source: src/Shapes/BaseShapes.cpp@ 125841

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Last change on this file since 125841 was 125841, checked in by Frederik Heber <heber@…>, 13 years ago

Made Sphere_impl::getHomogeneousPointsOnSurface() more accurate

  • TESTFIX: BaseShapesUnitTest now may check whether the desired number of points actually also resulted.
  • TESTFIX: Fixing regression test Spherical surface due to changed number of points.
  • Property mode set to 100644
File size: 7.7 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * BaseShapes_impl.cpp
10 *
11 * Created on: Jun 18, 2010
12 * Author: crueger
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include "Shapes/BaseShapes.hpp"
23#include "Shapes/BaseShapes_impl.hpp"
24#include "Shapes/ShapeExceptions.hpp"
25#include "Shapes/ShapeOps.hpp"
26
27#include "Helpers/defs.hpp"
28
29#include "CodePatterns/Assert.hpp"
30#include "LinearAlgebra/Vector.hpp"
31#include "LinearAlgebra/Line.hpp"
32#include "LinearAlgebra/Plane.hpp"
33#include "LinearAlgebra/LineSegment.hpp"
34#include "LinearAlgebra/LineSegmentSet.hpp"
35
36#include <cmath>
37#include <algorithm>
38
39bool Sphere_impl::isInside(const Vector &point) const{
40 return point.NormSquared()<=1.;
41}
42
43bool Sphere_impl::isOnSurface(const Vector &point) const{
44 return fabs(point.NormSquared()-1.)<MYEPSILON;
45}
46
47Vector Sphere_impl::getNormal(const Vector &point) const throw(NotOnSurfaceException){
48 if(!isOnSurface(point)){
49 throw NotOnSurfaceException() << ShapeVector(&point);
50 }
51 return point;
52}
53
54Vector Sphere_impl::getCenter() const
55{
56 return Vector(0.,0.,0.);
57}
58
59double Sphere_impl::getRadius() const
60{
61 return 1.;
62}
63
64double Sphere_impl::getVolume() const
65{
66 return (4./3.)*M_PI; // 4/3 pi r^3
67}
68
69double Sphere_impl::getSurfaceArea() const
70{
71 return 2.*M_PI; // 2 pi r^2
72}
73
74
75LineSegmentSet Sphere_impl::getLineIntersections(const Line &line) const{
76 LineSegmentSet res(line);
77 std::vector<Vector> intersections = line.getSphereIntersections();
78 if(intersections.size()==2){
79 res.insert(LineSegment(intersections[0],intersections[1]));
80 }
81 return res;
82}
83
84std::string Sphere_impl::toString() const{
85 return "Sphere()";
86}
87
88enum ShapeType Sphere_impl::getType() const
89{
90 return SphereType;
91}
92
93/**
94 * algorithm taken from http://www.cgafaq.info/wiki/Evenly_distributed_points_on_sphere
95 * \param N number of points on surface
96 */
97std::vector<Vector> Sphere_impl::getHomogeneousPointsOnSurface(const size_t N) const
98{
99 std::vector<Vector> PointsOnSurface;
100 if (true) {
101 // Exactly N points but not symmetric.
102
103 // This formula is derived by finding a curve on the sphere that spirals down from
104 // the north pole to the south pole keeping a constant distance between consecutive turns.
105 // The curve is then parametrized by arch length and evaluated in constant intervals.
106 double a = sqrt(N) * 2;
107 for (int i=0; i<N; i++){
108 double t0 = ((double)i + 0.5) / (double)N;
109 double t = (sqrt(t0) - sqrt(1.0 - t0) + 1.0) / 2.0 * M_PI;
110 Vector point;
111 point.Zero();
112 point[0] = sin(t) * sin(t * a);
113 point[1] = sin(t) * cos(t * a);
114 point[2] = cos(t);
115 PointsOnSurface.push_back(point);
116 }
117 ASSERT(PointsOnSurface.size() == N,
118 "Sphere_impl::getHomogeneousPointsOnSurface() did not create "
119 +::toString(N)+" but "+::toString(PointsOnSurface.size())+" points.");
120 } else {
121 // Symmetric but only approximately N points.
122 double a=4*M_PI/N;
123 double d= sqrt(a);
124 int Mtheta=int(M_PI/d);
125 double dtheta=M_PI/Mtheta;
126 double dphi=a/dtheta;
127 for (int m=0; m<Mtheta; m++)
128 {
129 double theta=M_PI*(m+0.5)/Mtheta;
130 int Mphi=int(2*M_PI*sin(theta)/dphi);
131 for (int n=0; n<Mphi;n++)
132 {
133 double phi= 2*M_PI*n/Mphi;
134 Vector point;
135 point.Zero();
136 point[0]=sin(theta)*cos(phi);
137 point[1]=sin(theta)*sin(phi);
138 point[2]=cos(theta);
139 PointsOnSurface.push_back(point);
140 }
141 }
142 }
143 return PointsOnSurface;
144}
145
146std::vector<Vector> Sphere_impl::getHomogeneousPointsInVolume(const size_t N) const {
147 ASSERT(0,
148 "Sphere_impl::getHomogeneousPointsInVolume() - not implemented.");
149 return std::vector<Vector>();
150}
151
152Shape Sphere(){
153 Shape::impl_ptr impl = Shape::impl_ptr(new Sphere_impl());
154 return Shape(impl);
155}
156
157Shape Sphere(const Vector &center,double radius){
158 return translate(resize(Sphere(),radius),center);
159}
160
161Shape Ellipsoid(const Vector &center, const Vector &radius){
162 return translate(stretch(Sphere(),radius),center);
163}
164
165bool Cuboid_impl::isInside(const Vector &point) const{
166 return (point[0]>=0 && point[0]<=1) && (point[1]>=0 && point[1]<=1) && (point[2]>=0 && point[2]<=1);
167}
168
169bool Cuboid_impl::isOnSurface(const Vector &point) const{
170 bool retVal = isInside(point);
171 // test all borders of the cuboid
172 // double fabs
173 retVal = retVal &&
174 (((fabs(point[0]-1.) < MYEPSILON) || (fabs(point[0]) < MYEPSILON)) ||
175 ((fabs(point[1]-1.) < MYEPSILON) || (fabs(point[1]) < MYEPSILON)) ||
176 ((fabs(point[2]-1.) < MYEPSILON) || (fabs(point[2]) < MYEPSILON)));
177 return retVal;
178}
179
180Vector Cuboid_impl::getNormal(const Vector &point) const throw(NotOnSurfaceException){
181 if(!isOnSurface(point)){
182 throw NotOnSurfaceException() << ShapeVector(&point);
183 }
184 Vector res;
185 // figure out on which sides the Vector lies (maximum 3, when it is in a corner)
186 for(int i=NDIM;i--;){
187 if(fabs(fabs(point[i])-1)<MYEPSILON){
188 // add the scaled (-1/+1) Vector to the set of surface vectors
189 res[i] = point[i];
190 }
191 }
192 ASSERT(res.NormSquared()>=1 && res.NormSquared()<=3,"To many or to few sides found for this Vector");
193
194 res.Normalize();
195 return res;
196}
197
198
199Vector Cuboid_impl::getCenter() const
200{
201 return Vector(0.5,0.5,0.5);
202}
203
204double Cuboid_impl::getRadius() const
205{
206 return .5;
207}
208
209double Cuboid_impl::getVolume() const
210{
211 return 1.; // l^3
212}
213
214double Cuboid_impl::getSurfaceArea() const
215{
216 return 6.; // 6 * l^2
217}
218
219LineSegmentSet Cuboid_impl::getLineIntersections(const Line &line) const{
220 LineSegmentSet res(line);
221 // get the intersection on each of the six faces
222 std::vector<Vector> intersections;
223 intersections.resize(2);
224 int c=0;
225 int x[2]={-1,+1};
226 for(int i=NDIM;i--;){
227 for(int p=0;p<2;++p){
228 if(c==2) goto end; // I know this sucks, but breaking two loops is stupid
229 Vector base;
230 base[i]=x[p];
231 // base now points to the surface and is normal to it at the same time
232 Plane p(base,base);
233 Vector intersection = p.GetIntersection(line);
234 if(isInside(intersection)){
235 // if we have a point on the edge it might already be contained
236 if(c==1 && intersections[0]==intersection)
237 continue;
238 intersections[c++]=intersection;
239 }
240 }
241 }
242 end:
243 if(c==2){
244 res.insert(LineSegment(intersections[0],intersections[1]));
245 }
246 return res;
247}
248
249std::string Cuboid_impl::toString() const{
250 return "Cuboid()";
251}
252
253enum ShapeType Cuboid_impl::getType() const
254{
255 return CuboidType;
256}
257
258/**
259 * \param N number of points on surface
260 */
261std::vector<Vector> Cuboid_impl::getHomogeneousPointsOnSurface(const size_t N) const {
262 std::vector<Vector> PointsOnSurface;
263 ASSERT(false, "Cuboid_impl::getHomogeneousPointsOnSurface() not implemented yet");
264 return PointsOnSurface;
265}
266
267std::vector<Vector> Cuboid_impl::getHomogeneousPointsInVolume(const size_t N) const {
268 ASSERT(0,
269 "Cuboid_impl::getHomogeneousPointsInVolume() - not implemented.");
270 return std::vector<Vector>();
271}
272
273Shape Cuboid(){
274 Shape::impl_ptr impl = Shape::impl_ptr(new Cuboid_impl());
275 return Shape(impl);
276}
277
278Shape Cuboid(const Vector &corner1, const Vector &corner2){
279 // make sure the two edges are upper left front and lower right back
280 Vector sortedC1;
281 Vector sortedC2;
282 for(int i=NDIM;i--;){
283 sortedC1[i] = std::min(corner1[i],corner2[i]);
284 sortedC2[i] = std::max(corner1[i],corner2[i]);
285 ASSERT(corner1[i]!=corner2[i],"Given points for cuboid edges did not define a valid space");
286 }
287 // get the middle point
288 Vector middle = (1./2.)*(sortedC1+sortedC2);
289 Vector factors = sortedC2-middle;
290 return translate(stretch(Cuboid(),factors),middle);
291}
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