| 1 | /*
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| 2 |  * Plane.cpp
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| 3 |  *
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| 4 |  *  Created on: Apr 7, 2010
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| 5 |  *      Author: crueger
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| 6 |  */
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| 7 | 
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| 8 | #include "Plane.hpp"
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| 9 | #include "vector.hpp"
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| 10 | #include "defs.hpp"
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| 11 | #include "info.hpp"
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| 12 | #include "log.hpp"
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| 13 | #include "verbose.hpp"
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| 14 | #include "Helpers/Assert.hpp"
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| 15 | #include <cmath>
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| 16 | #include "Line.hpp"
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| 17 | 
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| 18 | /**
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| 19 |  * generates a plane from three given vectors defining three points in space
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| 20 |  */
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| 21 | Plane::Plane(const Vector &y1, const Vector &y2, const Vector &y3) throw(LinearDependenceException) :
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| 22 |   normalVector(new Vector())
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| 23 | {
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| 24 |   Vector x1 = y1 -y2;
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| 25 |   Vector x2 = y3 -y2;
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| 26 |   if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(x2)) < MYEPSILON)) {
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| 27 |     throw LinearDependenceException(__FILE__,__LINE__);
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| 28 |   }
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| 29 | //  Log() << Verbose(4) << "relative, first plane coordinates:";
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| 30 | //  x1.Output((ofstream *)&cout);
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| 31 | //  Log() << Verbose(0) << endl;
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| 32 | //  Log() << Verbose(4) << "second plane coordinates:";
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| 33 | //  x2.Output((ofstream *)&cout);
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| 34 | //  Log() << Verbose(0) << endl;
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| 35 | 
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| 36 |   normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
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| 37 |   normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
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| 38 |   normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
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| 39 |   normalVector->Normalize();
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| 40 | 
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| 41 |   offset=normalVector->ScalarProduct(y1);
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| 42 | }
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| 43 | /**
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| 44 |  * Constructs a plane from two direction vectors and a offset.
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| 45 |  */
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| 46 | Plane::Plane(const Vector &y1, const Vector &y2, double _offset) throw(ZeroVectorException,LinearDependenceException) :
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| 47 |     normalVector(new Vector()),
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| 48 |     offset(_offset)
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| 49 | {
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| 50 |   Vector x1 = y1;
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| 51 |   Vector x2 = y2;
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| 52 |   if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON)) {
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| 53 |     throw ZeroVectorException(__FILE__,__LINE__);
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| 54 |   }
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| 55 | 
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| 56 |   if((fabs(x1.Angle(x2)) < MYEPSILON)) {
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| 57 |     throw LinearDependenceException(__FILE__,__LINE__);
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| 58 |   }
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| 59 | //  Log() << Verbose(4) << "relative, first plane coordinates:";
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| 60 | //  x1.Output((ofstream *)&cout);
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| 61 | //  Log() << Verbose(0) << endl;
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| 62 | //  Log() << Verbose(4) << "second plane coordinates:";
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| 63 | //  x2.Output((ofstream *)&cout);
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| 64 | //  Log() << Verbose(0) << endl;
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| 65 | 
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| 66 |   normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
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| 67 |   normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
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| 68 |   normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
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| 69 |   normalVector->Normalize();
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| 70 | }
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| 71 | 
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| 72 | Plane::Plane(const Vector &_normalVector, double _offset) throw(ZeroVectorException):
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| 73 |   normalVector(new Vector(_normalVector)),
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| 74 |   offset(_offset)
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| 75 | {
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| 76 |   if(normalVector->IsZero())
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| 77 |     throw ZeroVectorException(__FILE__,__LINE__);
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| 78 |   double factor = 1/normalVector->Norm();
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| 79 |   // normalize the plane parameters
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| 80 |   (*normalVector)*=factor;
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| 81 |   offset*=factor;
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| 82 | }
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| 83 | 
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| 84 | Plane::Plane(const Vector &_normalVector, const Vector &_offsetVector) throw(ZeroVectorException):
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| 85 |     normalVector(new Vector(_normalVector))
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| 86 | {
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| 87 |   if(normalVector->IsZero()){
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| 88 |     throw ZeroVectorException(__FILE__,__LINE__);
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| 89 |   }
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| 90 |   normalVector->Normalize();
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| 91 |   offset = normalVector->ScalarProduct(_offsetVector);
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| 92 | }
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| 93 | 
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| 94 | /**
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| 95 |  * copy constructor
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| 96 |  */
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| 97 | Plane::Plane(const Plane& plane) :
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| 98 |   normalVector(new Vector(*plane.normalVector)),
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| 99 |   offset(plane.offset)
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| 100 | {}
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| 101 | 
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| 102 | 
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| 103 | Plane::~Plane()
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| 104 | {}
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| 105 | 
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| 106 | 
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| 107 | Vector Plane::getNormal() const{
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| 108 |   return *normalVector;
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| 109 | }
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| 110 | 
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| 111 | double Plane::getOffset() const{
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| 112 |   return offset;
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| 113 | }
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| 114 | 
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| 115 | Vector Plane::getOffsetVector() const {
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| 116 |   return getOffset()*getNormal();
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| 117 | }
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| 118 | 
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| 119 | vector<Vector> Plane::getPointsOnPlane() const{
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| 120 |   std::vector<Vector> res;
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| 121 |   res.reserve(3);
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| 122 |   // first point on the plane
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| 123 |   res.push_back(getOffsetVector());
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| 124 |   // get a vector that has direction of plane
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| 125 |   Vector direction;
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| 126 |   direction.GetOneNormalVector(getNormal());
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| 127 |   res.push_back(res[0]+direction);
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| 128 |   // get an orthogonal vector to direction and normal (has direction of plane)
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| 129 |   direction.VectorProduct(getNormal());
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| 130 |   direction.Normalize();
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| 131 |   res.push_back(res[0] +direction);
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| 132 |   return res;
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| 133 | }
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| 134 | 
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| 135 | 
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| 136 | /** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
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| 137 |  * According to [Bronstein] the vectorial plane equation is:
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| 138 |  *   -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
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| 139 |  * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
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| 140 |  * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
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| 141 |  * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
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| 142 |  * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
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| 143 |  * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
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| 144 |  * of the line yields the intersection point on the plane.
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| 145 |  * \param *Origin first vector of line
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| 146 |  * \param *LineVector second vector of line
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| 147 |  * \return true -  \a this contains intersection point on return, false - line is parallel to plane (even if in-plane)
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| 148 |  */
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| 149 | Vector Plane::GetIntersection(const Vector &Origin, const Vector &LineVector) const
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| 150 | {
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| 151 |   Info FunctionInfo(__func__);
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| 152 |   Vector res;
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| 153 | 
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| 154 |   // find intersection of a line defined by Offset and Direction with a  plane defined by triangle
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| 155 |   Vector Direction = LineVector - Origin;
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| 156 |   Direction.Normalize();
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| 157 |   Log() << Verbose(1) << "INFO: Direction is " << Direction << "." << endl;
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| 158 |   //Log() << Verbose(1) << "INFO: PlaneNormal is " << *PlaneNormal << " and PlaneOffset is " << *PlaneOffset << "." << endl;
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| 159 |   double factor1 = Direction.ScalarProduct(*normalVector.get());
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| 160 |   if (fabs(factor1) < MYEPSILON) { // Uniqueness: line parallel to plane?
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| 161 |     Log() << Verbose(1) << "BAD: Line is parallel to plane, no intersection." << endl;
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| 162 |     throw LinearDependenceException(__FILE__,__LINE__);
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| 163 |   }
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| 164 | 
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| 165 |   double factor2 = Origin.ScalarProduct(*normalVector.get());
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| 166 |   if (fabs(factor2-offset) < MYEPSILON) { // Origin is in-plane
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| 167 |     Log() << Verbose(1) << "GOOD: Origin of line is in-plane." << endl;
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| 168 |     res = Origin;
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| 169 |     return res;
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| 170 |   }
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| 171 | 
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| 172 |   double scaleFactor = (offset-factor2)/factor1;
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| 173 | 
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| 174 |   //factor = Origin->ScalarProduct(PlaneNormal)*(-PlaneOffset->ScalarProduct(PlaneNormal))/(Direction.ScalarProduct(PlaneNormal));
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| 175 |   Direction.Scale(scaleFactor);
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| 176 |   res = Origin + Direction;
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| 177 |   Log() << Verbose(1) << "INFO: Scaled direction is " << Direction << "." << endl;
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| 178 | 
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| 179 |   // test whether resulting vector really is on plane
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| 180 |   ASSERT(fabs(res.ScalarProduct(*normalVector) - offset) < MYEPSILON,
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| 181 |          "Calculated line-Plane intersection does not lie on plane.");
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| 182 |   return res;
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| 183 | };
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| 184 | 
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| 185 | Vector Plane::mirrorVector(const Vector &rhs) const {
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| 186 |   Vector helper = getVectorToPoint(rhs);
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| 187 |   // substract twice the Vector to the plane
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| 188 |   return rhs+2*helper;
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| 189 | }
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| 190 | 
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| 191 | Line Plane::getOrthogonalLine(const Vector &origin) const{
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| 192 |   return Line(origin,getNormal());
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| 193 | }
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| 194 | 
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| 195 | /************ Methods inherited from Space ****************/
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| 196 | 
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| 197 | double Plane::distance(const Vector &point) const{
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| 198 |   double res = point.ScalarProduct(*normalVector)-offset;
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| 199 |   return fabs(res);
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| 200 | }
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| 201 | 
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| 202 | Vector Plane::getClosestPoint(const Vector &point) const{
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| 203 |   double factor = point.ScalarProduct(*normalVector)-offset;
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| 204 |   if(fabs(factor) < MYEPSILON){
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| 205 |     // the point itself lies on the plane
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| 206 |     return point;
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| 207 |   }
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| 208 |   Vector difference = factor * (*normalVector);
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| 209 |   return (point - difference);
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| 210 | }
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| 211 | 
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| 212 | // Operators
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| 213 | 
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| 214 | ostream &operator << (ostream &ost,const Plane &p){
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| 215 |   ost << "<" << p.getNormal() << ";x> - " << p.getOffset() << "=0";
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| 216 |   return ost;
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| 217 | }
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