source: src/RandomNumbers/RandomNumberEngineFactory.hpp@ c9bc2b7

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Last change on this file since c9bc2b7 was c9bc2b7, checked in by Frederik Heber <heber@…>, 15 years ago

Bigger rewrite of RandomNumbers ... due to cloning of prototypes.

  • in order to copy the prototypes and not use the original instance, we have implemented a new pattern called "Creator" that wraps a templated class in a creation interface class such that this abstract class can instaniate the particular types (see here http://stackoverflow.com/questions/3506026/c-clone-abstract-base-class-without-meddling-with-derived). This is also wrapped up in ..._Creator.hpp files.
  • meanwhile we also tried to have factories for Engine and Distribution but this failed due to boost::variate_operator<> having to know the particular types of engine and distribution. One could go forth with some cast's but this is very unclean and not what we want. ... Downside is that we can't set global options for engines or distributions as of now.
  • For the moment Engine- and DistributionFactory both have a prototype table, i.e. the same wrapped ones as above, but they are not used for the GeneratorFactory.
  • Property mode set to 100644
File size: 3.0 KB
Line 
1/*
2 * RandomNumberEngineFactory.hpp
3 *
4 * Created on: Jan 03, 2011
5 * Author: heber
6 */
7
8#ifndef RANDOMNUMBERENGINEFACTORY_HPP_
9#define RANDOMNUMBERENGINEFACTORY_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include "CodePatterns/Singleton.hpp"
17
18
19#include <map>
20
21#include "TemplatePowerSetGenerator.hpp"
22#include "RandomNumberEngineFactory.def"
23
24#include "unittests/RandomNumberEngineFactoryUnitTest.hpp"
25
26#include "RandomNumberEngine_Creator.hpp"
27
28class RandomNumberEngine;
29
30/** This is the abstract factory class for random number engines.
31 *
32 * The reason for creating the engines as this is that we would like to set
33 * the engines parameters, via some Action, and then onward only have
34 * random number engines of this type using these parameters. Hence, we have
35 * a singleton factory that is controlled by the Action and can then create
36 * engines wherever we like in the code by having the factory create one.
37 *
38 */
39class RandomNumberEngineFactory : public Singleton<RandomNumberEngineFactory>
40{
41 friend class Singleton<RandomNumberEngineFactory>;
42 friend class RandomNumberEngineFactoryTest;
43public:
44
45protected:
46 RandomNumberEngineFactory();
47 virtual ~RandomNumberEngineFactory();
48
49public:
50 /** Enumeration of all (pseudo-)random number engines implemented in
51 * boost::random, see
52 * http://www.boost.org/doc/libs/1_45_0/doc/html/boost_random/reference.html#boost_random.reference.concepts
53 */
54 enum Engine {
55BOOST_PP_REPEAT( engine_seq_size, seqitems_as_enum, engine_seq)
56,
57BOOST_PP_REPEAT( engine_seq_a_size, seqitems_as_enum, engine_seq_a)
58 };
59
60 /** Getter for current type of engine.
61 *
62 * @param enumeration index of engine
63 * @return reference to copy of engine
64 */
65 RandomNumberEngine* getEngine(enum Engine engine_type) const;
66
67 /** Getter for current type of engine.
68 *
69 * @param name of engine
70 * @return reference to copy of engine
71 */
72 RandomNumberEngine* getEngine(const std::string engine_name) const;
73
74 /** Getter for the name of the current type of engine.
75 *
76 * @return name of engine
77 */
78 const std::string &getName(enum Engine engine_type) const;
79
80 /** Getter for the enumeration index of the current type of engine.
81 *
82 * @return enum of engine
83 */
84 enum Engine getEnum(const std::string engine_name) const;
85
86protected:
87private:
88 /** Creates instances of all possible engine types
89 * and stores them in \a EnginePrototypeTable.
90 */
91 void FillPrototypeTable();
92
93 /** Create association for enums to strings and vice versa
94 * and stores them in \a engines tables.
95 */
96 void FillEnumTable();
97
98 typedef std::map<
99 std::string,
100 enum Engine
101 > EngineMap;
102 typedef std::map<
103 enum Engine,
104 IRandomNumberEngine_Creator *
105 > EngineTable;
106 typedef std::map<
107 enum Engine,
108 std::string
109 > EngineNamesMap;
110
111 //static enum Engine engine;
112 static EngineMap engines;
113 static EngineTable EnginePrototypeTable;
114 static EngineNamesMap engineNames;
115};
116
117#include "RandomNumberEngineFactory.undef"
118
119#endif /* RANDOMNUMBERENGINEFACTORY_HPP_ */
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