| [6ac7ee] | 1 | /** \file vector.cpp
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 | 2 |  *
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 | 3 |  * Function implementations for the class vector.
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 | 4 |  *
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 | 5 |  */
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 | 6 | 
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| [112b09] | 7 | #include "Helpers/MemDebug.hpp"
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| [edb93c] | 8 | 
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| [57f243] | 9 | #include "LinearAlgebra/Vector.hpp"
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| [ce3d2b] | 10 | #include "VectorContent.hpp"
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| [952f38] | 11 | #include "Helpers/Verbose.hpp"
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| [b34306] | 12 | #include "World.hpp"
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| [0a4f7f] | 13 | #include "Helpers/Assert.hpp"
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| [753f02] | 14 | #include "Helpers/fast_functions.hpp"
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| [325390] | 15 | #include "Exceptions/MathException.hpp"
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| [6ac7ee] | 16 | 
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| [1bd79e] | 17 | #include <iostream>
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| [923b6c] | 18 | #include <gsl/gsl_blas.h>
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| [a439e5] | 19 | #include <gsl/gsl_vector.h>
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| [923b6c] | 20 | 
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| [1bd79e] | 21 | 
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 | 22 | using namespace std;
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| [6ac7ee] | 23 | 
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| [97498a] | 24 | 
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| [6ac7ee] | 25 | /************************************ Functions for class vector ************************************/
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 | 26 | 
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 | 27 | /** Constructor of class vector.
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 | 28 |  */
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| [753f02] | 29 | Vector::Vector()
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 | 30 | {
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| [ce3d2b] | 31 |   content = new VectorContent();
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| [753f02] | 32 | };
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| [6ac7ee] | 33 | 
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| [753f02] | 34 | /**
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 | 35 |  * Copy constructor
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| [821907] | 36 |  */
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| [1bd79e] | 37 | 
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| [753f02] | 38 | Vector::Vector(const Vector& src)
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| [821907] | 39 | {
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| [ce3d2b] | 40 |   content = new VectorContent();
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 | 41 |   gsl_vector_memcpy(content->content, src.content->content);
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| [1bd79e] | 42 | }
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| [821907] | 43 | 
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 | 44 | /** Constructor of class vector.
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 | 45 |  */
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| [753f02] | 46 | Vector::Vector(const double x1, const double x2, const double x3)
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| [821907] | 47 | {
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| [ce3d2b] | 48 |   content = new VectorContent();
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 | 49 |   gsl_vector_set(content->content,0,x1);
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 | 50 |   gsl_vector_set(content->content,1,x2);
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 | 51 |   gsl_vector_set(content->content,2,x3);
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| [821907] | 52 | };
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 | 53 | 
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| [d74077] | 54 | /** Constructor of class vector.
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 | 55 |  */
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 | 56 | Vector::Vector(const double x[3])
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 | 57 | {
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 | 58 |   content = new VectorContent();
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 | 59 |   gsl_vector_set(content->content,0,x[0]);
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 | 60 |   gsl_vector_set(content->content,1,x[1]);
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 | 61 |   gsl_vector_set(content->content,2,x[2]);
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 | 62 | };
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 | 63 | 
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| [ce3d2b] | 64 | Vector::Vector(VectorContent *_content) :
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| [325390] | 65 |   content(_content)
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 | 66 | {}
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 | 67 | 
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| [0a4f7f] | 68 | /**
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 | 69 |  * Assignment operator
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| [6ac7ee] | 70 |  */
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| [0a4f7f] | 71 | Vector& Vector::operator=(const Vector& src){
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 | 72 |   // check for self assignment
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 | 73 |   if(&src!=this){
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| [ce3d2b] | 74 |     gsl_vector_memcpy(content->content, src.content->content);
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| [0a4f7f] | 75 |   }
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 | 76 |   return *this;
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 | 77 | }
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| [6ac7ee] | 78 | 
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 | 79 | /** Desctructor of class vector.
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 | 80 |  */
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| [d466f0] | 81 | Vector::~Vector() {
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| [ce3d2b] | 82 |   delete content;
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| [d466f0] | 83 | };
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| [6ac7ee] | 84 | 
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 | 85 | /** Calculates square of distance between this and another vector.
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 | 86 |  * \param *y array to second vector
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 | 87 |  * \return \f$| x - y |^2\f$
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 | 88 |  */
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| [273382] | 89 | double Vector::DistanceSquared(const Vector &y) const
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| [6ac7ee] | 90 | {
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| [042f82] | 91 |   double res = 0.;
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 | 92 |   for (int i=NDIM;i--;)
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| [d466f0] | 93 |     res += (at(i)-y[i])*(at(i)-y[i]);
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| [042f82] | 94 |   return (res);
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| [6ac7ee] | 95 | };
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 | 96 | 
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 | 97 | /** Calculates distance between this and another vector.
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 | 98 |  * \param *y array to second vector
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 | 99 |  * \return \f$| x - y |\f$
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 | 100 |  */
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| [1513a74] | 101 | double Vector::distance(const Vector &y) const
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| [6ac7ee] | 102 | {
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| [273382] | 103 |   return (sqrt(DistanceSquared(y)));
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| [6ac7ee] | 104 | };
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 | 105 | 
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| [a439e5] | 106 | size_t Vector::GreatestComponent() const
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 | 107 | {
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 | 108 |   int greatest = 0;
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 | 109 |   for (int i=1;i<NDIM;i++) {
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 | 110 |     if (at(i) > at(greatest))
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 | 111 |       greatest = i;
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 | 112 |   }
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 | 113 |   return greatest;
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 | 114 | }
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 | 115 | 
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 | 116 | size_t Vector::SmallestComponent() const
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 | 117 | {
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 | 118 |   int smallest = 0;
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 | 119 |   for (int i=1;i<NDIM;i++) {
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 | 120 |     if (at(i) < at(smallest))
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 | 121 |       smallest = i;
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 | 122 |   }
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 | 123 |   return smallest;
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 | 124 | }
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 | 125 | 
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 | 126 | 
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| [1513a74] | 127 | Vector Vector::getClosestPoint(const Vector &point) const{
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 | 128 |   // the closest point to a single point space is always the single point itself
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 | 129 |   return *this;
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 | 130 | }
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 | 131 | 
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| [6ac7ee] | 132 | /** Calculates scalar product between this and another vector.
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 | 133 |  * \param *y array to second vector
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 | 134 |  * \return \f$\langle x, y \rangle\f$
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 | 135 |  */
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| [273382] | 136 | double Vector::ScalarProduct(const Vector &y) const
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| [6ac7ee] | 137 | {
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| [042f82] | 138 |   double res = 0.;
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| [ce3d2b] | 139 |   gsl_blas_ddot(content->content, y.content->content, &res);
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| [042f82] | 140 |   return (res);
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| [6ac7ee] | 141 | };
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 | 142 | 
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 | 143 | 
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 | 144 | /** Calculates VectorProduct between this and another vector.
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| [042f82] | 145 |  *  -# returns the Product in place of vector from which it was initiated
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 | 146 |  *  -# ATTENTION: Only three dim.
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 | 147 |  *  \param *y array to vector with which to calculate crossproduct
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 | 148 |  *  \return \f$ x \times y \f&
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| [6ac7ee] | 149 |  */
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| [273382] | 150 | void Vector::VectorProduct(const Vector &y)
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| [6ac7ee] | 151 | {
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| [042f82] | 152 |   Vector tmp;
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| [d466f0] | 153 |   for(int i=NDIM;i--;)
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 | 154 |     tmp[i] = at((i+1)%NDIM)*y[(i+2)%NDIM] - at((i+2)%NDIM)*y[(i+1)%NDIM];
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| [753f02] | 155 |   (*this) = tmp;
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| [6ac7ee] | 156 | };
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 | 157 | 
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 | 158 | 
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 | 159 | /** projects this vector onto plane defined by \a *y.
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 | 160 |  * \param *y normal vector of plane
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 | 161 |  * \return \f$\langle x, y \rangle\f$
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 | 162 |  */
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| [273382] | 163 | void Vector::ProjectOntoPlane(const Vector &y)
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| [6ac7ee] | 164 | {
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| [042f82] | 165 |   Vector tmp;
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| [753f02] | 166 |   tmp = y;
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| [042f82] | 167 |   tmp.Normalize();
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| [753f02] | 168 |   tmp.Scale(ScalarProduct(tmp));
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 | 169 |   *this -= tmp;
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| [2319ed] | 170 | };
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 | 171 | 
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| [821907] | 172 | /** Calculates the minimum distance of this vector to the plane.
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 | 173 |  * \sa Vector::GetDistanceVectorToPlane()
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 | 174 |  * \param *out output stream for debugging
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 | 175 |  * \param *PlaneNormal normal of plane
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 | 176 |  * \param *PlaneOffset offset of plane
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 | 177 |  * \return distance to plane
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 | 178 |  */
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| [d4c9ae] | 179 | double Vector::DistanceToSpace(const Space &space) const
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| [821907] | 180 | {
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| [d4c9ae] | 181 |   return space.distance(*this);
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| [c4d4df] | 182 | };
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 | 183 | 
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| [6ac7ee] | 184 | /** Calculates the projection of a vector onto another \a *y.
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 | 185 |  * \param *y array to second vector
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 | 186 |  */
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| [273382] | 187 | void Vector::ProjectIt(const Vector &y)
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| [6ac7ee] | 188 | {
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| [753f02] | 189 |   (*this) += (-ScalarProduct(y))*y;
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| [ef9df36] | 190 | };
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 | 191 | 
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 | 192 | /** Calculates the projection of a vector onto another \a *y.
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 | 193 |  * \param *y array to second vector
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 | 194 |  * \return Vector
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 | 195 |  */
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| [273382] | 196 | Vector Vector::Projection(const Vector &y) const
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| [ef9df36] | 197 | {
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| [753f02] | 198 |   Vector helper = y;
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 | 199 |   helper.Scale((ScalarProduct(y)/y.NormSquared()));
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| [ef9df36] | 200 | 
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 | 201 |   return helper;
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| [6ac7ee] | 202 | };
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 | 203 | 
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 | 204 | /** Calculates norm of this vector.
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 | 205 |  * \return \f$|x|\f$
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 | 206 |  */
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 | 207 | double Vector::Norm() const
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 | 208 | {
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| [273382] | 209 |   return (sqrt(NormSquared()));
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| [6ac7ee] | 210 | };
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 | 211 | 
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| [d4d0dd] | 212 | /** Calculates squared norm of this vector.
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 | 213 |  * \return \f$|x|^2\f$
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 | 214 |  */
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 | 215 | double Vector::NormSquared() const
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 | 216 | {
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| [273382] | 217 |   return (ScalarProduct(*this));
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| [d4d0dd] | 218 | };
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 | 219 | 
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| [6ac7ee] | 220 | /** Normalizes this vector.
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 | 221 |  */
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 | 222 | void Vector::Normalize()
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 | 223 | {
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| [1bd79e] | 224 |   double factor = Norm();
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 | 225 |   (*this) *= 1/factor;
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| [6ac7ee] | 226 | };
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 | 227 | 
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 | 228 | /** Zeros all components of this vector.
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 | 229 |  */
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 | 230 | void Vector::Zero()
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 | 231 | {
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| [753f02] | 232 |   at(0)=at(1)=at(2)=0;
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| [6ac7ee] | 233 | };
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 | 234 | 
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 | 235 | /** Zeros all components of this vector.
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 | 236 |  */
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| [776b64] | 237 | void Vector::One(const double one)
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| [6ac7ee] | 238 | {
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| [753f02] | 239 |   at(0)=at(1)=at(2)=one;
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| [6ac7ee] | 240 | };
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 | 241 | 
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| [9c20aa] | 242 | /** Checks whether vector has all components zero.
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 | 243 |  * @return true - vector is zero, false - vector is not
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 | 244 |  */
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| [54a746] | 245 | bool Vector::IsZero() const
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| [9c20aa] | 246 | {
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| [d466f0] | 247 |   return (fabs(at(0))+fabs(at(1))+fabs(at(2)) < MYEPSILON);
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| [54a746] | 248 | };
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 | 249 | 
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 | 250 | /** Checks whether vector has length of 1.
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 | 251 |  * @return true - vector is normalized, false - vector is not
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 | 252 |  */
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 | 253 | bool Vector::IsOne() const
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 | 254 | {
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 | 255 |   return (fabs(Norm() - 1.) < MYEPSILON);
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| [9c20aa] | 256 | };
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 | 257 | 
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| [ef9df36] | 258 | /** Checks whether vector is normal to \a *normal.
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 | 259 |  * @return true - vector is normalized, false - vector is not
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 | 260 |  */
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| [273382] | 261 | bool Vector::IsNormalTo(const Vector &normal) const
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| [ef9df36] | 262 | {
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 | 263 |   if (ScalarProduct(normal) < MYEPSILON)
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 | 264 |     return true;
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 | 265 |   else
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 | 266 |     return false;
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 | 267 | };
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 | 268 | 
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| [b998c3] | 269 | /** Checks whether vector is normal to \a *normal.
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 | 270 |  * @return true - vector is normalized, false - vector is not
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 | 271 |  */
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| [273382] | 272 | bool Vector::IsEqualTo(const Vector &a) const
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| [b998c3] | 273 | {
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 | 274 |   bool status = true;
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 | 275 |   for (int i=0;i<NDIM;i++) {
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| [d466f0] | 276 |     if (fabs(at(i) - a[i]) > MYEPSILON)
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| [b998c3] | 277 |       status = false;
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 | 278 |   }
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 | 279 |   return status;
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 | 280 | };
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 | 281 | 
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| [6ac7ee] | 282 | /** Calculates the angle between this and another vector.
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 | 283 |  * \param *y array to second vector
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 | 284 |  * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$
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 | 285 |  */
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| [273382] | 286 | double Vector::Angle(const Vector &y) const
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| [6ac7ee] | 287 | {
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| [753f02] | 288 |   double norm1 = Norm(), norm2 = y.Norm();
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| [ef9df36] | 289 |   double angle = -1;
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| [d4d0dd] | 290 |   if ((fabs(norm1) > MYEPSILON) && (fabs(norm2) > MYEPSILON))
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 | 291 |     angle = this->ScalarProduct(y)/norm1/norm2;
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| [02da9e] | 292 |   // -1-MYEPSILON occured due to numerical imprecision, catch ...
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| [e138de] | 293 |   //Log() << Verbose(2) << "INFO: acos(-1) = " << acos(-1) << ", acos(-1+MYEPSILON) = " << acos(-1+MYEPSILON) << ", acos(-1-MYEPSILON) = " << acos(-1-MYEPSILON) << "." << endl;
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| [02da9e] | 294 |   if (angle < -1)
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 | 295 |     angle = -1;
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 | 296 |   if (angle > 1)
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 | 297 |     angle = 1;
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| [042f82] | 298 |   return acos(angle);
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| [6ac7ee] | 299 | };
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 | 300 | 
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| [0a4f7f] | 301 | 
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 | 302 | double& Vector::operator[](size_t i){
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| [753f02] | 303 |   ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
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| [ce3d2b] | 304 |   return *gsl_vector_ptr (content->content, i);
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| [0a4f7f] | 305 | }
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 | 306 | 
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 | 307 | const double& Vector::operator[](size_t i) const{
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| [753f02] | 308 |   ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
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| [ce3d2b] | 309 |   return *gsl_vector_ptr (content->content, i);
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| [0a4f7f] | 310 | }
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 | 311 | 
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 | 312 | double& Vector::at(size_t i){
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 | 313 |   return (*this)[i];
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 | 314 | }
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 | 315 | 
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 | 316 | const double& Vector::at(size_t i) const{
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 | 317 |   return (*this)[i];
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 | 318 | }
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 | 319 | 
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| [ce3d2b] | 320 | VectorContent* Vector::get(){
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| [0c7ed8] | 321 |   return content;
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| [0a4f7f] | 322 | }
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| [6ac7ee] | 323 | 
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| [ef9df36] | 324 | /** Compares vector \a to vector \a b component-wise.
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 | 325 |  * \param a base vector
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 | 326 |  * \param b vector components to add
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 | 327 |  * \return a == b
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 | 328 |  */
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| [72e7fa] | 329 | bool Vector::operator==(const Vector& b) const
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| [ef9df36] | 330 | {
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| [1bd79e] | 331 |   return IsEqualTo(b);
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| [ef9df36] | 332 | };
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 | 333 | 
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| [fa5a6a] | 334 | bool Vector::operator!=(const Vector& b) const
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 | 335 | {
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 | 336 |   return !IsEqualTo(b);
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 | 337 | }
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 | 338 | 
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| [6ac7ee] | 339 | /** Sums vector \a to this lhs component-wise.
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 | 340 |  * \param a base vector
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 | 341 |  * \param b vector components to add
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 | 342 |  * \return lhs + a
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 | 343 |  */
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| [72e7fa] | 344 | const Vector& Vector::operator+=(const Vector& b)
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| [6ac7ee] | 345 | {
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| [273382] | 346 |   this->AddVector(b);
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| [72e7fa] | 347 |   return *this;
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| [6ac7ee] | 348 | };
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| [54a746] | 349 | 
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 | 350 | /** Subtracts vector \a from this lhs component-wise.
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 | 351 |  * \param a base vector
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 | 352 |  * \param b vector components to add
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 | 353 |  * \return lhs - a
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 | 354 |  */
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| [72e7fa] | 355 | const Vector& Vector::operator-=(const Vector& b)
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| [54a746] | 356 | {
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| [273382] | 357 |   this->SubtractVector(b);
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| [72e7fa] | 358 |   return *this;
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| [54a746] | 359 | };
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 | 360 | 
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| [6ac7ee] | 361 | /** factor each component of \a a times a double \a m.
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 | 362 |  * \param a base vector
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 | 363 |  * \param m factor
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 | 364 |  * \return lhs.x[i] * m
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 | 365 |  */
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| [b84d5d] | 366 | const Vector& operator*=(Vector& a, const double m)
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| [6ac7ee] | 367 | {
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| [042f82] | 368 |   a.Scale(m);
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 | 369 |   return a;
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| [6ac7ee] | 370 | };
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 | 371 | 
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| [042f82] | 372 | /** Sums two vectors \a  and \b component-wise.
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| [6ac7ee] | 373 |  * \param a first vector
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 | 374 |  * \param b second vector
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 | 375 |  * \return a + b
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 | 376 |  */
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| [72e7fa] | 377 | Vector const Vector::operator+(const Vector& b) const
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| [6ac7ee] | 378 | {
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| [72e7fa] | 379 |   Vector x = *this;
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| [273382] | 380 |   x.AddVector(b);
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| [b84d5d] | 381 |   return x;
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| [6ac7ee] | 382 | };
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 | 383 | 
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| [54a746] | 384 | /** Subtracts vector \a from \b component-wise.
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 | 385 |  * \param a first vector
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 | 386 |  * \param b second vector
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 | 387 |  * \return a - b
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 | 388 |  */
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| [72e7fa] | 389 | Vector const Vector::operator-(const Vector& b) const
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| [54a746] | 390 | {
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| [72e7fa] | 391 |   Vector x = *this;
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| [273382] | 392 |   x.SubtractVector(b);
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| [b84d5d] | 393 |   return x;
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| [54a746] | 394 | };
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 | 395 | 
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| [6ac7ee] | 396 | /** Factors given vector \a a times \a m.
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 | 397 |  * \param a vector
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 | 398 |  * \param m factor
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| [54a746] | 399 |  * \return m * a
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| [6ac7ee] | 400 |  */
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| [b84d5d] | 401 | Vector const operator*(const Vector& a, const double m)
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| [6ac7ee] | 402 | {
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| [b84d5d] | 403 |   Vector x(a);
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 | 404 |   x.Scale(m);
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 | 405 |   return x;
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| [6ac7ee] | 406 | };
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 | 407 | 
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| [54a746] | 408 | /** Factors given vector \a a times \a m.
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 | 409 |  * \param m factor
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 | 410 |  * \param a vector
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 | 411 |  * \return m * a
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 | 412 |  */
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| [b84d5d] | 413 | Vector const operator*(const double m, const Vector& a )
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| [54a746] | 414 | {
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| [b84d5d] | 415 |   Vector x(a);
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 | 416 |   x.Scale(m);
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 | 417 |   return x;
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| [54a746] | 418 | };
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 | 419 | 
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| [9c20aa] | 420 | ostream& operator<<(ostream& ost, const Vector& m)
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| [6ac7ee] | 421 | {
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| [042f82] | 422 |   ost << "(";
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 | 423 |   for (int i=0;i<NDIM;i++) {
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| [0a4f7f] | 424 |     ost << m[i];
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| [042f82] | 425 |     if (i != 2)
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 | 426 |       ost << ",";
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 | 427 |   }
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 | 428 |   ost << ")";
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 | 429 |   return ost;
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| [6ac7ee] | 430 | };
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 | 431 | 
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 | 432 | 
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| [1bd79e] | 433 | void Vector::ScaleAll(const double *factor)
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| [6ac7ee] | 434 | {
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| [042f82] | 435 |   for (int i=NDIM;i--;)
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| [d466f0] | 436 |     at(i) *= factor[i];
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| [6ac7ee] | 437 | };
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 | 438 | 
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| [b5bf84] | 439 | void Vector::ScaleAll(const Vector &factor){
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| [ce3d2b] | 440 |   gsl_vector_mul(content->content, factor.content->content);
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| [b5bf84] | 441 | }
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| [6ac7ee] | 442 | 
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| [1bd79e] | 443 | 
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| [776b64] | 444 | void Vector::Scale(const double factor)
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| [6ac7ee] | 445 | {
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| [ce3d2b] | 446 |   gsl_vector_scale(content->content,factor);
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| [6ac7ee] | 447 | };
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 | 448 | 
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| [45ef76] | 449 | std::pair<Vector,Vector> Vector::partition(const Vector &rhs) const{
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 | 450 |   double factor = ScalarProduct(rhs)/rhs.NormSquared();
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 | 451 |   Vector res= factor * rhs;
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 | 452 |   return make_pair(res,(*this)-res);
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 | 453 | }
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 | 454 | 
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 | 455 | std::pair<pointset,Vector> Vector::partition(const pointset &points) const{
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 | 456 |   Vector helper = *this;
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 | 457 |   pointset res;
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 | 458 |   for(pointset::const_iterator iter=points.begin();iter!=points.end();++iter){
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 | 459 |     pair<Vector,Vector> currPart = helper.partition(*iter);
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 | 460 |     res.push_back(currPart.first);
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 | 461 |     helper = currPart.second;
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 | 462 |   }
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 | 463 |   return make_pair(res,helper);
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 | 464 | }
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 | 465 | 
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| [6ac7ee] | 466 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three.
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 | 467 |  * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2]
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 | 468 |  * \param *x1 first vector
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 | 469 |  * \param *x2 second vector
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 | 470 |  * \param *x3 third vector
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 | 471 |  * \param *factors three-component vector with the factor for each given vector
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 | 472 |  */
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| [273382] | 473 | void Vector::LinearCombinationOfVectors(const Vector &x1, const Vector &x2, const Vector &x3, const double * const factors)
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| [6ac7ee] | 474 | {
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| [273382] | 475 |   (*this) = (factors[0]*x1) +
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 | 476 |             (factors[1]*x2) +
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 | 477 |             (factors[2]*x3);
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| [6ac7ee] | 478 | };
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 | 479 | 
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 | 480 | /** Calculates orthonormal vector to one given vectors.
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 | 481 |  * Just subtracts the projection onto the given vector from this vector.
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| [ef9df36] | 482 |  * The removed part of the vector is Vector::Projection()
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| [6ac7ee] | 483 |  * \param *x1 vector
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 | 484 |  * \return true - success, false - vector is zero
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 | 485 |  */
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| [0a4f7f] | 486 | bool Vector::MakeNormalTo(const Vector &y1)
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| [6ac7ee] | 487 | {
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| [042f82] | 488 |   bool result = false;
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| [753f02] | 489 |   double factor = y1.ScalarProduct(*this)/y1.NormSquared();
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| [45ef76] | 490 |   Vector x1 = factor * y1;
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| [753f02] | 491 |   SubtractVector(x1);
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| [042f82] | 492 |   for (int i=NDIM;i--;)
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| [d466f0] | 493 |     result = result || (fabs(at(i)) > MYEPSILON);
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| [6ac7ee] | 494 | 
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| [042f82] | 495 |   return result;
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| [6ac7ee] | 496 | };
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 | 497 | 
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 | 498 | /** Creates this vector as one of the possible orthonormal ones to the given one.
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 | 499 |  * Just scan how many components of given *vector are unequal to zero and
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 | 500 |  * try to get the skp of both to be zero accordingly.
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|---|
 | 501 |  * \param *vector given vector
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|---|
 | 502 |  * \return true - success, false - failure (null vector given)
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|---|
 | 503 |  */
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| [273382] | 504 | bool Vector::GetOneNormalVector(const Vector &GivenVector)
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|---|
| [6ac7ee] | 505 | {
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|---|
| [042f82] | 506 |   int Components[NDIM]; // contains indices of non-zero components
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|---|
 | 507 |   int Last = 0;   // count the number of non-zero entries in vector
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|---|
 | 508 |   int j;  // loop variables
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|---|
 | 509 |   double norm;
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|---|
 | 510 | 
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|---|
 | 511 |   for (j=NDIM;j--;)
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|---|
 | 512 |     Components[j] = -1;
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|---|
| [1829c4] | 513 | 
 | 
|---|
 | 514 |   // in two component-systems we need to find the one position that is zero
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|---|
 | 515 |   int zeroPos = -1;
 | 
|---|
| [042f82] | 516 |   // find two components != 0
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|---|
| [1829c4] | 517 |   for (j=0;j<NDIM;j++){
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|---|
| [753f02] | 518 |     if (fabs(GivenVector[j]) > MYEPSILON)
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|---|
| [042f82] | 519 |       Components[Last++] = j;
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|---|
| [1829c4] | 520 |     else
 | 
|---|
 | 521 |       // this our zero Position
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|---|
 | 522 |       zeroPos = j;
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|---|
 | 523 |   }
 | 
|---|
| [042f82] | 524 | 
 | 
|---|
 | 525 |   switch(Last) {
 | 
|---|
 | 526 |     case 3:  // threecomponent system
 | 
|---|
| [1829c4] | 527 |       // the position of the zero is arbitrary in three component systems
 | 
|---|
 | 528 |       zeroPos = Components[2];
 | 
|---|
| [042f82] | 529 |     case 2:  // two component system
 | 
|---|
| [753f02] | 530 |       norm = sqrt(1./(GivenVector[Components[1]]*GivenVector[Components[1]]) + 1./(GivenVector[Components[0]]*GivenVector[Components[0]]));
 | 
|---|
| [1829c4] | 531 |       at(zeroPos) = 0.;
 | 
|---|
| [042f82] | 532 |       // in skp both remaining parts shall become zero but with opposite sign and third is zero
 | 
|---|
| [1829c4] | 533 |       at(Components[1]) = -1./GivenVector[Components[1]] / norm;
 | 
|---|
 | 534 |       at(Components[0]) = 1./GivenVector[Components[0]] / norm;
 | 
|---|
| [042f82] | 535 |       return true;
 | 
|---|
 | 536 |       break;
 | 
|---|
 | 537 |     case 1: // one component system
 | 
|---|
 | 538 |       // set sole non-zero component to 0, and one of the other zero component pendants to 1
 | 
|---|
| [1829c4] | 539 |       at((Components[0]+2)%NDIM) = 0.;
 | 
|---|
 | 540 |       at((Components[0]+1)%NDIM) = 1.;
 | 
|---|
 | 541 |       at(Components[0]) = 0.;
 | 
|---|
| [042f82] | 542 |       return true;
 | 
|---|
 | 543 |       break;
 | 
|---|
 | 544 |     default:
 | 
|---|
 | 545 |       return false;
 | 
|---|
 | 546 |   }
 | 
|---|
| [6ac7ee] | 547 | };
 | 
|---|
 | 548 | 
 | 
|---|
 | 549 | /** Adds vector \a *y componentwise.
 | 
|---|
 | 550 |  * \param *y vector
 | 
|---|
 | 551 |  */
 | 
|---|
| [273382] | 552 | void Vector::AddVector(const Vector &y)
 | 
|---|
| [6ac7ee] | 553 | {
 | 
|---|
| [ce3d2b] | 554 |   gsl_vector_add(content->content, y.content->content);
 | 
|---|
| [6ac7ee] | 555 | }
 | 
|---|
 | 556 | 
 | 
|---|
 | 557 | /** Adds vector \a *y componentwise.
 | 
|---|
 | 558 |  * \param *y vector
 | 
|---|
 | 559 |  */
 | 
|---|
| [273382] | 560 | void Vector::SubtractVector(const Vector &y)
 | 
|---|
| [6ac7ee] | 561 | {
 | 
|---|
| [ce3d2b] | 562 |   gsl_vector_sub(content->content, y.content->content);
 | 
|---|
| [ef9df36] | 563 | }
 | 
|---|
 | 564 | 
 | 
|---|
| [005e18] | 565 | 
 | 
|---|
 | 566 | // some comonly used vectors
 | 
|---|
 | 567 | const Vector zeroVec(0,0,0);
 | 
|---|
 | 568 | const Vector e1(1,0,0);
 | 
|---|
 | 569 | const Vector e2(0,1,0);
 | 
|---|
 | 570 | const Vector e3(0,0,1);
 | 
|---|