source: src/LinearAlgebra/Plane.cpp@ 5605793

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Last change on this file since 5605793 was cd406d, checked in by Frederik Heber <heber@…>, 14 years ago

Moved sign() from Helpers/helpers to LinearAlgebra/fast_functions.hpp.

  • Property mode set to 100644
File size: 7.8 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * Plane.cpp
10 *
11 * Created on: Apr 7, 2010
12 * Author: crueger
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include <cmath>
23#include <limits>
24
25#include "CodePatterns/Assert.hpp"
26#include "CodePatterns/Info.hpp"
27#include "CodePatterns/Log.hpp"
28#include "CodePatterns/Verbose.hpp"
29#include "Exceptions/MultipleSolutionsException.hpp"
30#include "Helpers/defs.hpp"
31#include "Helpers/helpers.hpp"
32#include "LinearAlgebra/defs.hpp"
33#include "LinearAlgebra/fast_functions.hpp"
34#include "LinearAlgebra/Line.hpp"
35#include "LinearAlgebra/Plane.hpp"
36#include "LinearAlgebra/Vector.hpp"
37
38/**
39 * generates a plane from three given vectors defining three points in space
40 */
41Plane::Plane(const Vector &y1, const Vector &y2, const Vector &y3) throw(LinearDependenceException) :
42 normalVector(new Vector())
43{
44 Vector x1 = y1 -y2;
45 Vector x2 = y3 -y2;
46 if ((fabs(x1.Norm()) <= LINALG_MYEPSILON) || (fabs(x2.Norm()) <= LINALG_MYEPSILON) || (fabs(x1.Angle(x2)) <= LINALG_MYEPSILON)) {
47 throw LinearDependenceException(__FILE__,__LINE__);
48 }
49// Log() << Verbose(4) << "relative, first plane coordinates:";
50// x1.Output((ofstream *)&cout);
51// Log() << Verbose(0) << endl;
52// Log() << Verbose(4) << "second plane coordinates:";
53// x2.Output((ofstream *)&cout);
54// Log() << Verbose(0) << endl;
55
56 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
57 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
58 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
59 normalVector->Normalize();
60
61 offset=normalVector->ScalarProduct(y1);
62}
63/**
64 * Constructs a plane from two direction vectors and a offset.
65 */
66Plane::Plane(const Vector &y1, const Vector &y2, double _offset) throw(ZeroVectorException,LinearDependenceException) :
67 normalVector(new Vector()),
68 offset(_offset)
69{
70 Vector x1 = y1;
71 Vector x2 = y2;
72 if ((fabs(x1.Norm()) <= LINALG_MYEPSILON) || (fabs(x2.Norm()) <= LINALG_MYEPSILON)) {
73 throw ZeroVectorException(__FILE__,__LINE__);
74 }
75
76 if((fabs(x1.Angle(x2)) <= LINALG_MYEPSILON)) {
77 throw LinearDependenceException(__FILE__,__LINE__);
78 }
79// Log() << Verbose(4) << "relative, first plane coordinates:";
80// x1.Output((ofstream *)&cout);
81// Log() << Verbose(0) << endl;
82// Log() << Verbose(4) << "second plane coordinates:";
83// x2.Output((ofstream *)&cout);
84// Log() << Verbose(0) << endl;
85
86 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
87 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
88 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
89 normalVector->Normalize();
90}
91
92Plane::Plane(const Vector &_normalVector, double _offset) throw(ZeroVectorException):
93 normalVector(new Vector(_normalVector)),
94 offset(_offset)
95{
96 if(normalVector->IsZero())
97 throw ZeroVectorException(__FILE__,__LINE__);
98 double factor = 1/normalVector->Norm();
99 // normalize the plane parameters
100 (*normalVector)*=factor;
101 offset*=factor;
102}
103
104Plane::Plane(const Vector &_normalVector, const Vector &_offsetVector) throw(ZeroVectorException):
105 normalVector(new Vector(_normalVector))
106{
107 if(normalVector->IsZero()){
108 throw ZeroVectorException(__FILE__,__LINE__);
109 }
110 normalVector->Normalize();
111 offset = normalVector->ScalarProduct(_offsetVector);
112}
113
114/**
115 * copy constructor
116 */
117Plane::Plane(const Plane& plane) :
118 normalVector(new Vector(*plane.normalVector)),
119 offset(plane.offset)
120{}
121
122
123Plane::~Plane()
124{}
125
126Plane &Plane::operator=(const Plane &rhs){
127 if(&rhs!=this){
128 normalVector.reset(new Vector(*rhs.normalVector));
129 offset = rhs.offset;
130 }
131 return *this;
132}
133
134
135Vector Plane::getNormal() const{
136 return *normalVector;
137}
138
139double Plane::getOffset() const{
140 return offset;
141}
142
143Vector Plane::getOffsetVector() const {
144 return getOffset()*getNormal();
145}
146
147vector<Vector> Plane::getPointsOnPlane() const{
148 std::vector<Vector> res;
149 res.reserve(3);
150 // first point on the plane
151 res.push_back(getOffsetVector());
152 // get a vector that has direction of plane
153 Vector direction;
154 direction.GetOneNormalVector(getNormal());
155 res.push_back(res[0]+direction);
156 // get an orthogonal vector to direction and normal (has direction of plane)
157 direction.VectorProduct(getNormal());
158 direction.Normalize();
159 res.push_back(res[0] +direction);
160 return res;
161}
162
163
164/** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
165 * According to [Bronstein] the vectorial plane equation is:
166 * -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
167 * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
168 * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
169 * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
170 * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
171 * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
172 * of the line yields the intersection point on the plane.
173 * \param *Origin first vector of line
174 * \param *LineVector second vector of line
175 * \return true - \a this contains intersection point on return, false - line is parallel to plane (even if in-plane)
176 */
177Vector Plane::GetIntersection(const Line& line) const
178{
179 Info FunctionInfo(__func__);
180 Vector res;
181
182 double factor1 = getNormal().ScalarProduct(line.getDirection());
183 if(fabs(factor1) <= LINALG_MYEPSILON){
184 // the plane is parallel... under all circumstances this is bad luck
185 // we no have either no or infinite solutions
186 if(isContained(line.getOrigin())){
187 throw MultipleSolutionsException<Vector>(__FILE__,__LINE__,line.getOrigin());
188 }
189 else{
190 throw LinearDependenceException(__FILE__,__LINE__);
191 }
192 }
193
194 double factor2 = getNormal().ScalarProduct(line.getOrigin());
195 double scaleFactor = (offset-factor2)/factor1;
196
197 res = line.getOrigin() + scaleFactor * line.getDirection();
198
199 // tests to make sure the resulting vector really is on plane and line
200 ASSERT(isContained(res),"Calculated line-Plane intersection does not lie on plane.");
201 ASSERT(line.isContained(res),"Calculated line-Plane intersection does not lie on line.");
202 return res;
203};
204
205Vector Plane::mirrorVector(const Vector &rhs) const {
206 Vector helper = getVectorToPoint(rhs);
207 // substract twice the Vector to the plane
208 return rhs+2*helper;
209}
210
211Line Plane::getOrthogonalLine(const Vector &origin) const{
212 return Line(origin,getNormal());
213}
214
215bool Plane::onSameSide(const Vector &point1,const Vector &point2) const{
216 return sign(point1.ScalarProduct(*normalVector)-offset) ==
217 sign(point2.ScalarProduct(*normalVector)-offset);
218}
219
220/************ Methods inherited from Space ****************/
221
222double Plane::distance(const Vector &point) const{
223 double res = point.ScalarProduct(*normalVector)-offset;
224 return fabs(res);
225}
226
227Vector Plane::getClosestPoint(const Vector &point) const{
228 double factor = point.ScalarProduct(*normalVector)-offset;
229 if(fabs(factor) <= LINALG_MYEPSILON){
230 // the point itself lies on the plane
231 return point;
232 }
233 Vector difference = factor * (*normalVector);
234 return (point - difference);
235}
236
237// Operators
238
239bool operator==(const Plane &x,const Plane &y){
240 return *x.normalVector == *y.normalVector && x.offset == y.offset;
241}
242
243ostream &operator << (ostream &ost,const Plane &p){
244 ost << "<" << p.getNormal() << ";x> - " << p.getOffset() << "=0";
245 return ost;
246}
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