source: src/LinearAlgebra/Plane.cpp@ 6d5a10

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Last change on this file since 6d5a10 was 6d5a10, checked in by Frederik Heber <heber@…>, 14 years ago

Added/Sorted some includes in LinearAlgebra and Exceptions.

  • Property mode set to 100644
File size: 7.6 KB
RevLine 
[bcf653]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
[0a4f7f]8/*
9 * Plane.cpp
10 *
11 * Created on: Apr 7, 2010
12 * Author: crueger
13 */
14
[bf3817]15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
[112b09]20#include "Helpers/MemDebug.hpp"
21
[6d5a10]22#include <cmath>
23
24#include "Exceptions/MultipleSolutionsException.hpp"
25#include "Helpers/Assert.hpp"
[e4fe8d]26#include "Helpers/defs.hpp"
[6d5a10]27#include "Helpers/helpers.hpp"
[952f38]28#include "Helpers/Info.hpp"
29#include "Helpers/Log.hpp"
30#include "Helpers/Verbose.hpp"
[57f243]31#include "LinearAlgebra/Line.hpp"
[6d5a10]32#include "LinearAlgebra/Plane.hpp"
33#include "LinearAlgebra/Vector.hpp"
[0a4f7f]34
35/**
36 * generates a plane from three given vectors defining three points in space
37 */
[2cbe97]38Plane::Plane(const Vector &y1, const Vector &y2, const Vector &y3) throw(LinearDependenceException) :
[0a4f7f]39 normalVector(new Vector())
40{
[273382]41 Vector x1 = y1 -y2;
42 Vector x2 = y3 -y2;
43 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(x2)) < MYEPSILON)) {
[0a4f7f]44 throw LinearDependenceException(__FILE__,__LINE__);
45 }
46// Log() << Verbose(4) << "relative, first plane coordinates:";
47// x1.Output((ofstream *)&cout);
48// Log() << Verbose(0) << endl;
49// Log() << Verbose(4) << "second plane coordinates:";
50// x2.Output((ofstream *)&cout);
51// Log() << Verbose(0) << endl;
52
53 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
54 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
55 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
56 normalVector->Normalize();
57
[273382]58 offset=normalVector->ScalarProduct(y1);
[0a4f7f]59}
60/**
[2cbe97]61 * Constructs a plane from two direction vectors and a offset.
[0a4f7f]62 */
[fa5a6a]63Plane::Plane(const Vector &y1, const Vector &y2, double _offset) throw(ZeroVectorException,LinearDependenceException) :
[0a4f7f]64 normalVector(new Vector()),
65 offset(_offset)
66{
[273382]67 Vector x1 = y1;
68 Vector x2 = y2;
[fa5a6a]69 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON)) {
70 throw ZeroVectorException(__FILE__,__LINE__);
71 }
72
73 if((fabs(x1.Angle(x2)) < MYEPSILON)) {
[0a4f7f]74 throw LinearDependenceException(__FILE__,__LINE__);
75 }
76// Log() << Verbose(4) << "relative, first plane coordinates:";
77// x1.Output((ofstream *)&cout);
78// Log() << Verbose(0) << endl;
79// Log() << Verbose(4) << "second plane coordinates:";
80// x2.Output((ofstream *)&cout);
81// Log() << Verbose(0) << endl;
82
83 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
84 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
85 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
86 normalVector->Normalize();
87}
88
[2cbe97]89Plane::Plane(const Vector &_normalVector, double _offset) throw(ZeroVectorException):
[0a4f7f]90 normalVector(new Vector(_normalVector)),
91 offset(_offset)
[72e7fa]92{
[2cbe97]93 if(normalVector->IsZero())
94 throw ZeroVectorException(__FILE__,__LINE__);
[72e7fa]95 double factor = 1/normalVector->Norm();
96 // normalize the plane parameters
97 (*normalVector)*=factor;
98 offset*=factor;
99}
[0a4f7f]100
[2cbe97]101Plane::Plane(const Vector &_normalVector, const Vector &_offsetVector) throw(ZeroVectorException):
[0a4f7f]102 normalVector(new Vector(_normalVector))
103{
[2cbe97]104 if(normalVector->IsZero()){
105 throw ZeroVectorException(__FILE__,__LINE__);
106 }
[3cdd16]107 normalVector->Normalize();
[273382]108 offset = normalVector->ScalarProduct(_offsetVector);
[0a4f7f]109}
110
[d4c9ae]111/**
112 * copy constructor
113 */
114Plane::Plane(const Plane& plane) :
115 normalVector(new Vector(*plane.normalVector)),
116 offset(plane.offset)
117{}
118
119
[0a4f7f]120Plane::~Plane()
121{}
122
[89ebc0]123Plane &Plane::operator=(const Plane &rhs){
124 if(&rhs!=this){
125 normalVector.reset(new Vector(*rhs.normalVector));
126 offset = rhs.offset;
127 }
128 return *this;
129}
130
[0a4f7f]131
[fa5a6a]132Vector Plane::getNormal() const{
[0a4f7f]133 return *normalVector;
134}
135
[fa5a6a]136double Plane::getOffset() const{
[0a4f7f]137 return offset;
138}
139
[45ef76]140Vector Plane::getOffsetVector() const {
[72e7fa]141 return getOffset()*getNormal();
142}
[c61c87]143
[45ef76]144vector<Vector> Plane::getPointsOnPlane() const{
[1829c4]145 std::vector<Vector> res;
[fa5a6a]146 res.reserve(3);
[1829c4]147 // first point on the plane
[fa5a6a]148 res.push_back(getOffsetVector());
149 // get a vector that has direction of plane
[c61c87]150 Vector direction;
[fa5a6a]151 direction.GetOneNormalVector(getNormal());
152 res.push_back(res[0]+direction);
153 // get an orthogonal vector to direction and normal (has direction of plane)
154 direction.VectorProduct(getNormal());
[c61c87]155 direction.Normalize();
[fa5a6a]156 res.push_back(res[0] +direction);
[c61c87]157 return res;
[1829c4]158}
[c61c87]159
[72e7fa]160
[0a4f7f]161/** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
162 * According to [Bronstein] the vectorial plane equation is:
163 * -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
164 * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
165 * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
166 * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
167 * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
168 * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
169 * of the line yields the intersection point on the plane.
170 * \param *Origin first vector of line
171 * \param *LineVector second vector of line
172 * \return true - \a this contains intersection point on return, false - line is parallel to plane (even if in-plane)
173 */
[27ac00]174Vector Plane::GetIntersection(const Line& line) const
[0a4f7f]175{
176 Info FunctionInfo(__func__);
177 Vector res;
178
[27ac00]179 double factor1 = getNormal().ScalarProduct(line.getDirection());
180 if(fabs(factor1)<MYEPSILON){
181 // the plane is parallel... under all circumstances this is bad luck
182 // we no have either no or infinite solutions
183 if(isContained(line.getOrigin())){
184 throw MultipleSolutionsException<Vector>(__FILE__,__LINE__,line.getOrigin());
185 }
186 else{
187 throw LinearDependenceException(__FILE__,__LINE__);
188 }
[0a4f7f]189 }
190
[27ac00]191 double factor2 = getNormal().ScalarProduct(line.getOrigin());
[0a4f7f]192 double scaleFactor = (offset-factor2)/factor1;
193
[27ac00]194 res = line.getOrigin() + scaleFactor * line.getDirection();
[0a4f7f]195
[27ac00]196 // tests to make sure the resulting vector really is on plane and line
197 ASSERT(isContained(res),"Calculated line-Plane intersection does not lie on plane.");
198 ASSERT(line.isContained(res),"Calculated line-Plane intersection does not lie on line.");
[0a4f7f]199 return res;
200};
[2247a9]201
[ccf826]202Vector Plane::mirrorVector(const Vector &rhs) const {
203 Vector helper = getVectorToPoint(rhs);
204 // substract twice the Vector to the plane
205 return rhs+2*helper;
206}
207
[5589858]208Line Plane::getOrthogonalLine(const Vector &origin) const{
209 return Line(origin,getNormal());
210}
211
[c17975]212bool Plane::onSameSide(const Vector &point1,const Vector &point2) const{
213 return sign(point1.ScalarProduct(*normalVector)-offset) ==
214 sign(point2.ScalarProduct(*normalVector)-offset);
215}
216
[2247a9]217/************ Methods inherited from Space ****************/
218
[005e18]219double Plane::distance(const Vector &point) const{
[2247a9]220 double res = point.ScalarProduct(*normalVector)-offset;
221 return fabs(res);
222}
223
[005e18]224Vector Plane::getClosestPoint(const Vector &point) const{
[fa5a6a]225 double factor = point.ScalarProduct(*normalVector)-offset;
226 if(fabs(factor) < MYEPSILON){
[2247a9]227 // the point itself lies on the plane
228 return point;
229 }
[fa5a6a]230 Vector difference = factor * (*normalVector);
231 return (point - difference);
232}
233
234// Operators
235
[82cf79]236bool operator==(const Plane &x,const Plane &y){
237 return *x.normalVector == *y.normalVector && x.offset == y.offset;
238}
239
[fa5a6a]240ostream &operator << (ostream &ost,const Plane &p){
241 ost << "<" << p.getNormal() << ";x> - " << p.getOffset() << "=0";
242 return ost;
[2247a9]243}
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