| 1 | /*
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| 2 | * RandomNumberEngineFactory.hpp
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| 3 | *
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| 4 | * Created on: Jan 03, 2011
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| 5 | * Author: heber
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| 6 | */
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| 7 |
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| 8 | #ifndef RANDOMNUMBERENGINEFACTORY_HPP_
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| 9 | #define RANDOMNUMBERENGINEFACTORY_HPP_
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| 10 |
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| 11 | // include config.h
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| 12 | #ifdef HAVE_CONFIG_H
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| 13 | #include <config.h>
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| 14 | #endif
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| 15 |
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| 16 | #include "CodePatterns/Singleton.hpp"
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| 17 |
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| 18 | // this defines stuff necessary PREVIOUS of PrototypeFactory.hpp inclusion
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| 19 | #include "RandomNumberEngineFactory.def"
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| 20 | #include "CodePatterns/FactoryTypeList.hpp"
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| 21 | #include "RandomNumberEngineFactory.undef"
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| 22 |
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| 23 | #include "CodePatterns/ManipulablePrototypeFactory.hpp"
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| 24 |
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| 25 | #include <map>
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| 26 |
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| 27 | class RandomNumberEngine;
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| 28 | class RandomNumberEngine_Parameters;
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| 29 | class RandomNumberEngineFactoryUnitTest;
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| 30 | class CommandSetRandomNumbersEngineAction;
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| 31 |
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| 32 | /** This is the Prototype factory class for random number engines.
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| 33 | *
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| 34 | * The reason for creating the engines as this is that we would like to set
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| 35 | * the engines parameters, via some Action, and then onward only have
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| 36 | * random number engines of this type using these parameters. Hence, we have
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| 37 | * a singleton factory that is controlled by the Action and can then create
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| 38 | * engines wherever we like in the code by having the factory create one.
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| 39 | *
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| 40 | */
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| 41 | class RandomNumberEngineFactory :
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| 42 | public Singleton<RandomNumberEngineFactory>,
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| 43 | public ManipulablePrototypeFactory<RandomNumberEngine,RandomNumberEngine_Parameters>
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| 44 | {
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| 45 | friend class Singleton<RandomNumberEngineFactory>;
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| 46 | friend class RandomNumberEngineFactoryTest;
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| 47 | friend class CommandSetRandomNumbersEngineAction;
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| 48 |
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| 49 | protected:
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| 50 | void FillPrototypeTable();
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| 51 | void EmptyPrototypeTable();
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| 52 |
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| 53 | RandomNumberEngineFactory();
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| 54 | virtual ~RandomNumberEngineFactory();
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| 55 |
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| 56 | };
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| 57 |
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| 58 | #endif /* RANDOMNUMBERENGINEFACTORY_HPP_ */
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