source: src/Patterns/Observer.hpp@ e0b6fd

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Last change on this file since e0b6fd was bd58fb, checked in by Tillmann Crueger <crueger@…>, 15 years ago

Added an iterator pattern for observed Data structures

  • Property mode set to 100644
File size: 5.3 KB
Line 
1/*
2 * Observer.hpp
3 *
4 * Created on: Jan 19, 2010
5 * Author: crueger
6 */
7
8#ifndef OBSERVER_HPP_
9#define OBSERVER_HPP_
10
11#include <map>
12#include <set>
13
14/**
15 * Basic structure for the observer pattern
16 *
17 * Observers register themselves with the observables to be notified when something changes.
18 * In the Observable code that changes, attributes should be started with OBSERVE;. This macro
19 * locks the observer mechanism while changes are done. At the end of the scope in which the
20 * macro was placed the lock is released. When the last lock is released all changes are
21 * propagated to the observers.
22 *
23 * Each observerable can have sub-observables. When one of these sub-observables changes and
24 * notifies its observers the observable that contains them will also notify its observers.
25 * This passing on of updates is blocked, when the main-observable is in the process of
26 * updating many of its internal sub-observables. This means the update is not passed, if
27 * it is produced while the main-observable itself is within any Observation block.
28 */
29
30class Observable;
31template<class _Set>
32class ObservedIterator;
33
34/**
35 * An Observer is notified by all Observed objects, when anything changes.
36 *
37 * If a simple change is done to an Object the Obervable will call the update() method
38 * of all signed on observers, passing itself as a parameter for identification. The
39 * Observers should then react to the changes and update themselves accordingly.
40 *
41 * If an observed Object is destroyed it will call the subjectKilled() method
42 * of all signed on Observers, again passing itself as a parameter for identification.
43 * The Observers should handle the destruction of an observed Object gracefully, i.e.
44 * set themselves inactive, display something else, etc. There is no need
45 * to sign of from the dying object, since this will be handled by the Observable destructor.
46 */
47class Observer
48{
49 friend class Observable;
50 template<class> friend class ObservedIterator;
51public:
52 Observer();
53 virtual ~Observer();
54
55protected:
56 /**
57 * This method is called upon changes of the Observable
58 */
59 virtual void update(Observable *publisher)=0;
60
61 /**
62 * This method is called when the observed object is destroyed.
63 */
64 virtual void subjectKilled(Observable *publisher)=0;
65};
66
67/**
68 * An Observable implements all neccessary method for being observed.
69 *
70 * That is, it provides methods for signing on and of from an
71 * Observable that can be used by any observer. The actual
72 * observer-mechanism is handled at a central static place
73 * to avoid memory issues when many observable are around but only few
74 * are actually observed.
75 */
76class Observable : public Observer {
77public:
78 Observable();
79 virtual ~Observable();
80
81 /**
82 * Sign an Observer on to this Observable. The Observer will be notified
83 * whenever something inside the Observable changes. The Observer can
84 * assign itself a priority for the changes in the range of -20:+20.
85 * The Observer with lower priority will be called before the others,
86 * same as with Unix nice-levels. This can be used when an Object
87 * contains other objects that observe it (derived values), and these objects have
88 * to recalculate their states before the changes should be propageted to the
89 * UI. A default priority of 0 should be fine in most cases, since there is
90 * ussually no need to order the update sequence.
91 */
92 virtual void signOn(Observer *target, int priority=0);
93
94 /**
95 * Sign of a previously signed on Observer. After this no more
96 * updates will be recieved from that observer.
97 */
98 virtual void signOff(Observer *target);
99
100protected:
101 virtual void update(Observable *publisher);
102 virtual void subjectKilled(Observable *publisher);
103
104 virtual void notifyAll();
105protected:
106// Observer mechanism is done from a static central place
107 /**
108 * Internal method.
109 * Do not call directly. Use OBSERVE macro instead
110 */
111 static void start_observer_internal(Observable *publisher);
112 /**
113 * Internal method.
114 * Do not call directly. Use OBSERVE macro instead
115 */
116 static void finish_observer_internal(Observable *publisher);
117
118private:
119 typedef std::multimap<int,Observer*> callees_t;
120 static std::map<Observable*, int> depth;
121 static std::map<Observable*,callees_t*> callTable;
122 static std::set<Observable*> busyObservables;
123
124 // Structure for RAII-Style notification
125protected:
126 /**
127 * This structure implements the Observer-mechanism RAII-Idiom.
128 * It triggers certain functions on creation and destruction so that
129 * Observer mechanisms can be linked to scope block.
130 */
131 class _Observable_protector {
132 public:
133 _Observable_protector(Observable *);
134 _Observable_protector(const _Observable_protector&);
135 ~_Observable_protector();
136 private:
137 Observable *protege;
138 };
139};
140
141// extra macro is necessary to work with __LINE__
142#define PASTE(a,b) PASTE_HELPER(a,b)
143#define PASTE_HELPER(a,b) a ## b
144#define OBSERVE Observable::_Observable_protector PASTE(_scope_obs_protector_,__LINE__)(this)
145// deprecated macros from before RAII was used
146//#define START_OBSERVER Observable::start_observer_internal(this);do{do{}while(0)
147//#define FINISH_OBSERVER }while(0);Observable::finish_observer_internal(this)
148//#define RETURN_OBSERVER( retval ) do{Observable::finish_observer_internal(this); return (retval);}while(0)
149#endif /* OBSERVER_HPP_ */
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