1 | /*
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2 | * Observer.hpp
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3 | *
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4 | * Created on: Jan 19, 2010
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5 | * Author: crueger
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6 | */
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7 |
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8 | #ifndef OBSERVER_HPP_
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9 | #define OBSERVER_HPP_
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10 |
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11 | #include <map>
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12 | #include <set>
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13 |
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14 | /**
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15 | * Basic structure for the observer pattern
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16 | *
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17 | * Observers register themselves with the observables to be notified when something changes.
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18 | * In the Observable code that changes, attributes should be started with OBSERVE;. This macro
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19 | * locks the observer mechanism while changes are done. At the end of the scope in which the
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20 | * macro was placed the lock is released. When the last lock is released all changes are
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21 | * propagated to the observers.
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22 | *
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23 | * Each observerable can have sub-observables. When one of these sub-observables changes and
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24 | * notifies its observers the observable that contains them will also notify its observers.
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25 | * This passing on of updates is blocked, when the main-observable is in the process of
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26 | * updating many of its internal sub-observables. This means the update is not passed, if
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27 | * it is produced while the main-observable itself is within any Observation block.
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28 | */
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29 |
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30 | class Observable;
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31 | template<class _Set>
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32 | class ObservedIterator;
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33 |
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34 | /**
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35 | * An Observer is notified by all Observed objects, when anything changes.
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36 | *
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37 | * If a simple change is done to an Object the Obervable will call the update() method
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38 | * of all signed on observers, passing itself as a parameter for identification. The
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39 | * Observers should then react to the changes and update themselves accordingly.
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40 | *
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41 | * If an observed Object is destroyed it will call the subjectKilled() method
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42 | * of all signed on Observers, again passing itself as a parameter for identification.
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43 | * The Observers should handle the destruction of an observed Object gracefully, i.e.
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44 | * set themselves inactive, display something else, etc. There is no need
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45 | * to sign of from the dying object, since this will be handled by the Observable destructor.
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46 | */
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47 | class Observer
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48 | {
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49 | friend class Observable;
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50 | template<class> friend class ObservedIterator;
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51 | public:
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52 | Observer();
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53 | virtual ~Observer();
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54 |
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55 | protected:
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56 | /**
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57 | * This method is called upon changes of the Observable
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58 | */
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59 | virtual void update(Observable *publisher)=0;
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60 |
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61 | /**
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62 | * This method is called when the observed object is destroyed.
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63 | */
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64 | virtual void subjectKilled(Observable *publisher)=0;
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65 | };
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66 |
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67 | /**
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68 | * An Observable implements all neccessary method for being observed.
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69 | *
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70 | * That is, it provides methods for signing on and of from an
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71 | * Observable that can be used by any observer. The actual
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72 | * observer-mechanism is handled at a central static place
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73 | * to avoid memory issues when many observable are around but only few
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74 | * are actually observed.
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75 | */
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76 | class Observable : public Observer {
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77 | public:
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78 | Observable();
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79 | virtual ~Observable();
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80 |
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81 | /**
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82 | * Sign an Observer on to this Observable. The Observer will be notified
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83 | * whenever something inside the Observable changes. The Observer can
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84 | * assign itself a priority for the changes in the range of -20:+20.
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85 | * The Observer with lower priority will be called before the others,
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86 | * same as with Unix nice-levels. This can be used when an Object
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87 | * contains other objects that observe it (derived values), and these objects have
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88 | * to recalculate their states before the changes should be propageted to the
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89 | * UI. A default priority of 0 should be fine in most cases, since there is
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90 | * ussually no need to order the update sequence.
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91 | */
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92 | virtual void signOn(Observer *target, int priority=0);
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93 |
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94 | /**
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95 | * Sign of a previously signed on Observer. After this no more
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96 | * updates will be recieved from that observer.
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97 | */
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98 | virtual void signOff(Observer *target);
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99 |
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100 | protected:
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101 | virtual void update(Observable *publisher);
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102 | virtual void subjectKilled(Observable *publisher);
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103 |
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104 | virtual void notifyAll();
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105 | protected:
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106 | // Observer mechanism is done from a static central place
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107 | /**
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108 | * Internal method.
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109 | * Do not call directly. Use OBSERVE macro instead
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110 | */
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111 | static void start_observer_internal(Observable *publisher);
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112 | /**
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113 | * Internal method.
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114 | * Do not call directly. Use OBSERVE macro instead
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115 | */
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116 | static void finish_observer_internal(Observable *publisher);
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117 |
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118 | private:
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119 | typedef std::multimap<int,Observer*> callees_t;
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120 | static std::map<Observable*, int> depth;
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121 | static std::map<Observable*,callees_t*> callTable;
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122 | static std::set<Observable*> busyObservables;
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123 |
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124 | // Structure for RAII-Style notification
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125 | protected:
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126 | /**
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127 | * This structure implements the Observer-mechanism RAII-Idiom.
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128 | * It triggers certain functions on creation and destruction so that
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129 | * Observer mechanisms can be linked to scope block.
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130 | */
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131 | class _Observable_protector {
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132 | public:
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133 | _Observable_protector(Observable *);
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134 | _Observable_protector(const _Observable_protector&);
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135 | ~_Observable_protector();
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136 | private:
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137 | Observable *protege;
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138 | };
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139 | };
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140 |
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141 | // extra macro is necessary to work with __LINE__
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142 | #define PASTE(a,b) PASTE_HELPER(a,b)
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143 | #define PASTE_HELPER(a,b) a ## b
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144 | #define OBSERVE Observable::_Observable_protector PASTE(_scope_obs_protector_,__LINE__)(this)
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145 | // deprecated macros from before RAII was used
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146 | //#define START_OBSERVER Observable::start_observer_internal(this);do{do{}while(0)
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147 | //#define FINISH_OBSERVER }while(0);Observable::finish_observer_internal(this)
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148 | //#define RETURN_OBSERVER( retval ) do{Observable::finish_observer_internal(this); return (retval);}while(0)
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149 | #endif /* OBSERVER_HPP_ */
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