[bcf653] | 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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| 4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 | */
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| 7 |
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[6ac7ee] | 8 | /** \file vector.cpp
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| 9 | *
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| 10 | * Function implementations for the class vector.
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| 11 | *
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| 12 | */
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| 13 |
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[bf3817] | 14 | // include config.h
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| 15 | #ifdef HAVE_CONFIG_H
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| 16 | #include <config.h>
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| 17 | #endif
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| 18 |
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[112b09] | 19 | #include "Helpers/MemDebug.hpp"
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[edb93c] | 20 |
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[6d5a10] | 21 | #include "Exceptions/MathException.hpp"
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[57f243] | 22 | #include "LinearAlgebra/Vector.hpp"
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[6d5a10] | 23 | #include "LinearAlgebra/VectorContent.hpp"
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[0a4f7f] | 24 | #include "Helpers/Assert.hpp"
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[e4fe8d] | 25 | #include "Helpers/defs.hpp"
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[753f02] | 26 | #include "Helpers/fast_functions.hpp"
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[6d5a10] | 27 | #include "Helpers/Verbose.hpp"
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| 28 | #include "World.hpp"
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[6ac7ee] | 29 |
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[1bd79e] | 30 | #include <iostream>
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[923b6c] | 31 | #include <gsl/gsl_blas.h>
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[a439e5] | 32 | #include <gsl/gsl_vector.h>
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[923b6c] | 33 |
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[1bd79e] | 34 |
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| 35 | using namespace std;
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[6ac7ee] | 36 |
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[97498a] | 37 |
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[6ac7ee] | 38 | /************************************ Functions for class vector ************************************/
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| 39 |
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| 40 | /** Constructor of class vector.
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| 41 | */
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[753f02] | 42 | Vector::Vector()
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| 43 | {
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[bbf1bd] | 44 | content = new VectorContent((size_t) NDIM);
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[753f02] | 45 | };
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[6ac7ee] | 46 |
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[bbf1bd] | 47 | /** Copy constructor.
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| 48 | * \param &src source Vector reference
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[821907] | 49 | */
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[753f02] | 50 | Vector::Vector(const Vector& src)
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[821907] | 51 | {
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[bbf1bd] | 52 | content = new VectorContent(*(src.content));
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[1bd79e] | 53 | }
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[821907] | 54 |
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| 55 | /** Constructor of class vector.
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[bbf1bd] | 56 | * \param x1 first component
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| 57 | * \param x2 second component
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| 58 | * \param x3 third component
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[821907] | 59 | */
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[753f02] | 60 | Vector::Vector(const double x1, const double x2, const double x3)
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[821907] | 61 | {
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[bbf1bd] | 62 | content = new VectorContent((size_t) NDIM);
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| 63 | content->at(0) = x1;
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| 64 | content->at(1) = x2;
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| 65 | content->at(2) = x3;
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[821907] | 66 | };
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| 67 |
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[d74077] | 68 | /** Constructor of class vector.
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[bbf1bd] | 69 | * \param x[3] three values to initialize Vector with
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[d74077] | 70 | */
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| 71 | Vector::Vector(const double x[3])
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| 72 | {
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[bbf1bd] | 73 | content = new VectorContent((size_t) NDIM);
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| 74 | for (size_t i = NDIM; i--; )
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| 75 | content->at(i) = x[i];
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[d74077] | 76 | };
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| 77 |
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[bbf1bd] | 78 | /** Copy constructor of class vector from VectorContent.
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| 79 | * \note This is destructive, i.e. we take over _content.
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| 80 | */
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| 81 | Vector::Vector(VectorContent *&_content) :
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| 82 | content(_content)
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| 83 | {
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| 84 | _content = NULL;
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| 85 | }
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| 86 |
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| 87 | /** Copy constructor of class vector from VectorContent.
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| 88 | * \note This is non-destructive, i.e. _content is copied.
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| 89 | */
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| 90 | Vector::Vector(VectorContent &_content)
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| 91 | {
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| 92 | content = new VectorContent(_content);
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| 93 | }
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[325390] | 94 |
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[bbf1bd] | 95 | /** Assignment operator.
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| 96 | * \param &src source vector to assign \a *this to
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| 97 | * \return reference to \a *this
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[6ac7ee] | 98 | */
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[0a4f7f] | 99 | Vector& Vector::operator=(const Vector& src){
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| 100 | // check for self assignment
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| 101 | if(&src!=this){
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[bbf1bd] | 102 | *content = *(src.content);
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[0a4f7f] | 103 | }
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| 104 | return *this;
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| 105 | }
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[6ac7ee] | 106 |
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| 107 | /** Desctructor of class vector.
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[bbf1bd] | 108 | * Vector::content is deleted.
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[6ac7ee] | 109 | */
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[d466f0] | 110 | Vector::~Vector() {
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[ce3d2b] | 111 | delete content;
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[d466f0] | 112 | };
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[6ac7ee] | 113 |
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| 114 | /** Calculates square of distance between this and another vector.
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| 115 | * \param *y array to second vector
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| 116 | * \return \f$| x - y |^2\f$
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| 117 | */
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[273382] | 118 | double Vector::DistanceSquared(const Vector &y) const
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[6ac7ee] | 119 | {
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[042f82] | 120 | double res = 0.;
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| 121 | for (int i=NDIM;i--;)
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[d466f0] | 122 | res += (at(i)-y[i])*(at(i)-y[i]);
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[042f82] | 123 | return (res);
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[6ac7ee] | 124 | };
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| 125 |
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| 126 | /** Calculates distance between this and another vector.
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| 127 | * \param *y array to second vector
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| 128 | * \return \f$| x - y |\f$
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| 129 | */
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[1513a74] | 130 | double Vector::distance(const Vector &y) const
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[6ac7ee] | 131 | {
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[273382] | 132 | return (sqrt(DistanceSquared(y)));
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[6ac7ee] | 133 | };
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| 134 |
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[a439e5] | 135 | size_t Vector::GreatestComponent() const
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| 136 | {
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| 137 | int greatest = 0;
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| 138 | for (int i=1;i<NDIM;i++) {
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| 139 | if (at(i) > at(greatest))
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| 140 | greatest = i;
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| 141 | }
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| 142 | return greatest;
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| 143 | }
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| 144 |
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| 145 | size_t Vector::SmallestComponent() const
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| 146 | {
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| 147 | int smallest = 0;
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| 148 | for (int i=1;i<NDIM;i++) {
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| 149 | if (at(i) < at(smallest))
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| 150 | smallest = i;
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| 151 | }
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| 152 | return smallest;
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| 153 | }
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| 154 |
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| 155 |
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[1513a74] | 156 | Vector Vector::getClosestPoint(const Vector &point) const{
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| 157 | // the closest point to a single point space is always the single point itself
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| 158 | return *this;
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| 159 | }
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| 160 |
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[6ac7ee] | 161 | /** Calculates scalar product between this and another vector.
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| 162 | * \param *y array to second vector
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| 163 | * \return \f$\langle x, y \rangle\f$
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| 164 | */
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[273382] | 165 | double Vector::ScalarProduct(const Vector &y) const
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[6ac7ee] | 166 | {
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[042f82] | 167 | double res = 0.;
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[ce3d2b] | 168 | gsl_blas_ddot(content->content, y.content->content, &res);
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[042f82] | 169 | return (res);
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[6ac7ee] | 170 | };
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| 171 |
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| 172 |
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| 173 | /** Calculates VectorProduct between this and another vector.
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[042f82] | 174 | * -# returns the Product in place of vector from which it was initiated
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| 175 | * -# ATTENTION: Only three dim.
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| 176 | * \param *y array to vector with which to calculate crossproduct
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| 177 | * \return \f$ x \times y \f&
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[6ac7ee] | 178 | */
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[273382] | 179 | void Vector::VectorProduct(const Vector &y)
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[6ac7ee] | 180 | {
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[042f82] | 181 | Vector tmp;
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[d466f0] | 182 | for(int i=NDIM;i--;)
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| 183 | tmp[i] = at((i+1)%NDIM)*y[(i+2)%NDIM] - at((i+2)%NDIM)*y[(i+1)%NDIM];
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[753f02] | 184 | (*this) = tmp;
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[6ac7ee] | 185 | };
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| 186 |
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| 187 |
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| 188 | /** projects this vector onto plane defined by \a *y.
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| 189 | * \param *y normal vector of plane
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| 190 | * \return \f$\langle x, y \rangle\f$
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| 191 | */
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[273382] | 192 | void Vector::ProjectOntoPlane(const Vector &y)
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[6ac7ee] | 193 | {
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[042f82] | 194 | Vector tmp;
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[753f02] | 195 | tmp = y;
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[042f82] | 196 | tmp.Normalize();
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[753f02] | 197 | tmp.Scale(ScalarProduct(tmp));
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| 198 | *this -= tmp;
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[2319ed] | 199 | };
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| 200 |
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[821907] | 201 | /** Calculates the minimum distance of this vector to the plane.
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| 202 | * \sa Vector::GetDistanceVectorToPlane()
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| 203 | * \param *out output stream for debugging
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| 204 | * \param *PlaneNormal normal of plane
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| 205 | * \param *PlaneOffset offset of plane
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| 206 | * \return distance to plane
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| 207 | */
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[d4c9ae] | 208 | double Vector::DistanceToSpace(const Space &space) const
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[821907] | 209 | {
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[d4c9ae] | 210 | return space.distance(*this);
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[c4d4df] | 211 | };
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| 212 |
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[6ac7ee] | 213 | /** Calculates the projection of a vector onto another \a *y.
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| 214 | * \param *y array to second vector
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| 215 | */
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[273382] | 216 | void Vector::ProjectIt(const Vector &y)
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[6ac7ee] | 217 | {
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[753f02] | 218 | (*this) += (-ScalarProduct(y))*y;
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[ef9df36] | 219 | };
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| 220 |
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| 221 | /** Calculates the projection of a vector onto another \a *y.
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| 222 | * \param *y array to second vector
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| 223 | * \return Vector
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| 224 | */
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[273382] | 225 | Vector Vector::Projection(const Vector &y) const
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[ef9df36] | 226 | {
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[753f02] | 227 | Vector helper = y;
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| 228 | helper.Scale((ScalarProduct(y)/y.NormSquared()));
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[ef9df36] | 229 |
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| 230 | return helper;
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[6ac7ee] | 231 | };
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| 232 |
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| 233 | /** Calculates norm of this vector.
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| 234 | * \return \f$|x|\f$
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| 235 | */
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| 236 | double Vector::Norm() const
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| 237 | {
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[273382] | 238 | return (sqrt(NormSquared()));
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[6ac7ee] | 239 | };
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| 240 |
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[d4d0dd] | 241 | /** Calculates squared norm of this vector.
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| 242 | * \return \f$|x|^2\f$
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| 243 | */
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| 244 | double Vector::NormSquared() const
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| 245 | {
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[273382] | 246 | return (ScalarProduct(*this));
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[d4d0dd] | 247 | };
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| 248 |
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[6ac7ee] | 249 | /** Normalizes this vector.
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| 250 | */
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| 251 | void Vector::Normalize()
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| 252 | {
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[1bd79e] | 253 | double factor = Norm();
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| 254 | (*this) *= 1/factor;
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[6ac7ee] | 255 | };
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| 256 |
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[421a1f] | 257 | Vector Vector::getNormalized() const{
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| 258 | Vector res= *this;
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| 259 | res.Normalize();
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| 260 | return res;
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| 261 | }
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| 262 |
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[6ac7ee] | 263 | /** Zeros all components of this vector.
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| 264 | */
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| 265 | void Vector::Zero()
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| 266 | {
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[753f02] | 267 | at(0)=at(1)=at(2)=0;
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[6ac7ee] | 268 | };
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| 269 |
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| 270 | /** Zeros all components of this vector.
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| 271 | */
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[776b64] | 272 | void Vector::One(const double one)
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[6ac7ee] | 273 | {
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[753f02] | 274 | at(0)=at(1)=at(2)=one;
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[6ac7ee] | 275 | };
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| 276 |
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[9c20aa] | 277 | /** Checks whether vector has all components zero.
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| 278 | * @return true - vector is zero, false - vector is not
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| 279 | */
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[54a746] | 280 | bool Vector::IsZero() const
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[9c20aa] | 281 | {
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[d466f0] | 282 | return (fabs(at(0))+fabs(at(1))+fabs(at(2)) < MYEPSILON);
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[54a746] | 283 | };
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| 284 |
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| 285 | /** Checks whether vector has length of 1.
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| 286 | * @return true - vector is normalized, false - vector is not
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| 287 | */
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| 288 | bool Vector::IsOne() const
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| 289 | {
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| 290 | return (fabs(Norm() - 1.) < MYEPSILON);
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[9c20aa] | 291 | };
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| 292 |
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[ef9df36] | 293 | /** Checks whether vector is normal to \a *normal.
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| 294 | * @return true - vector is normalized, false - vector is not
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| 295 | */
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[273382] | 296 | bool Vector::IsNormalTo(const Vector &normal) const
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[ef9df36] | 297 | {
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| 298 | if (ScalarProduct(normal) < MYEPSILON)
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| 299 | return true;
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| 300 | else
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| 301 | return false;
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| 302 | };
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| 303 |
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[b998c3] | 304 | /** Checks whether vector is normal to \a *normal.
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| 305 | * @return true - vector is normalized, false - vector is not
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| 306 | */
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[273382] | 307 | bool Vector::IsEqualTo(const Vector &a) const
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[b998c3] | 308 | {
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| 309 | bool status = true;
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| 310 | for (int i=0;i<NDIM;i++) {
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[d466f0] | 311 | if (fabs(at(i) - a[i]) > MYEPSILON)
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[b998c3] | 312 | status = false;
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| 313 | }
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| 314 | return status;
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| 315 | };
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| 316 |
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[6ac7ee] | 317 | /** Calculates the angle between this and another vector.
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| 318 | * \param *y array to second vector
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| 319 | * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$
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| 320 | */
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[273382] | 321 | double Vector::Angle(const Vector &y) const
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[6ac7ee] | 322 | {
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[753f02] | 323 | double norm1 = Norm(), norm2 = y.Norm();
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[ef9df36] | 324 | double angle = -1;
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[d4d0dd] | 325 | if ((fabs(norm1) > MYEPSILON) && (fabs(norm2) > MYEPSILON))
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| 326 | angle = this->ScalarProduct(y)/norm1/norm2;
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[02da9e] | 327 | // -1-MYEPSILON occured due to numerical imprecision, catch ...
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[e138de] | 328 | //Log() << Verbose(2) << "INFO: acos(-1) = " << acos(-1) << ", acos(-1+MYEPSILON) = " << acos(-1+MYEPSILON) << ", acos(-1-MYEPSILON) = " << acos(-1-MYEPSILON) << "." << endl;
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[02da9e] | 329 | if (angle < -1)
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| 330 | angle = -1;
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| 331 | if (angle > 1)
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| 332 | angle = 1;
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[042f82] | 333 | return acos(angle);
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[6ac7ee] | 334 | };
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| 335 |
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[0a4f7f] | 336 |
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| 337 | double& Vector::operator[](size_t i){
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[753f02] | 338 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
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[ce3d2b] | 339 | return *gsl_vector_ptr (content->content, i);
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[0a4f7f] | 340 | }
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| 341 |
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| 342 | const double& Vector::operator[](size_t i) const{
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[753f02] | 343 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
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[ce3d2b] | 344 | return *gsl_vector_ptr (content->content, i);
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[0a4f7f] | 345 | }
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| 346 |
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| 347 | double& Vector::at(size_t i){
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| 348 | return (*this)[i];
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| 349 | }
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| 350 |
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| 351 | const double& Vector::at(size_t i) const{
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| 352 | return (*this)[i];
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| 353 | }
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| 354 |
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[ae21cbd] | 355 | VectorContent* Vector::get() const
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| 356 | {
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[0c7ed8] | 357 | return content;
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[0a4f7f] | 358 | }
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[6ac7ee] | 359 |
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[ef9df36] | 360 | /** Compares vector \a to vector \a b component-wise.
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| 361 | * \param a base vector
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| 362 | * \param b vector components to add
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| 363 | * \return a == b
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| 364 | */
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[72e7fa] | 365 | bool Vector::operator==(const Vector& b) const
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[ef9df36] | 366 | {
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[1bd79e] | 367 | return IsEqualTo(b);
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[ef9df36] | 368 | };
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| 369 |
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[fa5a6a] | 370 | bool Vector::operator!=(const Vector& b) const
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| 371 | {
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| 372 | return !IsEqualTo(b);
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| 373 | }
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| 374 |
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[6ac7ee] | 375 | /** Sums vector \a to this lhs component-wise.
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| 376 | * \param a base vector
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| 377 | * \param b vector components to add
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| 378 | * \return lhs + a
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| 379 | */
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[72e7fa] | 380 | const Vector& Vector::operator+=(const Vector& b)
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[6ac7ee] | 381 | {
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[273382] | 382 | this->AddVector(b);
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[72e7fa] | 383 | return *this;
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[6ac7ee] | 384 | };
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[54a746] | 385 |
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| 386 | /** Subtracts vector \a from this lhs component-wise.
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| 387 | * \param a base vector
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| 388 | * \param b vector components to add
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| 389 | * \return lhs - a
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| 390 | */
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[72e7fa] | 391 | const Vector& Vector::operator-=(const Vector& b)
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[54a746] | 392 | {
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[273382] | 393 | this->SubtractVector(b);
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[72e7fa] | 394 | return *this;
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[54a746] | 395 | };
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| 396 |
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[6ac7ee] | 397 | /** factor each component of \a a times a double \a m.
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| 398 | * \param a base vector
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| 399 | * \param m factor
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| 400 | * \return lhs.x[i] * m
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| 401 | */
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[b84d5d] | 402 | const Vector& operator*=(Vector& a, const double m)
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[6ac7ee] | 403 | {
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[042f82] | 404 | a.Scale(m);
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| 405 | return a;
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[6ac7ee] | 406 | };
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| 407 |
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[042f82] | 408 | /** Sums two vectors \a and \b component-wise.
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[6ac7ee] | 409 | * \param a first vector
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| 410 | * \param b second vector
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| 411 | * \return a + b
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| 412 | */
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[72e7fa] | 413 | Vector const Vector::operator+(const Vector& b) const
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[6ac7ee] | 414 | {
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[72e7fa] | 415 | Vector x = *this;
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[273382] | 416 | x.AddVector(b);
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[b84d5d] | 417 | return x;
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[6ac7ee] | 418 | };
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| 419 |
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[54a746] | 420 | /** Subtracts vector \a from \b component-wise.
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| 421 | * \param a first vector
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| 422 | * \param b second vector
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| 423 | * \return a - b
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| 424 | */
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[72e7fa] | 425 | Vector const Vector::operator-(const Vector& b) const
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[54a746] | 426 | {
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[72e7fa] | 427 | Vector x = *this;
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[273382] | 428 | x.SubtractVector(b);
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[b84d5d] | 429 | return x;
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[54a746] | 430 | };
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| 431 |
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[6ac7ee] | 432 | /** Factors given vector \a a times \a m.
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| 433 | * \param a vector
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| 434 | * \param m factor
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[54a746] | 435 | * \return m * a
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[6ac7ee] | 436 | */
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[b84d5d] | 437 | Vector const operator*(const Vector& a, const double m)
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[6ac7ee] | 438 | {
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[b84d5d] | 439 | Vector x(a);
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| 440 | x.Scale(m);
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| 441 | return x;
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[6ac7ee] | 442 | };
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| 443 |
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[54a746] | 444 | /** Factors given vector \a a times \a m.
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| 445 | * \param m factor
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| 446 | * \param a vector
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| 447 | * \return m * a
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| 448 | */
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[b84d5d] | 449 | Vector const operator*(const double m, const Vector& a )
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[54a746] | 450 | {
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[b84d5d] | 451 | Vector x(a);
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| 452 | x.Scale(m);
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| 453 | return x;
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[54a746] | 454 | };
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| 455 |
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[9c20aa] | 456 | ostream& operator<<(ostream& ost, const Vector& m)
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[6ac7ee] | 457 | {
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[042f82] | 458 | ost << "(";
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| 459 | for (int i=0;i<NDIM;i++) {
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[0a4f7f] | 460 | ost << m[i];
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[042f82] | 461 | if (i != 2)
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| 462 | ost << ",";
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| 463 | }
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| 464 | ost << ")";
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| 465 | return ost;
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[6ac7ee] | 466 | };
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| 467 |
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| 468 |
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[1bd79e] | 469 | void Vector::ScaleAll(const double *factor)
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[6ac7ee] | 470 | {
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[042f82] | 471 | for (int i=NDIM;i--;)
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[d466f0] | 472 | at(i) *= factor[i];
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[6ac7ee] | 473 | };
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| 474 |
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[b5bf84] | 475 | void Vector::ScaleAll(const Vector &factor){
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[ce3d2b] | 476 | gsl_vector_mul(content->content, factor.content->content);
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[b5bf84] | 477 | }
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[6ac7ee] | 478 |
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[1bd79e] | 479 |
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[776b64] | 480 | void Vector::Scale(const double factor)
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[6ac7ee] | 481 | {
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[ce3d2b] | 482 | gsl_vector_scale(content->content,factor);
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[6ac7ee] | 483 | };
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| 484 |
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[45ef76] | 485 | std::pair<Vector,Vector> Vector::partition(const Vector &rhs) const{
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| 486 | double factor = ScalarProduct(rhs)/rhs.NormSquared();
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| 487 | Vector res= factor * rhs;
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| 488 | return make_pair(res,(*this)-res);
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| 489 | }
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| 490 |
|
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| 491 | std::pair<pointset,Vector> Vector::partition(const pointset &points) const{
|
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| 492 | Vector helper = *this;
|
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| 493 | pointset res;
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| 494 | for(pointset::const_iterator iter=points.begin();iter!=points.end();++iter){
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| 495 | pair<Vector,Vector> currPart = helper.partition(*iter);
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| 496 | res.push_back(currPart.first);
|
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| 497 | helper = currPart.second;
|
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| 498 | }
|
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| 499 | return make_pair(res,helper);
|
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| 500 | }
|
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| 501 |
|
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[6ac7ee] | 502 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three.
|
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| 503 | * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2]
|
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| 504 | * \param *x1 first vector
|
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| 505 | * \param *x2 second vector
|
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| 506 | * \param *x3 third vector
|
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| 507 | * \param *factors three-component vector with the factor for each given vector
|
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| 508 | */
|
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[273382] | 509 | void Vector::LinearCombinationOfVectors(const Vector &x1, const Vector &x2, const Vector &x3, const double * const factors)
|
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[6ac7ee] | 510 | {
|
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[273382] | 511 | (*this) = (factors[0]*x1) +
|
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| 512 | (factors[1]*x2) +
|
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| 513 | (factors[2]*x3);
|
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[6ac7ee] | 514 | };
|
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| 515 |
|
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| 516 | /** Calculates orthonormal vector to one given vectors.
|
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| 517 | * Just subtracts the projection onto the given vector from this vector.
|
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[ef9df36] | 518 | * The removed part of the vector is Vector::Projection()
|
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[6ac7ee] | 519 | * \param *x1 vector
|
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| 520 | * \return true - success, false - vector is zero
|
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| 521 | */
|
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[0a4f7f] | 522 | bool Vector::MakeNormalTo(const Vector &y1)
|
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[6ac7ee] | 523 | {
|
---|
[042f82] | 524 | bool result = false;
|
---|
[753f02] | 525 | double factor = y1.ScalarProduct(*this)/y1.NormSquared();
|
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[45ef76] | 526 | Vector x1 = factor * y1;
|
---|
[753f02] | 527 | SubtractVector(x1);
|
---|
[042f82] | 528 | for (int i=NDIM;i--;)
|
---|
[d466f0] | 529 | result = result || (fabs(at(i)) > MYEPSILON);
|
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[6ac7ee] | 530 |
|
---|
[042f82] | 531 | return result;
|
---|
[6ac7ee] | 532 | };
|
---|
| 533 |
|
---|
| 534 | /** Creates this vector as one of the possible orthonormal ones to the given one.
|
---|
| 535 | * Just scan how many components of given *vector are unequal to zero and
|
---|
| 536 | * try to get the skp of both to be zero accordingly.
|
---|
| 537 | * \param *vector given vector
|
---|
| 538 | * \return true - success, false - failure (null vector given)
|
---|
| 539 | */
|
---|
[273382] | 540 | bool Vector::GetOneNormalVector(const Vector &GivenVector)
|
---|
[6ac7ee] | 541 | {
|
---|
[042f82] | 542 | int Components[NDIM]; // contains indices of non-zero components
|
---|
| 543 | int Last = 0; // count the number of non-zero entries in vector
|
---|
| 544 | int j; // loop variables
|
---|
| 545 | double norm;
|
---|
| 546 |
|
---|
| 547 | for (j=NDIM;j--;)
|
---|
| 548 | Components[j] = -1;
|
---|
[1829c4] | 549 |
|
---|
| 550 | // in two component-systems we need to find the one position that is zero
|
---|
| 551 | int zeroPos = -1;
|
---|
[042f82] | 552 | // find two components != 0
|
---|
[1829c4] | 553 | for (j=0;j<NDIM;j++){
|
---|
[753f02] | 554 | if (fabs(GivenVector[j]) > MYEPSILON)
|
---|
[042f82] | 555 | Components[Last++] = j;
|
---|
[1829c4] | 556 | else
|
---|
| 557 | // this our zero Position
|
---|
| 558 | zeroPos = j;
|
---|
| 559 | }
|
---|
[042f82] | 560 |
|
---|
| 561 | switch(Last) {
|
---|
| 562 | case 3: // threecomponent system
|
---|
[1829c4] | 563 | // the position of the zero is arbitrary in three component systems
|
---|
| 564 | zeroPos = Components[2];
|
---|
[042f82] | 565 | case 2: // two component system
|
---|
[753f02] | 566 | norm = sqrt(1./(GivenVector[Components[1]]*GivenVector[Components[1]]) + 1./(GivenVector[Components[0]]*GivenVector[Components[0]]));
|
---|
[1829c4] | 567 | at(zeroPos) = 0.;
|
---|
[042f82] | 568 | // in skp both remaining parts shall become zero but with opposite sign and third is zero
|
---|
[1829c4] | 569 | at(Components[1]) = -1./GivenVector[Components[1]] / norm;
|
---|
| 570 | at(Components[0]) = 1./GivenVector[Components[0]] / norm;
|
---|
[042f82] | 571 | return true;
|
---|
| 572 | break;
|
---|
| 573 | case 1: // one component system
|
---|
| 574 | // set sole non-zero component to 0, and one of the other zero component pendants to 1
|
---|
[1829c4] | 575 | at((Components[0]+2)%NDIM) = 0.;
|
---|
| 576 | at((Components[0]+1)%NDIM) = 1.;
|
---|
| 577 | at(Components[0]) = 0.;
|
---|
[042f82] | 578 | return true;
|
---|
| 579 | break;
|
---|
| 580 | default:
|
---|
| 581 | return false;
|
---|
| 582 | }
|
---|
[6ac7ee] | 583 | };
|
---|
| 584 |
|
---|
| 585 | /** Adds vector \a *y componentwise.
|
---|
| 586 | * \param *y vector
|
---|
| 587 | */
|
---|
[273382] | 588 | void Vector::AddVector(const Vector &y)
|
---|
[6ac7ee] | 589 | {
|
---|
[ce3d2b] | 590 | gsl_vector_add(content->content, y.content->content);
|
---|
[6ac7ee] | 591 | }
|
---|
| 592 |
|
---|
| 593 | /** Adds vector \a *y componentwise.
|
---|
| 594 | * \param *y vector
|
---|
| 595 | */
|
---|
[273382] | 596 | void Vector::SubtractVector(const Vector &y)
|
---|
[6ac7ee] | 597 | {
|
---|
[ce3d2b] | 598 | gsl_vector_sub(content->content, y.content->content);
|
---|
[ef9df36] | 599 | }
|
---|
| 600 |
|
---|
[005e18] | 601 |
|
---|
| 602 | // some comonly used vectors
|
---|
| 603 | const Vector zeroVec(0,0,0);
|
---|
[407782] | 604 | const Vector unitVec[NDIM]={Vector(1,0,0),Vector(0,1,0),Vector(0,0,1)};
|
---|