source: src/Shapes/BaseShapes.cpp@ 311137

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Last change on this file since 311137 was c67c65, checked in by Frederik Heber <heber@…>, 13 years ago

Added preliminary getVolume() and getSurfaceArea() implementation to all Shapes.

  • only BaseShapes are truely usable, the rest is mostly marked as TODO.
  • the problem is that intersections are not so easy to handle. Probably, we have to use polygonal intersections there and approximate volume calculations.
  • the functions return -1 when not implemented yet. this is preparatory to start approximate calculations at the top node of the Shape "graph" if -1. is returned from the implementation.
  • Property mode set to 100644
File size: 7.4 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * BaseShapes_impl.cpp
10 *
11 * Created on: Jun 18, 2010
12 * Author: crueger
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include "Shapes/BaseShapes.hpp"
23#include "Shapes/BaseShapes_impl.hpp"
24#include "Shapes/ShapeExceptions.hpp"
25#include "Shapes/ShapeOps.hpp"
26
27#include "Helpers/defs.hpp"
28
29#include "CodePatterns/Assert.hpp"
30#include "LinearAlgebra/Vector.hpp"
31#include "LinearAlgebra/Line.hpp"
32#include "LinearAlgebra/Plane.hpp"
33#include "LinearAlgebra/LineSegment.hpp"
34#include "LinearAlgebra/LineSegmentSet.hpp"
35
36#include <cmath>
37#include <algorithm>
38
39bool Sphere_impl::isInside(const Vector &point) const{
40 return point.NormSquared()<=1.;
41}
42
43bool Sphere_impl::isOnSurface(const Vector &point) const{
44 return fabs(point.NormSquared()-1.)<MYEPSILON;
45}
46
47Vector Sphere_impl::getNormal(const Vector &point) const throw(NotOnSurfaceException){
48 if(!isOnSurface(point)){
49 throw NotOnSurfaceException() << ShapeVector(&point);
50 }
51 return point;
52}
53
54Vector Sphere_impl::getCenter() const
55{
56 return Vector(0.,0.,0.);
57}
58
59double Sphere_impl::getRadius() const
60{
61 return 1.;
62}
63
64double Sphere_impl::getVolume() const
65{
66 return (4./3.)*M_PI; // 4/3 pi r^3
67}
68
69double Sphere_impl::getSurfaceArea() const
70{
71 return 2.*M_PI; // 2 pi r^2
72}
73
74
75LineSegmentSet Sphere_impl::getLineIntersections(const Line &line) const{
76 LineSegmentSet res(line);
77 std::vector<Vector> intersections = line.getSphereIntersections();
78 if(intersections.size()==2){
79 res.insert(LineSegment(intersections[0],intersections[1]));
80 }
81 return res;
82}
83
84std::string Sphere_impl::toString() const{
85 return "Sphere()";
86}
87
88enum ShapeType Sphere_impl::getType() const
89{
90 return SphereType;
91}
92
93/**
94 * algorithm taken from http://www.cgafaq.info/wiki/Evenly_distributed_points_on_sphere
95 * \param N number of points on surface
96 */
97std::vector<Vector> Sphere_impl::getHomogeneousPointsOnSurface(const size_t N) const
98{
99 std::vector<Vector> PointsOnSurface;
100
101 double PI=3.14159265358979323846;
102 double a=4*PI/N;
103 double d= sqrt(a);
104 int Mtheta=int(PI/d);
105 double dtheta=PI/Mtheta;
106 double dphi=a/dtheta;
107 for (int m=0; m<Mtheta; m++)
108 {
109 double theta=PI*(m+0.5)/Mtheta;
110 int Mphi=int(2*PI*sin(theta)/dphi);
111 for (int n=0; n<Mphi;n++)
112 {
113 double phi= 2*PI*n/Mphi;
114 Vector point;
115 point.Zero();
116 point[0]=sin(theta)*cos(phi);
117 point[1]=sin(theta)*sin(phi);
118 point[2]=cos(theta);
119 PointsOnSurface.push_back(point);
120 }
121 }
122 /*const double dlength = M_PI*(3.-sqrt(5.));
123 double length = 0;
124 const double dz = 2.0/N;
125 double z = 1. - dz/2.;
126 Vector point;
127 for (size_t ka = 0; ka<N; ka++){
128 const double r = sqrt(1.-z*z);
129 point.Zero();
130 point[0] = cos(length)*r;
131 point[1] = sin(length)*r;
132 point[2] = z;
133 PointsOnSurface.push_back(point);
134 z = z - dz;
135 length = length + dlength;*/
136
137// ASSERT(PointsOnSurface.size() == N,
138// "Sphere_impl::getHomogeneousPointsOnSurface() did not create "
139// +::toString(N)+" but "+::toString(PointsOnSurface.size())+" points.");
140 return PointsOnSurface;
141}
142
143std::vector<Vector> Sphere_impl::getHomogeneousPointsInVolume(const size_t N) const {
144 ASSERT(0,
145 "Sphere_impl::getHomogeneousPointsInVolume() - not implemented.");
146 return std::vector<Vector>();
147}
148
149Shape Sphere(){
150 Shape::impl_ptr impl = Shape::impl_ptr(new Sphere_impl());
151 return Shape(impl);
152}
153
154Shape Sphere(const Vector &center,double radius){
155 return translate(resize(Sphere(),radius),center);
156}
157
158Shape Ellipsoid(const Vector &center, const Vector &radius){
159 return translate(stretch(Sphere(),radius),center);
160}
161
162bool Cuboid_impl::isInside(const Vector &point) const{
163 return (point[0]>=0 && point[0]<=1) && (point[1]>=0 && point[1]<=1) && (point[2]>=0 && point[2]<=1);
164}
165
166bool Cuboid_impl::isOnSurface(const Vector &point) const{
167 bool retVal = isInside(point);
168 // test all borders of the cuboid
169 // double fabs
170 retVal = retVal &&
171 (((fabs(point[0]-1.) < MYEPSILON) || (fabs(point[0]) < MYEPSILON)) ||
172 ((fabs(point[1]-1.) < MYEPSILON) || (fabs(point[1]) < MYEPSILON)) ||
173 ((fabs(point[2]-1.) < MYEPSILON) || (fabs(point[2]) < MYEPSILON)));
174 return retVal;
175}
176
177Vector Cuboid_impl::getNormal(const Vector &point) const throw(NotOnSurfaceException){
178 if(!isOnSurface(point)){
179 throw NotOnSurfaceException() << ShapeVector(&point);
180 }
181 Vector res;
182 // figure out on which sides the Vector lies (maximum 3, when it is in a corner)
183 for(int i=NDIM;i--;){
184 if(fabs(fabs(point[i])-1)<MYEPSILON){
185 // add the scaled (-1/+1) Vector to the set of surface vectors
186 res[i] = point[i];
187 }
188 }
189 ASSERT(res.NormSquared()>=1 && res.NormSquared()<=3,"To many or to few sides found for this Vector");
190
191 res.Normalize();
192 return res;
193}
194
195
196Vector Cuboid_impl::getCenter() const
197{
198 return Vector(0.5,0.5,0.5);
199}
200
201double Cuboid_impl::getRadius() const
202{
203 return .5;
204}
205
206double Cuboid_impl::getVolume() const
207{
208 return 1.; // l^3
209}
210
211double Cuboid_impl::getSurfaceArea() const
212{
213 return 6.; // 6 * l^2
214}
215
216LineSegmentSet Cuboid_impl::getLineIntersections(const Line &line) const{
217 LineSegmentSet res(line);
218 // get the intersection on each of the six faces
219 std::vector<Vector> intersections;
220 intersections.resize(2);
221 int c=0;
222 int x[2]={-1,+1};
223 for(int i=NDIM;i--;){
224 for(int p=0;p<2;++p){
225 if(c==2) goto end; // I know this sucks, but breaking two loops is stupid
226 Vector base;
227 base[i]=x[p];
228 // base now points to the surface and is normal to it at the same time
229 Plane p(base,base);
230 Vector intersection = p.GetIntersection(line);
231 if(isInside(intersection)){
232 // if we have a point on the edge it might already be contained
233 if(c==1 && intersections[0]==intersection)
234 continue;
235 intersections[c++]=intersection;
236 }
237 }
238 }
239 end:
240 if(c==2){
241 res.insert(LineSegment(intersections[0],intersections[1]));
242 }
243 return res;
244}
245
246std::string Cuboid_impl::toString() const{
247 return "Cuboid()";
248}
249
250enum ShapeType Cuboid_impl::getType() const
251{
252 return CuboidType;
253}
254
255/**
256 * \param N number of points on surface
257 */
258std::vector<Vector> Cuboid_impl::getHomogeneousPointsOnSurface(const size_t N) const {
259 std::vector<Vector> PointsOnSurface;
260 ASSERT(false, "Cuboid_impl::getHomogeneousPointsOnSurface() not implemented yet");
261 return PointsOnSurface;
262}
263
264std::vector<Vector> Cuboid_impl::getHomogeneousPointsInVolume(const size_t N) const {
265 ASSERT(0,
266 "Cuboid_impl::getHomogeneousPointsInVolume() - not implemented.");
267 return std::vector<Vector>();
268}
269
270Shape Cuboid(){
271 Shape::impl_ptr impl = Shape::impl_ptr(new Cuboid_impl());
272 return Shape(impl);
273}
274
275Shape Cuboid(const Vector &corner1, const Vector &corner2){
276 // make sure the two edges are upper left front and lower right back
277 Vector sortedC1;
278 Vector sortedC2;
279 for(int i=NDIM;i--;){
280 sortedC1[i] = std::min(corner1[i],corner2[i]);
281 sortedC2[i] = std::max(corner1[i],corner2[i]);
282 ASSERT(corner1[i]!=corner2[i],"Given points for cuboid edges did not define a valid space");
283 }
284 // get the middle point
285 Vector middle = (1./2.)*(sortedC1+sortedC2);
286 Vector factors = sortedC2-middle;
287 return translate(stretch(Cuboid(),factors),middle);
288}
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