| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010 University of Bonn. All rights reserved.
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| 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 |  */
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| 7 | 
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| 8 | /*
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| 9 |  * Line.cpp
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| 10 |  *
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| 11 |  *  Created on: Apr 30, 2010
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| 12 |  *      Author: crueger
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| 13 |  */
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| 14 | 
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| 15 | // include config.h
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| 16 | #ifdef HAVE_CONFIG_H
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| 17 | #include <config.h>
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| 18 | #endif
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| 19 | 
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| 20 | #include "CodePatterns/MemDebug.hpp"
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| 21 | 
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| 22 | #include "LinearAlgebra/Line.hpp"
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| 23 | 
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| 24 | #include <cmath>
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| 25 | #include <iostream>
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| 26 | #include <limits>
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| 27 | 
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| 28 | #include "CodePatterns/Info.hpp"
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| 29 | #include "CodePatterns/Log.hpp"
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| 30 | #include "CodePatterns/Verbose.hpp"
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| 31 | #include "Exceptions/LinearDependenceException.hpp"
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| 32 | #include "Exceptions.hpp"
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| 33 | #include "LinearAlgebra/defs.hpp"
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| 34 | #include "LinearAlgebra/MatrixContent.hpp"
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| 35 | #include "LinearAlgebra/Plane.hpp"
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| 36 | #include "LinearAlgebra/Vector.hpp"
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| 37 | 
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| 38 | using namespace std;
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| 39 | 
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| 40 | Line::Line(const Vector &_origin, const Vector &_direction) :
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| 41 |   direction(new Vector(_direction))
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| 42 | {
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| 43 |   direction->Normalize();
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| 44 |   origin.reset(new Vector(_origin.partition(*direction).second));
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| 45 | }
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| 46 | 
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| 47 | Line::Line(const Line &src) :
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| 48 |   origin(new Vector(*src.origin)),
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| 49 |   direction(new Vector(*src.direction))
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| 50 | {}
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| 51 | 
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| 52 | Line::~Line()
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| 53 | {}
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| 54 | 
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| 55 | Line &Line::operator=(const Line& rhs){
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| 56 |   if(this!=&rhs){
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| 57 |     origin.reset(new Vector(*rhs.origin));
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| 58 |     direction.reset(new Vector(*rhs.direction));
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| 59 |   }
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| 60 |   return *this;
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| 61 | }
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| 62 | 
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| 63 | 
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| 64 | double Line::distance(const Vector &point) const{
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| 65 |   // get any vector from line to point
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| 66 |   Vector helper = point - *origin;
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| 67 |   // partition this vector along direction
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| 68 |   // the residue points from the line to the point
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| 69 |   return helper.partition(*direction).second.Norm();
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| 70 | }
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| 71 | 
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| 72 | Vector Line::getClosestPoint(const Vector &point) const{
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| 73 |   // get any vector from line to point
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| 74 |   Vector helper = point - *origin;
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| 75 |   // partition this vector along direction
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| 76 |   // add only the part along the direction
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| 77 |   return *origin + helper.partition(*direction).first;
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| 78 | }
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| 79 | 
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| 80 | Vector Line::getDirection() const{
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| 81 |   return *direction;
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| 82 | }
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| 83 | 
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| 84 | Vector Line::getOrigin() const{
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| 85 |   return *origin;
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| 86 | }
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| 87 | 
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| 88 | vector<Vector> Line::getPointsOnLine() const{
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| 89 |   vector<Vector> res;
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| 90 |   res.reserve(2);
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| 91 |   res.push_back(*origin);
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| 92 |   res.push_back(*origin+*direction);
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| 93 |   return res;
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| 94 | }
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| 95 | 
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| 96 | /** Calculates the intersection of the two lines that are both on the same plane.
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| 97 |  * This is taken from Weisstein, Eric W. "Line-Line Intersection." From MathWorld--A Wolfram Web Resource. http://mathworld.wolfram.com/Line-LineIntersection.html
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| 98 |  * \param *out output stream for debugging
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| 99 |  * \param *Line1a first vector of first line
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| 100 |  * \param *Line1b second vector of first line
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| 101 |  * \param *Line2a first vector of second line
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| 102 |  * \param *Line2b second vector of second line
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| 103 |  * \return true - \a this will contain the intersection on return, false - lines are parallel
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| 104 |  */
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| 105 | Vector Line::getIntersection(const Line& otherLine) const{
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| 106 |   Info FunctionInfo(__func__);
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| 107 | 
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| 108 |   pointset line1Points = getPointsOnLine();
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| 109 | 
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| 110 |   Vector Line1a = line1Points[0];
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| 111 |   Vector Line1b = line1Points[1];
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| 112 | 
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| 113 |   pointset line2Points = otherLine.getPointsOnLine();
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| 114 | 
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| 115 |   Vector Line2a = line2Points[0];
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| 116 |   Vector Line2b = line2Points[1];
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| 117 | 
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| 118 |   Vector res;
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| 119 | 
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| 120 |   auto_ptr<MatrixContent> M = auto_ptr<MatrixContent>(new MatrixContent(4,4));
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| 121 | 
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| 122 |   M->setValue(1.);
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| 123 |   for (int i=0;i<3;i++) {
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| 124 |     M->set(0, i, Line1a[i]);
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| 125 |     M->set(1, i, Line1b[i]);
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| 126 |     M->set(2, i, Line2a[i]);
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| 127 |     M->set(3, i, Line2b[i]);
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| 128 |   }
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| 129 | 
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| 130 |   //Log() << Verbose(1) << "Coefficent matrix is:" << endl;
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| 131 |   //for (int i=0;i<4;i++) {
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| 132 |   //  for (int j=0;j<4;j++)
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| 133 |   //    cout << "\t" << M->Get(i,j);
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| 134 |   //  cout << endl;
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| 135 |   //}
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| 136 |   if (fabs(M->Determinant()) > LINALG_MYEPSILON()) {
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| 137 |     Log() << Verbose(1) << "Determinant of coefficient matrix is NOT zero." << endl;
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| 138 |     throw SkewException() << LinearAlgebraDeterminant(M->Determinant()) << LinearAlgebraMatrixContent(&(*M));
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| 139 |   }
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| 140 | 
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| 141 |   Log() << Verbose(1) << "INFO: Line1a = " << Line1a << ", Line1b = " << Line1b << ", Line2a = " << Line2a << ", Line2b = " << Line2b << "." << endl;
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| 142 | 
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| 143 | 
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| 144 |   // constuct a,b,c
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| 145 |   Vector a = Line1b - Line1a;
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| 146 |   Vector b = Line2b - Line2a;
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| 147 |   Vector c = Line2a - Line1a;
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| 148 |   Vector d = Line2b - Line1b;
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| 149 |   Log() << Verbose(1) << "INFO: a = " << a << ", b = " << b << ", c = " << c << "." << endl;
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| 150 |   if ((a.NormSquared() <= LINALG_MYEPSILON()) || (b.NormSquared() <= LINALG_MYEPSILON())) {
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| 151 |    res.Zero();
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| 152 |    Log() << Verbose(1) << "At least one of the lines is ill-defined, i.e. offset equals second vector." << endl;
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| 153 |    throw LinearDependenceException(__FILE__,__LINE__);
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| 154 |   }
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| 155 | 
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| 156 |   // check for parallelity
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| 157 |   Vector parallel;
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| 158 |   double factor = 0.;
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| 159 |   if (fabs(a.ScalarProduct(b)*a.ScalarProduct(b)/a.NormSquared()/b.NormSquared() - 1.) <= LINALG_MYEPSILON()) {
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| 160 |     parallel = Line1a - Line2a;
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| 161 |     factor = parallel.ScalarProduct(a)/a.Norm();
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| 162 |     if ((factor > -LINALG_MYEPSILON()) && (factor - 1. <= LINALG_MYEPSILON())) {
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| 163 |       res = Line2a;
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| 164 |       Log() << Verbose(1) << "Lines conincide." << endl;
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| 165 |       return res;
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| 166 |     } else {
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| 167 |       parallel = Line1a - Line2b;
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| 168 |       factor = parallel.ScalarProduct(a)/a.Norm();
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| 169 |       if ((factor > -LINALG_MYEPSILON()) && (factor - 1. <= LINALG_MYEPSILON())) {
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| 170 |         res = Line2b;
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| 171 |         Log() << Verbose(1) << "Lines conincide." << endl;
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| 172 |         return res;
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| 173 |       }
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| 174 |     }
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| 175 |     Log() << Verbose(1) << "Lines are parallel." << endl;
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| 176 |     res.Zero();
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| 177 |     throw LinearDependenceException(__FILE__,__LINE__);
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| 178 |   }
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| 179 | 
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| 180 |   // obtain s
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| 181 |   double s;
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| 182 |   Vector temp1, temp2;
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| 183 |   temp1 = c;
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| 184 |   temp1.VectorProduct(b);
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| 185 |   temp2 = a;
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| 186 |   temp2.VectorProduct(b);
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| 187 |   Log() << Verbose(1) << "INFO: temp1 = " << temp1 << ", temp2 = " << temp2 << "." << endl;
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| 188 |   if (fabs(temp2.NormSquared()) > LINALG_MYEPSILON())
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| 189 |     s = temp1.ScalarProduct(temp2)/temp2.NormSquared();
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| 190 |   else
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| 191 |     s = 0.;
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| 192 |   Log() << Verbose(1) << "Factor s is " << temp1.ScalarProduct(temp2) << "/" << temp2.NormSquared() << " = " << s << "." << endl;
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| 193 | 
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| 194 |   // construct intersection
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| 195 |   res = a;
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| 196 |   res.Scale(s);
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| 197 |   res += Line1a;
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| 198 |   Log() << Verbose(1) << "Intersection is at " << res << "." << endl;
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| 199 | 
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| 200 |   return res;
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| 201 | }
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| 202 | 
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| 203 | /** Rotates the vector by an angle of \a alpha around this line.
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| 204 |  * \param rhs Vector to rotate
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| 205 |  * \param alpha rotation angle in radian
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| 206 |  */
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| 207 | Vector Line::rotateVector(const Vector &rhs, double alpha) const{
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| 208 |   Vector helper = rhs;
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| 209 | 
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| 210 |   // translate the coordinate system so that the line goes through (0,0,0)
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| 211 |   helper -= *origin;
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| 212 | 
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| 213 |   // partition the vector into a part that gets rotated and a part that lies along the line
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| 214 |   pair<Vector,Vector> parts = helper.partition(*direction);
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| 215 | 
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| 216 |   // we just keep anything that is along the axis
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| 217 |   Vector res = parts.first;
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| 218 | 
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| 219 |   // the rest has to be rotated
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| 220 |   Vector a = parts.second;
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| 221 |   // we only have to do the rest, if we actually could partition the vector
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| 222 |   if(!a.IsZero()){
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| 223 |     // construct a vector that is orthogonal to a and direction and has length |a|
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| 224 |     Vector y = a;
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| 225 |     // direction is normalized, so the result has length |a|
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| 226 |     y.VectorProduct(*direction);
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| 227 | 
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| 228 |     res += cos(alpha) * a + sin(alpha) * y;
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| 229 |   }
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| 230 | 
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| 231 |   // translate the coordinate system back
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| 232 |   res += *origin;
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| 233 |   return res;
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| 234 | }
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| 235 | 
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| 236 | Line Line::rotateLine(const Line &rhs, double alpha) const{
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| 237 |   Vector lineOrigin = rotateVector(rhs.getOrigin(),alpha);
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| 238 |   Vector helper = rhs.getDirection();
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| 239 |   // rotate the direction without considering the ofset
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| 240 |   pair<Vector,Vector> parts = helper.partition(*direction);
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| 241 |   Vector lineDirection = parts.first;
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| 242 |   Vector a = parts.second;
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| 243 |   if(!a.IsZero()){
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| 244 |     // construct a vector that is orthogonal to a and direction and has length |a|
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| 245 |     Vector y = a;
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| 246 |     // direction is normalized, so the result has length |a|
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| 247 |     y.VectorProduct(*direction);
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| 248 | 
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| 249 |     lineDirection += cos(alpha) * a + sin(alpha) * y;
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| 250 |   }
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| 251 |   return Line(lineOrigin,lineDirection);
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| 252 | }
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| 253 | 
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| 254 | Plane Line::rotatePlane(const Plane &rhs, double alpha) const{
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| 255 |   vector<Vector> points = rhs.getPointsOnPlane();
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| 256 |   transform(points.begin(),
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| 257 |             points.end(),
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| 258 |             points.begin(),
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| 259 |             boost::bind(&Line::rotateVector,this,_1,alpha));
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| 260 |   return Plane(points[0],points[1],points[2]);
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| 261 | }
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| 262 | 
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| 263 | Plane Line::getOrthogonalPlane(const Vector &origin) const{
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| 264 |   return Plane(getDirection(),origin);
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| 265 | }
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| 266 | 
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| 267 | std::vector<Vector> Line::getSphereIntersections() const{
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| 268 |   std::vector<Vector> res;
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| 269 | 
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| 270 |   // line is kept in normalized form, so we can skip a lot of calculations
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| 271 |   double discriminant = 1-origin->NormSquared();
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| 272 |   // we might have 2, 1 or 0 solutions, depending on discriminant
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| 273 |   if(discriminant>=0){
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| 274 |     if(discriminant==0){
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| 275 |       res.push_back(*origin);
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| 276 |     }
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| 277 |     else{
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| 278 |       Vector helper = sqrt(discriminant)*(*direction);
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| 279 |       res.push_back(*origin+helper);
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| 280 |       res.push_back(*origin-helper);
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| 281 |     }
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| 282 |   }
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| 283 |   return res;
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| 284 | }
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| 285 | 
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| 286 | LinePoint Line::getLinePoint(const Vector &point) const{
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| 287 |   ASSERT(isContained(point),"Line point queried for point not on line");
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| 288 |   Vector helper = point - (*origin);
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| 289 |   double param = helper.ScalarProduct(*direction);
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| 290 |   return LinePoint(*this,param);
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| 291 | }
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| 292 | 
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| 293 | LinePoint Line::posEndpoint() const{
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| 294 |   return LinePoint(*this, numeric_limits<double>::infinity());
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| 295 | }
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| 296 | LinePoint Line::negEndpoint() const{
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| 297 |   return LinePoint(*this,-numeric_limits<double>::infinity());
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| 298 | }
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| 299 | 
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| 300 | bool operator==(const Line &x,const Line &y){
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| 301 |   return *x.origin == *y.origin && *x.direction == *y.direction;
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| 302 | }
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| 303 | 
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| 304 | Line makeLineThrough(const Vector &x1, const Vector &x2){
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| 305 |   if(x1==x2){
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| 306 |     throw LinearDependenceException(__FILE__,__LINE__);
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| 307 |   }
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| 308 |   return Line(x1,x1-x2);
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| 309 | }
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| 310 | 
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| 311 | /******************************** Points on the line ********************/
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| 312 | 
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| 313 | LinePoint::LinePoint(const LinePoint &src) :
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| 314 |   line(src.line),param(src.param)
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| 315 | {}
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| 316 | 
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| 317 | LinePoint::LinePoint(const Line &_line, double _param) :
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| 318 |   line(_line),param(_param)
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| 319 | {}
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| 320 | 
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| 321 | LinePoint& LinePoint::operator=(const LinePoint &src){
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| 322 |   line=src.line;
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| 323 |   param=src.param;
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| 324 |   return *this;
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| 325 | }
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| 326 | 
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| 327 | Vector LinePoint::getPoint() const{
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| 328 |   ASSERT(!isInfinite(),"getPoint() on infinite LinePoint called");
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| 329 |   return (*line.origin)+param*(*line.direction);
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| 330 | }
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| 331 | 
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| 332 | Line LinePoint::getLine() const{
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| 333 |   return line;
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| 334 | }
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| 335 | 
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| 336 | bool LinePoint::isInfinite() const{
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| 337 |   return isPosInfinity() || isNegInfinity();
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| 338 | }
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| 339 | bool LinePoint::isPosInfinity() const{
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| 340 |   return param == numeric_limits<double>::infinity();
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| 341 | }
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| 342 | bool LinePoint::isNegInfinity() const{
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| 343 |   return param ==-numeric_limits<double>::infinity();
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| 344 | }
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| 345 | 
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| 346 | bool operator==(const LinePoint &x, const LinePoint &y){
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| 347 |   ASSERT(x.line==y.line,"Operation on two points of different lines");
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| 348 |   return x.param == y.param;
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| 349 | 
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| 350 | }
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| 351 | bool operator<(const LinePoint &x, const LinePoint &y){
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| 352 |   ASSERT(x.line==y.line,"Operation on two points of different lines");
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| 353 |   return x.param<y.param;
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| 354 | }
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| 355 | 
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| 356 | ostream& operator<<(ostream& ost, const Line& m)
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| 357 | {
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| 358 |   const Vector origin = m.getOrigin();
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| 359 |   const Vector direction = m.getDirection();
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| 360 |   ost << "(";
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| 361 |   for (int i=0;i<NDIM;i++) {
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| 362 |     ost << origin[i];
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| 363 |     if (i != 2)
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| 364 |       ost << ",";
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| 365 |   }
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| 366 |   ost << ") -> (";
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| 367 |   for (int i=0;i<NDIM;i++) {
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| 368 |     ost << direction[i];
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| 369 |     if (i != 2)
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| 370 |       ost << ",";
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| 371 |   }
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| 372 |   ost << ")";
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| 373 |   return ost;
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| 374 | };
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| 375 | 
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