| [325390] | 1 | /*
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| [cca9ef] | 2 |  * RealSpaceMatrix.hpp
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| [325390] | 3 |  *
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 | 4 |  *  Created on: Jun 25, 2010
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 | 5 |  *      Author: crueger
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 | 6 |  */
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 | 7 | 
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| [cca9ef] | 8 | #ifndef REALSPACEMATRIX_HPP_
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 | 9 | #define REALSPACEMATRIX_HPP_
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| [325390] | 10 | 
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| [56f73b] | 11 | // include config.h
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 | 12 | #ifdef HAVE_CONFIG_H
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 | 13 | #include <config.h>
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 | 14 | #endif
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 | 15 | 
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 | 16 | 
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| [986ed3] | 17 | #include <iosfwd>
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| [06aedc] | 18 | 
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 | 19 | #include "LinearAlgebra/defs.hpp"
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 | 20 | 
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| [325390] | 21 | 
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| [cd82ec] | 22 | /**
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 | 23 |  * Simple class to store matrices with a few extra functions
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 | 24 |  */
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 | 25 | 
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| [325390] | 26 | class Vector;
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| [fee079] | 27 | class MatrixContent;
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| [325390] | 28 | 
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| [cca9ef] | 29 | /** 3x3 Matrix class.
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 | 30 |  * This class has some specific features for 3D space such as rotations or
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 | 31 |  * hard-coded determinants.
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 | 32 |  */
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 | 33 | class RealSpaceMatrix
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| [325390] | 34 | {
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| [cca9ef] | 35 |   friend Vector operator*(const RealSpaceMatrix&,const Vector&);
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| [325390] | 36 | public:
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| [cca9ef] | 37 |   RealSpaceMatrix();
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| [cd82ec] | 38 | 
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 | 39 |   /**
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 | 40 |    * construct a matrix from a 3x3 double array that contains all Elements.
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 | 41 |    *
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 | 42 |    * The elements are laid out in the following way:
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 | 43 |    * array -> matrix
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 | 44 |    * 0 -> (0,0)
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 | 45 |    * 1 -> (1,0)
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 | 46 |    * 2 -> (2,0)
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 | 47 |    * 3 -> (0,1)
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 | 48 |    * 4 -> (1,1)
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 | 49 |    * 5 -> (2,1)
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 | 50 |    * 6 -> (0,2)
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 | 51 |    * 7 -> (1,2)
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 | 52 |    * 8 -> (2,2)
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 | 53 |    *
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 | 54 |    */
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| [cca9ef] | 55 |   RealSpaceMatrix(const double*);
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 | 56 |   RealSpaceMatrix(const RealSpaceMatrix&);
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 | 57 |   RealSpaceMatrix(const MatrixContent&);
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 | 58 |   virtual ~RealSpaceMatrix();
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| [325390] | 59 | 
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| [cd82ec] | 60 |   /**
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 | 61 |    * Set the matrix to a unit matrix.
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 | 62 |    */
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| [9eb7580] | 63 |   void setIdentity();
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| [1da5f5] | 64 | 
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| [a439e5] | 65 |   /**
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 | 66 |    * Set all matrix entries to zero.
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 | 67 |    */
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| [9eb7580] | 68 |   void setZero();
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| [a439e5] | 69 | 
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| [31fb1d] | 70 |   /**
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 | 71 |    * Sets all matrix corresponding to a rotation matrix,
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 | 72 |    * first around the x-, then the y-, finally the z-axis
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 | 73 |    * with given angles.
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 | 74 |    */
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| [9eb7580] | 75 |   void setRotation(const double x, const double y, const double z);
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| [31fb1d] | 76 | 
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| [b81f1c] | 77 |   /**
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 | 78 |    * Sets all matrix corresponding to a rotation matrix,
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 | 79 |    * first around the x-, then the y-, finally the z-axis
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 | 80 |    * with given angles.
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 | 81 |    */
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 | 82 |   void setRotation(const double phi[NDIM]);
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| [cd82ec] | 83 |   /**
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 | 84 |    * Access the matrix at index (i,j)
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 | 85 |    */
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| [325390] | 86 |   double &at(size_t i, size_t j);
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| [cd82ec] | 87 |   /**
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 | 88 |    * Access the matrix at index (i,j)
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 | 89 |    */
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| [436f04] | 90 |   const double at(size_t i, size_t j) const;
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 | 91 | 
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| [cd82ec] | 92 |   /**
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 | 93 |    * Set the matrix at index (i,j).
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 | 94 |    *
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 | 95 |    * Slightly faster than at(i,j)=x
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 | 96 |    */
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| [436f04] | 97 |   void set(size_t i, size_t j, const double value);
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| [325390] | 98 | 
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| [3dbb9d] | 99 |   /**
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 | 100 |    * get the ith row of the matrix as a vector
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 | 101 |    */
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 | 102 |   Vector &row(size_t);
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 | 103 |   const Vector &row(size_t) const;
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 | 104 | 
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 | 105 |   /**
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 | 106 |    * get the ith column of the matrix as a vector
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 | 107 |    */
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 | 108 |   Vector &column(size_t);
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 | 109 |   const Vector &column(size_t) const;
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 | 110 | 
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 | 111 |   /**
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 | 112 |    * get the diagonal of the matrix as a vector
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 | 113 |    */
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 | 114 |   Vector &diagonal();
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 | 115 |   const Vector &diagonal() const;
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 | 116 | 
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| [cd82ec] | 117 |   /**
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 | 118 |    * Calculate the determinant of the matrix
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 | 119 |    */
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| [cadbc1] | 120 |   double determinant() const;
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| [325390] | 121 | 
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| [cd82ec] | 122 |   /**
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 | 123 |    * Calculate the inverse of the matrix.
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 | 124 |    *
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 | 125 |    * Rather costly, so use precomputation as often as possible.
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 | 126 |    */
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| [cca9ef] | 127 |   RealSpaceMatrix invert() const;
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| [325390] | 128 | 
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| [a439e5] | 129 |   /**
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 | 130 |    * Diagonalizes a matrix and sets its rows to the resulting eigenvalues.
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 | 131 |    * The eigenvalues are returned as a vector.
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 | 132 |    *
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 | 133 |    * Rather costly, so use precomputation as often as possible.
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 | 134 |    */
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 | 135 |   Vector transformToEigenbasis();
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 | 136 | 
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 | 137 |   /**
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 | 138 |    * Calculate the transpose of the matrix.
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 | 139 |    */
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| [cca9ef] | 140 |   RealSpaceMatrix transpose() const;
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 | 141 |   RealSpaceMatrix &transpose();
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| [a439e5] | 142 | 
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| [325390] | 143 |   // operators
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| [cca9ef] | 144 |   RealSpaceMatrix &operator=(const RealSpaceMatrix&);
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| [325390] | 145 | 
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| [cca9ef] | 146 |   const RealSpaceMatrix &operator+=(const RealSpaceMatrix&);
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 | 147 |   const RealSpaceMatrix &operator-=(const RealSpaceMatrix&);
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 | 148 |   const RealSpaceMatrix &operator*=(const RealSpaceMatrix&);
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| [325390] | 149 | 
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| [cca9ef] | 150 |   const RealSpaceMatrix &operator*=(const double);
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| [325390] | 151 | 
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| [cca9ef] | 152 |   const RealSpaceMatrix operator+(const RealSpaceMatrix&) const;
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 | 153 |   const RealSpaceMatrix operator-(const RealSpaceMatrix&) const;
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 | 154 |   const RealSpaceMatrix operator*(const RealSpaceMatrix&) const;
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| [325390] | 155 | 
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| [cca9ef] | 156 |   bool operator==(const RealSpaceMatrix&) const;
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| [0eb2dc] | 157 | 
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| [325390] | 158 | private:
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| [cca9ef] | 159 |   RealSpaceMatrix(MatrixContent*);
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| [3dbb9d] | 160 |   void createViews();
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| [fee079] | 161 |   MatrixContent *content;
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| [8e17d6] | 162 |   // we keep around some Vector views of the matrix, to return references
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| [3dbb9d] | 163 |   Vector* rows_ptr[NDIM];
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 | 164 |   Vector* columns_ptr[NDIM];
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 | 165 |   Vector* diagonal_ptr;
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| [325390] | 166 | };
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 | 167 | 
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| [cca9ef] | 168 | const RealSpaceMatrix operator*(const double,const RealSpaceMatrix&);
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 | 169 | const RealSpaceMatrix operator*(const RealSpaceMatrix&,const double);
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| [325390] | 170 | 
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| [cd82ec] | 171 | /**
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 | 172 |  * Takes a symmetric matrix that stores the lower diagonal and produces a
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 | 173 |  * full matrix.
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 | 174 |  *
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 | 175 |  * The array is laid out as follows:
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 | 176 |  *
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 | 177 |  * array -> matrix
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 | 178 |  * 0 -> (0,0)
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 | 179 |  * 1 -> (1,0);(0,1)
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 | 180 |  * 2 -> (1,1)
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 | 181 |  * 3 -> (2,0);(0,2)
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 | 182 |  * 4 -> (2,1);(1,2)
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 | 183 |  * 5 -> (2,2)
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 | 184 |  */
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| [cca9ef] | 185 | RealSpaceMatrix ReturnFullMatrixforSymmetric(const double * const cell_size);
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| [d10eb6] | 186 | 
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| [cca9ef] | 187 | std::ostream &operator<<(std::ostream&,const RealSpaceMatrix&);
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 | 188 | Vector operator*(const RealSpaceMatrix&,const Vector&);
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 | 189 | Vector& operator*=(Vector&,const RealSpaceMatrix&);
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| [c49c96] | 190 | 
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| [cca9ef] | 191 | #endif /* REALSPACEMATRIX_HPP_ */
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