
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18 | #endif
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19 |
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20 | #include "CodePatterns/MemDebug.hpp"
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21 |
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22 | #include "Shapes/BaseShapes.hpp"
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23 | #include "Shapes/BaseShapes_impl.hpp"
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24 | #include "Shapes/ShapeOps.hpp"
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25 |
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26 | #include "Helpers/defs.hpp"
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27 |
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28 | #include "CodePatterns/Assert.hpp"
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29 | #include "LinearAlgebra/Vector.hpp"
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30 | #include "LinearAlgebra/Line.hpp"
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31 | #include "LinearAlgebra/Plane.hpp"
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32 | #include "LinearAlgebra/LineSegment.hpp"
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33 | #include "LinearAlgebra/LineSegmentSet.hpp"
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34 |
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35 | #include <cmath>
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36 | #include <algorithm>
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37 |
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38 | bool Sphere_impl::isInside(const Vector &point){
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39 | return point.NormSquared()<=1;
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40 | }
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41 |
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42 | bool Sphere_impl::isOnSurface(const Vector &point){
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43 | return fabs(point.NormSquared()-1)<MYEPSILON;
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44 | }
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45 |
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46 | Vector Sphere_impl::getNormal(const Vector &point) throw(NotOnSurfaceException){
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47 | if(!isOnSurface(point)){
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48 | throw NotOnSurfaceException(__FILE__,__LINE__);
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49 | }
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50 | return point;
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51 | }
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52 |
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53 | LineSegmentSet Sphere_impl::getLineIntersections(const Line &line){
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54 | LineSegmentSet res(line);
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55 | std::vector<Vector> intersections = line.getSphereIntersections();
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56 | if(intersections.size()==2){
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57 | res.insert(LineSegment(intersections[0],intersections[1]));
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58 | }
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59 | return res;
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60 | }
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61 |
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62 | string Sphere_impl::toString(){
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63 | return "Sphere()";
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64 | }
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65 |
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66 | /**
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67 | * algorithm taken from http://www.cgafaq.info/wiki/Evenly_distributed_points_on_sphere
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68 | * \param N number of points on surface
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69 | */
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70 | std::vector<Vector> Sphere_impl::getHomogeneousPointsOnSurface(const size_t N) const {
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71 | std::vector<Vector> PointsOnSurface;
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72 |
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73 | const double dlength = M_PI*(3.-sqrt(5.));
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74 | double length = 0;
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75 | const double dz = 2.0/N;
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76 | double z = 1. - dz/2.;
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77 | Vector point;
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78 | for (size_t ka = 0; ka<N; ka++){
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79 | const double r = sqrt(1.-z*z);
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80 | point.Zero();
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81 | point[0] = cos(length)*r;
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82 | point[1] = sin(length)*r;
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83 | point[2] = z;
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84 | PointsOnSurface.push_back(point);
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85 | z = z - dz;
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86 | length = length + dlength;
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87 | }
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88 |
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89 | ASSERT(PointsOnSurface.size() == N, "Sphere_impl::getHomogeneousPointsOnSurface() did not create enough points.");
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90 | return PointsOnSurface;
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91 | }
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92 |
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93 |
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94 | Shape Sphere(){
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95 | Shape::impl_ptr impl = Shape::impl_ptr(new Sphere_impl());
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96 | return Shape(impl);
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97 | }
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98 |
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99 | Shape Sphere(const Vector ¢er,double radius){
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100 | return translate(resize(Sphere(),radius),center);
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101 | }
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102 |
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103 | Shape Ellipsoid(const Vector ¢er, const Vector &radius){
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104 | return translate(stretch(Sphere(),radius),center);
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105 | }
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106 |
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107 | bool Cuboid_impl::isInside(const Vector &point){
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108 | return (point[0]>=0 && point[0]<=1) && (point[1]>=0 && point[1]<=1) && (point[2]>=0 && point[2]<=1);
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109 | }
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110 |
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111 | bool Cuboid_impl::isOnSurface(const Vector &point){
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112 | bool retVal = isInside(point);
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113 | // test all borders of the cuboid
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114 | // double fabs
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115 | retVal = retVal &&
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116 | (((fabs(point[0]-1.) < MYEPSILON) || (fabs(point[0]) < MYEPSILON)) ||
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117 | ((fabs(point[1]-1.) < MYEPSILON) || (fabs(point[1]) < MYEPSILON)) ||
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118 | ((fabs(point[2]-1.) < MYEPSILON) || (fabs(point[2]) < MYEPSILON)));
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119 | return retVal;
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120 | }
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121 |
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122 | Vector Cuboid_impl::getNormal(const Vector &point) throw(NotOnSurfaceException){
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123 | if(!isOnSurface(point)){
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124 | throw NotOnSurfaceException(__FILE__,__LINE__);
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125 | }
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126 | Vector res;
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127 | // figure out on which sides the Vector lies (maximum 3, when it is in a corner)
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128 | for(int i=NDIM;i--;){
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129 | if(fabs(fabs(point[i])-1)<MYEPSILON){
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130 | // add the scaled (-1/+1) Vector to the set of surface vectors
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131 | res[i] = point[i];
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132 | }
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133 | }
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134 | ASSERT(res.NormSquared()>=1 && res.NormSquared()<=3,"To many or to few sides found for this Vector");
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135 |
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136 | res.Normalize();
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137 | return res;
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138 | }
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139 |
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140 | LineSegmentSet Cuboid_impl::getLineIntersections(const Line &line){
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141 | LineSegmentSet res(line);
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142 | // get the intersection on each of the six faces
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143 | vector<Vector> intersections;
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144 | intersections.resize(2);
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145 | int c=0;
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146 | int x[2]={-1,+1};
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147 | for(int i=NDIM;i--;){
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148 | for(int p=0;p<2;++p){
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149 | if(c==2) goto end; // I know this sucks, but breaking two loops is stupid
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150 | Vector base;
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151 | base[i]=x[p];
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152 | // base now points to the surface and is normal to it at the same time
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153 | Plane p(base,base);
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154 | Vector intersection = p.GetIntersection(line);
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155 | if(isInside(intersection)){
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156 | // if we have a point on the edge it might already be contained
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157 | if(c==1 && intersections[0]==intersection)
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158 | continue;
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159 | intersections[c++]=intersection;
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160 | }
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161 | }
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162 | }
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163 | end:
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164 | if(c==2){
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165 | res.insert(LineSegment(intersections[0],intersections[1]));
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166 | }
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167 | return res;
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168 | }
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169 |
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170 | string Cuboid_impl::toString(){
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171 | return "Cuboid()";
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172 | }
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173 |
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174 | /**
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175 | * \param N number of points on surface
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176 | */
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177 | std::vector<Vector> Cuboid_impl::getHomogeneousPointsOnSurface(const size_t N) const {
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178 | std::vector<Vector> PointsOnSurface;
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179 | ASSERT(false, "Cuboid_impl::getHomogeneousPointsOnSurface() not implemented yet");
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180 | return PointsOnSurface;
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181 | }
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182 |
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183 | Shape Cuboid(){
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184 | Shape::impl_ptr impl = Shape::impl_ptr(new Cuboid_impl());
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185 | return Shape(impl);
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186 | }
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187 |
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188 | Shape Cuboid(const Vector &corner1, const Vector &corner2){
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189 | // make sure the two edges are upper left front and lower right back
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190 | Vector sortedC1;
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191 | Vector sortedC2;
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192 | for(int i=NDIM;i--;){
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193 | sortedC1[i] = min(corner1[i],corner2[i]);
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194 | sortedC2[i] = max(corner1[i],corner2[i]);
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195 | ASSERT(corner1[i]!=corner2[i],"Given points for cuboid edges did not define a valid space");
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196 | }
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197 | // get the middle point
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198 | Vector middle = (1./2.)*(sortedC1+sortedC2);
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199 | Vector factors = sortedC2-middle;
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200 | return translate(stretch(Cuboid(),factors),middle);
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201 | }
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