1 | /*
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2 | * Observer.hpp
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3 | *
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4 | * Created on: Jan 19, 2010
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5 | * Author: crueger
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6 | */
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7 |
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8 | #ifndef OBSERVER_HPP_
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9 | #define OBSERVER_HPP_
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10 |
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11 | #include <map>
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12 | #include <set>
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13 | #include <string>
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14 | #include <sstream>
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15 |
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16 | /**
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17 | * Basic structure for the observer pattern
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18 | *
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19 | * Observers register themselves with the observables to be notified when something changes.
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20 | * In the Observable code that changes, attributes should be started with OBSERVE;. This macro
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21 | * locks the observer mechanism while changes are done. At the end of the scope in which the
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22 | * macro was placed the lock is released. When the last lock is released all changes are
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23 | * propagated to the observers.
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24 | *
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25 | * Each observerable can have sub-observables. When one of these sub-observables changes and
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26 | * notifies its observers the observable that contains them will also notify its observers.
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27 | * This passing on of updates is blocked, when the main-observable is in the process of
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28 | * updating many of its internal sub-observables. This means the update is not passed, if
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29 | * it is produced while the main-observable itself is within any Observation block.
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30 | */
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31 |
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32 | // Deactivate any logging when we are not in debug mode
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33 | #ifdef NDEBUG
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34 | #undef LOG_OBSERVER
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35 | #endif
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36 |
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37 | class Observable;
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38 | class Notification;
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39 |
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40 | // Pointers to notifications are used for unique identification
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41 | // using this typedef makes it hard for others to mess up this
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42 | // identification process
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43 | typedef Notification *const Notification_ptr;
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44 |
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45 | template<class _Set>
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46 | class ObservedIterator;
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47 |
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48 | /**
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49 | * An Observer is notified by all Observed objects, when anything changes.
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50 | *
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51 | * If a simple change is done to an Object the Obervable will call the update() method
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52 | * of all signed on observers, passing itself as a parameter for identification. The
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53 | * Observers should then react to the changes and update themselves accordingly.
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54 | *
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55 | * If an observed Object is destroyed it will call the subjectKilled() method
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56 | * of all signed on Observers, again passing itself as a parameter for identification.
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57 | * The Observers should handle the destruction of an observed Object gracefully, i.e.
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58 | * set themselves inactive, display something else, etc. There is no need
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59 | * to sign of from the dying object, since this will be handled by the Observable destructor.
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60 | */
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61 | class Observer
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62 | {
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63 | friend class Observable;
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64 | friend class Notification;
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65 | template<class> friend class ObservedIterator;
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66 |
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67 | // indicates the constructor called from Observables
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68 | struct BaseConstructor{};
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69 |
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70 | public:
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71 | Observer(BaseConstructor);
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72 | Observer(std::string);
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73 | virtual ~Observer();
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74 |
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75 | protected:
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76 | /**
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77 | * This method is called upon changes of the Observable
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78 | */
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79 | virtual void update(Observable *publisher)=0;
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80 |
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81 | /**
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82 | * This method is called when a special named change
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83 | * of the Observable occured
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84 | */
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85 | virtual void recieveNotification(Observable *publisher, Notification_ptr notification);
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86 |
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87 | /**
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88 | * This method is called when the observed object is destroyed.
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89 | */
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90 | virtual void subjectKilled(Observable *publisher)=0;
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91 | };
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92 |
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93 | /**
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94 | * An Observable implements all neccessary method for being observed.
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95 | *
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96 | * That is, it provides methods for signing on and of from an
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97 | * Observable that can be used by any observer. The actual
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98 | * observer-mechanism is handled at a central static place
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99 | * to avoid memory issues when many observable are around but only few
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100 | * are actually observed.
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101 | */
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102 | class Observable : public Observer {
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103 | public:
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104 | Observable(std::string _name);
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105 | virtual ~Observable();
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106 |
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107 | /**
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108 | * Sign an Observer on to this Observable. The Observer will be notified
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109 | * whenever something inside the Observable changes. The Observer can
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110 | * assign itself a priority for the changes in the range of -20:+20.
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111 | * The Observer with lower priority will be called before the others,
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112 | * same as with Unix nice-levels. This can be used when an Object
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113 | * contains other objects that observe it (derived values), and these objects have
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114 | * to recalculate their states before the changes should be propageted to the
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115 | * UI. A default priority of 0 should be fine in most cases, since there is
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116 | * ussually no need to order the update sequence.
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117 | */
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118 | virtual void signOn(Observer *target, int priority=0);
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119 |
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120 | /**
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121 | * Sign of a previously signed on Observer. After this no more
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122 | * updates will be recieved from that observer.
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123 | */
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124 | virtual void signOff(Observer *target);
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125 |
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126 | /**
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127 | * Sign on for specialized notifications
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128 | */
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129 | virtual void signOn(Observer *target, Notification_ptr notification);
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130 |
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131 | /**
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132 | * Stop receiving a specialized notification
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133 | */
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134 | virtual void signOff(Observer *target, Notification_ptr notification);
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135 |
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136 | /**
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137 | * Ask an Observer if it is currently in a blocked state, i.e. if
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138 | * Changes are in Progress, that are not yet published.
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139 | */
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140 | virtual bool isBlocked();
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141 |
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142 | protected:
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143 | virtual void update(Observable *publisher);
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144 | virtual void subjectKilled(Observable *publisher);
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145 |
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146 | virtual void notifyAll();
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147 | protected:
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148 | // Observer mechanism is done from a static central place
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149 | /**
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150 | * Internal method.
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151 | * Do not call directly. Use OBSERVE macro instead
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152 | */
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153 | static void start_observer_internal(Observable *publisher);
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154 | /**
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155 | * Internal method.
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156 | * Do not call directly. Use OBSERVE macro instead
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157 | */
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158 | static void finish_observer_internal(Observable *publisher);
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159 |
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160 | static void enque_notification_internal(Observable *publisher, Notification_ptr notification);
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161 |
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162 | private:
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163 | typedef std::multimap<int,Observer*> callees_t;
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164 | typedef std::set<Notification*> notificationSet;
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165 | static std::map<Observable*, int> depth;
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166 | static std::map<Observable*,callees_t> callTable;
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167 | static std::map<Observable*,notificationSet> notifications;
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168 | static std::set<Observable*> busyObservables;
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169 |
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170 | //! @cond
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171 | // Structure for RAII-Style notification
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172 | protected:
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173 | /**
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174 | * This structure implements the Observer-mechanism RAII-Idiom.
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175 | * It triggers certain functions on creation and destruction so that
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176 | * Observer mechanisms can be linked to scope block.
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177 | */
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178 | class _Observable_protector {
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179 | public:
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180 | _Observable_protector(Observable *);
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181 | _Observable_protector(const _Observable_protector&);
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182 | ~_Observable_protector();
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183 | private:
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184 | Observable *protege;
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185 | };
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186 | //! @endcond
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187 | };
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188 |
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189 | class Notification {
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190 | friend class Observable;
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191 | public:
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192 | Notification(Observable *_owner);
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193 | virtual ~Notification();
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194 | protected:
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195 |
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196 | void addObserver(Observer *target);
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197 | void removeObserver(Observer *target);
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198 |
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199 | void notifyAll();
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200 | private:
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201 | Observable * const owner;
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202 | std::set<Observer*> targets;
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203 | };
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204 |
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205 | #ifdef LOG_OBSERVER
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206 |
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207 | /**
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208 | * This class is used to log the working of the observer mechanism
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209 | *
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210 | * TODO: make this conditional dependent on compiler Flag.
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211 | */
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212 | class ObserverLog{
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213 | friend class Observable;
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214 | friend class Observer;
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215 | template <typename> friend class Cacheable;
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216 | public:
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217 | ObserverLog();
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218 | ~ObserverLog();
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219 | std::string getLog(); // get everything that has been logged
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220 | std::string getName(void*); // get the name of an actor
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221 | bool isObservable(void*);
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222 | private:
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223 | int count; // number to reference each actor in this framework
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224 | std::map<void*,std::string> names; // List of names assigned to actors
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225 | std::set<void*> observables; // List of pointers to Observables. Needed to distinguish Observers and Observables
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226 | void addName(void*, std::string); // Assign a name to an Actor
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227 | void addObservable(void*);
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228 | void deleteName(void*); // delete the name of an Actor
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229 | void deleteObservable(void*);
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230 | std::stringstream &addMessage(int depth=0); // Add a Message to the logging
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231 | std::stringstream log; // The internal log object
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232 | };
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233 |
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234 | ObserverLog &observerLog();
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235 |
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236 | #endif
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237 |
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238 | // extra macro is necessary to work with __LINE__
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239 | #define PASTE(a,b) PASTE_HELPER(a,b)
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240 | #define PASTE_HELPER(a,b) a ## b
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241 | #define OBSERVE Observable::_Observable_protector PASTE(_scope_obs_protector_,__LINE__)(this)
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242 | #define NOTIFY(notification) do{Observable::enque_notification_internal(this,notification);}while(0)
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243 |
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244 | #endif /* OBSERVER_HPP_ */
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