| 1 | /*
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| 2 | * RandomNumberEngineFactory.hpp
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| 3 | *
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| 4 | * Created on: Jan 03, 2011
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| 5 | * Author: heber
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| 6 | */
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| 7 |
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| 8 | #ifndef RANDOMNUMBERENGINEFACTORY_HPP_
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| 9 | #define RANDOMNUMBERENGINEFACTORY_HPP_
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| 10 |
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| 11 | // include config.h
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| 12 | #ifdef HAVE_CONFIG_H
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| 13 | #include <config.h>
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| 14 | #endif
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| 15 |
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| 16 | #include "CodePatterns/Singleton.hpp"
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| 17 |
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| 18 |
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| 19 | #include <map>
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| 20 |
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| 21 | #include "TemplatePowerSetGenerator.hpp"
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| 22 | #include "RandomNumberEngineFactory.def"
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| 23 |
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| 24 | #include "unittests/RandomNumberEngineFactoryUnitTest.hpp"
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| 25 |
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| 26 | #include "RandomNumberEngine_Creator.hpp"
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| 27 |
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| 28 | class RandomNumberEngine;
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| 29 |
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| 30 | /** This is the abstract factory class for random number engines.
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| 31 | *
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| 32 | * The reason for creating the engines as this is that we would like to set
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| 33 | * the engines parameters, via some Action, and then onward only have
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| 34 | * random number engines of this type using these parameters. Hence, we have
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| 35 | * a singleton factory that is controlled by the Action and can then create
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| 36 | * engines wherever we like in the code by having the factory create one.
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| 37 | *
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| 38 | */
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| 39 | class RandomNumberEngineFactory : public Singleton<RandomNumberEngineFactory>
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| 40 | {
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| 41 | friend class Singleton<RandomNumberEngineFactory>;
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| 42 | friend class RandomNumberEngineFactoryTest;
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| 43 | public:
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| 44 |
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| 45 | protected:
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| 46 | RandomNumberEngineFactory();
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| 47 | virtual ~RandomNumberEngineFactory();
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| 48 |
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| 49 | public:
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| 50 | /** Enumeration of all (pseudo-)random number engines implemented in
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| 51 | * boost::random, see
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| 52 | * http://www.boost.org/doc/libs/1_45_0/doc/html/boost_random/reference.html#boost_random.reference.concepts
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| 53 | */
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| 54 | enum Engine {
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| 55 | BOOST_PP_REPEAT( engine_seq_size, seqitems_as_enum, engine_seq)
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| 56 | ,
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| 57 | BOOST_PP_REPEAT( engine_seq_a_size, seqitems_as_enum, engine_seq_a)
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| 58 | };
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| 59 |
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| 60 | /** Getter for current type of engine.
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| 61 | *
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| 62 | * @param enumeration index of engine
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| 63 | * @return reference to copy of engine
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| 64 | */
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| 65 | RandomNumberEngine* getEngine(enum Engine engine_type) const;
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| 66 |
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| 67 | /** Getter for current type of engine.
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| 68 | *
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| 69 | * @param name of engine
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| 70 | * @return reference to copy of engine
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| 71 | */
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| 72 | RandomNumberEngine* getEngine(const std::string engine_name) const;
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| 73 |
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| 74 | /** Getter for the name of the current type of engine.
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| 75 | *
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| 76 | * @return name of engine
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| 77 | */
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| 78 | const std::string &getName(enum Engine engine_type) const;
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| 79 |
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| 80 | /** Getter for the enumeration index of the current type of engine.
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| 81 | *
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| 82 | * @return enum of engine
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| 83 | */
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| 84 | enum Engine getEnum(const std::string engine_name) const;
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| 85 |
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| 86 | protected:
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| 87 | private:
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| 88 | /** Creates instances of all possible engine types
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| 89 | * and stores them in \a EnginePrototypeTable.
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| 90 | */
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| 91 | void FillPrototypeTable();
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| 92 |
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| 93 | /** Create association for enums to strings and vice versa
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| 94 | * and stores them in \a engines tables.
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| 95 | */
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| 96 | void FillEnumTable();
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| 97 |
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| 98 | typedef std::map<
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| 99 | std::string,
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| 100 | enum Engine
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| 101 | > EngineMap;
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| 102 | typedef std::map<
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| 103 | enum Engine,
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| 104 | IRandomNumberEngine_Creator *
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| 105 | > EngineTable;
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| 106 | typedef std::map<
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| 107 | enum Engine,
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| 108 | std::string
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| 109 | > EngineNamesMap;
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| 110 |
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| 111 | //static enum Engine engine;
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| 112 | static EngineMap engines;
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| 113 | static EngineTable EnginePrototypeTable;
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| 114 | static EngineNamesMap engineNames;
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| 115 | };
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| 116 |
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| 117 | #include "RandomNumberEngineFactory.undef"
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| 118 |
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| 119 | #endif /* RANDOMNUMBERENGINEFACTORY_HPP_ */
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