source: src/RandomNumbers/RandomNumberGeneratorFactory.hpp@ c9bc2b7

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Last change on this file since c9bc2b7 was c9bc2b7, checked in by Frederik Heber <heber@…>, 15 years ago

Bigger rewrite of RandomNumbers ... due to cloning of prototypes.

  • in order to copy the prototypes and not use the original instance, we have implemented a new pattern called "Creator" that wraps a templated class in a creation interface class such that this abstract class can instaniate the particular types (see here http://stackoverflow.com/questions/3506026/c-clone-abstract-base-class-without-meddling-with-derived). This is also wrapped up in ..._Creator.hpp files.
  • meanwhile we also tried to have factories for Engine and Distribution but this failed due to boost::variate_operator<> having to know the particular types of engine and distribution. One could go forth with some cast's but this is very unclean and not what we want. ... Downside is that we can't set global options for engines or distributions as of now.
  • For the moment Engine- and DistributionFactory both have a prototype table, i.e. the same wrapped ones as above, but they are not used for the GeneratorFactory.
  • Property mode set to 100644
File size: 3.1 KB
Line 
1/*
2 * RandomNumberGeneratorFactory.hpp
3 *
4 * Created on: Dec 31, 2010
5 * Author: heber
6 */
7
8#ifndef RANDOMNUMBERGENERATORFACTORY_HPP_
9#define RANDOMNUMBERGENERATORFACTORY_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include "CodePatterns/Singleton.hpp"
17
18#include "RandomNumberDistributionFactory.hpp"
19#include "RandomNumberEngineFactory.hpp"
20
21#include <map>
22
23#include "RandomNumberGenerator_Creator.hpp"
24
25#include "unittests/RandomNumberGeneratorFactoryUnitTest.hpp"
26
27class RandomNumberGenerator;
28
29/** This is the abstract factory class for random number generators.
30 *
31 * The reason for creating the generators as this is that we would like to set
32 * the generator's parameters, via some Action, and then onward only have
33 * random number generator of this type using these parameters. Hence, we have
34 * a singleton factory that is controlled by the Action and can then create
35 * generators wherever we like in the code by having the factory create one.
36 *
37 */
38class RandomNumberGeneratorFactory : public Singleton<RandomNumberGeneratorFactory>
39{
40 friend class Singleton<RandomNumberGeneratorFactory>;
41 friend class RandomNumberGeneratorFactoryTest;
42
43public:
44
45protected:
46 RandomNumberGeneratorFactory();
47 virtual ~RandomNumberGeneratorFactory();
48
49public:
50 /** Create a Generator of previously set type.
51 *
52 * \return random number generator instance
53 */
54 RandomNumberGenerator* makeRandomNumberGenerator() const;
55
56 /** Create a Generator of desired combination of engine and distribution.
57 *
58 * Note that this does not affect the default setting of the engine or
59 * distribution type.
60 *
61 * \param engine_type name of engine, give empty string for current default
62 * \param distribution_type name of distribution, give empty string for
63 * current default
64 * \return random number generator instance
65 */
66 RandomNumberGenerator* makeRandomNumberGenerator(std::string engine_type, std::string distribution_type) const;
67
68 /** Specify the precise type of the engine to build
69 *
70 * @param name of engine
71 */
72 void setEngine(std::string engine_type);
73
74 /** Getter for the name of the current type of engine.
75 *
76 * @return name of engine
77 */
78 const std::string &getEngineName() const;
79
80 /** Specify the precise type of the distribution to build
81 *
82 * @param name of distribution
83 */
84 void setDistribution(std::string distribution_type);
85
86 /** Getter for the name of the current type of distribution.
87 *
88 * @return name of distribution
89 */
90 const std::string &getDistributionName() const;
91
92protected:
93private:
94 /** Creates instances of all possible (engine,distribution) combinations
95 * and stores them in \a PrototypeTable.
96 */
97 void FillPrototypeTable();
98
99 typedef std::map<
100 enum RandomNumberEngineFactory::Engine,
101 std::map<
102 enum RandomNumberDistributionFactory::Distribution,
103 IRandomNumberGenerator_Creator *>
104 > EngineDistributionTable;
105
106 static enum RandomNumberDistributionFactory::Distribution distribution;
107 static enum RandomNumberEngineFactory::Engine engine;
108 static EngineDistributionTable GeneratorPrototypeTable;
109};
110
111#endif /* RANDOMNUMBERGENERATORFACTORY_HPP_ */
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